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 /******************************************************************************************* *Department: TP *Decrible: spread change notice *Auhor: Savin *Createdtime: 2017-08-21 *ModifyTime: ********************************************************************************************/ ...
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#include <fstream> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #include <DeepState.hpp> double Jeffreys_cmi(NumericVector x, NumericVector y, NumericVector z, int m_x, int m_y, int m_z); TEST(BNSL_deepstate_test,Jeffreys_cmi_test){ static int rinside_flag = 0; if(rinside_fl...
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//================================================================================================= /*! // \file src/mathtest/smatsmatschur/MCaMCa.cpp // \brief Source file for the MCaMCa sparse matrix/sparse matrix Schur product math test // // Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved // // Th...
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#include "sprite2/AudioSprite.h" #include "sprite2/AudioSymbol.h" #ifndef S2_DISABLE_STATISTICS #include "sprite2/StatSprCount.h" #endif // S2_DISABLE_STATISTICS #include "sprite2/AudioContext.h" #include <uniaudio/Source.h> #include <uniaudio/Exception.h> #include <logger.h> namespace s2 { AudioSprite::AudioSprite(...
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#include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include "..\..\UTINITY\INC\utinity.h" #include "..\..\CNC\INC\cnc.h" extern CNC_DATA* cncDataPtr; //********************************************************* // //*********************************************************...
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/* * ===================================================================================== * * Filename: Shape.h * * Description: Exercie 13.13 - Shape Hierarchy * * Version: 1.0 * Created: 17/08/16 14:26:16 * Revision: none * Compiler: gcc * * Author: Siidn...
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#include "myClass.h" using namespace std; myClass::myClass(void) { createString(); } myClass::myClass(char* tmp) { str = tmp; } myClass::~myClass(void) { delete[] this; } void myClass::createString() { cout << "Enter a string: "; getline(cin, str); } void myClass::addString() { string tmp; int pos; cout <...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2017 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef HUNTCOIN_SYNC_H #define HUNTCOIN_SYNC_H #include <threadsafety.h> #incl...
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// // Created by simon on 12/18/2018. // #ifndef OPENCLPLAYGROUND_CONFIG_HPP #define OPENCLPLAYGROUND_CONFIG_HPP // Find the version of C++ #define CXX_98 199711L #define CXX_11 201103L #define CXX_14 201402L #define CXX_17 201702L #ifndef CXX_VERSION #if __cplusplus >= CXX_98 #define CXX_VERSION CXX_98 #endif #...
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/************************************************************ * Copyright: IECAS * Author: WangJinge * Date: 2015-05-22 * Filename: communicationmanager.h * Description: CommunicationManager类的头文件。该类实现了单例模式, * 提供了使用地址创建Communication对象的方法,获取已创建的Communication * 对象的方法,以及进入或退出远程模式的方法。 * Version: 1.0 ******...
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#ifndef _KS_INHERITANCE_H_ #define _KS_INHERITANCE_H_ #include <string> #include <vector> #include <map> #include <array> namespace ks { #ifndef _KS_OBJECT_ #define _KS_OBJECT_ class KSObject { public: static inline const std::string nameStatic() { return ""; } virtual inline const std::string name() const = 0; ...
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// GPIO dpad + ABXY #include "input.hpp" #include "hardware/gpio.h" #include "pico/binary_info.h" #include "class/hid/hid.h" #include "engine/api_private.hpp" #include "engine/input.hpp" // from USB code extern uint32_t hid_gamepad_id; extern bool hid_keyboard_detected; extern uint8_t hid_joystick[2]; extern uint8...
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/** 给定一个 32 位有符号整数,将整数中的数字进行反转。 假设我们的环境只能存储 32 位有符号整数,其数值范围是 [−231, 231 − 1]。 根据这个假设,如果反转后的整数溢出,则返回 0。 */ /** 解题思路: */ #include <iostream> #include <vector> #include <algorithm> // 先定义边界,然后判定是否出界 #define INT_MAX 0x7FFFFFFF #define INT_MIN -INT_MAX-1 // #define int_min 0x8FFFFFFF using namespace std; class Solut...
