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#include <iostream> #include <fstream> #include <vector> #include <string> #include <stdexcept> #include <Eigen/Dense> #include "Model/HumanoidFixedModel.hpp" #include "Odometry/Odometry.hpp" #include "Calibration/LogLikelihoodMaximization.hpp" #include "Utils/FileEigen.h" #include "Plot/Plot.hpp" /** * Odometry comp...
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#include <set> #include <iostream> #include "Sales_Item.h" int main() { std::set<Sales_item> bookstore; std::set<Sales_item>::iterator itr = bookstore.begin(); auto x = [](const auto v) { return v; }; std::cout << x("Hello World!") << std::endl; }
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#include <bits/stdc++.h> using namespace std; int main() { set<string> joias; string joia; while(cin>>joia) joias.insert(joia); cout<<joias.size()<<endl; return 0; }
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/*-------------------------------------------------------------------------- Copyright (c) 2010-2013, The Linux Foundation. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source...
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#include <iostream> #include <random> #include <ctime> #include "HTHPluss.h" /* run this program using the console pauser or add your own getch, system("pause") or input loop */ int miniMenu() { int opcion=0; cout<<"\nLas opciones son:\n"; cout<<"1)Cambiar Titulo\n"; cout<<"2)Cambiar Director\n"; cout<<"3)Cambia...
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#include <iostream> #include "tools.h" using Eigen::VectorXd; using Eigen::MatrixXd; using std::vector; Tools::Tools() {} Tools::~Tools() {} VectorXd Tools::CalculateRMSE(const vector<VectorXd> &estimations, const vector<VectorXd> &ground_truth) { /** TODO: * Calculate the RMSE...
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// // CubismUP_3D // Copyright (c) 2018 CSE-Lab, ETH Zurich, Switzerland. // Distributed under the terms of the MIT license. // // Created by Hugues de Laroussilhe. // #ifndef CubismUP_3D_SpectralIcGenerator_h #define CubismUP_3D_SpectralIcGenerator_h #include "../SimulationData.h" #include "Cubism/BlockInfo.h" ...
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License....
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#include "ofApp.h" using namespace ofxCv; using namespace cv; //-------------------------------------------------------------- void ofApp::setup(){ ofSetVerticalSync(true); ofSetFrameRate(120); finder.setup("hand2.xml"); finder.setPreset(ObjectFinder::Fast); cam.setup(640,480); fboFrame.allocate...
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#pragma once #include "BowRenderer.h" #include "BowInput.h" #include "BowCore.h" #include "BowResources.h" #include "FirstPersonCamera.h" #include "ROAMSphere.h" using namespace Bow; class Application { public: Application(); ~Application(); bool Init(void); void PrepareScene(void); void Release(void); void ...
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#pragma once #include <SDL.h> #include "Engine.h" #include "Vector2D.h" class CollisionHandler { public: static CollisionHandler* Instance() { return s_Instance = ( s_Instance != nullptr ) ? s_Instance : new CollisionHandler(); } /** * Checks if two boxes overlap * @param a dimensio...
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#include "HashTable/HashMap.h" #include "HashTable/HashMap.cpp" #include <iostream> #include <string> using namespace std; int main() { HashMap<char, int> hashMap; string s = "aaaaaaaaabbbbcaaaazzzzrrrrdddasasadadasdas", newString; for (string::size_type i = 0; i < s.size(); ++i) if (!hashMap.containsKey(s...
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// Fill out your copyright notice in the Description page of Project Settings. #include "DinoJam.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, DinoJam, "DinoJam" );
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#include "SimpleBlockVisual.h" #include "BlockVisualRegistry.h" SimpleBlockVisual::SimpleBlockVisual(const SimpleBlockVisualInfo &info, TextureArrayBuilder &block_tex_builder) { for (Face f : all_faces) { face_texes[f] = block_tex_builder.addImage(info.face_tex_filename...
