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#include "Date.h" #include <iostream> #include <string> using namespace std ; void doInterestingThing(int yr) { //variables used in this method int* array_len; Date d1; Date d2; Date d3; Date* birthday_list; cout << " ... A set of Dates ... " << endl; array_len = NULL; d2 = Date(yr,4,19); d3 = ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#include <termios.h> #include <signal.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <ros/ros.h> #include <geometry_msgs/Twist.h> #define KEYCODE_A 0x61 #define KEYCODE_S 0x73 #define KEYCODE_D 0x64 #define KEYCODE_F 0x66 #define KEYCODE_J 0x6A #define KEYCODE_K 0x6B #define KEYCODE_L 0x6C #def...
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#include "util.hpp" void Util::ComputeHomographyFromCameraPose(const Matx33d& int_mat, const Pose& pose, Matx33d& homography) { auto p = int_mat * pose.mat(); homography = Matx33d::zeros(); Mat(p, false).colRange(0, 2).c...
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#include "testApp.h" //-------------------------------------------------------------- void testApp::setup(){ ofSetVerticalSync(true); ofSetFrameRate(60); // ofEnableSmoothing(); ofEnableAlphaBlending(); for (int i = 0; i < 1000; i++){ particle myParticle; myParticle.setInitialCondition(ofRandom(0...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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#pragma once #include "CAFAna/Prediction/IPrediction.h" namespace ana { class IExtrap; /// Take the output of an extrapolation and oscillate it as required class PredictionExtrap: public IPrediction { public: /// Takes ownership of \a extrap PredictionExtrap(IExtrap* extrap); virtual ~Predictio...
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#include "AssetBrowser.h" #include <filesystem> #include "imgui.h" #include "misc/cpp/imgui_stdlib.h" #include <stack> #include "Path.h" #include "Resource/ResourceCache.h" #include "Graphics/Texture.h" #include "File.h" #include "Utils/StringUtils.h" #include "Components/Transform.h" #include "Engine/Engine.h" #includ...
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#pragma once #include <iostream> #include <stdexcept> #include <utility> #include <vector> #include <GL/glew.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> // Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific...
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#ifndef next_token_h #define next_token_h #include <cstdio> #include <cassert> #include <cctype> #include <cstring> #include <cstdlib> #include <iostream> using namespace std; FILE *input = stdin; string s=""; int len=0; char *next_token() { char *res = NULL; string ans; int cur=0; int ch; while (!cu...
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/* SCIPSDPMEX - A MATLAB MEX Interface to SCIP-SDP * Released Under the BSD 3-Clause License: * https://www.inverseproblem.co.nz/OPTI/index.php/DL/License * * Copyright (C) Jonathan Currie 2014 * www.inverseproblem.co.nz */ #include "mex.h" #include <exception> #include <ctype.h> #include <stdio.h> #include "Sd...
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#include <iostream> #include <stdio.h> #include <algorithm> #include <vector> #include <string.h> #define N 210 #define M 1010 #define INF 1000000 using namespace std; struct edge { int from; int to; int speed; }; int fn[N]; edge e[M]; bool cmp(edge a, edge b) { return a.speed < b.speed; } void in...
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// NetSvrClient.cpp: implementation of the CNetSvrClient class.7 // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "WLPrtclUDPClient.h" #include "WLProtocolDataType.h" #include "../communicationModel/CRC8.h" #include "../platformLayer/WLPlatformLayer.h" //#include "....
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// C++ program to find out // maximum value from a given // sequence of coins #include <bits/stdc++.h> using namespace std; // Returns optimal value possible // that a player can collect from // an array of coins of size n. // Note than n must be even int optimalStrategyOfGame( int* arr, int n) { // Cre...
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#pragma line 1 "conv_core_new/conv_core.cpp" #pragma line 1 "conv_core_new/conv_core.cpp" 1 #pragma line 1 "<built-in>" 1 #pragma line 1 "<built-in>" 3 #pragma line 153 "<built-in>" 3 #pragma line 1 "<command line>" 1 #pragma empty_line #pragma empty_line #pragma empty_line #pragma empty_line #pragma empty_line #pragma...
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/* * Object2d.cpp * * Created on: 17.03.2017 * Author: jakub */ #include "Object2d.hpp" Object2d::Object2d(sf::Vector2f p, sf::Vector2f s): position(p), size(s), angle(0.f) { } sf::Vector2f Object2d::getPosition() const { return position; } void Object2d::setPosition(sf::Vector2f position) { this->p...
