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#include<iostream> #include<cstring> #include<iomanip> using namespace std; class Date { private: int year,month,day; public: Date(int _year,int _month,int _day):year(_year),month(_month),day(_day){} ~Date(){} void showDate() { cout<<year<<"-"<<setw(2)<<setfill('0')<<setw(2)<<month<<"-"<<setw(2)<<day; } }; class Time { private: int h,m,s; public: Time(int _h,int _m,int _s):h(_h),m(_m),s(_s){} ~Time(){} void showTime() { cout<<setw(2)<<setfill('0')<<h<<":"<<setw(2)<<m<<":"<<setw(2)<<s; } }; int main() { int cases; cin >> cases; for(int ca = 0; ca < cases; ca++) { int year, month, day; cin >> year >> month >> day; Date date(year, month, day); date.showDate(); cout << " "; int hour, minute, second; cin >> hour >> minute >> second; Time time(hour, minute, second); time.showTime(); cout << endl; } } /************************************************************** Problem: 1574 User: 201801020908 Language: C++ Result: Accepted Time:1340 ms Memory:1268 kb ****************************************************************/
[ "if.nicer@gmail.com" ]
if.nicer@gmail.com
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// Generated by gencpp from file beginner_tutorials/AddTwoIntsRequest.msg // DO NOT EDIT! #ifndef BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #define BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message_operations.h> namespace beginner_tutorials { template <class ContainerAllocator> struct AddTwoIntsRequest_ { typedef AddTwoIntsRequest_<ContainerAllocator> Type; AddTwoIntsRequest_() : a(0) , b(0) { } AddTwoIntsRequest_(const ContainerAllocator& _alloc) : a(0) , b(0) { (void)_alloc; } typedef int64_t _a_type; _a_type a; typedef int64_t _b_type; _b_type b; typedef boost::shared_ptr< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > Ptr; typedef boost::shared_ptr< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> const> ConstPtr; }; // struct AddTwoIntsRequest_ typedef ::beginner_tutorials::AddTwoIntsRequest_<std::allocator<void> > AddTwoIntsRequest; typedef boost::shared_ptr< ::beginner_tutorials::AddTwoIntsRequest > AddTwoIntsRequestPtr; typedef boost::shared_ptr< ::beginner_tutorials::AddTwoIntsRequest const> AddTwoIntsRequestConstPtr; // constants requiring out of line definition template<typename ContainerAllocator> std::ostream& operator<<(std::ostream& s, const ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> & v) { ros::message_operations::Printer< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> >::stream(s, "", v); return s; } } // namespace beginner_tutorials namespace ros { namespace message_traits { // BOOLTRAITS {'IsFixedSize': True, 'IsMessage': True, 'HasHeader': False} // {'beginner_tutorials': ['/home/aladdinmck/ROS/catkin_ws/src/beginner_tutorials/msg'], 'std_msgs': ['/opt/ros/melodic/share/std_msgs/cmake/../msg']} // !!!!!!!!!!! ['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__', '__getattribute__', '__hash__', '__init__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', '_parsed_fields', 'constants', 'fields', 'full_name', 'has_header', 'header_present', 'names', 'package', 'parsed_fields', 'short_name', 'text', 'types'] template <class ContainerAllocator> struct IsFixedSize< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > : TrueType { }; template <class ContainerAllocator> struct IsFixedSize< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> const> : TrueType { }; template <class ContainerAllocator> struct IsMessage< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > : TrueType { }; template <class ContainerAllocator> struct IsMessage< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> const> : TrueType { }; template <class ContainerAllocator> struct HasHeader< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > : FalseType { }; template <class ContainerAllocator> struct HasHeader< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> const> : FalseType { }; template<class ContainerAllocator> struct MD5Sum< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > { static const char* value() { return "36d09b846be0b371c5f190354dd3153e"; } static const char* value(const ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator>&) { return value(); } static const uint64_t static_value1 = 0x36d09b846be0b371ULL; static const uint64_t static_value2 = 0xc5f190354dd3153eULL; }; template<class ContainerAllocator> struct DataType< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > { static const char* value() { return "beginner_tutorials/AddTwoIntsRequest"; } static const char* value(const ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator>&) { return value(); } }; template<class ContainerAllocator> struct Definition< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > { static const char* value() { return "int64 a\n" "int64 b\n" ; } static const char* value(const ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator>&) { return value(); } }; } // namespace message_traits } // namespace ros namespace ros { namespace serialization { template<class ContainerAllocator> struct Serializer< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > { template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m) { stream.next(m.a); stream.next(m.b); } ROS_DECLARE_ALLINONE_SERIALIZER }; // struct AddTwoIntsRequest_ } // namespace serialization } // namespace ros namespace ros { namespace message_operations { template<class ContainerAllocator> struct Printer< ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator> > { template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::beginner_tutorials::AddTwoIntsRequest_<ContainerAllocator>& v) { s << indent << "a: "; Printer<int64_t>::stream(s, indent + " ", v.a); s << indent << "b: "; Printer<int64_t>::stream(s, indent + " ", v.b); } }; } // namespace message_operations } // namespace ros #endif // BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H
[ "haa55387@uga.edu" ]
haa55387@uga.edu
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/* * SpiLcd.h * * Created on: 2012/08/01 * Author: lynxeyed */ #ifndef SPILCD_H_ #define SPILCD_H_ /**************************************************************************//** * @file SpiLcd.h * @brief Arduino-like library for Cortex-M0 Series * @version v.0.50 * @date 1. August 2011. * @author lynxeyed * @note Copyright (c) 2012 Lynx-EyED's Klavier and Craft-works. <BR> * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: <BR> * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software.<BR> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. ******************************************************************************/ #include "SPI.h" #include "gpio.h" #ifdef __cplusplus extern "C" { #endif typedef enum {ST7735,Nokia6610,Nokia6100,PCF8833} LCD_DEVICES; // Defaults:ST7735 class SPILCD { private: SSP_PORT port; LCD_DEVICES device; int LCD_VCC_ON; int LCD_CS; int LCD_RES; int _row; int _column; int _foreground; int _background; int _width; int _height; public: SPILCD(); // announce the constructor to initialize ~SPILCD(); void reset(); void reset(SSP_PORT port); void command( int value ); void data( int value ); void _window( int x, int y, int width, int height ); void locate(int column, int row); void newline(); void _putp( int colour ); int _putc( int value ); void cls( void ); void window( int x, int y, int width, int height ); void WindowReset(void); void putp( int colour ); void pixel( int x, int y, int colour ); void fill( int x, int y, int width, int height, int colour ); void blit( int x, int y, int width, int height, const int* colour ); void bitblit( int x, int y, int width, int height, const char* bitstream ); void foreground(int c); void background(int c); int width(); int height(); int columns(); int rows(); }; extern SPILCD slcd; #ifdef __cplusplus } #endif #endif /* SPILCD_H_ */
[ "lynxeyed@xj9.so-net.ne.jp" ]
lynxeyed@xj9.so-net.ne.jp
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/src/interface/trsm_interface.hpp
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/*************************************************************************** * * @license * Copyright (C) Codeplay Software Limited * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * For your convenience, a copy of the License has been included in this * repository. * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * portBLAS: BLAS implementation using SYCL * **************************************************************************/ #ifndef PORTBLAS_BLAS3_TRSM_INTERFACE_HPP #define PORTBLAS_BLAS3_TRSM_INTERFACE_HPP #include "blas_meta.h" #include "interface/gemm_interface.hpp" #include "operations/blas3_trees.h" #include "sb_handle/portblas_handle.h" #include "portblas_helper.h" #include "views/view.h" namespace blas { namespace internal { /** * @brief Implementation of Triangle Solve with Multiple Right Hand Sides * (TRSM). * @param side Indicates if A is on the left or right of X * @param uplo Indicates if A is lower or upper triangular * @param trans Indicates the form that the matrix A will take in the * multiplication * @param diag Indicates if A has a non-unit diagonal or is assumed to be * unit diagonal. * @param M The number of rows of matrix B, must be at least 1 * @param N The number of columns of B, must be at least 1 * @param alpha The scalar alpha that is applied to B * @param A Buffer that holds the input matrix A * @param lda Leading dimension of matrix A * @param B Buffer that holds the input/output matrix B * @param ldb Leading dimension of matrix B * * @note both matrices A and B are expected to be stored in column major order * * Documentation from LAPACK's reference implementation can be found here: * http://www.netlib.org/lapack/explore-html/d1/d54/group__double__blas__level3_ga6a0a7704f4a747562c1bd9487e89795c.html#ga6a0a7704f4a747562c1bd9487e89795c. * * TRSM solves one of the following matrix equations * * op(A)*X = alpha*B or X*op(A) = alpha*B * * where alpha is a scalar, X and B are m by n matrices, A is a unit or * non-unit, upper or lower triangular matrix and op(A) is * * op(A) = A or op(A) = A^{T} * * The matrix X, which contains the result, is copied to B at the end. * * This is the parallel version of TRSM, that works by solving the equation * AX = B as X = A^{-1}B. Inverting the matrix A is usually not the recommended * way of solving this system, however, being a triangular matrix, we can use * a block decomposition like the following: * * A X alpha * B * [ A00 0 ] * [ X0 ] = [ B0 ] * [ A10 A11 ] [ X1 ] [ B1 ] * * This is an example where A is on the left side and is a lower triangular * matrix. The matrices can be divided in as many blocks as necessary. This * decomposition yields: * * A00*X0 = alpha*B0 ==> X0 = alpha*A00^{-1}*B0 * A01*X0 + A11*X1 = alpha*B1 ==> X1 = A11^{-1}*(alpha*B1 - A10*X0) * * Which implies that we only need to invert A00 and A11 (or the diagonal blocks * of matrix A). The function @ref make_diagonal_blocks_inverter can be used to * perform this operation. The process of obtaining X0 and X1 is now mapped into * 3 GEMM calls, one to solve X0, and 2 two solve X1. * * GEMM evaluates the expression C = alpha*A*B + beta*C, so solving for X0 * becomes a GEMM call in the format: * * X0 = alpha * A00^{-1}*B0 + 0*X0 * * With X0 calculated we can solve X1 with two more GEMM calls * * B1 = -1 * A01*X0 + alpha*B1 * X1 = 1 * A11^{-1}*B1 + 0*X1 * * This step can be repeated as many times as necessary for larger matrices. * Despite having to invert blocks of the matrix A, this TRSM implementation * takes advantage of GEMM calls that are heavily optimized for the target * hardware, thus running with maximum performance. */ template <typename sb_handle_t, typename container_0_t, typename container_1_t, typename element_t, typename index_t> typename sb_handle_t::event_t _trsm(sb_handle_t& sb_handle, char side, char uplo, char trans, char diag, index_t M, index_t N, element_t alpha, container_0_t A, index_t lda, container_1_t B, index_t ldb) { // Makes sure all dimensions are larger than zero if ((M == 0) || (N == 0) || (lda == 0) || (ldb == 0)) { throw std::invalid_argument("invalid matrix size argument"); } side = tolower(side); uplo = tolower(uplo); trans = tolower(trans); diag = tolower(diag); if (side != 'l' && side != 'r') { throw std::invalid_argument("invalid Side argument"); } else if (uplo != 'u' && uplo != 'l') { throw std::invalid_argument("invalid Triangle argument"); } else if (trans != 'n' && trans != 't') { throw std::invalid_argument("invalid Transpose argument"); } else if (diag != 'u' && diag != 'n') { throw std::invalid_argument("invalid Diagonal argument"); } // Computes the k dimension. This is based on whether or not matrix is A (on // the left) or B (on the right) in the gemm routine. const index_t K = (side == 'l') ? M : N; const bool isUnitDiag = diag == 'u'; const bool isUpper = uplo == 'u'; const bool isLeft = side == 'l'; const bool isTranspose = trans == 't'; constexpr index_t blockSize = 16; typename sb_handle_t::event_t trsmEvents; // Temporary buffer for the inverse of the diagonal blocks of the matrix A // filled with zeroes const index_t invASize = roundUp<index_t>(K, blockSize) * blockSize; auto invA = make_sycl_iterator_buffer<element_t>(invASize); std::vector<cl::sycl::event> event = { blas::helper::fill(sb_handle.get_queue(), invA, element_t{0}, invASize)}; trsmEvents = concatenate_vectors(trsmEvents, event); // Create the matrix views from the input buffers auto bufferA = make_matrix_view<col_major>(A, K, K, lda); auto bufferInvA = make_matrix_view<col_major>(invA, blockSize, blockSize, lda); auto bufferB = make_matrix_view<col_major>(B, M, N, ldb); // Calculate the parameters for the diagonal blocks inversion const index_t numBlocks = roundUp<index_t>(K, blockSize) / blockSize; const index_t numInternalBlocks = roundUp<index_t>(K, blockSize) / blockSize; const index_t globalSize = numInternalBlocks * blockSize; const index_t localSize = blockSize; const index_t localMemSize = blockSize * blockSize; // Instantiate the appropriate diagonal blocks inversion based on the matrix // type typename sb_handle_t::event_t invertBlocksEvent; if (isUnitDiag && isUpper) { auto diagInverter = make_diag_blocks_inverter<true, true, blockSize>(bufferA, bufferInvA); invertBlocksEvent = sb_handle.execute(diagInverter, localSize, globalSize, localMemSize); } else if (!isUnitDiag && isUpper) { auto diagInverter = make_diag_blocks_inverter<false, true, blockSize>(bufferA, bufferInvA); invertBlocksEvent = sb_handle.execute(diagInverter, localSize, globalSize, localMemSize); } else if (isUnitDiag && !isUpper) { auto diagInverter = make_diag_blocks_inverter<true, false, blockSize>(bufferA, bufferInvA); invertBlocksEvent = sb_handle.execute(diagInverter, localSize, globalSize, localMemSize); } else if (!isUnitDiag && !isUpper) { auto diagInverter = make_diag_blocks_inverter<false, false, blockSize>(bufferA, bufferInvA); invertBlocksEvent = sb_handle.execute(diagInverter, localSize, globalSize, localMemSize); } trsmEvents = concatenate_vectors(trsmEvents, invertBlocksEvent); // Creates a copy of B to avoid overwriting the input in GEMM. While computing // output X will hold the TRSM result and will be copied to B at the end const index_t BSize = ldb * (N - 1) + M; const index_t ldx = ldb; auto X = make_sycl_iterator_buffer<element_t>(BSize); trsmEvents = concatenate_vectors( trsmEvents, internal::_copy(sb_handle, BSize, B, 1, X, 1)); if (isLeft) { if ((isUpper && isTranspose) || (!isUpper && !isTranspose)) { // Solves the system AX = alpha*B, as described in the documentation of // the function when X is lower triangular. // // A X B // [ A00 0 ] * [ X0 ] = alpha * [ B0 ] // [ A10 A11 ] [ X1 ] [ B1 ] // // yields: // // X0 = alpha*A00{-1}*B0 // B1 = -1 * A10*X0 + alpha*B1 // X1 = A11{-1}*B1 + 0*X1 // // True when (lower triangular) or (upper triangular and transposed) for (index_t i = 0; i < M; i += blockSize) { const index_t currentBlockSize = std::min(M - i, blockSize); auto gemmEvent = internal::_gemm( sb_handle, isTranspose ? 't' : 'n', 'n', currentBlockSize, N, currentBlockSize, (i == 0) ? alpha : element_t{1}, invA + i * blockSize, blockSize, B + i, ldb, element_t{0}, X + i, ldx); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); if ((i + blockSize) >= M) { break; } const std::ptrdiff_t offsetA = !isTranspose ? ((i + blockSize) + (i * lda)) : (i + (blockSize + i) * lda); internal::_gemm( sb_handle, isTranspose ? 't' : 'n', 'n', M - i - blockSize, N, blockSize, element_t{-1}, A + offsetA, lda, X + i, ldx, (i == 0) ? alpha : element_t{1}, B + i + blockSize, ldb); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); } } else { // Solves the system AX = alpha*B when X is upper triangular // // A X B // [ A00 A01 ] * [ X0 ] = alpha * [ B0 ] // [ 0 A11 ] [ X1 ] [ B1 ] // // yields: // // X1 = alpha*A11{-1}*B1 // B0 = -1 * A01*X1 + alpha*B0 // X0 = A00{-1}*B0 + 0*X0 // // True when (upper triangular) or (lower triangular and transposed) const index_t specialBlockSize = (M % blockSize == 0) ? blockSize : (M % blockSize); const index_t iStart = M - specialBlockSize; for (index_t i = iStart; i >= 0; i -= blockSize) { const index_t currentBlockSize = (i == iStart) ? specialBlockSize : blockSize; auto gemmEvent = internal::_gemm( sb_handle, isTranspose ? 't' : 'n', 'n', currentBlockSize, N, currentBlockSize, (i == iStart) ? alpha : element_t{1}, invA + i * blockSize, blockSize, B + i, ldb, element_t{0}, X + i, ldx); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); if ((i - blockSize) < 0) { break; } gemmEvent = internal::_gemm( sb_handle, isTranspose ? 't' : 'n', 'n', i, N, currentBlockSize, element_t{-1}, A + (!isTranspose ? (i * lda) : i), lda, X + i, ldx, (i == iStart) ? alpha : element_t{1}, B, ldb); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); } } } else { // Right side if ((isUpper && isTranspose) || (!isUpper && !isTranspose)) { // Solves the system XA = alpha*B when A is lower triangular // X * A B // [ X0 X1 ] [ A00 0 ] = alpha * [ B0 B1 ] // [ A10 A11 ] // // yields: // // X1 = alpha*B1*A11{-1} // B0 = -1 * X1*A10 + alpha*B0 // X0 = B0*A00{-1} + 0*X0 // // True when (lower triangular) or (upper triangular and transposed) const index_t specialBlockSize = (N % blockSize == 0) ? blockSize : (N % blockSize); const index_t iStart = N - specialBlockSize; for (index_t i = iStart; i >= 0; i -= blockSize) { const index_t currentBlockSize = (i == iStart) ? specialBlockSize : blockSize; auto gemmEvent = internal::_gemm( sb_handle, 'n', isTranspose ? 't' : 'n', M, currentBlockSize, currentBlockSize, (i == iStart) ? alpha : element_t{1}, B + i * ldb, ldb, invA + i * blockSize, blockSize, element_t{0}, X + i * ldx, ldx); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); if ((i - blockSize) < 0) { break; } gemmEvent = internal::_gemm( sb_handle, 'n', isTranspose ? 't' : 'n', M, i, currentBlockSize, element_t{-1}, X + i * ldx, ldx, A + (!isTranspose ? i : (i * lda)), lda, (i == iStart) ? alpha : element_t{1}, B, ldb); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); } } else { // Solves the system XA = alpha*B when A is upper triangular // X * A B // [ X0 X1 ] [ A00 A01 ] = alpha * [ B0 B1 ] // [ 0 A11 ] // // yields: // // X0 = alpha*B0*A00^{-1} // B1 = -1 * X0*A01 + alpha*B1 // X1 = B1*A11{-1} + 0*X1 // // True when (upper triangular) or (lower triangular and transposed) for (index_t i = 0; i < N; i += blockSize) { const index_t currentBlockSize = std::min(N - i, blockSize); auto gemmEvent = internal::_gemm( sb_handle, 'n', isTranspose ? 't' : 'n', M, currentBlockSize, currentBlockSize, (i == 0) ? alpha : element_t{1}, B + i * ldb, ldb, invA + i * blockSize, blockSize, element_t{0}, X + i * ldx, ldx); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); if ((i + blockSize) > N) { break; } const std::ptrdiff_t offset = !isTranspose ? (i + (blockSize + i) * lda) : (i + blockSize) + (i * lda); gemmEvent = internal::_gemm( sb_handle, 'n', isTranspose ? 't' : 'n', M, N - i - blockSize, blockSize, element_t{-1}, X + i * ldx, ldx, A + offset, lda, (i == 0) ? alpha : element_t{1}, B + (i + blockSize) * ldb, ldb); trsmEvents = concatenate_vectors(trsmEvents, gemmEvent); } } } // Copy bufferX to bufferB as the TRSM result trsmEvents = concatenate_vectors( trsmEvents, internal::_copy(sb_handle, BSize, X, 1, B, 1)); return trsmEvents; } } // namespace internal } // namespace blas #endif // PORTBLAS_BLAS3_TRSM_INTERFACE_HPP
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GodotCollection/EffekseerForGodot3
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#pragma once #include <stdint.h> #include <Effekseer.h> #include <String.hpp> #include <RID.hpp> #include <Vector2.hpp> #include <Vector3.hpp> #include <Transform.hpp> #include <Color.hpp> #include <Script.hpp> namespace EffekseerGodot { inline int64_t RIDToInt64(godot::RID rid) { int64_t val; memcpy(&val, &rid, sizeof(rid)); return val; } inline godot::RID Int64ToRID(int64_t val) { godot::RID rid; memcpy(&rid, &val, sizeof(rid)); return rid; } inline Effekseer::Vector2D ToEfkVector2(godot::Vector2 v) { return { v.x, v.y }; } inline godot::Vector2 ToGdVector2(Effekseer::Vector2D v) { return { v.X, v.Y }; } inline Effekseer::Vector3D ToEfkVector3(godot::Vector3 v) { return { v.x, v.y, v.z }; } inline godot::Vector3 ToGdVector3(Effekseer::Vector3D v) { return { v.X, v.Y, v.Z }; } inline Effekseer::Matrix44 ToEfkMatrix44(const godot::Transform& transform) { Effekseer::Matrix44 matrix; matrix.Values[0][0] = transform.basis[0][0]; matrix.Values[0][1] = transform.basis[0][1]; matrix.Values[0][2] = transform.basis[0][2]; matrix.Values[0][3] = 0.0f; matrix.Values[1][0] = transform.basis[1][0]; matrix.Values[1][1] = transform.basis[1][1]; matrix.Values[1][2] = transform.basis[1][2]; matrix.Values[1][3] = 0.0f; matrix.Values[2][0] = transform.basis[2][0]; matrix.Values[2][1] = transform.basis[2][1]; matrix.Values[2][2] = transform.basis[2][2]; matrix.Values[2][3] = 0.0f; matrix.Values[3][0] = transform.origin.x; matrix.Values[3][1] = transform.origin.y; matrix.Values[3][2] = transform.origin.z; matrix.Values[3][3] = 1.0f; return matrix; } inline Effekseer::Matrix44 ToEfkMatrix44(const godot::Transform2D& transform) { Effekseer::Matrix44 matrix; matrix.Values[0][0] = transform.elements[0].x; matrix.Values[0][1] = transform.elements[0].y; matrix.Values[0][2] = 0.0f; matrix.Values[0][3] = 0.0f; matrix.Values[1][0] = transform.elements[1].x; matrix.Values[1][1] = transform.elements[1].y; matrix.Values[1][2] = 0.0f; matrix.Values[1][3] = 0.0f; matrix.Values[2][0] = 0.0f; matrix.Values[2][1] = 0.0f; matrix.Values[2][2] = 1.0f; matrix.Values[2][3] = 0.0f; matrix.Values[3][0] = transform.elements[2].x; matrix.Values[3][1] = transform.elements[2].y; matrix.Values[3][2] = 0.0f; matrix.Values[3][3] = 1.0f; return matrix; } inline Effekseer::Matrix43 ToEfkMatrix43(const godot::Transform& transform) { Effekseer::Matrix43 matrix; matrix.Value[0][0] = transform.basis[0][0]; matrix.Value[0][1] = transform.basis[0][1]; matrix.Value[0][2] = transform.basis[0][2]; matrix.Value[1][0] = transform.basis[1][0]; matrix.Value[1][1] = transform.basis[1][1]; matrix.Value[1][2] = transform.basis[1][2]; matrix.Value[2][0] = transform.basis[2][0]; matrix.Value[2][1] = transform.basis[2][1]; matrix.Value[2][2] = transform.basis[2][2]; matrix.Value[3][0] = transform.origin.x; matrix.Value[3][1] = transform.origin.y; matrix.Value[3][2] = transform.origin.z; return matrix; } inline Effekseer::Matrix43 ToEfkMatrix43(const godot::Transform2D& transform) { Effekseer::Matrix43 matrix; matrix.Value[0][0] = transform.elements[0].x; matrix.Value[0][1] = transform.elements[0].y; matrix.Value[0][2] = 0.0f; matrix.Value[1][0] = transform.elements[1].x; matrix.Value[1][1] = transform.elements[1].y; matrix.Value[1][2] = 0.0f; matrix.Value[2][0] = 0.0f; matrix.Value[2][1] = 0.0f; matrix.Value[2][2] = 1.0f; matrix.Value[3][0] = transform.elements[2].x; matrix.Value[3][1] = transform.elements[2].y; matrix.Value[3][2] = 0.0f; return matrix; } inline godot::Transform ToGdMatrix(Effekseer::Matrix44 matrix) { godot::Transform transform; transform.basis[0][0] = matrix.Values[0][0]; transform.basis[1][0] = matrix.Values[1][0]; transform.basis[2][0] = matrix.Values[2][0]; transform.basis[0][1] = matrix.Values[0][1]; transform.basis[1][1] = matrix.Values[1][1]; transform.basis[2][1] = matrix.Values[2][1]; transform.basis[0][2] = matrix.Values[0][2]; transform.basis[1][2] = matrix.Values[1][2]; transform.basis[2][2] = matrix.Values[2][2]; transform.origin.x = matrix.Values[3][0]; transform.origin.y = matrix.Values[3][1]; transform.origin.z = matrix.Values[3][2]; return transform; } inline Effekseer::Color ToEfkColor(godot::Color c) { return { (uint8_t)Effekseer::Clamp((int)(c.r * 255.0f), 255, 0), (uint8_t)Effekseer::Clamp((int)(c.g * 255.0f), 255, 0), (uint8_t)Effekseer::Clamp((int)(c.b * 255.0f), 255, 0), (uint8_t)Effekseer::Clamp((int)(c.a * 255.0f), 255, 0), }; } inline godot::Color ToGdColor(Effekseer::Color c) { return { c.R / 255.0f, c.G / 255.0f, c.B / 255.0f, c.A / 255.0f }; } size_t ToEfkString(char16_t* to, const godot::String& from, size_t size); godot::String ToGdString(const char16_t* from); godot::Variant ScriptNew(godot::Ref<godot::Script> script); }
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#ifndef PERSON_H #define PERSON_H #include <iostream> #include <string> using namespace std; class Person { public: Person(){} Person(string name,int age) { this->m_Name = name; this->m_Age = age; } string m_Name; int m_Age; }; #endif // PERSON_H
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ANDROID_THUMBNAIL_SCOPED_PTR_EXPIRING_CACHE_H_ #define CHROME_BROWSER_ANDROID_THUMBNAIL_SCOPED_PTR_EXPIRING_CACHE_H_ #include <stddef.h> #include <memory> #include "base/macros.h" #include "net/base/linked_hash_map.h" template <class Key, class Value> class ScopedPtrExpiringCache { private: typedef linked_hash_map<Key, Value*> LinkedHashMap; public: typedef typename LinkedHashMap::iterator iterator; explicit ScopedPtrExpiringCache(size_t max_cache_size) : max_cache_size_(max_cache_size) {} ~ScopedPtrExpiringCache() {} void Put(const Key& key, std::unique_ptr<Value> value) { Remove(key); map_[key] = value.release(); EvictIfFull(); } Value* Get(const Key& key) { iterator iter = map_.find(key); if (iter != map_.end()) return iter->second; return NULL; } std::unique_ptr<Value> Remove(const Key& key) { iterator iter = map_.find(key); std::unique_ptr<Value> value; if (iter != map_.end()) { value.reset(iter->second); map_.erase(key); } return std::move(value); } void Clear() { for (iterator iter = map_.begin(); iter != map_.end(); iter++) { delete iter->second; } map_.clear(); } iterator begin() { return map_.begin(); } iterator end() { return map_.end(); } size_t MaximumCacheSize() const { return max_cache_size_; } size_t size() const { return map_.size(); } private: void EvictIfFull() { while (map_.size() > max_cache_size_) { iterator it = map_.begin(); delete it->second; map_.erase(it); } } size_t max_cache_size_; LinkedHashMap map_; DISALLOW_COPY_AND_ASSIGN(ScopedPtrExpiringCache); }; #endif // CHROME_BROWSER_ANDROID_THUMBNAIL_SCOPED_PTR_EXPIRING_CACHE_H_
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/gamelift/model/Alias.h> namespace Aws { template<typename RESULT_TYPE> class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** * <p>Represents the returned data in response to a request action.</p> */ class AWS_GAMELIFT_API ListAliasesResult { public: ListAliasesResult(); ListAliasesResult(const AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); ListAliasesResult& operator=(const AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); /** * <p>Collection of alias records that match the list request. </p> */ inline const Aws::Vector<Alias>& GetAliases() const{ return m_aliases; } /** * <p>Collection of alias records that match the list request. </p> */ inline void SetAliases(const Aws::Vector<Alias>& value) { m_aliases = value; } /** * <p>Collection of alias records that match the list request. </p> */ inline void SetAliases(Aws::Vector<Alias>&& value) { m_aliases = value; } /** * <p>Collection of alias records that match the list request. </p> */ inline ListAliasesResult& WithAliases(const Aws::Vector<Alias>& value) { SetAliases(value); return *this;} /** * <p>Collection of alias records that match the list request. </p> */ inline ListAliasesResult& WithAliases(Aws::Vector<Alias>&& value) { SetAliases(value); return *this;} /** * <p>Collection of alias records that match the list request. </p> */ inline ListAliasesResult& AddAliases(const Alias& value) { m_aliases.push_back(value); return *this; } /** * <p>Collection of alias records that match the list request. </p> */ inline ListAliasesResult& AddAliases(Alias&& value) { m_aliases.push_back(value); return *this; } /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline void SetNextToken(const Aws::String& value) { m_nextToken = value; } /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline void SetNextToken(Aws::String&& value) { m_nextToken = value; } /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline void SetNextToken(const char* value) { m_nextToken.assign(value); } /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline ListAliasesResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline ListAliasesResult& WithNextToken(Aws::String&& value) { SetNextToken(value); return *this;} /** * <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the end of the * list.</p> <note> <p>If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no more results to * retrieve.</p> </note> */ inline ListAliasesResult& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::Vector<Alias> m_aliases; Aws::String m_nextToken; }; } // namespace Model } // namespace GameLift } // namespace Aws