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#include <ros/ros.h> #include <nav_msgs/Odometry.h> #include <sensor_msgs/PointCloud2.h> #include <geometry_msgs/PoseStamped.h> #include <std_msgs/String.h> #include <pcl/io/pcd_io.h> #include <pcl/point_cloud.h> #include <pcl_conversions/pcl_conversions.h> #include <stdio.h> #include <map_load/load.h> float dis; floa...
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#include "Brick.h" //+---------------------------------------------------------+ //| Constructors | //+---------------------------------------------------------+ Brick::Brick() {} //+---------------------------------------------------------+ //| Public Member Functions | //+------------------------...
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/* $Id: igblast.hpp 383081 2012-12-11 19:44:04Z jianye $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work"...
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#include <QCoreApplication> #include "mythread.h" #include <QDebug> int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); MyThread mThread; mThread.start(); mThread.wait(); qDebug() << "Done"; return a.exec(); }
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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/*========================================================================= Library : Image Registration Toolkit (IRTK) Module : $Id: irtkImageAffineRegistration2D.cc 2 2008-12-23 12:40:14Z dr $ Copyright : Imperial College, Department of Computing Visual Information Processing (VIP), 2008 onw...
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#pragma once #include <ctime> #include <iostream> #include <string> using namespace std; /* Class: Timer * Simple utility for printing timing messages to profile our code. * Use by instantiating on the stack within the scope of the function * trying to profile. */ class Timer { public: Timer(string ...
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// // Created by G on 5/29/2018. // #ifndef SIGNAGE_TEXTURE_H #define SIGNAGE_TEXTURE_H #include "Element.h" class Texture : public Element { protected: void createTexture(); void loadTextureData(int w, int h, const void *data, int bpp); GLuint m_textureID=0; GLuint m_textureBuf=0;...
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// Copyright (C) 2001-2022 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 3, or (at your op...
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#include "GlobalStringBuffer.h" inline uint16_t safeSize(uint16_t maxSize, uint16_t offset, uint16_t size) { return (size <= (maxSize - offset)) ? size : (maxSize - offset); } GlobalStringBuffer::GlobalStringBuffer(uint16_t maxSize) : maxSize(maxSize), buffer(new char[maxSize + 1]) { this->buffer[0] = 0; } G...
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/* * Problem: Given a binary tree with an additional pointer right brother which is Null by default. Write a function such that right brother points to the node on the right, in the same level * Author: Kartheek Diwakar Pingali * */ #include <bits/stdc++.h> using namespace std; struct Node { int val; Node* left...
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// Copyright (c) YugaByte, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writ...
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#include <iostream> using namespace std; #include <stdio.h> // Compile OTL 4.0/ODBC in Windows. Informix CLI uses the // regular ODBC header files in Windows #define OTL_ODBC // Uncomment the #defines below in Linux / Unix //#define OTL_ODBC_UNIX //#define OTL_INFORMIX_CLI #include <otlv4.h> // include the OTL 4...
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#include<stdio.h> #include<stdlib.h> #include<string.h> #include<ctype.h> bool isMatch(const char *s, const char *p) { int i=0,j=0; if (s==p) return true; if (p==".*") return true; for (; p[i] != '\0';i++) if (p[i]=='*') break; for (; j < i-1; j+...
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#include "socktest.h" using namespace LCBTest; using std::string; using std::vector; class SockCtxTest : public SockTest {}; /** * While some of the previous tests also used the 'Easy' context implicitly, * this will try to test some of the more advanced free/destroy functionality. * * This mainly relates to freei...
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/**************************************\ * Некоторое количество хитрых макросов * * для описания списка сцен * \**************************************/ #define scenes Scene* Game::create(string s) { #define startScene(nm, z) if(s == "" || s == nm) \ return new z; \ ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/macros.h" #include "components/filesystem/public/interfaces/directory.mojom.h" #include "components/filesystem/public/interfaces/file_syste...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include <bits/stdc++.h> using namespace std; #define clr(a, x) memset(a, x, sizeof(a)) #define mp(x, y) make_pair(x, y) #define pb(x) push_back(x) #define X first #define Y second #define fastin \ ios_base::sync_with_stdio(0); \ cin.tie(0); typedef long long ll; typedef long double ld; typed...
