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#ifndef ATG_ENGINE_SIM_PISTON_NODE_H #define ATG_ENGINE_SIM_PISTON_NODE_H #include "object_reference_node.h" #include "rod_journal_node.h" #include "piston_node.h" #include "engine_sim.h" #include <map> #include <vector> namespace es_script { class PistonNode : public ObjectReferenceNode<PistonNode> { pub...
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/*========================================================================= Program: Open IGT Link -- Example for Tracker Client Program Module: $RCSfile: $ Language: C++ Date: $Date: $ Version: $Revision: $ Copyright (c) Insight Software Consortium. All rights reserved. This software is d...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; const int maxN = 1e5+5; struct Node { ll dp; int len, link; map<char,int> nxt; } node[2*maxN]; char S[maxN]; int N, sz, last; void init(){ node[0].len = 0; node[0].link = -1; sz = 1; last = 0; } void extend(char c){ ...
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#pragma once #include "dg/backend/grid.h" #include "dg/backend/functions.h" #include "dg/backend/interpolation.cuh" #include "dg/backend/operator.h" #include "dg/backend/derivatives.h" #include "dg/functors.h" #include "dg/runge_kutta.h" #include "dg/nullstelle.h" #include "dg/geometry.h" #include "utilities.h" name...
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/////////////////////////////////////////////////////////////////////////////// // ignore_unused.hpp // // Copyright 2008 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIVE_DET...
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// // ssl/context_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2005 Voipster / Indrek dot Juhani at voipster dot com // Copyright (c) 2005-2011 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or ...
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// LATE DAY // Chase Maivald // U18719879 #include <string> #include "trie.h" using namespace std; void Trie::insert(string key, int val) { TrieNode* temp = root; for(int i = 0; i < key.length(); i++){ if(temp->children[key[i] - 'a'] == NULL){ // if the respective indice to a character DNE, ...
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/** * Appcelerator Titanium Mobile * Copyright (c) 2011-2013 by Appcelerator, Inc. All Rights Reserved. * Licensed under the terms of the Apache Public License * Please see the LICENSE included with this distribution for details. */ /** This code is generated, do not edit by hand. **/ #include "com.oodles.smslis...
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#pragma once #include "strategy.h" #include "codeIterator.h" #include <fstream> class codeExecute { public: codeExecute(strategy &a, strategy &b); codeExecute(vector<strategy>&a , vector<strategy>&b); ~codeExecute(); bool keywordOperation(strategy a, strategy b); bool calcExpression(strategy a, strategy b, v...
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/* * Point.cpp * * Created on: Apr 28, 2018 * Author: akash */ #include "Point.h" Point::Point() { x=0; y=0; } Point::Point (double x1,double y1) { x=x1; y=y1; } Point::Point(Point &a) { x=a.getX(); y=a.getY(); } void Point::assign(double x1,double y1) { x=x1; y=y1; } Point::~Point() { //cout<<"D...
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#pragma once #include "GameObject.h" // Parent class #include <memory> #define _USE_MATH_DEFINES #include <math.h> namespace TA { class Projectile : public GameObject { public: Projectile(); // Constructor for empty object Projectile(sf::Vector2f _position, float _rotation, unsigned int _parentId); // Construc...
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/** * @file * @copyright defined in bc/LICENSE.txt */ #pragma once #include <bcio/chain_plugin/chain_plugin.hpp> #include <bcio/http_plugin/http_plugin.hpp> #include <appbase/application.hpp> #include <bcio/chain/controller.hpp> namespace bcio { class login_plugin : public plugin<login_plugin> { public: APP...
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/*2点相関関数(confを抜いたやつ)とBS波動関数(confを抜いたやつ)を読み込んでR相関関数を作る*/ #include<complex> #include <iostream> #include <iomanip> #include <fstream> #include "../include/analys.h" using namespace std; typedef std::complex<double> COMPLEX; #define I std::complex<double>(0.0,1.0) static const int datasize=XYZnodeSites; int ca...
