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//////////////////////////////////////////////////////////////////////////////// // // Network Ping // // Copyright 1999-2000 // Matthew Versluys // //////////////////////////////////////////////////////////////////////////////// // // Includes // #include "network_url.h" ///////////////////////////////////////////...
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// Copyright (C) 2020-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include <stdint.h> namespace intel { namespace hexl { /// @brief Performs elementwise modular reduction /// @param[out] result Stores the result /// @param[in] operand /// @param[in] n Number of elements in operand ///...
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#include "StdAfx.h" RH_C_FUNCTION ON_Material* ON_Material_New(const ON_Material* pConstOther) { ON_Material* rc = new ON_Material(); if( pConstOther ) *rc = *pConstOther; return rc; } RH_C_FUNCTION void ON_Material_Default(ON_Material* pMaterial) { if( pMaterial ) pMaterial->Default(); } RH_C_FUNCTI...
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/** @file BeamTransform.cxx @brief declartion, implementaion of the class BeamTransform Transforms particle trajectories generated in the beamtest-2006 beam frame into the CU frame, taking into account the translations and rotations of the x-y table. @authors Toby Burnett, Leon Rochester $Hea...
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#ifndef I_DSS_MODE_ENCODER_H__ #define I_DSS_MODE_ENCODER_H__ #include "DssModeCodecCommon.h" class IDssModeEncoder{ public: IDssModeEncoder() {;} virtual ~IDssModeEncoder() {} virtual bool init() = 0; virtual int encode_frames(short *psInput, int cInSamples, byte_t *pbOut, int& cbOutBytes, int mode) = 0; virt...
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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2016 Intel Corporation. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Lice...
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/* * Cocos3D-X 1.0.0 * Author: Bill Hollings * Copyright (c) 2010-2014 The Brenwill Workshop Ltd. All rights reserved. * http://www.brenwill.com * * Copyright (c) 2014-2015 Jason Wong * http://www.cocos3dx.org/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software...
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#ifndef regular_maoxian_262_h__ #define regular_maoxian_262_h__ #include "regular_maoxian_base.h" // 冒险地图262 class RegularMaoXian_262 : public RegularMaoXianBase { public: RegularMaoXian_262(RegularDoc* pDoc); virtual ~RegularMaoXian_262(); virtual void FirstUpdate(); private: }; #endif // regular...
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// Copyright (c) 2018, The Bitcoin Note Developers. // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <string> #include <system_error> namespace CryptoNote { namespace error { // custom error conditions en...
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#include "../include/ftp_server_connection.hpp" #include "../include/ftp_server_net_util.hpp" #include <iostream> #include <unistd.h> #include <sys/socket.h> #include <cstring> using namespace std; int sendToRemote(int sockDescriptor, const char* message, int messageLength) { int bytesLeft = messageLength; ...
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// Copyright (c) 2014-2015 The ShadowCoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SEC_MESSAGE_H #define SEC_MESSAGE_H #include <leveldb/db.h> #include <leveldb/write_batch.h> #include "net.h" #in...
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// $Id: range_traits.cc,v 1.1.1.1 2002/06/16 14:54:14 bob Exp $ #include "range_traits.h"
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#include<ctime> #include<string> #include<cstdio> using namespace std; class Tclock{ public: Tclock(string title); void AddDura(); void Reset(); void Print(); private: clock_t start; double totalTime; string title; }; Tclock::Tclock(string title){...
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/* {{{ MIT LICENSE Copyright (c) 2018, Mihail Szabolcs Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer...
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#include "HelloWorldScene.h" #include "SimpleAudioEngine.h" #define NONE 0 #define AI 1 #define HUMAN 2 using namespace cocos2d; using namespace CocosDenshion; CCScene* HelloWorld::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::node(); // 'layer' is an autorelease object HelloWorld *...