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cpp
#include "CTextureLoader.h" // GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF CTextureLoader::CTextureLoader() { } CTextureLoader::~CTextureLoader() { } void *CTextureLoader::ReadTGA(char *filename, int *tam) { GLubyte TGAheader[12] = {0,0,2,0,0,0,0,0,0,0,0,0}; GLubyte TGAcompare[12]; GLubyte header[6]; GLuint bytesPerPixel; GLuint imageSize; GLuint temp,i; glImage texture; GLubyte *aux; FILE *file; fopen_s(&file, filename, "rb"); if (!file) { return NULL; } fread(TGAcompare, 1, sizeof(TGAcompare), file); if (memcmp(TGAheader, TGAcompare,sizeof(TGAheader)) !=0 ) { return NULL; } fread(header, 1, sizeof(header), file); texture.width = header[1] * 256 + header[0]; texture.height = header[3] * 256 + header[2]; texture.bpp = header[4]; bytesPerPixel = texture.bpp/8; imageSize = texture.width*texture.height*bytesPerPixel; texture.imageData=(GLubyte *)malloc(imageSize); if( texture.imageData==NULL || fread(texture.imageData, 1, imageSize, file) != imageSize) { if(texture.imageData!=NULL) { free(texture.imageData); } fclose(file); return NULL; } for(i=0; i<(GLuint)(imageSize); i+=bytesPerPixel) { temp = texture.imageData[i]; texture.imageData[i] = texture.imageData[i + 2]; texture.imageData[i + 2] = temp; } fclose (file); aux=(GLubyte *)malloc(imageSize); for(i=0; i<texture.height; i++) { memcpy(&aux[imageSize-((i+1)*texture.width*4)],&texture.imageData[i*texture.width*4],texture.width*4); } *tam=texture.width; free(texture.imageData); return aux; } bool CTextureLoader::LoadTGA(char *filename, GLuint &Texture) { int nSize; void *texture_data = (char *)ReadTGA(filename, &nSize); if (!texture_data) { return FALSE; } glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glGenTextures(1, &Texture); glBindTexture(GL_TEXTURE_2D, Texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); gluBuild2DMipmaps(GL_TEXTURE_2D, 4, nSize, nSize, GL_RGBA, GL_UNSIGNED_BYTE, texture_data); free(texture_data); return TRUE; } bool CTextureLoader::LoadTexture(char *filename, GLuint &Texture) { char szExt[MAX_PATH]; char *p; maxAnisotrophy = 0; strcpy_s(szExt, sizeof(szExt), filename); p = szExt + strlen(filename) - 4; for(int i=1; i<4; i++) { p[i] = ::tolower(p[i]); } if(!strcmp(p, ".tga")) { return LoadTGA(filename, Texture); } return BuildTexture(filename, Texture); } bool CTextureLoader::BuildTexture(char *szPathName, GLuint &texid) // Load Image And Convert To A Texture { HDC hdcTemp; // The DC To Hold Our Bitmap HBITMAP hbmpTemp; // Holds The Bitmap Temporarily IPicture *pPicture; // IPicture Interface OLECHAR wszPath[MAX_PATH+1]; // Full Path To Picture (WCHAR) char szPath[MAX_PATH+1]; // Full Path To Picture long lWidth; // Width In Logical Units long lHeight; // Height In Logical Units long lWidthPixels; // Width In Pixels long lHeightPixels; // Height In Pixels GLint glMaxTexDim ; // Holds Maximum Texture Size strcpy_s(szPath, sizeof(szPath), szPathName); GetCurrentDirectoryA(MAX_PATH, szPath); if (strstr(szPathName, "http://") || strstr(szPathName, ":\\")) { strcpy_s(szPath, sizeof(szPath), szPathName); } else // Otherwise... We Are Loading From A File { strcat_s(szPath, sizeof(szPath), "\\"); // Append "\" After The Working Directory strcat_s(szPath, sizeof(szPath), szPathName); // Append The PathName } MultiByteToWideChar(CP_ACP, 0, szPath, -1, wszPath, MAX_PATH); // Convert From ASCII To Unicode HRESULT hr = OleLoadPicturePath(wszPath, 0, 0, 0, IID_IPicture, (void**)&pPicture); if(FAILED(hr)) // If Loading Failed return FALSE; // Return False hdcTemp = CreateCompatibleDC(GetDC(0)); // Create The Windows Compatible Device Context if(!hdcTemp) // Did Creation Fail? { pPicture->Release(); // Decrements IPicture Reference Count return FALSE; // Return False (Failure) } glMaxTexDim = 0; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glMaxTexDim); // Get Maximum Texture Size Supported pPicture->get_Width(&lWidth); // Get IPicture Width (Convert To Pixels) lWidthPixels = MulDiv(lWidth, GetDeviceCaps(hdcTemp, LOGPIXELSX), 2540); pPicture->get_Height(&lHeight); // Get IPicture Height (Convert To Pixels) lHeightPixels = MulDiv(lHeight, GetDeviceCaps(hdcTemp, LOGPIXELSY), 2540); if(glMaxTexDim > 0) { // Resize Image To Closest Power Of Two if (lWidthPixels <= glMaxTexDim) // Is Image Width Less Than Or Equal To Cards Limit lWidthPixels = 1 << (int)floor((log((double)lWidthPixels)/log(2.0f)) + 0.5f); else // Otherwise Set Width To "Max Power Of Two" That The Card Can Handle lWidthPixels = glMaxTexDim; if (lHeightPixels <= glMaxTexDim) // Is Image Height Greater Than Cards Limit lHeightPixels = 1 << (int)floor((log((double)lHeightPixels)/log(2.0f)) + 0.5f); else // Otherwise Set Height To "Max Power Of Two" That The Card Can Handle lHeightPixels = glMaxTexDim; } // Create A Temporary Bitmap BITMAPINFO bi = {0}; // The Type Of Bitmap We Request DWORD *pBits = 0; // Pointer To The Bitmap Bits bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); // Set Structure Size bi.bmiHeader.biBitCount = 32; // 32 Bit bi.bmiHeader.biWidth = lWidthPixels; // Power Of Two Width bi.bmiHeader.biHeight = lHeightPixels; // Make Image Top Up (Positive Y-Axis) bi.bmiHeader.biCompression = BI_RGB; // RGB Encoding bi.bmiHeader.biPlanes = 1; // 1 Bitplane // Creating A Bitmap This Way Allows Us To Specify Color Depth And Gives Us Imediate Access To The Bits hbmpTemp = CreateDIBSection(hdcTemp, &bi, DIB_RGB_COLORS, (void**)&pBits, 0, 0); if(!hbmpTemp) // Did Creation Fail? { DeleteDC(hdcTemp); // Delete The Device Context pPicture->Release(); // Decrements IPicture Reference Count return FALSE; // Return False (Failure) } SelectObject(hdcTemp, hbmpTemp); // Select Handle To Our Temp DC And Our Temp Bitmap Object // Render The IPicture On To The Bitmap pPicture->Render(hdcTemp, 0, 0, lWidthPixels, lHeightPixels, 0, lHeight, lWidth, -lHeight, 0); // Convert From BGR To RGB Format And Add An Alpha Value Of 255 for(long i = 0; i < lWidthPixels * lHeightPixels; i++) // Loop Through All Of The Pixels { BYTE* pPixel = (BYTE*)(&pBits[i]); // Grab The Current Pixel BYTE temp = pPixel[0]; // Store 1st Color In Temp Variable (Blue) pPixel[0] = pPixel[2]; // Move Red Value To Correct Position (1st) pPixel[2] = temp; // Move Temp Value To Correct Blue Position (3rd) // This Will Make Any Black Pixels, Completely Transparent (You Can Hardcode The Value If You Wish) /*if ((pPixel[0]==0) && (pPixel[1]==0) && (pPixel[2]==0)) // Is Pixel Completely Black pPixel[3] = 0; // Set The Alpha Value To 0 else */ // Otherwise pPixel[3] = 255; // Set The Alpha Value To 255 } glGenTextures(1, &texid); // Create The Texture // Typical Texture Generation Using Data From The Bitmap glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // (Modify This For The Type Of Filtering You Want) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // (Modify This For The Type Of Filtering You Want) if (maxAnisotrophy > 1) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotrophy); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, lWidthPixels, lHeightPixels, GL_RGBA, GL_UNSIGNED_BYTE, pBits); //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, lWidthPixels, lHeightPixels, 0, GL_RGBA, GL_UNSIGNED_BYTE, pBits); DeleteObject(hbmpTemp); // Delete The Object DeleteDC(hdcTemp); // Delete The Device Context pPicture->Release(); // Decrements IPicture Reference Count return TRUE; // Return True (All Good) }
[ "jpinilloslr@gmail.com" ]
jpinilloslr@gmail.com
db74c012ad9b27d2bbabf8e336ad5b4dac3d0dbc
c15f70c2e3f2a57debd14e4d8a9d40d9d9ad8c35
/Embedded/libraries/dh_controlled_types/ControlledLED.h
2093973cc32ff65cb990ca4d73b0b94e264a877c
[]
no_license
davehummel/tredbot
b26db2ad2151ea1030f8354bee7811cc6d191d77
d4dd6690c5f8bc75ab5e63c7c17b8a2633f63841
refs/heads/master
2020-04-12T07:24:15.572006
2017-02-20T19:14:53
2017-02-20T19:14:53
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#ifndef DH_CONTROLLEDLED_H__ #define DH_CONTROLLEDLED_H__ #include "dh_controller.h" class ControlledLED: public Controller::Controlled{ public: ControlledLED(){ } void begin(void){ } void execute(uint32_t time,uint32_t id,char command[]){ bool isPWM = true; uint16_t temp; switch (command[0]){ case 'B': isPWM = false; case 'P':{ uint8_t letter; uint8_t pID; if (command[4] >= 'a' && command[4] <= 'z'){ letter = command[4] - 'a'; }else if (command[4] >= 'A' && command[4] <= 'Z'){ letter = command[4] - 'A'; } else { controller->getErrorLogger()->println("PWM/Bin must be assigned to 'a' to 'z' var."); return; } temp = 6; if (!Controller::parse_uint8(pID,temp,command)){ controller->getErrorLogger()->println("PWM/Bin must be set to a pin"); return; } pinID[letter] = pID; pinVal[letter] = 0; pinPWM[letter] = isPWM; if (pID!=0){ pinMode(pID,OUTPUT); if (isPWM) analogWrite(pID,0); else digitalWrite(pID,LOW); } break;} case 'F':{ uint8_t pin; uint32_t sampleRate; temp = 4; if (!Controller::parse_uint8(pin,temp,command)){ controller->getErrorLogger()->println("FRQ must be set to a number."); return; } temp++; if (!Controller::parse_uint32(sampleRate,temp,command)){ controller->getErrorLogger()->println("FRQ must be set to a number."); return; } setFreq(pin,sampleRate); break;} case 'R':{ uint8_t resolution; temp = 4; if (!Controller::parse_uint8(resolution,temp,command)){ controller->getErrorLogger()->println("RES must be set to a number."); return; } if (resolution<2) resolution = 2; if (resolution>16) resolution = 16; analogWriteResolution(resolution); break;} default: controller->getErrorLogger()->print("Bad ControlledLED command:"); controller->getErrorLogger()->println(command); } } void startSchedule(char command[], uint32_t id){ } void endSchedule(char command[], uint32_t id){ } uint8_t readB(ADDR1 addr,uint8_t addr2){ return pinVal[addr.addr%26]; } uint16_t readU(ADDR1 addr,uint8_t addr2){ return pinVal[addr.addr%26]; } uint32_t readT(ADDR1 addr,uint8_t addr2){ return pinVal[addr.addr%26]; } void write(ADDR1 addr,uint8_t val){ uint8_t letter = addr.addr%26; if (pinID[letter] == 0) return; if (pinPWM[letter]) { analogWrite(pinID[letter],pinVal[letter]=val); }else{ digitalWrite(pinID[letter],(pinVal[letter]=(val!=0))); } } void write(ADDR1 addr,uint16_t val){ uint8_t letter = addr.addr%26; if (pinID[letter] == 0) return; if (pinPWM[letter]) { analogWrite(pinID[letter],pinVal[letter]=val); }else{ digitalWrite(pinID[letter],(pinVal[letter]=(val!=0))); Serial.println(pinVal[letter]); } } private: void setFreq(uint8_t pin,uint32_t freq){ if (pin == 0){ analogWriteFrequency(5, freq); analogWriteFrequency(3, freq); analogWriteFrequency(25, freq); } else { analogWriteFrequency(pin, freq); } } uint8_t pinID[26] = {0}; uint32_t pinVal[26] = {0}; bool pinPWM[26] = {false}; }; #endif
[ "dmhummel@gmail.com" ]
dmhummel@gmail.com
c0fcb440f925083ae5e85fecc2f2a05b9453ca8e
5b617ac80e9f18b8243a867baaae82deae9b7e23
/movement.hpp
d26b6b8009dccf260ec9077a5a5204c5aba3d1c2
[]
no_license
adil-olin/Falcon-6T---Kinght
e7a7592d068f05877d1987320859f9d750faaa86
b3bde9094f3d966a9c7e89c23a5e95f8ab452fc4
refs/heads/main
2023-05-31T11:11:05.866257
2021-06-26T15:16:14
2021-06-26T15:16:14
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#pragma once #ifndef movement_hpp #define movement_hpp #include <SDL2/SDL.h> #include<SDL2/SDL_image.h> #include<SDL2/SDL_mixer.h> #include<bits/stdc++.h> using namespace std; static void spawnenemy(void) { if(--enemyspawntimer<=0) { Entity temp_enemy; memset(&temp_enemy,0,sizeof(Entity)); temp_enemy.side=SIDE_ALIEN; temp_enemy.health=1+5*level; temp_enemy.w=80; temp_enemy.h=77; temp_enemy.y=0; temp_enemy.x= rand() % SCREEN_WIDTH; temp_enemy.texture = enemyTexture; //SDL_QueryTexture(temp_enemy.texture, NULL, NULL, &temp_enemy.x, temp_enemy.y); temp_enemy.dy = (2 + (rand() % 4)); temp_enemy.dx = 0; enemyspawntimer = 100-level + (rand() % 60); temp_enemy.reload = FPS-level; stage.Fighter.push_back(temp_enemy); } } //stage.Fighter[0] is same as player id. So, we have to update them both to keep them same static void fireBullet(void) { Entity temp_bullet; memset(&temp_bullet,0,sizeof(Entity)); temp_bullet.side=SIDE_PLAYER; temp_bullet.x = player.x; temp_bullet.y = player.y; temp_bullet.w=30; temp_bullet.h=53; temp_bullet.x += (player.w / 2) - (temp_bullet.w / 2); temp_bullet.y -= temp_bullet.h; temp_bullet.health=10+level*10; temp_bullet.dx=0; temp_bullet.dy= - PLAYER_BULLET_SPEED; temp_bullet.texture = bulletTexture; stage.Bullet.push_back(temp_bullet); player.reload=8; stage.Fighter[0].reload=8; } void movePlayer() { if(!isplayernull) { player.dx = player.dy = 0; stage.Fighter[0].dx = stage.Fighter[0].dy=0; if (player.reload > 0) { player.reload--; stage.Fighter[0].reload--; } if (app.keyboard[SDL_SCANCODE_UP]) { player.dy = -PLAYER_SPEED; stage.Fighter[0].dy = -PLAYER_SPEED; } if (app.keyboard[SDL_SCANCODE_DOWN]) { player.dy = PLAYER_SPEED; stage.Fighter[0].dy = PLAYER_SPEED; } if (app.keyboard[SDL_SCANCODE_LEFT]) { player.dx = -PLAYER_SPEED; stage.Fighter[0].dx = -PLAYER_SPEED; } if (app.keyboard[SDL_SCANCODE_RIGHT]) { player.dx = PLAYER_SPEED; stage.Fighter[0].dx = PLAYER_SPEED; } if((app.keyboard[SDL_SCANCODE_LSHIFT] || app.keyboard[SDL_SCANCODE_RSHIFT])) { player.dx*=1.5; player.dy*=1.5; stage.Fighter[0].dy*=1.5; stage.Fighter[0].dx*=1.5; } if (player.reload == 0) { if(!(app.keyboard[SDL_SCANCODE_LSHIFT] || app.keyboard[SDL_SCANCODE_RSHIFT])) { fireBullet(); } } player.x += player.dx; player.y += player.dy; stage.Fighter[0].x+=stage.Fighter[0].dx; stage.Fighter[0].y+=stage.Fighter[0].dy; //checking so that player don't go outside of the screen if(player.x<0) { player.x=0; stage.Fighter[0].x=0; } if(player.x>SCREEN_WIDTH-player.w) { player.x=SCREEN_WIDTH-player.w; stage.Fighter[0].x = SCREEN_WIDTH-player.w; } if(player.y<0) { player.y=0; stage.Fighter[0].y=0; } if(player.y>SCREEN_HEIGHT-player.w) { player.y = SCREEN_HEIGHT-player.w; stage.Fighter[0].y = SCREEN_HEIGHT-player.w; } } } #endif
[ "olinafseradil@gmail.com" ]
olinafseradil@gmail.com
d3d715a9bfc478371559cb79b2ba909fd6628049
622a77a2fb79273fe9dec286e137503c63670402
/SimpleDeformer.cpp
b3be4543d636b1858f394a0b9326e50d8b8588f5
[]
no_license
tinytangent/TinyMoeFace_Qt
c976235661ec3016a1f523b9cfff6957cfddd551
339de99f1b1d4a31acb7c34208a8330a3ca5fb98
refs/heads/master
2021-06-13T03:33:26.350950
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#include <QDebug> #include "SimpleDeformer.h" SimpleDeformer::SimpleDeformer(CDT& triangleMesh) :AbstractDeformer(triangleMesh) { } void SimpleDeformer::updateVertices() { for(auto i = triangleMesh.vertices_begin(); i != triangleMesh.vertices_end(); i++) { Vertex_handle vertexHandle = i; if(constrainedVertices.contains(vertexHandle)) { modifiedVertexPos[vertexHandle] = constrainedVertices[vertexHandle]; } else { modifiedVertexPos[i] = originalVertexPos[i]; /*int count = 0; for(auto j = triangleMesh.incident_vertices(i); j != triangleMesh.vertices_end(); j++) { count++; } qDebug() << count;*/ for(auto j : constrainedVertices.keys()) { auto deltaJ = constrainedVertices[j] - originalVertexPos[j]; auto deltaVec = originalVertexPos[j] - originalVertexPos[i]; auto dist2 = deltaVec.x() * deltaVec.x() + deltaVec.y() * deltaVec.y(); modifiedVertexPos[i] += deltaJ * 0.5 * exp(- dist2 / 1000.0);//deltaJ * exp(-dist2 / 1000.0); } } /*int count = 0; for(auto j = triangleMesh.incident_vertices(i); j != triangleMesh.vertices_end(); j++) { count++; } qDebug() << count;*/ /*Vertex_handle p = i; if(cgalOutlinesSet.contains(p)) { painter.setBrush(QBrush(Qt::red)); } else { painter.setBrush(QBrush(Qt::yellow)); } painter.drawEllipse(CGALUtil::toQtPointF(p->point()), 2, 2);*/ } }
[ "tansinan_1995@163.com" ]
tansinan_1995@163.com
394062aafb0dd7b620729fce9b89e4234ff0217c
bba488ad3c516f5545def334cab2eea90d5220e2
/Game_windows.cpp
e7eef3bc453e3f128f1461fd7c8e4bc1f5949430
[]
no_license
quoji/FlipFlaps
ccc0a38dd7b4561ee2270b9de801c999f91aa7ba
16bd592edb457b5ca5ac51493116e2c9a41abf0e
refs/heads/master
2023-02-18T15:37:41.598752
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/* Ruben Cardenas, Stephen Brownlee, Pedro Alvarez Game_windows.cpp To be used with FlipFlaps */ #include "std_lib_facilities_4.h" #include "Game_windows.h" #include "Window.h" #include "Graph.h" #include "GUI.h" #include "find_solution.h" #include "High_scores.h" //---------------------------------------------------------------------------- using namespace Graph_lib; auto width = 500; //size for home page buttons auto height = 100; auto offset = 80; int diff_width = 80; //difficulty button sizes int diff_height = 50; int num_flips = 0; //player's flip count int score = 0, num_arranged = 0; //score tracking string player_name = ""; //stores initials fstream scores; //high score stream //---------------------------------------------------------------------------- Color brown_trim(fl_rgb_color(255, 222, 176)); Color dark_brown(fl_rgb_color(176,102,5)); Color light_brown(fl_rgb_color(217,140,33)); //---------------------------------------------------------------------------- vector<Flip_wrapper> flip_info; //stores objects used in game loop vector<Rectangle*> pancakes; vector<Line*> lines; vector<int> widths, *solution; vector<High_scores> player_scores; //---------------------------------------------------------------------------- Image main_screen(Point(0, 0), "FlipFlaps.jpg"); //background images Image trophy(Point(300,150),"winner.gif"); Image defeat(Point(400,250),"defeat.gif"); //---------------------------------------------------------------------------- Rectangle background(Point(0, 0), x_max(), y_max()); //UI objects Rectangle initials_screen_1(Point(0, 270), x_max(), 529); Rectangle initials_screen_2(Point(0, 0), 429, y_max()); Rectangle initials_screen_3(Point(0, 0), x_max(), 219); Rectangle initials_screen_4(Point(630, 0), 370, y_max()); Rectangle tabletop(Point(250,800-250), 500, 80); Rectangle tableleg(Point(275,800-250), 50, 200); Rectangle tableleg2(Point(675,800-250), 50, 200); Text score_1(Point (400, 200), ""); Text score_2(Point(400, 275), ""); Text score_3(Point(400, 350), ""); Text score_4(Point(400, 425), ""); Text score_5(Point(400, 500), ""); Text inst_1(Point(x_max() / 2 - 300, 100), ""); Text inst_2(Point(50, 180), ""); Text inst_3(Point(50, 220), ""); Text inst_4(Point(50, 260), ""); Text inst_5(Point(50, 300), ""); Text inst_6(Point(50, 340), ""); Text inst_7(Point(50, 380), ""); Text inst_8(Point(50, 420), ""); Text no_high(Point(300, 100), ""); Text you_win_txt(Point(260, 140), ""); Text you_lose_txt(Point(400, 200), ""); Text your_score(Point(50,50), ""); Text min_needed(Point(50, 75), ""); Text flips_to_win(Point(50,100), ""); Text lvl_diff(Point(410,485), ""); Text player_initials(Point(390, 300), ""); Text username(Point(430, 200), ""); Text team_num(Point(50, 780), ""); Text high_score_title(Point(200, 100), ""); ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// Game_windows::Game_windows(Point xy, int w, int h, const string& title) : //create game window Window(xy, w, h, title), play(Point((x_max() / 2 - (width - 100) / 2), 330), width - 100, height - 30, "Play", cb_play_game), instructions(Point((x_max() / 2 - (width - 100) / 2), 430), width - 100, height - 30, "Instructions", cb_show_inst), highscores(Point((x_max() / 2 - (width - 100) / 2), 530), width - 100, height - 30, "Highscores", cb_show_high), exit(Point((x_max() / 2 - (width - 100) / 2), 630), width - 100, height - 30, "Exit", cb_exit_game), Ok(Point((x_max() / 2 - width / 2 + 75), 635), width - 150, height - 50, "Return To Menu", cb_go_back), replay(Point(400+(x_max() / 2 - width / 2), 600), width / 2, height, "Play Again", cb_replay), menu_button(Point((x_max() / 2 - width / 2)-100, 600), width / 2, height, "Main Menu", cb_game_go_back), enter(Point(530, 220), 100, 50, "Enter", cb_enter_initials), Initials(Point(430,220), 100,50, ""), lvl_2(Point(100+offset*1,500), diff_width, diff_height, "2", cb_hard2), lvl_3(Point(100+offset*2,500), diff_width, diff_height, "3", cb_hard3), lvl_4(Point(100+offset*3,500), diff_width, diff_height, "4", cb_hard4), lvl_5(Point(100+offset*4,500), diff_width, diff_height, "5", cb_hard5), lvl_6(Point(100+offset*5,500), diff_width, diff_height, "6", cb_hard6), lvl_7(Point(100+offset*6,500), diff_width, diff_height, "7", cb_hard7), lvl_8(Point(100+offset*7,500), diff_width, diff_height, "8", cb_hard8), lvl_9(Point(100+offset*8,500), diff_width, diff_height, "9", cb_hard9) { attach(Initials); attach(main_screen); attach(play); //Shows and hides all of the buttons for the main menu attach(instructions); attach(highscores); attach(exit); team_num.set_label("Team 39"); team_num.set_color(light_brown); attach(team_num); attach_hard_menu(); attach(enter); detach(enter); detach(Initials); detach_hard_menu(); } void Game_windows::play_game() //takes difficulty and initial inputs to prepare game { username.set_label("Enter Initials"); username.set_font_size(30); player_initials.set_label("Your initials are: "); player_initials.set_font_size(30); lvl_diff.set_label("Select Difficulty"); lvl_diff.set_font_size(30); detach_menu(); detach(background); attach(Initials); attach(enter); initials_background(); attach(lvl_diff); attach(player_initials); attach(username); attach_hard_menu(); attach(Ok); } void Game_windows::show_inst() //Goes to instruction page when button clicked { detach_menu(); detach(background); set_background(); get_inst(); attach(Ok); } void Game_windows::show_high() //Goes to highscores page when button clicked { detach_menu(); detach(background); set_background(); attach(Ok); high_score_title.set_font_size(50); high_score_title.set_label("FLIPPIN' HALL OF FAME"); attach(high_score_title); no_high.set_label("No Highscores Yet"); no_high.set_font_size(50); scores.open("Scores.txt", ios::in); if (!scores.is_open()) { make_file(); attach(no_high); } else read_from_file(); } void Game_windows::make_file() { scores.clear(); scores.open("Scores.txt", ios::out); scores.close(); scores.open("Scores.txt", ios::in); scores.close(); } void Game_windows::read_from_file() { string initials; int points, length; initials = ""; points = 0; scores.seekg(0, ios::end); length = scores.tellg(); if (length == 0) attach(no_high); else { scores.seekg(0); if (!scores.eof()) { while (!scores.eof()) { scores >> initials >> points; player_scores.push_back(High_scores(initials, points)); } sort(player_scores.begin(), player_scores.end(), [](High_scores &sc_1, High_scores &sc_2){return sc_1.get_score() > sc_2.get_score();}); if (player_scores.size() >= 5) set_score(5); else set_score(player_scores.size()); } } scores.close(); } void Game_windows::write_to_file() { scores.open("Scores.txt", ios::app); if (!scores.is_open()) { make_file(); scores.open("Scores.txt"); } if (player_name.size() != 0) { scores << player_name << ' ' << to_string(score); scores.close(); } else scores.close(); } void Game_windows::set_score(int num) //sends scores to high score screen { switch (num) { case 5: score_5.set_label(get_info(4)); score_5.set_font_size(30); attach(score_5); case 4: score_4.set_label(get_info(3)); score_4.set_font_size(30); attach(score_4); case 3: score_3.set_label(get_info(2)); score_3.set_font_size(30); attach(score_3); case 2: score_2.set_label(get_info(1)); score_2.set_font_size(30); attach(score_2); case 1: score_1.set_label(get_info(0)); score_1.set_font_size(30); attach(score_1); } } string Game_windows::get_info(int which_one) //gets player name and high score { string player, together; int points; player = player_scores[which_one].get_initials(); points = player_scores[which_one].get_score(); together = player + ' ' + to_string(points); return together; } void Game_windows::exit_game() //Exits the game { hide(); } void Game_windows::enter_initials() { string three_initials; player_name = Initials.get_string(); three_initials = player_name.substr(0, 3); //takes 3 initials player_initials.set_label("Your initials are: " + three_initials); Fl::redraw(); } void Game_windows::detach_menu() //takes off the menu buttons { detach(main_screen); detach(play); detach(instructions); detach(highscores); detach(exit); } //---------------------------------------------------------------------------- void Game_windows::cb_play_game(Address, Address pw) //Callbacks for FLTK { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).play_game(); } void Game_windows::cb_show_inst(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).show_inst(); } void Game_windows::cb_show_high(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).show_high(); } void Game_windows::cb_exit_game(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).exit_game(); } void Game_windows::cb_enter_initials(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).enter_initials(); } //---------------------------------------------------------------------------- void Game_windows::go_back() //goes back to the main menu { num_flips = 0; detach(Ok); detach(enter); detach_inst(); detach_hard_menu(); detach(high_score_title); detach(no_high); detach(you_win_txt); detach(you_lose_txt); detach(lvl_diff); detach(username); detach(player_initials); detach_scores(); detach_game(); detach(trophy); detach(defeat); detach(Initials); detach_background(); attach(main_screen); attach(play); attach(instructions); attach(highscores); attach(exit); attach(team_num); } void Game_windows::cb_go_back(Address, Address pw) //callbacks for FLTK { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).go_back(); } void Game_windows::detach_scores() //hides high score screen { detach(score_1); detach(score_2); detach(score_3); detach(score_4); detach(score_5); player_scores.erase(player_scores.begin(), player_scores.end()); } //---------------------------------------------------------------------------- void Game_windows::get_inst() //game instructions text { inst_1.set_label("How To Play"); inst_2.set_label("The purpose of the game is to flip an unordered stack of pancakes until they are in the "); inst_3.set_label("correct order while trying to use the least number of flips. When you start the game, a stack of"); inst_4.set_label("unordered pancakes will appear before your eyes. Click the buttons next to the pancakes to "); inst_5.set_label("indicate where you want to flip the stack. Once you're able to get the stack in the correct"); inst_6.set_label("order, the game will be over and your score will be displayed. However, the game will also be"); inst_7.set_label("over if you make more moves than the ones that are necessary. At this point, the game will stop,"); inst_8.set_label("and you will no longer be able to continue."); inst_1.set_font(FL_SCREEN); inst_2.set_font(FL_SCREEN); inst_3.set_font(FL_SCREEN); inst_4.set_font(FL_SCREEN); inst_5.set_font(FL_SCREEN); inst_6.set_font(FL_SCREEN); inst_7.set_font(FL_SCREEN); inst_8.set_font(FL_SCREEN); inst_1.set_font_size(42); inst_2.set_font_size(21); inst_3.set_font_size(21); inst_4.set_font_size(21); inst_5.set_font_size(21); inst_6.set_font_size(21); inst_7.set_font_size(21); inst_8.set_font_size(21); attach(inst_1); attach(inst_2); attach(inst_3); attach(inst_4); attach(inst_5); attach(inst_6); attach(inst_7); attach(inst_8); } void Game_windows::detach_inst() //takes off instructions when 'Ok' clicked { detach(inst_1); detach(inst_2); detach(inst_3); detach(inst_4); detach(inst_5); detach(inst_6); detach(inst_7); detach(inst_8); } void Game_windows::attach_hard_menu() //attaches difficulty buttons { attach(lvl_2); attach(lvl_3); attach(lvl_4); attach(lvl_5); attach(lvl_6); attach(lvl_7); attach(lvl_8); attach(lvl_9); } void Game_windows::detach_hard_menu() { lvl_2.hide(); lvl_3.hide(); lvl_4.hide(); lvl_5.hide(); lvl_6.hide(); lvl_7.hide(); lvl_8.hide(); lvl_9.hide(); } //---------------------------------------------------------------------------- void Game_windows::set_background() //makes colored background { background.set_fill_color(Color::dark_cyan); background.set_color(Color::black); attach(background); } void Game_windows::initials_background() //used to solve flickering initial box { initials_screen_1.set_fill_color(Color::dark_cyan); initials_screen_1.set_color(Color::dark_cyan); initials_screen_2.set_fill_color(Color::dark_cyan); initials_screen_2.set_color(Color::dark_cyan); initials_screen_3.set_fill_color(Color::dark_cyan); initials_screen_3.set_color(Color::dark_cyan); initials_screen_4.set_fill_color(Color::dark_cyan); initials_screen_4.set_color(Color::dark_cyan); attach(initials_screen_1); attach(initials_screen_2); attach(initials_screen_3); attach(initials_screen_4); } void Game_windows::detach_background() { detach(initials_screen_1); detach(initials_screen_2); detach(initials_screen_4); detach(initials_screen_4); } //---------------------------------------------------------------------------- void Game_windows::cb_hard2(Address, Address pw) //callbacks for difficulty buttons { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(2); } void Game_windows::cb_hard3(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(3); } void Game_windows::cb_hard4(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(4); } void Game_windows::cb_hard5(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(5); } void Game_windows::cb_hard6(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(6); } void Game_windows::cb_hard7(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(7); } void Game_windows::cb_hard8(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(8); } void Game_windows::cb_hard9(Address, Address pw) { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).set_difficulty(9); } //---------------------------------------------------------------------------- void Game_windows::set_difficulty(int