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#include <QApplication> #include <QIcon> #include <QSystemTrayIcon> #include <QMenu> #include <QDeclarativeContext> #include <QUuid> #include <stdio.h> #include "vkbd.h" #include "keyboardapplication.h" FILE * out = stderr; void myMessageOutput(QtMsgType type, const char *msg) { QDateTime dateTime = QDateTim...
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/* * Various string utils and parsing functions * (C) 1999-2007,2013,2014,2015 Jack Lloyd * (C) 2015 Simon Warta (Kullo GmbH) * * Botan is released under the Simplified BSD License (see license.txt) */ #include <botan/parsing.h> #include <botan/exceptn.h> #include <botan/charset.h> #include <botan/loadstor.h> #include...
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/** * Creation : 2019.08.07 00:41 * Last Reversion : 2019.08.07 00:58 * Author : Lingyong Smile {smilelingyong@163.com} * File Type : cpp * ----------------------------------------------------------------- merge (合并两个有序数组) 给定两个有序整数数组 nums1 和 nums2,将 nums2 合并到 nums...
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/******************************************************************************* author : ljc version : <1.0> -------------------------------------------------------------------------------- info : -------------------------------------------------------------------------------- ******************************...
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// Copyright 2018 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CORE_FPDFAPI_EDIT_CPDF_PAGECONTENTMANAGER_H_ #define CORE_FPDFAPI_EDIT_CPDF_PAGECONTENTMANAGER_H_ #include <iosfwd> #include <set> #include "core/fxcr...
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//******************************************************************* // // License: See LICENSE.txt file in the top level directory. // // Author: Garrett Potts // // Description: // // Class to annotate or draw things on tiles like text, ellipses and so on. // // Notes: // 1) The output scalar type of this object is...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/image_fetcher/core/reduced_mode_image_fetcher.h" #include <map> #include <memory> #include <string> #include <utility> #include <vec...
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/* ID: sudawei1 PROG: prefix LANG: C++11 */ #include <algorithm> #include <iostream> #include <fstream> #include <cstring> #include <climits> #include <string> #include <cstdio> #include <vector> #include <cmath> #include <map> #include <unordered_set> using namespace std; bool dp[200010]; #define __DEBUGE int main() ...
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// Copyright 2005, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions ...
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#include <algorithm> #include <cstdio> #include <cstdlib> #include <cstring> #include <mpi.h> #include <pthread.h> #include <iostream> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <unistd.h> #define MAX(x, y) (((x) > (y)) ? (x) : (y)) #define PYRKON_REQ 100 #define PYRKON_ACK ...
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#include <cstdio> #include <cstring> #include <iostream> #define eps 1e-8 using namespace std; int t,n,m; int main() { scanf("%d",&t); while(t--) { scanf("%d%d",&n,&m); int sum1 = 0 , sum2 = 0; int a; for( int i = 0 ; i < n-1 ; i++ ) { scanf("%d",&a); ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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//------------------------------------------------------------------ // // @@@ START COPYRIGHT @@@ // // (C) Copyright 2006-2014 Hewlett-Packard Development Company, L.P. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You m...
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struct health_class { float health; health_class(float Health) { health = Health; } health_class() { health = 1; } void damage(float dmg) { health -= dmg; } int health_int() { return (int)health; } bool alive() { return health > 0; } };
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// Generated automatically. Do not edit! #ifndef _Node54_ #define _Node54_ class Point; #include "Object.hpp" class Node54 : public Object { public: Node54 * _succ; Node54 * _pred; Point * _data; // Wrappers inline Node54 * _New(Node54 * arg1, Node54 * arg2, Point * arg3) { return ptr::_New(this,...
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/* * Fecha: 24/05/2016 * * Ejemplo de funcion con dominio vacio (void) * con argumento por referencia * * Para utilizar un argumento por referencia utilizamos un amperson (&) * anteponiendolo al nombre de la variable. */ #include <cstdio> // Prototipo de la funcion void inc(int &); int main() { int x = 5; /...
