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#ifndef SERIALIZABLE_H #define SERIALIZABLE_H #include <string> class Serializable { public: virtual std::string serialize() = 0; }; #endif
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An NPC's memory of potential enemies // //=============================================================================// #include "cbase.h" #include "isaverestore.h" #include "ai_debug.h" #include "ai_memory.h" ...
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// Filename: Task7.cpp // Created by Rickard Bolin on 2019-12-28. // // This program asks the user to input two matrices and performs matrix // multiplication on them. #include <iostream> #include <iomanip> using namespace std; const int MAXDIM = 5; typedef double Matrix[MAXDIM][MAXDIM]; void readDimensions(int &row...
[ "ribo1901@student.miun.se" ]
ribo1901@student.miun.se
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_TYPES_FAKE_DISPLAY_CONTROLLER_H_ #define UI_DISPLAY_TYPES_FAKE_DISPLAY_CONTROLLER_H_ #include <stdint.h> #include <memory> ...
[ "italyouxiao@gmail.com" ]
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#include "jsc.hpp" namespace aardvark::jsi { class JscValue : public PointerData { public: JscValue(JSGlobalContextRef ctx, bool* ctx_invalid, JSValueRef ref) : ctx(ctx), ctx_invalid(ctx_invalid), ref(ref) { protect(); } ~JscValue() override { if (!*ctx_invalid) JSValueUnprotect...
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#include <iostream> #include <string> #define L 10 #define W 11 #define MAX 52 #define N 12 using namespace std; class Card{ int _face, _suit; char picture[N][L][W]; public: Card(); void face(int); void suit(int); void drawHeart(int); void drawTile(int); void drawClover(int); void dr...
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IsraMekki/tiramisu_code_generator
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#include <tiramisu/tiramisu.h> using namespace tiramisu; int main(int argc, char **argv){ tiramisu::init("function14783_schedule_1"); constant c0("c0", 64), c1("c1", 128), c2("c2", 128), c3("c3", 64); var i0("i0", 0, c0), i1("i1", 0, c1), i2("i2", 0, c2), i3("i3", 0, c3), i01("i01"), i02("i02"), i03("i0...
[ "ei_mekki@esi.dz" ]
ei_mekki@esi.dz
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AlvaroChambi/ProjectAI
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// // GameUI.h // ProjectWar // // Created by Alvaro Chambi Campos on 11/4/15. // Copyright (c) 2015 Alvaro Chambi Campos. All rights reserved. // #ifndef __ProjectWar__GameUI__ #define __ProjectWar__GameUI__ #include <stdio.h> #include "Layout.h" #include "Text.h" class GameUI : public Layout { public: Gam...
[ "alvaro.chambi.campos@gmail.com" ]
alvaro.chambi.campos@gmail.com
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#pragma once #include <sstream> #include <string> #include <chrono> #include <map> template<class T, class D> std::string strjoin(T t, D d) { std::stringstream ss; for (auto ii = std::begin(t); ii != (std::end(t)-1);ii++) { ss << *ii << d; } ss << *(std::end(t)-1); return ss.str(); } nam...
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anastasiak2512/RsCppDemo
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#pragma once class TODO { public: TODO(); virtual ~TODO(); //TODO: implement some functionality };
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datphanhuu99/arduino1
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#include <Servo.h> Servo myservo; #define sbi(PORT,bit) {PORT |=(1<<bit);} #define cbi(PORT,bit) {PORT &=~(1<<bit);} #define tbi(PORT,bit) {PORT ^= (1<<bit);} int servoPin = B1 ; //Chan dieu khien servo void control(int a, int b, int c, int d); void setup() { pinMode(A0,INPUT); pinMode(A1,IN...
[ "datphanhuu99@gmail.com" ]
datphanhuu99@gmail.com
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bbrangeo/IFCPlusPlus
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/* -*-c++-*- IfcPlusPlus - www.ifcplusplus.com - Copyright (C) 2011 Fabian Gerold * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * in...
