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class Solution { public: void traverse(vector<int>&arr, vector<bool>& memo, int pos){ if (pos < 0 || pos >= arr.size()) return; if (memo[pos]) return; memo[pos] = 1; traverse(arr, memo, pos+arr[pos]); traverse(arr, memo, pos-arr[pos]); } bool c...
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#include <cassert> #include <cstring> #include <string> #include "source/models/performance_model/link_activity_trace_manager.h" #include "source/models/performance_model/performance_constants.h" #include "source/models/performance_model/bit_sequence.h" #include "source/models/performance_model/random_bit_sequence.h"...
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#include<iostream> using namespace std; int get_bit(int n, int pos) { return ((n & (1 << pos)) != 0); } int set_bit(int n, int pos) { return (n | (1 << pos)); } int clear_bit (int n, int pos) { int mask = ~(1 << pos); return(n & mask); } int update_bit(int n, int pos, int value)...
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#include <glad/glad.h> #include <GLFW/glfw3.h> #include <iostream> #include "shader.h" #include "mesh.h" #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow *window); /...
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#include <bits/stdc++.h> #define PB push_back #define FT first #define SD second #define MP make_pair #define INF 0x3f3f3f3f using namespace std; typedef long long LL; typedef unsigned long long ULL; typedef pair<int,int> P; const int N = 55,MOD = 7+1e9; int G[N][N]; int main() { freopen("in.txt","r"...
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#pragma once #include "IPainter.h" class CPainter : public IPainter { public: void DrawPicture(IPictureDraft const& draft, ICanvas& canvas) override; };
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#ifdef _WIN32 #include <windows.h> #else #include <stdio.h> #include <pthread.h> #include <sys/types.h> #include <sys/syscall.h> #include "printlog.h" #endif #ifdef _WIN32 DWORD WINAPI thread_func(LPVOID param) { #else void *thread_func(void *args) { #endif for (int i = 0; i < 100; i++) { _printlog(__FILE__, __L...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameState/IGameState.h" #include "TutorialState.generated.h" /** * */ UCLASS() class PROJECTR_API UTutorialState : public UIGameState { GENERATED_BODY() public: UTutorialState(); vo...
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/*===================================================================== Camera.h : Declaration of the CCamera class. Author : Christopher Baptiste Version: v1.0a Licence : GNU GENERAL PUBLIC LICENSE Copywrite (C) 2006, 2007 Christopher Baptiste Full Sail...
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// textin3.cpp -- reading chars to end of file #include <iostream> int main() { using namespace std; char ch; int count = 0; cin.get(ch); while(cin.fail() == false) // test for EOF { cout << ch; ++count; cin.get(ch); } cout << endl << count << " characters read...
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#include <cstdio> #include <cstring> int dp[7500][6]; int m[6] = {0,1,5,10,25,50}; int dfs_dp(int n, int k) { if(dp[n][k]>0) return dp[n][k]; if(k == 0 && n == 0) return dp[n][k] = 1; if(k == 1 || n == 1) return dp[n][k] = 1; if(n < m[k]) return dp[n][k] = dfs_dp(n,k-1)...
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// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ash/policy/dlp/files_policy_notification_manager.h" #include <cstddef> #include <memory> #include <string> #include "base/check.h" #include "base/che...
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/*************************************************************************** * Copyright (C) 2012 by Yann LeCun, Pierre Sermanet * * yann@cs.nyu.edu, pierre.sermanet@gmail.com * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provid...
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int ans; int k; void inOrder(Node* root) { if(root == NULL) { return; } inOrder(root->left); ans = min(ans, abs(root->data - k)); inOrder(root->right); } int minDiff(Node *root, int K) { ans = INT_MAX; k =K; inOrder(root); return ans; }
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#include "TTT_Menu.h" #include "Scene_Manager.h" #include "TTT_New_Select.h" #include "TTT_Gameplay.h" TTT_Menu::TTT_Menu() : Menu({ 0 }, { "Nowa gra", "Demo" }) { } TTT_Menu::~TTT_Menu() { } void TTT_Menu::item_selected(int id) { switch (id) { case 0: Scene_Manager::go_to_scene(new TTT_New_Select); break...