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// // camera.h // OpenGLFramework // // Created by Laszlo Korte on 10.08.14. // Copyright (c) 2014 Laszlo Korte. All rights reserved. // #ifndef __OpenGLFramework__camera__ #define __OpenGLFramework__camera__ #include "../math/math.h" #include "./perspective.h" namespace lkogl { namespace camera { cl...
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#include "Creneau.hpp" #include <string> #include <iostream> #include "Date.hpp" using namespace std; string Creneau::premiereDate(std::string const c)const{ size_t pos =c.find(" "); string p=c.substr(0,pos); return p; } string Creneau::deuxiemeDate(std::string const c)const{ size_t pos =c.find(" "); string p=c...
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#include <bits/stdc++.h> using namespace std; int main() { char in; cin>>in; if (isupper(in)) { cout<<"A"; } else { cout<<"a"; } }
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#ifndef ROBOT_ARM_POSES_H_ #define ROBOT_ARM_POSES_H_ #include <map> #include <string> namespace arm_poses { // 'Home' positions for each robot. All joints are commanded to go to '0' radians const std::map<std::string, std::vector<double>> home_positions = { {"px100", {0, 0, 0, 0}}, {"px150", {0, 0, 0, 0,...
[ "solomon@trossenrobotics.com" ]
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// // auto-generated by ops.py // #include "./OpenACC/clover_leaf_common.h" #define OPS_GPU extern int xdim0_update_halo_kernel2_xvel_minus_4_right; int xdim0_update_halo_kernel2_xvel_minus_4_right_h = -1; extern int ydim0_update_halo_kernel2_xvel_minus_4_right; int ydim0_update_halo_kernel2_xvel_minus_4_right_h = -1...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/signin/core/browser/account_info_fetcher.h" #include "base/trace_event/trace_event.h" #include "components/signin/core/browser/accou...
[ "zeno.albisser@hemispherian.com" ]
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#pragma GCC diagnostic ignored "-Wunused-parameter" #include <bits/stdc++.h> using namespace std; #define INP "solve" #define OUT "solve" const long long INF_LL = 1e17; const int INF = 1e9 + 100; const int MOD = 1e9 + 7; const int Base = 30; const long double EPS = 1e-9; const int BLOCK = 1000; mt19937 rnd(chrono::s...
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// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet. // pixLogisticTest.pch ist der vorkompilierte Header. // stdafx.obj enthält die vorkompilierten Typinformationen. #include "stdafx.h" // TODO: Auf zusätzliche Header verweisen, die in STDAFX.H // und nicht in dieser Datei erforderlich sind.
[ "pixinger77@gmail.com" ]
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#ifndef WARRANTMANAGER_H #define WARRANTMANAGER_H #include "abstractmanager.h" #include "libPr3_global.h" #include "instancemanagerautodefault.h" class OBlock; class OPath; class Portal; class RosterSpeedProfile; class Warrant; class LIBPR3SHARED_EXPORT WarrantManager : public AbstractManager, public InstanceManagerAu...
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#include "descriptors.hpp" int UniformPattern59[256] = { 1, 2, 3, 4, 5, 0, 6, 7, 8, 0, 0, 0, 9, 0, 10, 11, 12, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 14, 0, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0...
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//***************************************************************************************// // // Author: Anton Kodochygov // // File: huffman.h // // Description: Implements Huffman Code. // // //***************************************************************************************// #ifndef ...
[ "bricks@hotmail.com" ]
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#include <xtd/platform_not_supported_exception.h> #include <xtd/xtd.tunit> using namespace xtd; using namespace xtd::tunit; namespace unit_tests { class test_class_(test_platform_not_supported_exception) { public: void test_method_(default_creator) { platform_not_supported_exception e; assert::are...
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#include "AssaultTerminator.hpp" AssaultTerminator::AssaultTerminator() { std::cout << "* teleports from space *" << std::endl; } AssaultTerminator::AssaultTerminator(AssaultTerminator const &x) { *this = x; std::cout << "* teleports from space *" << std::endl; } AssaultTerminator &AssaultTerminator::operator=(co...
[ "akorchyn@student.unit.ua" ]
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// Special functions -*- C++ -*- // Copyright (C) 2006-2017 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Fou...
