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int main(int argc, char *argv[]) { ++argv; --argc; if(argc != 2){ cout << "Invalid parameters. Usage\nsasm <filename> <output>" << endl; return 127; } else { yyin = fopen(argv[0], "r"); if(yyin == NULL){ cerr << "Error, assembly file not found" << endl; return 126; } } yylex()...
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#include <stdlib.h> #include <stdio.h> #include "method.h" int *MakeArry(int N) { int *arr; arr = (int*)malloc(sizeof(int)*N); for (int i = 0; i < N; i++) arr[i] = rand() % N; return arr; } int *MakeReverse(int N) { int *arr; arr = (int*)malloc(sizeof(int)*N); for (int i = 0; i < N; i++) arr[i] = N - i; ...
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#include "catch.hpp" #include "ostream" #include "sstream" #include "rational.hpp" TEST_CASE( "constructor, two_parameters" ){ rational v( 3, 4 ); std::stringstream s; s << v; REQUIRE( s.str() == "[3/4]" ); } TEST_CASE( "equality, equal" ){ rational v( 1, 2 ); REQUIRE( v == rational( 1, 2 ) ); ...
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/+--------------------------------------------------------------------------- // // Microsoft Windows // Freeright (C) Microsoft Corporation, 1992 - 1995. // // File: ndsufree.cxx // // Contents: // // Functions: // // FreeABC1ToNDSSynId1 // FreeABC2ToNDSSynId2 // ...
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#include <bits/stdc++.h> #include <GLFW/glfw3.h> #include <GL/freeglut.h> using namespace std; #include "simplex.cpp" #define x first #define lsb(x) (x&-x) #define pb push_back #define y second const int NMAX=300666; //LOL const int MOD=1000000007; typedef long long LL; typedef long double LD; typedef pair<int, int> PI...
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#pragma GCC optimize(3) #include<bits/stdc++.h> #define MAXN 100005 #define INF 1000000000 #define MOD 1000000007 #define F first #define S second using namespace std; typedef long long ll; typedef pair<int,int> P; int n,m,a[MAXN]; int sz[MAXN],fa[MAXN]; ll sum[MAXN]; set<P> son[MAXN]; vector<int> G[MAXN]; void dfs(int...
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#include "LoadModelFormView.h" LoadModelFormView::LoadModelFormView(QWidget *parent, UIEngine *_uiEngine) : QWidget(parent), uiEngine(_uiEngine) { this->instructionMessageLabel = UIUtils::createLabel(tr("Choose a model to use for the simulation"), 20, true, false); this->backButton = new QPushButton("Return t...
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#ifndef __ENGINE_HPP__ #define __ENGINE_HPP__ #include <SDL/SDL.h> #include <SDL/SDL_mixer.h> #include <vector> #ifndef SDLWINDOW #include <GL/glx.h> #include <GL/gl.h> #include <GL/glu.h> #include <X11/keysym.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #endif #include "scene.hpp" using std::vector; name...
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#include <cstddef> #include <memory> #include <numeric> #include <array> #include <initializer_list> namespace detail { template <typename T> auto get_data( std::initializer_list<T>& cont ) -> decltype( cont.begin( ) ) { return cont.begin( ); } template <typename T> auto get_data( std::initi...
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// Copyright (C) 2009 Gaz Davidson // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CIrrDeviceConsole.h" #ifdef _IRR_USE_CONSOLE_DEVICE_ #include "os.h" #include "IGUISkin.h" #include "IGUIEnvironment.h" // to close the device on ...
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/* * * Bomberman Server * * * * Developed by: Cmaranec (Kennny) * * * * Copyright (c) 2011 * * */ #if...
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#include <windows.h> #include <stdio.h> #include <thread> #include <atomic> #include "Loader.h" #include "CreationKit.h" #include "LipSynchAnim.h" std::atomic_uint32_t g_CreationKitPID; bool RunLipGeneration(const char *Language, const char *FonixDataPath, const char *WavPath, const char *ResampledWavPath, const char...
