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#include <cosma/environment_variables.hpp> #include <algorithm> bool cosma::env_var_defined(const char* var_name) { char* var = getenv (var_name); return var != nullptr; } bool cosma::get_bool_env_var(std::string name, bool default_value) { char* var; var = getenv(name.c_str()); bool value = defau...
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#ifndef YASM_SXDATA_H #define YASM_SXDATA_H // // Bytecode for Win32 .sxdata sections // // Copyright (C) 2002-2008 Peter Johnson // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source c...
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// Use of this source code is governed by a BSD-style license // that can be found in the License file. // This is a public header file, it must only include public header files. #ifndef MWNET_MT_NET_EVENTLOOPTHREAD_H #define MWNET_MT_NET_EVENTLOOPTHREAD_H #include <mwnet_mt/base/Condition.h> #include <mwnet_mt/base...
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#include <iostream> #include <memory> class MyClass { int m_number; public: MyClass(); MyClass(int number); ~MyClass(); }; MyClass::MyClass() { std::cout<<"MyClass()\n"; } MyClass::MyClass(int number) : m_number(number) { std::cout<<"MyClass( number= "<<number<<" )\n"; } ...
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#include "Pedina.h" #include "include/cppinclude.h" Pedina::Pedina() { Board* board = new Board(); srand (time(NULL)); _x = rand() % Nslot + 1; _y = rand() % Nslot + 1; _color = 1; _board = board; } Pedina::Pedina(const std::string color, int x, int y, Board* board): _x (x), _y (y), _color (color),...
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#include <cnn/basicOps.h> // #include <stdio.h> #include <iostream> namespace convnn { void null_deleter(Operator *){} /** * The forward function for Conv operators * if the operator is in train mode, it caches the a and b * to make it convinence to calculate the gradient. * ** Thus, the backward of one loss ...
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/* * graph.cpp * All functions related to the Graph class defined in graph.c * */ #include "graph.h" #include "node.h" #include "hex_ai.h" using namespace std; /* * Constructor: build a graph of n+2 by n+2 nodes. Each node has a player (corresponding to player 1 or * player 2) and a list of al...
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#ifndef StartButton_hpp #define StartButton_hpp #include "../../Status/Status.hpp" class StartButton { public: StartButton(SDL_Renderer* l_Renderer); ~StartButton(void); void draw(void); void touch(void); void active(void); void set(void); void disable(void); void clear(void)...
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#pragma once #include "SigScan/StaticOffsets.h" #include "BasicTypes.hpp" // reverse engineered game classes class GameRenderer; class RenderView; class UISettings; class GameTimeSettings; class CameraObject; class GameRenderSettings; class GlobalPostProcessSettings; class InputSettings; class GameRenderer { public:...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <SFML/Graphics.hpp> #include <vector> #include <string> #include <cmath> #include <ctime> #include <stdlib.h> #include <cctype> #include <iostream> #include <fstream> int main() { sf::Vector2i size(600, 600); sf::RenderWindow window(sf::VideoMode(size.x, size.y), "Loading maps", sf::Style::Default); ...
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#include "RdbSqlLinkFinder.h" #include "RdbSqlScope.h" #include "SqlToken.h" namespace RDB { static Core::ILink *createSubobjectLink( Database::DbConnection *connection, const QString &objectName, const QString &subobjectName, ...
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// I N C L U D E S ////////////////////////////// #include "..\Physics\Construction.h" // C L A S S E S //////////////////////////////// struct Wheel { float Radius; Vector3D Location; }; class Vehicle4Wheeled : public Construction { protected: bool AllWheelSteering; MeshHandle ChassisMesh; MeshHa...
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#include "iProduct.h" using namespace std; namespace w7 { std::ostream& operator<<(std::ostream& os, const iProduct& prod) { prod.display(os); return os; } iProduct* readProduct(std::ifstream& file) { iProduct* prod; if (file.is_open()) { string line; getline(file, ...
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#ifndef __KF_FOOT_CONFIG_H__ #define __KF_FOOT_CONFIG_H__ #include "KFrame.h" #include "KFZConfig/KFConfig.h" namespace KFrame { class KFFootSetting : public KFIntSetting { public: // 名字 std::string _name; }; ///////////////////////////////////////////////////////////////////////...