diff) { detach_hard_menu(); detach(username); detach(lvl_diff); detach(Initials); detach(enter); detach_background(); set_background(); int num_pancakes = diff; run_game(diff); } //---------------------------------------------------------------------------- int Game_windows::run_game(int p_cakes) //makes the pancakes, starts the game { int pwidth, pheight, table, wscaler, pancakeY; int flip_Y, flip_X, flip_width, flip_height; bool lose; wscaler = 50; //pancake width table = 250; //bottom margin. Pancakes rest on this pheight = 50; //height for all pancakes flip_X = 160; flip_width = 80; flip_height = 50; //same as pancake height lose = false; handle_pancakes(p_cakes, pwidth, wscaler, pancakeY, table, pheight); //shuffles pancakes generate_flip_buttons(p_cakes, pancakeY, table, pheight, flip_Y, //generate flip buttons flip_X, flip_width,flip_height); score = calculate_score(0); //set initial score your_score.set_label("Score: "+ to_string(score)); your_score.set_font_size(20); tableleg.set_fill_color(dark_brown); //makes a table tableleg2.set_fill_color(dark_brown); tabletop.set_fill_color(dark_brown); attach(flips_to_win); attach(min_needed); attach(your_score); attach(tableleg); attach(tableleg2); attach(tabletop); } void Game_windows::flip() //happens when a button is clicked { bool lose = false; bool win = false; ++num_flips; score = calculate_score(num_flips); your_score.set_label("Score: "+ to_string(score)); handle_flip(lose); //updates pancakes and score check_win_condition(lose, win, score); } void Game_windows::cb_flip(Address, Address pw) { reference_to<Game_windows>(pw).flip(); } //---------------------------------------------------------------------------- int Game_windows::calculate_score(int flips) { int score, min_flips; reverse(widths.begin(), widths.end()); solution = find_solution(widths); reverse(widths.begin(), widths.end()); min_flips = solution->size(); flips_to_win.set_label("You've used " + to_string(flips) + " flip(s)"); flips_to_win.set_font_size(20); min_needed.set_label("Can be done in " + to_string(min_flips) + " flip(s)"); min_needed.set_font_size(20); return score = (100 - 10 * (flips - min_flips)) * 6; } void Game_windows::you_win() //what happens when pancakes are sorted { score = calculate_score(num_flips); you_win_txt.set_label("You Win! Score: " + to_string(score)); you_win_txt.set_font_size(50); attach(you_win_txt); attach(replay); attach(menu_button); attach(trophy); detach(tabletop); detach(tableleg); detach(tableleg2); write_to_file(); num_flips = 0; num_arranged = 0; detach_game(); } void Game_windows::you_lose() //what happens when player fails to sort pancakes { score = calculate_score(num_flips); you_lose_txt.set_label("You Lose!"); you_lose_txt.set_font_size(50); attach(you_lose_txt); attach(replay); attach(menu_button); attach(defeat); detach(tabletop); detach(tableleg); detach(tableleg2); write_to_file(); num_flips = 0; num_arranged = 0; detach_game(); } void Game_windows::detach_game() //returns to main menu, exits game { for (int i = 0; i < pancakes.size(); ++i) { Rectangle* pancake = (pancakes[i]); //dereferences all objects to detach Rectangle& pancake_ref = (*pancake); Button* flip_button = (flip_info[i].button_ptr); Button& flip_ref = (*flip_button); Line* line = lines[i]; Line& line_ref = (*line); detach(line_ref); detach(pancake_ref); detach(flip_ref); detach(your_score); detach(flips_to_win); detach(min_needed); } pancakes.erase(pancakes.begin(), pancakes.end()); //clear all arrays flip_info.erase(flip_info.begin(), flip_info.end()); lines.erase(lines.begin(),lines.end()); widths.erase(widths.begin(), widths.end()); detach(Ok); } //---------------------------------------------------------------------------- void Game_windows::do_flip(int flip_id) //moves pancake positions { int num_to_flip = flip_id; int midpoint = num_to_flip / 2; int p_cakes = flip_info.size(); //how many pancakes there are odd_flip(num_to_flip, p_cakes, midpoint); even_flip(num_to_flip, p_cakes, midpoint); } void Game_windows::handle_pancakes(int p_cakes, int pwidth, int wscaler, int pancakeY, int table, int pheight) { random_device rd; //used for shuffling our vector mt19937 generator(rd()); //random generator parameter for (int i = 1; i <= p_cakes; ++i) //our widths, which will be scaled by wscaler widths.push_back(i); shuffle(widths.begin(), widths.end(), generator); //shuffles our vector for (int i = 1; i <= p_cakes; ++i) { pwidth = widths[i-1] * wscaler; pancakeY = (y_max() - table) - pheight * i; Rectangle* pancake = new Rectangle(Point(x_max() / 2 - pwidth / 2, pancakeY), pwidth, pheight); pancake->set_fill_color(light_brown); pancake->set_color(brown_trim); Rectangle& pancake_ref = (*pancake); pancakes.push_back(pancake); //send pancakes to global vector attach(pancake_ref); } } void Game_windows::generate_flip_buttons(int p_cakes, int pancakeY, int table, int pheight, int flip_Y, int flip_X, int flip_width, int flip_height) { int line_width = 300 / p_cakes; for (int i = 0; i < p_cakes; ++i) { pancakeY = (y_max() - table) - pheight * i; flip_Y = pancakeY - pheight / 2; Button* flip_button = new Button(Point(flip_X, flip_Y), flip_width, flip_height, "FLIP", cb_flip); Button& flip_ref = (*flip_button); flip_info.push_back({i + 1, flip_button}); //stores buttons in vector Line* line= new Line(Point(flip_X + flip_width, flip_Y + flip_height / 2), Point(flip_X + flip_width + line_width, flip_Y + flip_height / 2)); line->set_style(Line_style(Line_style::dash, 3)); Line& line_ref = (*line); lines.push_back(line); attach(line_ref); attach(flip_ref); } } void Game_windows::cb_replay(Address, Address pw) //callback for FLTK { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).do_replay(); } void Game_windows::cb_game_go_back(Address, Address pw) //callback for FLTK { reference_to<Game_windows>(pw).redraw(); reference_to<Game_windows>(pw).game_go_back(); } void Game_windows::game_go_back() //for back buttons { score = 0; detach(menu_button); detach(replay); go_back(); } void Game_windows::do_replay() //for replay button { detach(replay); detach(menu_button); go_back(); play_game(); } void Game_windows::odd_flip(int num_to_flip, int p_cakes, int midpoint) { int yposa, yposb, move, swapY; if (num_to_flip % 2 == 1) //odd num flip { for (int i = 0; i < midpoint + 1; ++i) //see even flip comments { yposa = pancakes[p_cakes - midpoint + i - 1]->yPos(); yposb = pancakes[p_cakes - midpoint - i - 1]->yPos(); move = yposb - yposa; pancakes[p_cakes - midpoint + i - 1]->move(0, move); pancakes[p_cakes - midpoint - i - 1]->move(0, -move); swapY = yposa; //assign new swapped y values pancakes[p_cakes - midpoint + i - 1]->set_yPos(yposb); pancakes[p_cakes - midpoint - i - 1]->set_yPos(swapY); swap(pancakes[p_cakes - midpoint + i - 1], //swap rects in array pancakes[p_cakes - midpoint - i - 1]); } Fl::redraw(); } } void Game_windows::even_flip(int num_to_flip, int p_cakes, int midpoint) { int yposa, yposb, move, swapY; if (num_to_flip % 2 == 0) //even number flip { for (int i = 0; i < midpoint; ++i) { yposa = pancakes[p_cakes - midpoint + i]->yPos();//get y's yposb = pancakes[p_cakes - midpoint - i - 1]->yPos(); move = yposb - yposa; //moves the pancakes to the other's position pancakes[p_cakes - midpoint + i]->move(0, move); pancakes[p_cakes - midpoint - i - 1]->move(0, -move); //assigns new swapped y values since move doesn't record // them :( swapY = yposa; pancakes[p_cakes-midpoint + i]->set_yPos(yposb); pancakes[p_cakes-midpoint - i - 1]->set_yPos(swapY); //swaps addresses of each pancake so that they occupy //the other's array index, used to reflect the new //structure of pancakes in the array itself, ie //if bot pancake is now top, its index goes [0] to [last] //so next time we can find it when the loop does its logic swap(pancakes[p_cakes - midpoint + i], pancakes[p_cakes - midpoint - i - 1]); } Fl::redraw();//save cycles? by redrawing only once } } void Game_windows::handle_flip(bool lose) //calculates flip button { if (!lose) { int flip_id, pheight, pancakeY, flip_Y, h, table; pheight = 50; table = 250; pancakeY = (y_max() - table) - pheight * flip_info.size(); h = 50; //pancakes height flip_Y = pheight + pancakeY - pheight / 2; if (Fl::event_y() > flip_Y) //if a flip button below the first button's Y is clicked { int flip_id = 1 + ((Fl::event_y() - flip_Y) / h); //calculates which button clicked do_flip(flip_id); } } } void Game_windows::check_win_condition(bool lose, bool win, int score) { if (!lose && !win) //check for win { for (int i = 0; i < widths.size() - 1; ++i) //check if game has been won { if (pancakes[i]->width() > pancakes[i + 1]->width()) ++num_arranged; } if (num_arranged == widths.size() - 1) { win = true; you_win(); } else { num_arranged = 0; if(score == 0 && !win) { you_lose(); lose = true; } } } else if (score == 0 || score < 0) { you_lose(); lose = true; } }
[ "sbrownlee90@gmail.com" ]
sbrownlee90@gmail.com
12ebee85824bb93d8a22f2ab9276e183c87c4ec4
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/jbw/agents/reward_upper_bound.cpp
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[ "Apache-2.0" ]
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framinmansour/jelly-bean-world
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refs/heads/master
2022-08-22T01:06:05.612046
2020-05-24T00:27:15
2020-05-24T00:27:15
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#include <jbw/simulator.h> #include <set> #include <thread> using namespace core; using namespace jbw; inline unsigned int get_distance(const unsigned int* distances, unsigned int start_vertex, direction start_direction, unsigned int end_vertex, direction end_direction, unsigned int vertex_count) { return distances[((start_vertex * (uint_fast8_t) direction::COUNT + (uint_fast8_t) start_direction) * vertex_count + end_vertex) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) end_direction]; } inline unsigned int* get_row(unsigned int* distances, unsigned int start_vertex, direction start_direction, unsigned int vertex_count) { return &distances[((start_vertex * (uint_fast8_t) direction::COUNT + (uint_fast8_t) start_direction) * vertex_count) * (uint_fast8_t) direction::COUNT]; } struct fixed_length_shortest_path_state { unsigned int vertex_id; direction dir; unsigned int distance; unsigned int length; struct less_than { inline bool operator () (const fixed_length_shortest_path_state left, const fixed_length_shortest_path_state right) { return left.distance < right.distance; } }; }; unsigned int fixed_length_shortest_path( unsigned int start_vertex, direction start_direction, unsigned int end_vertex, direction end_direction, const unsigned int* distances, unsigned int vertex_count, const unsigned int k, const unsigned int* disallowed_vertices, const unsigned int disallowed_vertex_count) { unsigned int state_count = vertex_count * (k + 1) * (uint_fast8_t) direction::COUNT; unsigned int* smallest_costs = (unsigned int*) malloc(sizeof(unsigned int) * state_count); for (unsigned int i = 0; i < state_count; i++) smallest_costs[i] = UINT_MAX; std::multiset<fixed_length_shortest_path_state, fixed_length_shortest_path_state::less_than> queue; fixed_length_shortest_path_state initial_state; initial_state.vertex_id = start_vertex; initial_state.dir = start_direction; initial_state.distance = 1; /* we want to include the cost of moving into this region from the previous region */ initial_state.length = 0; smallest_costs[(initial_state.vertex_id * (k + 1) + initial_state.length) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) initial_state.dir] = initial_state.distance; queue.insert(initial_state); unsigned int shortest_distance = UINT_MAX; while (!queue.empty()) { auto first = queue.cbegin(); fixed_length_shortest_path_state state = *first; queue.erase(first); if (state.vertex_id == end_vertex) { if (state.length != k) fprintf(stderr, "fixed_length_shortest_path WARNING: Completed path does not have length `k`.\n"); if (state.dir != end_direction) fprintf(stderr, "fixed_length_shortest_path WARNING: Completed path does not have direction `end_direction` in the last state.\n"); shortest_distance = state.distance; break; } if (state.length == k - 1) { /* we need the next vertex to be the `end_vertex` */ unsigned int new_distance = state.distance + get_distance(distances, state.vertex_id, state.dir, end_vertex, end_direction, vertex_count); if (new_distance < smallest_costs[(end_vertex * (k + 1) + k) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) end_direction]) { smallest_costs[(end_vertex * (k + 1) + k) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) end_direction] = new_distance; fixed_length_shortest_path_state new_state; new_state.vertex_id = end_vertex; new_state.dir = end_direction; new_state.length = state.length + 1; new_state.distance = new_distance; queue.insert(new_state); } } else if (state.length >= k) { fprintf(stderr, "fixed_length_shortest_path WARNING: This path has length at least `k`.\n"); } else { for (unsigned int i = 0; i < vertex_count; i++) { if (i == start_vertex || i == end_vertex || i == state.vertex_id) continue; if (index_of(i, disallowed_vertices, disallowed_vertex_count) < disallowed_vertex_count) continue; for (uint_fast8_t d = 0; d < (uint_fast8_t) direction::COUNT; d++) { direction dir = (direction) d; unsigned int new_distance = state.distance + get_distance(distances, state.vertex_id, state.dir, i, dir, vertex_count); if (new_distance < smallest_costs[(i * (k + 1) + state.length + 1) * (uint_fast8_t) direction::COUNT + d]) { smallest_costs[(i * (k + 1) + state.length + 1) * (uint_fast8_t) direction::COUNT + d] = new_distance; fixed_length_shortest_path_state new_state; new_state.vertex_id = i; new_state.dir = dir; new_state.length = state.length + 1; new_state.distance = new_distance; queue.insert(new_state); } } } } } free(smallest_costs); return shortest_distance; } struct optimal_path_state { unsigned int vertex_id; direction dir; unsigned int distance; float priority; optimal_path_state* prev; unsigned int reference_count; static inline void free(optimal_path_state& state) { state.reference_count--; if (state.reference_count == 0 && state.prev != nullptr) { core::free(*state.prev); if (state.prev->reference_count == 0) core::free(state.prev); } } struct less_than { inline bool operator () (const optimal_path_state* left, const optimal_path_state* right) { return left->priority < right->priority; } }; }; inline float upper_bound( const unsigned int* distances, const unsigned int vertex_count, const unsigned int end_vertex_id, const direction end_direction, const optimal_path_state& new_state, const unsigned int* remaining_vertices, const unsigned int remaining_vertex_count, unsigned int* visited_vertices, unsigned int visited_vertex_count) { float best_reward_rate = (float) (visited_vertex_count + 1 - 2) / new_state.distance; if (new_state.vertex_id == end_vertex_id) return best_reward_rate; for (unsigned int k = 1; k < remaining_vertex_count; k++) { unsigned int distance = fixed_length_shortest_path(new_state.vertex_id, new_state.dir, end_vertex_id, end_direction, distances, vertex_count, k + 1, visited_vertices, visited_vertex_count); float reward_rate = (float) (visited_vertex_count + k + 1 - 2) / (new_state.distance + distance); if (reward_rate > best_reward_rate) best_reward_rate = reward_rate; } return best_reward_rate; } optimal_path_state* find_optimal_path( const unsigned int* distances, unsigned int vertex_count, unsigned int start_vertex_id, direction start_direction, unsigned int end_vertex_id, direction end_direction) { std::multiset<optimal_path_state*, optimal_path_state::less_than> queue; optimal_path_state* initial_state = (optimal_path_state*) malloc(sizeof(optimal_path_state)); initial_state->vertex_id = start_vertex_id; initial_state->dir = start_direction; initial_state->distance = 1; /* we want to include the cost of moving into this region from the previous region */ unsigned int distance_to_target = get_distance(distances, start_vertex_id, start_direction, end_vertex_id, end_direction, vertex_count); initial_state->priority = (float) (vertex_count - 2) / (initial_state->distance + distance_to_target); initial_state->prev = nullptr; initial_state->reference_count = 1; queue.insert(initial_state); unsigned int visited_vertex_count = 0, remaining_vertex_count = 0; unsigned int* visited_vertices = (unsigned int*) malloc(sizeof(unsigned int) * vertex_count); unsigned int* remaining_vertices = (unsigned int*) malloc(sizeof(unsigned int) * vertex_count); unsigned int* vertex_ids = (unsigned int*) malloc(sizeof(unsigned int) * vertex_count); for (unsigned int i = 0; i < vertex_count; i++) vertex_ids[i] = i; float best_score = -1.0f; optimal_path_state* best_path = nullptr; float last_priority = std::numeric_limits<float>::max(); while (!queue.empty()) { auto last = queue.cend(); last--; optimal_path_state* state = *last; if (state->priority <= best_score) { /* the search priority is at most the best score, so we have found the optimum */ break; } queue.erase(last); if (state->priority > last_priority) fprintf(stderr, "parse WARNING: Search is not monotonic.\n"); visited_vertex_count = 0; remaining_vertex_count = 0; optimal_path_state* curr = state; while (curr != nullptr) { visited_vertices[visited_vertex_count++] = curr->vertex_id; curr = curr->prev; } insertion_sort(visited_vertices, visited_vertex_count); set_subtract(remaining_vertices, remaining_vertex_count, vertex_ids, vertex_count, visited_vertices, visited_vertex_count); /* check if we reached the `end_vertex_id` */ if (state->vertex_id == end_vertex_id && state->dir == end_direction) { /* we reached `end_vertex_id`, so we can stop the search */ float score = (double) (visited_vertex_count - 2) / state->distance; if (score > best_score) { if (best_path != nullptr) { free(*best_path); if (best_path->reference_count == 0) free(best_path); } best_path = state; best_path->reference_count++; best_score = score; } } else { for (unsigned int i = 0; i < remaining_vertex_count; i++) { unsigned int next_vertex = remaining_vertices[i]; for (uint_fast8_t d = (uint_fast8_t) direction::UP; d < (uint_fast8_t) direction::COUNT; d++) { direction dir = (direction) d; if (next_vertex == end_vertex_id && dir != end_direction) continue; unsigned int next_distance = get_distance(distances, state->vertex_id, state->dir, next_vertex, dir, vertex_count); if (next_distance == UINT_MAX) continue; optimal_path_state* new_state = (optimal_path_state*) malloc(sizeof(optimal_path_state)); new_state->vertex_id = next_vertex; new_state->dir = dir; new_state->distance = state->distance + next_distance; //unsigned int distance_to_target = get_distance(distances, next_vertex, dir, end_vertex_id, end_direction, vertex_count); //new_state->priority = (float) (visited_vertex_count + remaining_vertex_count - 2) / (new_state->distance + distance_to_target); new_state->priority = upper_bound(distances, vertex_count, end_vertex_id, end_direction, *new_state, remaining_vertices, remaining_vertex_count, visited_vertices, visited_vertex_count); new_state->prev = state; new_state->reference_count = 1; ++state->reference_count; queue.insert(new_state); } } } /* remove states from the queue with strictly worse bound than the best score we have so far */ /*while (!queue.empty()) { auto first = queue.cbegin(); optimal_path_state* state = *first; if (state->priority >= best_score) break; queue.erase(first); free(*state); if (state->reference_count == 0) free(state); }*/ free(*state); if (state->reference_count == 0) free(state); } for (auto state : queue) { free(*state); if (state->reference_count == 0) free(state); } free(visited_vertices); free(remaining_vertices); free(vertex_ids); return best_path; } struct shortest_path_state { unsigned int cost; unsigned int x, y; direction dir; struct less_than { inline bool operator () (const shortest_path_state left, const shortest_path_state right) { return left.cost < right.cost; } }; }; inline void move_forward( unsigned int x, unsigned int y, direction dir, unsigned int max_x, unsigned int max_y, unsigned int& new_x, unsigned int& new_y) { new_x = x; new_y = y; if (dir == direction::UP) { ++new_y; if (new_y > max_y) new_y = UINT_MAX; } else if (dir == direction::DOWN) { if (new_y == 0) new_y = UINT_MAX; else --new_y; } else if (dir == direction::LEFT) { if (new_x == 0) new_x = UINT_MAX; else --new_x; } else if (dir == direction::RIGHT) { ++new_x; if (new_x > max_x) new_x = UINT_MAX; } } inline direction turn_left(direction dir) { if (dir == direction::UP) return direction::LEFT; else if (dir == direction::DOWN) return direction::RIGHT; else if (dir == direction::LEFT) return direction::DOWN; else if (dir == direction::RIGHT) return direction::UP; fprintf(stderr, "turn_left: Unrecognized direction.\n"); exit(EXIT_FAILURE); } inline direction turn_right(direction dir) { if (dir == direction::UP) return direction::RIGHT; else if (dir == direction::DOWN) return direction::LEFT; else if (dir == direction::LEFT) return direction::UP; else if (dir == direction::RIGHT) return direction::DOWN; fprintf(stderr, "turn_right: Unrecognized direction.\n"); exit(EXIT_FAILURE); } void compute_shortest_distances( unsigned int start_x, unsigned int start_y, direction start_direction, unsigned int max_x, unsigned int max_y, const array<position>& goals, const array<position>& walls, unsigned int* shortest_distances) { unsigned int state_count = (max_y + 1) * (max_x + 1) * (uint_fast8_t) direction::COUNT; unsigned int* smallest_costs = (unsigned int*) malloc(sizeof(unsigned int) * state_count); for (unsigned int i = 0; i < state_count; i++) smallest_costs[i] = UINT_MAX; for (unsigned int i = 0; i < (goals.length + 1) * (uint_fast8_t) direction::COUNT; i++) shortest_distances[i] = UINT_MAX; std::multiset<shortest_path_state, shortest_path_state::less_than> queue; shortest_path_state initial_state; initial_state.cost = 0; initial_state.x = start_x; initial_state.y = start_y; initial_state.dir = start_direction; smallest_costs[(start_x * (max_y + 1) + start_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) start_direction] = 0; queue.insert(initial_state); while (!queue.empty()) { auto first = queue.cbegin(); shortest_path_state state = *first; queue.erase(first); /* check if we found a jellybean */ unsigned int goal_index = goals.index_of({state.x, state.y}); if (goal_index < goals.length) { /* we found a jellybean */ shortest_distances[goal_index * (uint_fast8_t) direction::COUNT + (uint_fast8_t) state.dir] = state.cost; } if (state.y == max_y) { /* we reached the top row */ shortest_distances[goals.length * (uint_fast8_t) direction::COUNT + (uint_fast8_t) state.dir] = min(shortest_distances[goals.length * (uint_fast8_t) direction::COUNT + (uint_fast8_t) state.dir], state.cost); } /* consider moving forward */ unsigned int new_x, new_y; direction new_dir = state.dir; move_forward(state.x, state.y, state.dir, max_x, max_y, new_x, new_y); if (new_x != UINT_MAX && new_y != UINT_MAX) { /* check if there is a wall in the new position */ if (!walls.contains({new_x, new_y})) { /* there is no wall, so continue considering this movement */ unsigned int new_cost = state.cost + 1; if (new_cost < smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir]) { smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir] = new_cost; shortest_path_state new_state; new_state.cost = new_cost; new_state.x = new_x; new_state.y = new_y; new_state.dir = new_dir; queue.insert(new_state); } } } /* consider turning left */ unsigned int new_cost = state.cost + 1; new_x = state.x; new_y = state.y; new_dir = turn_left(state.dir); if (new_cost < smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir]) { smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir] = new_cost; shortest_path_state new_state; new_state.cost = new_cost; new_state.x = new_x; new_state.y = new_y; new_state.dir = new_dir; queue.insert(new_state); } /* consider turning right */ new_cost = state.cost + 1; new_x = state.x; new_y = state.y; new_dir = turn_right(state.dir); if (new_cost < smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir]) { smallest_costs[(new_x * (max_y + 1) + new_y) * (uint_fast8_t) direction::COUNT + (uint_fast8_t) new_dir] = new_cost; shortest_path_state new_state; new_state.cost = new_cost; new_state.x = new_x; new_state.y = new_y; new_state.dir = new_dir; queue.insert(new_state); } } free(smallest_costs); } struct empty_data { static inline void move(const empty_data& src, empty_data& dst) { } static inline void free(empty_data& data) { } }; constexpr bool init(empty_data& data) { return true; } template<typename PerPatchData, typename ItemType> void generate_map( map<PerPatchData, ItemType>& world, const position& bottom_left_corner, const position& top_right_corner) { /* make sure enough of the world is generated */ patch<PerPatchData>* neighborhood[4]; position patch_positions[4]; for (int64_t x = bottom_left_corner.x; x <= top_right_corner.x; x += world.n) { for (int64_t y = bottom_left_corner.y; y <= top_right_corner.y; y += world.n) world.get_fixed_neighborhood(position(x, y), neighborhood, patch_positions); world.get_fixed_neighborhood(position(x, top_right_corner.y), neighborhood, patch_positions); } for (int64_t y = bottom_left_corner.y; y <= top_right_corner.y; y += world.n) world.get_fixed_neighborhood(position(top_right_corner.x, y), neighborhood, patch_positions); world.get_fixed_neighborhood(top_right_corner, neighborhood, patch_positions); } inline void set_interaction_args( item_properties* item_types, unsigned int first_item_type, unsigned int second_item_type, interaction_function interaction, std::initializer_list<float> args) { item_types[first_item_type].interaction_fns[second_item_type].fn = interaction; item_types[first_item_type].interaction_fns[second_item_type].arg_count = (unsigned int) args.size(); item_types[first_item_type].interaction_fns[second_item_type].args = (float*) malloc(max((size_t) 1, sizeof(float) * args.size())); unsigned int counter = 0; for (auto i = args.begin(); i != args.end(); i++) item_types[first_item_type].interaction_fns[second_item_type].args[counter++] = *i; } inline void compute_optimal_reward_rate( const unsigned int worker_id, const unsigned int n, const unsigned int mcmc_iterations, const item_properties* item_types, const unsigned int item_type_count, const unsigned int jellybean_index, position bottom_left_corner, position top_right_corner, position agent_start_position, std::mutex& lock, std::minstd_rand& rng, array<float>& reward_rates) { lock.lock(); unsigned int seed = rng(); lock.unlock(); auto m = map<empty_data, item_properties>(n, mcmc_iterations, item_types, item_type_count, seed); generate_map(m, bottom_left_corner, top_right_corner); position bottom_left_patch_position, top_right_patch_position; m.world_to_patch_coordinates(bottom_left_corner, bottom_left_patch_position); m.world_to_patch_coordinates(top_right_corner, top_right_patch_position); array<position> goals(64), walls(64); apply_contiguous(m.patches, bottom_left_patch_position.y, top_right_patch_position.y - bottom_left_patch_position.y + 1, [&](const array_map<int64_t, patch<empty_data>>& row, int64_t y) { return apply_contiguous(row, bottom_left_patch_position.x, top_right_patch_position.x - bottom_left_patch_position.x + 1, [&](const patch<empty_data>& patch, int64_t x) { for (const item& i : patch.items) { if (i.location.x >= bottom_left_corner.x && i.location.x <= top_right_corner.x && i.location.y >= bottom_left_corner.y && i.location.y <= top_right_corner.y) { if (item_types[i.item_type].blocks_movement) walls.add(i.location); else if (i.item_type == jellybean_index) goals.add(i.location); } } return true; }); }); /* the first vertex is the agent starting position, and the last vertex is the upper row of the map region */ unsigned int* distances = (unsigned int*) malloc(sizeof(unsigned int) * (goals.length + 2) * (goals.length + 2) * (uint_fast8_t) direction::COUNT * (uint_fast8_t) direction::COUNT); for (uint_fast8_t d = 0; d < (uint_fast8_t) direction::COUNT; d++) { unsigned int* row = get_row(distances, 0, (direction) d, goals.length + 2); for (uint_fast8_t e = 0; e < (uint_fast8_t) direction::COUNT; e++) { if (e == d) { row[e] = 0; } else if ((direction) e == turn_left((direction) d) || (direction) e == turn_right((direction) d)) { row[e] = 1; } else { row[e] = 2; } } if ((direction) d != direction::UP) { for (unsigned int i = 0; i < (goals.length + 1) * (uint_fast8_t) direction::COUNT; i++) row[(uint_fast8_t) direction::COUNT + i] = UINT_MAX; } } for (uint_fast8_t d = 0; d < (uint_fast8_t) direction::COUNT; d++) { unsigned int* row = get_row(distances, goals.length + 1, (direction) d, goals.length + 2); for (uint_fast8_t e = 0; e < (uint_fast8_t) direction::COUNT; e++) { if (e == d) { row[(goals.length + 1) * (uint_fast8_t) direction::COUNT + e] = 0; } else if ((direction) e == turn_left((direction) d) || (direction) e == turn_right((direction) d)) { row[(goals.length + 1) * (uint_fast8_t) direction::COUNT + e] = 1; } else { row[(goals.length + 1) * (uint_fast8_t) direction::COUNT + e] = 2; } } if ((direction) d != direction::UP) { for (unsigned int i = 0; i < (goals.length + 1) * (uint_fast8_t) direction::COUNT; i++) row[i] = UINT_MAX; } } compute_shortest_distances(agent_start_position.x, agent_start_position.y, direction::UP, top_right_corner.x, top_right_corner.y, goals, walls, distances + (uint_fast8_t) direction::COUNT); for (unsigned int i = 0; i < goals.length; i++) { for (uint_fast8_t d = 0; d < (uint_fast8_t) direction::COUNT; d++) { unsigned int* row = get_row(distances, i + 1, (direction) d, goals.length + 2); for (uint_fast8_t e = 0; e < (uint_fast8_t) direction::COUNT; e++) row[e] = UINT_MAX; /* don't allow movement back to the agent "vertex" */ compute_shortest_distances(goals[i].x, goals[i].y, (direction) d, top_right_corner.x, top_right_corner.y, goals, walls, row + (uint_fast8_t) direction::COUNT); } } fprintf(stderr, "[thread %u] Finding optimal path with jellybean count: %zu\n", worker_id, goals.length); optimal_path_state* path = find_optimal_path(distances, goals.length + 2, 0, direction::UP, goals.length + 1, direction::UP); unsigned int path_length = 0; /* in vertices, including endpoints */ optimal_path_state* curr = path; while (curr != nullptr) { path_length++; curr = curr->prev; } lock.lock(); reward_rates.add((float) (path_length - 2) / path->distance); float mean = 0.0f; for (float x : reward_rates) mean += x; mean /= reward_rates.length; float variance = 0.0f; for (float x : reward_rates) variance += (x - mean) * (x - mean); variance /= (reward_rates.length + 1); fprintf(stderr, "[n: %lu] Avg reward rate: %f, stddev: %f, stddev of avg: %f\n", reward_rates.length, mean, sqrt(variance), sqrt(variance / reward_rates.length)); lock.unlock(); } int main(int argc, const char** argv) { static constexpr int n = 32; static constexpr unsigned int item_type_count = 4; static constexpr unsigned int mcmc_iterations = 4000; static constexpr unsigned int scent_dimension = 3; static constexpr unsigned int color_dimension = 3; item_properties* item_types = (item_properties*) alloca(sizeof(item_properties) * item_type_count); item_types[0].name = "banana"; item_types[0].scent = (float*) calloc(scent_dimension, sizeof(float)); item_types[0].color = (float*) calloc(color_dimension, sizeof(float)); item_types[0].required_item_counts = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[0].required_item_costs = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[0].scent[1] = 1.0f; item_types[0].color[1] = 1.0f; item_types[0].required_item_counts[0] = 1; item_types[0].blocks_movement = false; item_types[0].visual_occlusion = 0.0; item_types[1].name = "onion"; item_types[1].scent = (float*) calloc(scent_dimension, sizeof(float)); item_types[1].color = (float*) calloc(color_dimension, sizeof(float)); item_types[1].required_item_counts = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[1].required_item_costs = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[1].scent[0] = 1.0f; item_types[1].color[0] = 1.0f; item_types[1].required_item_counts[1] = 1; item_types[1].blocks_movement = false; item_types[1].visual_occlusion = 0.0; item_types[2].name = "jellybean"; item_types[2].scent = (float*) calloc(scent_dimension, sizeof(float)); item_types[2].color = (float*) calloc(color_dimension, sizeof(float)); item_types[2].required_item_counts = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[2].required_item_costs = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[2].scent[2] = 1.0f; item_types[2].color[2] = 1.0f; item_types[2].blocks_movement = false; item_types[2].visual_occlusion = 0.0; item_types[3].name = "wall"; item_types[3].scent = (float*) calloc(scent_dimension, sizeof(float)); item_types[3].color = (float*) calloc(color_dimension, sizeof(float)); item_types[3].required_item_counts = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[3].required_item_costs = (unsigned int*) calloc(item_type_count, sizeof(unsigned int)); item_types[3].color[0] = 0.52f; item_types[3].color[1] = 0.22f; item_types[3].color[2] = 0.16f; item_types[3].required_item_counts[3] = 1; item_types[3].blocks_movement = true; item_types[3].visual_occlusion = 1.0f; item_types[0].intensity_fn.fn = constant_intensity_fn; item_types[0].intensity_fn.arg_count = 1; item_types[0].intensity_fn.args = (float*) malloc(sizeof(float) * 1); item_types[0].intensity_fn.args[0] = -5.3f; item_types[0].interaction_fns = (energy_function<interaction_function>*) malloc(sizeof(energy_function<interaction_function>) * item_type_count); item_types[1].intensity_fn.fn = constant_intensity_fn; item_types[1].intensity_fn.arg_count = 1; item_types[1].intensity_fn.args = (float*) malloc(sizeof(float) * 1); item_types[1].intensity_fn.args[0] = -5.0f; item_types[1].interaction_fns = (energy_function<interaction_function>*) malloc(sizeof(energy_function<interaction_function>) * item_type_count); item_types[2].intensity_fn.fn = constant_intensity_fn; item_types[2].intensity_fn.arg_count = 1; item_types[2].intensity_fn.args = (float*) malloc(sizeof(float) * 1); item_types[2].intensity_fn.args[0] = -5.3f; item_types[2].interaction_fns = (energy_function<interaction_function>*) malloc(sizeof(energy_function<interaction_function>) * item_type_count); item_types[3].intensity_fn.fn = constant_intensity_fn; item_types[3].intensity_fn.arg_count = 1; item_types[3].intensity_fn.args = (float*) malloc(sizeof(float) * 1); item_types[3].intensity_fn.args[0] = 0.0f; item_types[3].interaction_fns = (energy_function<interaction_function>*) malloc(sizeof(energy_function<interaction_function>) * item_type_count); set_interaction_args(item_types, 0, 0, piecewise_box_interaction_fn, {10.0f, 200.0f, 0.0f, -6.0f}); set_interaction_args(item_types, 0, 1, piecewise_box_interaction_fn, {200.0f, 0.0f, -6.0f, -6.0f}); set_interaction_args(item_types, 0, 2, piecewise_box_interaction_fn, {10.0f, 200.0f, 2.0f, -100.0f}); set_interaction_args(item_types, 0, 3, zero_interaction_fn, {}); set_interaction_args(item_types, 1, 0, piecewise_box_interaction_fn, {200.0f, 0.0f, -6.0f, -6.0f}); set_interaction_args(item_types, 1, 1, zero_interaction_fn, {}); set_interaction_args(item_types, 1, 2, piecewise_box_interaction_fn, {200.0f, 0.0f, -100.0f, -100.0f}); set_interaction_args(item_types, 1, 3, zero_interaction_fn, {}); set_interaction_args(item_types, 2, 0, piecewise_box_interaction_fn, {10.0f, 200.0f, 2.0f, -100.0f}); set_interaction_args(item_types, 2, 1, piecewise_box_interaction_fn, {200.0f, 0.0f, -100.0f, -100.0f}); set_interaction_args(item_types, 2, 2, piecewise_box_interaction_fn, {10.0f, 200.0f, 0.0f, -6.0f}); set_interaction_args(item_types, 2, 3, zero_interaction_fn, {}); set_interaction_args(item_types, 3, 0, zero_interaction_fn, {}); set_interaction_args(item_types, 3, 1, zero_interaction_fn, {}); set_interaction_args(item_types, 3, 2, zero_interaction_fn, {}); set_interaction_args(item_types, 3, 3, cross_interaction_fn, {10.0f, 15.0f, 20.0f, -200.0f, -20.0f, 1.0f}); unsigned int jellybean_index = item_type_count; for (unsigned int i = 0; i < item_type_count; i++) { if (item_types[i].name == "jellybean") { jellybean_index = i; break; } } if (jellybean_index == item_type_count) { fprintf(stderr, "ERROR: There is no item named 'jellybean'.\n"); return EXIT_FAILURE; } position bottom_left_corner = {0, 0}; position top_right_corner = {32, 32}; position agent_start_position = {top_right_corner.x / 2, bottom_left_corner.y}; #if defined(NDEBUG) unsigned int seed = milliseconds(); #else unsigned int seed = 0; #endif std::minstd_rand rng(seed); std::mutex lock; array<float> reward_rates(512); constexpr unsigned int thread_count = 32; std::thread workers[thread_count]; for (unsigned int i = 0; i < thread_count; i++) workers[i] = std::thread([&,i]() { while (true) { compute_optimal_reward_rate(i, n, mcmc_iterations, item_types, item_type_count, jellybean_index, bottom_left_corner, top_right_corner, agent_start_position, lock, rng, reward_rates); } }); for (unsigned int i = 0; i < thread_count; i++) { if (workers[i].joinable()) { try { workers[i].join(); } catch (...) { } } } for (unsigned int i = 0; i < item_type_count; i++) free(item_types[i], item_type_count); return EXIT_SUCCESS; }
[ "abulhair.saparov@gmail.com" ]
abulhair.saparov@gmail.com
39cd4b3e8680b9573a3ac51561fd0ff94dac387d
4cb788cbd03e7cefccace693cebb86322f467f78
/esp8266_sniffer/esp8266_sniffer.ino
6ba7176156b99012d6b42437ce283147cfcfa16e
[]
no_license
michaelmalinowski/density-tracker
e9101a18c7fc10d089def60de0d0700a06cb05f9
7dfd6c62e4a19a2e8c6fcbe072a05c2ac18be262
refs/heads/master
2023-03-18T04:44:00.065745
2021-03-07T00:56:48
2021-03-07T00:56:48
275,963,670
5
0
null
2020-07-14T22:02:50
2020-06-30T01:16:09
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C++
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extern "C" { #include <user_interface.h> } #include <Arduino.h> #include <Wire.h> #include <LiquidCrystal.h> #define ON_WIFI 0 //scanning devices connected to a network or not #define SCAN_CHANNEL 6 #define BLACKLIST_MODE_COUNTDOWN 10 //seconds to press button to enter blacklist mode //ON_WIFI=1 #define DEVICE_TIMEOUT 5 //scanned device timeout in minutes #define DEVICE_TIMEOUT_SCAN 1 //timeout checker in minutes //ON_WIFI=0 #define BURST_DURATION 30 //duration of a burst in seconds #define BURST_AVERAGE 2 // how many bursts to average over #define SEND_DATA 0 //0 for lcd function and 1 for sending data to another board struct frameControl { unsigned protocol: 2; unsigned type: 2; unsigned subtype: 4; unsigned toDS: 1; unsigned fromDS: 1; unsigned frag: 1; unsigned retry: 1; unsigned pwrManage: 1; unsigned moreData: 1; unsigned proFrame: 1; unsigned order: 1; }; struct rxControl { signed rssi:8; unsigned rate:4; unsigned is_group:1; unsigned:1; unsigned sig_mode:2; unsigned legacy_length:12; unsigned damatch0:1; unsigned damatch1:1; unsigned bssidmatch0:1; unsigned bssidmatch1:1; unsigned MCS:7; unsigned CWB:1; unsigned HT_length:16; unsigned Smoothing:1; unsigned Not_Sounding:1; unsigned:1; unsigned Aggregation:1; unsigned STBC:2; unsigned FEC_CODING:1; unsigned SGI:1; unsigned rxend_state:8; unsigned ampdu_cnt:8; unsigned channel:4; unsigned:12; }; struct snifferStream { struct rxControl rx_control; uint8_t buf[112]; uint16_t count; uint16_t length; }; struct device { uint8_t mac[6]; unsigned long last_seen; }; struct deviceList { device list[200]; uint8_t len = 0; }; static deviceList device_list; static deviceList black_list; uint8_t bursts[BURST_AVERAGE]; uint8_t burst_number = 0; uint8_t previous_burst_total = 0; static unsigned long current_time; static unsigned long clear_time; const char MAC_FORMAT[] = "%02X:%02X:%02X:%02X:%02X:%02X\n"; bool mode = false; LiquidCrystal lcd(2,0,4,5,13,12); //checks if mac address is within the list and return the mac address if it isnt //prints rssi and channel from rxControl to serial void printRxControl(rxControl data){ Serial.printf("rssi: %d\n", data.rssi); Serial.printf("channel: %d\n", data.channel); } //Keeps the device in blacklist mode until a button press changes the mode void blacklistMode(){ bool buttonPressed = false; wifi_init(); while(mode){ lcd.setCursor(0,1); buttonPressed = (digitalRead(15) == HIGH); delay(100); if (buttonPressed) { mode = false; lcd.clear(); lcd.print("Exited"); delay(500); break; } lcd.print(black_list.len); lcd.print(" "); } } //prints three mac addresses to serial void printMacAddresses(char* mac1, char* mac2, char* mac3){ Serial.printf("Receiver: "); Serial.printf(MAC_FORMAT, mac1[0], mac1[1], mac1[2], mac1[3], mac1[4], mac1[5]); Serial.printf("Sender: "); Serial.printf(MAC_FORMAT, mac2[0], mac2[1], mac2[2], mac2[3], mac2[4], mac2[5]); Serial.printf("Filter: "); Serial.printf(MAC_FORMAT, mac3[0], mac3[1], mac3[2], mac3[3], mac3[4], mac3[5]); } //saves a mac address to a deviceList void saveMacAddress(uint8_t* mac, deviceList* devices, rxControl data, bool print=false){ uint8_t i; if (!mode) { for (i = 0; i < devices->len; ++i){ if (memcmp(mac, devices->list[i].mac, 6) == 0) { devices->list[i].last_seen = current_time; return; } } } if (blacklistedDevice(mac)) { device new_device; memcpy(new_device.mac, mac, 6); new_device.last_seen = current_time; devices->list[devices->len] = new_device; devices->len += 1; if (print) { Serial.printf(MAC_FORMAT, mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]); printRxControl(data); } } return; } //checks if a device has expired with a deviceList uint8_t expiredDevices(deviceList* devices=&device_list){ //Serial.printf("Expired device check\n"); uint8_t i; uint8_t shift = 0, expired = 0; for(i = 0; i < devices->len; ++i){ if (shift > 0) { devices->list[i - shift] = devices->list[i]; } if (current_time - devices->list[i].last_seen > DEVICE_TIMEOUT * 60000) { ++expired; ++shift; } } devices->len -= expired; return expired; } //checks if a device is in the blacklist bool blacklistedDevice(uint8_t* mac){ uint8_t i; for (i = 0; i < black_list.len; ++i){ if (memcmp(mac, black_list.list[i].mac, 6) == 0) { black_list.list[i].last_seen = current_time; return false; } } return true; } //callback function. //Analyzes packet data void packetAnalyzer(uint8_t* buf, uint16_t len){ if (len == 12) { return; } else if (len == 128) { uint8_t mac1[6]; uint8_t mac2[6]; uint8_t mac3[6]; snifferStream *data = (snifferStream*) buf; frameControl *frame = (frameControl*) data->buf; //Probe request if (frame->type == 0 && frame->subtype == 4){ uint8_t i; for (i = 0; i < 6; ++i) { mac1[i] = data->buf[i + 10]; } if (mode == 0) { saveMacAddress(mac1, &device_list, data->rx_control); } //probe response } else { uint8_t i; for (i = 0; i < 6; ++i) { mac1[i] = data->buf[i + 4]; } for (i = 0; i < 6; ++i) { mac2[i] = data->buf[i + 10]; } for (i = 0; i < 6; ++i) { mac3[i] = data->buf[i + 16]; } } if (mode) { saveMacAddress(mac1, &black_list, data->rx_control); } } } //formats device mac address into a single uint8_t array void formatDevices(uint8_t* deviceArray){ uint8_t i, k, indexPoint; for (i = 0; i < device_list.len; ++i) { indexPoint = i * 6; for (k = 0; k < 6; ++k) { deviceArray[indexPoint + k] = device_list.list[i].mac[k]; } } } //prints num to an lcd void printDevices(uint8_t num){ lcd.clear(); lcd.print("Active Devices:"); lcd.setCursor(0,1); lcd.print(num); delay(250); } //prints num to serial void sendDevices(uint8_t num){ if(Serial.available() > 0){ char incomingData = Serial.read(); if (incomingData == '1') { Serial.printf("%d", num); } } } //transmits device number data void transmitData(uint8_t num, uint8_t type=SEND_DATA){ if (type) { sendDevices(num); } else { printDevices(num); } } //wifi initilatization function void wifi_init(){ wifi_set_opmode(STATION_MODE); wifi_set_channel(SCAN_CHANNEL); wifi_set_promiscuous_rx_cb(packetAnalyzer); delay(100); wifi_promiscuous_enable(1); } void setup(){ Serial.begin(115200); delay(100); //LCD INIT lcd.begin(16, 2); lcd.print("Scanner Screen"); delay(250); lcd.clear(); //WIFI lcd.print("BlackList Mode?"); current_time = millis(); bool buttonPressed = false; while(BLACKLIST_MODE_COUNTDOWN > (current_time/1000)){ current_time = millis(); lcd.setCursor(0,1); lcd.print((long)floor((BLACKLIST_MODE_COUNTDOWN - (current_time/1000)))); lcd.print(" "); buttonPressed = digitalRead(15); if (buttonPressed) { lcd.clear(); lcd.print("BlackListed:"); mode = true; break; } yield(); } blacklistMode(); lcd.clear(); lcd.print("Scanner Started"); clear_time = current_time; } void loop(){ yield(); current_time = millis(); if (current_time - clear_time > DEVICE_TIMEOUT_SCAN * 60000 && ON_WIFI) { clear_time = current_time; expiredDevices(); transmitData(device_list.len); } if (ON_WIFI == 0) { if (current_time - clear_time > BURST_DURATION * 1000) { bursts[burst_number] = device_list.len; device_list.len = 0; ++burst_number; clear_time = current_time; } if (burst_number >= BURST_AVERAGE) { burst_number = 0; uint8_t i; int average = 0; for (i = 0; i < BURST_AVERAGE; ++i){ average += bursts[i]; } previous_burst_total = (uint8_t)average/BURST_AVERAGE; } transmitData(previous_burst_total); } }
[ "mike.m7@hotmail.com" ]
mike.m7@hotmail.com
65364429d9745dbd93ba74a5ea13f638d8e0c2fd
2a3abc8d87ad1fb24a39e320ceb0f558fa3b8eda
/Assignment 2/src/given.cpp
a5422b5b33cfb13ad2ae290cd5aacda89a2b6dd7
[]
no_license
AnupamaRajkumar/AutomaticImageAnalysis_SoSe2020
89e6254cbf387b3c40544cbc701b98332df4a4fd
4fec982f33c081558825440c7055334fa7633e7c
refs/heads/master
2022-09-29T19:39:37.523881
2020-06-05T21:35:13
2020-06-05T21:35:13
258,169,037
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// // Do not change this file. // #include "given.hpp" //#include <opencv2/opencv.hpp> void given::showImage(const cv::Mat& img, std::string win, double dur) { // use copy for normalization cv::Mat copy = img.clone(); if (img.channels() == 1) cv::normalize(img, copy, 0, 255, cv::NORM_MINMAX); // create window and display image cv::namedWindow(win, cv::WINDOW_AUTOSIZE); cv::imshow(win, copy); // wait if (dur >= 0) cv::waitKey(dur); } void given::colorImage(const cv::Mat& img, cv::Mat& out, const cv::Mat& region, const cv::Vec3b& color) { // copy image and duplicate channel if gray scale if (img.channels() == 1) { std::vector<cv::Mat> tmp{img, img, img}; cv::merge(tmp, out); } else if (!(&img == &out)) { cv::Mat out = img.clone(); } // color for (int i = 0; i < region.rows; i++) out.at<cv::Vec3b>(region.at<cv::Vec2i>(i)[1], region.at<cv::Vec2i>(i)[0]) = color; } cv::Vec3b given::getColor(int id) { // in BGR std::vector<cv::Vec3b> colors{ cv::Vec3b(255, 0, 0), //Blue cv::Vec3b(0, 255, 0), //Green cv::Vec3b(0, 255, 255), //Yellow cv::Vec3b(255, 0, 255), //Magenta cv::Vec3b(128, 128, 255), //Pink cv::Vec3b(128, 128, 128), //Gray cv::Vec3b(0, 0, 128), //Brown cv::Vec3b(0, 128, 255), //Orange }; if (id >= colors.size()) { std::cout << "Well, this is embarrassing but we ran out of colors." << std::endl; exit(-1); } return colors.at(id); } void given::plotFourierDescriptor(const cv::Mat& fd, std::string win, double dur) { // get pixel coordinates from fourier descriptor cv::Mat coor = cv::Mat(fd.rows, 1, CV_32FC2); if (fd.channels() == 1) { cv::Mat phase = cv::Mat::zeros(fd.rows, 1, CV_32FC1); std::vector<cv::Mat> channels; channels.push_back(cv::Mat(fd.rows, 1, CV_32FC1)); channels.push_back(cv::Mat(fd.rows, 1, CV_32FC1)); polarToCart(fd, phase, channels[0], channels[1]); merge(channels, coor); } else { fd.copyTo(coor); } dft(coor, coor, cv::DFT_INVERSE + cv::DFT_SCALE); std::vector<cv::Mat> cart; split(coor, cart); // transform coordinates in order that no negative coordinates remain double minx, miny, maxx, maxy; minMaxLoc(cart[0], &minx, &maxx); minMaxLoc(cart[1], &miny, &maxy); double scale = 100. / cv::max(maxx - minx, maxy - miny); // create image for displaying cv::Mat tempDisplay = cv::Mat::zeros((maxy - miny) * scale + 1, (maxx - minx) * scale + 1, CV_8UC3); // set pixel values for (int i = 0; i < coor.rows; i++) { tempDisplay.at<cv::Vec3b>((cart[1].at<float>(0, i) - miny) * scale, (cart[0].at<float>(0, i) - minx) * scale) = cv::Vec3b(255, 255, 255); } // display cv::namedWindow(win.c_str(), cv::WINDOW_AUTOSIZE); cv::imshow(win.c_str(), tempDisplay); // wait if (dur >= 0) cv::waitKey(dur); }
[ "noreply@github.com" ]
AnupamaRajkumar.noreply@github.com
47661af85f2895cc4980a889fa57d72511b5d786
e68c1f9134b44ddea144f7efa7523076f3f12d3a
/FinalCode/Stitch_Death.cpp
6d36d5a42ce322758592c83bbf0b0f49e189c4b5
[]
no_license
iso5930/Direct-3D-Team-Portfolio
4ac710ede0c9176702595cba5579af42887611cf
84e64eb4e91c7e5b4aed77212cd08cfee038fcd3
refs/heads/master
2021-08-23T08:15:00.128591
2017-12-04T06:14:39
2017-12-04T06:14:39
112,998,717
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#include "StdAfx.h" #include "Stitch_Death.h" CStitch_Death::CStitch_Death(void) { // StateType m_eStateType = STATE_TYPE_STITCH_DEATH; // Death m_bDeath = false; } CStitch_Death::~CStitch_Death(void) { } void CStitch_Death::Initialize() { CMonsterState::Initialize(); // SetAnimation m_pOwner->SetAnimation(7); CSoundMgr::GetInstance()->PlaySoundForMonster(_T("Stitch_Death.ogg")); } CMonsterState* CStitch_Death::Action() { if(!m_bDeath) { m_pOwner->Death(); m_bDeath = true; } if(m_pAnimController->m_dFrameTime - 0.25 <= m_pAnimController->GetTrackPos()) { CDestory_DustEffect* pDustEffect = new CDestory_DustEffect(NULL, OBJ_TYPE_DYNAMIC, m_pOwner); m_pOwner->GetLayer()->AddObject(pDustEffect, LAYER_TYPE_EFFECT); CTransformCom* pTransformCom = (CTransformCom*)pDustEffect->GetComponent(COM_TYPE_TRANSFORM); pTransformCom->m_vPos = m_pTransformCom->m_vPos; pTransformCom->m_vPos.y += 50.f; pDustEffect->Initialize(); m_pOwner->Destroy(); } return NULL; }
[ "iso5930@naver.com" ]
iso5930@naver.com
d799212681fc4a6aeb5468e935686f8dcb8d05ae
1df9106e475d7f1b4de615cb4f8122cc93305b7b
/Engine/LightComponent.cpp
ea441229c94af62e4965d0f78ae73ed2d4ec9283
[]
no_license
mcferront/anttrap-engine
54517007911389a347e25542c928a0dd4276b730
c284f7800becaa973101a14bf0b7ffb0d6b732b4
refs/heads/master
2021-06-26T08:48:59.814404
2019-02-16T05:37:43
2019-02-16T05:37:43
148,593,261
2
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#include "EnginePch.h" #include "LightComponent.h" #include "Node.h" #include "RenderWorld.h" DefineComponentType( LightComponent, NULL ); DefineComponentType( DirectionalLightComponent, new DirectionalLightComponentSerializer ); DefineComponentType( AmbientLightComponent, new AmbientLightComponentSerializer ); DefineComponentType( SpotLightComponent, new SpotLightComponentSerializer ); DefineComponentType( PointLightComponent, new PointLightComponentSerializer ); void LightComponent::Destroy( void ) { Component::Destroy( ); } void LightComponent::AddToScene( void ) { if ( false == GetParent( )->IsInScene( ) ) return; Component::AddToScene( ); m_Light.AddToScene( ); } void LightComponent::RemoveFromScene( void ) { m_Light.RemoveFromScene( ); Component::RemoveFromScene( ); } void DirectionalLightComponent::Create( const IdList &renderGroups, Vector color, float nits ) { LightDesc desc; desc.color = color; desc.nits = nits; desc.inner = FLT_MAX; desc.outer = FLT_MAX; desc.range = FLT_MAX; desc.cast = LightDesc::CastDirectional; LightComponent::Create( renderGroups, desc ); } void AmbientLightComponent::Create( const IdList &renderGroups, Vector color, float nits ) { LightDesc desc; desc.color = color; desc.nits = nits; desc.inner = FLT_MAX; desc.outer = FLT_MAX; desc.range = FLT_MAX; desc.cast = LightDesc::CastAmbient; LightComponent::Create( renderGroups, desc ); } void SpotLightComponent::Create( const IdList &renderGroups, Vector color, float nits, float inner, float outer, float range ) { LightDesc desc; desc.color = color; desc.nits = nits; desc.inner = inner; desc.outer = outer; desc.range = range; desc.cast = LightDesc::CastSpot; LightComponent::Create( renderGroups, desc ); } void PointLightComponent::Create( const IdList &renderGroups, Vector color, float nits, float range ) { LightDesc desc; desc.color = color; desc.nits = nits; desc.inner = FLT_MAX; desc.outer = FLT_MAX; desc.range = range; desc.cast = LightDesc::CastOmni; LightComponent::Create( renderGroups, desc ); } void PointLightComponent::SetColor( const Vector &color ) { m_Light.SetColor( color ); } ISerializable *DirectionalLightComponentSerializer::Deserialize( Serializer *pSerializer, ISerializable *pSerializable ) { return NULL; //if ( NULL == pSerializable ) pSerializable = new DirectionalLightComponent; //DirectionalLightComponent *pDirectionalLightComponent = (DirectionalLightComponent *) pSerializable; //Id id; //IdList renderGroups; //Color color; //float nits; //id = Id::Deserialize( pSerializer->GetInputStream( ) ); //Id::DeserializeList( pSerializer->GetInputStream( ), &renderGroups ); //pSerializer->GetInputStream( )->Read( &color, sizeof( color ) ); //pSerializer->GetInputStream( )->Read( &nits, sizeof( nits ) ); //pDirectionalLightComponent->Create( renderGroups, Vector( color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f ), nits ); //return pSerializable; } ISerializable *AmbientLightComponentSerializer::Deserialize( Serializer *pSerializer, ISerializable *pSerializable ) { return NULL; //if ( NULL == pSerializable ) pSerializable = new AmbientLightComponent; //AmbientLightComponent *pAmbientLightComponent = (AmbientLightComponent *) pSerializable; //Id id; //Color color; //IdList renderGroups; //id = Id::Deserialize( pSerializer->GetInputStream( ) ); //Id::DeserializeList( pSerializer->GetInputStream( ), &renderGroups ); //pSerializer->GetInputStream( )->Read( &color, sizeof( color ) ); //pAmbientLightComponent->Create( renderGroups, Vector( color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f ) ); //return pSerializable; } ISerializable *SpotLightComponentSerializer::Deserialize( Serializer *pSerializer, ISerializable *pSerializable ) { return NULL; // if ( NULL == pSerializable ) pSerializable = new SpotLightComponent; // // SpotLightComponent *pSpotLightComponent = (SpotLightComponent *) pSerializable; // // Id id; // IdList renderGroups; // Color color; // float nits, inner, outer, range; // // id = Id::Deserialize( pSerializer->GetInputStream( ) ); // Id::DeserializeList( pSerializer->GetInputStream( ), &renderGroups ); // pSerializer->GetInputStream( )->Read( &color, sizeof( color ) ); // pSerializer->GetInputStream( )->Read( &nits, sizeof( nits ) ); // pSerializer->GetInputStream( )->Read( &inner, sizeof( inner ) ); // pSerializer->GetInputStream( )->Read( &outer, sizeof( outer ) ); // pSerializer->GetInputStream( )->Read( &range, sizeof( range ) ); // // pSpotLightComponent->Create( renderGroups, Vector( color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f ), nits, inner, outer, range ); // // return pSerializable; } ISerializable *PointLightComponentSerializer::Deserialize( Serializer *pSerializer, ISerializable *pSerializable ) { return NULL; //if ( NULL == pSerializable ) pSerializable = new PointLightComponent; //PointLightComponent *pPointLightComponent = (PointLightComponent *) pSerializable; //Id id; //IdList renderGroups; //Color color; //float nits, range; //id = Id::Deserialize( pSerializer->GetInputStream( ) ); //Id::DeserializeList( pSerializer->GetInputStream( ), &renderGroups ); //pSerializer->GetInputStream( )->Read( &color, sizeof( color ) ); //pSerializer->GetInputStream( )->Read( &nits, sizeof( nits ) ); //pSerializer->GetInputStream( )->Read( &range, sizeof( range ) ); //pPointLightComponent->Create( renderGroups, Vector( color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f ), nits, range ); //return pSerializable; }
[ "trapper@trapzz.com" ]
trapper@trapzz.com
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/list.h
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#pragma once #ifndef __LIST__ #define __LIST__ #include "cont.h" template<typename T> class List :public Container<T> { protected: struct Node { T data; Node *next; } *head, *tail; public: List() { head=NULL; tail= NULL; }; List(const List&l) :head(l.head), tail(l.tail) {}; ~List() { clear(); } size_t size() const { Node*p = head; size_t i = 0; while (p != NULL) { p = p->next; ++i; } return i; } operator bool() const { return head != NULL; } List& push_back(const T& data) { Node *p = new Node(); p->data = data; p->next = NULL; if (tail == NULL) head = tail = p; else { tail->next = p; tail = p; } return *this; } T operator[](int index) { Node *p = head; for (int i = 0;i!=index; i++) { p = p->next; } return p->data; } List& operator=(const List&s) { head = s.head; tail = s.tail; return *this; } void pop_back() { Node *p = head, *q=p->next; while (q->next != tail) { p = p->next; q=p->next; } p->next = tail; delete q; } void clear() { Node *p = head, *q; while (p != NULL) { q = p; p = p->next; delete p; } head = tail = NULL; } List& operator +=(const T& data) { push_back(data); return *this; } void traverse() { Node*p = head; while (p != NULL) { p->data->draw(); p = p->next; } } friend class listIterator; class listIterator { private: List<T> *plist; typename List<T>::Node *p; public: listIterator(const List<T>&list) :plist(const_cast<List<T>*>(&list)), p(list.head) {} listIterator(const listIterator &itr) :plist(itr.plist), p(itr.p) {} listIterator() :plist(NULL), p(NULL) {} listIterator & begin() { p = plist->List<T>::head; return *this; } listIterator end() { return listIterator(); } listIterator & operator=(const listIterator&itr) { return p != itr.p; } listIterator &operator++() { p = p->next; return *this; } listIterator &operator+(int i) { for (int n = 0;n < i;n++) { p = p->next; } return *this; } T& operator *() { return p->data; } }; }; #endif
[ "lsz_yky@163.com" ]
lsz_yky@163.com
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caf55812511d43016cfe908a279ef60915f3428a
/Source/BWEB/Wall.cpp
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[ "MIT" ]
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impie66/McRave
