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//------------------------------------------------------------------------------------------------------ // // This is a part of Seetron Engine // // Copyright (c) 2018 Nicolas Arques. All rights reserved. // //------------------------------------------------------------------------------------------------------ #incl...
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#include<iostream> using namespace std; int birthdayCakeCandles(long a, long b[]); int main() { long x, y[100000], i=0; cin>>x; for(i=0; i<x; i++) { cin>>y[i]; } cout<<birthdayCakeCandles(x,y); return 0; } int birthdayCakeCandles(long a, long b[]) { int i=0, j=0, dummy, cnt=0; ...
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#include <iostream> #include <vector> //#include "test_runner.h" #include <string> using namespace std; #define THROW_EXCEPTION \ if (index >= front_.size() + back_.size()) { \ throw out_of_range("Index is out of range"); \ } #define GET_INDEX \ if (index < front_.size()) { \ return front_[front_.size(...
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/******************************************************************************** The content of the files in this repository include portions of the AUDIOKINETIC Wwise Technology released in source code form as part of the SDK package. Commercial License Usage Licensees holding valid commercial licenses to the AUDIO...
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#include "Coroutine.h" #include "cinder/Log.h" #include <thread> namespace kit { // This is thrown when the outer thread stop():s the coroutine. struct AbortException {}; static std::atomic<unsigned> s_cr_counter{0}; // ---------------------------------------------------------------------------- // Trick for allow...
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////////////////////////// ///// wireframebox.h ///// ////////////////////////// #if !defined SSM__WIREFRAME_H_INCLUDE #define SSM__WIREFRAME_H_INCLUDE #include <iostream> #include <kvs/Type> #include <kvs/ValueArray> #include <kvs/PointObject> #include <kvs/Bounds> #include <kvs/LineObject> #include <kvs/glu...
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#pragma once // Name: BS, Version: 1.536.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // Class CustomMeshComponent.CustomMeshCom...
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#include "widget.hxx" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; w.showNormal(); return a.exec(); }
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#include<iostream> using namespace std; int main() { int n,k; cin>>n>>k; double s=n,p=200; int i=1; while((s<p)&&(i<21)) { s+=n; p*=(1+(double)k/100); i++; } if(i>20) cout<<"Impossible"<<endl; else cout<<i<<endl; return 0; }
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#ifndef cyton_GripperHandler_H_ #define cyton_GripperHandler_H_ // Copyright (c) 2011 Energid Technologies. All rights reserved. //// // // Filename: cytonGripperHandler.h // // Description: Cyton-specific control for gripper. Currently supports // upto 2 grippers. // //////////////////////////////...
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#include <qppcad/ws_atoms_list_render_billboards.hpp> #include <qppcad/app_state.hpp> namespace qpp { namespace cad { void ws_atoms_list_render_billboards::render(ws_atoms_list_t &al) { // std::cout << "fhfg" << std::endl; app_state_t* astate = app_state_t::get_inst(); astate->zup_quad->beg...
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/* #include "simcommon/simstateflexible.hpp" #include <simcommon/simmath.hpp> #include "simcommon/dline2.hpp" #include "simcollision/collisionobject.hpp" //#include "simflexible/flexibleobject.hpp" //#include "simflexible/particlesystemsolver.hpp" //#include "simflexible/particlesystxd.hpp" #include "p3d/utilit...
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#include "../../Hooks/hooks.h" #include "../Features.h" bool animation::is_valid(float range = .2f, float max_unlag = .2f) { if (!interfaces.engine->GetNetChannelInfo() || !valid) return false; const auto correct = std::clamp(interfaces.engine->GetNetChannelInfo()->GetLatency(FLOW_INCOMING) + interfaces.engine...
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#pragma once /**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** License...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include "Account.h" #include "CheckingAccount.h" //Constructor CheckingAccount::CheckingAccount(double balance,double f):Account(balance)//calling account constructor to initialize finalbalance { fee=f; } //Redefining debit and credit methods bool CheckingAccount::debit(double withdraw) { bool ...