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#include <cstdio> #include <cmath> #include <iostream> #include <inttypes.h> using namespace std; int main() { int T; cin >> T; uint64_t r,t; for (int t_ = 0; t_ < T; t_++) { cin >> r >> t; uint64_t min, max; min = 0; max = (1LLU<<32)-1; uint64_t n; while (min < max) { if ((max...
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/* Copyright (c) 2018 Anakin Authors, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by...
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#ifndef MESH_H #define MESH_H #include <glad/glad.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include "shader/shader.h" #define STB_IMAGE_IMPLEMENTATION #include "stb/stb_image.h" #include <assimp/Importer.hpp> #include <assimp/scene.h> #include <assimp/postprocess.h> #in...
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#ifndef N96FY_h #define N96FY_h #include <Arduino.h> /* Arduino N96FY Anemometer Library * For anemometers based on reed switch technic - usually with 2 wires (for GND,VCC) * See: https://blogskyeweather.wordpress.com/2016/10/07/anemometer-improvement/ * https://hackaday.io/project/12397-modular-weather-stati...
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#include<bits/stdc++.h> using namespace std; struct Node{ int data; struct Node *next; }; struct Node* head = NULL; void insert(int new_data) { struct Node* new_node = (struct Node*) malloc(sizeof(struct Node)); new_node->data = new_data; new_node->next = head; head = new_node; } void display() ...
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/* * Proview Open Source Process Control. * Copyright (C) 2005-2017 SSAB EMEA AB. * * This file is part of Proview. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version ...
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/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include <bx/bx.h> #include <bx/file.h> #include <bx/sort.h> #include <bgfx/bgfx.h> #include <time.h> #if BX_PLATFORM_EMSCRIPTEN # include <emscripten.h> #endif // BX_PLATFORM_EMSC...
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#ifndef Analysis_Tools_RecoTrack_h #define Analysis_Tools_RecoTrack_h 1 // -*- C++ -*- // // Package: Analysis/Tools // Class: RecoTrack // /**\class xxx RecoTrack.cc Analysis/Tools/src/RecoTrack.cc Description: [one line class summary] Implementation: [Notes on implementation] */ // // Original Auth...
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#pragma once #ifndef TERRAINLIGHTINGCOMPUTEGEAR_T1 #define TERRAINLIGHTINGCOMPUTEGEAR_T1 #include "Gear.h" #include "OrganicGLWinUtils.h" class TerrainLightingComputeGearT1 : public Gear { public: // defined virtual functions (from MachineShader base class) void initializeMachineShader(int in_width, int in_heigh...
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/* +---------------------------------------------------------- * * @authors: 风之凌殇 <1054073896@qq.com> * @FILE NAME: printStar.cpp * @version: v1.0 * @Time: 2015-08-08 20:15:25 * @Description: * +---------------------------------------------------------- */ #include <iostream> using namespace std; int main() { f...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_ASH_HOLDING_SPACE_HOLDING_SPACE_DOWNLOADS_DELEGATE_H_ #define CHROME_BROWSER_UI_ASH_HOLDING_SPACE_HOLDING_SPACE_DOWNLOADS_DELEGA...
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#ifndef STACK_H #define STACK_H // stack.h -- class declaration for the stack ADT typedef unsigned long Item; class Stack{ public: Stack(); // creates stack with n elements Stack(int n = MAX); // creates stack with n elements Stack(const Stack &st); ~Stack(); bo...
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#ifndef XML_NODE_HPP #define XML_NODE_HPP #include <xml/Attribute.hpp> #include <memory> #include <string> #include <vector> namespace xml { class Node { public: // Typedefs typedef std::shared_ptr< Node > NodePointer; typedef std::vector< Attribute > AttributeContainer; typedef std::vector< NodeP...
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#ifndef WEAPONS_HPP_INCLUDED #define WEAPONS_HPP_INCLUDED enum clas {heavy=1, light=2, energy=3, shells=4}; class Weapons { protected: clas c; int damage; bool reload; int numOfBullets; double reloadTime; public: Weapons(clas c1, int damage1, bool reload1, int numOfBullets1, double reloadTime1) ...