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#include "EnvCubeComponent.h" #include "../../Entity.h" using namespace PaintsNow; EnvCubeComponent::EnvCubeComponent() : range(1.0f, 1.0f, 1.0f), strength(1.0f) {} EnvCubeComponent::~EnvCubeComponent() {} Tiny::FLAG EnvCubeComponent::GetEntityFlagMask() const { return Entity::ENTITY_HAS_RENDERCONTROL | Renderable...
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/* Christopher Pierce Warlords game Written 08/01/2012 Last Modified 08/01/2012 Game pits zues vs poseidon vs hades in a pokemon-like text based fighter game */ #include <iostream> #include <iomanip> #include <stdlib.h> using namespace std; struct warlord { string name; string type; string weakness; unsigne...
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//********************************************************** //Copyright 2012 Fethallah Benmansour // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. //You may obtain a copy of the License at // //http://www.apache.org/licenses/LICEN...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SOCKSTREAMBUF_KERNEl_ABSTRACT_ #ifdef DLIB_SOCKSTREAMBUF_KERNEl_ABSTRACT_ #include <iosfwd> #include <streambuf> #include "../sockets/sockets_kernel_abstr...
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// // main.cpp // mountain paths // // Created by Mikey Roush on 9/28/17. // Copyright © 2017 Michael Roush. All rights reserved. // #include "functions.h" int main() { //Initializing variables and asking for user inputs. //********************************************************************** string ...
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/************************************************************************************ * * D++, A Lightweight C++ library for Discord * * Copyright 2021 Craig Edwards and D++ contributors * (https://github.com/brainboxdotcc/DPP/graphs/contributors) * * Licensed under the Apache License, Version 2.0 (the "License...
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/* Building Blocks Engine Ultimate Game Engine Design and Architecture (2006) Created by Allen Sherrod */ #include<RigidBox.h> DECLARE_ENGINE_NAMESPACE RigidBox::RigidBox() { m_width = 0.0f; m_height = 0.0f; m_depth = 0.0f; m_obb.SetAxis1(Vector3D(1.0f, 0.0f, 0.0f)); m_obb.SetAxis2(Vector...
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#include <iostream> using namespace std; int tong(int a, int b); int hieu(int a, int b); int tich(int a, int b); float thuong(int a, int b); int main() { cout << "DAY LA CHUONG TRINH DE THUC HANH GIT"; int a = 10; int b = 2; int tongab= tong(a,b); int tichab= tich(a,b); float thuongab= thuong(a,b); cout<<"...
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// // Created by Admin on 2020/1/20. // #include "Utils.h" #include "../Runtime/JavaTypes/JType.h" #include "../Runtime/JRuntiemEnv/JRuntimeEnv.h" #include <typeinfo> JType* cloneValue(JType* value) { if (value == nullptr) { return nullptr; } JType* dupvalue{}; if (typeid(*value) == typeid(JDou...
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/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #inc...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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//##################################################################### // Copyright 2004, Eran Guendelman, Igor Neverov, Andrew Selle, Eftychios Sifakis. // This file is part of PhysBAM whose distribution is governed by the license contained in the accompanying file PHYSBAM_COPYRIGHT.txt. //###########################...
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// // CellIdTests.c // HP3d // // Created by Marcin on 03.08.2015. // Copyright (c) 2015 Marcin. All rights reserved. // #include "CellIdTests.h" #include "TestCommons.h" void testCellIdOperations() { CHECK_EQ("Valid half", CellId<2>::getForSize({4, 4}), CellId<2>::getForSize({4, 8}).getHalf()); CHECK_EQ(...
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#ifndef XYZAxisCalController_H #define XYZAxisCalController_H #include "BaseCalibrationController.h" #include "BaseDataStorageController.h" #include "UserResponce.h" #include "SensorBase.h" #include "BaseThreeAxisFlightData.h" #include "XYZAxisMinMax.h" #include "XYZAxisCalCtrlTypes.h" class XYZAxisCalContro...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WORKSPACE_BACKDROP_CONTROLLER_H_ #define ASH_WM_WORKSPACE_BACKDROP_CONTROLLER_H_ #include <memory> #include "ash/accessibility/accessibil...
