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#ifndef POLYHOOK_2_0_HWBPHOOK_HPP #define POLYHOOK_2_0_HWBPHOOK_HPP #include <cassert> #include "headers/Exceptions/AVehHook.hpp" #include "headers/Misc.hpp" namespace PLH { class HWBreakPointHook : public AVehHook { public: HWBreakPointHook(const uint64_t fnAddress, const uint64_t fnCallback); HWBreakPointHook(c...
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/*========================================================================= Program: GDCM (Grassroots DICOM). A DICOM library Copyright (c) 2006-2011 Mathieu Malaterre All rights reserved. See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details. This software is distributed WITHOUT A...
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// nlogn // 퀵소와 유사. 즉, 분할정복. 중요한기법이다. // 중간, 좌측 덩어리, 우측덩어리 에서 봄 // 최대연속 부분합이기 때문에 중간서 부터 시작하는 덩어리가 가능한 것임 #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #define MIN -2000000000 int data[110000]; int n; int max(int a, int b) { if (a > b) return a; return b; } int fastMaxSum(int s, int e) { if (s <= e) { ...
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#include "Texture.h" #include "ImageLoader\stb_image.h" Texture::Texture(const std::string& path) : m_path(path), m_rendererId(0), m_localBuffer(nullptr), m_width(0), m_height(0), m_BPP(0) { //stbi_set_flip_vertically_on_load(1); m_localBuffer = stbi_load(path.c_str(), &m_width, &m_height, &m_BPP, 4); GLCall(glGe...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "IKWorkshopCharacter.generated.h" UCLASS(config=Game) class AIKWorkshopCharacter : public ACharacter { GENERATED_BODY() /** Camera boom positioning the camera behind the character...
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// Global variabls: // 0:vars:2 // 2:atom_1_X0_1:1 // Local global variabls: // 0:thr0:1 // 1:thr1:1 #define ADDRSIZE 3 #define LOCALADDRSIZE 2 #define NTHREAD 3 #define NCONTEXT 5 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define max(a,b) (a>b?a:b) char __get_r...
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#include <manhattan_area.hpp> #include <range/v3/view/slice.hpp> #include <range/v3/view/transform.hpp> #include <catch.hpp> #include <sstream> TEST_CASE("Manhattan Area") { SECTION("Coordinate Equality") { CHECK(Coordinate{1, 2} == Coordinate{1, 2}); CHECK_FALSE(Coordinate{1, 0} == Coordina...
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/******************************************************************************* * * jlp_Gsegraf_PlotData3d.cpp * * Plots a two-dimensional projection of three-dimensional data. * * Copyright © 2008, 2009, 2010, 2011 Spencer A. Buckner * http://savannah.gnu.org/projects/gsegrafix * * This file is part of GSEGrafix, a s...
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int batteryPin = A0; int ledPin = 13; int threshold = 550; /* * 5.0V -- 1023 * 3.3V -- 675 * 2.7V -- 550 */ void setup() { Serial.begin(9600); pinMode(ledPin,OUTPUT); digitalWrite(ledPin,HIGH); } void loop() { int value = analogRead(batteryPin); int batteryLevel = map(value,0,675,0,100); ...
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#include "bezierarc.h" #define sqr(x) (x * x) #define _ABS(x) (x < 0 ? -x : x) const double TOLERANCE = 0.0000001; // Application specific tolerance extern double sqrt(double); double q1, q2, q3, q4, q5; struct point2d { double x, y; }; BezierArc::BezierArc() { } double BezierArc::BezierArcLength(QPoi...
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//#include<iostream> //#include"cblas.h" // //using namespace std; // //int main() //{ // double dt[5] = { 1,3,5,7,9 }; // double *p = dt; // const double *pg = p; // p++; // // cout << pg << endl << p << endl; // system("pause"); // return 0; //} // //class test //{ //public: // static const double pi ; // test(); // ...
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#include <cstdlib> #include <iostream> using namespace std; int main() { auto func = [] () { cout << "Hello world" << endl; }; func(); // now call the function auto add = [] (int x,int y) { return x + y;}; cout << add(3,5) << endl; //int num = 4; int simpArray[4] = {0, 4, 2, 7}; ...
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#include "LoginAvatarWid.h" #include "ui_LoginAvatarWid.h" #include <QIcon> #include <QPainter> #include <QApplication> #include <QStyle> void LoginAvatarWid::SetAvatarPic(QPixmap pixmap) { this->avatar_pix = pixmap; } USER_STATE LoginAvatarWid::GetUserCurState() { return cur_state_state; } void LoginAvatarWid::Set...