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/* * Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain. #ifndef LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_ #define L...
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/* * Copyright 2010-2019 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license * that can be found in the LICENSE file. */ #include "Exceptions.h" #include "MemoryPrivate.hpp" #include "MemorySharedRefs.hpp" #include "Runtime.h" void KRefSharedHolder::initLocal(ObjHeader* obj) { RuntimeA...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include<QMediaPlayer> #include"qmyvideowidget.h" #include<QDir> #include<QFileDialog> #include<QVideoWidget> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT private: QMediaPlayer *player; //视频播放器 QStr...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_GCM_DRIVER_GCM_DRIVER_ANDROID_H #define COMPONENTS_GCM_DRIVER_GCM_DRIVER_ANDROID_H #include <jni.h> #include "base/android/scoped_jav...
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#pragma once #include "seeta/Common/Struct.h" #include "DataHelper.h" #include <sstream> namespace seeta { class Meanshape { public: std::vector<PointF> points; Size size; }; class Landmarks { public: Landmarks() {}; std::vector<PointF> points; }; class Image : public Blob<uint8_t> { public: us...
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// Student name: Nguyen Hoang Trung Hieu // Student ID: 142914191 #define _CRT_SECURE_NO_WARNINGS #include"Basket.h" #include<cstring> #include <iomanip> #include<iostream> #include<fstream> using namespace std; namespace sdds { Basket::Basket() { emptyBasket(); } Basket::operator bool() const { return ...
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#include <pacman/Bham/Control/ControlImpl.h> #include <Golem/Tools/Data.h> #include <Golem/Tools/XMLData.h> using namespace pacman; using namespace golem; //----------------------------------------------------------------------------- BhamControlImpl::BhamControlImpl(golem::Controller& controller) : controller(contr...
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#include <hxcpp.h> #ifndef INCLUDED_Std #include <Std.h> #endif #ifndef INCLUDED_com_danielfreeman_MadXML #include <com/danielfreeman/MadXML.h> #endif #ifndef INCLUDED_com_danielfreeman__MadXML_AttribAccess #include <com/danielfreeman/_MadXML/AttribAccess.h> #endif #ifndef INCLUDED_com_danielfreeman__MadXML_HasAttribA...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl-v10.h...
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#pragma once #include "opengl_include.h" #include "vector.h" #include <string> /*LTexture represent a texture read from file*/ class LTexture { public: LTexture(); ~LTexture(); void init(); bool loadTextureFromFile(std::string path); //bool loadTextureFromPixels32(GLuint* pixels, GLuint width, GLuint height); vo...
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#include<iostream> using namespace std; int main() { cout<<"你可以写一些测试文档"<<endl; return 0; }
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_VIEWS_TRY_CHROME_DIALOG_VIEW_H_ #define CHROME_BROWSER_UI_VIEWS_TRY_CHROME_DIALOG_VIEW_H_ #include <stddef.h> #include "ba...
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/* Copyright (C) 1998 BJ Eirich (aka vecna) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the h...
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// Lab1.cpp // Lab 1 example, simple coloured triangle mesh #include "App1.h" App1::App1() { } void App1::init(HINSTANCE hinstance, HWND hwnd, int screenWidth, int screenHeight, Input *in, bool VSYNC, bool FULL_SCREEN) { // Call super/parent init function (required!) BaseApplication::init(hinstance, hwnd, screenWi...
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/* The main() function is where the program starts execution */ // Header Files //============= #include "cOctreeDataBuilder.h" // Entry Point //============ int main(int i_argumentCount, char** i_arguments) { return eae6320::AssetBuild::Build<eae6320::AssetBuild::cOctreeDataBuilder>(i_arguments, i_argumentCount);...
[ "muralimohan.ranganath@gmail.com" ]
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#include <iostream> #include <iomanip> using namespace std; int zbroji(int x, int y) { return x + y; } int oduzmi(int x, int y) { return x - y; } int pomnozi(int x, int y) { return x * y; } float podijeli(int x, int y) { return float(x) / y; }
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#ifndef Maze_DisjointSet_h #define Maze_DisjointSet_h using namespace std; class DisjointSet{ int* sets; int numSets; public: DisjointSet(int size){ numSets=size; sets=new int[size]; for(int i=0; i<size; i++) sets[i]=-1; } ~DisjointSet() { del...