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/* Design an algorithm to encode a list of strings to a string. The encoded string is then sent over the network and is decoded back to the original list of strings. Machine 1 (sender) has the function: string encode(vector<string> strs) { // ... your code return encoded_string; } Machine ...
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typedef complex<double> base; namespace FFT_2D { vector<int> inv_fft; vector<base> roots; void preCalcFFT(int n, bool inv) { inv_fft.resize(n); int j = 0; for(int i=1; i<n; i++) { int bit = (n >> 1); while(j >= bit) { j -= bit; bit >>= 1; } j += bit; inv_fft[i] = j; } root...
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// // Machines.h // Clock Signal // // Created by Thomas Harte on 24/01/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #ifndef Machines_h #define Machines_h namespace Analyser { enum class Machine { AmstradCPC, AppleII, Atari2600, AtariST, ColecoVision, Electron, Macintosh, MasterSystem, ...
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#ifndef AIFIL_UTILS_ERRUTILS_H #define AIFIL_UTILS_ERRUTILS_H #include <string> #include <sstream> #include <stdexcept> #include <mutex> #include <atomic> #include <csignal> #include "c_attribs.hpp" #include "logging.hpp" #include "errstream.hpp" #ifdef __GNUC__ #define FUNC_SIGNATURE __PRETTY_FUNCTION__ #elif defi...
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/* Copyright (c) 2005-2007, AOL, LLC. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and...
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#include "EntityOperation.h" EntityOperation::EntityOperation(QObject* model, QObject *parent) : QObject(parent) { resetOperation(); connect(model, SIGNAL(activeEntityChanged(Entity*)), this, SLOT(newSelection(Entity*))); connect(model, SIGNAL(entityDeleted(Entity*)), this, SLOT(removeEntity(Entity*))); connect(t...
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#include "drake/multibody/multibody_tree/math/transform.h" #include <gtest/gtest.h> namespace drake { namespace multibody { namespace math { namespace { using Eigen::Matrix3d; using Eigen::Vector3d; constexpr double kEpsilon = std::numeric_limits<double>::epsilon(); // Helper function to create a rotation matrix a...
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#pragma once #include "Control.h" #include <Mmsystem.h> #include <mciapi.h> #include "cameraPositions.h" #pragma comment(lib, "Winmm.lib") class AlertSystem { public: AlertSystem() : alertMessageID{ 0 } { // load the music! mciSendString( cstr( str( "open \"" ) + MUSIC_LOCATION + "\" type mpegv...
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#ifndef BOOST_MPL_REPLACE_IF_HPP_INCLUDED #define BOOST_MPL_REPLACE_IF_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // Copyright John R. Bandela 2000-2002 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy a...
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#include<iostream> using namespace std; int f,r; class queue { public: char a[20]; queue() { f=0; r=-1; } void deq() { int i=1; while(f<=r) { cout<<i<<"."<<a[f++]; i++; } } void enq(char x) { a[++r]=x; } }; int main() { int no,i; char a; queue q; cout<<"Enter total number of processes\...
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//BISMILLAHIRRAHMANIRRAHIM /* manus tar shopner soman boro all my suceesses are dedicated to my parents The true test of a man's character is what he does when no one is watching. Author :: Shakil Ahmed .............AUST_CSE27......... prob :: Type :: verdict:: */ #include <bits/stdc++.h> #define pb push...
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/* AFE Firmware for smart home devices, Website: https://afe.smartnydom.pl/ */ #include "AFE-API-MQTT-Domoticz.h" #ifdef AFE_CONFIG_API_DOMOTICZ_ENABLED AFEAPIMQTTDomoticz::AFEAPIMQTTDomoticz() : AFEAPI(){}; #ifdef AFE_CONFIG_HARDWARE_LED void AFEAPIMQTTDomoticz::begin(AFEDataAccess *Data, AFEDevice *Device, ...
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// 这个文件是 Poseidon 服务器应用程序框架的一部分。 // Copyleft 2014 - 2018, LH_Mouse. All wrongs reserved. #ifndef POSEIDON_SYSTEM_MAGIC_DAEMON_HPP_ #define POSEIDON_SYSTEM_MAGIC_DAEMON_HPP_ #include <cstddef> namespace Poseidon { class Magic_daemon { private: Magic_daemon(); public: static void start(); static void stop(); st...