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#include "puremethod.hh" #include "tools.hh" using namespace nolang; void PureMethod::setParameters(std::vector<TypeIdent*> p) { applyToVector<TypeIdent*>(m_params, p); }
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#include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; void elimDups(vector<string> &words) { sort(words.begin(), words.end()); cout << words.size() << endl; auto end_unique = unique(words.begin(), words.end()); for (vector<string>::iterator i = words.begin();...
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#include <vector> using std::vector; class Solution { public: int minPathSum(vector<vector<int>>& grid) { std::vector<vector<int>> distance( grid.size(), std::vector<int>(grid[0].size(), INT_MAX)); // Set initial cost distance[0][0] = grid[0][0]; int M = di...
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/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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#include "PlaceOrderController.h" #include <QMessageBox> #include <QTableWidget> #include <QSpinBox> #include <QDebug> #include <QJsonDocument> #include <QJsonObject> PlaceOrderController::PlaceOrderController(QObject *parent) : QObject(parent), m_placeOrderWindow(new PlaceOrderWindow), m_placeOrderHandler(new Htt...
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#include <Rcpp.h> using namespace Rcpp; #include "performance.h" #include <algorithm> double get_perf_auc(NumericVector &tpr, NumericVector &fpr, NumericVector &param) { int n_thres = tpr.size(); double auc = 0.; // Numerical integration of step functions is easy for (int j = 1; j < n_thres; j++) { auc +...
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#ifndef PERLIN_H #define PERLIN_H class Perlin { public: void init(unsigned int width, unsigned int octaves, float bias); float noise2D(unsigned int x, unsigned int y); void destroy(); private: void createRandomNoise(float* randomNoiseArray, unsigned int size); void createPerlinNoise(int wi...
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#include "ThrowerRunAIBehaviour.h" #include "ThrowerAIManager.h" #include "Entity.h" #include "Transform.h" #include "Application.h" #include "ModuleAudio.h" #include "EntityLifetimeComponent.h" #include "ColliderComponent.h" #define RUN_SPEED 300.0f ThrowerRunAIBehaviour::ThrowerRunAIBehaviour() : AIBehaviour(RUN) ...
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#pragma once #include "envoy/tracing/trace_driver.h" #include "source/common/common/empty_string.h" namespace Envoy { namespace Tracing { /** * Null implementation of Span. */ class NullSpan : public Span { public: static NullSpan& instance() { static NullSpan* instance = new NullSpan(); return *instanc...
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#include <iostream> using namespace std; int main(int argc, char** argv) { string haslo, odpowiedz; int wiek; cout << "Podaj swoj wiek: "; cin >> wiek; if(wiek < 18) { cout <<endl<< "Jestes niepelnoletni"; } else { cout << "Podaj haslo: "; ...
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// Copyright (c) 2020 Microsoft, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "shell/browser/ui/webui/accessibility_ui.h" #include <memory> #include <string> #include <utility> #include <vector> #include "base/command_line.h" #include "base/functio...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#ifndef COLLIDER_MANAGER_H #define COLLIDER_MANAGER_H #include <Engine\Export.h> #include <SFML\System\NonCopyable.hpp> #include <list> namespace engine { class Collider; class ENGINE_API ColliderManager : public sf::NonCopyable { public: ColliderManager(); ~ColliderManager(); void AddCollider(Collider* c...
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#include<iostream> using namespace std; int main(){ int a,b; cin>>a>>b; for(int num=a;num<=b;num++){ int i; for(i=2;i<num;i++){ if(num%i==0){ break; } } if(i==num){ cout<<num<<endl; } } return 0; }
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#include<bits/stdc++.h> using namespace std; #define pb push_back const int MAX = 2e3+1; vector<int> divs, ns, rs(MAX); int main(void) { int N, ans; cin >> N; for(int i = 2, j = N, d = 0; j > 1;){ if(j % i) { d = 0; ++i; continue; } if(!d) { d = 1; divs.pb(i); } else { int x = i *...