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/******************************************************************************* * Copyright (c) 2018 Nicola Del Gobbo * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the license at http://www.apache.org/...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_TXDB_LEVELDB_H #define BITCOIN_TXDB_LEVELDB_H #include "main.h" #i...
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// // Created by Aaron Berry on 4/20/21. // #include <iostream> #include "includes/ClapTrap.h" ClapTrap::ClapTrap() : level_(1), name_("No name"), max_energy_points_(100), max_hit_points_(100), hit_points_(100), energy_points_(100), melee_attack_damage_(30), ranged_attack_damage_(20), armor_damage_reduction_(...
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#define _USE_MATH_DEFINES #include "Delaunay.h" #include "Kirkpatrick.h" #include <cmath> #include <cassert> #include <random> #include <queue> #include <iomanip> DCEL::EdgeList::iterator clip_ear(DCEL& d, DCEL::EdgeList::iterator h) { auto a = h->prev->target; auto b = h->target; auto c = h->next->target; if (h-...
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#ifndef Talor_H #define Taylor_H #include"General.h" namespace solver { class taylor_sin { private: double input; int term; public: taylor_sin(double x, int i); double compute(); double error_cal() { double r = sin(input*PI / 180); } }; int factorial(int n); double power(double a, int b); } #end...
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#ifndef MAIN_H #define MAIN_H #include<stdio.h> #include<stdlib.h> #include<GL/glew.h> #include<glm/glm.hpp> #include<GLFW/glfw3.h> #include<iostream> #include<fstream> #include<string> #include<sstream> #include<vector> #include<sys/socket.h> #include<sys/types.h> #include <netinet/in.h> #include <arpa/inet.h> #inclu...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Arizona State University // All rights reserved. // BSD License: http://www.opensource.org/licenses/bsd-license.html // Author(s): Adam Kubach // ///////////////////////////////////////////////////////////////...
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#include <bits/stdc++.h> using namespace std; #define pi 3.1415926536 #define ll long long int #define mod 1000000007 #define fastio ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); int main(){ fastio int tc=1; cin >> tc; for(int casess=0;casess<tc;casess++){ ll n; cin>>n; vector<ll>arr(n); for( ll i=0;i<n;i+...
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Bhitt/Hitt_Branden_CIS17B_48037
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#include "statchild.h" #include "ui_statchild.h" StatChild::StatChild(QWidget *parent) : QMdiSubWindow(parent), ui(new Ui::StatChild) { ui->setupUi(this); //ui->bgGraphic->setPixmap(QPixmap("StatusBG.jpg")); //set style for health, xp and special bars ui->healthBar->setStyleSheet("#healthBar {...
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typedef signed long long ll; #undef _P #define _P(...) (void)printf(__VA_ARGS__) #define FOR(x,to) for(x=0;x<(to);x++) #define FORR(x,arr) for(auto& x:arr) #define ITR(x,c) for(__typeof(c.begin()) x=c.begin();x!=c.end();x++) #define ALL(a) (a.begin()),(a.end()) #define ZERO(a) memset(a,0,sizeof(a)) #define MI...
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#include <bits/stdc++.h> using namespace std; int main() { int n; scanf("%d", &n); list<pair<int, int>> lt; for(int i=0;i<n;i++) { int tmp; scanf(" %d", &tmp); lt.push_back({tmp, i+1}); } list<pair<int, int>>::iterator it = lt.begin(); while(!lt.empty()) { ...
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#include <scene.hpp> #include <iostream> Scene::Scene() { haar_cascade.load(fn_haar); nestedCascade.load(fn_nested_haar); } vector<Face>* Scene::getFaces() { return &(this->faces); } void Scene::detect(Mat &frame) { //cout << "Faces: " << faces->size() << endl; this->frame = frame; Mat gra...