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#pragma once class VFX : public sf::Drawable, public Animation { static sf::Texture* m_pTextureAtlas; struct AllAnims { struct AnimType EmptyFrame; struct AnimType DemiCircularActivation; struct AnimType DustJump; struct AnimType Reborn; struct AnimType Death; struct AnimType Fire; struct AnimType H...
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#include <Arduino.h> #include <ESP8266WiFi.h> #include <ESP8266HTTPClient.h> #include <iostream> #include "ArduinoJson.h" #define PIN 12 const char *API_KEY = "xxxxxxx"; const char *URL = "https://xxxxxxxxxx.eu-west-1.amazonaws.com/Prod/latest/morse"; const char *FINGER_PRINT = "SHA1 Finger Print"; const int POLL_INT...
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// // ================================================================= // // 06.03.14 <-- Date of Last Modification. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ----------------------------------------------------------------- // // **** Module : rvapi_tab <implementation> // ~~~~~~~~~ // *...
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#include "HelpScreen.h" HelpScreen::HelpScreen(SDL_Renderer* renderer) { initialise(renderer); } HelpScreen::~HelpScreen() { } void HelpScreen::initialise(SDL_Renderer* renderer) { mousePos = new SDL_Point(); SDL_Surface* mainMenuSurface = IMG_Load("Resources/MainMenuBTN.png"); SDL_Surface* backgroundSurface = ...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; inline ostream &operator<< (ostream &os, vector<int> &v) { auto i = begin(v), j = end(v); if ( i != j ) { os << *i; while ( ++i != j ) os << ' ' << *i; } return...
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/* * Copyright (C) 2013 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of c...
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#include <stdio.h> int main() { struct foo { int x; float y; }; struct foo var; struct foo* pvar; pvar = &var; var.x = 5; (&var)->y = 14.3; printf("%i - %.02f\n", var.x, (&var)->y); pvar->x = 6; pvar->y = 22.4; printf("%i - %.02f\n", pvar->x, pvar->y); return 0; }
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/* FILE: Student3.cpp */ /* Static members are "class" variables, that is, they are independent of any particular objects. Static methods can be accessed using an object of the class. This also identifies the class and member being accessed. */ #include <iostream> #include <cs...
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//There is a typed file with thirty numbers. Write the number of the existing file in the reverse order to another file #include <iostream> #include <fstream> using namespace std; int main() { ifstream f("input.txt"); string s,q; while(!f.eof()){ f>>s; q=s+'\n'+q; } f.close();cout<<q; ...
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/* * Copyright SciSpike * * This file contains a test loop and main for the * from C to CPP program */ #include "person.h" #include <cstring> /* * Test code */ int main() { // TODO: The person should be created with name and age // passed to a constructor Person stackPerson; stackPerson.setName("...
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#include "ModelSystem.h" #include "de/hackcraft/world/World.h" #include <iostream> using std::cout; using std::endl; ModelSystem* ModelSystem::instance = NULL; ModelSystem::ModelSystem() { instance = this; visobjects = NULL; } ModelSystem::ModelSystem(const ModelSystem& orig) { } ModelSystem::~ModelSy...
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/* * Phusion Passenger - https://www.phusionpassenger.com/ * Copyright (c) 2011-2017 Phusion Holding B.V. * * "Passenger", "Phusion Passenger" and "Union Station" are registered * trademarks of Phusion Holding B.V. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this ...
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#ifndef DBC_NETWORK_NET_MESSAGE_DEF_H #define DBC_NETWORK_NET_MESSAGE_DEF_H #include "net_message.h" #include <boost/asio.hpp> using namespace boost::asio::ip; namespace network { class timer_click_msg : public message { public: uint64_t cur_tick; }; class tcp_socket_channel_error_msg : ...
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#include "Image.h" #include "StickerSheet.h" #include <iostream> using namespace std; int main() { // // Reminder: // Before exiting main, save your creation to disk as myImage.png // Image base; base.readFromFile("pubg.png"); Image layer1; layer1.readFromFile("8timesScope.png"); // layer1.scale(0.5);...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 5.0 | ...