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#include "bits/stdc++.h" #include "string" using namespace std; #define iterate(n) for(i=0;i<n;i++) #define Diterate(i,s,e) for(lld (i) = s ; (i)<=e ; i++) #define getw getchar_unlocked #define get(a) geta(&a) #define p(a) printf("%lld\n",(lld)(a)) #define d(str,a) cout << str << " = " << a << endl #define dv(str,a,...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // BetpalzUnity.Core.Services.Facebook.Model.FacebookFriend struct FacebookFriend_t2830675500; // System.IAsyncResult struct IAsyncResult_t1999651008; // System.AsyncCallback struct A...
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#include <SFML/Graphics.hpp> #include <iostream> #include <memory> #include <stack> #include "Game.hpp" #include "World.hpp" #include "Snake.hpp" #include "Spawner.hpp" #include "Logger.hpp" #include "screens/Screen.hpp" #include "screens/GameScreen.hpp" #include "screens/MenuScreen.hpp" #include "screens/P...
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#include "TextureManager.h" #include <SDL_image.h> #include "Game.h" #include <utility> #include <fstream> #include <sstream> #include "Frame.h" #include <iterator> TextureManager::TextureManager() = default; TextureManager::~TextureManager() = default; inline bool TextureManager::m_textureExists(const std::string &...
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#include<bits/stdc++.h> using namespace std; int main() { int h,m,s,t1,t2,z; cin>>h>>m>>s>>t1>>t2; h=h*60*60+m*60 + s; m=(m*60+s)*12; s=s*12*60; t1=t1*60*60; t2=t2*60*60; if (t1>t2) { z=t1; t1=t2; t2=z; } if (((h<=t2 && h>=t1) && (m<=t2 && m>=t1) && (s<=t2 && s>=t...
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#ifndef JCPP_XML_INTERNAL_PARSER_JINPUT_ENTITY_H #define JCPP_XML_INTERNAL_PARSER_JINPUT_ENTITY_H #include "jcpp/lang/JInterface.h" #include "jcpp/lang/JClass.h" #include "jcpp/io/JReader.h" #include "jcpp/lang/JStringBuffer.h" #include "jcpp/lang/JPrimitiveCharArray.h" #include "jcpp/lang/JPrimitiveObjectArray.h" #in...
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/* * Monitor.cc * * Created on: 2016-3-15 * Author: white */ /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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/**#include <bits/stdc++.h> using namespace std; int main() { string name,temp; int maxi=0; while(cin>>name){ if(name=="E-N-D") break; int len=name.size(),cnt=0; for(int i=0;i<len;i++){ if(isalpha(name[i]) || name[i]=='-')cnt++; } if(cnt>maxi...
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#include "Common/Common.h" #include "Common/Log.h" #include "Demo/DVKCommon.h" #include "Math/Vector4.h" #include "Math/Matrix4x4.h" #include "Loader/ImageLoader.h" #include <vector> #define NUM_LIGHTS 64 class OptimizeDeferredShading : public DemoBase { public: OptimizeDeferredShading(int32 width, int32 height,...
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#include <bits/stdc++.h> using namespace std; typedef long long LL; class MaxDiffBetweenCards { public: long long solve(int N) { if (N == 1) return 0; string a = ""; for (int i = 0; i < N / 2; i++) a += '9'; a += '1'; if (N & 1) for (int i = 0; i < N / 2; i++) a += '0'; ...
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// Copyright (c) 2016, Tencent // Filename: read_file.h // Description: // Created: 07/27/2016 17:39:58 // Author: michaelpei (Pei Xingxin), michaelpei@tencent.com #ifndef COMMON_BASE_READ_FILE_H_ #define COMMON_BASE_READ_FILE_H_ #include <fstream> #include <sstream> #include <string> #include <vector> void LoadFi...
[ "xingxinpei@gmail.com" ]
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Arihant416/Dsa-cp
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/* Author : Arihant Jain github:https://github.com/Arihant416 linkedin : https://www.linkedin.com/in/arihant416 */ #include <bits/stdc++.h> using namespace std; #define ll long long int #define ull unsigned ll #define PB push_back #define MP make_pair #define flash ios_base::sync_with_stdio(false), cin.tie(nullptr), co...
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#include <bits/stdc++.h> using namespace std; using ll = long long; //container util #define SORT(c) sort((c).begin(),(c).end()) #define all(a) (a).begin(), (a).end() //repetition #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) //print #define pv(val) cerr << #val << '=' << (val) << endl c...