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// Machine generated IDispatch wrapper class(es) created with ClassWizard #include "stdafx.h" #include "excel.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // _Application properties ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/Actor.h" #include "Projectile.generated.h" UCLASS() class BATTLETANK_API AProjectile : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AProjectile(); ...
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/*========================================================================= * * Copyright David Doria 2011 daviddoria@gmail.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. // // Why base-58 instead of standard base-64 encoding? // - Don't want 0OIl char...
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#pragma once #include <vector> namespace neurox { namespace tools { namespace linear { /** * @brief The Linear Vector class */ template <class Val> class Vector { public: Vector() = delete; Vector(std::vector<Val*> data, unsigned char* buffer) { // needs to be called with placement-new where buffer* ...
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// Copyright 2008 Google Inc. // All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of cond...
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//OPTIMIZATIONS #pragma GCC optimize("O3") //(UNCOMMENT WHEN HAVING LOTS OF RECURSIONS) //#pragma comment(linker, "/stack:200000000") //(UNCOMMENT WHEN NEEDED) //#pragma GCC optimize("Ofast,unroll-loops,no-stack-protector,fast-math") //#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,tune=native") //OPTIMIZA...
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#ifndef CPROXYDEALSEER_HPP #define CPROXYDEALSEER_HPP #include "CProxyDealBase.hpp" #pragma pack(1) struct seer_db_proto_t { uint32_t len; uint32_t seq; uint16_t cmd; uint32_t ret; uint32_t uid; uint8_t body[]; }; struct seer_switch_proto_t { uint32_t len; uint32_t seq; uint16_t cmd; uint32_t ret; uint3...
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// Verilated -*- C++ -*- // DESCRIPTION: Verilator output: Symbol table implementation internals #include "VThingsPassThroughTester__Syms.h" #include "VThingsPassThroughTester.h" // FUNCTIONS VThingsPassThroughTester__Syms::VThingsPassThroughTester__Syms(VThingsPassThroughTester* topp, const char* namep) // Setup lo...
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// Configure and include Catch, as recommended in // https://github.com/philsquared/Catch/blob/master/docs/tutorial.md #define CATCH_CONFIG_MAIN #include <catch.hpp>
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/* Copyright (C) 2015 Goswin von Brederlow <goswin-v-b@web.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/sockaddr_util_posix.h" #include <stddef.h> #include <string.h> #include <stddef.h> #include <sys/socket.h> #include <sys/un.h> #include "build/build_confi...
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////////////////////////////////////////////////////////////////////// // StirMark Benchmark - SMBTest_MedianCut.cpp // // Contents: Implementation of the SMBTest_MedianCut class. // // Purpose: See SMBTest_MedianCut.h // // Created: Fabien A. P. Petitcolas, Microsoft Research, 20 February 2001 // // Modifie...
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////////////////////////////////////////////////////////////////////////////// /// Copyright 2003 and onward LASMEA UMR 6602 CNRS/U.B.P Clermont-Ferrand /// Copyright 2009 and onward LRI UMR 8623 CNRS/Univ Paris Sud XI /// /// Distributed under the Boost Software License, Version 1.0 /// ...
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#include <iostream> #include <algorithm> #include <math.h> #include <vector> #include <string> #include <queue> #include <map> #include <utility> using namespace std; using ll = long long; int main() { int a,b; cin >> a >> b; if (a <= b) cout << a << endl; else cout << a-1 << endl; return 0; }
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#ifndef _MessageValueDebug_H_ #define _MessageValueDebug_H_ #define MV_Debug_ShowBrowser 0x01 #define MV_Debug_HideBrowser 0x02 #define MV_Debug_WatchLoggedUsers 0x03 #ifdef __cplusplus namespace Hippo { } // namespace Hippo #endif // __cplusplus #endif // _MessageValueDebug_H_
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#ifndef __JMM_STL_FUNCTION #define __JMM_STL_FUNCTION namespace JMM_STL { template <class Arg1, class Arg2, class Result> struct binary_function { typedef Arg1 first_argument_type; typedef Arg2 second_argument_type; typedef Result result_type; }; template<class Arg, class Result> struct unary_function ...