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/******************************************************************************* * * タイトル: 噴水のモデルの表示処理 * プログラム名: fountainCircle.cpp * 作成者: HAL東京ゲーム学科 劉南宏 * *******************************************************************************/ /*******************************************************************************...
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// Released under the MIT License. See LICENSE for details. #ifndef BALLISTICA_UI_V1_WIDGET_H_SCROLL_WIDGET_H_ #define BALLISTICA_UI_V1_WIDGET_H_SCROLL_WIDGET_H_ #include <string> #include "ballistica/ui_v1/widget/container_widget.h" namespace ballistica::ui_v1 { // A scroll-box container widget. class HScrollWidg...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: dev | ...
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#include <cstring> #include <iostream> using namespace std; int main() { char *nameptr; char name[20]; strcpy(nameptr, "cho"); // strcpy(name, "cho"); cout << "nameptr: " << nameptr << endl; // << "name: " << name << endl; return 0; }
[ "201929291@snu.ac.kr" ]
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ash/system_extensions/system_extensions_provider.h" #include "chrome/browser/ash/system_extensions/system_extensions_install_man...
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// Copyright Antony Polukhin, 2016-2018. // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_STACKTRACE_DETAIL_FRAME_DECL_HPP #define BOOST_STACKTRACE_DETAIL_FRAME_DECL_HPP #include <boost...
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#ifndef XT_AGENT_CSVAPI_H #define XT_AGENT_CSVAPI_H #include "common/Stdafx.h" #include <boost/filesystem.hpp> #include "utils/BsonHelper.h" #include "XtAgentMatchDef.h" #include "XtAgentError.h" namespace bson { class BSONObj; typedef bson::BSONObj bo; class BSONObjBuilder; typedef bson::BSONObjB...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2018 The PIVX developers // Copyright (c) 2019 The SuperStakeCoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/license...
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/******************************************************************************** ** Form generated from reading UI file 'demoapp.ui' ** ** Created: Mon Jan 10 14:34:23 2011 ** by: Qt User Interface Compiler version 4.7.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! *********...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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#include "brain.h" #include "board.h" #include <iostream> #include <Windows.h> #include <string> #include <stdlib.h> #include <cstdlib> #include <cmath> using namespace std; const int w_ = 7, h_ = 6; const int MAX_DEPTH = 4; int main() { bool cont = true, validMove, newGame = true; //determines whether the game s...
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// Pattern.h : main header file for the PATTERN application // #if !defined(AFX_PATTERN_H__5EA426D3_67F4_4A65_BC5B_457AD57516A6__INCLUDED_) #define AFX_PATTERN_H__5EA426D3_67F4_4A65_BC5B_457AD57516A6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h'...
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/*****************************************************************************/ // SVGTranslator // Written by Michael Lotz // // SVGTranslator.cpp // // This BTranslator based object is for rasterizing SVG images. // // // Copyright (c) 2003 OpenBeOS Project // // Permission is hereby granted, free of charge, to any p...
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#include <bits/stdc++.h> using namespace std; int n; int main() { cin >> n; int ans = 1e9; vector<int> dv; for (int i = 1; i <= n; ++i) if(n % i == 0) dv.push_back(i); for (auto i: dv) for (auto j: dv) for (auto k: dv) { if(i * j * k == n) { ...
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struct c0; void __attribute__ ((noinline)) tester0(c0* p); struct c0 { bool active0; c0() : active0(true) {} virtual ~c0() { tester0(this); active0 = false; } virtual void f0(){} }; void __attribute__ ((noinline)) tester0(c0* p) { p->f0(); } struct c1; void __attribute__ ((noinline)) tester1(c1* p); struct c1 { bool ac...
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class Solution { public: //Function is to check whether two strings are anagram of each other or not. bool isAnagram(string a, string b){ // Your code here if(a.size()!=b.size()) return 0; unordered_map<char, int> mp1, mp2; for(int i=0; i<a.size(); i++) { ...
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// // Pascal'sTriangle.hpp // LeetCode-main // // Created by jackma on 2022/2/21. // Copyright © 2022 JackMa. All rights reserved. // #ifndef Pascal_sTriangle_hpp #define Pascal_sTriangle_hpp #include <stdio.h> // https://leetcode.com/problems/pascals-triangle/ class Solution { public: vector<vector<int>> ge...