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#include "JSONSettingPrototypeGenerator.h" #include "Kernel/FactoryPool.h" #include "Kernel/AssertionMemoryPanic.h" namespace Mengine { ////////////////////////////////////////////////////////////////////////// JSONSettingPrototypeGenerator::JSONSettingPrototypeGenerator() { } ////////////////////...
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AtaSuid/VR_Room
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#include "Q:/ghost/Documents/GitHub/VR_Room/VR_Room/Intermediate/Build/Win64/VR_Room/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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#ifndef BVH_H #define BVH_H #include <cassert> #include "../Geom3D/Geom3D.h" class BVH : public Geom3D::Shape { // pointer to children std::shared_ptr<Geom3D::Shape> left; std::shared_ptr<Geom3D::Shape> right; // is leaf node bool isLastInBVH = false; #if PROFILE_HIT_TEST // tracks the number of hit test don...
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int Solution::longestSubsequenceLength(const vector<int> &A) { int n = A.size(); if(n==0){ return 0; } vector<int> inc(n,1); for (int i = 0;i<n;i++){ for(int j=0;j<i;j++){ if(A[j]<A[i]){ inc[i] = max(inc[i], inc[j]+1); } } } vec...
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#include <iostream> using namespace std; string * createAPoemDynamically() { string *p = new string; *p = "Roses are red, violets are blue"; return p; } int main() { while(true) { string *p; p = createAPoemDynamically(); // assume that the poem p is not needed at this point ...
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melody40/monorepo
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#include <stdio.h> #include <string.h> int main (void) { int i; char str[100]; char *p = "stop"; //char bigstr[100]; while ( strcmp(p,str) ) { gets (str); //strcat (str,"\n"); //strcat( bigstr,str ); } //printf (bigstr); ...
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// 第一个solution,效率低。 复杂度为O(mmn) class Solution { public: int maximalRectangle(vector<vector<char>>& matrix) { int m = matrix.size(); if(m==0) return 0; int n = matrix[0].size(); int res = 0; if(n==0) return 0; vector<vector<int>> v(m,vector<int...
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georgerapeanu/c-sources
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#include <map> #include <iostream> using namespace std; int val,nr,N,K; map<int,int> M; int main() { cin>>N>>K; for(int i=1;i<=N;i++){cin>>val;M[val]++;} while(M.rbegin()->first-M.begin()->first>K) { int m=min(M.rbegin()->second,M.begin()->second); int b=M.rbegin()->first; int a=...
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// ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_Carno_AIController_BP_parameters.hpp" namespace sdk { //--------------------------------------------------------------------------- //Functions //------------------------------------------------------------...
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amit-mittal/Programming-Questions-Practice
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#include<iostream> #include<stdio.h> using namespace std; int main() { int a[5],i,j,b[100005]={0},p,count=0; for(i=0;i<5;++i) { scanf("%d",&a[i]); } for(i=0;i<4;++i) { p=a[i];j=1; while(p<=a[4]) { b[p]=1; p+=a[i]; } } // cout<<"hi"<<endl; i=1; while(i<=a[4]) { // cout<<i<<endl; if(b[...
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cozlind/GPUMarchingCubes
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//////////////////////////////////////////////////////////////////////////////// // Filename: bumpmapshaderclass.cpp //////////////////////////////////////////////////////////////////////////////// #include "bumpmapshaderclass.h" BumpMapShaderClass::BumpMapShaderClass() { m_vertexShader = 0; m_pixelShader = 0; m_l...
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schinma/OpenGLPrograming
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#define GLM_ENABLE_EXPERIMENTAL #ifndef CTEXTUREVIEWER_H #define CTEXTUREVIEWER_H #include <iostream> #include <map> #include <vector> #include <GL/glew.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtx/rotate_vector.hpp> #include <glm/gtc/type_ptr.hpp> #include "Loader.h" /...
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// this will be the header file // creates folders automatically + textfiles for mass conservations #ifndef MAKE_FOLDER #define MAKE_FOLDER #include <sys/stat.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <stdio.h> #include <sys/uio.h> #include </Users/aliheydari/stdc++.h> #include <iostrea...