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/*=auto========================================================================= Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH) All Rights Reserved. See Doc/copyright/copyright.txt or http://www.slicer.org/copyright/copyright.txt for details. Program: 3D Slicer =========================...
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// ---------------------------------------------------------------------------- // // This file is part of the XDS Toolkit, Copyright (C) 2003 Mark T. Price // For conditions of distribution and use, see XdsLicense.h // // ---------------------------------------------------------------------------- #include "XDSinter...
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ vector<vector<int> > Solution::verticalOrderTraversal(TreeNode* A) { map<int, vector<int> > s; queue<pair<TreeNode*, int> > ...
[ "rashi170101052@iitg.ac.in" ]
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#include "common.h" using namespace z3; bool func1(int data[4][5], int answer[4]) { context con; expr a = con.int_const("a"); expr b = con.int_const("b"); expr c = con.int_const("c"); expr d = con.int_const("d"); solver s(con); //TODO : your solution here assert(0); ...
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#pragma once #include "engine/core/util/Array.hpp" #include "engine/core/editor/bottom_panel_tab.h" #include "../../TextureAtlas.h" #ifdef ECHO_EDITOR_MODE namespace Echo { class TextureAtlasPanel : public BottomPanelTab { typedef vector<QGraphicsItem*>::type QGraphicsItemArray; typedef vector<QGraphicsProxyWi...
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#include <iostream> #include <string> #include <chrono> #include <typeinfo> #include <ctime> #include <iomanip> #include <codecvt> #include "timer.h" /* 深入应用c++11 chapter6 使用c++11中的便利的工具 2017-12-27 by wlnetman@icloud.com */ void TestChrono() { std::chrono::duration<double, std::ratio<9,7>> d1(3...
[ "wlnetman@gmail.com" ]
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//================================================================================================= /*! // \file src/mathtest/tsvecsmatmult/VCbMIa.cpp // \brief Source file for the VCbMIa sparse vector/sparse matrix multiplication math test // // Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved // // T...
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#include "IUpdater.h" #include <fstream> #include <Windows.h> #include <wininet.h> #include <nlohmann/json.hpp> #include <spdlog/spdlog.h> #include "Config.h" #include "Utils.h" using json = nlohmann::json; IUpdater& IUpdater::GetInstance() { static IUpdater i; return i; } bool IUpdater::CheckUpdate() { ...
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#include <plug_common.h> #include <luna/wrappers/wrapper_wxAuiTabArt.h> class luna_wrapper_wxAuiTabArt { public: typedef Luna< wxAuiTabArt > luna_t; inline static bool _lg_typecheck_getTable(lua_State *L) { if( lua_gettop(L)!=1 ) return false; return true; } static int _bind_getTable(lua_State...
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#ifndef __IC_A_STAR_H__ #define __IC_A_STAR_H__ #include "AI/Pathing/icAStarCommon.h" #include "AI/Pathing/icPathingSystemI.h" /*! This class implements Astar for the Pathing interface **/ class icAStar : public icPathingSystemI { public: ////////////////////////////////////////////////////////////////////////// /...
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// // Created by Edge on 2020/7/8. // #include <Photon.h> #include <Dielectric.h> #include "Scene.h" #include "GroupObj.h" #include "IllumModel.h" #include <Lambertian.h> #include <Sphere.h> #include "AreaLight.h" #include "ObjectNode.h" bool Scene::readSceneInfo(const YAML::Node &node) { m_group = new GroupObj()...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_LINUX_SECCOMP_BPF_BPF_TESTER_COMPATIBILITY_DELEGATE_H_ #define SANDBOX_LINUX_SECCOMP_BPF_BPF_TESTER_COMPATIBILITY_DELEGATE_H_ #inc...
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#include "mover.h" #include "player.h" #include "mainwindow.h" #include <cmath> #include <iostream> #include <vector> using std::vector; using namespace game; Mover::Mover(int _name):Thing(_name) { } int &Mover::getHP() { return hp; } int &Mover::getDeal() { return deal; } int &Mover::getDefense() { r...