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/* Dwarf Therapist Copyright (c) 2009 Trey Stout (chmod) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, p...
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#pragma once #include <mutex> #include <condition_variable> #include <iostream> class Semaphore { public: Semaphore(int count); Semaphore(); void notify(int tid); void wait(int tid); private: std::mutex mtx; std::condition_variable cv; int count = 0; };
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#pragma once #define MAX_VRITUAL_KEY 0xFF class CKeyManager { private: CKeyManager(); ~CKeyManager(); public: bool isKeyPressing (int iKey); bool isKeyDown (int iKey); bool isKeyUp (int iKey); public: void Update ...
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#include <iostream> #include <thread> #include "mutex_wrapper.h" #include "perf_measurement.h" using namespace perf_measurement; using namespace std; namespace linkedlist { MutexWrapper::MutexWrapper(const string& name) { this->name = name; } void MutexWrapper::lock() { // cout << "Locking " << this->name << ...
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#include <bits/stdc++.h> using namespace std; int solve(vector<vector<int>>& intervals) { int n = intervals.size(); sort(intervals.begin(), intervals.end()); int last_size = intervals[n - 1][1] - intervals[n - 1][0] + 1; vector<int> min_size_on_right(n, last_size); for (int i = n - 2; i >= 0; i--) ...
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/* * Copyright (c) 2022 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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//Copyright (C) 2010-2011 by Jason L. McKesson //This file is licensed under the MIT License. #include <string> #include <vector> #include <math.h> #include <stdio.h> #include <glload/gl_3_3.h> #include <GL/freeglut.h> #include "../framework/framework.h" #include <glm/glm.hpp> #include <glm/gtc/type_ptr.h...
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#include "sendcoinsentry.h" #include "ui_sendcoinsentry.h" #include "guiutil.h" #include "bitcoinunits.h" #include "addressbookpage.h" #include "walletmodel.h" #include "optionsmodel.h" #include "addresstablemodel.h" #include <QApplication> #include <QClipboard> SendCoinsEntry::SendCoinsEntry(QWidget *parent) : Q...
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#define _USE_MATH_DEFINES #include <iostream> #include <iomanip> #include <vector> #include <list> #include <map> #include <set> #include <queue> #include <string> #include <algorithm> #include <numeric> #include <utility> #include <complex> #include <cmath> #include <cassert> using namespace std; typedef complex<doub...
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/********************************************************************** * $Id: LinearIterator.h 3012 2010-06-19 11:14:21Z strk $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2005-2006 Refractions Research Inc. * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is ...
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#ifndef INVICULUM_VML_QUATERNION_HPP #define INVICULUM_VML_QUATERNION_HPP #include <vml/vec4.hxx> /** * This is a header file, please see source file in src/main instead */ namespace vml { struct quaternion { float data[4]; quaternion(); quaternion(float x, float y, float z, float w); ...
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/* Rational and complex driver file. Paul Talaga August 2015 */ // This file is to let you play with the Rational and Complex // class. All grading will be done in Rational_test.h and Complex_test.h. #include <string> #include <iostream> #include "Rational.h" #include "Complex.h" using namespace std; int main(...
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// Brutal BFS. class Solution { public: vector<vector<string>> findLadders(string beginWord, string endWord, vector<string>& wordList) { vector<vector<string>> res; unordered_set<string> dict(wordList.begin(), wordList.end()); if (dict.count(endWord) == 0) return res; int ...
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#pragma once #include "acl_cpp/acl_cpp_define.hpp" namespace acl { class dbuf_guard; class string; class ostream; class socket_stream; class http_header; class http_client; class HttpCookie; class HttpServletRequest; /** * 与 HTTP 客户端响应相关的类,该类不应被继承,用户也不需要 * 定义或创建该类对象 */ class ACL_CPP_API HttpServletResponse { publ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "celestialdemo.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, celestialdemo, "celestialdemo" );
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/** * \file ElecteurTesteur.cpp * \brief Testeur de la classe Electeur * \author etudiant * \version 1.0 * \date 2020-11-25 * A tester: * Electeur(const string& p_nas, const string& p_prenom, const string& p_nom, const util::Date& p_dateNaissance, const util::Adresse& p_adresse); * string reqPe...