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#include "BWEB.h" #include <chrono> using namespace std; using namespace BWAPI; namespace BWEB { namespace { map<const BWEM::ChokePoint *, Wall> walls; bool logInfo = true; int failedPlacement = 0; int failedAngle = 0; int failedPath = 0; int failedTight = 0; int failedSpawn = 0; int failedPower = 0; int resourceGrid[256][256]; int testGrid[256][256]; } Position Wall::findCentroid() { // Create current centroid using all buildings except Pylons auto currentCentroid = Position(0, 0); auto sizeWall = int(rawBuildings.size()); for (auto &[tile, type] : bestLayout) { if (type != UnitTypes::Protoss_Pylon) currentCentroid += Position(tile) + Position(type.tileSize()) / 2; else sizeWall--; } // Create a centroid if we only have a Pylon wall if (sizeWall == 0) { sizeWall = bestLayout.size(); for (auto &[tile, type] : bestLayout) currentCentroid += Position(tile) + Position(type.tileSize()) / 2; } return (currentCentroid / sizeWall); } TilePosition Wall::findOpening() { if (!openWall) return TilePositions::Invalid; // Set any tiles on the path as reserved so we don't build on them auto currentPath = findPathOut(); auto currentOpening = TilePositions::Invalid; // Check which tile is closest to each part on the path, set as opening auto distBest = DBL_MAX; for (auto &pathTile : currentPath.getTiles()) { const auto closestChokeGeo = Map::getClosestChokeTile(choke, Position(pathTile)); const auto dist = closestChokeGeo.getDistance(Position(pathTile)); const auto centerPath = Position(pathTile) + Position(16, 16); auto angleOkay = true; auto distOkay = false; // Check if the angle and distance is okay for (auto &[tileLayout, typeLayout] : currentLayout) { if (typeLayout == UnitTypes::Protoss_Pylon) continue; const auto centerPiece = Position(tileLayout) + Position(typeLayout.tileWidth() * 16, typeLayout.tileHeight() * 16); const auto openingAngle = Map::getAngle(make_pair(centerPiece, centerPath)); const auto openingDist = centerPiece.getDistance(centerPath); if (abs(chokeAngle - openingAngle) > 35.0) angleOkay = false; if (openingDist < 320.0) distOkay = true; } if (distOkay && angleOkay && dist < distBest) { distBest = dist; currentOpening = pathTile; } } // If we don't have an opening, assign closest path tile to wall centroid as opening if (!currentOpening.isValid()) { for (auto &pathTile : currentPath.getTiles()) { const auto p = Position(pathTile); const auto dist = centroid.getDistance(p); if (dist < distBest) { distBest = dist; currentOpening = pathTile; } } } return currentOpening; } Path Wall::findPathOut() { // Check that the path points are possible to reach checkPathPoints(); const auto startCenter = Position(pathStart) + Position(16, 16); const auto endCenter = Position(pathEnd) + Position(16, 16); // Get a new path BWEB::Path newPath(endCenter, startCenter, UnitTypes::Protoss_Dragoon); allowLifted = false; newPath.generateBFS([&](const auto &t) { return wallWalkable(t); }, false); return newPath; } bool Wall::powerCheck(const UnitType type, const TilePosition here) { if (type != UnitTypes::Protoss_Pylon || pylonWall) return true; // TODO: Create a generic BWEB function that takes 2 tiles and tells you if the 1st tile will power the 2nd tile for (auto &[tileLayout, typeLayout] : currentLayout) { if (typeLayout == UnitTypes::Protoss_Pylon) continue; if (typeLayout.tileWidth() == 4) { auto powersThis = false; if (tileLayout.y - here.y == -5 || tileLayout.y - here.y == 4) { if (tileLayout.x - here.x >= -4 && tileLayout.x - here.x <= 1) powersThis = true; } if (tileLayout.y - here.y == -4 || tileLayout.y - here.y == 3) { if (tileLayout.x - here.x >= -7 && tileLayout.x - here.x <= 4) powersThis = true; } if (tileLayout.y - here.y == -3 || tileLayout.y - here.y == 2) { if (tileLayout.x - here.x >= -8 && tileLayout.x - here.x <= 5) powersThis = true; } if (tileLayout.y - here.y >= -2 && tileLayout.y - here.y <= 1) { if (tileLayout.x - here.x >= -8 && tileLayout.x - here.x <= 6) powersThis = true; } if (!powersThis) return false; } else { auto powersThis = false; if (tileLayout.y - here.y == 4) { if (tileLayout.x - here.x >= -3 && tileLayout.x - here.x <= 2) powersThis = true; } if (tileLayout.y - here.y == -4 || tileLayout.y - here.y == 3) { if (tileLayout.x - here.x >= -6 && tileLayout.x - here.x <= 5) powersThis = true; } if (tileLayout.y - here.y >= -3 && tileLayout.y - here.y <= 2) { if (tileLayout.x - here.x >= -7 && tileLayout.x - here.x <= 6) powersThis = true; } if (!powersThis) return false; } } return true; } bool Wall::angleCheck(const UnitType type, const TilePosition here) { const auto centerHere = Position(here) + Position(type.tileWidth() * 16, type.tileHeight() * 16); // If we want a closed wall, we don't care the angle of the buildings if (!openWall || (type == UnitTypes::Protoss_Pylon && !pylonWall && !pylonWallPiece)) return true; // Check if the angle is okay between all pieces in the current layout for (auto &[tileLayout, typeLayout] : currentLayout) { if (typeLayout == UnitTypes::Protoss_Pylon) continue; const auto centerPiece = Position(tileLayout) + Position(typeLayout.tileWidth() * 16, typeLayout.tileHeight() * 16); const auto wallAngle = Map::getAngle(make_pair(centerPiece, centerHere)); if (abs(chokeAngle - wallAngle) > 20.0) return false; } return true; } bool Wall::placeCheck(const UnitType type, const TilePosition here) { // Allow Pylon to overlap station defenses if (type == UnitTypes::Protoss_Pylon) { if (closestStation && closestStation->getDefenseLocations().find(here) != closestStation->getDefenseLocations().end()) return true; } // Check if placement is valid if (Map::isReserved(here, type.tileWidth(), type.tileHeight()) || !Map::isPlaceable(type, here) || (!openWall && Map::tilesWithinArea(area, here, type.tileWidth(), type.tileHeight()) == 0) || (openWall && Map::tilesWithinArea(area, here, type.tileWidth(), type.tileHeight()) == 0 && (type == UnitTypes::Protoss_Pylon || (Map::mapBWEM.GetArea(here) && choke->GetAreas().first != Map::mapBWEM.GetArea(here) && choke->GetAreas().second != Map::mapBWEM.GetArea(here))))) return false; return true; } bool Wall::tightCheck(const UnitType type, const TilePosition here) { // If this is a powering pylon and we are not making a pylon wall, we don't care if it's tight if (type == UnitTypes::Protoss_Pylon && !pylonWall && !pylonWallPiece) return true; // Dimensions of current buildings UnitType const auto dimL = (type.tileWidth() * 16) - type.dimensionLeft(); const auto dimR = (type.tileWidth() * 16) - type.dimensionRight() - 1; const auto dimU = (type.tileHeight() * 16) - type.dimensionUp(); const auto dimD = (type.tileHeight() * 16) - type.dimensionDown() - 1; const auto walkHeight = type.tileHeight() * 4; const auto walkWidth = type.tileWidth() * 4; // Dimension of UnitType to check tightness for const auto vertTight = (tightType == UnitTypes::None) ? 32 : tightType.height(); const auto horizTight = (tightType == UnitTypes::None) ? 32 : tightType.width(); // Checks each side of the building to see if it is valid for walling purposes const auto checkL = dimL < horizTight; const auto checkR = dimR < horizTight; const auto checkU = dimU < vertTight; const auto checkD = dimD < vertTight; // Figures out how many extra tiles we can check tightness for const auto extraL = pylonWall || !requireTight ? 0 : max(0, (horizTight - dimL) / 8); const auto extraR = pylonWall || !requireTight ? 0 : max(0, (horizTight - dimR) / 8); const auto extraU = pylonWall || !requireTight ? 0 : max(0, (vertTight - dimU) / 8); const auto extraD = pylonWall || !requireTight ? 0 : max(0, (vertTight - dimD) / 8); // Setup boundary WalkPositions to check for tightness const auto left = WalkPosition(here) - WalkPosition(1 + extraL, 0); const auto right = WalkPosition(here) + WalkPosition(walkWidth + extraR, 0); const auto up = WalkPosition(here) - WalkPosition(0, 1 + extraU); const auto down = WalkPosition(here) + WalkPosition(0, walkHeight + extraD); // Used for determining if the tightness we found is suitable const auto firstBuilding = currentLayout.size() == 0; const auto lastBuilding = currentLayout.size() == (rawBuildings.size() - 1); auto terrainTight = false; auto parentTight = false; auto p1Tight = 0; auto p2Tight = 0; // Functions for each dimension check const auto gapRight = [&](UnitType parent) { return (parent.tileWidth() * 16) - parent.dimensionLeft() + dimR; }; const auto gapLeft = [&](UnitType parent) { return (parent.tileWidth() * 16) - parent.dimensionRight() - 1 + dimL; }; const auto gapUp = [&](UnitType parent) { return (parent.tileHeight() * 16) - parent.dimensionDown() - 1 + dimU; }; const auto gapDown = [&](UnitType parent) { return (parent.tileHeight() * 16) - parent.dimensionUp() + dimD; }; // Check if the building is terrain tight when placed here const auto terrainTightCheck = [&](WalkPosition w, bool check) { const auto t = TilePosition(w); // If the walkposition is invalid or unwalkable if (tightType != UnitTypes::None && check && (!w.isValid() || !Broodwar->isWalkable(w))) return true; // If we don't care about walling tight and the tile isn't walkable if (!requireTight && !Map::isWalkable(t)) return true; // If there's a mineral field or geyser here if (Map::isUsed(t).isResourceContainer()) return true; return false; }; // Iterate vertical tiles adjacent of this placement const auto checkVerticalSide = [&](WalkPosition start, bool check, const auto gap) { for (auto x = start.x - 1; x < start.x + walkWidth + 1; x++) { const WalkPosition w(x, start.y); const auto t = TilePosition(w); const auto parent = Map::isUsed(t); const auto leftCorner = x < start.x; const auto rightCorner = x >= start.x + walkWidth; // If this is a corner if (leftCorner || rightCorner) { // Check if it's tight with the terrain if (!terrainTight && terrainTightCheck(w, check) && leftCorner ? terrainTightCheck(w, checkL) : terrainTightCheck(w, checkR)) terrainTight = true; // Check if it's tight with a parent if (!parentTight && find(rawBuildings.begin(), rawBuildings.end(), parent) != rawBuildings.end() && (!requireTight || (gap(parent) < vertTight && (leftCorner ? gapLeft(parent) < horizTight : gapRight(parent) < horizTight)))) parentTight = true; } else { // Check if it's tight with the terrain if (!terrainTight && terrainTightCheck(w, check)) terrainTight = true; // Check if it's tight with a parent if (!parentTight && find(rawBuildings.begin(), rawBuildings.end(), parent) != rawBuildings.end() && (!requireTight || gap(parent) < vertTight)) parentTight = true; } // Check to see which node it is closest to (0 is don't check, 1 is not tight, 2 is tight) if (!openWall && !Map::isWalkable(t) && w.getDistance(choke->Center()) < 4) { if (w.getDistance(choke->Pos(choke->end1)) < w.getDistance(choke->Pos(choke->end2))) { if (p1Tight == 0) p1Tight = 1; if (terrainTight) p1Tight = 2; } else if (p2Tight == 0) { if (p2Tight == 0) p2Tight = 1; if (terrainTight) p2Tight = 2; } } } }; // Iterate horizontal tiles adjacent of this placement const auto checkHorizontalSide = [&](WalkPosition start, bool check, const auto gap) { for (auto y = start.y - 1; y < start.y + walkHeight + 1; y++) { const WalkPosition w(start.x, y); const auto t = TilePosition(w); const auto parent = Map::isUsed(t); const auto topCorner = y < start.y; const auto downCorner = y >= start.y + walkHeight; // If this is a corner if (topCorner || downCorner) { // Check if it's tight with the terrain if (!terrainTight && terrainTightCheck(w, check) && topCorner ? terrainTightCheck(w, checkU) : terrainTightCheck(w, checkD)) terrainTight = true; // Check if it's tight with a parent if (!parentTight && find(rawBuildings.begin(), rawBuildings.end(), parent) != rawBuildings.end() && (!requireTight || (gap(parent) < horizTight && (topCorner ? gapUp(parent) < vertTight : gapDown(parent) < vertTight)))) parentTight = true; } else { // Check if it's tight with the terrain if (!terrainTight && terrainTightCheck(w, check)) terrainTight = true; // Check if it's tight with a parent if (!parentTight && find(rawBuildings.begin(), rawBuildings.end(), parent) != rawBuildings.end() && (!requireTight || gap(parent) < horizTight)) parentTight = true; } // Check to see which node it is closest to (0 is don't check, 1 is not tight, 2 is tight) if (!openWall && !Map::isWalkable(t) && w.getDistance(choke->Center()) < 4) { if (w.getDistance(choke->Pos(choke->end1)) < w.getDistance(choke->Pos(choke->end2))) { if (p1Tight == 0) p1Tight = 1; if (terrainTight) p1Tight = 2; } else if (p2Tight == 0) { if (p2Tight == 0) p2Tight = 1; if (terrainTight) p2Tight = 2; } } } }; // For each side, check if it's terrain tight or tight with any adjacent buildings checkVerticalSide(up, checkU, gapUp); checkVerticalSide(down, checkD, gapDown); checkHorizontalSide(left, checkL, gapLeft); checkHorizontalSide(right, checkR, gapRight); // If we want a closed wall, we need all buildings to be tight at the tightness resolution... if (!openWall) { if (!lastBuilding && !firstBuilding) // ...to the parent if not first building return parentTight; if (firstBuilding) // ...to the terrain if first building return terrainTight && p1Tight != 1 && p2Tight != 1; if (lastBuilding) // ...to the parent and terrain if last building return terrainTight && parentTight && p1Tight != 1 && p2Tight != 1; } // If we want an open wall, we need this building to be tight at tile resolution to a parent or terrain else if (openWall) return (terrainTight || parentTight); return false; } bool Wall::spawnCheck(const UnitType type, const TilePosition here) { // TODO: Check if units spawn in bad spots, just returns true for now checkPathPoints(); const auto startCenter = Position(pathStart) + Position(16, 16); const auto endCenter = Position(pathEnd) + Position(16, 16); Path pathOut; return true; } bool Wall::wallWalkable(const TilePosition& tile) { // Checks for any collision and inverts the return value if (!tile.isValid() || (Map::mapBWEM.GetArea(tile) && Map::mapBWEM.GetArea(tile) != area && find(accessibleNeighbors.begin(), accessibleNeighbors.end(), Map::mapBWEM.GetArea(tile)) == accessibleNeighbors.end()) || Map::isReserved(tile) || !Map::isWalkable(tile) || (allowLifted && Map::isUsed(tile) != UnitTypes::Terran_Barracks && Map::isUsed(tile) != UnitTypes::None) || (!allowLifted && Map::isUsed(tile) != UnitTypes::None && Map::isUsed(tile) != UnitTypes::Zerg_Larva) //|| (openWall && (tile).getDistance(pathEnd) - 96.0 > jpsDist / 32) || resourceGrid[tile.x][tile.y] > 0) return false; return true; } void Wall::initialize() { // Clear failed counters failedPlacement = 0; failedAngle = 0; failedPath = 0; failedTight = 0; failedSpawn = 0; failedPower = 0; // Set BWAPI::Points to invalid (default constructor is None) centroid = BWAPI::Positions::Invalid; opening = BWAPI::TilePositions::Invalid; pathStart = BWAPI::TilePositions::Invalid; pathEnd = BWAPI::TilePositions::Invalid; initialPathStart = BWAPI::TilePositions::Invalid; initialPathEnd = BWAPI::TilePositions::Invalid; // Set important terrain features bestWallScore = 0; accessibleNeighbors = area->AccessibleNeighbours(); chokeAngle = Map::getAngle(make_pair(Position(choke->Pos(choke->end1)) + Position(4, 4), Position(choke->Pos(choke->end2)) + Position(4, 4))); pylonWall = count(rawBuildings.begin(), rawBuildings.end(), BWAPI::UnitTypes::Protoss_Pylon) > 1; creationStart = TilePosition(choke->Center()); base = !area->Bases().empty() ? &area->Bases().front() : nullptr; flatRamp = Broodwar->isBuildable(TilePosition(choke->Center())); closestStation = Stations::getClosestStation(TilePosition(choke->Center())); // Setup a resource grid that prevents pathing through mineral lines if (base) { for (auto &mineral : base->Minerals()) { for (int x = -1; x < 3; x++) { for (int y = -1; y < 3; y++) { resourceGrid[mineral->TopLeft().x + x][mineral->TopLeft().y + y] = 1; } } } } // Check if a Pylon should be put in the wall to help the size of the Wall or away from the wall for protection auto p1 = choke->Pos(choke->end1); auto p2 = choke->Pos(choke->end2); pylonWallPiece = abs(p1.x - p2.x) * 8 >= 320 || abs(p1.y - p2.y) * 8 >= 256 || p1.getDistance(p2) * 8 >= 288; // Initiliaze path points and check them initializePathPoints(); checkPathPoints(); // Create a jps path for limiting BFS exploration using the distance of the jps path Path jpsPath(Position(pathStart), Position(pathEnd), UnitTypes::Zerg_Zergling); jpsPath.generateJPS([&](const TilePosition &t) { return jpsPath.unitWalkable(t); }); jpsDist = jpsPath.getDistance(); // Create notable locations to keep Wall pieces within proxmity of if (base) notableLocations ={ base->Center(), Position(initialPathStart) + Position(16,16), (base->Center() + Position(initialPathStart)) / 2 }; else notableLocations ={ Position(initialPathStart) + Position(16,16), Position(initialPathEnd) + Position(16,16) }; // Sort all the pieces and iterate over them to find the best wall - by Hannes if (find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Protoss_Pylon) != rawBuildings.end()) { sort(rawBuildings.begin(), rawBuildings.end(), [](UnitType l, UnitType r) { return (l == UnitTypes::Protoss_Pylon) < (r == UnitTypes::Protoss_Pylon); }); // Moves pylons to end sort(rawBuildings.begin(), find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Protoss_Pylon)); // Sorts everything before pylons } else if (find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Zerg_Hatchery) != rawBuildings.end()) { sort(rawBuildings.begin(), rawBuildings.end(), [](UnitType l, UnitType r) { return (l == UnitTypes::Zerg_Hatchery) > (r == UnitTypes::Zerg_Hatchery); }); // Moves hatchery to start sort(find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Zerg_Hatchery), rawBuildings.begin()); // Sorts everything after hatchery } else sort(rawBuildings.begin(), rawBuildings.end()); // If there is a base in this area and we're creating an open wall, move creation start within 10 tiles of it if (openWall && base) { auto startCenter = Position(creationStart) + Position(16, 16); auto distBest = DBL_MAX; auto moveTowards = (Position(initialPathStart) + base->Center()) / 2; // Iterate 3x3 around the current TilePosition and try to get within 5 tiles auto triedCount = 0; while (startCenter.getDistance(moveTowards) > 320.0 && triedCount < 50) { triedCount++; const auto initialStart = creationStart; for (int x = initialStart.x - 1; x <= initialStart.x + 1; x++) { for (int y = initialStart.y - 1; y <= initialStart.y + 1; y++) { const TilePosition t(x, y); if (!t.isValid()) continue; const auto p = Position(t) + Position(16, 16); const auto dist = p.getDistance(moveTowards); if (dist < distBest) { distBest = dist; creationStart = t; startCenter = p; movedStart = true; } } } } } // If the creation start position isn't buildable, move towards the top of this area to find a buildable location if (openWall) { auto triedCount = 0; while (!Broodwar->isBuildable(creationStart) && triedCount < 50) { triedCount++; auto distBest = DBL_MAX; const auto initialStart = creationStart; for (int x = initialStart.x - 1; x <= initialStart.x + 1; x++) { for (int y = initialStart.y - 1; y <= initialStart.y + 1; y++) { const TilePosition t(x, y); if (!t.isValid()) continue; const auto p = Position(t); const auto dist = p.getDistance(Position(area->Top())); if (dist < distBest) { distBest = dist; creationStart = t; movedStart = true; } } } } } } void Wall::initializePathPoints() { auto line = make_pair(Position(choke->Pos(choke->end1)) + Position(4, 4), Position(choke->Pos(choke->end2)) + Position(4, 4)); auto perpLine = openWall ? Map::perpendicularLine(line, 160.0) : Map::perpendicularLine(line, 96.0); auto lineStart = perpLine.first.getDistance(Position(area->Top())) > perpLine.second.getDistance(Position(area->Top())) ? perpLine.second : perpLine.first; auto lineEnd = perpLine.first.getDistance(Position(area->Top())) > perpLine.second.getDistance(Position(area->Top())) ? perpLine.first : perpLine.second; auto isMain = closestStation && closestStation->isMain(); auto isNatural = closestStation && closestStation->isNatural(); // If it's a natural wall, path between the closest main and end of the perpendicular line if (isNatural) { Station * closestMain = Stations::getClosestMainStation(TilePosition(choke->Center())); initialPathStart = closestMain ? TilePosition(Map::mapBWEM.GetPath(closestStation->getBase()->Center(), closestMain->getBase()->Center()).front()->Center()) : TilePosition(lineStart); initialPathEnd = TilePosition(lineEnd); } // If it's a main wall, path between a point between the roughly the choke and the area top else if (isMain) { initialPathEnd = (TilePosition(choke->Center()) + TilePosition(lineEnd)) / 2; initialPathStart = (TilePosition(area->Top()) + TilePosition(lineStart)) / 2; } // Other walls else { initialPathStart = TilePosition(lineStart); initialPathEnd = TilePosition(lineEnd); } pathStart = initialPathStart; pathEnd = initialPathEnd; } void Wall::checkPathPoints() { const auto neighbourArea = [&](const BWEM::Area * area) { for (auto subArea : area->AccessibleNeighbours()) { if (area == subArea) return true; } return false; }; const auto notValidPathPoint = [&](const TilePosition testTile) { return !testTile.isValid() || !Map::isWalkable(testTile) || Map::isReserved(testTile) || Map::isUsed(testTile) != UnitTypes::None; }; // Push the path start as far from the path end if it's not in a valid location auto distBest = 0.0; if (notValidPathPoint(pathStart)) { for (auto x = initialPathStart.x - 4; x < initialPathStart.x + 4; x++) { for (auto y = initialPathStart.y - 4; y < initialPathStart.y + 4; y++) { const TilePosition t(x, y); const auto dist = t.getDistance(initialPathEnd); if (notValidPathPoint(t)) continue; if (dist > distBest) { pathStart = t; distBest = dist; } } } } // Push the path end as far from the path start if it's not in a valid location distBest = 0.0; if (notValidPathPoint(pathEnd)) { for (auto x = initialPathEnd.x - 4; x < initialPathEnd.x + 4; x++) { for (auto y = initialPathEnd.y - 4; y < initialPathEnd.y + 4; y++) { const TilePosition t(x, y); const auto dist = t.getDistance(initialPathStart); if (notValidPathPoint(t)) continue; if (dist > distBest) { pathEnd = t; distBest = dist; } } } } } void Wall::addPieces() { // For each permutation, try to make a wall combination that is better than the current best do { currentLayout.clear(); typeIterator = rawBuildings.begin(); addNextPiece(creationStart); } while (Broodwar->self()->getRace() == Races::Zerg ? next_permutation(find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Zerg_Hatchery), rawBuildings.end()) : next_permutation(rawBuildings.begin(), find(rawBuildings.begin(), rawBuildings.end(), UnitTypes::Protoss_Pylon))); for (auto &[tile, type] : bestLayout) { addToWallPieces(tile, type); Map::addReserve(tile, type.tileWidth(), type.tileHeight()); Map::addUsed(tile, type); } } void Wall::addNextPiece(TilePosition start) { const auto type = *typeIterator; const auto radius = (openWall || typeIterator == rawBuildings.begin()) ? 8 : 4; for (auto x = start.x - radius; x < start.x + radius; x++) { for (auto y = start.y - radius; y < start.y + radius; y++) { const TilePosition tile(x, y); if (!tile.isValid()) continue; const auto center = Position(tile) + Position(type.tileWidth() * 16, type.tileHeight() * 16); const auto closestGeo = Map::getClosestChokeTile(choke, center); // Open walls need to be placed within proximity of notable features if (openWall) { auto closestNotable = Positions::Invalid; auto closestNotableDist = DBL_MAX; for (auto & pos : notableLocations) { auto dist = pos.getDistance(center); if (dist < closestNotableDist) { closestNotable = pos; closestNotableDist = dist; } } if (center.getDistance(closestNotable) >= 288.0 || center.getDistance(closestNotable) >= closestGeo.getDistance(closestNotable) + 48.0) continue; } // Try not to seal the wall poorly if (!openWall && flatRamp) { auto dist = min({ Position(tile).getDistance(Position(choke->Center())), Position(tile + TilePosition(type.tileWidth(), 0)).getDistance(Position(choke->Center())), Position(tile + TilePosition(type.tileWidth(), type.tileHeight())).getDistance(Position(choke->Center())), Position(tile + TilePosition(0, type.tileHeight())).getDistance(Position(choke->Center())) }); if (dist < 64.0) continue; } // Required checks for this wall to be valid if (!powerCheck(type, tile)) { failedPower++; continue; } if (!angleCheck(type, tile)) { failedAngle++; continue; } if (!placeCheck(type, tile)) { failedPlacement++; continue; } if (!tightCheck(type, tile)) { failedTight++; continue; } if (!spawnCheck(type, tile)) { failedSpawn++; continue; } // 1) Store the current type, increase the iterator currentLayout[tile] = type; Map::addUsed(tile, type); typeIterator++; // 2) If at the end, score wall if (typeIterator == rawBuildings.end()) scoreWall(); else openWall ? addNextPiece(start) : addNextPiece(tile); // 3) Erase this current placement and repeat if (typeIterator != rawBuildings.begin()) typeIterator--; currentLayout.erase(tile); Map::removeUsed(tile, type.tileWidth(), type.tileHeight()); } } } void Wall::addDefenses() { // Prevent adding defenses if we don't have a wall if (bestLayout.empty()) return; // Find the furthest non Pylon building to the chokepoint auto furthest = 0.0; for (auto &tile : largeTiles) { const auto center = Position(tile) + Position(64, 48); const auto closestGeo = Map::getClosestChokeTile(choke, center); const auto dist = center.getDistance(closestGeo); if (dist > furthest) furthest = dist; } for (auto &tile : mediumTiles) { const auto center = Position(tile) + Position(48, 32); const auto closestGeo = Map::getClosestChokeTile(choke, center); const auto dist = center.getDistance(closestGeo); if (dist > furthest) furthest = dist; } // Find the furthest Pylon building to the chokepoint if it's a Pylon wall if (pylonWall) { for (auto &tile : smallTiles) { const auto center = Position(tile) + Position(32, 32); const auto closestGeo = Map::getClosestChokeTile(choke, center); const auto dist = center.getDistance(closestGeo); if (dist > furthest) furthest = dist; } } auto closestStation = Stations::getClosestStation(TilePosition(choke->Center())); for (auto &building : rawDefenses) { const auto start = TilePosition(centroid); const auto width = building.tileWidth() * 32; const auto height = building.tileHeight() * 32; const auto openingCenter = Position(opening) + Position(16, 16); const auto arbitraryCloseMetric = Broodwar->self()->getRace() == Races::Zerg ? 32.0 : 160.0; // Iterate around wall centroid to find a suitable position auto scoreBest = DBL_MAX; auto tileBest = TilePositions::Invalid; for (auto x = start.x - 12; x <= start.x + 12; x++) { for (auto y = start.y - 12; y <= start.y + 12; y++) { const TilePosition t(x, y); const auto center = Position(t) + Position(width / 2, height / 2); const auto closestGeo = Map::getClosestChokeTile(choke, center); const auto overlapsDefense = closestStation && closestStation->getDefenseLocations().find(t) != closestStation->getDefenseLocations().end() && defenses.find(t) == defenses.end(); const auto dist = center.getDistance(closestGeo); const auto tooClose = dist < furthest || center.getDistance(openingCenter) < arbitraryCloseMetric; const auto tooFar = center.getDistance(centroid) > 200.0; if (!overlapsDefense) { if (!t.isValid() || Map::isReserved(t, building.tileWidth(), building.tileHeight()) || !Map::isPlaceable(building, t) || Map::tilesWithinArea(area, t, building.tileWidth(), building.tileHeight()) == 0 || tooClose || tooFar) continue; } const auto score = dist + center.getDistance(openingCenter); if (score < scoreBest) { Map::addUsed(t, building); auto &pathOut = findPathOut(); if ((openWall && pathOut.isReachable()) || !openWall) { tileBest = t; scoreBest = score; } Map::removeUsed(t, building.tileWidth(), building.tileHeight()); } } } // If tile is valid, add to wall if (tileBest.isValid()) { defenses.insert(tileBest); Map::addReserve(tileBest, building.tileWidth(), building.tileHeight()); } // Otherwise we can't place anymore else break; } } void Wall::scoreWall() { // Create a path searching for an opening auto pathOut = findPathOut(); // If we want an open wall and it's not reachable, or we want a closed wall and it is reachable if ((openWall && !pathOut.isReachable()) || (!openWall && pathOut.isReachable())) { failedPath++; return; } // Find distance for each piece to the closest choke tile to the path start point auto dist = 1.0; auto optimalChokeTile = pathStart.getDistance(TilePosition(choke->Pos(choke->end1))) < pathStart.getDistance(TilePosition(choke->Pos(choke->end2))) ? Position(choke->Pos(choke->end1)) : Position(choke->Pos(choke->end2)); for (auto &[tile, type] : currentLayout) { const auto center = Position(tile) + Position(type.tileWidth() * 16, type.tileHeight() * 16); const auto chokeDist = optimalChokeTile.getDistance(center); (type == UnitTypes::Protoss_Pylon && !pylonWall && !pylonWallPiece) ? dist += -chokeDist : dist += chokeDist; } // Calculate current centroid if a closed wall auto currentCentroid = findCentroid(); auto currentOpening = Position(findOpening()) + Position(16, 16); // Score wall and store if better than current best layout const auto score = !openWall ? dist : 1.0 / dist; if (score > bestWallScore) { bestLayout = currentLayout; bestWallScore = score; } } void Wall::cleanup() { // Add a reserved path if (openWall && !bestLayout.empty()) { auto &currentPath = findPathOut(); for (auto &tile : currentPath.getTiles()) Map::addReserve(tile, 1, 1); } // Remove used from tiles for (auto &tile : smallTiles) Map::removeUsed(tile, 2, 2); for (auto &tile : mediumTiles) Map::removeUsed(tile, 3, 2); for (auto &tile : largeTiles) Map::removeUsed(tile, 4, 3); for (auto &tile : defenses) Map::removeUsed(tile, 2, 2); } int Wall::getGroundDefenseCount() { // Returns how many visible ground defensive structures exist in this Walls defense locations int count = 0; for (auto &defense : defenses) { auto &type = Map::isUsed(defense); if (type == UnitTypes::Protoss_Photon_Cannon || type == UnitTypes::Zerg_Sunken_Colony || type == UnitTypes::Terran_Bunker) count++; } return count; } int Wall::getAirDefenseCount() { // Returns how many visible air defensive structures exist in this Walls defense locations int count = 0; for (auto &defense : defenses) { auto &type = Map::isUsed(defense); if (type == UnitTypes::Protoss_Photon_Cannon || type == UnitTypes::Zerg_Spore_Colony || type == UnitTypes::Terran_Missile_Turret) count++; } return count; } void Wall::draw() { set<Position> anglePositions; int color = Broodwar->self()->getColor(); int textColor = color == 185 ? textColor = Text::DarkGreen : Broodwar->self()->getTextColor(); // Draw boxes around each feature auto drawBoxes = true; if (drawBoxes) { for (auto &tile : smallTiles) { Broodwar->drawBoxMap(Position(tile), Position(tile) + Position(65, 65), color); Broodwar->drawTextMap(Position(tile) + Position(4, 4), "%cW", Broodwar->self()->getTextColor()); anglePositions.insert(Position(tile) + Position(32, 32)); } for (auto &tile : mediumTiles) { Broodwar->drawBoxMap(Position(tile), Position(tile) + Position(97, 65), color); Broodwar->drawTextMap(Position(tile) + Position(4, 4), "%cW", Broodwar->self()->getTextColor()); anglePositions.insert(Position(tile) + Position(48, 32)); } for (auto &tile : largeTiles) { Broodwar->drawBoxMap(Position(tile), Position(tile) + Position(129, 