[ "fabian.gerold@gmail.com@06f6d6f3-f2e0-f239-6e86-ba6a5d17d3a5" ]
fabian.gerold@gmail.com@06f6d6f3-f2e0-f239-6e86-ba6a5d17d3a5
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john-smith/neural_network
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#ifndef __LIB_H__ #define __LIB_H__ #ifndef NULL #define NULL 0 #endif #define RELEASE(x) { if((x)) { delete (x); (x) = NULL; }} #define RELEASE_ARRAY(x) { if((x)) { delete [] (x); (x) = NULL; }} class Lib { static bool first; public: static double sigmoid(double input, double* alpha, int alphaSize); ...
[ "wakai.hirofumi@gmail.com" ]
wakai.hirofumi@gmail.com
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AndreMiras/py-qt-geo-ip
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/* * File: MainWindow.h * Author: andre * * Created on September 23, 2012, 11:09 PM */ #ifndef _MAINWINDOW_H #define _MAINWINDOW_H #include "ui_main_window_ui.h" #include "CustomMarbleWidget.h" #include "PreferencesForm.h" #include "MapInstallerForm.h" #include <GeoIPCity.h> #include <QTimer> #include <QStrin...
[ "andre.miras@gmail.com" ]
andre.miras@gmail.com
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/CP/1500/638B.cpp
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Saifu0/Competitive-Programming
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#include<bits/stdc++.h> using namespace std; #define NINJA ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0) #define fo(i,n) for(int i=0;i<n;i++) #define Fo(i,k,n) for(int i=k;i<n;i++) #define iii tuple<int,int,int> #define vi vector<int> #define ii pair<int,int> #define vii vector<ii> #define int long long #defin...
[ "43892879+Saifu0@users.noreply.github.com" ]
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/room.cpp
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alyssajasminee/343-software-project
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#include "room.h" Room::Room(){} Room::Room(QString bldgName, int roomNum, int capacity) { this->bldgName = bldgName; this->roomNum = roomNum; this->capacity = capacity; } QString Room::getBldgName() { return bldgName; } int Room::getRoomNum() { return roomNum; } int Room::getCapacity() { r...
[ "gfsbox@gmail.com" ]
gfsbox@gmail.com
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/extern/3rd_party/SpeedTreeRT4.1/Source/SourceCode/LibGlobals_Source/IdvGlobals.h
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davidkm2/globalmetin
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/////////////////////////////////////////////////////////////////////// // IdvGlobals.h // // *** INTERACTIVE DATA VISUALIZATION (IDV) CONFIDENTIAL AND PROPRIETARY INFORMATION *** // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Interactive Data Visua...
[ "davidkm2012@gmail.com" ]
davidkm2012@gmail.com
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/legacy_POL_source/oldPOL2_2007/src/pol/vital.h
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polserver/legacy_scripts
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// History // 2005/09/14 Shinigami: regen_while_dead implemented #ifndef VITAL_H #define VITAL_H #include <string> #include <vector> class ConfigElem; class ExportedFunction; class Package; class Vital { public: Vital( const Package* pkg, ConfigElem& elem ); const Package* pkg; std::string name; ...
[ "hopelivesproject@gmail.com" ]
hopelivesproject@gmail.com
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/andEnginePhysicsBox2DExtension/src/main/jni/Box2D/Dynamics/b2ContactManager.cpp
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stephtelolahy/AndEngineDemo
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/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpos...
[ "stephano.telolahy@gmail.com" ]
stephano.telolahy@gmail.com
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darvelo/data-structures-and-algorithms
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#ifndef AVL_TREE_H #define AVL_TREE_H #include <iostream> #include <functional> /* less, function */ #include <utility> /* move, forward */ #include <algorithm> /* max */ template <typename Object, typename Comparator=std::less<Object>> class AVLTree { private: struct Node { Object data; Node* lef...
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#include <iostream> #include <string> bool is_double( const std::string& str ) { std::size_t pos ; try { std::stod( str, std::addressof(pos) ) ; return pos == str.size() ; // entire string has been consumed } catch( const std::exception& ) { return false ; } // error in c...
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// $Id: joystick_scroller.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke <grumbel@gmx.de> // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free S...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class ILogVisualizer : public IModuleInterface, public IModularFeature { public: virtual void Goto(float Timestamp, FName LogOwner = NAME_None) = 0; virtual void GotoNextItem() = 0; virtual void GotoPreviousItem() = 0; };
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// Roar Source Code // Wasim Abbas // http://www.waZim.com // Copyright (c) 2008-2020 // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the 'Software'), // to deal in the Software without restriction, including without limitation /...