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ailyanlu1/leetcode-4
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class Solution { public: int maxSubArray(int A[], int n) { if (n == 0) return 0; int res = A[0], sum = A[0]; for (int i = 1; i < n; i++) { sum = sum < 0 ? 0 : sum; sum += A[i]; res = max(res, sum); } return res; } };
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cr19891215/VR-SV
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#pragma once #include <QWidget> #include "ui_SatelliteFrame.h" class CSatelliteFrame : public QWidget { Q_OBJECT public: CSatelliteFrame(QWidget* parent = NULL); ~CSatelliteFrame(void); protected slots: // ´´½¨µ¯µÀµ¼µ¯ void CreateSatellite(void); private: Ui::SatelliteFrame ui; };
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#include "archivehandler.h" #include "utils/misc.h" #include "logmsg.h" #include "utils/debug.h" #include <wx/zipstrm.h> #include <wx/wfstream.h> #include <wx/mstream.h> #include <wx/txtstrm.h> namespace cap { class Archive { public: Archive(const std::string& archiveName) : filename_(archiveName) {} virtual...
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h.sorby@auckland.ac.nz
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stevencoding/jobduoj
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#include <cstdio> using namespace std; int main() { const int MAXN = 205; int a[MAXN]; int n; int i; int x; while (scanf("%d", &n) == 1) { for (i = 0; i < n; ++i) { scanf("%d", &a[i]); } scanf("%d", &x); for (i = 0; i < n; ++i) { if (a[i] == x) { break; } } printf("%d\n", (i < n ? i : -...
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JackBro/DragonVer1.0
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#ifndef _CMODEL_ISP_ALG_H_ #define _CMODEL_ISP_ALG_H_ #ifndef _WINDLL #define TOOLV568ALG_DLL #endif #ifndef TOOLV568ALG_DLL #define TOOLV568ALG_DLL __declspec(dllimport) #endif // // use "COM" conception later to modify cmodel // enum ISPCONTROLenum { TESTBAR = BIT0, BLACKLEVEL = BIT1, LE...
[ "ranger.su@gmail.com" ]
ranger.su@gmail.com
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// https://github.com/Makeblock-official/mDrawBot/blob/master/firmwares/xybot/xybot.ino // Feb 29, 2016 // Needs these libraries: // https://github.com/Makeblock-official/Makeblock-Libraries #include <MeOrion.h> #include <EEPROM.h> #include <SoftwareSerial.h> #include <Wire.h> // data stored in eeprom static union{ ...
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#include <iostream> using namespace std; int main(){ int n,i; cin>>n; if (n%2== 0) n++; for (i=0;i<=5;i++,n+=2) cout<<n<<endl; }
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/************************************************************************* * * REALM CONFIDENTIAL * __________________ * * [2011] - [2012] Realm Inc * All Rights Reserved. * * NOTICE: All information contained herein is, and remains * the property of Realm Incorporated and its suppliers, * if any. The int...
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/instruction-scheduler.h" namespace v8 { namespace internal { namespace compiler { bool InstructionScheduler::SchedulerSupported...
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/* * opencvutils.cpp * * Created on: Apr 30, 2013 * Author: mdantone */ #include "opencv_utils.hpp" #include "geometry_utils.hpp" #include <glog/logging.h> using namespace cv; namespace vision { namespace opencv_utils { void rect_to_string(Rect rect, string s = "" ) { LOG(INFO) << s << rect.x << " " ...
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#ifndef ZWVIDEOTHREAD_H #define ZWVIDEOTHREAD_H #include <QThread> #include <QImage> extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" #include <libavutil/time.h> #include "libavutil/pixfmt.h" #include "libswscale/swscale.h" #include "libswresample/swresample.h" ...
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//$Id$ //------------------------------------------------------------------------------ // RauAutomaticaPointObject //------------------------------------------------------------------------------ // GMAT: General Mission Analysis Tool. // // Copyright (c) 2002 - 2020 United States Government as...
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#include "LeetCode.h" class Solution { public: bool hasCycle(ListNode *head) { auto fast = head, slow = head; while (fast != NULL) { if (fast->next != NULL) fast = fast->next->next; else return false; slow = slow->next; if (fast == slow) return true; } return false; } };
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#pragma once #include "stdafx.h" class CBufItem { public: int id = 0; char GFX_PATH[GFX_PATH_LENGTH]; char name[ITEM_NAME_LENGTH]; //버프 항목 int attackBuf; int maxHealthBuf; int levelBuf; int expBuf; //아이템의 속성 ELEMENT element; //소모성 아이템인가? bool isConsumable; char description[DESCRIPTION_LENGTH]; //드롭 확률 f...