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Sandipghosh98/My_Programs
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#include<bits/stdc++.h> using namespace std; //int t=1; int recu(int x, int n){ int t=1; //int n; // n=e/2; if(n==1){ return x; } if(n%2==0){ t=recu(x,n/2)*recu(x,n/2); } else{ t=recu(x,n/2)*recu(x,n/2)*x; // t=t*t; } } int main() { int x,n,re; cin>>n; cin>>x; re=recu(x,n); cout<<re; ...
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/** * \file Particule.h * \brief Prototype de la classe mère Particule * \author Emma Geoffray et Jonathan Burkhard * \version 1.0 * \date avril 2014 */ #ifndef PRJ_PARTICULE_H #define PRJ_PARTICULE_H #include "Vecteur.h" #include "Dessinable.h" #include "Enceinte.h" #include "GenerateurAleatoire.h" /** \class...
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#include <iostream> #include <vector> #include <cstdio> using namespace std; typedef pair<int,int> ii; typedef vector<ii> vii; int main () { int s, l; int left[100002]; int right[100002]; while (scanf("%d %d", &s, &l) and (s|l)) { //vii v(s+2); for (int i = 1; i < s+1; ++i) { left[i] = i-1; right[i] = i+...
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// Boost endian.hpp header file -------------------------------------------------------// // (C) Copyright Darin Adler 2000 // (C) Copyright Beman Dawes 2006, 2009 // Distributed under the Boost Software License, Version 1.0. // See http://www.boost.org/LICENSE_1_0.txt // See library home page at http:...
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// ExchangeChannelsDlg.cpp: Implementierungsdatei // #include "stdafx.h" #include "psruti.h" #include "ExchangeChannelsDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // Dialogfeld Exc...
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#include <iostream> #include <chrono> #include <thread> struct Timer { // std::chrono::time_point<std::chrono::steady_clock> start, end; std::chrono::time_point<std::chrono::high_resolution_clock> start, end; std::chrono::duration<float> duration; Timer() { start = std::chrono::high_resolu...
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#include<cstdio> #include<cassert> #include<vector> #include<algorithm> #include<map> using namespace std; typedef long long LL; struct Point { int X,Y,Z; Point(){} Point(const int _X,const int _Y,const int _Z):X(_X),Y(_Y),Z(_Z){} }; bool operator<(const Point &a,const Point &b) { if(a.Z!=b.Z)return a.Z<b.Z; if(a....
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/************************************************************ * Student Name: TreeBots * * Exercise Name: Ex6 * * File description: Declaration of Vector Class * ***********************************************************/ #ifndef _...
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//===- TestDeadCodeAnalysis.cpp - Test dead code analysis -----------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include "Resources/DDSImage.h" #include "Resources/Image.h" #include <utility> namespace { enum DXGIFormat { DXGI_FORMAT_UNKNOWN = 0, DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, DXGI_FORMAT_R32G32B32A32_FLOAT = 2, DXGI_FORMAT_R32G32B32A32_UINT = 3, DXGI_FORMAT_R32G32B32A32_SINT = 4, ...
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#include "BitPacker.h" #include "Platform.h" #include <string> CBitPacker::CBitPacker(uint32_t* buffer, size_t bufferLen) : m_scratch(0), m_scratchBits(0), m_wordIndex(0), m_buffer(buffer), m_bufferLen(bufferLen) { UDP_TRAP(bufferLen % 4 == 0) } std::string CBitPacker::getBits(uint64_t val) { if (val == 0) {...
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#include "modesinter.h" #include "ui_modesinter.h" #include <QMessageBox> #include <QtPrintSupport/QPrintDialog> #include "tableprinter.h" #include <QPrinter> #include <QPrintPreviewDialog> modesinter::modesinter(QWidget *parent) : QDialog(parent), ui(new Ui::modesinter) { ui->setupUi(this); setWindowTi...
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#include "stdio.h" #include "stdlib.h" #include "algorithm" int k,m,xi1,yi1,xi2,yi2; int hx1[40],hy1[40],hx2[40],hy2[40]; int wdis[40][40]; int distance(int x1, int y1, int x2, int y2){ return abs(x1-x2)+abs(y1-y2); } int main(){ scanf("%d%d",&k,&m); for(int i = 0; i < k; i++){ scanf("%d%d%d%d",&hx1[i],&hy1[i],...