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#include <iostream> #include <vector> #include <list> #include <string> #include <random> #include <future> using adj_list_t = std::vector<std::vector<uint32_t>>; using path_list_t = std::list<std::vector<uint32_t>>; path_list_t f_thread(const adj_list_t& graph, uint32_t cur_node, uint32_t begin_node, uint32_t end_...
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/* * Copyright (c) 2016, Automatak LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the * following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of conditions ...
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#pragma once #include <GLFW/glfw3.h> #include <gl/GL.h> #include "Block.h" #include "Player.h" class World; class GL { public: void texture_load(uint32_t* texture, std::string file); void block_draw(Block block); void player_draw(Player player); friend World; private: uint32_t grass_texture; uint32_t undefined_...
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#include "CCallFuncProxy.h" CCECallFuncProxy::CCECallFuncProxy(void) { m_saveCmd = -1; } CCECallFuncProxy::CCECallFuncProxy(int cmd, CCEMsgDispatcher* p) { initCCECallFuncProxy(cmd, p); } CCECallFuncProxy::~CCECallFuncProxy(void) { if(m_saveDispatcher) m_saveDispatcher->release(); } CCECallFuncProxy* CCECallFu...
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#include "tij/tijmonitor.h" #include "mprotocol/mprotocol.h" #include "mprotocol/mfiles.h" using namespace Macsa; using namespace Macsa::MComms; using namespace Macsa::Network; TijMonitor::TijMonitor(const std::string &id, const std::string &address) : TijController(id, address) { _running.store(false); _maxReconn...
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#include <signal.h> #include <unistd.h> #include <iostream> using namespace std; int received_signum = 0; void signalHandler(int signum) { received_signum = signum; } void registerSignals() { signal(SIGINT, signalHandler); signal(SIGUSR1, signalHandler); signal(SIGUSR2, signalHandler); } int listen...
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// Neighbor.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Neighbor.h" #include "NeighborDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CNe...
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#include "ventes.h" Ventes::Ventes() { ISBN=00000000; Quant=0; Price=0; } Ventes::Ventes(long ISBN, int Quant, double Price) { this->ISBN=ISBN; this->Quant=Quant; this->Price=Price; } /*-----------------------------------------------------------------------------*/ bool Ven...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/web_apps/web_app_integration_test_driver.h" #include "content/public/test/browser_test.h" namespace web_app::integration_tests { namespace { ...
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#ifndef NPNET_MAIN #define NPNET_MAIN #include <boost/python.hpp> #include <boost/any.hpp> #include <boost/random.hpp> // #include <boost/random/mersenne_twister.hpp> // #include <boost/random/discrete_distribution.hpp> #include <functional> #include <string> #include <vector> #include <random> #include <unordered_map...
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#ifndef EPG_H #define EPG_H #endif #include <iostream> #include <complex> using namespace std; class EPG { int nrf; // maximum number of states int nstates; int idxF0; int nz; // number of points along slice-select axis complex<float>** T; // RF transition state operator public: // const...
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#include <QCoreApplication> #include <iostream> #include <winsock.h> #include "server.h" #include "usersmanager.h" #include "conversationsmanager.h" #include "commandparser.h" #include "commandbuilder.h" using namespace std; int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); // initialize WINS...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
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/* AirQuality library v1.0 2010 Copyright (c) Seeed Technology Inc. All right reserved. Original Author: Bruce.Qin This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either ver...
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#ifndef _CYLINDER_H_ #define _CYLINDER_H_ #include "ObjContainerObject.h" #include "VectorMath.h" #include "StringProcessing.h" #include "Point.h" #include "Material.h" #include "Diagnostic.h" #include "ObjDisk.h" #include "ObjTube.h" #include <fstream> #include <string> #include <queue> #include <cstdlib> using name...
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#include <bits/stdc++.h> using namespace std; #define PI acos(-1.0) #define EPS 1e-6 struct Point{ int x, y; Point(){} Point(int a, int b) { x = a; y = b; } double norma() { return sqrt(x*x + y*y); } Point operator + (Point v) { return Point(v.x + x, v.y +...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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#include "precompiled/pchngui.h" //------------------------------------------------------------------------------ // nGuiHoriSliderBoxed_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gui/nGuiHoriSliderBoxed.h" #include "gui/nguiserv...