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// nanorange/algorithm/stable_sort.hpp // // Copyright (c) 2019 Tristan Brindle (tcbrindle at gmail dot com) // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // Uses code from cmcstl2 - A concept-enabled C++ standar...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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/** ****************************************************************************** * @file tcp.cpp * @author shentq * @version V1.2 * @date 2016/08/14 * @brief ****************************************************************************** * @attention * * No part of this software may be us...
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#include <vector> #include <string> #include "Vector.h" #include "Std_out.h" int main(int argc, char* argv[]) { Vector x{1.0, 2.0, 3.0, 4.0}; Vector y{5.0, 2.0, 4.0, 1.0}; Std_out::print_line(" x = " + x.to_string()); Std_out::print_line(" y = " + y.to_string()); Vector z = x.plus...
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#include "TextOverlay.h" TextOverlay::TextOverlay(VkDevice device, VkCommandPool cmdPool, ResourceManager *resMan, std::vector<VkFramebuffer> &framebuffers, VkFormat colorformat, VkFormat depthformat, uint32_t *framebufferwidth, uint32_t *framebufferheight, std::vector<VkPipelineShaderStageCreateInfo> shader...
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// // output_stage_data.h // TameParse // // Created by Andrew Hunter on 10/12/2011. // // Copyright (c) 2011-2012 Andrew Hunter // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the \"Software\"), to // deal in the So...
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#pragma once #include <ATen/core/Generator.h> #include <ATen/core/MT19937RNGEngine.h> #include <c10/core/GeneratorImpl.h> #include <c10/util/Optional.h> namespace at { struct TORCH_API CPUGeneratorImpl : public c10::GeneratorImpl { // Constructors CPUGeneratorImpl(uint64_t seed_in = default_rng_seed_val); ~CPU...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; class Solution { public: int RemoveInstancebyGivenTarget(vector<int> &vArray, int nTarget) { if(vArray.size() == 0) return 0; int nIndex = 0; for(int i = 0; i < vArray.size(); ++i) { if(vArray[i] != nTarget) { ...
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#include <iostream> #include <vector> #include <string> #include <cmath> #include <set> #include <algorithm> #include <array> #include <complex> #include <string> #include <utility> #include <map> #include <queue> #include <list> #include <functional> #include <numeric> #include <stack> #include <tuple> using namespac...
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/* * File: binder.h * Author: joris * */ #ifndef BINDER_H #define BINDER_H #include <map> #include <vector> #include "atom.h" #include "hybrid_lexer.h" typedef std::vector<atom*> binding; /** * FRACTION * used for keeping track of arity whilst attempting to bind tokens to atoms, * and thus avoiding floatin...
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#include "opencv2/core.hpp" #include <jni.h> #include <opencv2/imgproc.hpp> using namespace cv; using namespace std; extern "C" JNIEXPORT void JNICALL Java_com_leyline_opencvandroid_openCV_NativeClass_grayScale(JNIEnv *env, jclass type, jlong addrRgba) { Mat &img = *(Mat *) addrRgba; cvtColor(img, i...
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/* WARNING: THIS FILE IS AUTO-GENERATED. DO NOT MODIFY. This file was generated from PoseWithCovarianceStamped_.idl using "rtiddsgen". The rtiddsgen tool is part of the RTI Connext distribution. For more information, type 'rtiddsgen -help' at a command shell or consult the RTI Connext manual. */ #ifndef PoseWithCov...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> template <typename T1> struct VirtActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, ...
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#include<iostream> #include<iomanip> #include<cmath> using namespace std; int main(){ cout << fixed << setprecision(12); int k; cin >> k; if(k == 0){ const double PI = acos(0.0)*2.0; cout << PI*PI/6 << endl; return 0; } double d = 0; for(int i = 1; i <= k; i++) d += ...