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/* 首先我们定义第一维状态是当前匹配到的点是谁。 然后我们容易发现对于S1 集合的 i 和 S2 集合的 i , 当二分图处于完美匹配时, S2 中的 i 及 i 以上的点中会有几个点不与S1 中 i 点以上的点匹配。 把这些边去掉之后这几个点就成为了未匹配点。 由此我们发现了子问题:i-1以上有j 个点未匹配时的总数。 于是我们定义状态的第二维:S2中i点以上未匹配点有j个 至此状态定义完毕。 */ #include<bits/stdc++.h> using namespace std; const int maxn = 1005; int length; char s[maxn]; long long dp[maxn]...
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/* * Copyright (c) 2012-2014 NEC Corporation * All rights reserved. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v1.0 which accompanies this * distribution, and is available at http://www.eclipse.org/legal/epl-v10.html */ /** * @brief IT...
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#include <iostream> #include <cmath> #include <vector> #include "MyException.h" using namespace std; struct Node { int data,degree; bool mark=false; bool searched=false; Node *parent=NULL,*child=NULL,*left=NULL,*right=NULL; }; void fibHeapInsert(Node*&Min, int new_data, int&n) { n++; Node *new...
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#include<bits/stdc++.h> using namespace std;int main(){int t,w,h,j,k;cin>>t;while(t--){double a=1;cin>>w>>h;if(h>w)swap(w,h);if(w*h%2!=0)cout<<0;else{for(j=1;j<=ceil(w/2);++j)for(k=1;k<=ceil(h/2);++k)a*=4*pow(cos(M_PI*j/(w+1)),2)+4*pow(cos(M_PI*k/(h+1)),2);cout<<(long long)a;}cout<<endl;}return 0;}
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#include <sstream> #include <string> #include <iostream> using namespace std; class StringBuilder { public: template<typename T> StringBuilder& operator() (const T& t) { std::ostringstream oss; oss << t; String_ += oss.str(); return *this; } //string print(StringBuilder s) { // return (string)...
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/* * Copyright 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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// © 2020 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html #include "unicode/utypes.h" #if !UCONFIG_NO_FORMATTING #include <cmath> #include "cmemory.h" #include "number_decimalquantity.h" #include "number_roundingutils.h" #include "putilimp.h" #include "uarrsort....
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////////////////////////////////////////////////////////////////////////////// /// Copyright 2003 and onward LASMEA UMR 6602 CNRS/U.B.P Clermont-Ferrand /// Copyright 2009 and onward LRI UMR 8623 CNRS/Univ Paris Sud XI /// /// Distributed under the Boost Software License, Version 1.0 /// ...
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#include<iostream> #include<algorithm> #include<string> using namespace std; string fj(string s) { string a,b; int len; len=(int)s.length(); if(len&1) return s; a=s.substr(0,len/2); b=s.substr(len/2+1); a=fj(a); b=fj(b); if(a>b) swap(a,b); return a+b...
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#ifndef UNITIZED_ANGLE_H #define UNITIZED_ANGLE_H namespace unitized { class Angle { public: enum Unit { Degrees = 1, Gradians = 2, Radians = 3, MilsNATO = 4, PercentGrade = 5 }; Angle(double value, Unit unit); static Angle degrees(double value); static An...
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// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration...
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#ifndef PLAYERJUMP_H #define PLAYERJUMP_H #include "ianimation.h" #include <SFML/Graphics.hpp> #include <iostream> #include <time.h> class PlayerJump : public IAnimation { public: virtual void action(std::shared_ptr<sf::Texture>& texture, sf::Sprite& sprite) { sf::Image image_jump; image_jump.loadFromFile(...
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/* * Author: doe300 * * See the file "LICENSE" for the full license governing this code. */ #include "VC4C.h" #include "GlobalValues.h" #include "Locals.h" #include "asm/ALUInstruction.h" #include "asm/Instruction.h" #include "asm/KernelInfo.h" #include "asm/LoadInstruction.h" #include "log.h" #include <fstream>...