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#include <cstdint> #include "L4_Testing/testing_frameworks.hpp" #include "utility/math/average.hpp" namespace sjsu { #define APPROX_EQUALITY(expected, actual, resolution) \ CHECK(-resolution < (actual - expected)); \ CHECK((actual - expected) < resolution); #define COMPILETIME_STATIC_ASSERT(expected, actual, res...
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#ifndef FRACTIONGUI_H #define FRACTIONGUI_H #include <QMainWindow> QT_BEGIN_NAMESPACE namespace Ui { class FractionGUI; } QT_END_NAMESPACE class FractionGUI : public QMainWindow { Q_OBJECT public: FractionGUI(QWidget *parent = nullptr); ~FractionGUI(); void keyPressEvent(QKeyEvent *e...
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/* *Original Author: shko */ #include <countryavailabilitydescriptor.h> CountryAvailabilityDescriptor::Country::Country(const std::string countryCode) : countryCode(countryCode) { ; } CountryAvailabilityDescriptor::Country::~Country(void) { ; } std::string CountryAvailabilityDescriptor::Country::getCo...
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#ifndef INT256 #define INT256 #include <fstream> #include <iostream> using namespace std; class Int256 { public: ulong4 m; __host__ __device__ Int256() { } __host__ __device__ Int256( const int val ) { *this = val; } __host__ __device_...
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// UVa11440 Help Mr. Tomisu // Rujia Liu #include<cstdio> #include<cmath> #include<cstring> const int maxn = 10000000 + 10; const int MOD = 100000007; int vis[maxn], phifac[maxn]; void gen_primes(int n) { int m = (int)sqrt(n+0.5); int c = 0; memset(vis, 0, sizeof(vis)); for(int i = 2; i <= m; i++) if(...
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//------------------------------------------------------------------- #pragma hdrstop //------------------------------------------------------------------- // C-MEX implementation of SUMSKIPNAN - this function is part of the NaN-toolbox. // // This program is free software; you can redistribute it and/or modify //...
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#include <iostream> #include <fstream> using namespace std; //Struct to write to file //All members are public by default! //Structs are padded for efficiency //#pragma pack(push,1) disables this padding //Struct is now aligned in chunks of 1 bytes #pragma pack(push,1) struct Person { char name[50]; int age; ...
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// File doc/quickbook/oglplus/quickref/enums/debug_output_source_class.hpp // // Automatically generated file, DO NOT modify manually. // Edit the source 'source/enums/oglplus/debug_output_source.txt' // or the 'source/enums/make_enum.py' script instead. // // Copyright 2010-2019 Matus Chochlik. // Distributed un...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/effect-control-linearizer.h" #include "src/compiler/access-builder.h" #include "src/compiler/js-graph.h" #include "src/compiler/l...
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#include <cstdio> using namespace std; const int arr[] = { 1,10,100,1000,10000,100000,1000000,10000000,100000000,1000000000 }; char str[9]; int get() { switch (str[0]) { case 'b': switch (str[1]) { case 'l': if (str[2] == 'a') return 0; else return 6; case 'r': return 1; } case 'r'...
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#include "classskills.h" ClassSkills::ClassSkills() { m_nr = 0; m_name = ""; m_identifier = ""; m_wert = 0; m_date = QDate(); m_evaluationType = CriteriaTypes::projectNode; } QString ClassSkills::name() const { return m_name; } void ClassSkills::setName(const QString &name) { m_name ...
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#include <stdexcept> #include "OnlineDB/Oracle/interface/Oracle.h" #include "OnlineDB/ESCondDB/interface/ODScanCycle.h" using namespace std; using namespace oracle::occi; ODScanCycle::ODScanCycle() { m_env = NULL; m_conn = NULL; m_writeStmt = NULL; m_readStmt = NULL; // m_ID = 0; m_scan_config_id = 0; ...
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#include "Item.h" Item::Item(const char* title, double price, Category* category) : title(title), price(price), category(category) { this->category->addItem(this); } Item::~Item() { this->category->removeItem(this); } const char* Item::getTitle() const { return this->title; } double Item::ge...