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// // Created by gusta on 05/02/2018. // #ifndef PO_GDELOSRIOS_A04CORREGIDA_INVOICEITEM_H #define PO_GDELOSRIOS_A04CORREGIDA_INVOICEITEM_H #include <iostream> class InvoiceItem { //Atributos de InvoiceItem. private: std::string id; std::string description; int quantity; double unitPrice; //Metodos de...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_LOGIN_UI_LOCK_SCREEN_H_ #define ASH_LOGIN_UI_LOCK_SCREEN_H_ #include "ash/ash_export.h" namespace ash { // TODO(jdufault): There's some int...
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/* ==> Linked list (LL) efficienct in terms of memory management compared to the array. ==> Fundamental unit of a LL is Node. Combining nodes form LL. Implementation : -- Insert elements. -- Print elements. Note: Traversing through all the nodes inside LL requires first address of nodes preserved, also m...
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#ifndef HIGH_SCORE #define HIGH_SCORE #include <list> using namespace std; class HighScore{ public: list<int> m_high_score; bool LoadHighScore(); void UpdateHighScore(int); void End(){ m_high_score.clear(); } }; #endif
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// yggr serialization vector.hpp /**************************************************************************** Copyright (c) 2014-2018 yggdrasil author: yang xu Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal i...
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/*!*************************************************************************************** \file ComponentType.hpp \author Aaron Damyen \date 5/17/2018 \copyright All content © 2018-2019 DigiPen (USA) Corporation, all rights reserved. \par Project: Boomerang \brief Definition of the componentTy...
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#include "Sheep.h" #include "World.h" Sheep::Sheep(World& worldref, int x, int y) : Animal(worldref, x, y) { this->power = 4; this->initiative = 4; this->sign = 'S'; } Sheep::~Sheep() {} bool Sheep::specialCollision(Organism* other) { return false; } bool Sheep::specialAction() { return false; }
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/** * Copyright (C) 2015-2017 Virgil Security Inc. * * Lead Maintainer: Virgil Security Inc. <support@virgilsecurity.com> * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * (1)...
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#include "StdAfx.h" #include "Enemy.h" #include "resource.h" CImageList CEnemy::m_Images; CImageList CEnemy::m_Images_blood; CEnemy::CEnemy(void) //构造函数 { m_blood=5; //随机确定X位置 m_ptPos.x = rand()%(GAME_WIDTH-ENEMY_HEIGHT)+1; //随机确定图像索引 //m_nImgIndex = rand()%2; m_nImgIndex = 0; //根据图像索引确定方向 m_nMotion=1; ...
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#include<bits/stdc++.h> #define ll long long using namespace std; int main(){ int t; cin>>t; while(t--){ map<ll,ll> m; ll n,i,res=0,num; cin>>n; ll a[n]; for(i=0;i<n;i++){ cin>>num; a[i]=num; m[num]++; } map<ll,ll>::iterator p; for(p=m.begin();p!=m.end();p++){ res+=(p->s...
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#pragma once class MatchupList { public: MatchupList(std::string inMatchupListFile); bool GenerateMatches(std::map<std::string, AgentInfo> Agents, std::vector<std::string> Maps); bool GetNextMatchup(Matchup &NextMatch); bool SaveMatchList(); private: std::string MatchupListFile; std::vector<Ma...
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#ifndef JEUENREGISTREMENT #define JEUENREGISTREMENT #include <iostream> #include <QVariant> #include <QSqlQuery> #include <QString> class JeuEnregistrement { private : QSqlQuery maRequete; public : JeuEnregistrement(QString chaineSQL);// Constructeur de la classe. Positionne le curseur sur le premier enr...
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// Update JR 12-09-1997 : // - three methods of HashCoding of strings : we may keep the value // of the hashcode of the string itself. This value is used when // resizing of a Map or copying an item from a Map to another Map. // - three methods of HashCoding of strings converted to...
[ "shoka.sho2@excel.co.jp" ]
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// // SJTU1307_放球.cpp // // // Created by 铨 on 2019/3/11. // // #include <iostream> #include <set> #include <vector> #include <string> #include <stack> #include <iomanip> #include <cmath> using namespace std; bool isSquare(int n) { return (int(sqrt(n)) * int(sqrt(n)) == n); } int main() { int n, now = 1...