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// Copyright (c) 2018 Sony Corporation. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ...
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#include "user_nn_matrix.h" #include "user_nn_matrix_cuda.h" //创建一个矩阵 //参数 //dest:指针对象 必需事先初始化 //width:矩阵的宽度 //height:矩阵的高度 user_nn_matrix *user_nn_matrix_create(int width, int height){ user_nn_matrix *dest; dest = (user_nn_matrix *)malloc(sizeof(user_nn_matrix));//分配保存矩阵空间的大小 dest->width = width; dest->height =...
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#ifndef PRODUCTO_H_INCLUDED #define PRODUCTO_H_INCLUDED #include "Fecha.h" class Producto{ private: int ID; bool Estado; char Nombre [50]; float Precio; int Cantidad; int Cantidad_Minima; public: Producto(); bool Cargar(); void cabecera()...
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#include <utility> #include "gm_ast.h" #include "gm_typecheck.h" #include "gm_error.h" #include "gm_misc.h" #include "gm_traverse.h" #include "gm_rw_analysis.h" #include "gm_frontend.h" //------------------------------------- // Defined in gm_rw_analysis.cc //------------------------------------- struct range_cond_t...
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#include "HabitableObject.hpp" #include "Helpers.hpp" //re production - population directly affects productivity //if current pop greater than 50% of sustainable population, and there's a good labourforce //less than 50%, and there's labour shortages void HabitableObject::ProduceRawMaterials(double a_TimePassed) { d...
[ "miles_whiticker@gmail.com" ]
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#include <gl/glut.h> #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; static void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { ...
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/*************************************************************************** * Copyright (C) 2006 by Robert Szmurlo * * robert@iem.pw.edu.pl * * * * This program is free software; you can redistribute it and/or modify * * it under...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkEnSightMasterServerReader.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for deta...
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#pragma once #include "pch.hpp" namespace UNL::UAV::State{ class State{ private: const std::string _name; public: State(const std::string& name="base") : _name(name){} inline const std::string getName() const {return this->_name;} virtual ~State() {}; /** * Enabled callback * Used when state has been set to ...
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#ifndef ASSOCIATIONUTILS_IOBJECTASSOCIATOR_H #define ASSOCIATIONUTILS_IOBJECTASSOCIATOR_H // EDM includes #include "xAODBase/IParticle.h" namespace ORUtils { /// @class IParticleAssociator /// @brief Interface for a class which checks for a match between IParticles. /// @author Steve Farrell <Steven.Farrell@ce...
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/** * So when aliasing, sometimes we have a situation like this, where UsingAliases * is defined before the classes it aliases. This happens for example when we try to define iterator * of a class on top of the class it iterates. In such situations, because the compiler still has * no access to what's happening, w...
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#ifndef KARIM_SCENE_H #define KARIM_SCENE_H #include <Karim/CadranVitesse.h> #include <Karim/cadrantourparmin.h> #include <Karim/cadranEss.h> #include <Karim/clignot.h> #include "scene_globale.h" class karim_scene : public scene_globale { public: karim_scene(); }; #endif // KARIM_SCENE_H
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// // // #include "pid.h" PidClass Pid; PidClass::PidClass() { pConstant = 0; iConstant = 0; dConstant = 0; pValue = 0; iValue = 0; dValue = 0; } PidClass::~PidClass() { } void PidClass::setConstants(float p, float i, float d) { pConstant = p; iConstant = i; dConstant = d; } void PidClass::update(fl...
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#include <GL/glut.h> class wcPt2D { public: GLfloat x, y; }; void init(void) { /* Set color of display window to white. */ glClearColor(1.0, 1.0, 1.0, 0.0); /* Set parameters for world-coordinate clipping window. */ glMatrixMode(GL_PROJECTION); gluOrtho2D(-100.0, 100.0, -100.0, 100.0); /* Set mode for c...
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//=========================================================== // Noah Anderson // March 20, 2017 // testMain1.cpp // This program has non-terminal unit tests for Complex class. //=========================================================== #include <iostream> #include <sstream> #include <string> #include <assert.h> #i...