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// Collada.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "Collada.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window clas...
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#include <iostream> #include <vector> using namespace std; // a vector is just a dynamic array like an arraylist // vectors are an object int main() { vector <char> vowels; vector <int> test_scores {100, 95, 99, 87, 88}; vector <char> more_vowels (5); // constructor initialization. ...
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#include "ShiloachesVishkinOmp.h" std::vector<int> ShiloachVishkinOmp(std::pair<int, int> *graph, const int numVertices, const int numEdges) { std::vector<int> component(numVertices); /************** Component vector init *************/ #pragma omp parallel for for (int i = 0; i < numVertices; i++) { component[...
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/* * Ponto.cpp * * Created on: 20/08/2015 * Author: rodrigo */ #include "Ponto.h" Ponto::Ponto(int x, int y, int id) { // TODO Auto-generated constructor stub this->x = x; this->y = y; this->identificador = id; } Ponto::~Ponto() { // TODO Auto-generated destructor stub } float Ponto::getX(){ retur...
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#ifndef RASTERPOSITION_H #define RASTERPOSITION_H #include <ostream> namespace TR { class RasterPosition { private: size_t _row; size_t _col; public: RasterPosition():_row(0), _col(0){} RasterPosition(size_t row, size_t col) :_row(row), _col(col){} inline void set(size_t row, size_t col) { _row = row; _col =...
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// Classic Shell (c) 2009-2013, Ivo Beltchev // The sources for Classic Shell are distributed under the MIT open source license #include "stdafx.h" #include "Settings.h" #include "SettingsUIHelper.h" #include "ResourceHelper.h" #include "Translations.h" #include "resource.h" #include "dllmain.h" #include "Cl...
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#ifndef CAFFE_TANH_LAYER_HPP_ #define CAFFE_TANH_LAYER_HPP_ #include <vector> #include "caffe/blob.hpp" #include "caffe/layer.hpp" #include "caffe/proto/caffe.pb.h" #include "caffe/layers/neuron_layer.hpp" namespace caffe { /** * @brief TanH hyperbolic tangent non-linearity @f$ * y = \frac{\exp(2x) - 1}{\...
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#pragma once #include "Vector2.h" #include <list> #include <string> //blend mode? struct Position{ int x; int y; int z; }; struct Colour { int r; int g; int b; int a; }; struct Point { Position position; Colour colour; int size; }; struct Line { int x1; int y1; int z1; int x2; int y2; int z2; Colo...
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#include "imGUI.h" #include <imgui.cpp> #include <imgui_draw.cpp> #include <imgui_demo.cpp>
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/* Copyright (c) 2011, Intel Corporation. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the ...
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#include <iostream> #include <utility> #include <numeric> #include <pthread.h> using namespace std; typedef long long ll; int n; ll *arr; struct sum_struct { int startIndex; int endIndex; ll answer; }; void* sum(void* arg) { sum_struct* sum_arg = (sum_struct*)arg; int startIndex = sum_arg->start...
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#pragma once #include "../../Core/IDisplayInput.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> namespace Happic { namespace Core { class Win32Input : public IDisplayInput { public: Win32Input(const HWND& handle); Math::Vector2f GetCursorPosition() const override; void SetCursorPosition(const Math::Ve...
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// Most of this was copy-pasted from Ryan Davis's PADI software: // https://github.com/rsdavis/ParallelDiffuseInterface-PADI // It provides utilities for reading input parameters from a text file. // The logging code has been removed. #ifndef IO_TOOLS_H #define IO_TOOLS_H #include <map> #include <string> #include "bc...
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#include <iostream> #include <cstdio> #include <cmath> #include <vector> /* point cloud header fils */ #include <pcl/io/pcd_io.h> #include <pcl/io/ply_io.h> #include <pcl/point_types.h> /* end of header files */ #ifndef GRID_HEADER #define GRID_HEADER #define EPS 0.001 using namespace std; class grid_element { ...
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#include <iostream> #include <windows.h> #include <string.h> #include <queue> #include <math.h> #include "stdio.h" #define ll long long #define inf 100000 #define clr1(a) memset(a,-1,sizeof(a)) # define clr(a) memset(a, 0, sizeof(a)) using namespace std; //reserved word static char reserveword[35][20]={ "and","ar...