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// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of ...
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#ifndef _MAX_POOL_ACC_H_ #define _MAX_POOL_ACC_H_ #include <iostream> #include <fstream> #include "activation_functions.h" #if _C_DEBUG_MODE_ #include <algorithm> #endif using namespace std; template <typename T, typename W, typename G, int Tn, int Tr, int Tc, int S_max, int K_max> class max_pool_acc { private: i...
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/* Copyright (c) 2011, University of Washington All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of co...
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// Copyright (c) 2013-2015 mogemimi. // Distributed under the MIT license. See LICENSE.md file for details. #ifndef POMDOG_TIMER_CAC74AF2_HPP #define POMDOG_TIMER_CAC74AF2_HPP #include "Pomdog/Basic/Export.hpp" #include "Pomdog/Application/Duration.hpp" #include "Pomdog/Signals/ScopedConnection.hpp" #include "Pomdog/...
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#pragma warning(disable:4996) #include <iostream> #include <functional> #include <algorithm> #include <cstring> #include <vector> #include <string> #include <cstdio> #include <cmath> #include <queue> #include <stack> #include <deque> #include <set> #include <map> using namespace std; typedef long long ll; #define INF ...
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#ifndef FIXED_HPP #define FIXED_HPP #include <iostream> class Fixed { private: int _value; static const int _bitsNum; public: Fixed(); Fixed(const Fixed& fixedInstance); Fixed(int const value); Fixed(float const value); ~Fixed(); Fixed& operator=(Fixed const & rhs); int getRawBit...
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// Generated by Haxe 4.2.1+bf9ff69 #include <hxcpp.h> #ifndef INCLUDED___ASSET__flixel_flixel_ui_img_check_box_png #include <__ASSET__flixel_flixel_ui_img_check_box_png.h> #endif #ifndef INCLUDED_haxe_Resource #include <haxe/Resource.h> #endif #ifndef INCLUDED_haxe_io_Bytes #include <haxe/io/Bytes.h> #endif #ifndef IN...
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#include <iostream> #include <iomanip> #include <string> #include "reflection/reflection.hpp" class MyClassOriginal { public: MyClassOriginal() { } bool writer_int( int const& i ) { std::cout << __FUNCTION__ << std::endl; m_int = i; return ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#include "Precompiled.h" #include "Datasets.h" using namespace Klink::ML; using namespace Klink::JMath::Random; Dataset Datasets::MakeLinear(size_t samples, float b0, float b1, float minX, float maxX, float noise) { DatasetProperties props; props.Initialize(1, samples, minX, maxX, noise, 2); Dataset dataset(props...
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#include <vector> #include <cassert> #include <cmath> #include <iostream> #include "geometry.h" template<> template<> Vec3<int>::Vec3(const Vec3<float> &v) : x(int(v.x + .5)), y(int(v.y + .5)), z(int(v.z + .5)) {} template<> template<> Vec3<float>::Vec3(const Vec3<int> &v) : x(v.x), y(v.y), z(v.z) {} Matrix::Matri...
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#ifndef FAT16_UTIL_H__ #define FAT16_UTIL_H__ typedef unsigned char uchar; /* * Expects little endian bytes */ namespace util { unsigned short toShort(uchar* bytes); unsigned short toShort(uchar b1, uchar b2); void toByte(unsigned short v, uchar* bytes); unsigned int toInt(uchar* bytes); void to...
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#include "DataTransitions.h" #include "Game.h" //データ遷移図のメイン処理 void DtDiagram::drawTable(DTCom* dt) { int command_ChangeMethodExe=-1; if(RL_INPUT()->m_MouseR.NowPush() && IsMouseInBox(dt->m_DrawArea.x,dt->m_DrawArea.y,dt->m_DrawArea.w,dt->m_DrawArea.h)){dt->m_DTA.release();} RC_2DPorigon* po=draw::...