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#include <bits/stdc++.h> using namespace std; int main() { int a, b, c, d; int final = 0; int counter = 1; int cntr = 1; while (cin >> a >> b >> c >> d) { int summary = a + b + c + d; if (final < summary) { counter = cntr; } final = max(final, summary); cntr += 1; } cout << counter << ' ' << final ...
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// // Generated by class-dump 3.5 (64 bit) (Debug version compiled Nov 12 2019 23:20:19). // // class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2015 by Steve Nygard. // #pragma mark Blocks typedef void (^CDUnknownBlockType)(void); // return type and parameters are unknown #pragma mark Named Structures...
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// Division by zero and the assert function. #include <iostream> #include <cassert> using namespace std; int main() { int dividend, divisor, quotient; //Line 1 cout << "Line 2: Enter the dividend: "; //Line 2 cin >> dividend; //Line 3 cout << e...
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// ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemSkin_WW_XmasSweater_RaptorClaws_parameters.hpp" namespace sdk { //--------------------------------------------------------------------------- //Functions //----------------------------------------...
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#pragma once #include "targetver.h" #include <stdio.h> #include <tchar.h> #include <iostream> #include <vector> #include <Windows.h> enum class PrimitiveType { CRITICAL_SECTION, MUTEX, SEMAPHORE, EVENT, NO }; struct Primitives { PrimitiveType type; HANDLE hMutex; HANDLE hSemaphore; HANDLE hEvent; CRITICAL...
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/*============================================================================= Copyright (c) 2004 Angus Leeming Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================...
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class Solution { public: int countPrimes(int n) { vector<bool> prime(n, true); prime[0] = false, prime[1] = false; for (int i = 0; i < sqrt(n); i++) if (prime[i]) for (int j = i*i; j < n; j += i) prime[j] = false; return count(prime....
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/*! \verbatim * \copyright Copyright (c) 2014 Julian Amann. All rights reserved. * \date 2014-02-15 23:00 * \author Julian Amann <julian.amann@tum.de> (https://www.cms.bgu.tum.de/en/team/amann) * \brief This file is part of the BlueFramework. * \endverbatim */ #include <sstream> #include <limits> #include "mo...
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// 2520 is the smallest number that can be divided by each of the numbers // from 1 to 10 without any remainder. What is the smallest positive number // that is evenly divisible by all of the numbers from 1 to 20? #include "euler5bpw.h" int main() { int answer = 0; int num = 0; bool divided = false; while(div...
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#include <string.h> #include <iostream> #include "../schema/SchemaManager.hpp" int main(int argc, char ** argv) { std::cout << "Hello :-)" << std::endl; BufferManager* bm = new BufferManager(20); SchemaManager* sm = new SchemaManager(*bm); sm->dropSchema("test"); int size = sizeof(struct Schema)...
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#include <ros/ros.h> #include <std_msgs/Int32.h> #include <std_msgs/Float32.h> #include <sensor_msgs/Imu.h> #include <geometry_msgs/PoseStamped.h> #include <opencv2/opencv.hpp> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> float motor1 = 0.0f; float motor2 = 0.0f; float enc1 = 0.0f; float e...
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#include "elemfun.h" namespace utls { // same as fill_triangle except without optimisation for filling big blocks template <typename AryBase, typename Point> void fill_small_triangle(AryBase *im, const Point &v1, const Point &v2, const Point &v3, typename AryBase::value fill) { // routine from: Nico...
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#ifndef OPTION_PARSER_UTIL_H #define OPTION_PARSER_UTIL_H #include <algorithm> #include <string> #include <vector> #include <map> #include <ios> #include <tree.hh> #include <tree_util.hh> #include <boost/any.hpp> class LandmarkGraph; class Heuristic; class ScalarEvaluator; class Synergy; class SearchEngine; class Op...
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/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.or...