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// AutoFlag.h: interface for the CAutoFlag class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AUTOFLAG_H__EEBD725A_2C54_4554_96D8_E4CCDC940258__INCLUDED_) #define AFX_AUTOFLAG_H__EEBD725A_2C54_4554_96D8_E4CCDC940258__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _...
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// Name: Kenneth Yue // Seneca Student ID: 127932176 // Seneca email: kyue3@myseneca.ca // Date of completion: Nov 20, 2018 // // I confirm that the content of this file is created by me, // with exception of the parts provided to me by my professor // Workshop 9 - Multi-Threading // SecureData.h #ifndef W9_SECUREDA...
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//========================================================================== // LCGRANDOM.H - part of // OMNeT++/OMNEST // Discrete System Simulation in C++ // // Author: Andras Varga // //========================================================================== /*--------------------...
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/*** RollRat Software Project. Copyright (C) 2015. rollrat. All Rights Reserved. File name: alu.h Author: 01-30-2016: HyunJun Jeong, Creation ***/ #ifndef _ALU_ #define _ALU_ /*-------------------------------------------------------------------------------------------- ALU Structure ...
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/* Copyright (c) 2000, 2015, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in t...
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#include<iostream> #include<vector> #include<queue> using namespace std; struct TreeNode { int val; TreeNode* left; TreeNode* right; TreeNode(int x):val(x),left(NULL),right(NULL){} }; class BinarySearchTree{ private: void InOrder(TreeNode*) const; void PreOrder(TreeNode*) const; ...
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#include "Audio.h" #include <string> using namespace std; Audio::Audio(bool load) { loadMusic(); loadSounds(); } Audio::~Audio(void) { } bool Audio::loadMusic() { string path; path="data/soundtrack/starwars.wav"; if(!music.openFromFile(path)) return false; music.setLoop(true); return true; } bool ...
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#include "TransformComponent.h" CTransformComponent::CTransformComponent() : CComponent(this, sizeof(CTransformComponent)) { } //----------------------------------------------------------- void CTransformComponent::OnDestroy() { } //----------------------------------------------------------- const sf::Vector2f& ...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include "config/blockdee-config.h" #endif #include "...
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/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #include "PluginProcessor.h" #includ...
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/* * main.cpp * * Created on: Oct 30, 2017 * Author: np183 * Module: CO7105 * Department of Informatics * University of Leicester */ #include <string> #include <iostream> #include <fstream> #include <sstream> #include <cstdlib> #include <exception> #include "ModelPath.h" #include "Priorit...
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#include "../SDK.h" // Name: BS, Version: 1.536.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Functions //--------------------------------------------------------------------------- // Function UI_WinningScreen.UI_...
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#ifndef STDDATA_DB_H #define STDDATA_DB_H #ifndef DONT_USE_NETCDF #include "Database.h" #include "../Computers/Data.h" #include "../Computers/cijkl.h" namespace LiuJamming { ///////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////...
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. #pragma once #include <torch/extension.h> #include <tuple> // Compute areas of mesh faces using packed representation. // // Inputs: // verts: FloatTensor of shape (V, 3) giving vertex positions. // faces: LongTensor of shape (F, 3) giving...
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// // Vector.cpp // FinalAssignment // #include "Vector.h" #include <cmath> Vector::Vector() {} Vector::Vector(float x, float y, float z) : x(x), y(y), z(z) {} float Vector::length() { return std::sqrt(powf(x,2) + powf(y,2) + powf(z,2)); } void Vector::normalize() { float length = this->length(); ...
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#include <iostream> using namespace std; void morse(char c, int& n){ if (c == 'a') cout << ".-"; else if (c == 'e') cout << "."; else if (c == 'i') cout << ".."; else if (c == 'o') cout << "---"; else if (c == 'u') cout << "..-"; } int main (){ char c; int n, cont = 1; cin >> n...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2018 The PIVX developers // Copyright (c) 2019 The StreamitCoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/...
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// Fill out your copyright notice in the Description page of Project Settings. #include "PhysicsTest.h" #include "PhysXIncludes.h" #include "PhysicsPublic.h" #include "Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h" #include "MyStaticMeshComponent.h" #include "CubeActor.h" #define LOCTEXT_NAMESPACE "foo" voi...
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#include "pet.h" #ifndef ROCK_H #define ROCK_H using namespace std; class Rock :public Pet{ protected: int hardness; string cleavage; int color; string chemicalComp; }; class Fornacite :public Rock{ }; class Fukalite :public Rock{ }; class Cummingtonite :public Rock{ }; #endif
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_MODULE_DECODER_H_ #define V8_WASM_MODULE_DECODER_H_ #include "src/globals.h" #include "src/wasm/ast-decoder.h" #include "src/wasm/wasm-...