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/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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#include "imu_device.h" #include <I2Cdev.h> #include <BMP085.h> #include <MPU9150_9Axis_MotionApps41.h> #include <TinyGPS++.h> #include <helper_3dmath.h> #include <MSP.h> #include <Scheduler.h> Scheduler g_scheduler; MSP g_msp(MSP_SERIAL); TinyGPSPlus g_gps; BMP085 g_barometer; float g_temperature; float g_press...
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//: C05:ToLower2.cpp {-mwcc} // From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison. // (c) 1995-2004 MindView, Inc. All Rights Reserved. // See source code use permissions stated in the file 'License.txt', // distributed with the code package available at www.MindView.net. #include <algorithm> #incl...
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#include<bits/stdc++.h> using namespace std; bool com(pair<int,int>& p1, pair<int,int>& p2) { if(p1.first >= p2.first && p1.second >=p2.second) return true; return false; } int main() { int t; cin>>t; while(t--) { int n; cin>>n; vector<pair<int,int>> path(n); for(int i=0;i<n;i++) cin>>path[i].first...
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//////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2014-2019, Lawrence Livermore National Security, LLC. // Produced at the Lawrence Livermore National Laboratory. // Written by the LBANN Research Team (B. Van Essen, et al.) listed in // the CONTRIBUTORS file. <lbann-dev@l...
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#include "kineticenergydata.hpp" namespace GFlowSimulation { // Constructor KineticEnergyData::KineticEnergyData(GFlow *gflow, bool ave) : GraphObject(gflow, "KE", "time", "kinetic energy"), useAve(ave) {}; void KineticEnergyData::post_step() { // Only record if enough time has gone by if (!DataObject::...
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class CfgPatches { class Enigma_Exile_Custom { units[] = {}; weapons[] = {}; requiredVersion = 0.1; author[]= {"Happydayz_EngimaTeam"}; }; }; class CfgFunctions { class EnigmaTeam { class main { file = "\Enigma_Exile_Custom\init"; class init { preInit = 1; }; class postinit ...
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//======================================================================================== // // $File: //depot/devtech/15.0/plugin/source/public/interfaces/graphics/IOffscreenPortData.h $ // // Owner: Jack Kirstein // // $Author: pmbuilder $ // // $DateTime: 2019/10/11 10:48:01 $ // // $Revision: #2 $ /...
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/***************************************************************************** * Non-Rigid Face Tracking ****************************************************************************** * by Jason Saragih, 5th Dec 2012 * http://jsaragih.org/ **************************************************************************...
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/* Copyright (c) 2018-2019 Sigmastar Technology Corp. All rights reserved. Unless otherwise stipulated in writing, any and all information contained herein regardless in any format shall remain the sole proprietary of Sigmastar Technology Corp. and be kept in strict confidence (��Sigmastar Confidential Informati...
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// MFC1-2.h : MFC1-2 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CMFC12App: // 有关此类的实现,请参阅 MFC1-2.cpp // class CMFC12App : public CWinAppEx { public: CMFC12App(); // 重写 public: virtual BOOL InitInstance(); virtual int Ex...
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#include "floppydisk.h" FloppyDisk::FloppyDisk(const std::string &name) : Equipment(name) { } FloppyDisk::~FloppyDisk() { } int FloppyDisk::Power() const { return 180; } Currency FloppyDisk::NetPrice() const { return 500.0; } Currency FloppyDisk::DiscountPrice() const { return NetPrice() * 0.85; }
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// -*- C++ -*- // // ---------------------------------------------------------------------- // // Brad T. Aagaard, U.S. Geological Survey // Charles A. Williams, GNS Science // Matthew G. Knepley, University of Chicago // // This code was developed as part of the Computational Infrastructure // for Geodynamics (http://...