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// // MaximumSubarray_53.cpp // https://leetcode.com/problems/maximum-subarray/ // // Created by Jun Chen on 16/2/10. // // #include <gmock/gmock.h> #include <vector> #include <algorithm> using namespace std; using namespace testing; namespace MaximumSubarray { class Solution { public: int maxSubArray(ve...
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1015. Letter-moving Game (35) 时间限制 200 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CAO, Peng Here is a simple intersting letter-moving game. The game starts with 2 strings S and T consist of lower case English letters. S and T contain the same letters but the orders might be different. In other words S can be obta...
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/// \file /// Class UnrollerSmt, PathUnroller, and MonoUnroller - a collection of /// ILA unrollers with SmtShim support. #ifndef ILANG_ILA_MNGR_U_UNROLLER_SMT_H__ #define ILANG_ILA_MNGR_U_UNROLLER_SMT_H__ #include <map> #include <string> #include <vector> #include <ilang/ila/instr_lvl_abs.h> #include <ilang/target-...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "arm_compute/graph/Graph.h" #include "arm_compute/graph/Nodes.h" #include "caffe2/mobile/contrib/arm-compute/core/context.h" #include "caffe2/mobile/contrib/arm-compute/core/operator.h" #include "caffe2/operators/conv_op.h" namespace caffe2 { template <typename T> class GLConvOp final : public ConvPoolOpBas...
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/*May The Force Be With Me*/ #include <bits/stdc++.h> #include <stdio.h> #include <ctype.h> #pragma GCC optimize ("Ofast") #define ll long long #define MOD 1000000007 #define endl "\n" #define vll vector<long long> #define pll pair<long long, long long> #define all(c) c.begin(),c.end() #define pb push_back #define f fi...
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#include "plane_line_intersector.hpp" using namespace std; plane_line_intersector::plane_line_intersector() { p_d_c.x = 0.1308; p_d_c.y = 0.038; p_d_c.z = -0.1137; plane_point1.x=1.021; plane_point1.y=3.127; plane_point1.z=1.629; plane_point2.x=0.244; plane_point2.y=3.1517; plane_...
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/********************************************************************** * File: quspline.cpp (Formerly qspline.c) * Description: Code for the QSPLINE class. * Author: Ray Smith * Created: Tue Oct 08 17:16:12 BST 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Versi...
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int ledpin = 3; int analogpin = A0; int potRead = 0; void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(ledpin, OUTPUT); } void loop() { // put your main code here, to run repeatedly: potRead = analogRead(analogpin); //potRead = potRead/4; //int mappedValue = map(potRea...
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#pragma once #include "ofMain.h" class Clone { public: void setup(int width, int height); void setStrength(int strength); void update(ofTexture& src, ofTexture& dst, ofTexture& mask); void draw(float x, float y); protected: void maskedBlur(ofTexture& tex, ofTexture& mask, ofFbo& result); ofFbo buffer, srcBlur...
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#ifndef MN_MinuitParameter_H_ #define MN_MinuitParameter_H_ #include <cstring> #include <algorithm> #include <memory> // Define this to have extensions like linking and parameter sets #define MINUIT_EXTENDED 1 #include <cassert> #if MINUIT_EXTENDED class MinuitParameterSet; // forward declaration #...
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#include <iostream> // include input/output library code #include <string> // include string manipulate library code using namespace std; // allows all of the names in a namespace // to be accessed without the namespace //...
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#include "ProgramOperator.h" #include "SimpleDirectedGraph.h" #include "PriorityQueue.h" #include "ShortPath.h" #include <iostream> #include <stdlib.h> using namespace std; using namespace ShortestPaths; /***********Program Instructions*************/ // // ** The program should be execute from the command line with th...
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#include "scalenode.h" ScaleNode::ScaleNode(float x, float y, QString name) : Node(name), x(x), y(y) {} float ScaleNode::getX() { glm::mat3 scale = transform(); return scale[0][0]; } float ScaleNode::getY() { glm::mat3 scale = transform(); return scale[1][1]; } glm::mat3 ScaleNod...