97), color); Broodwar->drawTextMap(Position(tile) + Position(4, 4), "%cW", Broodwar->self()->getTextColor()); anglePositions.insert(Position(tile) + Position(64, 48)); } for (auto &tile : defenses) { Broodwar->drawBoxMap(Position(tile), Position(tile) + Position(65, 65), color); Broodwar->drawTextMap(Position(tile) + Position(4, 4), "%cW", Broodwar->self()->getTextColor()); } } // Draw angles of each piece auto drawAngles = false; if (drawAngles) { for (auto &pos1 : anglePositions) { for (auto &pos2 : anglePositions) { if (pos1 == pos2) continue; const auto angle = Map::getAngle(make_pair(pos1, pos2)); Broodwar->drawLineMap(pos1, pos2, color); Broodwar->drawTextMap((pos1 + pos2) / 2, "%c%.2f", textColor, angle); } } } // Draw opening Broodwar->drawBoxMap(Position(opening), Position(opening) + Position(33, 33), color, true); // Draw the line and angle of the ChokePoint auto p1 = choke->Pos(choke->end1); auto p2 = choke->Pos(choke->end2); auto angle = Map::getAngle(make_pair(p1, p2)); Broodwar->drawTextMap(Position(choke->Center()), "%c%.2f", Text::Grey, angle); Broodwar->drawLineMap(Position(p1), Position(p2), Colors::Grey); // Draw the path points Broodwar->drawCircleMap(Position(pathStart), 6, Colors::Black, true); Broodwar->drawCircleMap(Position(pathEnd), 6, Colors::White, true); } } namespace BWEB::Walls { Wall* createWall(vector<UnitType>& buildings, const BWEM::Area * area, const BWEM::ChokePoint * choke, const UnitType tightType, const vector<UnitType>& defenses, const bool openWall, const bool requireTight) { ofstream writeFile; string buffer; auto timePointNow = chrono::system_clock::now(); auto timeNow = chrono::system_clock::to_time_t(timePointNow); // Print the clock position of this Wall auto clock = abs(round((Map::getAngle(make_pair(Map::mapBWEM.Center(), Position(area->Top()))) + 90) / 30)); if (Position(area->Top()).x < Map::mapBWEM.Center().x) clock+= 6; // Open the log file if desired and write information if (logInfo) { writeFile.open("bwapi-data/write/BWEB_Wall.txt", std::ios::app); writeFile << ctime(&timeNow); writeFile << Broodwar->mapFileName().c_str() << endl; writeFile << "At: " << clock << " o'clock." << endl; writeFile << endl; writeFile << "Buildings:" << endl; for (auto &building : buildings) writeFile << building.c_str() << endl; writeFile << endl; } // Verify inputs are correct if (!area) { writeFile << "BWEB: Can't create a wall without a valid BWEM::Area" << endl; return nullptr; } if (!choke) { writeFile << "BWEB: Can't create a wall without a valid BWEM::Chokepoint" << endl; return nullptr; } if (buildings.empty()) { writeFile << "BWEB: Can't create a wall with an empty vector of UnitTypes." << endl; return nullptr; } // Verify not attempting to create a Wall in the same Area/ChokePoint combination for (auto &[_, wall] : walls) { if (wall.getArea() == area && wall.getChokePoint() == choke) { writeFile << "BWEB: Can't create a Wall where one already exists." << endl; return &wall; } } // Create a Wall Wall wall(area, choke, buildings, defenses, tightType, requireTight, openWall); // Verify the Wall creation was successful auto wallFound = (wall.getSmallTiles().size() + wall.getMediumTiles().size() + wall.getLargeTiles().size()) == wall.getRawBuildings().size(); // Log information if (logInfo) { writeFile << "Failure Reasons:" << endl; writeFile << "Power: " << failedPower << endl; writeFile << "Angle: " << failedAngle << endl; writeFile << "Placement: " << failedPlacement << endl; writeFile << "Tight: " << failedTight << endl; writeFile << "Path: " << failedPath << endl; writeFile << "Spawn: " << failedSpawn << endl; writeFile << endl; double dur = std::chrono::duration <double, std::milli>(chrono::system_clock::now() - timePointNow).count(); writeFile << "Generation Time: " << dur << "ms and " << (wallFound ? "succesful." : "failed.") << endl; writeFile << "--------------------" << endl; } // If we found a suitable Wall, push into container and return pointer to it if (wallFound) { walls.emplace(choke, wall); return &walls.at(choke); } return nullptr; } Wall* createFFE() { vector<UnitType> buildings ={ UnitTypes::Protoss_Forge, UnitTypes::Protoss_Gateway, UnitTypes::Protoss_Pylon }; vector<UnitType> defenses(10, UnitTypes::Protoss_Photon_Cannon); return createWall(buildings, Map::getNaturalArea(), Map::getNaturalChoke(), UnitTypes::None, defenses, true, false); } Wall* createZSimCity() { vector<UnitType> buildings ={ UnitTypes::Zerg_Hatchery, UnitTypes::Zerg_Evolution_Chamber }; vector<UnitType> defenses(10, UnitTypes::Zerg_Sunken_Colony); return createWall(buildings, Map::getNaturalArea(), Map::getNaturalChoke(), UnitTypes::None, defenses, true, false); } Wall* createTWall() { vector<UnitType> buildings ={ UnitTypes::Terran_Supply_Depot, UnitTypes::Terran_Supply_Depot, UnitTypes::Terran_Barracks }; vector<UnitType> defenses; auto type = Broodwar->enemy() && Broodwar->enemy()->getRace() == Races::Protoss ? UnitTypes::Protoss_Zealot : UnitTypes::Zerg_Zergling; return createWall(buildings, Map::getMainArea(), Map::getMainChoke(), type, defenses, false, true); } Wall* getClosestWall(TilePosition here) { auto distBest = DBL_MAX; Wall * bestWall = nullptr; for (auto &[_, wall] : walls) { const auto dist = here.getDistance(TilePosition(wall.getChokePoint()->Center())); if (dist < distBest) { distBest = dist; bestWall = &wall; } } return bestWall; } Wall* getWall(const BWEM::ChokePoint * choke) { if (!choke) return nullptr; for (auto &[_, wall] : walls) { if (wall.getChokePoint() == choke) return &wall; } return nullptr; } map<const BWEM::ChokePoint *, Wall>& getWalls() { return walls; } void draw() { for (auto &[_, wall] : walls) wall.draw(); } }
[ "christianmccrave@gmail.com" ]
christianmccrave@gmail.com
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/modules/engine/include/bullet3/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H #define BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H class btIDebugDraw; class btPersistentManifold; class btDispatcher; class btCollisionObject; #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" #include "BulletDynamics/ConstraintSolver/btSolverBody.h" #include "BulletDynamics/ConstraintSolver/btSolverConstraint.h" #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" #include "BulletDynamics/ConstraintSolver/btConstraintSolver.h" typedef btSimdScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&); ///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method. ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver { protected: btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool; btConstraintArray m_tmpSolverContactConstraintPool; btConstraintArray m_tmpSolverNonContactConstraintPool; btConstraintArray m_tmpSolverContactFrictionConstraintPool; btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool; btAlignedObjectArray<int> m_orderTmpConstraintPool; btAlignedObjectArray<int> m_orderNonContactConstraintPool; btAlignedObjectArray<int> m_orderFrictionConstraintPool; btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool; int m_maxOverrideNumSolverIterations; int m_fixedBodyId; btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric; btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit; void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB, btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2, btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.); void setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB, btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2, btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.); btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.); btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar torsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f); void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2); static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode); void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal); ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction unsigned long m_btSeed2; btScalar restitutionCurve(btScalar rel_vel, btScalar restitution); virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal); void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal); void resolveSplitPenetrationSIMD( btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint); void resolveSplitPenetrationImpulseCacheFriendly( btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint); //internal method int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep); void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep); btSimdScalar resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); btSimdScalar resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); btSimdScalar resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); btSimdScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); protected: virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal); virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); public: BT_DECLARE_ALIGNED_ALLOCATOR(); btSequentialImpulseConstraintSolver(); virtual ~btSequentialImpulseConstraintSolver(); virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher); ///clear internal cached data and reset random seed virtual void reset(); unsigned long btRand2(); int btRandInt2 (int n); void setRandSeed(unsigned long seed) { m_btSeed2 = seed; } unsigned long getRandSeed() const { return m_btSeed2; } virtual btConstraintSolverType getSolverType() const { return BT_SEQUENTIAL_IMPULSE_SOLVER; } btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric() { return m_resolveSingleConstraintRowGeneric; } void setConstraintRowSolverGeneric(btSingleConstraintRowSolver rowSolver) { m_resolveSingleConstraintRowGeneric = rowSolver; } btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit() { return m_resolveSingleConstraintRowLowerLimit; } void setConstraintRowSolverLowerLimit(btSingleConstraintRowSolver rowSolver) { m_resolveSingleConstraintRowLowerLimit = rowSolver; } ///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4 btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric(); btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric(); btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric(); ///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4 btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit(); btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit(); btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit(); }; #endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
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#include "CoreLib.h" using namespace mage;
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#ifndef SNAKE_H #define SNAKE_H #include "Square.h" #include <vector> #include "LTexture.h" class Monster; class Snake { public: // Constructor Snake(); // Overloaded constructor Snake(int x, int y); // Destructor ~Snake(); // Draw snake void render(); // Move the snake bool move(DIRECTION direction); // Add square void addSquare(DIRECTION direction, int n); // Set head void setHead(Square* head); // Get tail Square* getTail() const; // Get head Square* getHead() const; // User controls the snake void handleSnake(SDL_Event& e); // Get the snake current direction DIRECTION getMomentum() const; // Check if the snake hits the playing screen bool checkHitScreen() const; // Check if the snake hits itself bool checkHitItself() const; // Check if the snake eats food bool eatFood(const Square& food) const; // Get tail momentum and add square after it (when the snake eats) void addAfterEat(); // Get the snake's length int getLength() const { return numSquares; } // Get textures virtual LTexture getBodyTexture() const; virtual LTexture getHeadTexture() const; // Check if snake hit a monster bool hitMonster(const Monster& monster) const; protected: // Snake momentum DIRECTION momentum; // Head of the snake Square* head; // Number of squares int numSquares; // Body and head texture LTexture bodyTexture; LTexture headTexture; }; // Monster class class Monster : public Snake { public: // Constructors Monster(); Monster(int x, int y); // Handle monster move void handleMonster(const std::vector<Square>& bombs); // Set sleep state for monster void setSleep(bool sleep); private: // Sleep state bool sleep; }; #endif
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//--------------------------------------------------------------------------------------------------------------------- // Copyright 2017, 2018 Purdue University, Ignacio Garcia Dorado, Daniel Aliaga // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the // following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the // following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the // following disclaimer in the documentation and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote // products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE // USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //--------------------------------------------------------------------------------------------------------------------- #pragma once //#include "misctools.h" //#include "global.h" #include <QColor> namespace LC{ //namespace geometry{ class ParcelBuildingAttributes { public: ParcelBuildingAttributes(void); ~ParcelBuildingAttributes(void); float att_stories; // number of stories float att_footprint_area; // m^2 of building footprint float att_frontage_width; // width of building front in m float att_setback; // distance of building from road in m float att_facades_area; // total area of the facade of the building float att_orientation; int att_building_type; bool att_is_park; bool att_is_landmark; bool att_is_square; QColor att_facade_color; // building main color QColor att_roof_color; // building roof color //LC::misctools::t_land_use myLandUse; /** * Copy constructor. **/ ParcelBuildingAttributes(const ParcelBuildingAttributes &ref) { att_stories = ref.att_stories; att_footprint_area = ref.att_footprint_area; att_frontage_width = ref.att_frontage_width; att_setback = ref.att_setback; att_facades_area = ref.att_facades_area; att_orientation = ref.att_orientation; att_building_type = ref.att_building_type; att_is_park = ref.att_is_park; att_is_landmark = ref.att_is_landmark; att_is_square = ref.att_is_square; att_facade_color = ref.att_facade_color; att_roof_color = ref.att_roof_color; //myLandUse = ref.myLandUse; } /** * Assignment operator. **/ inline ParcelBuildingAttributes &operator=(const ParcelBuildingAttributes &ref) { att_stories = ref.att_stories; att_footprint_area = ref.att_footprint_area; att_frontage_width = ref.att_frontage_width; att_setback = ref.att_setback; att_facades_area = ref.att_facades_area; att_orientation = ref.att_orientation; att_building_type = ref.att_building_type; att_is_park = ref.att_is_park; att_is_landmark = ref.att_is_landmark; att_is_square = ref.att_is_square; att_facade_color = ref.att_facade_color; att_roof_color = ref.att_roof_color; //myLandUse = ref.myLandUse; return (*this); } }; //} }
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/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2011-2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include "Commands/Command.h" class StartCommand : public Command { public: StartCommand(Command* commandToStart); virtual ~StartCommand() = default; protected: virtual void Initialize(); virtual void Execute(); virtual bool IsFinished(); virtual void End(); virtual void Interrupted(); private: Command* m_commandToFork; };
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#ifndef __IMAGEPROVIDER_H__ #define __IMAGEPROVIDER_H__ #include <QtCore/QObject> #include <QtCore/QRunnable> #include <QtNetwork/QNetworkAccessManager> #include <QtNetwork/QNetworkReply> #include <QtNetwork/QNetworkRequest> #include <QtCore/QUrl> #include <QtCore/QSet> #include <QtGui/QPixmap> #include <ZLTreeTitledNode.h> #include <ZLImageManager.h> Q_DECLARE_METATYPE(const ZLTreeTitledNode*) Q_DECLARE_METATYPE(shared_ptr<ZLImage>) class ImageRunnable : public QRunnable { public: ImageRunnable(const ZLTreeTitledNode *node, QObject *requester); void run(); private: QWeakPointer<QObject> myRequester; const ZLTreeTitledNode *myNode; }; class ImageProvider : public QObject { Q_OBJECT public: enum Mode { THUMBNAIL, FULL }; public: static QUrl generateUrl(const ZLTreeTitledNode* node); public: ImageProvider(Mode mode, QObject* parent = 0); public: QPixmap getImageForNode(const ZLTreeTitledNode *titledNode); signals: void cacheUpdated() const; private slots: void onRequestFinished(QNetworkReply*); void handleImageResult(const ZLTreeTitledNode *node, shared_ptr<ZLImage> image); private: QPixmap getZLImage(shared_ptr<ZLImage> image) const; QPixmap getFSImage(QUrl imageUrl) const; void getNetworkImage(QUrl url) const; private: QSize getImageSize() const; void updateCache(QString cacheUrl, QPixmap pixmap); private: Mode myMode; QMap<QString,QPixmap> myCache; QSet<const ZLTreeTitledNode*> myProcessedNodes; QPixmap myEmptyPixmap; //TODO implement download manager in other class, or using ZLQtNetworkManager mutable QNetworkAccessManager myManager; //TODO cache should not be deleted after closing net library dialog (??) }; #endif /* __IMAGEPROVIDER_H__ */
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/// Copyright (c) 2010-2023 /// Threading Core Render Engine /// /// 作者:彭武阳,彭晔恩,彭晔泽 /// 联系作者:94458936@qq.com /// /// 标准:std:c++20 /// 引擎测试版本:0.9.0.1 (2023/01/29 20:48) #ifndef SYSTEM_SECURITY_SUITE_COPY_SECURITY_IDENTIFIER_TESTING_H #define SYSTEM_SECURITY_SUITE_COPY_SECURITY_IDENTIFIER_TESTING_H #include "SecuritySidTestingBase.h" namespace System { class CopySecurityIdentifierTesting final : public SecuritySidTestingBase { public: using ClassType = CopySecurityIdentifierTesting; using ParentType = SecuritySidTestingBase; public: explicit CopySecurityIdentifierTesting(const OStreamShared& stream); CLASS_INVARIANT_FINAL_DECLARE; private: void DoRunUnitTest() final; void MainTest(); void CopySecurityIdentifierTest(); void DoCopySecurityIdentifierTest(SecuritySIDIndentifierAuthority& identifierAuthority); }; } #endif // SYSTEM_SECURITY_SUITE_COPY_SECURITY_IDENTIFIER_TESTING_H
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/* * https://www.acmicpc.net/problem/16922 */ #include <iostream> using namespace std; int n; int arr[4]; int num[4] = {1, 5, 10 ,50}; bool visit[1001]; void init() { for(int i = 0; i < 4; i++) { arr[i] = 0; } for(int i = 0; i < 1001; i++) { visit[i] = false; } } void calculate() { int total = 0; for(int i = 0; i < 4; i ++) { total += arr[i] * num[i]; } visit[total] = true; } void solve(int cur, int num) { if(cur == 3) { arr[3] = num; calculate(); return; } for(int i = 0; i <= num; i++) { arr[cur] = i; solve(cur + 1, num - i); } } int counting() { int cnt = 0; for(int i = 0; i < 1001; i++) { if(visit[i]) cnt++; } return cnt; } int main() { cin >> n; init(); solve(0, n); cout << counting() << endl; }
[ "whansrl92@gmail.com" ]
whansrl92@gmail.com
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#include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/internet-module.h" #include "ns3/point-to-point-module.h" #include "ns3/applications-module.h" #include "ns3/ipv4-global-routing-helper.h" #include "ns3/csma-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE("Second script example"); int main(int argc, char *argv[]) { uint32_t nCsma=2; LogComponentEnable("UdpEchoClientApplication",LOG_LEVEL_INFO); LogComponentEnable("UdpEchoServerApplication",LOG_LEVEL_INFO); NodeContainer p2pNodes; p2pNodes.Create(3); NodeContainer p2pNodes1; p2pNodes1.Create(3); NodeContainer csmaNodes; csmaNodes.Add(p2pNodes.Get(2)); csmaNodes.Create(nCsma); csmaNodes.Add(p2pNodes1.Get(0)); PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute("DataRate",StringValue("5Mbps")); pointToPoint.SetChannelAttribute("Delay",StringValue("2ms")); PointToPointHelper pointToPoint1; pointToPoint1.SetDeviceAttribute("DataRate",StringValue("5Mbps")); pointToPoint1.SetChannelAttribute("Delay",StringValue("2ms")); PointToPointHelper pointToPoint2; pointToPoint2.SetDeviceAttribute("DataRate",StringValue("5Mbps")); pointToPoint2.SetChannelAttribute("Delay",StringValue("2ms")); PointToPointHelper pointToPoint3; pointToPoint3.SetDeviceAttribute("DataRate",StringValue("5Mbps")); pointToPoint3.SetChannelAttribute("Delay",StringValue("2ms")); CsmaHelper csma; csma.SetChannelAttribute("DataRate",StringValue("10Mbps")); csma.SetChannelAttribute("Delay",TimeValue(NanoSeconds(6560))); NetDeviceContainer p2pDevices; p2pDevices=pointToPoint.Install(p2pNodes.Get(0),p2pNodes.Get(1)); std::cout<<"installed no and n1"<<std::endl; NetDeviceContainer p2pDevices1; p2pDevices1=pointToPoint1.Install(p2pNodes.Get(1),p2pNodes.Get(2)); std::cout<<"installed n1 and n2"<<std::endl; NetDeviceContainer p2pDevices2; p2pDevices2=pointToPoint2.Install(p2pNodes1.Get(0),p2pNodes1.Get(1)); std::cout<<"installed n4 and n5"<<std::endl; NetDeviceContainer p2pDevices3; p2pDevices3=pointToPoint3.Install(p2pNodes1.Get(1),p2pNodes1.Get(2)); std::cout<<"installed n5 and n6"<<std::endl; NetDeviceContainer csmaDevices; csmaDevices=csma.Install(csmaNodes); InternetStackHelper stack; stack.Install(p2pNodes); stack.Install(csmaNodes.Get(1)); stack.Install(csmaNodes.Get(2)); stack.Install(p2pNodes1); Ipv4AddressHelper address; address.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces; p2pInterfaces=address.Assign(p2pDevices); address.SetBase("10.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces1; p2pInterfaces1=address.Assign(p2pDevices1); Ipv4AddressHelper address1; address1.SetBase("30.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces2; p2pInterfaces2=address1.Assign(p2pDevices2); address1.SetBase("30.1.3.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces3; p2pInterfaces3=address1.Assign(p2pDevices3); Ipv4AddressHelper address3; address3.SetBase("20.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer csmaInterfaces; csmaInterfaces=address3.Assign(csmaDevices); UdpEchoServerHelper echoServer(9); ApplicationContainer serverApps = echoServer.Install(csmaNodes.Get(0)); serverApps.Start(Seconds(1.0)); serverApps.Stop(Seconds(10.0)); UdpEchoClientHelper echoClient(csmaInterfaces.GetAddress(0),9); echoClient.SetAttribute("MaxPackets", UintegerValue(1)); echoClient.SetAttribute("Interval",TimeValue(Seconds(1.0))); echoClient.SetAttribute("PacketSize", UintegerValue(1024)); ApplicationContainer clientApps=echoClient.Install(p2pNodes.Get(1)); clientApps.Start(Seconds(2.0)); clientApps.Stop(Seconds(10.0)); Ipv4GlobalRoutingHelper::PopulateRoutingTables(); //pointToPoint.EnablePcapAll("second"); //csma.EnablePcap("second",csmaDevices.Get(1),true); //pointToPoint1.EnablePcapAll("second"); Simulator::Run(); Simulator::Destroy(); return 0; }
[ "noreply@github.com" ]
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// Generated by gencpp from file tum_alle_common_msgs/msgHotwordCommand.msg // DO NOT EDIT! #ifndef TUM_ALLE_COMMON_MSGS_MESSAGE_MSGHOTWORDCOMMAND_H #define TUM_ALLE_COMMON_MSGS_MESSAGE_MSGHOTWORDCOMMAND_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message_operations.h> namespace tum_alle_common_msgs { template <class ContainerAllocator> struct msgHotwordCommand_ { typedef msgHotwordCommand_<ContainerAllocator> Type; msgHotwordCommand_() : command() { } msgHotwordCommand_(const ContainerAllocator& _alloc) : command(_alloc) { (void)_alloc; } typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _command_type; _command_type command; typedef boost::shared_ptr< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > Ptr; typedef boost::shared_ptr< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> const> ConstPtr; }; // struct msgHotwordCommand_ typedef ::tum_alle_common_msgs::msgHotwordCommand_<std::allocator<void> > msgHotwordCommand; typedef boost::shared_ptr< ::tum_alle_common_msgs::msgHotwordCommand > msgHotwordCommandPtr; typedef boost::shared_ptr< ::tum_alle_common_msgs::msgHotwordCommand const> msgHotwordCommandConstPtr; // constants requiring out of line definition template<typename ContainerAllocator> std::ostream& operator<<(std::ostream& s, const ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> & v) { ros::message_operations::Printer< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> >::stream(s, "", v); return s; } } // namespace tum_alle_common_msgs namespace ros { namespace message_traits { // BOOLTRAITS {'IsFixedSize': False, 'IsMessage': True, 'HasHeader': False} // {'sensor_msgs': ['/opt/ros/kinetic/share/sensor_msgs/cmake/../msg'], 'geometry_msgs': ['/opt/ros/kinetic/share/geometry_msgs/cmake/../msg'], 'std_msgs': ['/opt/ros/kinetic/share/std_msgs/cmake/../msg'], 'tum_alle_common_msgs': ['/home/atHomeSS18/God-Watcher/workspace/speech/src/tum_alle_common_msgs/msg']} // !!!!!!!!!!! ['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__', '__getattribute__', '__hash__', '__init__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', '_parsed_fields', 'constants', 'fields', 'full_name', 'has_header', 'header_present', 'names', 'package', 'parsed_fields', 'short_name', 'text', 'types'] template <class ContainerAllocator> struct IsFixedSize< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > : FalseType { }; template <class ContainerAllocator> struct IsFixedSize< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> const> : FalseType { }; template <class ContainerAllocator> struct IsMessage< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > : TrueType { }; template <class ContainerAllocator> struct IsMessage< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> const> : TrueType { }; template <class ContainerAllocator> struct HasHeader< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > : FalseType { }; template <class ContainerAllocator> struct HasHeader< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> const> : FalseType { }; template<class ContainerAllocator> struct MD5Sum< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > { static const char* value() { return "cba5e21e920a3a2b7b375cb65b64cdea"; } static const char* value(const ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator>&) { return value(); } static const uint64_t static_value1 = 0xcba5e21e920a3a2bULL; static const uint64_t static_value2 = 0x7b375cb65b64cdeaULL; }; template<class ContainerAllocator> struct DataType< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > { static const char* value() { return "tum_alle_common_msgs/msgHotwordCommand"; } static const char* value(const ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator>&) { return value(); } }; template<class ContainerAllocator> struct Definition< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > { static const char* value() { return "# Contains the last hotword command recognised\n\ # By tum_alle_athome_speech_hotword published at:\n\ # \"/hotword_command\"\n\ # the command will be recognised when saying:\n\ # \"Tiago $COMMAND\", with command having the possible values of:\n\ # say, follow, bring, move, start, wait, move\n\ string command\n\ "; } static const char* value(const ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator>&) { return value(); } }; } // namespace message_traits } // namespace ros namespace ros { namespace serialization { template<class ContainerAllocator> struct Serializer< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > { template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m) { stream.next(m.command); } ROS_DECLARE_ALLINONE_SERIALIZER }; // struct msgHotwordCommand_ } // namespace serialization } // namespace ros namespace ros { namespace message_operations { template<class ContainerAllocator> struct Printer< ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator> > { template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::tum_alle_common_msgs::msgHotwordCommand_<ContainerAllocator>& v) { s << indent << "command: "; Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.command); } }; } // namespace message_operations } // namespace ros #endif // TUM_ALLE_COMMON_MSGS_MESSAGE_MSGHOTWORDCOMMAND_H
[ "sen.wang@tum.de" ]
sen.wang@tum.de
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/third_party/WebKit/Source/core/layout/LayoutButton.h
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/* * Copyright (C) 2005 Apple Computer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef LayoutButton_h #define LayoutButton_h #include "core/editing/EditingUtilities.h" #include "core/html/HTMLInputElement.h" #include "core/layout/LayoutFlexibleBox.h" namespace blink { // LayoutButtons are just like normal flexboxes except that they will generate // an anonymous block child. // For inputs, they will also generate an anonymous LayoutText and keep its // style and content up to date as the button changes. class LayoutButton final : public LayoutFlexibleBox { public: explicit LayoutButton(Element*); ~LayoutButton() override; const char* GetName() const override { return "LayoutButton"; } bool IsOfType(LayoutObjectType type) const override { return type == kLayoutObjectLayoutButton || LayoutFlexibleBox::IsOfType(type); } bool CanBeSelectionLeaf() const override { return GetNode() && HasEditableStyle(*GetNode()); } void AddChild(LayoutObject* new_child, LayoutObject* before_child = nullptr) override; void RemoveChild(LayoutObject*) override; void RemoveLeftoverAnonymousBlock(LayoutBlock*) override {} bool CreatesAnonymousWrapper() const override { return true; } bool HasControlClip() const override; LayoutRect ControlClipRect(const LayoutPoint&) const override; int BaselinePosition(FontBaseline, bool first_line, LineDirectionMode, LinePositionMode) const override; private: void UpdateAnonymousChildStyle(const LayoutObject& child, ComputedStyle& child_style) const override; bool HasLineIfEmpty() const override { return isHTMLInputElement(GetNode()); } LayoutBlock* inner_; }; DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutButton, IsLayoutButton()); } // namespace blink #endif // LayoutButton_h