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class Solution { public: /** * @param nums: An array of non-negative integers. * return: The maximum amount of money you can rob tonight */ int houseRobber2(vector<int>& nums) { // write your code here int len = nums.size(); if(len == 0) return 0; if(le...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
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#include <bits/stdc++.h> using namespace std; #define ios std::ios_base::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL); #define mo %1000000007 int main() #define int long long { ios; int n,k; cin>>n>>k; string s; cin>>s; if(s.size()==1 && k==1){cout<<0<<en...
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#include "MainWindow.h" #include <QtWidgets/QApplication> #include <iostream> #include <cpr/cpr.h> #include "CURLDispatcher.h" #include "CURLRequest.h" #include "IHTTPRequest.h" #include "SpotifyAPI.h" #include "SpotifyFilter.h" #include <QtCore/qjsonobject.h> #include <QtCore/qjsondocument.h> #include "Tests.h" #inclu...
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#include <iostream> //#include <WiFi.h> //#include <SPI.h> //#include <Wire.h> //#include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> // custom libraries #include "cf_lib_JoyStick.h" // #include "cf_lib_oled128x64.h" // #include "cf_lib_websocket.h" // display #define SCREEN_WIDTH 128 // OLED display width, in...
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#include<stdio.h> int main() { int tc = 0; scanf("%d", &tc); for (int i = 1; i <= tc; i++) { unsigned long long n; scanf("%lld", &n); int check = 0; unsigned long long turn = 1; unsigned long long mul = 1; while (turn < n) { if (!check) mul *= 4; turn += mul; check = !check; } printf(...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/cbor/writer.h" #include <limits> #include <string> #include "base/stl_util.h" #include "testing/gmock/include/gmock/gmock.h" #inclu...
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#pragma once // Name: SCUM, Version: 3.75.21350 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Recurve...
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/* Written by: Yash Shetye Problem Statement: Calculate the area of rectangle and circle,where both are inherited from the base class SHAPE where calArea() should be a pure virtual function.The length and radius should be accepted from user and must be of type float. */ #include<iostream> using namespace std; class SHA...
[ "jashmota101@gmail.com" ]
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Int32[] struct Int32U5BU5D_t3030399641; // System.Collections.Generic.Link[] struct LinkU5BU5D_t62501539; // System.String[] struct StringU5BU5D_t1642385972; // OnlineMapsJS...
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#include<cstdio> #include<cstring> int f[50010],n,m,x,y,ans,t=0; bool a[50010]; int father(int x){ if (x==f[x]) return x; int y=father(f[x]); f[x]=y; return y; } int main(){ while (1){ scanf("%d%d",&n,&m); t++; if (n==0) break; for (int i=1;i<=n;i++) f[i]=i; while (m--){ scanf("%d%d",&x,&y); if (fa...
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/* ============================================================== SAMPLE SOURCE CODE - SUBJECT TO THE TERMS OF SAMPLE CODE LICENSE AGREEMENT, http://software.intel.com/en-us/articles/intel-sample-source-code-license-agreement/ Copyright (C) Intel Corporation THIS FILE IS PROVIDED "AS IS" WITH NO ...
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#include <vector> #include <string> #include <iostream> #include <map> using namespace std; int main() { vector<int> v{2, 7, 1, 6, 2, -2, 4, 0}; // count how many entries have the target value (2) int twos = 0; int const target = 2; for(size_t i = 0; i < v.size(); i++) { if (v[i] == ta...
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#include "stdafx.h" using namespace std; using namespace cv; void border_to_even(Mat& src); Mat h_trans(Mat& src); Mat v_trans(Mat& src); Mat dwt_one_time(Mat& src); #define date_num 1 int dwt(string img, int time) { Mat _src = imread(img,CV_LOAD_IMAGE_GRAYSCALE); if (_src.empty()) return -1; Mat src = Mat_<f...
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/************************************************************************* -= IGS Lord Of Gun =- *************************************************************************/ #include "sound/okim6295.h" #include "machine/eeprom.h" struct lordgun_gun_data { int scr_x, scr_y; UINT16 hw_x, ...