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/*------------------------------------------------------------ * CACTI 6.5 * Copyright 2008 Hewlett-Packard Development Corporation * All Rights Reserved * * Permission to use, copy, and modify this software and its documentation is * hereby granted onl...
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/* * FairMQConfigurable.h * * Created on: Oct 25, 2012 * Author: dklein */ #ifndef FAIRMQCONFIGURABLE_H_ #define FAIRMQCONFIGURABLE_H_ #include "Rtypes.h" #include "TString.h" class FairMQConfigurable { public: enum { Last = 1 }; FairMQConfigurable(); virtual void SetProperty(cons...
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#ifndef BOOST_MPL_AUX_HAS_TAG_HPP_INCLUDED #define BOOST_MPL_AUX_HAS_TAG_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/...
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// // Created by Anton on 2021-05-28. // #ifndef USIDE_LIBRARIES_ABSYN_BNF_ITEM_H #define USIDE_LIBRARIES_ABSYN_BNF_ITEM_H #include "cat.h" namespace absyn::bnf { struct Item { Item() = default; virtual ~Item() = default; Item(Item& grammar) = delete; Item(Item&& grammar) = delete...
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//-*-Mode: C++;-*- /* ************************************************************ * Implementaci��n ************************************************************ */ /* Funci��n de Abstracci��n: ---------------------- Dado el objeto del tipo rep r, r = {laraiz}, el objeto abstracto al que representa ...
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#ifndef _BULLETOPENGLAPP_H_ #define _BULLETOPENGLAPP_H_ #ifdef _MSC_VER #include <Windows.h> #include <GL/GL.h> #elif __APPLE__ #include <OpenGL/GL.h> #endif #include <GL/freeglut.h> #include "BulletDynamics/Dynamics/btDynamicsWorld.h" class BulletOpenGLApplication { public: BulletOpenGLApplication...
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// // mover.cpp // natureofcode_1_ex_1_7 // // Created by Tobias Treppmann on 5/31/13. // // #include "mover.h" Mover::Mover(){ location.set(ofRandom(ofGetWidth()), ofRandom(ofGetHeight())); velocity.set(0,0); acceleration.set(-0.001, 0.01); topspeed = 10; } void Mover::update() { velocity.ope...
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#include <iostream> #include <iomanip> #include <fstream> #include <algorithm> #include <ctime> #include "tdate.h" #include "ttools.h" using namespace std; TDate::TDate() { TDate::setCurrentDate(); } TDate::TDate(short day, short month, short year) { TDate::setDate(day, month, year); } TDate::~TDate() { ...
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#include "TrantorTimestamp.h" namespace trantor { __thread std::stringstream* timestamp_sstr = NULL; string TrantorTimestamp::transToString() const { struct tm tm_time; int64_t seconds = time_since_epoch_usec_ / 1000000; localtime_r(&seconds, &tm_time); string date; string time; if(!timestamp_sstr) {...
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// You are a professional robber planning to rob houses along a street. Each house has a certain amount of money stashed. All houses at this place are arranged in a circle. That means the first house is the neighbor of the last one. Meanwhile, adjacent houses have security system connected and it will automatically con...
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#ifndef IORATE_EGG_DETAIL_TUPLE_SIZE_HPP #define IORATE_EGG_DETAIL_TUPLE_SIZE_HPP #include <tuple> #include <type_traits> #include <boost/fusion/include/size.hpp> #include "./is_fusion_sequence.hpp" #include "./is_tuple_like.hpp" namespace iorate { namespace egg { namespace detail { template <class T, class D...
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// MFC_AppDlg.cpp : implementation file // #include "stdafx.h" #include "MFC_App.h" #include "MFC_AppDlg.h" #include <windows.h> #include <winioctl.h> #include "..\Usb_Wdmioctl.h" #include "..\Usb_WdmDeviceinterface.h" // Has class GUID definition #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_F...