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#include <stdio.h> #include <iostream> #include <vector> #include <fstream> #include <sstream> #include <cmath> #include <map> #include <cmath> #include <set> #include <ctime> #include <algorithm> #include <sys/stat.h> #include "Przedmiot.h" #include "Nauczyciel.h" #include "Nad_grupa.h" #include "Grupa.h" #include "Z...
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/* struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) { } };*/ class Solution { public: ListNode* FindFirstCommonNode( ListNode* pHead1, ListNode* pHead2) { if (!(pHead1 && pHead2)) return nullptr; unsigned int length1 = getListLength(pHead1); unsig...
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#include <gtest/gtest.h> #include <sstream> #include <functional> #include "Parser.hpp" #include "PrintVisitor.hpp" void setupTest(const std::string& source, std::function<std::unique_ptr<Node>(Parser*)> function, std::unique_ptr<Node> expectedNode) { std::stringstream ss{source}; Parser parser{ss}; const auto ...
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#include <bits/stdc++.h> using namespace std; int n, g, b, d; long long z; pair<int, int> a[50020]; deque<pair<int, int> > q; int main() { scanf("%d%d%d%d", &n, &g, &b, &d); for (int i = 1; i <= n; i++) { scanf("%d%d", &a[i].first, &a[i].second); } sort(a + 1, a + n + 1); a[n + 1].first = d; q.push_back(make_p...
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#ifndef TENSORFLOW_COMPILER_XLA_SERVICE_GPU_DONE_EVENT_THUNK_H_ #define TENSORFLOW_COMPILER_XLA_SERVICE_GPU_DONE_EVENT_THUNK_H_ #include "tensorflow/compiler/xla/service/gpu/alpa_events.h" #include "tensorflow/compiler/xla/service/gpu/thunk.h" namespace xla { namespace gpu { // Thunk to record an early done of a buff...
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#include <cstdio> #include <cstring> #include <algorithm> using namespace std; typedef long long ll; const int INF = 0x3f3f3f3f; const int N = 15; int a[N], b[N]; int main() { int T; scanf("%d", &T); while (T--) { int n; ll k; scanf("%d%lld", &n, &k); k--; for (int i = 1; i <= n; i++) { b[n + 1 - i...
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/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtSCriptTools module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:L...
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#pragma once #ifndef LEAF_H #define LEAF_H #include "Component.h" class Leaf :public Component { public: Leaf(int val) { value = val; } void traverse() { cout << value << ' '; } private: int value; }; #endif // !LEAF_H
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#pragma comment(lib, "GLFW") #pragma comment(lib, "OpenGL32") #include <GL\glfw.h> #include <glm\glm.hpp> #include <glm\gtc\matrix_transform.hpp> #include <glm\gtc\type_ptr.hpp> #include <glm\gtx\constants.hpp> #include "geometry.h" #include <cstdlib> bool running = true; render_object cube; render_object tetrahedro...
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // PixelTransfer11.h: // Buffer-to-Texture and Texture-to-Buffer data transfers. // Used to implement pixel unpack and pixel pack buffe...
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#include<iostream> using namespace std; int addition(int a, int b) { return (a+b); } int subtraction(int a, int b) { return (a-b); } int operation(int a, int b, int (*func)(int a, int b)) { int g; g=(*func)(a,b); return g; } int main() { int m,n,p; //minus is a pointer to a function that has two parameters of type ...
[ "jayad@yahoo-inc.com" ]
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#include <iostream> using namespace std; class Shape { protected: double width, height; public: void set_data (double a, double b) { width = a; height = b; } virtual double area() = 0; }; class Rectangle: public Shape { public: double area () { ...
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/** * @file InegralImage.h * * Declaration of struct IntegralImage. */ #pragma once #include "Tools/Streams/AutoStreamable.h" #include "Image.h" #include "SobelImage.h" #include "Tools/Math/BHMath.h" STREAMABLE(IntegralImage, { IntegralImage(const int w = 320, const int h = 240) { init(w,h); } void init(...