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// Generated by Haxe 3.4.7 #ifndef INCLUDED_flixel_util_FlxSort #define INCLUDED_flixel_util_FlxSort #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS1(flixel,FlxBasic) HX_DECLARE_CLASS1(flixel,FlxObject) HX_DECLARE_CLASS2(flixel,util,FlxSort) HX_DECLARE_CLASS2(flixel,util,IFlxDestroyable) namespace flixel{...
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#include"BackGround.h" // コンストラクタ CBackGround::CBackGround() { } CBackGround::CBackGround(unsigned int uiBG) { SetMapChips(uiBG); } // デストラクタ CBackGround::~CBackGround() { for (int i = 0; i < BG_Y_MAX; i++) { for (int j = 0; j < BG_X_MAX; j++) { DeleteGraph(iMapchips_Bottom[i][j]); } } } void CBackGroun...
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// Bradley Pospeck // Image class declaration #ifndef IMAGE_H #define IMAGE_H #include <iostream> #include <fstream> #include <string> #include <sstream> #include <Eigen/Dense> #include <Models.h> #include <Model.h> #include <Sphere.h> #include <Light.h> using std::ifstream; using std::string; using std::cout; using...
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/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holdin...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: void collect_nodes(ListNode* root, stack<ListNode*> &s){ while(root != NULL){ s.push(root); // cout...
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#ifndef CSI4130_SIMPLE_SHAPE_H_ #define CSI4130_SIMPLE_SHAPE_H_ #include <cassert> #include <math.h> #include <GL/glew.h> #if WIN32 #include <gl/wglew.h> #else #include <GL/glext.h> #endif #include <iostream> using namespace std; class SimpleShape { private: const static int g_nPoints; const static GLuint g...
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// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/e...
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//===-- RISCVRegisterInfo.cpp - RISCV Register Information ------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include "FPB.h" #include "ui_FPB.h" #include "displaymessage.h" #include "Login.h" //#include "CHeader.h" #include"getprofile.h" //extern GProfile GETProfile; extern Login_leg1 configLoginLeg1; extern Login_leg2 configLoginLeg2; //unsigned char BM_Recvdata[1024*45]; int FPB::iMakeRequest(int TYPE) { FILE *fp=N...
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#ifndef SAM_H #define SAM_H const int MGT_TRACKS = 80; const int MGT_SIDES = 2; const int MGT_SECTORS = 10; const int MGT_TRACK_SIZE = MGT_SECTORS * SECTOR_SIZE; const int MGT_DISK_SIZE = NORMAL_SIDES * NORMAL_TRACKS * MGT_TRACK_SIZE; const int MGT_DISK_SECTORS = MGT_DISK_SIZE / SECTOR_SIZE; const int MGT_DIR_TRACKS =...
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#include "Scene.hh" #include "env.hh" Scene::Scene(sf::RenderWindow *window) { AssetsManager::loadFont("main", MAIN_FONT_PATH); AssetsManager::loadTexture("tiles", TILES_PNG); AssetsManager::loadTexture("windowBg", WINDOW_BG); sf::Font *main = AssetsManager::getFont("main"); _fpsCounter.setFont(*...
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#ifndef __file_image_h #define __file_image_h #ifdef __GNUG__ #pragma interface #endif #include "image.h" #include "paged-image.h" #include "cme-error.h" #include "namespace.h" BEGIN_NAMESPACE_FREEDIUS #define READ_OK 1 #define WRITE_OK 2 typedef char *string; /* Also defined in image-io.h - bad news! */ #ifnde...
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// RobotBuilder Version: 2.0 // // This file was generated by RobotBuilder. It contains sections of // code that are automatically generated and assigned by robotbuilder. // These sections will be updated in the future when you export to // C++ from RobotBuilder. Do not put any code or make any change in // the blocks ...