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#include "stdafx.h" #include "CGaiaArmorChild.h" #include "CBitmapMgr.h" #include "CCamera2D.h" #include "CScene.h" #include "CGaiaArmor.h" #include "CHitEffect.h" #include "CSpace.h" CGaiaArmorChild::CGaiaArmorChild(CGameWorld & _rGameWorld, CGaiaArmor * _pGaiaArmorParent) : CObj(_rGameWorld, 0.f, 0.f, GAIA_ARMOR...
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///////////////////////////////////////////////////////////////////////////////// //MIT License // //Copyright(c) 2017 Dominic Price // //Permission is hereby granted, free of charge, to any person obtaining a copy //of this software and associated documentation files(the "Software"), to deal //in the Software without ...
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#ifndef file40742 #error "macro file40742 must be defined" #endif static const char* file40742String = "file40742";
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// ArduinoJson - arduinojson.org // Copyright Benoit Blanchon 2014-2018 // MIT License #include <ArduinoJson.h> #include <catch.hpp> #if defined(__clang__) #define CONFLICTS_WITH_BUILTIN_OPERATOR #endif TEST_CASE("unsigned char[]") { SECTION("deserializeJson()") { unsigned char input[] = "{\"a\":42}"; Sta...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_ANDROID_VIDEO_FRAME_FACTORY_ #define MEDIA_GPU_ANDROID_VIDEO_FRAME_FACTORY_ #include <memory> #include "base/memory/ref_counted.h" #in...
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#ifndef _Basic_block_H #define _Basic_block_H /** \file Basic_block.h \brief Basic_block class \author Hajjem, Heydemann */ #include <Line.h> #include <Instruction.h> #include <string> #include <stdio.h> #include <Enum_type.h> #include <fstream> #include <vector> #include <list> #include <Dfg.h> ...
[ "3520716@ppti-14-301-06.ufr-info-p6.jussieu.fr" ]
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// // PhysicalObjectClasses.cpp // text-game-redux // The methods for the PhysicalObject classes // // Created by Matthew Dulworth on 3/27/19. // Copyright © 2019 Matthew Dulworth. All rights reserved. // #include "PhysicalObject.hpp" #include "Location.hpp" #include "Passage.hpp" // ---------------------------...
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#include"ThreadPool.h" #include<iostream> //工作线程 WorkThread::WorkThread() :m_task{ nullptr }, m_bStop{ false } { m_bRunning.store(true); //说明该对象创建后就开始运行起来了 //初始化执行线程 m_thread = thread(&WorkThread::run, this); } WorkThread::~WorkThread() { if (!m_bStop) { //停止线程运行,调用stop()函数 stop(); } if (m_thread.joinabl...
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#include <iostream> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <vector> #include <algorithm> #include <string> #include <map> #include <set> #include <queue> #include <stack> #include <climits> #include <sstream> #include <functional> #include <complex> using namespace std; #def...
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#include<cstdio> int a[105]; int main () { int n, pos; while(~scanf("%d%d", &n, &pos)) { pos --; int ans = 0, l, r; for(int i = 0; i < n; i ++) { scanf("%d", &a[i]); } for(int i = 1; i < n; i ++) { l = pos - i; r =...
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#include <algorithm> #include <iostream> #include <climits> #include <cstring> #include <string> #include <vector> #include <queue> #include <cmath> #include <set> #include <map> using namespace std; #define all(x) (x).begin(),(x).end() #define ll long long #define mod 1000000007 #define vi vector<int> #define vll ve...
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// Copyright 2020 The Chromium Embedded Framework Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "libcef/browser/browser_contents_delegate.h" #include "libcef/browser/browser_host_base.h" #include "libcef/browser/browser_p...
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/******************************************************************** File: Variant.h Date Created: 11/20/13 Purpose: Defines the interface of a Variant. A Variant is a generic container that can represent any sort of data type, be it user defined or primitive. This is a component of the ref...