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// BLINK void setup() { pinMode(ledPin, OUTPUT); } void loop() { digitalWrite(ledPin, HIGH); delay(1000); digitalWrite(ledPin,
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#include "Finite_composition_law.h" int Finite_Composition_law::Count() { return Number_of_elements; } int Finite_Composition_law::Return_composite(int First_value,int Second_value) { return Caylay_table[First_value*Number_of_elements+Second_value]; } Finite_Composition_law::Fin...
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#include <flutter/dart_project.h> #include <flutter/flutter_view_controller.h> #include <windows.h> #include "flutter_window.h" #include "run_loop.h" #include "utils.h" int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t *command_line, _In_ int show_command) { ...
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#include "RutgersIAF/EventAnalyzer/interface/ProductMakerUnion.h" using namespace std; ClassImp(ProductMakerUnion) ProductMakerUnion::ProductMakerUnion(TString source,TString name) : ProductMaker(source,name) { m_sources.push_back(source); m_handler = NULL; } vector<SignatureObject*> ProductMakerUnion::makeProd...
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// 3-idiots, HDU4609 /*Sample Input 2 4 1 3 3 4 4 2 3 3 4 */ #include <bits/stdc++.h> using namespace std; #define clr(a, x) memset(a, x, sizeof(a)) #define mp(x, y) make_pair(x, y) #define pb(x) push_back(x) #define X first #define Y second #define fastin \ ios_base::sync_with_stdio(0); \ ...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif IL2CPP_EXTERN_C_CONST int32_t g_FieldOffsetTable4[1]; IL2CPP_EXTERN_C_CONST int32_t g_FieldOffsetTable5[1]; IL2CPP_EXTERN_C_CONST int32_t g_FieldOffsetTable6[1]; IL2CPP_EXTERN_C_CONST int32_t g_FieldOffsetTable7[1]; ...
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#include <flare/gl/transformfeedbackbuffermanager.h> #include <flare/gl/shaderprogram.h> #include <flare/rendersystem/factory.h> namespace Flare { namespace GL { TransformFeedbackBufferManager::~TransformFeedbackBufferManager() { clear(); } TransformFeedbackBufferM...
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#include "detailedAnimalDialog.h" #include <QDebug> DetailedAnimalDialog::DetailedAnimalDialog(int num, QString* attr, QWidget *parent, int edit) : QDialog(parent), attributesNum(num), attributes(attr), canEdit(edit) { QWidget *details = new QWidget; QScrollArea *scrollArea = new QScrollArea; ...
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#ifndef CORE_GRAPHICS_CAMERA_H_ #define CORE_GRAPHICS_CAMERA_H_ namespace ml { template <class FloatType> class Camera : public BinaryDataSerialize< Camera<FloatType> > { public: Camera() {} Camera(const std::string &s); // // TODO: this camera constructor is bad but is r...
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/* -------------------------------------------------------------------------- * * File Ch1_1DEasingActions.cpp * Ported By Young-Hwan Mun * Contact xmsoft77@gmail.com * * Created By Nate Burba * Contact Cocos2dCookbook@gmail.com * * -------------...
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/* Copyright 2020 Kseniia Bastrakova, Sergei Bastrakov * * This file is part of reduction library. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma o...
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#include "rclcpp/rclcpp.hpp" #include <geometry_msgs/msg/twist.hpp> #include <geometry_msgs/msg/point.hpp> #include "sensor_msgs/msg/imu.hpp" #include <tf2_geometry_msgs/tf2_geometry_msgs.h> #include <tf2_ros/transform_broadcaster.h> #include <tf2_ros/transform_listener.h> #include <tf2_ros/buffer.h> #include <math.h> ...
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#pragma once #ifndef __ACCOUNT_ARRAY_H__ #define __ACCOUNT_ARRAY_H__ #include "Client.h" template <typename T> class BoundCheckAccountArray { private: T* arr; int arrlen; BoundCheckAccountArray(const BoundCheckAccountArray& arr){ } BoundCheckAccountArray& operator=(const BoundCheckAccountArray& arr) { } public: ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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#include "contour.h" Contour::Contour(std::vector<Point>& vertexRef):vertexList(vertexRef){ } /* Get the vertex at the input index - loop around the vertex */ Point Contour::get(int index){ return vertexList[index % vertexList.size()]; } /* Get the number of vertices in the contour */ int Contour::size(...
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/** * @file discrete_distribution.hpp * @author Ryan Curtin * * Implementation of the discrete distribution, where each discrete observation * has a given probability. * * mlpack is free software; you may redistribute it and/or modify it under the * terms of the 3-clause BSD license. You should have received a...