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/*普通单链表的创建 creat() */ /*输出单链表中个节点的值 display() */ /*在单链表中查找第i个节点的值 find() */ /*插入 add() */ /*删除 dele() */ #include<stdio.h> #include<stdlib.h> typedef struct link{ int info; link *next; }link; /*建立一个空的单链表*/ link *none() { return NULL; } /*前插法创建单链表*/ link * creat_q() { link *head,*s; int info,num,i; i = 0; hea...
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#include <Wire.h> #include <Encoder.h> #define SLAVE_ADDRESS 0x04 byte data[32]; void forward(int dist); void turn(int angle); void circle(); ////////////////////MOTOR DRIVER PINS///////////////////////// //Left Wheel Encoder #define L_CHAN_A 3 //encoder channel a #define L_CHAN_B 6 ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "aboutdialog.h" #include "ui_aboutdialog.h" #include "clientmodel.h" #include "clientversion.h" // Copyright year (...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include <string> #include <vector> #include <cctype> #include <algorithm> #include "urls.h" using namespace std; vector<string> find_urls(const string& s) { vector<string> ret; typedef string::const_iterator iter; iter b = s.begin(), e = s.end(); while (b != e) { b = url_beg(b,e); ...
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// https://www.codeeval.com/open_challenges/31/ // Submitted November 25, 2015 #include <iostream> #include <fstream> #include <sstream> #include <string> using namespace std; int main(int argc, char *argv[]) { ifstream file(argv[1]); string line; while (getline(file, line)) { stringstream ss(line); string t...
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//######=###=##=#=#=#=#=#==#==#====#+==#+==============+==+==+==+=+==+=+=+=+=+=+=+ // Copyright 2022 Anthony Paul Astolfi // #pragma once #ifndef BATTERIES_SEQ_INNER_REDUCE_HPP #define BATTERIES_SEQ_INNER_REDUCE_HPP #include <batteries/config.hpp> // #include <batteries/optional.hpp> #include <batteries/seq/reduce.h...
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#include <RobotLib.h> #include <IEEErobot2018.h> void setup() { robotSetup(); } void loop() { // DO NOT RUN UNTIL INTAKE_CONSTATNS HAVE BEEN TESTED FOR AND ADDED TO INTAKECONSTANTS.H !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! while (!intake.getLowSwitch()) { Serial.println("Reseting"); iMotor.output(-.4); } ...
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//-| -------------------------------------------------------------------------- //-| File name: Scrabble.cpp //-| Assign ID: PROG2 //-| Due Date: September 16, 2017 //-| //-| Purpose: Display gameboard based on data file //-| //-| Author: (c) 2017, jelize Jonathan Elize //-| //-| -----------------------...
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/***************************************************************************** * Number Plate Recognition using SVM and Neural Networks ****************************************************************************** * by David Millán Escrivá, 5th Dec 2012 * http://blog.damiles.com *********************************...
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/* * Copyright Regents of the University of Minnesota, 2016. This software is released under the following license: http://opensource.org/licenses/GPL-2.0 * Source code originally developed at the University of Minnesota Interactive Visualization Lab (http://ivlab.cs.umn.edu). * * Code author(s): * Dan Orban (d...
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2018 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // File Version: 3.0.0 (2016/06/19) #include <GTEnginePCH.h> #include <Graph...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "GameDevTVJamCharacter.h" #include "Camera/CameraComponent.h" #include "Components/CapsuleComponent.h" #include "Components/InputComponent.h" #include "GameFramework/SpringArmComponent.h" #include "GameFramework/CharacterMovementComponent.h" #includ...
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#pragma once #include <cstdint> #include "envoy/common/platform.h" #include "common/buffer/buffer_impl.h" #include "common/common/byte_order.h" #include "common/common/logger.h" namespace Envoy { namespace Extensions { namespace NetworkFilters { namespace ZooKeeperProxy { /** * Helper for extracting ZooKeeper data...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Int32[] struct Int32U5BU5D_t3230847821; // System.Collections.Generic.Link[] struct LinkU5BU5D_t375419643; // UnityEngine.Canvas[] struct CanvasU5BU5D_t2903919733; // UnityE...