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#include "TH1F.h" #include "TH1D.h" #include "TFile.h" #include "TLine.h" #include "TCanvas.h" #include "TLegend.h" #include "TPad.h" #include "TLatex.h" #include "THStack.h" #include <iostream> #include "TStyle.h" #include "RooHistError.h" #include "TGraphAsymmErrors.h" #include "../sharedCode/histTools.cc" using nam...
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#pragma once #include "iostream" #include "enumerable.h" #include "array.h" namespace Number { template<class T> struct Factor { T factor; int repetition; }; template<class T> Enumerable<Factor<T> *> get_factors(T num); template<class T> void add_factor(Factor<T> * fact, Enumerable<Factor<T> *...
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#include <bits/stdc++.h> using namespace std; using ll = unsigned long long; int main() { ll n; cin >> n; ll sofar = 1; for (ll i = 1; i <= n; i++) { sofar *= i; while (sofar % 10 == 0) { sofar /= 10; } sofar = sofar % 1000000000000; // 7 + 4 digi...
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/* * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Runtime/Object.h> namespace JS::Temporal { class PlainDatePrototype final : public Object { JS_OBJECT(PlainDatePrototype, Object); public: explicit PlainDatePr...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h" #include "base/bind.h" #include "base/trace_event/trace_event.h" #include "ui/au...
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/// @copyright /// Copyright (C) 2020 Assured Information Security, Inc. /// /// @copyright /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limita...
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#include <iostream> #include <string> using namespace std; int main() { string string1 ("Sir, this is a Wendy's."); // Printing out a substring (from 5 to 14) cout << string1.substr (5, 9) << endl; string string2 ("Apples"); string string3 ("Oranges"); cout << "string2:" << string2 << "|str...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "TestCharacter.generated.h" UCLASS() class HACKWPI_API ATestCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this ch...
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#include<iostream> #include<string> #include<string.h> using namespace std; namespace N1{ bool askQuestions(); void setQuestions(); } string *questions = new string[4]; int true_var = 0; char hallo; float false_var = 0; bool N1::askQuestions(){ int trueAnswers = 0; string answer; bool this_return = false; for(int...
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// Copyright 2019 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "qcom-gpio.h" #include <algorithm> #include <ddk/debug.h> #include <ddk/device.h> #include <fbl/alloc_checker.h> #include <fbl/array.h> namespa...
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#include "compito.h" int main() { cout << "--- PRIMA PARTE --- " << endl; cout << "Test del costruttore:" << endl; Monitor m(4); cout << m << endl; cout << "Test di inserisci:" << endl; m.inserisci("pippo"); m.inserisci("pluto"); m.inserisci("paperino"); cout << m << endl; ...
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#include "mainwnd.h" #include "humancomputeplay.h" #include "board.h" #include "networkplay.h" #include <QHBoxLayout> #include <QDebug> MainWnd::MainWnd(char num,QString name, char *aesKey, QWidget *parent) : QWidget(parent) { setMaximumSize(660, 530); if(num == '1') { humanComputePlay *hum = new hu...
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#include <iostream> #include "Wolf.h" int main() { Werewolf wolf; return 0; }
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//================================================================================================= /*! // \file src/mathtest/smatdmatschur/MCaM7x13a.cpp // \brief Source file for the MCaM7x13a sparse matrix/dense matrix Schur product math test // // Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved // /...
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// =========================================================================== // // // // Copyright 2009 Maxime Chevalier-Boisvert and McGill University. // // ...
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/* mysql -h localhost -u root -p CREATE USER 'id'@'localhost' IDENTIFIED BY 'psw' GRANT ALL PRIVILEGES ON '*' TO 'id'@'localhost'; */ #include <stdlib.h> #include <iostream> #include <vector> #include <mysql_driver.h> #include <mysql_connection.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h>...
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/* * Software License Agreement (BSD License) * * Copyright (c) 2009, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source cod...
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#include <iostream> #include "opencv2/opencv.hpp" #include <opencv2/highgui/highgui.hpp> //#include "hiredis/hiredis.h" //#include <execinfo.h> //#include <signal.h> #include <stdlib.h> //#include <unistd.h> #define DEBUG using namespace std; using namespace cv; #define PI 3.14159265 //redisContext *c...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE806_char_loop_83_goodG2B.cpp Label Definition File: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE806.label.xml Template File: sources-sink-83_goodG2B.tmpl.cpp */ /* * @description * CWE: 122 Heap Based Buffer Overflow * BadS...