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/**************************************************************************** ** Meta object code from reading C++ file 'RBTCPClient.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.8.0) ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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/* * File: WorkThread.h * Author: chu * * Created on 2013年3月9日, 下午4:56 */ #ifndef WORKTHREAD_H #define WORKTHREAD_H #include "common.h" #include "TaskQueue.h" //#include "Contacts.h" #include "Message.h" #include "Runable.h" class Worker : public Runable { private: TaskQueue* m_TaskQueue; char m_buf[SOC...
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#include<bits/stdc++.h> using namespace std; int main(){ int t; cin>>t; while(t--){ string s; cin>>s; int len = s.length(); bool palin=true; for(int i=0,j=len-1; i<j; i++,j--){ if(s[i]!=s[j]){ palin=false; break; } ...
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#include "OI.h" #include "RobotMap.h" #include "Commands/Rollers/Set_Roller.h" #include "Commands/Rollers/Double_Power_Rollers.h" #include "Commands/Lifting.h" #include "Commands/Rollers/Solenoid_Roller_Set.h" #include "Commands/Container_Holder.h" #include "Commands/HackSlashLiftSensor.h" #include "Commands/...
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// // Created by Greg Niemann on 2019-03-01. // #ifndef BUILD_MONITOR_SYSTEMSTATUSINDICATOR_H #define BUILD_MONITOR_SYSTEMSTATUSINDICATOR_H #include <Adafruit_MCP23008.h> enum class SystemStatus { off, idle, transmitting, connecting, notConnected, failed, resetPressed, resetPressedLon...
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#include <FastCRC_tables.h> #include <FastCRC.h> #include <FastCRC_cpu.h> #include <SoftwareSerial.h> //для передачи в линию используется хардварный serial #define pin_tr 4 //пин transmission enable для max485 #define led_pin 13 //светодиод активности *d...
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/* File name: ascii_table.cpp Date: 9 Dec 2016 Author: Andrew Roberts */ // cin, cout: #include <iostream> // standard namespaces: using namespace std; // main function: int main() { // declare temperature char character; // loop between 0 and 127 for(int num = 0; num < 128; num++) { // set the number equal ...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_REPORTING_REPORTING_HEADER_PARSER_H_ #define NET_REPORTING_REPORTING_HEADER_PARSER_H_ #include <memory> #include "base/macros.h" #include "n...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Controls/CheckBox.h" using namespace Gwen; using namespace Gwen::Controls; GWEN_CONTROL_CONSTRUCTOR( CheckBox ) { SetSize( 13, 13 ); m_bChecked = true; Toggle(); } void CheckBox::Render( Skin::Base...
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#ifndef IG_BRAIN_X86_ASSEMBLER #define IG_BRAIN_X86_ASSEMBLER #include "brain.x86.registers.hpp" #include <boost/preprocessor/seq/enum.hpp> #include <boost/cstdint.hpp> #include <vector> namespace brain { namespace x86 { class assembler { public: typedef boost::uint8_t byte; typedef boost::uint16_t word; ...
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// ITP 365 Spring 2016 // HW5 Vector and Poker Hands // Name: Bryan Vo // Email: bryanvo@usc.edu // Platform: Windows // // Cards.cpp // Implements Cards and Poker Hand functionality #include "Cards.h" #include <random> #include <algorithm> #include <string> #include <iostream> // Function: Constructor // Purpose: Dra...
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//*************************************************************************** // // Copyright (c) 1999 - 2006 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
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// Copyright 2017 Redpoint Games. MIT Licensed. #pragma once #include "CoreMinimal.h" #include "UObject/CoreOnline.h" #include "OnlineSubsystemTypes.h" #include "IPAddress.h" class FOnlineSessionInfoHive : public FOnlineSessionInfo { protected: /** Hidden on purpose */ FOnlineSessionInfoHive(const FOnlineSession...
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/** Contains code to tie the grid to the ecs. The grid is partially split this way to work around forward declarations. */ #pragma once /** Step the moving entities */ void grid_step(grid& g, entt::DefaultRegistry& r) { for (unsigned ii = 0; ii < g.moving_list.size(); ++ii) { // Find the (world) position we SHOU...
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/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and asso...