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// Copyright (c) 2015-2017 The Bitcoin Core developers // Copyright (c) 2017 The Raven Core developers // Copyright (c) 2018 The Titancoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <iomanip> #inclu...
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#ifndef SELECCION_H #define SELECCION_H #include <string> #include <fstream> using namespace std; class Seleccion{ private: string nombreseleccion,maximogoleador; int partidosganados,perdidos,empatados,golesanotados; public: Seleccion(); Seleccion(string,int,int,int,int,string); //getters ...
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//========================================================================================== // + + + This Software is released under the "Simplified BSD License" + + + // Copyright F4GKR Sylvain AZARIAN . All rights reserved. // //Redistribution and use in source and binary forms, with or without modification, ...
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/** * Copyright (c) 2017-present, Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include "logdevice/common/settings/UpdateableSettings.h" #include "logde...
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/// @file /// @brief /// @copyright Copyright (c) InfoTeCS. All Rights Reserved. #pragma once #include <unordered_map> #include <error/exception.h> struct FCGX_Request; namespace alexen { namespace server { namespace fcgi { class Environment { public: struct Error : error::Exception ...
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#include <bits/stdc++.h> #define lli long long int #define pb push_back #define pii pair <int, int> #define pll pair <lli, lli> #define _F first #define _S second #define mset(x) memset(x, 0, sizeof(x)) #define fastio() ios_base::sync_with_stdio(0); cin.tie(NULL) using namespace std; int main() { return (0-0); ...
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#ifndef PALINDROME_SLL_HPP #define PALINDROME_SLL_HPP // https://leetcode.com/problems/palindrome-linked-list/description/ // Given a singly linked list, determine if it is a palindrome. // Follow up: // Could you do it in O(n) time and O(1) space? #include "types/ds/singly_linked_list_nodes.hpp" namespace Algo::D...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #ifndef HERMES_DEPENDENCYEXTRACTOR_GRAPHQLDEPENDENCYEXTRACTOR_H #define HERMES_DEPENDENCYEXTRACTOR_GRAPHQLDEPENDENCYEXTRACTOR_H #i...
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#include "BoundingVolume.h" #include "DebugMem.h" BoundingVolume::BoundingVolume( Objects * objects, bool isLeaf ) : m_bIsLeaf( isLeaf ) { // now add each bounded object to this bounding volume for( size_t i = 0; i < objects->size(); i++ ) { m_children.push_back( (*objects)[i] ); } } BoundingVolum...
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//{{{ #include <bits/stdc++.h> using namespace std; #define repX(a,b,c,x,...) x #define repN(a) repX a #define rep(...) repN((__VA_ARGS__,rep3,rep2,loop))(__VA_ARGS__) #define rrep(...) repN((__VA_ARGS__,rrep3,rrep2))(__VA_ARGS__) #define loop(n) rep2(i_,n) #define rep2(i,n) rep3(i,0,n) #define rep3(i,begin,end) for(in...
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#include "HandMaker.h" HandMaker::HandMaker(const SkeletonPtr& inHand, std::string dir) : mHand(inHand) { if(dir == "left") currentDirection = 0; else if(dir == "right") currentDirection = 1; else currentDirection = -1; } void HandMaker::makeHand() { this->makeArm(); this->makePalm(); this->makeFingers(); int ...
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#include "moviepicwidget.h" #include <QPainter> MoviePicWidget::MoviePicWidget(QWidget *parent) : QWidget(parent) { m_nPicIndex = 0; } void MoviePicWidget::SetPicList(QList<QPixmap> picList) { m_picList = picList; } void MoviePicWidget::Start(int interval) { if (m_picList.size() <= 0) return; ...
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// Copyright (c) 2009-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_NETBASE_H #define BITCOIN_NETBASE_H #if defined(HAVE_CONFIG_H) #include "config/opl-config.h" #endif #inclu...
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/*********************************************************************** * * Copyright (c) 2012-2015 Barbara Geller * Copyright (c) 2012-2015 Ansel Sermersheim * Copyright (c) 2012-2014 Digia Plc and/or its subsidiary(-ies). * Copyright (c) 2008-2012 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved....
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/* bioio.hpp -- FASTA/Q I/O Copyright (C) 2017 University of Oxford. Author: Daniel Cooke <dcooke@well.ox.ac.uk> Use of this source code is governed by the MIT license: Copyright 2017 Daniel Cooke Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated docum...