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// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8BindingForTesting_h #define V8BindingForTesting_h #include "bindings/core/v8/ExceptionState.h" #include "platform/bindings/ScriptState.h" #...
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//====== Copyright Valve Corporation, All rights reserved. ==================== // // Interfaces needed to implement your own P2P signaling service. If you // aren't using P2P connections, or you can use the default service provided // by the platform (e.g. a typical Steam game), then you don't need anything // in thi...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file defines utility functions for working with strings. #ifndef BASE_STRING_UTIL_H_ #define BASE_STRING_UTIL_H_ #pragma once #include <st...
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#include<iostream> #include<sstream> #include<string> #include<math.h> //ivan almazan //912383996 using namespace std; int toBaseTen(string number, int base) { int power = number.length() - 1; int baseTen = 0; for (unsigned int i = 0; i < number.length(); i++) { if (number[i] >= 48 && number[i] <= 57) { i...
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#pragma once #include "student.h" class test : public student { protected: float sub_1; float sub_2; public: void get_marks(float, float); void put_marks(void); };
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ImageBitmapRenderingContext_h #define ImageBitmapRenderingContext_h #include "core/html/canvas/CanvasRenderingContext.h" #include "core/html/canv...
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#pragma once #include <SFML/Window/Event.hpp> #include "Level.h" #include "LevelLoader.h" #include "MoveDirection.h" #include "SoundManager.h" class GameManager { public: virtual ~GameManager() = default; GameManager() = delete; GameManager(LevelLoader&, SoundManager&); [[nodiscard]] const std::shared...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main(){ int n; long long int a=0; cin >> n; vector<int> arr(n); for(int arr_i = 0;arr_i < n;arr_i++){ cin >> arr[arr_i]; } for (int i=0; i<n; i++){ a+=arr[i...
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#include <vector> #define GL_SILENCE_DEPRECATION #ifdef _WINDOWS #include <GL/glew.h> #endif #define GL_GLEXT_PROTOTYPES 1 #include <SDL.h> #include <SDL_mixer.h> #include <SDL_opengl.h> #include "glm/mat4x4.hpp" #include "glm/gtc/matrix_transform.hpp" #include "ShaderProgram.h" #include "Effects.h" #include "Util....
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//////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2005 // Packet Engineering, Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification is not permitted unless authorized in writing by a duly // appointed officer of ...
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/* * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * Lice...
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/* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agree...
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// // SubScreen.xaml.cpp // Implementation of the SubScreen class // #include "pch.h" #include "SubScreen.xaml.h" #include <robuffer.h> using namespace sample_uwp_cpp; using namespace Platform; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml; ...
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#include <ESP8266WiFi.h> // MQTT Library #include <PubSubClient.h> #include <ArduinoJson.h> #include <Adafruit_Fingerprint.h> //# define Finger_Rx 7 //D5 //# define Finger_Tx 6 //D6 # define Finger_Rx 13 //D7 # define Finger_Tx 15 //D8 # define esp_Rx 3 # define esp_Tx 2 SoftwareSerial toNode(esp_...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#ifndef TEXTURE2D_H #define TEXTURE2D_H #include "resource/resourcecache.h" #include "resource/image.h" #include "resource/yamlfile.h" #include <GL/gl.h> class Texture : public ResourceBase { public: Texture(SystemManager *mom) : ResourceBase(mom){} virtual ~Texture(){} virtual void Load(std::string name...
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#include <cstdio> #include <cstring> #include <string> #include <algorithm> #include <vector> #include <cmath> #include <cctype> #include <queue> #include <set> #include <map> #include <iostream> using namespace std; typedef long long LL; typedef unsigned long long ULL; typedef long double LF; #define fli freopen...
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/// /// @file t_PropIdTable.cpp /// @brief test PropIdTable to store property value ids for each doc /// @author Jun Jiang <jun.jiang@izenesoft.com> /// @date Created 2012-05-31 /// #include "PropIdTableTestFixture.h" #include <boost/test/unit_test.hpp> BOOST_AUTO_TEST_SUITE(PropIdTableTest) typedef sf1r::PropIdTabl...