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#include"DATASCOPE.h" #include"Arduino.h" unsigned char DataScope_OutPut_Buffer[42] = {0}; //串口发送缓冲区 DATASCOPE::DATASCOPE() { } void DATASCOPE::Float2Byte(float *target,unsigned char *buf,unsigned char beg) { unsigned char *point; point = (unsigned char*)target; //得到float的地址 buf[beg] ...
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/**************************************************************************** Copyright (C) 2010-2012 the Office National des Forêts (ONF), France All rights reserved. Contact : alexandre.piboule@onf.fr Developers : Alexandre PIBOULE (ONF) This file is part of PluginONF library. ...
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#pragma once #include "Gamma.h" namespace StatisticalDistributions { class ChiSquared : public Gamma { public: // This needs no explanation, I hope. inline ChiSquared(long double dof = 1) { init(dof); } void init(long double = 1); }; }
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#include "Angel.h" #include <iostream> Angel::Angel() { setName(""); } Angel::Angel(string userName) { cin >> userName; } void Angel::setName(string userName) { } string Angel::getName() { return string(); }
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#include <iostream> using namespace std; class Date { private: int day; int month; int year; public: void initialize_values(); void set_values(); void display_values(); void Validity(); Date operator+(Date a); }; Date Date::operator+(Date a) { Date b; int total_days_1; int total_days_2; total_days...
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#include "KFile.h" #include "KPath.h" #if 1 #include "KLog.h" #include "KStd.h" #define FILEASSERT(expr) Log_assert(expr) #define FILELOG(fmt, ...) Log_verbosef(fmt, ##__VA_ARGS__) #define FILEOPEN_U8(f, m) K_fopen_u8(f, m) #else #include <assert.h> #define FILEASSERT(expr) assert(expr) #define FILELOG(fmt,...
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//#include <numeric> // c++ 17 ////////////////////////////////////////////////////////////////////////// class Solution { public: bool canMeasureWater(int x, int y, int z) { if (x + y < z) return false; if (x == 0 || y == 0) return z == 0 || x + y == z; return z % gcd(x, y) == 0; } };...
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#pragma once #include "splineMath.hpp" using namespace glm; using namespace std; typedef std::vector<glm::quat> quatSpline; glm::quat qSpline( float t, quatSpline & spline){ //iterative decasteljau quatSpline temp = spline; int i = temp.size()-1; while( i>0){ for (int j = 0; j < i; j++){ temp[j] ...
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#include "Array.hpp" Array::Array() { capacity_ = 0; count_ = 0; array_ = nullptr; allocated_ = false; } Array::Array(int size) { capacity_ = size; count_ = 0; array_ = new int[size]; allocated_ = true; } Array::Array(Array& array) { assert(&array); capa...
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static int fixup_redir(request_rec *r) { void *dconf = r->per_dir_config; alias_dir_conf *dirconf = (alias_dir_conf *) ap_get_module_config(dconf, &alias_module); char *ret; int status; /* It may have changed since last time, so try again */ if ((ret = try_alias_list(r, dirconf->redirects,...
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/** * @file cli-cpp-config-generator.cpp * @author Marvin Smith * @date 7/5/2015 */ // CLI-C++ Libraries #include <cli_cpp.hpp> // C++ Standard Libraries #include <cstdlib> #include <deque> #include <iostream> #include <string> /** * @brief Configuration Options */ class Options{ public: /*...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/Pawn.h" #include "Tank.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE(FTankDelegate); UCLASS() class BATTLETANK_API ATank : public APawn { GENERATED_BODY() public: virtual float TakeDamage(float...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/interface.cc.tmpl // by the script code_gen...
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#include "WorldLoader.h" ChunkCol::~ChunkCol() { for (int i = 0; i < CHUNK_PER_COLUMN; i++) { if (_chunks[i] != NULL) { delete _chunks[i]; } } for (int i = 0; i < 4; i++) { if (_neigh[i] != NULL) { _neigh[i]->bye(static_cast<Directions>(i ^ 1), this); } } _frag->setChunkCol(modulo...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
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#include "Trial.h" #include "DBCtrl.h" #include "EnumDefines.h" #include "ErrorMsg.h" #include "Role.h" #include "CmdDefine.h" #include "CardPacket.h" #include "WorldBoss.h" CTrial::CTrial() { m_dwCurrentdwIndex = 0; m_pCRole = NULL; m_dwCurrentTrigger = 0; } int CTrial::Init(CRole *pCRole) { m_pCRole = pCRole; ...
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