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#pragma once #include <jni/types.hpp> #include <jni/errors.hpp> #include <jni/functions.hpp> #include <jni/tagging.hpp> #include <jni/class.hpp> #include <jni/object.hpp> #include <exception> #include <type_traits> #include <iostream> namespace jni { template < class M, class Enable = void > struct Nativ...
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#ifndef SCENE_H_ #define SCENE_H_ #include "IMesh.h" #include <glm/glm.hpp> #include <vector> #include <stdio.h> #include <iostream> namespace scim { struct SceneNode { U32 index; glm::mat4* wmat; glm::mat4* lmat; U32 parentNode; IMesh* mesh; }; class Scene { std::vector<glm::mat4> m_wmat; // wo...
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#include <iostream> #include <array> // built-in array version // template <unsigned N, typename T> // void print(const T (&arr)[N]) { // for (auto &it : arr) { // std::cout << it << std::endl; // } // } // stl array version template <unsigned long N, typename T> void print(const std::array<T, N> &arr...
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#include <iostream> #include <sys/ipc.h> #include <sys/shm.h> #include <stdio.h> using namespace std; int main() { // ftok to generate unique key key_t key = ftok("shmfile",65); // shmget returns an identifier in shmid int shmid = shmget(key,1024,0666|IPC_CREAT); // shmat to attach to shared memo...
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//////////////////////////////////////////////////////////////////////////////// // CppSQLite3U is a C++ unicode wrapper around the SQLite3 embedded database library. // // Copyright (c) 2006 Tyushkov Nikolay. All Rights Reserved. http://softvoile.com // // // Based on beautiful wrapper written by Rob Groves // (ht...
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// stdafx.cpp : 只包括标准包含文件的源文件 // Huffman.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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#ifndef WBGRAPHICSCACHE_H #define WBGRAPHICSCACHE_H #include <QColor> #include <QGraphicsSceneMouseEvent> #include "domain/WBItem.h" #include "core/WB.h" typedef enum { eMaskShape_Circle, eMaskShap_Rectangle }eMaskShape; class WBGraphicsCache : public QGraphicsRectItem, public WBItem { public: static WB...
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#ifndef SERVER_START_EXCEPTION_H #define SERVER_START_EXCEPTION_H #include <exception> #include <string> using exception = std::exception; using string = std::string; namespace networking { class ServerStartException : public exception { string reason; public: ServerStartException(); ServerStartExcep...
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// Copyright (c) 2009-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef RAVENDARK_QT_TEST_URITESTS_H #define RAVENDARK_QT_TEST_URITESTS_H #include <QObject> #include <QTest> class URITest...
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/* * Copyright 2017-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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#include "thirdparty/boost_1_55_0/boost/mpl/transform.hpp"
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#include "stdafx.h" #include "Sprite.h" Sprite::Sprite(char* path) { texture = textureManager->LoadTextureFromFile(path); D3DSURFACE_DESC desc; texture->GetLevelDesc(0, &desc); width = desc.Width; height = desc.Height; visibleRect.left = 0; visibleRect.right = 0; visibleRect.top = 0; visibleRect.bottom = 0...
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/** Copyright (c) 2010, University of Szeged * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of condition...
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// Copyright 2022 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_WEBRTC_OVERRIDES_P2P_BASE_ICE_CONNECTION_H_ #define THIRD_PARTY_WEBRTC_OVERRIDES_P2P_BASE_ICE_CONNECTION_H_ #include <string> #includ...
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#pragma once #include "cDegaException.h" namespace degawong { class cFileExce : public cDegaException { public: cFileExce(); cFileExce(std::string _fileReason) : exceReason(_fileReason) {}; ~cFileExce(); public: friend std::istream& operator >> (std::istream& is, cFileExce &exce) { is >> exce.exceReason; ...
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// nstd/execution/let_value.cpp -*-C++-*- // ---------------------------------------------------------------------------- // Copyright (C) 2021 Dietmar Kuehl http://www.dietmar-kuehl.de // // Permissi...