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#pragma once #include <functional> #include "../../../libGUI/GUI.h" #include "glShader.hpp" #include "glCamera.hpp" #include "projection_control.hpp" #include "glMesh.hpp" #include "glUtils.hpp" #include <map> #include "camera_control.h" #include "glImageRenderer.h" #ifdef COMPILE_WITH_FREETYPE #include <ft2build.h> #i...
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#include <iostream> #include <utility> #include <vector> using namespace std; const vector<pair<int, int>> deltas {{0, 1}, {0, -1}, {1, 0}, {-1, 0}}; inline void use_io_optimizations() { ios_base::sync_with_stdio(false); cin.tie(nullptr); } bool visit(unsigned int x, unsigned int y, u...
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#include <cassert> #include <deque> #include "common/types.h" #include "utils/file.h" #include "utils/utils.h" #define DEBUG_LEVEL 5 #include "common/debug.h" struct Side { Point3d<int> start; Point3d<int> end; Side(const Point3d<int> &start, const Point3d<int> &end) : start(start), end(end) { } uint64_t g...
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Reetro/Building-Escape-2
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// Fill out your copyright notice in the Description page of Project Settings. #include "Building_Escape_2.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Building_Escape_2, "Building_Escape_2" );
[ "thegamerboy7@gmail.com" ]
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/src/Editor.cpp
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tschicke/Voxel-Editor
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/* * Editor.cpp * * Created on: Jun 23, 2013 * Author: Tyler */ #include "Editor.h" Editor::Editor() { // TODO Auto-generated constructor stub } Editor::~Editor() { // TODO Auto-generated destructor stub }
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Arkaniy/SDL
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#ifndef IMAGECONTAINER_H #define IMAGECONTAINER_H #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> #include <map> class ResourceContainer { public: static std::map<std::string, SDL_Texture*> imageContainer; static std::map<std::string, TTF_Font*> fontContainer; }; #endif // IMAGECONTAINER_H
[ "qwerty@localhost.localdomain" ]
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void Adaptation::Ecap::XactionRep::visitEachMetaHeader(libecap::NamedValueVisitor &visitor) const { HttpRequest *request = dynamic_cast<HttpRequest*>(theCauseRep ? theCauseRep->raw().header : theVirginRep.raw().header); Must(request); HttpReply *reply = dynamic_cast<HttpReply*>(th...
[ "993273596@qq.com" ]
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#include "game.h" #include <fstream> #include <iostream> #include <SDL_ttf.h> using namespace std; bool Game::getIsRunning() const { return isRunning; } void Game::setIsRunning(bool value) { isRunning = value; } SDL_Window *Game::getWindow() const { return window; } void Game::setWindow(SDL_Window *valu...
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junxzm1990/ASAN--
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE36_Absolute_Path_Traversal__char_connect_socket_ifstream_42.cpp Label Definition File: CWE36_Absolute_Path_Traversal.label.xml Template File: sources-sink-42.tmpl.cpp */ /* * @description * CWE: 36 Absolute Path Traversal * BadSource: connect_socket Read data ...
[ "yzhang0701@gmail.com" ]
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#pragma once #include <iostream> #include <vector> #include "list.h" using std::vector; struct TreeNode { int val; TreeNode* left; TreeNode* right; TreeNode() : val(0), left(nullptr), right(nullptr) {} TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} TreeNode(int x, TreeNode* left, TreeNode* right) : v...
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#ifndef _CONNECTION_H_ #define _CONNECTION_H_ #include "time_utils.h" #include "ref_countable.h" #include "mutex.h" class Messenger; class Message; class Connection : public RefCountable { public: Connection(Messenger* m) : _lock(), _msgr(m), _priv(NULL), _peer_type(-1), _failed(false), _rx_buffers_version(0) ...