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#pragma once #include <Main.h> #include <d3d9.h> #include <d3dx9.h> namespace GW2Radial { struct ScreenVertex { D3DXVECTOR2 uv; }; class UnitQuad { public: explicit UnitQuad(IDirect3DDevice9* device); UnitQuad(const UnitQuad& uq) = delete; UnitQuad& operator=(UnitQuad uq) = delete; UnitQuad(UnitQuad&& uq) = del...
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#include<iostream> #include<ctime> using namespace std; bool find(int *arr,int m,int n,int i,int j,int key){ if(m<=i || n <=j) return false; if(key == *(arr+m*i+j)) return true; else if(key < *(arr+m*i+j)) return find(arr,m,n,i-1,j,key) || find(arr,m,n,i,j-1,key); else return find(arr,m,n,i+1,j,key) || find(arr,m...
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#include "CDAIdBank.h" #include "SimConnect.h" #include "Logger.h" using namespace std; using namespace CDAIdBankMSFS; using namespace CPlusPlusLogging; CDAIdBank::CDAIdBank(int id, HANDLE hSimConnect) { nextId = id; this->hSimConnect = hSimConnect; } CDAIdBank::~CDAIdBank() { } pair<string, int> CDAIdBank::get...
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// Replay to turn on/off Bump #define RELAYCONTROL_D_PIN 4 void setup() { // put your setup code here, to run once: Serial.begin(115200); pinMode(RELAYCONTROL_D_PIN, OUTPUT); } void loop() { digitalWrite(RELAYCONTROL_D_PIN, HIGH); delay(2000); digitalWrite(RELAYCONTROL_D_PIN, LOW); delay(2000); // put you...
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#include<iostream> #include<stdio.h> #include <sstream> #include <cstdio> #include<fstream> #include<algorithm> #include<vector> #include <bitset> #include <complex> #include <deque> #include <exception> #include <fstream> #include <functional> #include <iomanip> #include <ios> #include <iosfwd> #include <iostream> #in...
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#include "Foo.h" A::A() { m_a = 2; } A::~A() { printf("A destructor called\n"); } A::A(int a) { printf("a: %d\n", a); m_a = a; } void A::printField() { printf("m_a: %d\n", m_a); } B::B() { m_b = 4; } B::~B() { printf("B destructor called\n"); } B::B(int b) : A(1) { printf("b: %d\n", b); m_b = b; } voi...
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#include <Wire.h> #include <Adafruit_Sensor.h> #include <Adafruit_TSL2561_U.h> /* This driver uses the Adafruit unified sensor library (Adafruit_Sensor), which provides a common 'type' for sensor data and some helper functions. To use this driver you will also need to download the Adafruit_Sensor library ...
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/* Copyright (c) 2018, TeleCommunication Systems, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of condi...
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#include <sstream> #include <fstream> #include <iostream> #include <vector> #include <cstdlib> #include "conf.hpp" void ConfParser::parse_file(std::string filename) { std::ifstream infile (filename.c_str()); bool in_domains = false; std::string line; std::string key; std::string value; while( std::getline...
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// ---------------------------------------------------------------------------------// // Copyright (c) 2015, Regents of the University of Pennsylvania // // All rights reserved. // // ...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是经常使用但不常更改的 // 特定于项目的包含文件 // #pragma once #ifdef _WIN32 # include "targetver.h" #endif #include <map> #include <string> #include <boost/asio.hpp> #include <boost/shared_ptr.hpp> #include <boost/typeof/typeof.hpp> #include <boost/functional/hash.hpp>
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/* * CacheAllocator.h * * Created on: 11.11.2011 * Author: stan */ #ifndef CACHEALLOCATOR_H_ #define CACHEALLOCATOR_H_ #include <map> #include <list> #include <iostream> #include "FreeListNodeHashTable.h" #include "HashTable.h" using namespace std; namespace cache_allocator { class CacheAllocator { std::...