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// BEGIN CUT HERE // END CUT HERE #line 5 "Mountains.cpp" #include <bits/stdc++.h> using namespace std; #define SZ(x) (int)(x).size() #define pb push_back #define mp make_pair #define fi first #define se second typedef vector<int> VI; typedef vector<string> VS; typedef vector<double> VD; typedef long long ll; typed...
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#include<stdio.h> int main() { printf("May 29, 2013 Wednesday\n"); return 0; }
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#include "ConvexCylinder.h" #include <cmath> const double ConvexCylinder::kEpsilon = 0.001; ConvexCylinder::ConvexCylinder(void) : GeometryObject(), y0(-1.0), y1(1.0), radius(1.0), inv_radius(1.0) {} ConvexCylinder::ConvexCylinder(const double bottom, const double top, const double r) : ...
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// // package main import ( "io/ioutil" "strconv" "strings" "fmt" "bufio" "os" "sort" ) var out = "Case #%d: [%s]\n" type comb []string func (me *comb) combine(s1, s2 string) string { tmp := []string{s1, s2} tm := make([]string, 2) sort.SortStrings(tmp) for _, v := range *me { tm = strings.Split(v, ""...
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#include <boost/geometry/io/svg/write_svg_multi.hpp>
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// ChildView.h : interface of the CChildView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHILDVIEW_H__6F71D25A_D83E_11D5_BA44_000102368FA3__INCLUDED_) #define AFX_CHILDVIEW_H__6F71D25A_D83E_11D5_BA44_000102368FA3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #...
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#pragma once #include "Std.h" #include "Chara.h" class Pather { public: Pather* pre_pather = nullptr; POINT pos = { 0,0 }; int Score = 0; int direction; int Getdirection(); Pather(); ~Pather(); private: }; class Enemy :public Chara { public: virtual bool Init(); bool relea...
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/* Author: Maxence Lyon Altis DEV: https://altisdev.com/user/maxence-lyon Teamspeak 3: ts.the-programmer.com Web site: www.the-programmer.com Steam: « Une Vache Sur CS – Maxence », please leave a message on my profile who says the exact reason before adding me. Terms of use: - This file...
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#pragma once // Sea of Thieves (1.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_Proposal_Merchant_Rank07_CargoRun_03_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //---------------------------------------------------------...
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// AUTOGENERATED FILE - DO NOT MODIFY! // This file generated by Djinni from async.djinni #pragma once #include <cstdint> #include <memory> namespace ledgerapp_gen { class Runnable; class ExecutionContext { public: virtual ~ExecutionContext() {} virtual void execute(const std::shared_ptr<Runnable> & runna...
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// This file was generated based on 'C:/Users/hp laptop/AppData/Local/Fusetools/Packages/Fuse.Nodes/1.9.0/NodeGroup.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Behavior.h> #include <Fuse.Binding.h> #include <Fuse.INotifyUnrooted.h> #include <Fuse.IProperties.h> #...
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#include <bits/stdc++.h> using namespace std; #define MOD 1000000007 #define INF (int)0x3f3f3f3f #define MP make_pair #define PB push_back typedef long int int32; typedef unsigned long int uint32; typedef long long int int64; typedef unsigned long long int uint64; const int MAX = 15; int n; map <pair<int, int>, v...
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#include <Arduino.h> #include <ESP8266WiFi.h> /* define keepalive settings before PubSubClient.h */ #define MQTT_KEEPALIVE 10 #include <PubSubClient.h> #include <ArduinoJson.h> #include "HX711.h" #include "scale_puzzle.h" #include "wifi_pw.h" /* uncomment to activate debug mode */ //#define DEBUG /* State machine var...
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#ifndef WIN32 #include <unistd.h> #include <cstdlib> #include <cstring> #include <netdb.h> #include <time.h> #include <math.h> #else #include <winsock2.h> #include <ws2tcpip.h> #include <wspiapi.h> #endif #include <iostream> #include <udt.h> #include "cc_incast.h" #include <sys/time.h> usin...