[ "steinm_e1@red1.mathsci.denison.edu" ]
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#include <iostream> #include <cstdio> #include <cstring> #include <algorithm> #define inf 0x3f3f3f3f using namespace std; int dp[2005][2005]; int bp[2005],sp[2005],bl[2005],sl[2005]; int q[2005],val[2005]; int main() { int n,Lim,W; memset(dp,-inf,sizeof(dp)); while(scanf("%d", &n)==1) { scanf("%...
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/* * File: VoiceOfTheStarship.cpp * * Version: 1.0 * * Created: 10/12/10 * * Copyright: Copyright © 2010 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your us...
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#include <bits/stdc++.h> #define ll long long #define sz(x) (int)(x).size() using namespace std; void solve() { int n,k,l,c; cin>>n>>k>>l; int a[n+1]; for (int i=0;i<n;++i) cin>>a[i]; for (int i=0;i<n;++i) if (a[i]>l) { cout<<"No\n"; return; }...
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "C:/Users/user/Desktop/TestForCheckAss/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp" #include "C:/Users/user/Desktop/TestForCheckAss/Plugins/A...
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/* Stack.cpp -- Stack for storing automatic differentiation information Copyright (C) 2012-2014 University of Reading Copyright (C) 2015 European Centre for Medium-Range Weather Forecasts Author: Robin Hogan <r.j.hogan@ecmwf.int> This file is part of the Adept library. */ #include <iostream> #inc...
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//mainWin.h #define QT3_SUPPORT #include <Qt/qapplication.h> #include <QtGui/qpushbutton.h> //#include <QtGui/qpopupmenu.h> #include <QtGui/qmenu.h> #include <QtGui/qlayout.h> #include <QtGui/qfiledialog.h> #include <QtGui/qmessagebox.h> #include <QtGui/qwidget.h> #include <QtGui/qmenubar.h> #include "canvas.h" #inclu...
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#pragma once #include "FakePch.h" template<typename T, size_t T_Size> class FakeArray { private: T Data[T_Size]; public: FakeArray() { } void ZeroInitialize() { FAKE_ASSERT(Data, "No Data set!"); memset(Data, 0, T_Size * sizeof(T)); } void Print() { for (si...
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#include<bits/stdc++.h> using namespace std; class TreeNode{ public: int data; TreeNode *left; TreeNode *right; TreeNode(){ data = 0; left = NULL; right = NULL; } TreeNode(int data){ this.data = data; this.l...
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// Generated file (from: space_to_depth_float_3_relaxed.mod.py). Do not edit void CreateModel(Model *model) { OperandType type1(Type::INT32, {}); OperandType type2(Type::TENSOR_FLOAT32, {1, 2, 2, 8}); OperandType type0(Type::TENSOR_FLOAT32, {1, 4, 4, 2}); // Phase 1, operands auto input = model->addOperand(&t...
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#include <iostream> #include <map> #include <string> #include <cmath> #include <algorithm> #include <cstdarg> #include <cstring> #include <limits.h> #include "CalcTest.h" inline bool ch_is_sign(char ch) { return ((ch == '-') || (ch == '+')); } inline bool ch_is_numeral(char ch) { return ((ch >= '0') && (ch <= '9')...
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#include <cstdio> #include <set> using namespace std; const int maxn = 5e5 + 10; int a[maxn]; typedef long long ll; multiset<int> mul; int main() { int n; scanf("%d", &n); for (int i = 0; i < n; i++) { scanf ("%d", a + i); } ll ans = 0; for (int i = 0; i < n; i++) { if (mul.empty() || *mul.begi...
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// // Created by Bruno Silva Freire on 13/01/2019. //
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#include <stdio.h> #include <string.h> #include <sys/socket.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/ip.h> #include <unistd.h> #include <stdlib.h> #include <stdint.h> #include <fcntl.h> #include <time.h> #include <fstream> #include <limits> #include "ipsum.h" using namespace std; #define MAX...