[ "shangshi622@163.com" ]
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hiplayer/FirstSkiaApp
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#ifndef EXAMPLELAYER3_H_F0693353_488C_432D_A3D9_D0B3E3BFCD9B #define EXAMPLELAYER3_H_F0693353_488C_432D_A3D9_D0B3E3BFCD9B #include "BaseLayer.h" #include "Utils/RandomShapes.h" class ExampleLayer3 final : public BaseRandomShapeLayer { public: std::wstring GetTitle() const override { return L"Example #3: Draw random ...
[ "vyere@softserveinc.com" ]
vyere@softserveinc.com
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AlexWei061/cpp
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#include<bits/stdc++.h> using namespace std; #define in read() #define MAXN 1010 inline int read(){ int x = 0; char c = getchar(); while(c < '0' or c > '9') c = getchar(); while('0' <= c and c <= '9'){ x = x * 10 + c - '0'; c = getchar(); } return x; } int n = 0; int m = 0; int a[MAXN][MAX...
[ "ty.wei@foxmail.com" ]
ty.wei@foxmail.com
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ashutosh0gupta/llvm_bmc
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// Global variabls: // 4:atom_2_X0_1:1 // 0:vars:3 // 3:atom_1_X0_1:1 // Local global variabls: // 0:thr0:1 // 1:thr1:1 // 2:thr2:1 #define ADDRSIZE 5 #define LOCALADDRSIZE 3 #define NTHREAD 4 #define NCONTEXT 5 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define m...
[ "tuan-phong.ngo@it.uu.se" ]
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HBuczynski/AHRS
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#include "EthChangeStateBuilder.h" #include "EthChangeStateCommand.h" using namespace std; using namespace communication; unique_ptr<EthFeederCommand> EthChangeStateBuilder::create(const vector<uint8_t> &commandInBytes) { const auto state = static_cast<FeederStateCode>(commandInBytes[Frame::INITIAL_DATA_POSITION]...
[ "hubert.buczynski94@gmail.com" ]
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#ifndef BERSERKER_H #define BERSERKER_H #include <iostream> #include "Unit.h" #include "../states/BerserkerState.h" #include "../Specifications.h" class Berserker : public Unit { public: Berserker(const std::string& name, const std::string& type = TYPE::BERSERKER, int health = static_cast<int>(HP::BERSERK...
[ "sviatskyi@gmail.com" ]
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2004. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or disclos...
[ "abramcumner@yandex.ru" ]
abramcumner@yandex.ru
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/** @file pch.h * Pre-compiled header file to include necessary header for OpenGL version of the game engine */ #pragma once #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <exception> #include <cassert> #include <string> #include <vector> #include <map> #include <memory> #include <stdlib.h> #include <mal...
[ "rsumathijs@gmail.com" ]
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#ifndef MYEVENTRECEIVER_HPP__ # define MYEVENTRECEIVER_HPP__ #include "include/irrlicht.h" #include "Keycodes.h" #include <vector> class MyEventReceiver : public irr::IEventReceiver { std::vector<bool> keys; public: MyEventReceiver() { keys.reserve(KEY_KEY_CODES_COUNT); for (auto i = 0; i < KEY_KEY_CODE...
[ "aurelien.gassemann@epitech.eu" ]
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#include <boost/circular_buffer.hpp> #include <boost/thread/mutex.hpp> #include <boost/thread/condition.hpp> #include <boost/thread/thread.hpp> #include <boost/call_traits.hpp> #include <boost/bind.hpp> #include <boost/timer/timer.hpp> // for auto_cpu_timer #include <iostream> #include <string> #include <sstream> te...
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#pragma once #include <string> class ChunkPos; class Vec3; // Size : 12 struct BlockPos { static BlockPos MAX, MIN, ONE, ZERO; int x; // 0 int y; // 4 int z; // 8 BlockPos() : x(0), y(0), z(0) {} BlockPos(int x, int y, int z) : x(x), y(y), z(z) {} BlockPos(const ChunkPos &, int); BlockPos(const Vec3 &); B...