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#include "CRSpline.h" void CRSpline2D::getValue( int numPoint,float* pXVal ,float* pYVal ,int numData ) { Vec2D p1 = getPoint(0.0f); float const dx = ( getPoint(1.0f) - p1 ).x/(numData); float const dt = 1.0f / numPoint; float x = p1.x; float t = 0.0f; int n=0; for( int i = 0; i< numPoint; ++ i) { t+=dt;...
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#include "comboproperty.h" #include "defaultviewmodel.h" #include "google_test.h" #include "propertyviewmodel.h" #include "toy_includes.h" #include "viewitems.h" #include "viewdataitem.h" #include <QSignalSpy> using namespace ModelView; //! Tests of toy ShapeGroup in the context of model and viewmodel. class TestToy...
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#include <bits/stdc++.h> #define all(x) (x).begin(),(x).end() #define sz(x) (int)((x).size()) #define mp make_pair using namespace std; typedef unsigned long long ull; typedef pair<int,int> ii; template<class U,class T>ostream& operator<<(ostream& out, pair<U,T> & P){ return out << "[" << P.first << ", " << P.se...
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#pragma once #include <memory> #include <string> #include <sstream> #include <stdint.h> namespace sdfgen { enum class opengl_object_type { SHADER, SHADER_PROGRAM, TEXTURE2D, VBO, VAO }; class opengl_object { private: std::string m_name; uint32_t m_id; opengl_object_type m_type; public: opengl_object(...
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#include <iostream> #include <cstdio> #include <cstring> #include <cmath> #include <cstdlib> #include <queue> #include <vector> #include <algorithm> #include <cctype> #include <fstream> #include <map> #include <list> #include <set> #include <stack> #define sz 100 #define pb(a) push_back(a) #define pp pop_back() #defin...
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/* Copyright (c) 2017, 2019 Dennis Wölfing * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR D...
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/* * Copyright (C) 2012 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "engine/IEngineSound.h" #include "particles_simple.h" ...
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#include "Scatterplot.h" Scatterplot::Scatterplot() { mouse_mode = Scatterplot::MOUSE_MODE_INVALID; which_slider = Scatterplot::SLIDER_NONE; } Scatterplot::~Scatterplot() { } void Scatterplot::setup(float x_pos, float y_pos, float width, float height, int num_steps) { x_offset = y_offset = 0.1 * height; this->w...
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#include <bits/stdc++.h> using namespace std; //store test cases here /* */ int main() { ios::sync_with_stdio(false); cin.tie(0); int t; cin >> t; while (t--) { string ans = "NO"; int n,m; int time[100]; int temp[100][2]; int dp[100][2]; bool bad = false; cin...
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/* * @author Jorge Nicho * @file simulation_object_spawner.cpp * @date May 4, 2020 * @copyright Copyright (c) 2020, Southwest Research Institute * Software License Agreement (BSD License) * * Copyright (c) 2020, Southwest Research Institute * All rights reserved. * * Redistribution and use in source and binar...
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#ifndef SOURCELOCATION_H_ #define SOURCELOCATION_H_ #include <clang-c/Index.h> #include <string> namespace clang { class Offset { public: Offset() {} Offset(unsigned line, unsigned index) : line(line), index(index) {} bool operator==(const clang::Offset &o) { return (line == o.line && index == o.index); } bo...
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#include <bits/stdc++.h> using namespace std; string a, b, aux; bool match() { int sa = a.size(), sb = b.size(); if (sa < sb) return false; for (int i = 0; i <= sa - sb; i++) { bool m = true; for (int j = 0; j < sb; j++) if (a[i + j] != b[j]) { m = false; break; } if (m) { au...
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/** * Copyright (C) 2012, Nicola Coretti * * Author: Nicola Coretti * Version: 0.1.0 * Contact: nico.coretti@googlemail.com */ #ifndef EXCEPTION_H #define EXCEPTION_H #include <string> /** * Base class for all exceptions. */ class Exception { protected: /** * If NULL/0 it indicates that the cause i...
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//---------------------------------------------------------------------------------------------------------------------- // WindowingPch.cpp // // Copyright (C) 2010 WhiteMoon Dreams, Inc. // All Rights Reserved //----------------------------------------------------------------------------------------------------------...