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/// @ref gtc_type_precision /// @file glm/gtc/type_precision.hpp /// /// @see core (dependence) /// @see gtc_quaternion (dependence) /// /// @defgroup gtc_type_precision GLM_GTC_type_precision /// @ingroup gtc /// /// Include <glm/gtc/type_precision.hpp> to use the features of this extension. /// /// Defines...
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#ifndef BANDAGE_H #define BANDAGE_H #include "loot.h" class bandage: public loot { public: bandage(); protected: private: }; #endif // BANDAGE_H
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/* Rezwan_4029 , AUST */ #include <bits/stdc++.h> #define pb push_back #define all(x) x.begin(),x.end() #define ms(a,v) memset(a,v,sizeof a) #define II ({int a; scanf("%d", &a); a;}) #define LL ({Long a; scanf("%lld", &a); a;}) #define DD ({double a; scanf("%lf", &a); a;}) #define ff first #define ss...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2018-2020 The EROS developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "bitcoinconsensus.h" #include...
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#include <iostream> #include <cstring> using namespace std; string solve(){ int N, M, a[128][128], row[128], col[128]; memset ( row, 0, sizeof ( row ) ); memset ( col, 0, sizeof ( col ) ); cin >> N >> M; for ( int i = 0; i < N; ++i ) for ( int j = 0; j < M; ++j ){ ...
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#include <vector> class Solution { public: /** * @param A: an integer array. * @param k: a positive integer (k <= length(A)) * @param target: a integer * @return an integer */ int kSum(vector<int> A, int k, int target) { // wirte your code here int len = A.size(); ...
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#pragma once #include "Person.h" class Teacher { public: char Name[1024]; bool Gender; int Age; int TeacherID; char Title[1024]; };
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/** * service private message queue */ #pragma once #include <stdlib.h> #include <stdint.h> #include <mutex> namespace skynet { // forward declare struct service_message; // message drop function typedef void (*message_drop_proc)(service_message* message, void* ud); /** * service private message queue (one pe...
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#include <memory> #include <algorithm> #include <iostream> class String { public: friend bool operator==(const String&,const String&); friend bool operator!=(const String&,const String&); friend bool operator>(const String&,const String&); friend bool operator<(const String&,const String&); String() : String("") { }...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_NETWORK_TEST_TEST_URL_LOADER_FACTORY_H_ #define SERVICES_NETWORK_TEST_TEST_URL_LOADER_FACTORY_H_ #include <map> #include <string> #inclu...
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namespace NS { class szp; } class NS::szp { NS::szp &operator =(int *other) {} };
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#include "mainwindow.h" #include "ui_mainwindow.h" #include "tasksettings.h" #include "ydapi.h" #ifdef Q_OS_WIN32 #include "quazip/JlCompress.h" #endif #ifdef Q_OS_LINUX #include "quazip5/JlCompress.h" #endif #include <QJsonDocument> #include <QJsonObject> #include <QListWidget> #include <QInputDialo...
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#include "stereo_processor/stereo_processor.hpp" #include <thread> #define PROP_DEBUG false void StereoProcessor::track(const cv::Mat& _cur_img0, const cv::Mat& _cur_img1, double _cur_time) { cur_time = _cur_time; // need to restart if(last_time > cur_time || (cur_time-last_time) > 1.0 || param_changed) { st...
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/*! \file named_condition_variable.inl \brief Named condition variable synchronization primitive inline implementation \author Ivan Shynkarenka \date 04.10.2016 \copyright MIT License */ namespace CppCommon { template <typename TPredicate> void NamedConditionVariable::Wait(TPredicate predicate) { ...
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//Minimum Vertex Cover (taken from Wikipedia) to use with Hopcroft Karp or Kuhn Matching //this goes in the namespace of HK or kuhn //remember that Maximum Independet Set is the complement of a MVC //MVC is minimum number of nodes to cover all edges //MIS is maximum number of nodes such that there are not two adjacents...
[ "dcordb97@gmail.com" ]
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/* * Simd Library (http://simd.sourceforge.net). * * Copyright (c) 2011-2015 Yermalayeu Ihar. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitati...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#pragma once // Sea of Thieves (1.4.16) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_PassiveShipAIController_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //-------------------------------------------------------------...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef vector<int> vi; typedef vector<ll> vl; typedef pair<int, int> pii; typedef pair<ll, ll> pll; #define REP(i, n) for(int i=0; i<(n); ++i) #define FOR(i, a, b) for(int i=(a); i<(b); ++i) #define FORR(i, a, b) for...