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// [12/23/2009 SERGEY] - revision #pragma once #include <vector> #include <string> #include "3dmatrix.h" #include "3dvector.h" ////////////////////////////////////////////////////////////////////////// #define DRAW_MATERIAL_BIT (1<<0) #define DRAW_FACES_BIT (1<<1) #define DR...
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// // Created by Michał Łaszczewski on 27/07/16. // #ifndef FASTANIM_SPRITENODE_H #define FASTANIM_SPRITENODE_H #include <fastgfx.h> #include <memory> #include "Node.h" #include "../value/Value.h" namespace fanim { class SpriteNode : public Node { public: std::shared_ptr<fgfx::SpriteLayer> layer; std::s...
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//有关复数运算 #include"Complex.h" #include<qmath.h> //有关复数运算 Complex& Complex:: operator = (Complex c) { this->Real=c.Real; this->Imag=c.Imag; return *this; } Complex operator + ( const Complex & c1, const Complex & c2 ) { double r = c1.Real + c2.Real ; double i = c1.Imag+c2.Imag ; re...
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#include <algorithm> #include <cmath> #include <iostream> #include <vector> using namespace std; // #define DEBUG struct position { int x; int y; }; int N, wCount, bCount; char board[9][9], current, command; position rc, direction[8] = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 }, { 1, -1 }, { 0, -1 }...
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/*! AEMB INSTRUCTION SET SIMULATOR Copyright (C) 2009 Shawn Tan <shawn.tan@aeste.net> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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//////////////////////////////////////////////////////////////////////////////// // // Registration of a dataset to an atlas using affine transformation and // MI image match metric // // Only for 3D! // // Given a list of filenames for atlas template and probabilities along with // the dataset, this class genera...
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/* * Coordinate.cpp * * Created on: 2 de abr de 2018 * Author: vitor */ #include "Coordinate.h" Coordinate::Coordinate(float x, float y) { // TODO Auto-generated constructor stub this->x = x; this->y = y; } Coordinate::~Coordinate() { // TODO Auto-generated destructor stub } float Coordinate::getX() ...
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/* * fpUcHandling.h * * Created on: 09.11.2009 * Author: daniel */ #ifndef FPUCHANDLING_H_ #define FPUCHANDLING_H_ #include <types.h> #include <numeric> #include <rcppExport.h> // ***************************************************************************************************// // small helper functio...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/interface.cc.tmpl // by the script code_gen...
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#include "gtest/gtest.h" #include "slt/core/core.h" #include "slt/settings/settings.h" slt::Setting<int> trivial(1, "trivial", ""); TEST(Settings, parse_argv) { const char* argv[] = {"", "--trivial=3"}; { slt::Core core(2, argv); EXPECT_EQ(3, trivial.get()); } // Setting should be back to normal ...
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#pragma once #include "QBase.h" // Kadane's Algorithm // Given an array containing both negative and positive integers. Find the contiguous sub-array with maximum sum. // https://practice.geeksforgeeks.org/problems/kadanes-algorithm/0 // https://ide.geeksforgeeks.org/EtrjQF class Q_16_17 : public QBase { public: ...
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// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation...
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#include <stdio.h> #include <stdlib.h> #include <iostream> #include <iomanip> #include <string.h> #define opt1 132 #define opt2 46 #define opt3 15 // the set of optimisations that get enabled between O0 and O1 const char* optimisations[opt1] = { "-fno-aggressive-loop-optimizations", "-fno-asynchronous-unwind-tables", "...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "SoldierPersistentUser.h" #include "SoldierLocalPlayer.generated.h" UCLASS(config=Engine, transient) class USoldierLocalPlayer : public ULocalPlayer { GENERATED_UCLASS_BODY() public: virtual void SetControllerId(int3...
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/*! \legalese Copyright 2017 Horia Popa Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
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/* * Copyright (c) 2007, * Universitat Politecnica de Catalunya (UPC) * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copy...
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// // Vecteur3D.hpp // Vecteur3D // // Created by alex bonell on 8/3/17. // Copyright © 2017 alex bonell. All rights reserved. // #ifndef Vecteur3D_hpp #define Vecteur3D_hpp #include<array> class Vecteur3D{ public: //Constructeurs Vecteur3D(double x=0.0, double y=0.0, double z=0.0);...