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#include "sqlist.h" #include <malloc.h> #include <string.h> #include <stdlib.h> #include <stdio.h> #include <assert.h> //在C语言中 定义一个static的函数时, 次函数只能被当前文件中的其他函数调用 static int AppendSpace(SqList* sq) { ElemType* s = (ElemType*)malloc(sizeof(ElemType) * sq->size * 2); if (s == NULL) return-1; //将原来空间的数据全部导入到新的空间中 fo...
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/* * * * VideoEye * * 雷霄骅 Lei Xiaohua * leixiaohua1020@126.com * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * */ #pragma once #include "resource.h" #include "stdafx.h" #include "afxcmn.h" // Audiodecode 对话框 class Audiodecode : public CD...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/////////////////////////////////////////////////////////////////////////////// /// /// Authors: Andrew Colean /// Copyright 2015, DigiPen Institute of Technology /// /////////////////////////////////////////////////////////////////////////////// #include "Precompiled.hpp" namespace Plasma { //-----------------------...
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/** * @file light.cc * * @copyright 2017 3081 Staff, All rights reserved. */ /******************************************************************************* * Includes ******************************************************************************/ #include "src/light.h" #include "src/params.h" /***************...
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#pragma once #include "Player.h" #include "Scene.h" class CollisionDetection; class Ally; class SceneBase: public Scene { public: SceneBase(shared_ptr<Text> _text, shared_ptr<CameraComponent> camera, shared_ptr<Player> player); ~SceneBase(); virtual void Update(float deltaTime); virtual void BossBullets(std::sh...
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#ifndef ARE_workspace_HXX_INCLUDED #define ARE_workspace_HXX_INCLUDED #include <stdlib.h> #if defined WINDOWS || _WINDOWS #include <windows.h> #endif // WINDOWS #include "Explanation.hxx" #include "Function.hxx" namespace ARE { class ARP ; } namespace ARE { class Function ; } #ifndef ARP_nInfinity ...
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#include <iostream> #include "greet.hpp" using namespace std; int main() { string name = "World"; string greetings = greet(name); cout << greetings << endl; return 0; }
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/* * Copyright 2019 Xilinx, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/fake_demuxer_stream.h" #include <vector> #include "base/bind.h" #include "base/callback_helpers.h" #include "base/location.h" #...
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/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condition...
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#include <iostream> using namespace std; int main() { int i, n; float rata, jumlah; int data[10]; jumlah = 0; cout << "masukan jumlah array :"; cin >> n; for (i = 0; i < n; i++) { cout << "masukan data ke- " << i + 1 << ":"; cin >> data[i]; jumlah = jumlah + data[i]; } rata = jumlah / n; cout << " ...
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// stdafx.cpp : source file that includes just the standard includes // iPeeGamer.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#ifndef _MESH_H #define _MESH_H #include "octree.h" #include "ork/render/FrameBuffer.h" #define MAX_ID_LEN 50 #define MAX_STRING_LEN 1000 struct Material { ork::vec3f ambientColor; ork::vec3f diffuseColor; ork::vec3f specularColor; Material(ork::vec3f ambientColor = ork::vec3f(0.5, 0.5, 0.5), ork::vec3f diff...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROMEOS_SERVICES_MULTIDEVICE_SETUP_GLOBAL_STATE_FEATURE_MANAGER_H_ #define CHROMEOS_SERVICES_MULTIDEVICE_SETUP_GLOBAL_STATE_FEATURE_MANAGER_H_ n...
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// stdafx.h : 자주 사용하지만 자주 변경되지는 않는 // 표준 시스템 포함 파일 및 프로젝트 관련 포함 파일이 // 들어 있는 포함 파일입니다. #pragma once #ifndef VC_EXTRALEAN #define VC_EXTRALEAN // 거의 사용되지 않는 내용은 Windows 헤더에서 제외합니다. #endif #include "targetver.h" #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 일부 CString 생성자는 명시적으로 선언됩니다. // MFC의 공통 부...
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#pragma once #include <wx/wx.h> #include <wx/log.h> #include <wx/listctrl.h> #include <map> class CLogger : public wxLog { public: CLogger(wxListCtrl* stack, wxStaticText* line); ~CLogger(); private: virtual void DoLogRecord(wxLogLevel level, const wxString &msg, const wxLogRecordInfo &info); std::map<unsigned l...
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