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bool isfindsum(struct node * head1, struct node *head2, struct node * head3, int num) { struct node * a = head1; while(a ! = NULL) { struct node * b = head2; struct node * c = head3; while(b != NULL || c != NULL) { int sum = a->data + b->data + c->data; if(sum == num ) { return bool; } els...
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#pragma once #include "EditorApp.h" #include "GameObject.h" #include "PhysicScene.h" #define SCENE_ELEMENT "scene" #define DEFAULT_SCENE_FOLDER_PATH "Assets\\Scenes" #define DEFAULT_SCENE_NAME "defaultScene.scene" #define DEFAULT_RESOURCES_SCENE_PATH "Resources\\Scenes\\defaultScene.scene" namespace NIX::Editor { ...
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// Created on: 1999-04-27 // Created by: Andrey BETENEV // Copyright (c) 1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Less...
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/* NppPlugin.cpp * * This file is part of the Notepad++ Plugin Interface Lib. * Copyright 2009 Thell Fowler (thell@almostautomated.com) * * This program is free software; you can redistribute it and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation...
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#ifndef GROVE_Servo_Servo_ARDUINO_UNO_H #define GROVE_Servo_Servo_ARDUINO_UNO_H #include <Servo.h> #include "Sensor_template.h" #include "Writer.h" class Grove_Servo_Servo:public Sensor<int>,public Writer<int>{ private: Servo myservo; int _read(); public: Grove_Servo_Servo(); void init(); void w...
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#include <iostream> #include <vector> using namespace std; class Solution { public: int numSubarrayProductLessThanK(vector<int>& nums, int k) { if(k <= 1) return 0; int res = 0; int left = 0, right = 0;//[left, right] int len = nums.size(); int tmp = 1; ...
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#include <gmock/gmock.h> #include <gtest/gtest.h> #include <babylon/math/color3.h> #include <babylon/math/color4.h> TEST(TestColor4, CheckColors4) { using namespace BABYLON; // Create test data Float32Array colors{ 0.1f, 0.2f, 0.3f, // First Color3 0.4f, 0.5f, 0.6f, // Second Color3 }; Float32Array...
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// Copyright (c) 2011-2013 The Bitcoin developers // Copyright (c) 2017 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "transactionfilterproxy.h" #include "transactionrecord.h" #include "transactio...
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#ifndef PLAYER_HPP #define PLAYER_HPP #include <SFML/Graphics.hpp> #include <SFML/System.hpp> #include <SFML/Audio.hpp> #include "../Game.hpp" #include "../TexturesManager/TexturesManager.hpp" #include "../Hallway/Hallway.hpp" class Player { public: Player(); virtual ~Player(); void draw(s...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/login/screens/screen_factory.h" #include "chrome/browser/chromeos/login/enrollment/enrollment_screen.h" #include "c...
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#include "MiniExcelReader.h" #include <cstring> int main(int argc, const char *argv[]) { MiniExcelReader::ExcelFile x; if (!x.open("../1.xlsx")) { printf("can't open."); return 1; } MiniExcelReader::Sheet* sh = x.getSheet("Sheet1"); FILE* file = fopen("../out.txt",...
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// | / | // ' / __| _` | __| _ \ __| // . \ | ( | | ( |\__ ` // _|\_\_| \__,_|\__|\___/ ____/ // Multi-Physics // // License: BSD License // Kratos default license: kratos/license.txt // // Main authors: Miguel Maso Sotomayor // // S...
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#ifndef KINGWOLF_H #define KINGWOLF_H #include "Character.h" #include <iostream> using namespace std; class KingWolf: public Character{ public: KingWolf(int m=10):Character(m){ } char skill(char* name, int b){ char a=' '; while(true){ system("cls"); cout<<b<<"號技能發動!請輸入要殺害哪位玩家,若放棄則輸入0:"<<en...
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