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// MFC7.2View.cpp : CMFC72View 类的实现 // #include "stdafx.h" // SHARED_HANDLERS 可以在实现预览、缩略图和搜索筛选器句柄的 // ATL 项目中进行定义,并允许与该项目共享文档代码。 #ifndef SHARED_HANDLERS #include "MFC7.2.h" #endif #include "MFC7.2Doc.h" #include "MFC7.2View.h" #include "MyDlg0.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMFC72View IMPLEMENT...
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# TP2 #include <iostream> #include <string> #include <stdlib.h> using namespace std; int main() { int a; cout << "Ingrese Numero: "; cin >> a; a=a%2; if (a == 1){ cout << "Su numero es par \n";} else { cout << "Su numero no es par \n" ; } return 0...
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#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") #include <cstdio> #include <cstring> #include <vector> #include <algorithm> using namespace std; FILE *f = fopen("rogvaiv.in","r"); FILE *g = fopen("rogvaiv.out","w"); const int NMAX = 5e4; const int LEN = 7; int MOD; const char p1[] = "AB...
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#include <iostream> #include <vector> #define endl "\n" using namespace std; int T; int N, M; int main() { ios::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); freopen("Text.txt", "r", stdin); cin >> T; //주어지는 비행 스케줄은 항상 연결 그래프를 for (int tc = 0; tc < T; tc++) { cin >> N >> M; int a, b; for (int i...
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#include <modbox/game/ai.hpp> static GamePosition defaultAiFunc() { return {500, 200, 500}; } std::function<GamePosition(void)> getDefaultAiFunc() { return defaultAiFunc; }
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/* +----------------------------------------------------------------------+ | Zend Engine | +----------------------------------------------------------------------+ | Copyright (c) 1998-2013 Zend Technologies Ltd. (http://www.zend.com) | +---------...
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// Fill out your copyright notice in the Description page of Project Settings. #include "BaseCharacter.h" #include "AbilitySystemComponent.h" #include "AttributeSetBase.h" // Sets default values ABaseCharacter::ABaseCharacter() { // Set this character to call Tick() every frame. You can turn this off to improve p...
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/****************************************************************************** * CRC - Calculate CRC * * Description: This example calculates the CRC of an array of data twice and * compares the results. If the results are the same then the LED turns on * if the results are different the LED turns off. The results...
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#include "StdAfx.h" #include "Timer.h" #include "Thread.h" #include <time.h> #include "mutex.h" #include <Windows.h> #include <Mmsystem.h> #pragma comment(lib, "winmm.lib") using namespace SThread; vector<CTimer*> CTimerHelper::m_vecTimer; long CTimerHelper::Open() { int nRet = -1; m_bRun = true; m_pMutexTimers ...
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#pragma once #include "Graphics/Sprite.h" #include "Scene.h" //タイトルシーン class SceneHowtoPlay : public Scene { public: SceneHowtoPlay() {} ~SceneHowtoPlay() {} //初期化 void Initialize() override; //終了化 void Finalize() override; //更新処理 void Update(float elapsedTime) override; //描画...
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/* * BState10.cpp * * Created on: 2016/03/30 * Author: tachibana */ #include "../BrokerServer.h" namespace IoTPriority { B_State10::B_State10(std::shared_ptr<BrokerServer> server) : Server(server) { } B_State10::~B_State10() { } std::string B_State10::execute() { std::cerr << "[q-BR]State 10" << std:...
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#include "AppDelegate.h" #include <vector> #include <string> #include "config/AppMacros.h" #include "assist/InstanceMgr.h" USING_NS_CC; using namespace std; using namespace walkbin; AppDelegate::AppDelegate() { InstanceMgr::create(); } AppDelegate::~AppDelegate() { InstanceMgr::destroy(); } bool AppDelega...
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//-------------------------------------------------------------------------------------- // File: DDSTextureLoader.cpp // // Function for loading a DDS texture and creating a Direct3D 11 runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured ...
[ "jediblu8@gmail.com" ]
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