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/* * simpleScene.h * openFrameworks * * Created by Zach Lieberman on 9/23/09. * Copyright 2009 __MyCompanyName__. All rights reserved. * */ #pragma once; #include "ofMain.h" #include "baseScene.h" #include "ofx3DUtils.h" #include "ofxCvOpticalFlowLK.h" #include "particle.h" #include "ofxShader.h" #include ...
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// // UnknownLanguageException.cpp // pgf+ // // Created by Emil Djupfeldt on 2012-06-26. // Copyright (c) 2012 Chalmers University of Technology. All rights reserved. // #include <gf/UnknownLanguageException.h> namespace gf { UnknownLanguageException::UnknownLanguageException(const std::string& language...
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#include "TextBoxRoll.h" #include "Font.h" #include "GameUtil.h" TextBoxRoll::TextBoxRoll() { } TextBoxRoll::~TextBoxRoll() { } void TextBoxRoll::draw() { int x = x_, y = y_; int i = -1, line_count = 0; //初值 for (auto& line : texts_) { i++; if (i < begin_line_) { ...
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#include <bits/stdc++.h> #define loop(i,n) for(int i = 0;i < (n);i++) #define range(i,a,b) for(int i = (a);i <= (b);i++) #define rrep(i,n) for(int i = (n);i >= 0;i--) #define rran(i,a,b) for(int i = (b);i >= (a);i--) #define all(A) A.begin(),A.end() #define PI acos(-1) #define pb push_back #define mp make_pair #define ...
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int Ledpin = 4; //definiamo il pin 4 con il nome ledpin void setup() { pinMode(Ledpin, OUTPUT); } void loop() { int t = analogRead(A0)/50; digitalWrite(Ledpin, HIGH); delay(t); digitalWrite(Ledpin, LOW); delay(21-t); }
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//===---------- speculation.cpp - Utilities for Speculation ----------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===--------------------------------...
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#pragma once template<typename T> class AStack { public: AStack(unsigned int DefaultSize = 10) { MaxSize = DefaultSize; Data = new T[MaxSize]; Size = 0; Cursor = 0; } virtual ~AStack() { delete[] Data; } void Push(T NewData) { if (Size < MaxSize) { Data[Cursor] = NewData; Size++; Curso...
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/* Copyright 2011 Etay Meiri This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed...
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#include "std.h" #include "data.1.h" #include "io.h" data::data (string filename){ read_config(filename); } void data::read_config (string filename){ ifstream inp (filename.c_str()); if (!inp.is_open()){ cerr << "Error reading file "<< filename <<endl; exit(1); } string line; while ( std::getline (inp, lin...
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// Generated by gencpp from file intera_core_msgs/IOComponentCommandSrvRequest.msg // DO NOT EDIT! #ifndef INTERA_CORE_MSGS_MESSAGE_IOCOMPONENTCOMMANDSRVREQUEST_H #define INTERA_CORE_MSGS_MESSAGE_IOCOMPONENTCOMMANDSRVREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/...
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#include "napi.h" #include "foo.h" #include <iostream> using namespace std; using namespace Napi; Value do_foo_thing(const CallbackInfo& info) { Env env = info.Env(); foo_thing(); return env.Undefined(); } Object Init(Env env, Object exports) { exports["do_foo_thing"] = Function::New(env, do_foo_thing); re...
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#ifndef COIN_SOGUISLIDER2_H #define COIN_SOGUISLIDER2_H // src\Inventor\Win\nodes\SoGuiSlider2.h. Generated from Slider2.h.in by configure. /**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution a...
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#ifndef GUIUTIL_H #define GUIUTIL_H #include <QString> #include <QObject> #include <QMessageBox> QT_BEGIN_NAMESPACE class QFont; class QLineEdit; class QWidget; class QDateTime; class QUrl; class QAbstractItemView; QT_END_NAMESPACE class SendCoinsRecipient; /** Utility functions used by the dogeshares-qt UI. */ nam...