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#include "../IOLib.hpp" using namespace std; /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: int minDepth(TreeNode* root) { if(root =...
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#include <stdio.h> #include <conio.h> #include <iostream> #include <iomanip> #include <omp.h> #include <list> #include <utility> #include <exception> using namespace std; struct Result { double timestamp, area; }; double f(const double x); const Result method_rectangle(const double, const double, const double, co...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef AnimationWorkletProxyClientImpl_h #define AnimationWorkletProxyClientImpl_h #include "core/dom/AnimationWorkletProxyClient.h" #include "platform/...
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vector<vector<int>> ans; void solve(TreeNode *root) { if (!root) return; queue<TreeNode *> q; q.push(root); while (!q.empty()) { int n = q.size(); vector<int> temp; while (n--) { auto t = q.front(); q.pop(); temp.push_bac...
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class Solution { public: bool canWin(string s) { if (s == "" or s.size() <2) return false; for (int i = 0; i < s.size()-1; i++) { if (s.substr(i,2) == "++") { string t = s.substr(0, i) + "--" + s.substr(i+2); if (!canWin(t)) return true; } ...
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#ifndef RAI_QUADRUPEDCONTROLLER_HPP #define RAI_QUADRUPEDCONTROLLER_HPP #include <ros/console.h> #include <Eigen/Core> #include "string" #include "cerberus_anymal_utils/SimpleMLPLayer.hpp" #include "cerberus_anymal_utils/IK.hpp" #include "cerberus_anymal_utils/GraphLoader.hpp" # define M_PI 3.1415926535897932384...
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// Optimized O(n) class Solution { public: int largestAltitude(vector<int>& gain) { int ans = 0, temp =0; for(int i=0; i<gain.size(); i++){ temp += gain[i]; if(temp > ans){ ans = temp; } } return ans; } };
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Mon Jul 1 06:32:53 2019 by ROOT version 6.14/06 // from TTree Delphes/Analysis tree // found on file: run07_Higgs0or1Jet_PtGen_450_820_forPtReco550_750GeV.root ///////////////////////////////////////////////...
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#include "std_testcase.h" namespace CWE762_Mismatched_Memory_Management_Routines__new_free_struct_21 { #ifndef OMITGOOD static void goodB2G1_sink(twoints * data) { { free(data); } data = new twoints; goodB2G1_sink(data); } #endif }
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#include<bits/stdc++.h> using namespace std; int main() { string s; int ch=0,ce=0,cl=0,cll=0,co=0; cin>>s; for(int i=0;i<s.size();i++) { if(s[i]=='h'&& ch==0) { ch++; } else if(s[i]=='e'&&ch!=0&&ce==0) { ce++; } else if(s[i]=='l'&&...
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// Copyright 2017, Institute for Artificial Intelligence - University of Bremen #pragma once #include "Enums/GraspType.h" #include "Structs/HandOrientation.h" #include "Structs/HandVelocity.h" /** * This class parses the HandOrientation for all Grasp types out of ini files */ class ROBCOG_API HandInformationParse...
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/* * Copyright (C) 2018 Intel Corporation. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ /** * @file IasAvbClockDomain.cpp * @brief The implementation of the IasAvbClockDomain class. * @date 2013 */ #include "avb_streamhandler/IasAvbClockDomain.hpp" #include "avb_streamhandler/IasAvb...
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//******************************************************************* // Agent //******************************************************************* //=================================================================== // Librairies & Project Files //===================...
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// Fill out your copyright notice in the Description page of Project Settings. #include "SelectorTile.h" ASelectorTile::ASelectorTile() { //Establish the Tile type for Selector tiles. This will determine its mesh TileType = ETileTypes::SELECTOR; } void ASelectorTile::BeginPlay() { Super::BeginPlay(); //bool I...
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#include "patterns.h" #include <llvm/IR/CallSite.h> #include <llvm/IR/Constants.h> #include <llvm/IR/Instructions.h> #include <llvm/Support/raw_ostream.h> using namespace llvm; bool isAllocVectorOfKnownType(Value *inst, unsigned& type) { CallSite cs(inst); if (!cs) { return false; } Function *tgt = cs....