[ "xElvis89x@gmail.com" ]
xElvis89x@gmail.com
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SiChiTong/Apollo_13
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/* Auto-generated by genmsg_cpp for file /home/pses/catkin_ws/src/rososc/touchosc_msgs/msg/CommonProperties.msg */ #ifndef TOUCHOSC_MSGS_MESSAGE_COMMONPROPERTIES_H #define TOUCHOSC_MSGS_MESSAGE_COMMONPROPERTIES_H #include <string> #include <vector> #include <map> #include <ostream> #include "ros/serialization.h" #include "ros/builtin_message_traits.h" #include "ros/message_operations.h" #include "ros/time.h" #include "ros/macros.h" #include "ros/assert.h" namespace touchosc_msgs { template <class ContainerAllocator> struct CommonProperties_ { typedef CommonProperties_<ContainerAllocator> Type; CommonProperties_() : tabpage() , name() , x(0) , y(0) , width(0) , height(0) , visible() , color() { } CommonProperties_(const ContainerAllocator& _alloc) : tabpage(_alloc) , name(_alloc) , x(0) , y(0) , width(0) , height(0) , visible(_alloc) , color(_alloc) { } typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _tabpage_type; std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > tabpage; typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _name_type; std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > name; typedef int16_t _x_type; int16_t x; typedef int16_t _y_type; int16_t y; typedef uint16_t _width_type; uint16_t width; typedef uint16_t _height_type; uint16_t height; typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _visible_type; std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > visible; typedef std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > _color_type; std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > color; typedef boost::shared_ptr< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > Ptr; typedef boost::shared_ptr< ::touchosc_msgs::CommonProperties_<ContainerAllocator> const> ConstPtr; }; // struct CommonProperties typedef ::touchosc_msgs::CommonProperties_<std::allocator<void> > CommonProperties; typedef boost::shared_ptr< ::touchosc_msgs::CommonProperties> CommonPropertiesPtr; typedef boost::shared_ptr< ::touchosc_msgs::CommonProperties const> CommonPropertiesConstPtr; template<typename ContainerAllocator> std::ostream& operator<<(std::ostream& s, const ::touchosc_msgs::CommonProperties_<ContainerAllocator> & v) { ros::message_operations::Printer< ::touchosc_msgs::CommonProperties_<ContainerAllocator> >::stream(s, "", v); return s;} } // namespace touchosc_msgs namespace ros { namespace message_traits { template<class ContainerAllocator> struct IsMessage< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > : public TrueType {}; template<class ContainerAllocator> struct IsMessage< ::touchosc_msgs::CommonProperties_<ContainerAllocator> const> : public TrueType {}; template<class ContainerAllocator> struct MD5Sum< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > { static const char* value() { return "2c6057f4de35b509307640ef1d0f3aac"; } static const char* value(const ::touchosc_msgs::CommonProperties_<ContainerAllocator> &) { return value(); } static const uint64_t static_value1 = 0x2c6057f4de35b509ULL; static const uint64_t static_value2 = 0x307640ef1d0f3aacULL; }; template<class ContainerAllocator> struct DataType< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > { static const char* value() { return "touchosc_msgs/CommonProperties"; } static const char* value(const ::touchosc_msgs::CommonProperties_<ContainerAllocator> &) { return value(); } }; template<class ContainerAllocator> struct Definition< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > { static const char* value() { return "# Common functionality to all TouchOSC controls\n\ \n\ string tabpage # Control tabpage\n\ string name # Control Name\n\ int16 x # X position of the control\n\ int16 y # Y position of the control\n\ uint16 width # Width of the control\n\ uint16 height # Height of the control\n\ string visible # Visibility of the control\n\ \n\ # Possible colors are:\n\ # \"red\", \"green\", \"blue\", \"yellow\", \"orange\", \"purple\", \"gray\"\n\ string color # Color of the control\n\ \n\ "; } static const char* value(const ::touchosc_msgs::CommonProperties_<ContainerAllocator> &) { return value(); } }; } // namespace message_traits } // namespace ros namespace ros { namespace serialization { template<class ContainerAllocator> struct Serializer< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > { template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m) { stream.next(m.tabpage); stream.next(m.name); stream.next(m.x); stream.next(m.y); stream.next(m.width); stream.next(m.height); stream.next(m.visible); stream.next(m.color); } ROS_DECLARE_ALLINONE_SERIALIZER; }; // struct CommonProperties_ } // namespace serialization } // namespace ros namespace ros { namespace message_operations { template<class ContainerAllocator> struct Printer< ::touchosc_msgs::CommonProperties_<ContainerAllocator> > { template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::touchosc_msgs::CommonProperties_<ContainerAllocator> & v) { s << indent << "tabpage: "; Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.tabpage); s << indent << "name: "; Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.name); s << indent << "x: "; Printer<int16_t>::stream(s, indent + " ", v.x); s << indent << "y: "; Printer<int16_t>::stream(s, indent + " ", v.y); s << indent << "width: "; Printer<uint16_t>::stream(s, indent + " ", v.width); s << indent << "height: "; Printer<uint16_t>::stream(s, indent + " ", v.height); s << indent << "visible: "; Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.visible); s << indent << "color: "; Printer<std::basic_string<char, std::char_traits<char>, typename ContainerAllocator::template rebind<char>::other > >::stream(s, indent + " ", v.color); } }; } // namespace message_operations } // namespace ros #endif // TOUCHOSC_MSGS_MESSAGE_COMMONPROPERTIES_H
[ "aceronicolas@hotmail.com" ]
aceronicolas@hotmail.com
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#include <bits/stdc++.h> using uint64 = unsigned long long; const int E = 37; const int N = 1000005; int T, n, l, r, mid; uint64 hs[N], pre[N]; std::string s; std::unordered_set<uint64> set; inline uint64 hash(int l, int r) { return hs[r] - hs[l - 1] * pre[r - l + 1]; } int main() { std::ios::sync_with_stdio(0); std::cin.tie(0), std::cout.tie(0); std::cin >> T; while (T--) { std::cin >> s, n = s.length(), s = ' ' + s, pre[0] = 1; for (int i = 1; i <= n; ++i) { hs[i] = hs[i - 1] * E + s[i]; pre[i] = pre[i - 1] * E; } set.clear(), set.insert(0); for (int i = 1; i <= n >> 1; ++i) { l = 0, r = i; while (l < r) { mid = l + r + 1 >> 1; if (hash(1, mid) == hash(i + 1, i + mid)) { l = mid; } else { r = mid - 1; } } if (hash(l + 1, i) == hash(n - i + l + 1, n)) { set.insert(hash(1, i)); } l = 0, r = i; while (l < r) { mid = l + r + 1 >> 1; if (hash(1, mid) == hash(n - i + 1, n - i + mid)) { l = mid; } else { r = mid - 1; } } if (hash(n - i + l + 1, n) == hash(n - i - i + l + 1, n - i)) { set.insert(hash(n - i + 1, n)); } } std::cout << set.size() << '\n'; } return 0; }
[ "keywet06@tom.com" ]
keywet06@tom.com
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mmesap/Prog
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#include <iostream> int main() { int billy [5] = {1}; std::cout << billy[1] << "\n"; billy [2]=7; return 0; }
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#include<iostream> #include<string.h> using namespace std; int main(void){ string input; char rem; int in1, in2, res; int track, right = 0; while(cin>>input){ track = in1 = in2 = res = 0; while(input.at(track)>='0' && input.at(track)<='9'){ in1*=10; in1+=input.at(track) -'0'; track++; } rem = input.at(track); track++; while(input.at(track)>='0' && input.at(track)<='9'){ in2*=10; in2+=input.at(track) -'0'; track++; } track++; for(int i=track;i<input.length();i++){ if(input.at(track)=='?') res = -10000000l; else{ res*=10; res+=input.at(i)-'0'; } } if(rem=='+') in1+=in2; if(rem=='-') in1-=in2; if(in1==res) right++; } cout<<right<<endl; return 0; }
[ "jonathandarrylw@gmail.com" ]
jonathandarrylw@gmail.com
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jackliaoontheway/cpp_exam_practice
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#include <iostream> #include "Mx.h" using namespace std; Mx operator + (Mx &a, Mx &b) { Mx c; for(int i = 0;i < 2; i++) { for(int j = 0; j < 3; j++) { c.m[i][j] = a.m[i][j] + b.m[i][j]; } } return c; } int main() { Mx a,b,c; a.input(); b.input(); c = a + b; c.show(); return 0; }
[ "ldhontheway@live.com" ]
ldhontheway@live.com
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samogwas/samogwas
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/*============================================================================= * Product : ProBT * File : plCndUnknown.h * Author : Emmanuel Mazer * Creation : July 6 :08:40 2001 * *============================================================================= * (c) Copyright 2000, Centre National de la Recherche Scientifique, * all rights reserved *============================================================================= * *------------------------- Description --------------------------------------- * * *----------------------------------------------------------------------------- */ #ifndef plCndUnknown_h #define plCndUnknown_h #include "plConfig.h" #include <plCndDistribution.h> #include <plDistribution.h> /***************************************************************************** * Classes Definitions *****************************************************************************/ /** This class allows defining an unknown distribution on a set of variables \em left knowing an other set of variables \em right. */ class PL_DLL_API plCndUnknown : public plCndDistribution { public: /** Empty constructor */ plCndUnknown(); /** Construct an unknown conditional distribution. Unknown conditional distribution are used for to provide the user with a formal way of writing correct decomposition, but are not intended to produce any numerical results (i.e the inferred expressions do not contain the P(v) term). All methods applied to this distribution will result into an error. Excepted for the method instantiate which will return an Unknown distribution. Unknown distribution are used to build descriptions (joint distributions). Inference (using "ask" method) using this joint distribution should always contain all the set of "left" variables into their known variables. \param left is the set of variables on which the distribution applies. \param right is the set of variables which conditionalize the distribution. */ plCndUnknown(const plVariablesConjunction& left, const plVariablesConjunction& right); /** Destructor */ virtual ~plCndUnknown(){}; /** Promote from a plCndDistribution. If the object being copied is actually of the wrong type, an exception is raised. */ explicit plCndUnknown(const plCndDistribution&); }; #endif // Local Variables: // mode: c++ // indent-tabs-mode: nil // c-basic-offset: 2 // fill-column: 79 // End:
[ "thanh.phan@outlook.com" ]
thanh.phan@outlook.com
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#ifndef ORAOPENCLWRAPPER_H_ #define ORAOPENCLWRAPPER_H_ // allow c++ like exceptions for openCL functions #define __CL_ENABLE_EXCEPTIONS // opencl #include <CL/cl.hpp> // std #include <vector> #include <iostream> namespace ora { /* * oraOpenCLWrapper.h */ class OpenCLWrapper { public: typedef OpenCLWrapper self; OpenCLWrapper(); ~OpenCLWrapper(); bool Initalize(); bool CommitKernel(int *a, int *b, int *c, int bufferSize); protected: /** * */ std::vector<cl::Platform> m_PlatformList; cl_uint m_PlatformNum; private: }; } #endif /* ORAOPENCLWRAPPER_H_ */
[ "andreasga22@gmail.com" ]
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#include <iostream> #include <math.h> using namespace std; int main() { int res = 0; int n = -5; cout << pow(2, 3) << endl; for (unsigned int i = 0; i < n; ++i) { res = i; //cout << res << endl; if (i == 100) { cout << "n: " << n << endl; break; } } cout << res << endl; //cout << n << endl; return 0; }
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#include "bst.h" #include "function.h" using namespace function; using namespace bst; int main() { BST bst(5); bst.Insert(3); bst.Insert(6); bst.Insert(8); bst.Insert(9); bst.Insert(15); bst.Insert(10); bst.Insert(3); bst.Insert(1); bst.Insert(4); bst.Insert(2); auto root = bst.Traverse(bst.root_node_); return 0; }
[ "stamhoffman@yandex.ru" ]
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_TESTS_TEXTURE_IMAGE_FACTORY_H_ #define GPU_COMMAND_BUFFER_TESTS_TEXTURE_IMAGE_FACTORY_H_ #include "gpu/command_buffer/service/image_factory.h" namespace gpu { // The images created by this factory have no inherent storage. When the image // is bound to a texture, storage is allocated for the texture via glTexImage2D. class TextureImageFactory : public gpu::ImageFactory { public: scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( gfx::GpuMemoryBufferHandle handle, const gfx::Size& size, gfx::BufferFormat format, int client_id, SurfaceHandle surface_handle) override; bool SupportsCreateAnonymousImage() const override; scoped_refptr<gl::GLImage> CreateAnonymousImage(const gfx::Size& size, gfx::BufferFormat format, gfx::BufferUsage usage, SurfaceHandle surface_handle, bool* is_cleared) override; unsigned RequiredTextureType() override; bool SupportsFormatRGB() override; void SetRequiredTextureType(unsigned type); private: unsigned required_texture_type_ = 0; }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_TESTS_TEXTURE_IMAGE_FACTORY_H_
[ "commit-bot@chromium.org" ]
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//Nhap vao hai phan so. Tinh tong hieu tich thuong vaf xuat ra ket qua o dang rut gon??? #include <iostream> using namespace std; int main() { int t1, t2, m1, m2, a, b, c, d; int tong, hieu, tich, tuthuong, mauthuong, mautong, mauhieu, mautich; do{ cout << "\nNhap vao tu so cua phan so thu nhat: "; cin >> t1; cout << "\nNhap vao mau so cua phan so thu nhat: "; cin >> m1; cout << "\nNhap vao tu so cua phan so thu hai: "; cin >> t2 ; cout << "\nNhap vao mau so cua phan so thu hai: "; cin >> m2; if (m1 == 0 || m2 == 0) { cout << "\nMau so phai khac 0! Hay kiem tra lai!"; } } while (m1 == 0 || m2 == 0); //Tong tong = t1*m2 + t2*m1; mautong = m1*m2; for (int i = 1;; ++i) { int t = tong % mautong; tong = mautong; mautong = t; if (t == 0) { a = fabs((double)tong); break; } } if (((m1*m2) / a)) { cout << "\nTong cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2 + t2*m1) / a); } else { cout << "\nTong cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2 + t2*m1) / a) << "/" << ((m1*m2) / a); } //Hieu hieu = t1*m2 - t2*m1; mauhieu = m1*m2; for (int i = 1;; ++i) { int t = hieu % mauhieu; hieu = mauhieu; mauhieu = t; if (t == 0) { b = fabs((double)hieu); break; } } if (((m1*m2) / b) == 1) { cout << "\nHieu cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2 - t2*m1) / b); } else { cout << "\nHieu cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2 - t2*m1) / b) << "/" << ((m1*m2) / b); } //Tich tich = t1*t2; mautich = m1*m2; for (int i = 1;; ++i) { int t = tich % mautich; tich = mautich; mautich = t; if (t == 0) { c = fabs((double)tich); break; } } if (((m1*m2) / c) == 1) { cout << "\nTich cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*t2) / c); } else { cout << "\nTich cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*t2) / c) << "/" << ((m1*m2) / c); } //Thuong tuthuong = t1*m2; mauthuong = m1*t2; for (int i = 1;; ++i) { int t = tuthuong % mauthuong; tuthuong = mauthuong; mauthuong = t; if (t == 0) { d = fabs((double)tuthuong); break; } } if (((m1*t2) / d) == 1) { cout << "\nThuong cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2) / d); } else { cout << "\nThuong cua hai phan so " << t1 << "/" << m1 << " va " << t2 << "/" << m2 << " la: " << ((t1*m2) / d) << "/" << ((m1*t2) / d); } system("pause"); return 0; }
[ "sonkun246@gmail.com" ]
sonkun246@gmail.com
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/NaoCodeBackup/UTNaoTool/calibration/JointCalibrator.cpp
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[]
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#include "JointCalibrator.h" #include <memory/MemoryFrame.h> #include <memory/MemoryCache.h> #include <memory/LogViewer.h> #include <vision/ImageProcessor.h> #include <math/GaussNewtonOptimizer.h> #define OPTIMIZE_POSITION false using namespace std; using namespace Eigen; using Corners = JointCalibrator::Corners; std::vector<int> rjointMap = { HeadYaw, HeadPitch, RHipYawPitch, RHipRoll, RHipPitch, RKneePitch, RAnklePitch, RAnkleRoll }; std::vector<int> ljointMap = { HeadYaw, HeadPitch, LHipYawPitch, LHipRoll, LHipPitch, LKneePitch, LAnklePitch, LAnkleRoll }; std::vector<float> weights = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 100.0f, 100.0f, 100.0f, 1.0f }; JCSettings::JCSettings() { boardOffset = 165.0f; squareSize = 25.0f; boardSize.width = 6; boardSize.height = 4; corners = 24; oX = oY = 0; oZ = -3; oT = 0; } JointCalibrator::JointCalibrator() { memory_ = std::make_unique<MemoryFrame>(false, MemoryOwner::TOOL_MEM, 0, 1); //printf("creating cache\n"); cache_ = std::make_unique<MemoryCache>(); //printf("creating blocks\n"); vblocks_ = std::make_unique<VisionBlocks>(*cache_); //printf("creating params\n"); params_ = std::make_unique<ImageParams>(Camera::BOTTOM); //printf("creating processor\n"); processor_ = std::make_unique<ImageProcessor>(*vblocks_, *params_, Camera::BOTTOM); processor_->enableCalibration(true); datafile_ = string(getenv("NAO_HOME")) + "/data/jcalibration.yaml"; reset(); } JointCalibrator::~JointCalibrator() { stop(); } void JointCalibrator::reset() { cal_ = std::make_unique<RobotCalibration>(); processor_->setCalibration(*cal_); stop(); } void JointCalibrator::stop() { calibrating_ = false; if(thread_) { thread_->join(); thread_.reset(); } } void JointCalibrator::start(int iterations, function<void()> callback) { if(thread_) { thread_->join(); thread_.reset(); } calibrating_ = true; thread_ = std::make_unique<std::thread>(&JointCalibrator::calibrate, (JointCalibrator*)this, iterations, callback); } void JointCalibrator::pause() { calibrating_ = false; //TODO: fill in } void JointCalibrator::setCalibration(const RobotCalibration& cal) { cal_ = std::make_unique<RobotCalibration>(cal); processor_->setCalibration(*cal_); processor_->updateTransform(); } void JointCalibrator::setMemory(MemoryFrame* memory) { //memory_ = std::make_unique<MemoryFrame>(*memory); //memory_ = memory; cache_->fill(memory); processor_->updateTransform(); } void JointCalibrator::takeSamples(LogViewer* log) { printf("getting samples\n"); Dataset dataset; for(int i = 0; i < log->size(); i++) { auto& frame = log->getFrame(i); cache_->fill(frame); auto m = takeSample(&frame); printf("found %lu corners in frame %i\n", m.corners.size(), i); if(m.corners.size() != settings_.corners) continue; dataset.push_back(m); } dataset.saveToFile(datafile_); } JointCalibrator::Measurement JointCalibrator::takeSample(MemoryFrame* frame) { unsigned char* imgraw = processor_->getImg(); const ImageParams& iparams = processor_->getImageParams(); cv::Mat cvimage = color::rawToMat(imgraw, iparams); Measurement m; m.left = left(); m.corners = findChessboardCorners(cvimage); if(m.corners.size() == 0) return m; MemoryCache cache(frame); for(int i = 0; i < jointMap().size(); i++) m.joints.push_back(cache.joint->values_[jointMap()[i]]); return m; } void JointCalibrator::calibrate(int iterations, function<void()> callback) { cache_->fill(*memory_); Dataset dataset; dataset.loadFromFile(datafile_); vector<float> iparams = convertParams(*cal_); GaussNewtonOptimizer<Measurement,JointCalibrator> optimizer(iparams, dataset, *this, &JointCalibrator::evaluate); printf("created optimizer\n"); for(int i = 0; i < iterations; i++) { if(!calibrating_) break; error_ = optimizer.iterate(); printf("ITERATION CHANGE: %2.5f\n", error_); auto params = optimizer.getParameters(); printf("ITERATION ERROR: %2.5f\n", evaluate(dataset, params)); if(error_ < .01) break; } printf("\n--------------------------------------\n"); auto params = optimizer.getParameters(); *cal_ = convertParams(params); callback(); } vector<float> JointCalibrator::convertParams(const RobotCalibration& cal) const { printf("start!\n"); vector<float> offsets; for(int i = 0; i < jointMap().size(); i++) { offsets.push_back(cal.jointValues_[jointMap()[i]] / weights[i]); } printf("poses\n"); if(OPTIMIZE_POSITION) { offsets.push_back(cal.poseX / weights[jointMap().size()]); offsets.push_back(cal.poseY / weights[jointMap().size() + 1]); offsets.push_back(cal.poseZ / weights[jointMap().size() + 2]); offsets.push_back(cal.poseTheta / weights[jointMap().size() + 3]); } printf("done: %lu\n",offsets.size()); return offsets; } RobotCalibration JointCalibrator::convertParams(const vector<float>& offsets) const { RobotCalibration cal; cal.useLeft = left(); //printf("applying offsets:\n"); for(int i = 0; i < jointMap().size(); i++) { //printf("[%s:%2.5f],",JointNames[jointMap()[i]].c_str(),offsets[i]); cal.jointValues_[jointMap()[i]] = offsets[i] * weights[i]; } if(OPTIMIZE_POSITION) { cal.poseX = offsets[jointMap().size()] * weights[jointMap().size()]; cal.poseY = offsets[jointMap().size() + 1] * weights[jointMap().size() + 1]; cal.poseZ = offsets[jointMap().size() + 2] * weights[jointMap().size() + 2]; cal.poseTheta = offsets[jointMap().size() + 3] * weights[jointMap().size() + 3]; } else { cal.poseX = settings_.oX; cal.poseY = settings_.oY; cal.poseZ = settings_.oZ; cal.poseTheta = settings_.oT; } //printf("pose offset: %2.3f,%2.3f,%2.3f @ %2.f", cal.poseX, cal.poseY, cal.poseZ, cal.poseTheta * RAD_T_DEG); //printf("\n"); return cal; } float JointCalibrator::evaluate(const Dataset& d, const vector<float>& offsets) const { float sqerror = 0; for(auto m : d) { sqerror += pow(evaluate(m,offsets),2); } return sqrt(sqerror / d.size()); } float JointCalibrator::evaluate(const Measurement& m, const vector<float>& offsets) const { *cal_ = convertParams(offsets); cal_->useLeft = m.left; // This is redundant, just want to avoid mistakes for(int i = 0; i < jointMap().size(); i++) { assert(m.joints.size() == jointMap().size()); cache_->joint->values_[jointMap()[i]] = m.joints[i]; } processor_->setCalibration(*cal_); processor_->updateTransform(); //printf("projecting corners\n"); auto pcorners = projectChessboardCorners(m.left); //printf("computing projection error\n"); float error = computeProjectionError(m.corners, pcorners); //printf("error: %2.2f\n", error); for(int i = 0; i < pcorners.size(); i++) { auto mc = m.corners[i]; auto pc = pcorners[i]; //printf("[(%2.2f,%2.2f) vs (%2.2f,%2.2f)],", mc[0], mc[1], pc[0], pc[1]); } //printf("\n"); return error; } Corners JointCalibrator::findChessboardCorners(unsigned char* image) const { const ImageParams& iparams = processor_->getImageParams(); cv::Mat cvimage = color::rawToMat(image, iparams); return findChessboardCorners(cvimage); } Corners JointCalibrator::findChessboardCorners(cv::Mat& image) const { //printf("find corners\n"); cv::Mat grayImage, sharpened; // Sharpen the image first to improve detection rates cv::GaussianBlur(image, sharpened, cv::Size(0, 0), 3); cv::addWeighted(image, 3, sharpened, -2, 0, sharpened); // Convert to gray cvtColor(sharpened, grayImage, CV_BGR2GRAY); // Detect checkerboard corners vector<cv::Point2f> imagePoints; bool found = cv::findChessboardCorners(grayImage, settings_.boardSize, imagePoints, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_NORMALIZE_IMAGE); // This doesn't seem to be necessary //if(settings_.patternType == CalibratorSettings::CHESSBOARD && found) { //cv::cornerSubPix(grayImage, imagePoints, cv::Size(11,11), cv::Size(-1, -1), //cv::TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1)); //} auto corners = Corners(); //printf("%i corners found:\n", imagePoints.size()); processor_->updateTransform(); for(auto p : imagePoints) { corners.push_back(Vector2f(p.x,p.y)); //printf("(%2.f,%2.f) ",p.x,p.y); const auto& cmat = processor_->getCameraMatrix(); auto world = cmat.getWorldPosition(p.x,p.y); //printf(" <- [%2.f,%2.f,%2.f], ", world.x, world.y, world.z); } //printf("\n"); return corners; } Corners JointCalibrator::projectChessboardCorners(bool left) const { vector<Vector3f> fcorners; Vector2f topLeft( settings_.boardOffset + (settings_.boardSize.height / 2.0f - .5) * settings_.squareSize, (settings_.boardSize.width / 2.0f - .5) * settings_.squareSize ); //printf("top left (foot rel): %2.f,%2.f,0\n",topLeft[0],topLeft[1]); for(int x = 0; x < settings_.boardSize.height; x++) { for(int y = 0; y < settings_.boardSize.width; y++) { fcorners.push_back(Vector3f( topLeft[0] - settings_.squareSize * x, topLeft[1] - settings_.squareSize * y, 0 )); } } Corners corners; //printf("converting %i world coordinates\n", fcorners.size()); for(auto fc : fcorners) { Pose3D foot = cache_->body_model->abs_parts_[left ? BodyPart::left_bottom_foot : BodyPart::right_bottom_foot]; //printf("%s foot at %2.2f,%2.2f,%2.2f\n", left ? "left" : "right", foot.translation.x, foot.translation.y, foot.translation.z); foot.translate(cal_->poseX, cal_->poseY, cal_->poseZ); foot.rotateZ(cal_->poseTheta); foot.translate(fc[0], fc[1], fc[2]); auto wc = foot.translation; //printf("converting foot-rel to world: %2.2f,%2.2f,%2.2f --> %2.2f,%2.2f,%2.2f\n", fc[0], fc[1], fc[2], wc[0], wc[1], wc[2]); const auto& cmat = processor_->getCameraMatrix(); auto coords = cmat.getImageCoordinates(wc[0], wc[1], wc[2]); Vector2f ic(coords.x, coords.y); //printf("converting world coordinate: %2.2f,%2.2f,%2.2f --> %2.f,%2.f\n", wc[0], wc[1], wc[2], ic[0], ic[1]); corners.push_back(ic); } return corners; } float JointCalibrator::computeProjectionError(const Corners& icorners, const Corners& pcorners) const { assert(icorners.size() == pcorners.size()); float sqSum = 0.0f; const ImageParams& iparams = processor_->getImageParams(); for(int i = 0; i < icorners.size(); i++) { if(pcorners[i][0] < 0 || pcorners[i][0] > iparams.width || pcorners[i][1] < 0 || pcorners[i][1] > iparams.height) continue; sqSum += (icorners[i] - pcorners[i]).squaredNorm(); } float sum = sqrt(sqSum); return sum; } bool& JointCalibrator::left() { return cal_->useLeft; } const bool& JointCalibrator::left() const { return cal_->useLeft; } vector<int>& JointCalibrator::jointMap() { if(left()) return ljointMap; else return rjointMap; } const vector<int>& JointCalibrator::jointMap() const { if(left()) return ljointMap; else return rjointMap; } bool JointCalibrator::validateProjection(const Corners& icorners, const Corners& pcorners) const { return icorners.size() == pcorners.size() && icorners.size() > 0; }
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//g++ dll_impl.cpp -fPIC -shared -o libperson.so #include "dll_impl.h" person::person(const string& name, unsigned int age) : m_name(name), m_age(age) { cout << m_name << " say hello!" << endl; }; person::~person() { cout << m_name << " say byebye!" << endl; }; string person::get_person_name() const {return m_name;} person create_person(const string& name, unsigned int age) { return person(name, age); };
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// // Created by 38760 on 18. 9. 2021.. // //TP 2018/2019: Tutorijal 8, Zadatak 4 #include <iostream> #include <map> #include <string> #include <algorithm> std::string ZamijeniPremaRjecniku(std::string s,std::map<std::string,std::string> mapa) { std::string novi; for(int i=0;i<s.length();i++) { if((s[i]>='A' && s[i]<='Z')||(s[i]>='a'&&s[i]<='z')) { std::string pom; while((s[i]>='A' && s[i]<='Z')||(s[i]>='a'&&s[i]<='z')) { if(i==s.length()) break; pom.push_back(s[i]); i++; } auto it(mapa.find(pom)); if(it!=mapa.end()) novi+=it->second; else novi+=pom; } if(i==s.length()) break; novi.push_back(s[i]); } return novi; } int main () { return 0; } /* Napišite funkciju “ZamijeniPremaRjecniku” koja određene riječi u nekom stringu zamjenjuje nekim drugim riječima. Prvi parametar je tipa “string” i on predstavlja string u kojem se vrši zamjena. Drugi parametar je mapa (tj. objekat tipa “map”) kod koje su i ključno polje i pridružena vrijednost tipa “string”. Ova mapa se sastoji od uređenih parova, u kojima prvi element predstavlja riječ koja se zamjenjuje, a drugi element predstavlja zamjensku riječ koja se treba ubaciti umjesto riječi koja se zamjenjuje. Funkcija treba kao da rezultat vrati novi string koji se dobija nakon izvršenih zamjena. Na primjer, sljedeći testni primjer treba da ispiše “how yes no”: std::map<std::string, std::string> moj_rjecnik{{"jabuka", "apple"}, {"da", "yes"}, {"kako", "how"}, {"ne", "no"}, {"majmun", "monkey"}}; std::cout << ZamijeniPremaRjecniku("kako da ne", moj_rjecnik); Radi jednostavnosti, pretpostavite da string koji se transformira sadrži samo mala slova i razmake (i ništa drugo). Isto tako, pretpostavite da riječi u parovima koje čine mapu koja predstavlja rječnik sadrže samo mala slova, bez razmaka. Ove pretpostavke ne morate provjeravati, već je samo uzmite kao takvu. Međutim, vodite računa da je moguće da riječi budu razdvojene sa više razmaka, kao i da se na početku odnosno kraju stringa mogu također nalaziti razmaci. Drugim riječima, string poput “ kako da ne ” uz pomoć istog “rječnika” kao i gore navedenom primjeru treba da se prevede u “ how yes no ”. Treba paziti da se uvijek se zamjenjuju samo cijele riječi, nikad njihovi dijelovi. Na primjer, ukoliko string koji se transformira glasi “davor martić ima sestre maju i juliju” i ukoliko se mapa koja definira rječnik sastoji od parova (“mart”, “ožujak”), (“maj”, “svibanj”) i (“jul”, “srpanj”), rezultat transformacije treba da bude isti string bez ikakve promjene, odnosno rezultat ne treba da bude string “davor ožujakić ima sestre svibanju i srpanjiju”. Inače, nešto slično tome desilo se prije nekoliko godina prilikom pokušaja automatskog “prevođenja” transkripta jedne parlamentarne sjednice sa bosanskog na hrvatski jezik uz pomoć Word-ove “Find & Replace” komande, kada je poslanik Martić postao Ožujakić. Interesantno je što bez obzira što Word ima opciju “Whole words only” kojom bi se izbjegao taj problem, “prevodioci” su je držali isključenom, jer su smatrali da na taj način “rješavaju” problem promjene riječi po padežima, koje inače komanda “Find & Replace” ne može da “uhvati”. Napišite i kratki testni program u kojem ćete demonstrirati napisanu funkciju. Način komunikacije između korisnika i programa izvedite prema vlastitoj volji (neće se testirati). */