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#include "pch.h" #include "PhysicsSystem.h" #include "ContactListener.h" bool bleh::PhysicsSystem::Startup() { b2Vec2 gravity{0.0f, 10.0f}; m_world = new b2World{ gravity }; m_contactListener = new ContactListener; m_world->SetContactListener(m_contactListener); return true; } void bleh::PhysicsS...
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/** @file RE_Transceiver.cpp @brief The implementation handles the transmission of data before being processed by nRF24L01 library. The data being transmitted is a set of collected data from different modules. It will take care of the received data as well. This module has direct interface to t...
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/******************************************************************************* Copyright (c) 1995-96 Microsoft Corporation Abstract: Event Queue management *******************************************************************************/ #include "headers.h" #include "context.h" #include "eventq.h" #include "...
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//////////////////////////////////////////////////////////////////////////////// // classic_swap_actor.hpp /*============================================================================= Copyright (c) 2001-2008 Joel de Guzman Copyright (c) 2001-2008 Hartmut Kaiser http://spirit.sourceforge.net/ Distributed und...
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// // Created by kfir on 11/3/19. // #ifndef EX1_PLUS_H #define EX1_PLUS_H #include "BinaryOperator.h" class Plus: public BinaryOperator { public: Plus(Expression *l, Expression *r){ this->left = l; this->right = r; } double calculate() override { return this->left->calculate() +...
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/* this file has been autogenerated by vtkNodeJsWrap */ /* editing this might proof futile */ #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include <nan.h> #include "vtkAngleRepresentationWrap.h" #include "vtkAngleRepresentation3DWrap.h" #include "vtkObjectWrap.h" #include "vtkActorWrap.h" #include "vtkFollo...
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/* * File:main-10-90.cpp * * * Author(s): * Bapi Chatterjee <bapchatt@in.ibm.com> * Sathya Peri <sathya_p@iith.ac.in> * Muktikanta Sa <cs15resch11012@iith.ac.in> * Nandini Singhal <cs15mtech01004@iith.ac.in> * * Description: * implementation of a Coarse Graph GetPath * Copyright (c) 2018. ...
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//给定一个二叉树,判断它是否是高度平衡的二叉树。 // // 本题中,一棵高度平衡二叉树定义为: // // // 一个二叉树每个节点 的左右两个子树的高度差的绝对值不超过1。 // // // 示例 1: // // 给定二叉树 [3,9,20,null,null,15,7] // // 3 // / \ // 9 20 // / \ // 15 7 // // 返回 true 。 // //示例 2: // // 给定二叉树 [1,2,2,3,3,null,null,4,4] // // 1 // / \ // 2 2 // / ...
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#include <stdio.h> const int MAX=110; int A[MAX],temp[MAX]; void Merge(int L1,int R1,int L2,int R2); void MergeSort(int L,int R); int main(){ int n; scanf("%d",&n); for(int i=0;i<n;i++) scanf("%d",&A[i]); MergeSort(0,n-1); for(int i=0;i<n;i++) printf("%d ",A[i]); return 0; } void MergeSort(int L,int R){ if(...
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/* * MGUIMainFretalon.cxx * * * Copyright (C) by Andreas Zoglauer. * All rights reserved. * * * This code implementation is the intellectual property of * Andreas Zoglauer. * * By copying, distributing or modifying the Program (or any work * based on the Program) you indicate your acceptance of this statement, * and al...
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#pragma once #include "Movement.hpp" #include <string> //класс передвижения class FlyMovement: public Movement{ public: const char *Name(){return "Fly"; } };
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//===- TargetTransformInfoImpl.h --------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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/* * ArcScripts for ArcEmu MMORPG Server * Copyright (C) 2009 ArcEmu Team <http://www.arcemu.org/> * Copyright (C) 2008-2009 Sun++ Team <http://www.sunscripting.com/> * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This p...
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//********************************************************************* // Project3 // Program name: character_base.cpp // Author: YUCEN CAO - CS162 Spring 2019 // Date: May 6, 2019 // Description: In this project, we will develop a fantasy combat game. This is going to be part 1 of the game development in which we dev...