[ "carlos@carlos-VirtualBox.(none)" ]
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#include "EnemyBullet.h" EnemyBullet::EnemyBullet(double x, double y, double radius, double xs, double ys) : Bullet(x, y, radius, xs, ys) { } EnemyBullet::~EnemyBullet() { } void EnemyBullet::draw() { Circle(pos, radius).draw(Color(255, 0, 0)); }
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/*! @file dirac_wilson_FiniteDensity.cpp * @brief memberfuncs of Dirac_Wilson_FiniteDensity class Time-stamp: <2014-08-29 20:52:48 noaki> */ #include "dirac_wilson_FiniteDensity.hpp" using namespace std; /// initialization of the generalized slices for the absolute boundaries void Dirac_Wilson_FiniteDensity::init_T...
[ "noaki@post.kek.jp" ]
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#include "Stdafx.h" #include "GameServer.h" OnlineGameLib::Win32::CBuffer::Allocator CGameServer::m_theGlobalAllocator( 1024 * 64, 20 ); /* * CGamePlayer Global Function */ bool CGameServer::SetupGlobalAllocator( size_t bufferSize, size_t maxFreeBuffers ) { return CGameServer::m_theGlobalAllocator.ReSet(...
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#include "QSyntaxHL.h" #include <QtGui> using namespace std; QSyntaxHL::QSyntaxHL(QTextDocument *parent) : QSyntaxHighlighter(parent) { HighlightingRule rule; keywordFormat.setForeground(Qt::darkBlue); keywordFormat.setFontWeight(QFont::Bold); QStringList keywordPatterns; keywordPatterns << "\\bAND...
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#ifndef _AES_MODE_CBC #define _AES_MODE_CBC #include "CryptoAes.h" #include "crypto++/aes.h" #include "crypto++/ccm.h" #include "crypto++/modes.h" #include "crypto++/filters.h" #include "crypto++/secblock.h" using CryptoPP::AES; using CryptoPP::Exception; using CryptoPP::CBC_Mode; using CryptoPP::StringSource; usi...
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#include <iostream> #include <string> class boo { public: char varboo4; boo* operator->() { return this; } }; class foo { public: long va1, var2; char var3; boo var4; boo& operator->() { return var4; } }; class woo { public: woo(const char* a){}; }; bool operator==(const woo& l...
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#include <kukadu/control/jointdmplearner.hpp> #include <kukadu/types/jointdmp.hpp> using namespace std; using namespace arma; namespace kukadu { JointDMPLearner::JointDMPLearner(std::vector<DMPBase> dmpBase, double tau, double az, double bz, double ax, arma::mat joints) : GeneralDmpLearner(dmpBase, tau, az, bz, ...
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// stdafx.cpp : source file that includes just the standard includes // spg.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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// Copyright (c) 2011 libmv authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish...
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// XXX uniqID XXX 4a6493fa3cb4851af1c5f0c2dce63c78 XXX #include <gba_types.h> #include "bullet.hpp" #include "fixed.hpp" #include "esp_rade/round_5_alice_clone.hpp" extern const BulletStepFunc bullet_04d55bd18af5cc65e3753821d39b0c7b_4a6493fa3cb4851af1c5f0c2dce63c78[] = { stepfunc_e2f2d38c94ef4cdb1e0b45f60d9374c0...
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#pragma once #include <vector> class EnchantmentItem; struct EnchantmentFrameworkInterface { enum { kInterfaceVersion = 1 }; UInt32 version; //These functions currently only work for weapon enchantments. May add armor enchantment support later. std::vector<EnchantmentItem*> (* GetAllCraftedEnchantments)(); //...
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static int __ = []() { std::ios::sync_with_stdio(false); std::cin.tie(nullptr); std::cout.tie(nullptr); return 0; }(); class Solution { public: void wallsAndGates(vector<vector<int>>& rooms) { d_i = {-1, 0, 1, 0}; d_j = {0, 1, 0, -1}; for (int i = 0; i < rooms.size(); ++i) { ...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; typedef long double ld; #define benq queue #define pbenq priority_queue #define all(x) x.begin(), x.end() #define sz(x) (ll)x.size() #define m1(x) memset(x, 1, sizeof(x)) #define m0(x) memset(x, 0, sizeof(x)) #define inf(x) memset(x, 0x3f, sizeof(...