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#include"common.h" float overlapRatio(cv::Rect &R1, cv::Rect &R2, int referTo) { float result = 0; if((max(R1.x,R2.x)<min(R1.x+R1.width,R2.x+R2.width))&&(max(R1.y,R2.y)<min(R1.y+R1.height,R2.y+R2.height))){ float overlap_width = min(float(R1.x+R1.width),float(R2.x+R2.width)) - max(float(R1.x),float(R2.x));...
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#include <iostream> #include <stdio.h> #include <iomanip> #include <math.h> #include <vector> #include <algorithm> using namespace std; #define forn(i,n) for (int i=0;i<n;i++) #define pb push_back int main () { int n,m,cnt; cnt=0; cin>>n>>m; int s=1; while (2^s<m){ if (2^s<n) s++; else { ...
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// // moteurs.cpp // Class library C++ code // ---------------------------------- // Developed with embedXcode // http://embedXcode.weebly.com // // Project robot // // Created by Thibaud Lemaire, 25/05/2014 21:48 // Thibaud LEMAIRE // // Copyright © Thibaud Lemaire, 2014 // License <#license#> // // See ...
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// Design Pattern Technique II.h : Include file for standard system include files, // or project specific include files. #pragma once #include <iostream> // TODO: Reference additional headers your program requires here.
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#include <iostream> #include "engine.h" struct Server { const int TPS = 60; const char* getClass() const { return "Server"; } int getPort() const { return *Engine::serverPort; } char* getName() const { return Engine::serverName; } void setName(const char* newName) const { strncpy(Engine::serverName, newName, ...
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#define _CRT_SECURE_NO_WARNINGS #include <glog/logging.h> #include <windows.h> #include <Commctrl.h> #include <tchar.h> #include <stdio.h> #include <string> #include <thread> #include <atomic> #include <chrono> #include <iostream> #include <fstream> #include <algorithm> #include <boost/filesystem.hpp> #include <boost/t...
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#ifndef _MINHEAP_H template<class T> class MaxHeap{ private: T* heapArray; // 存放堆数据的数组 int CurrentSize; // 当前堆中元素数目 int MaxSize; // 堆所能容纳的最大元素数目 void BuildHeap(); // 建堆 public: //构造函数,初始化堆的最大元素数目 MaxHeap(const int MaxSize); //析构函数 virtual ~MaxHeap(){ delete []heapArray;}; //如果是叶结点,返回TRUE bool isLea...
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// Fill out your copyright notice in the Description page of Project Settings. #include "MenuPlayerController.h"
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#pragma once #include <array> #include "SwapList.h" #include "ComponentID.h" #include "RenderComponents.h" #include "Vector.h" namespace Sim { struct GridID { SwapListID swpId; Vector<int> GridId; bool Valid = true; }; struct GridNode { static constexpr int MaxCicles = 50; static constexpr int MaxCameras =...
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#pragma once #include "Engine/Base/Common/Common.h" class RenderSettings { public: size_t screenWidth; size_t screenHeight; };
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// Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
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#include "MapFile.h" #include <utility> using namespace CustomClasses; MapFile::MapFile(std::string _path, int allocatedSpace) { path = std::move(_path); fileSize = allocatedSpace; //init a file auto fileReader = std::ifstream(path, std::ios::binary); bool fileExists = fileReader.is_open(); ...
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//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2004. // ------------------------------------------------------------------------- // File name: ScriptBind_System.h // Version: v1.00 // Created: 8/...
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#ifndef YSF_CGANGZONEPOOL_H #define YSF_CGANGZONEPOOL_H #include "main.h" #include "Structs.h" #include <cstddef> class CGangZone { public: float fGangZone[4]; }; class CGangZonePool { public: CGangZone* pGangZone[1024]; public: CGangZonePool(); ~CGangZonePool(); WORD New(float fMinX, float fMinY, float f...
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#pragma once #include "IOContextPool.h" // IOContextPool中的初始数量 #define INIT_IOCONTEXTPOOL_NUM (500) IOContextPool::IOContextPool() { contextList.clear(); m_nFreeIoContext = INIT_IOCONTEXTPOOL_NUM; m_nActiveIoContext = 0; CSAutoLock lock(m_csLock); for (size_t i = 0; i < INIT_IOCONTEXTPOOL_NUM; i++) { LPPER_I...