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#include "stdafx.h" #include "ExamGameMainMenuScene.h" #include "Logger.h" #include "SpriteRenderer.h" #include "ContentManager.h" #include "SpriteFont.h" #include "TextRenderer.h" #include "OverlordGame.h" #include "SceneManager.h" #include "SpriteComponent.h" #include "GameObject.h" #include "../OverlordProject/Audi...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int n,k; cin >> n>> k; while(k--){ } return 0; }
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/* This is sample from the OpenCV book. The copyright notice is below */ /* *************** License:************************** Oct. 3, 2008 Right to use this code in any way you want without warrenty, support or any guarentee of it working. BOOK: It would be nice if you cited it: Learning OpenCV: Computer...
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#include "InputComponent.h" namespace unit { /* virtual */ void InputComponent::update(sf::RenderWindow *window) { sf::Event event; while (window->pollEvent(event)) { if (event.type == sf::Event::Closed) { window->close(); } } } }; // namespace unit
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struct ParseResult { bool Successful; void* Return; }; class Parser { protected: /* Tokens returned by the lexer */ enum BUToken { _BUT_EOF=0, BUT_0, // ( BUT_1, // ) }; virtual BUToken nextToken(void** param) = 0; public: ParseResult parse(); }; /* Utility functions */ typedef uint64_t table_entry_t; typedef...
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#include "lxgui/gui_focusframe.hpp" #include <lxgui/luapp_state.hpp> #include <lxgui/luapp_function.hpp> namespace lxgui { namespace gui { lua_focus_frame::lua_focus_frame(lua_State* pLua) : lua_frame(pLua) { if (pParent_) { pFocusFrameParent_ = pParent_->down_cast<focus_frame>(); ...
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#ifndef _PROCESS_POOL_H_ #define _PROCESS_POOL_H_ #if MOZILLAPARSER_USE_IPC #include <sys/types.h> #include <jni.h> #include <map> class Semaphore; class Lock; class ProcessDescriptor; /** * Implements a pool of ParserProcess processes with a specified minimum size. * An external semaphore is used to control the ...
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/* * @lc app=leetcode.cn id=20 lang=cpp * * [20] 有效的括号 */ // @lc code=start #include<bits/stdc++.h> using namespace std; class Solution { public: bool isValid(string s) { stack<char> st; map<char, char> m = { {'(', ')'}, {'[', ']'}, {'{', '}'} }; for (auto c : s) { ...
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/* Copyright 2018 Google LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software di...
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// -*-C++-*- #version 120 varying vec3 vertex; varying vec3 viewDir; void main() { vec4 ep = gl_ModelViewMatrixInverse * vec4(0.0,0.0,0.0,1.0); vertex = gl_Vertex.xyz; viewDir = normalize(vertex - ep.xyz); gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_...
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#include <iostream> #include <vector> int knapsack(int w, vector<int> v, vector<int> w) { vector<vector<int> > dp(v.size() + 1, w + 1); dp[0][0] = 0; for (int i = 1; i <= v.size(); i++) for (int j = 1; j <= w; j++) { dp[i][j] = max(dp[i-1][j], (j >= w[i-1]) ? dp[i-1][j-w[i-1]]+v[i-1] : 0); } r...
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//A program that plays and scores one hand of Yahtzee #include <iostream> #include <cstdlib> #include <ctime> #include <string> using namespace std; int rollDie(); int maxOfAKindFound(int[]); int maxStraightFound(int[]); bool fullHouseFound(int[]); int totalAllDice(int[]); void sortArray(int[], int); int main() { co...
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int direction = -1; int LED = 8; #define NUMLEDS 4 int brightness[NUMLEDS]; void setup() { pinMode(8,OUTPUT); pinMode(9,OUTPUT); pinMode(10,OUTPUT); pinMode(11,OUTPUT); for (int i=0; i < NUMLEDS; i++) { brightness[i] = 0; } } void loop() { int i; if(LED == 11 || LED == 8) { direction = -directio...
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