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#include "sort.h" #include "gtest/gtest.h" #include<stdlib.h> #include<time.h> const int N=100000; bool proverka( vector <T> a) { for (unsigned int i=0;i<N-1;i++) if (a[i]>a[i+1]) return false; return true; } TEST(qsort,first) { unsigned int i; Sortirovka ob; srand(time(0)); int m; vector <T> mass; for (i=0...
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lost9306@gmail.com
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GabrielChan1/sample-code
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#include "Plane.h" #include "Ray.h" /* TODO: - Calculate 't' based on the formula given in the lecture slides - If there is an intersection, calculate the surface normal at the point of intersection - ray.direction = s - e - s = ray.origin + ray.direction */ bool Plane::intersect( const Ray & ray, const double min...
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#include<bits/stdc++.h> using namespace std; int main() { stack<int> s; for(int i = 0; i<5; i++) s.push(i*i); while(!s.empty()) cout<<s.top()<<" "; cout<<"\n"; stack<char> c; for(char i = 'a'; i<'j'; i++) c.push(i); while(!c.empty()) { cout<<c.top()<<" "; c.pop(); } return 0; }
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#pragma once namespace HelloHoloCpp { // Constant buffer used to send MVP matrices to the vertex shader. struct ModelViewProjectionConstantBuffer { DirectX::XMFLOAT4X4 model; DirectX::XMFLOAT4X4 view; DirectX::XMFLOAT4X4 projection; }; // Used to send per-vertex data to the vertex shader. struct VertexPo...
[ "andyg@ANDYG-PC" ]
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/second/download/CMake/CMake-gumtree/Kitware_CMake_repos_basic_block_block_5633.cpp
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do { *dest++ = Curl_raw_toupper(*src); } while(*src++ && --n);
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class Solution { public: vector<int> getRow(int rowIndex) { vector<int> line(rowIndex + 1, 1); long long c = 1; for (int i = 1; i < rowIndex; ++i) { c = c * (rowIndex - i + 1) / i; line[i] = c; } return line; } };
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#include "transferfunctionwidget.h" namespace ysl { namespace imgui { TransferFunctionWidget::TransferFunctionWidget(const std::string& fileName): TransferFunction(fileName) { } void TransferFunctionWidget::BindTexture(const std::shared_ptr<OpenGLTexture>& tex) { texFunc = tex; FetchData(func...
[ "yangshuoliu@sina.com" ]
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#ifndef HOME_H #define HOME_H #include <Wt/WApplication> #include <Wt/WLineEdit> #include <Wt/WMenu> #include <Wt/WMessageBox> #include <Wt/WNavigationBar> #include <Wt/WPopupMenu> #include <Wt/WPopupMenuItem> #include <Wt/WStackedWidget> #include <Wt/WText> #include <Wt/WBootstrapTheme> using namespace Wt; class Si...
[ "konstantin.kouznetsov@gmail.com" ]
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// PersonMgrTreeView.h : interface of the CPersonMgrTreeView class // ///////////////////////////////////////////////////////////////////////////// // include file declare #include "PersonMgrDoc.h" #include "CtrlExt.h" ///////////////////////////////////////////////////////////////////////////// // CONSTANTS declare #...
[ "58430351@qq.com" ]
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/services/libassistant/display_controller.h" #include <memory> #include "chromeos/services/assistant/public/cpp/features.h" #include "...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
[ "jengelh@inai.de" ]
jengelh@inai.de
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[]
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Muriam/cpp_and_other
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#include <iostream> using namespace std; void func1(char arr1[]); int main() { setlocale(LC_ALL, "rus"); char arr1[] = "абвгдеёжзийклмнопрстуфхцчшщъыьэюя"; func1(arr1); return 0; } void func1(char arr1[]) { for (int i = 0; arr1[i] != '\0'; i++) { cout << arr1[i];...
[ "d_muriam@inbox.ru" ]
d_muriam@inbox.ru