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#include "CentipedeHeadObjectPool.h" #include "Game Components/TEAL/CommonElements.h" #include "CentipedeHead.h" CentipedeHeadObjectPool::CentipedeHeadObjectPool() { } CentipedeHeadObjectPool::~CentipedeHeadObjectPool() { while (!recycledItems.empty()) { delete recycledItems.top(); recycledIt...
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/****************************************************************************** * $Id: ogr2ogr_lib.cpp 39041 2017-06-09 21:44:01Z rouault $ * * Project: OpenGIS Simple Features Reference Implementation * Purpose: Simple client for translating between formats. * Author: Frank Warmerdam, warmerdam@pobox.com * ...
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#include "tabla_sprites.h" #include <class/lector_txt.h> #include <source/string_utilidades.h> Tabla_sprites::Tabla_sprites(const std::string& ruta) { cargar(ruta); } Tabla_sprites::Tabla_sprites() { } const Frame_sprites& Tabla_sprites::obtener(unsigned int indice) const { return mapa.at(indice); } Frame_sprite...
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#ifndef GEODATAPOLYGONPROXY_DISPLAYSETTING_H #define GEODATAPOLYGONPROXY_DISPLAYSETTING_H #include "geodatapolygon_displaysetting.h" #include "../geodatapolygonproxy.h" #include <misc/boolcontainer.h> #include <misc/compositecontainer.h> class GeoDataPolygonProxy::DisplaySetting : public CompositeContainer { public:...
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#pragma once #include "Header.h" class Parser { private: bool delim(char c) { if (c == ' ') return true; else return false; } bool is_op(char c) { if (c == '+' || c == '-' || c == '*' || c == '/' || c == '%') return true; else return false; } int priority(char op) {...
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#include "server.h" #include <iostream> #include <string> #include <boost\bind.hpp> using boost::asio::ip::tcp; std::string make_response_string(std::string aux); AsyncDaytimeServer::AsyncDaytimeServer(boost::asio::io_context& io_context) : context_(io_context), acceptor_(io_context, tcp::endpoint(tcp::v4(), 80)...
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#include <bits/stdc++.h> using namespace std; void permuation(char *arr,int i){ //base case if(arr[i]=='\0'){ cout << arr << endl; return; } //try all character for current position for(int j=i;arr[j]!='\0';j++){ //a ke place pe c and c ke place pe a ...
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/* * Copyright (c) 2002-2005 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * not...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_INLINE_NG_INLINE_CURSOR_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_INLINE_NG_INLINE_CURSOR_H_ ...
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#ifndef DATACLIENT_H_ #define DATACLIENT_H_ #include "Network.h" #include "../Common/UpgradeCommon.h" class DataClient : public Network { public: DataClient(); ~DataClient(); public: int StartConnectCastpalServer(char * pIPStr, unsigned short usPort); int SendDataToCastpalServer(unsigned char *pBuffer, unsigned ...
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// ОММЕТР (С)2013 ALEN Studio by Little_Red_Rat // Омметр на осное ARDUINO // // Подключение делителя напряжения к ARDUINO // Arduino 5V -> R1 10kOm -> Arduino Analog 0 -> R2 -> Arduino GND int analogPin_0 = A0; // Анлоговый вход для считывания напряжения с делителя напряжения int analogPin_1 = A1; float Vout = 0; ...
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//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1999 - 2000 // // File: symbolverification.cpp // //-------------------------------------------------------------------------- // SymbolVerification.cpp: implementati...
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// Copyright 2020 The MACE Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appl...
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#include "SNMP_lib.h" #ifdef SNMP_PP_NAMESPACE using namespace Snmp_pp; #endif extern "C" long _ftol( double ); //defined by VC6 C libs extern "C" long _ftol2( double dblSource ) { return _ftol( dblSource ); } ///////////////////////////////////////////////////////////////////////////// // BasicSNMP类 //////////////...