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#include<iostream> #include<vector> using namespace std; void kmp(string T, string P); vector<int> preprocess(string P); int main() { string T = "sagertehg"; string P = "ge"; kmp(T, P); return 0; } void kmp(string T, string P){ T = " " + T; P = " " + P; vector<int> prefix = preprocess(P); ...
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/*********************************************************************** // Shows fixed, showpoint and setprecision from Pg 148 ***********************************************************************/ #include <iostream> #include <iomanip> using namespace std; const double PI = 3.14159265; int main(){ doubl...
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/* * shellsystem.h * * * Created by Norbert Stoop on 06.04.09. * Copyright 2009 __MyCompanyName__. All rights reserved. * */ #ifndef __explicitshellsystem_h__ #define __explicitshellsystem_h__ // Local Includes #include "dense_matrix.h" #include "dense_submatrix.h" #include "dense_subvector.h" #include "d...
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wkctnnd/Venus
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#include"ColorFormat.h" #include "resenum.h" namespace Venus { namespace Resource { uint32 VColorFormat::size() { switch (mColor) { case Venus::Resource::VB32G32R32: break; case Venus::Resource::VB5G5R5: break; ...
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cameronmcelfresh/Dislocation_Dynamics_Creep_Modeling
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/* This file is part of MODEL, the Mechanics Of Defect Evolution Library. * * Copyright (C) 2013 by Giacomo Po <gpo@ucla.edu>. * * model is distributed without any warranty under the * GNU General Public License (GPL) v2 <http://www.gnu.org/licenses/>. */ #ifndef model_StarsAndBars_H_ #define model_StarsAndBars_...
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a-shar/http-asio-server
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#ifndef HTTP_SERVER3_REQUEST_PARSER_HPP #define HTTP_SERVER3_REQUEST_PARSER_HPP #include <boost/logic/tribool.hpp> namespace http { struct request; /// Parser for incoming requests. class request_parser { public: /// Construct ready to parse the request method. request_parser(); /// Reset to initial pa...
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// FlyingMouse.h #pragma once #include <glm/glm.hpp> #ifdef USE_SIXENSE #include <sixense.h> #include <sixense_utils/controller_manager/controller_manager.hpp> #else typedef struct _sixenseControllerData { float pos[3]; float rot_mat[3][3]; float joystick_x; float joystick_y; float tri...
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#include <iostream> #include <algorithm> #include <vector> using namespace std; /** * bool이 false면 변경 **/ bool compare(int a, int b) { return a>b; } int main(){ int arr[] = {1,2,3,4,5}; vector<int> v(arr ,arr+5); vector<int>::iterator it ; it = v.end()-1; cout<<*it<<endl; sort(v.begin(),v.end(),compare)...
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//封装错误函数 #include "Server.h" int Create_socket(int Pfamily, int type, int protocol){ int n = socket(Pfamily, type, protocol); if (n < 0){ perror("socket create error"); exit(-1); } cout << "socket created" << endl; return n; } void Bind_socket(int sfd, struct sockaddr *saddr, int s...
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#include<iostream> #include<string> #include<cstring> using namespace std; int main() { int t; cin>>t; char* g[]={"010","101"}; string s; const char * c; const char * pos; for(int i=0;i<t;i++) { cin>>s; c=s.c_str(); pos=strstr(c,g[0]); if(pos!=NULL...
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#ifndef SHADER_H #define SHADER_H #include <iostream> #include <list> #include <string> #include <fstream> #include <GL/glew.h> // Include GLEW - OpenGL Extension Wrangler #include <GLFW/glfw3.h> // cross-platform interface for creating a graphical context, // initializing OpenGL and binding inputs #include <glm...
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/* * Copyright (c) 2004-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #pra...
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#include <hxcpp.h> #ifndef INCLUDED_org_flixel_system_FlxAnim #include <org/flixel/system/FlxAnim.h> #endif namespace org{ namespace flixel{ namespace system{ Void FlxAnim_obj::__construct(::String Name,Array< int > Frames,hx::Null< Float > __o_FrameRate,hx::Null< bool > __o_Looped) { HX_STACK_PUSH("FlxAnim::new","...
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//Name : Shinchan Nohara //Age : 5 years //Organisation : Kasukabe Defense Force #include <iostream> #include <ctime> #include <vector> #include <list> #include <queue> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include...
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