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#pragma once #include "Factory.h" #include "GraphicalRotateAction.h" #include "GraphicalTranslateAction.h" #include "FollowObjectAction.h" #include "CameraTranslateAction.h" #include "PhysicalApplyForceAction.h" namespace ample::game::factory { static ample::utils::Factory<Action, const std::string &> ActionsFactory;...
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#include <Arduino.h> #include <Wire.h> #include <avr/wdt.h> #include "PinChangeInt.h" //interrupt kezeléshez //lábkiosztás definiálása #define enc_pend1 4 //szögelfordulás mérése #define enc_pend2 5 #define enc_cart1 2 //kocsi elmozdulásmérése #define enc_cart2 3 #define...
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#include "PathFinding.h" //-------------------------------------------------------------- PathFind::PathFind(int * _map[],int _rows,int _cols) : m_pkPath(NULL), m_pkClosedNodes(NULL), m_pkOpenNodes(NULL), m_CurrentNode(NULL), m_pkiPathIT(0), m_pkOpenNodesIT(0), m_pkClosedNodesIT(0) { // Copiamos el mapa ...
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/* * Copyright (C) 2011-2012 Peter Grasch <grasch@simon-listens.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2, * or (at your option) any later version, as published by the Free * Software Foundation * * ...
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static int bio_filter_out_gets(BIO *bio, char *buf, int size) { /* this is never called */ return -1; }
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/* * Sipos Ferenc, siposferenc93@gmail.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This prog...
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#include<bits/stdc++.h> using namespace std; #define fo(i,n) for(i=0;i<n;i++) #define Fo(i,k,n) for(i=k;k<n?i<n:i>n;k<n?i+=1:i-=1) #define ll long long #define ull unsigned long long #define deb(x) cout << #x << "=" << x << endl #define deb2(x, y) cout << #x << "=" << x << "," << #y << "=" << y << endl #define pb push_...
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#include <algorithm> #include <cassert> #include <cmath> #include <cstring> #include <cctype> #include <fstream> #include <functional> #include <iostream> #include <map> #include <queue> #include <set> #include <sstream> #include <stack> #include <string> #include <vector> using namespace std; #define VAR(a,b) ...
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#include "box.h" Box::Box(const float width,const float height,const float depth,const std::string& fileName) { SetDepth(depth); SetHeight(height); } Box::~Box() { //dtor } void Box::Draw(Box box) { // floor.Draw(); // ceil.Draw(); // left.Draw(); // right.Draw(); // endWall.Draw(); // ...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#pragma once #include <vector> #include "OpenGLComponents.h" #include <string> class Scene; class CameraBehaviour; class RendererBehaviour; class Input; class Shader; class Engine { private: GLFWwindow* window; Scene* scene; double unscaledDeltaTime; size_t windowWidth, windowHeight; bool fullScreen; Inp...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/builds/moz2_slave/rel-m-rel-xr-w32-bld/build/toolkit/profile/nsIToolkitProfile.idl */ #ifndef __gen_nsIToolkitProfile_h__ #define __gen_nsIToolkitProfile_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include ...
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#include "eGameObject.h" #include "Director.h" namespace Engine { eGameObject::eGameObject(int Zorder) : zOrder(Zorder) {} eGameObject::~eGameObject() { } void eGameObject::Init() { init(); } void eGameObject::Update(float dt) { update(dt); if (collider) collider->Update(Angle); } void eGameOb...
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#pragma once class CTest1 { public: CTest1(); virtual ~CTest1(); public: void ConstTest1(const int number) { //number = 100; // 에러 매개변수에 const가 있으므로 m_nTestNumber = 20; } void ConstTest2(int number) const { number = 100; //m_nTestNumber = 20; // 에러 함수선언 뒤에 const가 붙었으므로 //int test = ConstTest3(20); ...