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//------------------------------------------------------------------------------ /* this file is part of rippled: https://github.com/ripple/rippled copyright (c) 2012, 2013 ripple labs inc. permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby...
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/* This program looks up the square of a number from a 2-D array. */ #include <iostream> int main() { int i = 0; int square[10][2] = { {1, 1}, {2, 4}, {3, 9}, {4, 16}, {5, 25}, {6, 36}, {7, 49}, {8, 64}, {9, 81}, {10, 100}, }; std::cout <<...
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// hex.cpp - written and placed in the public domain by Wei Dai #include "pch.h" #ifndef CRYPTOPP_IMPORTS #include "hex.h" NAMESPACE_BEGIN(CryptoPP) static const byte s_vecUpper[] = "0123456789ABCDEF"; static const byte s_vecLower[] = "0123456789abcdef"; void HexEncoder::IsolatedInitialize(const Name...
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#pragma once #include "raylib.h" #undef PI #include "transform2d.h" #include "vec2.h" class turret { public: transform2d transform; Texture2D texture; turret(); turret(vec2 _localPos, Texture2D _texture); void draw(); void update(); private: };
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/**************************************************************************************** * Copyright (C) 2013 Lucien XU <sfietkonstantin@free.fr> * * * * This program is free software; you can redistri...
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#pragma once class Back : public IGameObject { CSkinModelData skinModelData; //スキンモデルデータ。 CSkinModel skinModel; //スキンモデル。 CAnimation animation; //アニメーション。 CLight light; //ライト。 CTexture normalMap; public: Back(); ~Back(){} void Init(const char* modelName); void Start() override { } void Upd...
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/* * i40_5f.h * * Created on: 13.10.2019 * Author: Tobias */ #ifndef I40_5F_H_ #define I40_5F_H_ #include "i40_5f.h" #include <cstdint> #include <processor/Processor.h> namespace proc { int execute40_5f(uint8_t opcode, Processor * proc) { switch (opcode) { case 0x40: // ld b,b return 1; case 0x41: /...
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/* * Copyright 2019 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to ...
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//============================================================================= // // チュートリアルの処理 [tutorial.cpp] // Author : Jukiya Hayakawa // //============================================================================= #include "tutorial.h" #include "scene.h" #include "scene2D.h" #include "renderer.h" #include "inp...
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///////////////////////////////////////////////////////////////////////////////////////////////////////// // TEXT COMMANDS //////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/apps/app_service/app_service_proxy.h" #include <utility> #include "base/bind.h" #include "base/location.h" #include "base/threa...
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// author: Ashish Kumar // day: 13 // #thewireuschallenge2020 // c++ #include <bits/stdc++.h> using namespace std; void solve(int n,char start,char dest,char help){ if(n==1){ cout<<" Move "<<n<< " from " << start <<" to " << dest <<endl; return; } solve(n-1,start,help,dest); cout<<" M...
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#include <bits/stdc++.h> using namespace std; #define rep(i, a, b) for (int i = (int)(a); (i) < (int)(b); (i)++) #define rrep(i, a, b) for (int i = (int)(b) - 1; (i) >= (int)(a); (i)--) #define all(v) v.begin(), v.end() typedef long long ll; template <class T> using V = vector<T>; template <class T> using VV...
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#include "controller.h" #include <ctime> #include <cstdlib> #include <string> using namespace std; int main(int argc, char *argv[]) { srand(time(0)); Controller c; // create a controller if(argc == 2) // if we read in floor which has all things generated { string argfile=argv[1]; c.p...
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/** * @file poly_traj.h * @brief Trajectory object for PolySolver */ #ifndef MPL_POLY_TRAJ_H #define MPL_POLY_TRAJ_H #include <mpl_basis/primitive.h> #include <memory> #include <deque> /** * @brief Trajectory class for solving n-th polynomial with PolySolver */ template <int Dim> class PolyTraj { public: /...
[ "lskwdlskwd@gmail.com" ]
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