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#pragma once #define _CRT_NONSTDC_NO_DEPRECATE #define _CRT_SECURE_NO_WARNINGS #include "iostream" #include "string" #include "conio.h" using namespace std; struct Node { Node* next; int id, date, cost, retDate; bool ret; }; Node* readNode(); Node* clone(Node*); void copy(Node*, Node*); void insert(Node*&, Nod...
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#include <bits/stdc++.h> using namespace std; #define IOS ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); #define endl "\n" #define int long long const string normalChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 "; const int N=1e6+5; int32_t main() { IOS; /*freopen("apache.in","r",stdin)...
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#include <iostream> #include <SDL.h> //Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; //Draws geometry on the canvas void draw(); //Starts up SDL and creates window bool init(); //Frees media and shuts down SDL void close(); //The window we'll be rendering to SDL_Window* gW...
[ "jozsef.varga.123@gmail.com" ]
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#ifndef TRAVELDIALOG_H #define TRAVELDIALOG_H #include <QDialog> #include "travelagency.h" #include "tablemodel_travel.h" namespace Ui { class TravelDialog; } class TravelDialog : public QDialog { Q_OBJECT public: explicit TravelDialog(QWidget *parent = nullptr, TravelAgency* travelAgency = nullptr); ~T...
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#include <SDL2/SDL.h> #include "Adafruit_GFX.h" #include <stdio.h> class LcdSDL :public Adafruit_GFX { public: LcdSDL(int16_t width,int16_t height); ~LcdSDL(); void update(); void setColor(uint16_t color); virtual void drawPixel(int16_t x, int16_t y, uint16_t color); ...
[ "miroslav.talasek@seznam.cz" ]
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#ifndef GAMRYWIDGET_HPP #define GAMRYWIDGET_HPP #include <QWidget> #include "../GamryChronoAmperometrySimpleUI/gamry.hpp" class QCustomPlot; class QVBoxLayout; class QPushButton; namespace Gamry { class QPotentiostat; class GamryWidget : public QWidget { Q_OBJECT public: explicit GamryWidget(QWidge...
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//====================================================================== // // SwgCuiResourceExtraction_SetResource_TableModel.cpp // copyright (c) 2002 Sony Online Entertainment // //====================================================================== #include "swgClientUserInterface/FirstSwgClientUserInterface.h" ...
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/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#include <cstdio> typedef long long int LL; using namespace std; int main(int argc, char const *argv[]){ int testCases; scanf("%i",&testCases); for (int i = 0; i < testCases; ++i){ int a; LL b; scanf("%i%lli", &a, &b); a%=10; if (b!=0){ switch(a){ case 0: printf("%i\n", 0); break; case ...
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#include<iostream> #define MAX 10 using namespace std; int result[MAX]; //결과 값 int numCount[10]; //각 자릿수의 수 int val[11]; //각 자릿수의 10^(n-1) 값(0은 배열은 제외) int main() { int n; cin >> n; int cnt = 0; bool isNine = true; for (int i = n; ; i = i / 10) { int temp = i % 10; if (i == 0 && temp == 0) { break...
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/** * * @file point.hpp * @brief Point class hearder file * @author Vontrelle Collins * @copyright MIT License * **/ #ifndef POINT_H #define POINT_H #include <iostream> class Point { public: Point(); Point(int x, int y); int getX(); int getY(); void setX(int x); void setY(int y)...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: SimulationManager.cpp * Author: fulop * * Created on March 26, 2016, 8:08 PM */ #include "SimulationManager.h" S...
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#ifndef VAL2TEXCOORD_HPP_INCLUDED #define VAL2TEXCOORD_HPP_INCLUDED struct val2TexCoord { val2TexCoord(float minValue, float maxValue) : minVal(minValue), maxVal(maxValue), scale(1.0f / (maxValue - minValue)) {} float operator()(float value) const { return scale * (value - minVal); } float inverse(flo...
[ "robin.mills.27@gmail.com" ]
robin.mills.27@gmail.com