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/* * Copywrite 2014-2015 Krzysztof Stasik. All rights reserved. */ #include "matchmaker_plugin.h" #include "link/plugin_log.h" #include "tinyxml2.h" #include "common/protobuf_stream.h" #include "common/json/json_writer.h" //#include "protocol/gate.pb.h" namespace Link { namespace Matchmaker { MatchmakerPlugin::M...
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#ifndef CLIENTLIST_H #define CLIENTLIST_H #include <list> #include "Client.h" class ClientList //список клиентов { private: list <Client*> setPtrsClients; // контейнер список клиентов list <Client*>::iterator iter; //итератор public: ~ClientList(); void insertClient(Client*); //внесение клиента в список...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Final_GameStateBase.h" #include "GameFramework/GameStateBase.h" #include "Net/UnrealNetwork.h" AFinal_GameStateBase::AFinal_GameStateBase() { bIsPlayerOneLoggedIn = false; bIsPlayerTwoLoggedIn = false; //SetReplicates...
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using u64 = uint64_t; using u128 = __uint128_t; u64 binpower(u64 base, u64 e, u64 mod) { u64 result = 1; base %= mod; while (e) { if (e & 1) result = (u128)result * base % mod; base = (u128)base * base % mod; e >>= 1; } return result; } bool check_composite(u64 ...
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#include <iostream> using namespace std; class Cliente { public: string Codigo; string Nombre; string Telefono; Cliente() { } Cliente(string codigo, string nombre, string telefono) { Codigo = codigo; Nombre = nombre; Telefono = telefono; } }; void inicializarDatosdeClientes(); void cliente...
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/* flower code from http://asilvast.kapsi.fi/pseudotoad/projects */ #ifndef FLOWER_H_ #define FLOWER_H_ #include "Object3d.h" typedef float Vect[3]; class Flower : public Object3d { public: Flower(); Flower(AudioEffect* effect, int m, float stg1, float stg2); ~Flower(); void draw(); void setInput(int input);...
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#include "StdAfx.h" #include "PlayerStateLadder.h" #include "Player.h" #include "PlayerAnimation.h" #include "PlayerStateUtil.h" #include "EntityUtility/EntityScriptCalls.h" #include "Utility/CryWatch.h" #include "PlayerStateEvents.h" #include "Weapon.h" #include "GameCVars.h" #ifndef _RELEASE #define LadderLog(...) ...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "Square.h" /*Default constructor*/ Square::Square() : RectangleShape(sf::Vector2f(SQUARE_LEN, SQUARE_LEN)) { setFillColor(sf::Color::Red); setOutlineThickness(1); setOutlineColor(sf::Color::Black); }
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main() { /* Enter your code here. Read input from STDIN. Print output to STDOUT */ int t,n,s,flg; scanf("%d",&t); while(t--){ scanf("%d",&n); for(int i = 0...
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#include "ragnarstest.h" #include "student2_arrstack.h" #include "student1_liststack.h" #include <iostream> #include <string> #include <QThread> #include <QElapsedTimer> #include <assert.h> using namespace std; template<class CStack> bool stackTest1(int recursionDepth=0) { QThread::msleep(300); cout << ...
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// RUN: %clang_cc1 -triple=x86_64-apple-darwin10 -emit-llvm -std=c++11 -fblocks -o - %s | FileCheck %s // CHECK: %[[BLOCK_CAPTURED0:.*]] = getelementptr inbounds <{ i8*, i32, i32, i8*, %struct.__block_descriptor*, i32*, i32* }>, <{ i8*, i32, i32, i8*, %struct.__block_descriptor*, i32*, i32* }>* %[[BLOCK:.*]], i32 0,...
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#ifndef INITIAL_SEPARATION_HPP #define INITIAL_SEPARATION_HPP #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include "types.hpp" #include <iostream> #include <string> #include <unordered_map> #include "tensor_computation.hpp" #include "misc.hpp" void i...
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/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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////////////////////////////////////////////////////////////////////////////// // // Copyright 2015 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies...
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// Demo based on: // UTFT_Demo_320x240 by Henning Karlsen // web: http://www.henningkarlsen.com/electronics // /* This sketch uses the GLCD and font 2 only. Make sure all the display driver and pin comnenctions are correct by editting the User_Setup.h file in the TFT_eSPI library folder. #######################...
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