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#define LED_PIN 13 #define KEY1 A1 #define KEY2 A2 #define KEY3 A3 int state = 1; float delayTime = 1000; unsigned long old; int but1pressed; int but2pressed; int but1delay = 1000; int but2delay = 1000; unsigned long but1old; unsigned long but2old; void setup() { // put your setup code here, to run once: pinMode(...
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/* Copyright (c) 2005-2017 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable la...
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// pythoncom.cpp : /*** Note that this source file contains embedded documentation. This documentation consists of marked up text inside the C comments, and is prefixed with an '@' symbol. The source files are processed by a tool called "autoduck" which generates Windows .hlp files. @doc ***/ #include "stdafx.h" #in...
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#include<iostream> using namespace std; struct ListNode { int val; ListNode* next; ListNode(int x) : val(x), next(NULL) {} }; ListNode* createListNode(int arr[], int sz) { if (sz == 0) return NULL; ListNode* head = new ListNode(arr[0]); ListNode* cur = head; for (int i = 1; i < sz;...
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////////////////////////////////////////////////////////////////////////////// // // Copyright 2020 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this ...
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#include "Instrucao.h" Instrucao::Instrucao() { } int Instrucao::Run(sf::RenderWindow &App) { sf::Event Event; sf::Texture Texture; sf::Sprite Sprite; bool Running = true; if (!Texture.loadFromFile("bin/Release/files/images/menu/instrucao.png")){ std::cerr << "Error loading menu.png" << std::endl; } Spri...
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#include <iostream> #include <conio.h> #include <string> #include <locale.h> #include <stdio.h> #include <stdlib.h> #include <windows.h> #include "qrcodegen.h" #define Tam 11 #define vabTam 20 using namespace std; //DEFINICION DE ESTRUCTURAS struct Producto { //muestra produtos char nombre[20]; float precio = 0; f...
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#include "cacheblock.h" uint32_t Cache::Block::get_address() const { auto index = _cache_config.get_num_index_bits(); auto tag = _cache_config.get_num_tag_bits(); auto offset = 32 - tag - index; return (tag == 32) ? _tag : (_tag << (index + offset)) + (_index << offset); }
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// // Created by FernandoDamian on 4/19/2016. // #include <assert.h> #include <cstdio> #include "StateMachine.h" #include "EventData.h" StateMachine::StateMachine(int maxStates, int initialState) : m_maxStates( maxStates ), m_currentState(initialState), m_eventGenerated(0), m_pEventData...
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#include <bits/stdc++.h> using namespace std; #define F first #define S second #define rrep(i,n) for(int i=(int)(n)-1;i>=0;i--) #define REP(i,a,b) for(int i=(int)(a);i<(int)(b);i++) #define rep(i,n) REP(i,0,n) typedef pair<double,double> P; #define N 1001 double d[1<<15][15][15]; vector<int> G[N],rG[N],g; bool u[N]; in...
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/** * Adobe Experience Manager OSGI config (AEM) API * Swagger AEM OSGI is an OpenAPI specification for Adobe Experience Manager (AEM) OSGI Configurations API * * OpenAPI spec version: 1.0.0-pre.0 * Contact: opensource@shinesolutions.com * * NOTE: This class is auto generated by OpenAPI-Generator 3.2.1-SNAPSHOT....
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//#pragma GCC optimize("Ofast") //#pragma GCC optimize("unroll-loops,no-stack-protector") //#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") #include <bits/stdc++.h> #define IOS ios::sync_with_stdio(false);cin.tie(0);cout.tie(0) #define endl '\n' #define elif else if #define ll long long i...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/******************************************************************** ** Program name: warGame * ** Author: Tristan Santiago * ** Date: January 28, 2018 * ** Description: lines 13-45 are case validating. * ** lines 47-77 are > 1 and < 91 integer validating. * ***********************...
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/* * Math library intended for computer graphics, animation, physics and games * (but not restricted to it). * * Copyright (c) 2014 Renato Utsch <renatoutsch@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Sof...
[ "renatoutsch@gmail.com" ]
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