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enum DragMode { Idle = 0x0, Dragging = 0x1, Resizing = 0x2, Top = 0x4, Bottom = 0x8, Left = 0x10, Right = 0x20, }
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#include "audio_manager.hpp" #include "color.hpp" #include "font.hpp" #include "game_state_manager.hpp" #include "game_state_pop_up.hpp" #include "graphics.hpp" #include "particle_effect.hpp" #include "screen.hpp" game_state_popup::GameStatePopUp() { fader = nullptr; popup = nullptr; title = nu...
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#include <iostream> #include <iomanip> #include <cmath> using namespace std; int main(){ int n, a, b; cin >> n; while(n--){ cin >> a >> b; int x = a-2; int y = b-2; int val = ceil(double(x)/3) * ceil(double(y)/3); cout << val << endl; } return 0; }
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#include <iostream> #include <vector> #include <algorithm> #include <cstdlib> using namespace std; int solve(const vector <int> &heights, vector <int> &dp, int current){ if(current == 0){ return 0; } if(dp[current] != -1){ return dp[current]; } int cost1 = solve(heights, dp, curren...
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#include<bits/stdc++.h> #define db(x) printf("**%d\n",x) #define pb push_back #define pii pair<int,int> #define pip pair<int,pair<int,int> > #define mod 1000000007 #define mm(x,y) memset(x,y,sizeof(x)) #define fs first #define sc ...
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#pragma once #include "Common.h" #include <algorithm> #include "MoveArray.h" #include "Hash.h" #include "Map.hpp" #include "Unit.h" #include "GraphViz.hpp" #include "Array.hpp" #include "Logger.h" #include <memory> typedef std::shared_ptr<SparCraft::Map> MapPtr; namespace SparCraft { class GameState { Map * ...
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#include <DHT.h> #include <SdFat.h> #include <FreeStack.h> #include <SdFatConfig.h> #include <BlockDriver.h> #include <SysCall.h> #include <MinimumSerial.h> #include <SPI.h> #include <RH_RF95.h> /* Upload Data to IoT Server ThingSpeak (https://thingspeak.com/): Support Devices: LoRa Shield + Arduino Exampl...
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//================================================================== // 《剑指Offer——名企面试官精讲典型编程题》代码 // 作者:何海涛 //================================================================== // 面试题30:包含min函数的栈 // 题目:定义栈的数据结构,请在该类型中实现一个能够得到栈的最小元素的min // 函数。在该栈中,调用min、push及pop的时间复杂度都是O(1)。 #pragma once #include <stack> #include <as...
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// by. MiohitoKiri5474 #include<bits/stdc++.h> #pragma GCC optimize ( "O3" ) #pragma loop_opt ( on ) using namespace std; typedef long long LL; // define tools #define REPP(i,f,s) for ( int i = f ; i < s ; i++ ) #define REPM(i,f,s) for ( int i = f ; i >= s ; i-- ) #define REPALL(i,n) for ( auto &i: n ) #define debu...
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// =================================================================== // Copyright (C) 2013 Tim Leonard // =================================================================== #include "Game/UI/Scenes/UIScene_Dialog.h" #include "Engine/UI/Transitions/UISlideInTransition.h" #include "Engine/UI/Transitions/UIFadeOutTrans...
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#pragma once #include <btBulletDynamicsCommon.h> #include "Rigidbody.hpp" // TO DO: // Move btRigidBody ownership from Component::Rigidbodies to Physics // Handle removing btRigidBody objects from Bullet's world simulator class Physics { public: Physics() = delete; // Make sure you set gravity to a negative...
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#pragma once #include "d3d10_common.h" namespace hsdk { namespace direct3d { // 설명 : DECL_STRUCT(D3D10MY_FONTINFO) { // 설명 : float left; // 설명 : float right; // 설명 : int size; }; // 설명 : DECL_CLASS(D3D10_Font) { public: // 설명 : INTERFACE_DECL_FUNC(initialize)(...
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// BOI 2018 - DNA // Lúcio Cardoso #include <bits/stdc++.h> using namespace std; typedef pair<int, int> pii; const int MAXN = 2e5+10; int num[MAXN], freq[MAXN], M[MAXN], n, k, m; bool is[MAXN]; pii q[MAXN]; bool ok(int x) { memset(freq, 0, sizeof freq); int qtd = 0; int l = 1, r = x; for (int i = l; i <= r...
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