[ "lmujic1@etf.unsa.ba" ]
lmujic1@etf.unsa.ba
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/algorithm/201115_bfs_map.cpp
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Liuqianqian007/learncs
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/************************************************************************* > File Name: bfs_map.cpp > Author: liuqian > Mail: > Created Time: Sun 15 Nov 2020 08:29:40 PM CST ************************************************************************/ #include<iostream> #include<queue> using namespace std; /* 输入数据:S为起点,T为终点 S... ##.. ##.. T... */ //广度优先搜索, oj399 //解决问题一:连通性问题 //解决问题二:最短路径问题 //结构体记录当前点坐标和走到当前点用的步数 struct node { int x, y, step; }; int n, m, sx, sy; int dir[4][2] = {0, 1, 1, 0, 0, -1, -1, 0}; char mmap[105][105]; int main() { cin >> n >> m; //输入数据并记录起点坐标 for (int i = 1; i <= n; i++) { for (int j = 1;j <= m; j++) { cin >> mmap[i][j]; if (mmap[i][j] == 'S') { sx = i, sy = j; } } } //队列记录已搜索过的点 queue<node> que; que.push(node({sx, sy, 0})); while (!que.empty()) { //队列不为空则每次从队首取出一个点扩张 node temp = que.front(); que.pop(); //扩张:遍历上右下左四个方向 for (int i = 0; i < 4; i++) { int x = temp.x + dir[i][0]; int y = temp.y + dir[i][1]; //找到终点,输出步数并返回 if (mmap[x][y] == 'T') { cout << temp.step + 1 << endl; return 0; } //如果是可走的点,则标记避免重复,并加入队列 if (mmap[x][y] == '.') { mmap[x][y] = 0; que.push((node){x, y, temp.step + 1}); } } } //队列遍历结束还没找到终点 cout << "NO" << endl; return 0; }
[ "liuq@github.com" ]
liuq@github.com
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/src/robot_control/lib/NXTControl/include/nxt/TelegramFactory.hpp
a5597dcc98084eb814680e92b871688d4d0d36a9
[]
no_license
Smart-Minotaur/nxt_minotaur
f6fdddb4feea956f0c528fb0d884ffbb5bc26b36
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#ifndef NXT_TELEGRAM_FACTORY_HPP #define NXT_TELEGRAM_FACTORY_HPP #include <string> #include "nxt/Telegram.hpp" namespace nxt { /** * \brief Provides methods to create Telegram objects. */ class TelegramFactory { private: void addString(Telegram &p_telegram, const std::string &p_string) const; void addUINT16(Telegram &p_telegram, const uint16_t p_value) const; void addUINT32(Telegram &p_telegram, const uint32_t p_value) const; public: TelegramFactory(); ~TelegramFactory(); Telegram startProgramMsg(const std::string &p_file) const; Telegram stopProgramMsg() const; Telegram playSoundFileMsg(const uint8_t p_loop, const std::string &p_file) const; Telegram playToneMsg(const uint16_t p_frequency, const uint16_t p_durationMS) const; Telegram setOutputStateMsg(const uint8_t p_port, const uint8_t p_power, const uint8_t p_motorMode, const uint8_t p_regulationMode, const uint8_t p_turnRatio, const uint8_t p_runState, const uint32_t p_tachoLimit) const; Telegram setInputModeMsg(const uint8_t p_port, const uint8_t p_type, const uint8_t p_mode) const; Telegram getOutputStateMsg(const uint8_t p_port) const; Telegram resetInputScaledValueMsg(const uint8_t p_port) const; Telegram getInputValuesMsg(const uint8_t p_port) const; Telegram messageWriteMsg(const uint8_t p_mailbox, const std::string& p_message) const; Telegram resetMotorPositionMsg(const uint8_t p_port, const uint8_t p_relative) const; Telegram getBatteryLevelMsg() const; Telegram stopSoundPlaybackMsg() const; Telegram keepAliveMsg() const; Telegram lsGetStatusMsg(const uint8_t p_port) const; Telegram lsWriteMsg(const uint8_t p_port, const uint8_t p_txDataLength, const uint8_t p_rxDataLength, const unsigned char *p_txData) const; Telegram lsReadMsg(const uint8_t p_port) const; Telegram getCurrentProgramNameMsg() const; Telegram messageReadMsg(const uint8_t p_remoteMailbox, const uint8_t p_localMailbox, const uint8_t p_removeMessage) const; }; } #endif
[ "rookfighter@develop" ]
rookfighter@develop
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/Reverse_Integer.cpp
69a9d93ed33df67e985edbea480a497f4bdc6b47
[]
no_license
Ugongjae/leetcode
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bc162d94707b80cbabc5541fc0bdf83756cf040f
refs/heads/master
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#include <iostream> #include <algorithm> using namespace std; class Solution { public: int reverse(int x) { if(x==0) return x; long res=0; int isMinus=1; if(x<0){ if(x==INT32_MIN){ return 0; } x*=-1; isMinus=-1; } while(x>0){ res*=(long)10; int tmp=x%10; res+=(long)tmp; x/=10; } if(res>INT32_MAX){ return 0; } return res*(long)isMinus; } }; int main(){ Solution s; cout<<s.reverse(1534236469)<<endl; cout<<s.reverse(120)<<endl; cout<<s.reverse(1)<<endl; cout<<s.reverse(0)<<endl; cout<<s.reverse(-123)<<endl; return 0; }
[ "turtle0191@naver.com" ]
turtle0191@naver.com
f7b7e22191d74d65646edea2056d64b64fc582f8
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/자료형과 연산(1)/자료형과 연산(1).cpp
8e98cac1ebfb2417a56cd57f62b6c75a9e0deb99
[]
no_license
Juhye/c-study
de9fae7c406c483cac8cbbe3ce3c818933644232
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refs/heads/master
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#include<iostream> #include<climits>//형의 최대크기,최소크기를 알수있다 using namespace std; int main() { short year = SHRT_MAX; int sale = INT_MAX; long total_sale = LONG_MAX; cout << "short형의 크기" << sizeof(short) << endl; cout << "int형의 크기" << sizeof(int) << endl; cout << "long형의 크기" << sizeof(long) << endl<<endl; cout << "short형의 최대" << year << endl<<endl; cout << "int형의 최대" <<sale<< endl<<endl; cout << "long형의 최대" << LONG_MAX << endl<<endl; getchar(); }
[ "0julie@naver.com" ]
0julie@naver.com
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/src/Providers/UNIXProviders/AssociatedPrivilege/tests/AssociatedPrivilege.Tests/main.cpp
f1c25b5b7f516620e8704fe498e19d41a5ef75df
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permissive
brunolauze/openpegasus-providers
3244b76d075bc66a77e4ed135893437a66dd769f
f24c56acab2c4c210a8d165bb499cd1b3a12f222
refs/heads/master
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor licenses this file to you under the OpenPegasus Open // Source License; you may not use this file except in compliance with the // License. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // ////////////////////////////////////////////////////////////////////////// // //%///////////////////////////////////////////////////////////////////////// #include <UNIX_Common.h> #include "UNIX_AssociatedPrivilegeFixture.h" #include <iostream> int main (int argc, char *argv[]) { std::cout << "Starting Pegasus Providers Testing Framework..." << std::endl; std::cout << "Testing UNIX_AssociatedPrivilege Provider..." << endl; UNIX_AssociatedPrivilegeFixture __associatedPrivilege; __associatedPrivilege.Run(); }
[ "brunolauze@msn.com" ]
brunolauze@msn.com
3dcb370c188b8450111c7e027ba628d424cc0625
9f520bcbde8a70e14d5870fd9a88c0989a8fcd61
/pitzDaily/925/alpha
b053fb45cad54b5251b4c84af4b3d00d65e8b33c
[]
no_license
asAmrita/adjoinShapOptimization
6d47c89fb14d090941da706bd7c39004f515cfea
079cbec87529be37f81cca3ea8b28c50b9ceb8c5
refs/heads/master
2020-08-06T21:32:45.429939
2019-10-06T09:58:20
2019-10-06T09:58:20
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class volScalarField; location "925"; object alpha; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 0 -1 0 0 0 0]; internalField nonuniform List<scalar> 6400 ( 0.912352755121 1.48960763839 2.3841882791 3.03148541347 3.64802539988 4.25593748307 4.98582894667 5.79639263621 6.35872823753 7.17252006575 8.51424151129 9.54103776907 10.4311726743 11.4027074552 12.5534445022 13.769364452 14.9053147804 15.9819380653 16.903083084 17.5246110524 17.9659689878 18.5771518472 19.544156458 20.8257699025 22.2031779351 23.4765594442 24.5886723298 25.6402948618 26.7240218805 27.8551278527 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// // Created by xuche on 2020/7/18. // #ifndef PROGRAMSTUDY_LEETCODE_121_BEST_TIME_TO_BUY_AND_SELL_STOCK_HPP #define PROGRAMSTUDY_LEETCODE_121_BEST_TIME_TO_BUY_AND_SELL_STOCK_HPP #include "vector" #include "algorithm" using namespace std; int maxProfit(vector<int>& prices) { if(prices.empty()) return 0; int minPrice = prices[0], profit = 0; for(int index = 0; index < prices.size(); ++index){ minPrice = min(prices[index], minPrice); profit = max(prices[index]-minPrice, profit); } return profit; } #endif //PROGRAMSTUDY_LEETCODE_121_BEST_TIME_TO_BUY_AND_SELL_STOCK_HPP
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/* ------------------------------------------------------------------------------------------------------- © 1991-2012 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved. ------------------------------------------------------------------------------------------------------- */ #include "CvGameCoreDLLPCH.h" #include "ICvDLLUserInterface.h" #include "CvGameCoreUtils.h" // include this after all other headers! #include "LintFree.h" CvProjectEntry::CvProjectEntry(void): m_piResourceQuantityRequirements(NULL), m_piVictoryThreshold(NULL), m_piVictoryMinThreshold(NULL), m_piProjectsNeeded(NULL), #if defined(MOD_BALANCE_CORE) m_piHappinessNeedModifier(NULL), m_eFreeBuilding(NO_BUILDINGCLASS), m_eFreePolicy(NO_POLICY), #endif m_piFlavorValue(NULL) { } //------------------------------------------------------------------------------ CvProjectEntry::~CvProjectEntry(void) { SAFE_DELETE_ARRAY(m_piHappinessNeedModifier); SAFE_DELETE_ARRAY(m_piResourceQuantityRequirements); SAFE_DELETE_ARRAY(m_piVictoryThreshold); SAFE_DELETE_ARRAY(m_piVictoryMinThreshold); SAFE_DELETE_ARRAY(m_piProjectsNeeded); SAFE_DELETE_ARRAY(m_piFlavorValue); } //------------------------------------------------------------------------------ bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances"); m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances"); m_iProductionCost = kResults.GetInt("Cost"); m_iNukeInterception = kResults.GetInt("NukeInterception"); m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired"); m_iTechShare = kResults.GetInt("TechShare"); m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent"); m_bSpaceship = kResults.GetBool("Spaceship"); m_bAllowsNukes = kResults.GetBool("AllowsNukes"); #if defined(MOD_BALANCE_CORE) m_iGoldMaintenance = kResults.GetInt("Maintenance"); m_iCostScalerEra = kResults.GetInt("CostScalerEra"); m_iCostScalerNumRepeats = kResults.GetInt("CostScalerNumRepeats"); m_bIsRepeatable = kResults.GetBool("IsRepeatable"); m_iNumRequiredTier3Tenets = kResults.GetInt("NumRequiredTier3Tenets"); m_bInfluenceAllRequired = kResults.GetBool("InfluenceAllRequired"); m_bIdeologyRequired = kResults.GetBool("IdeologyRequired"); m_iHappiness = kResults.GetInt("Happiness"); m_iEmpireMod = kResults.GetInt("EmpireMod"); m_iEspionageMod = kResults.GetInt("EspionageMod"); const char* szFreeBuilding = kResults.GetText("FreeBuildingClassIfFirst"); if(szFreeBuilding) { m_eFreeBuilding = (BuildingClassTypes)GC.getInfoTypeForString(szFreeBuilding, true); } const char* szFreePolicy = kResults.GetText("FreePolicyIfFirst"); if(szFreePolicy) { m_eFreePolicy = (PolicyTypes)GC.getInfoTypeForString(szFreePolicy, true); } #endif m_strMovieArtDef = kResults.GetText("MovieDefineTag"); const char* szVictoryPrereq = kResults.GetText("VictoryPrereq"); m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true); const char* szTechPrereq = kResults.GetText("TechPrereq"); m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true); const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit"); m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true); const char* szCreateSound = kResults.GetText("CreateSound"); SetCreateSound(szCreateSound); const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject"); m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true); //Arrays const char* szProjectType = GetType(); kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity"); kUtility.SetYields(m_piHappinessNeedModifier, "Project_NeedsModifierYield", "ProjectType", szProjectType); //Victory Thresholds { const int iNumVictories = kUtility.MaxRows("Victories"); kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories); kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories); Database::Results kDBResults; char szQuery[512] = {0}; sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType); if(DB.Execute(kDBResults, szQuery)) { while(kDBResults.Step()) { const char* szVictoryType = kDBResults.GetText("VictoryType"); const int idx = GC.getInfoTypeForString(szVictoryType, true); const int iThreshold = kDBResults.GetInt("Threshold"); const int iMinThreshold = kDBResults.GetInt("MinThreshold"); m_piVictoryThreshold[idx] = iThreshold; m_piVictoryMinThreshold[idx] = iMinThreshold; } } } kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType); kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded"); return true; } //------------------------------------------------------------------------------ /// What victory does this contribute to? int CvProjectEntry::GetVictoryPrereq() const { return m_iVictoryPrereq; } /// Technology prerequisite int CvProjectEntry::GetTechPrereq() const { return m_iTechPrereq; } /// Is there a project someone must have completed? int CvProjectEntry::GetAnyoneProjectPrereq() const { return m_iAnyoneProjectPrereq; } /// Set whether or not there a project someone must have completed void CvProjectEntry::SetAnyoneProjectPrereq(int i) { m_iAnyoneProjectPrereq = i; } /// Is there a maximum number of these in the world? int CvProjectEntry::GetMaxGlobalInstances() const { return m_iMaxGlobalInstances; } /// Is there a maximum number of these for one team? int CvProjectEntry::GetMaxTeamInstances() const { return m_iMaxTeamInstances; } /// Shields to construct the building int CvProjectEntry::GetProductionCost() const { return m_iProductionCost; } /// Percent chance of intercepting nukes int CvProjectEntry::GetNukeInterception() const { return m_iNukeInterception; } /// Number of Policy branches required to build this project int CvProjectEntry::GetCultureBranchesRequired() const { return m_iCultureBranchesRequired; } /// Does it grant all techs known by X civs? (X is value returned) int CvProjectEntry::GetTechShare() const { return m_iTechShare; } /// Special unit enabled by this wonder int CvProjectEntry::GetEveryoneSpecialUnit() const { return m_iEveryoneSpecialUnit; } /// Percent delay in declaring victory int CvProjectEntry::GetVictoryDelayPercent() const { return m_iVictoryDelayPercent; } /// Find value of flavors associated with this building int CvProjectEntry::GetFlavorValue(int i) const { CvAssertMsg(i < GC.getNumFlavorTypes(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if(i > -1 && i < GC.getNumFlavorTypes() && m_piFlavorValue) { return m_piFlavorValue[i]; } return 0; } /// Is this a spaceship part? bool CvProjectEntry::IsSpaceship() const { return m_bSpaceship; } /// Does this allow you to build nukes? bool CvProjectEntry::IsAllowsNukes() const { return m_bAllowsNukes; } #if defined(MOD_BALANCE_CORE) int CvProjectEntry::CostScalerEra() const { return m_iCostScalerEra; } int CvProjectEntry::GetGoldMaintenance() const { return m_iGoldMaintenance; } int CvProjectEntry::CostScalerNumberOfRepeats() const { return m_iCostScalerNumRepeats; } /// Free building if first BuildingClassTypes CvProjectEntry::GetFreeBuilding() const { return m_eFreeBuilding; } PolicyTypes CvProjectEntry::GetFreePolicy() const { return m_eFreePolicy; } int CvProjectEntry::GetNumRequiredTier3Tenets() const { return m_iNumRequiredTier3Tenets; } bool CvProjectEntry::InfluenceAllRequired() const { return m_bInfluenceAllRequired; } bool CvProjectEntry::IdeologyRequired() const { return m_bIdeologyRequired; } bool CvProjectEntry::IsRepeatable() const { return m_bIsRepeatable; } int CvProjectEntry::GetHappinessNeedModifier(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if (i > -1 && i < NUM_YIELD_TYPES && m_piHappinessNeedModifier) { return m_piHappinessNeedModifier[i]; } return 0; } int CvProjectEntry::GetHappiness() const { return m_iHappiness; } int CvProjectEntry::GetEmpireMod() const { return m_iEmpireMod; } int CvProjectEntry::GetEspionageMod() const { return m_iEspionageMod; } #endif /// Retrieve movie file name const char* CvProjectEntry::GetMovieArtDef() const { return m_strMovieArtDef; } /// Retrieve sound to play on creation const char* CvProjectEntry::GetCreateSound() const { return m_strCreateSound; } /// Set sound to play on creation void CvProjectEntry::SetCreateSound(const char* szVal) { m_strCreateSound = szVal; } // ARRAYS /// Resources consumed to construct int CvProjectEntry::GetResourceQuantityRequirement(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if(i > -1 && i < GC.getNumResourceInfos() && m_piResourceQuantityRequirements) { return m_piResourceQuantityRequirements[i]; } return -1; } /// Maximum number of these needed for victory condition int CvProjectEntry::GetVictoryThreshold(int i) const { CvAssertMsg(i < GC.getNumVictoryInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if(i > -1 && i < GC.getNumVictoryInfos() && m_piVictoryThreshold) { return m_piVictoryThreshold[i]; } return -1; } /// Minimum number of these needed for victory condition int CvProjectEntry::GetVictoryMinThreshold(int i) const { CvAssertMsg(i < GC.getNumVictoryInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if(i > -1 && i < GC.getNumVictoryInfos()) { if(m_piVictoryMinThreshold && m_piVictoryMinThreshold[i] != 0) { return m_piVictoryMinThreshold[i]; } return GetVictoryThreshold(i); } return 0; } /// Other projects required before this one can be built int CvProjectEntry::GetProjectsNeeded(int i) const { CvAssertMsg(i < GC.getNumProjectInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if(i > -1 && i < GC.getNumProjectInfos() && m_piProjectsNeeded) { return m_piProjectsNeeded[i]; } return 0; } //===================================== // CvProjectXMLEntries //===================================== /// Constructor CvProjectXMLEntries::CvProjectXMLEntries(void) { } /// Destructor CvProjectXMLEntries::~CvProjectXMLEntries(void) { DeleteArray(); } /// Returns vector of project entries std::vector<CvProjectEntry*>& CvProjectXMLEntries::GetProjectEntries() { return m_paProjectEntries; } /// Number of defined projects int CvProjectXMLEntries::GetNumProjects() { return m_paProjectEntries.size(); } /// Clear project entries void CvProjectXMLEntries::DeleteArray() { for(std::vector<CvProjectEntry*>::iterator it = m_paProjectEntries.begin(); it != m_paProjectEntries.end(); ++it) { SAFE_DELETE(*it); } m_paProjectEntries.clear(); } /// Get a specific entry CvProjectEntry* CvProjectXMLEntries::GetEntry(int index) { #if defined(MOD_BALANCE_CORE) return (index!=NO_PROJECT) ? m_paProjectEntries[index] : NULL; #else return m_paProjectEntries[index]; #endif }
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#ifndef __SIMPLE_CAM_H__ #define __SIMPLE_CAM_H__ #include "external/gl/glew.h" #include "external/gl/freeglut.h" #include "engine/utils/types_3d.h" #include "engine/utils/ny_utils.h" class NYCamera { public: NYVert3Df _Position; ///< Position de la camera NYVert3Df _LookAt; ///< Point regarde par la camera NYVert3Df _Direction; ///< Direction de la camera NYVert3Df _UpVec; ///< Vecteur up de la camera NYVert3Df _NormVec; ///< Si on se place dans la camera, indique la droite NYVert3Df _UpRef; ///< Ce qu'on considère comme le "haut" dans notre monde (et pas le up de la cam) NYFloatMatrix _InvertViewMatrix; ///< Pour les shaders, pour repasser de la modelview a la model NYCamera() { _Position = NYVert3Df(0,-1,0); _LookAt = NYVert3Df(0,0,0); _UpRef = NYVert3Df(0,0,1); _UpVec = _UpRef; updateVecs(); } /** * Mise a jour de la camera */ virtual void update(float elapsed) { } /** * Definition du point regarde */ void setLookAt(NYVert3Df lookat) { _LookAt = lookat; updateVecs(); } /** * Definition de la position de la camera */ void setPosition(NYVert3Df pos) { _Position = pos; updateVecs(); } /** * Definition du haut de notre monde */ void setUpRef(NYVert3Df upRef) { _UpRef = upRef; updateVecs(); } /** * Deplacement de la camera d'un delta donné */ void move(NYVert3Df delta) { _Position += delta; _LookAt += delta; updateVecs(); } /** * Deplacement de la camera d'un delta donné */ void moveTo(NYVert3Df & target) { this->move(target-_Position); } /** * On recalcule les vecteurs utiles au déplacement de la camera (_Direction, _NormVec, _UpVec) * on part du principe que sont connus : * - la position de la camera * - le point regarde par la camera * - la vecteur up de notre monde */ void updateVecs(void) { _Direction = _LookAt; _Direction -= _Position; _Direction.normalize(); _UpVec = _UpRef; _NormVec = _Direction.vecProd(_UpVec); _NormVec.normalize(); _UpVec = _NormVec.vecProd(_Direction); _UpVec.normalize(); } /** * Rotation droite gauche en subjectif */ void rotate(float angle) { _LookAt -= _Position; _LookAt.rotate(_UpRef,angle); _LookAt += _Position; updateVecs(); } /** * Rotation haut bas en subjectif */ void rotateUp(float angle) { _LookAt -= _Position; _LookAt.rotate(_NormVec,angle); _LookAt += _Position; updateVecs(); } /** * Rotation droite gauche en troisième personne */ void rotateAround(float angle) { _Position -= _LookAt; _Position.rotate(_UpRef,angle); _Position += _LookAt; updateVecs(); } /** * Rotation haut bas en troisième personne */ void rotateUpAround(float angle) { _Position -= _LookAt; //On ne monte pas trop haut pour ne pas passer de l'autre coté NYVert3Df previousPos = _Position; _Position.rotate(_NormVec,angle); NYVert3Df normPos = _Position; normPos.normalize(); float newAngle = normPos.scalProd(_UpRef); if(newAngle > 0.99 || newAngle < -0.99) _Position = previousPos; _Position += _LookAt; updateVecs(); } /** * Calcul du bon repère de départ pour la matrice monde */ void look(void) { gluLookAt(_Position.X, _Position.Y,_Position.Z,_LookAt.X,_LookAt.Y,_LookAt.Z,_UpVec.X,_UpVec.Y,_UpVec.Z); _InvertViewMatrix.createViewMatrix(_Position,_LookAt,_UpVec); _InvertViewMatrix.invert(); } }; #endif
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/* * UDP client implementation. * * @author Michel Megens * @email dev@bietje.net */ #include <stdlib.h> #include <stdio.h> #include <lwiot.h> #include <lwiot/types.h> #include <lwiot/log.h> #include <lwiot/stl/string.h> #include <lwiot/error.h> #include <lwiot/network/stdnet.h> #include <lwiot/network/udpclient.h> #include <lwiot/network/ipaddress.h> #include <lwiot/stl/move.h> namespace lwiot { UdpClient::UdpClient() : _remote(IPAddress::fromBindAddress(BIND_ADDR_ANY)), _port(0) { } UdpClient::UdpClient(const lwiot::IPAddress &addr, uint16_t port) : _remote(addr), _port(to_netorders(port)) { } UdpClient::UdpClient(const lwiot::String &host, uint16_t port) : _remote((uint32_t)0), _port(to_netorders(port)), _host(host) { this->resolve(); } const IPAddress& lwiot::UdpClient::address() const { return this->_remote; } uint16_t UdpClient::port() const { return this->_port; } void UdpClient::resolve() { remote_addr_t remote; if(this->_host.length() <= 0) return; remote.version = 4; if(dns_resolve_host(this->_host.c_str(), &remote) != -EOK) { this->_remote = stl::move(IPAddress(0,0,0,0)); } else { this->_remote = stl::move(IPAddress(remote)); } } uint8_t UdpClient::read() { uint8_t tmp; auto rc = this->read(&tmp, sizeof(tmp)); if(rc < 0) return 0; return tmp; } bool UdpClient::write(uint8_t byte) { return this->write(&byte, sizeof(byte)) == sizeof(byte); } Stream& UdpClient::operator<<(char x) { this->write((uint8_t)x); return *this; } Stream& UdpClient::operator<<(short x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(int x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const long & x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const long long& x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(unsigned char x) { this->write((uint8_t)x); return *this; } Stream& UdpClient::operator<<(unsigned short x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(unsigned int x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(unsigned const long & x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const unsigned long long& x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const float &x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const double &x) { this->write((uint8_t*)&x, sizeof(x)); return *this; } Stream& UdpClient::operator<<(const lwiot::String &str) { *this << str.c_str(); return *this; } Stream& UdpClient::operator<<(const char *cstr) { this->write(reinterpret_cast<const uint8_t *>(cstr), strlen(cstr)); return *this; } }
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dev@bietje.net
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/static_router.h
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#pragma once #include <systemc> #include <array> namespace convsim { using namespace std; using namespace sc_core; template <size_t Srcs, size_t Dsts> struct mcast_config { typedef array<array<bool, Dsts>, Srcs> routing_matrix; mcast_config() { for (auto &row : m) { row.fill(false); } } inline bool path(size_t src, size_t dst) { return m[src][dst]; } void groupEnable(size_t src, initializer_list<size_t> dsts) { for (auto dst : dsts) { assert(dst < Dsts); m[src][dst] = true; } } void print(ostream &os = cout) { for (size_t src = 0; src < Srcs; src++) { os << "source " << src << ": "; for (size_t dst = 0; dst < Dsts; dst++) { os << m[src][dst] << " "; } os << endl; } } bool valid() { for (size_t dst = 0; dst < Dsts; dst++) { size_t routes_for_dst = 0; for (size_t src = 0; src < Srcs; src++) { if (m[src][dst]) routes_for_dst++; } if (routes_for_dst > 1) return false; } return true; } private: routing_matrix m; }; typedef enum { N, E, S, W, GLB, PE, N_DIRECTIONS } direction; template <typename DataType> SC_MODULE(router) { // configuration matrix: a row for each src port, a col for each dst port typedef mcast_config<N_DIRECTIONS, N_DIRECTIONS> config; typedef DataType data_type; // router interface // a clk signal to know the propagation delay to model sc_in<bool> clk; // N input fifos, one for each source port array<sc_fifo_in<DataType>, N_DIRECTIONS> in; // N output fifos, one for each output port array<sc_fifo_out<DataType>, N_DIRECTIONS> out; SC_CTOR(router) : clk("clk") { // each source port has its own control flow (so a stall on one port doesn't stall the whole router) for (size_t i = 0; i < N_DIRECTIONS; i++) { sc_spawn_options opts; opts.set_sensitivity(&clk.pos()); direction dir = static_cast<direction>(i); sc_spawn(bind(&router::port_thread, this, dir), 0, &opts); } } void set_config(config new_cfg) { cfg = new_cfg; // first we validate the new configuration if (!cfg.valid()) throw runtime_error(string(name()) + " invalid router configuration"); cerr << "Router " << name() << endl; cerr << "Setting new circuit configuration" << endl; cfg.print(cerr); } private: // the route configuration config cfg; void port_thread(direction src) { DataType data_in; while (true) { in[src].read(data_in); wait(1); for (size_t dst = 0; dst < N_DIRECTIONS; dst++) { // for each dst port, check if we should send there if (cfg.path(src, dst)) { out[dst].write(data_in); } } } } }; }
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lejard-h/cpp_bomberman
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/* ** InputComponent.hh for Bomberman in /home/lejard_h/rendu/cpp_bomberman/Bomberman/Header ** ** Made by hadrien lejard ** Login <lejard_h@epitech.net> ** ** Started on jeu. mai 29 14:19:36 2014 hadrien lejard // Last update Sat Jun 14 10:59:46 2014 Marc Le Labourier */ #ifndef __INPUTCOMPONENT_HH__ # define __INPUTCOMPONENT_HH__ #include <queue> #include "SysGame.hh" #include "Component.hh" #include "EventDispatcher.hh" #include "Settings.hpp" #include "PositionComponent.hh" #include "PhysicComponent.hh" #include "KeyboardManager.hh" #include "LeapManager.hh" namespace Bomb { class InputComponent : public BaseComponent { public: InputComponent(); void Destroy(); void OnEvent(Event::Event *); protected: std::list<Event::Event *> _events; std::map<std::string, double> _rMap; void Move(std::string const &) const; void Move(int) const; void PutBomb() const; }; } #endif
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/OpenGL/OpenGL/header/Assets/FBXProgram.h
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#ifndef FBXPROGRAM_H #define FBXPROGRAM_H #include "Program.h" #include "glm\mat4x4.hpp" class FBXFile; class Camera; class SphereCollider; class FBXProgram : public Program { public: void Startup(const char* fileName, glm::mat4 position, char* name, float scale); void CreateOpenGLBuffers(); void CleanUpOpenGLBuffers(); void Draw(glm::mat4 projectionView, Camera* camera); private: FBXFile* fbx; glm::mat4 position; char* name; SphereCollider* collider; float scale; }; #endif
[ "brandon.bruce@ad.aie.edu" ]
brandon.bruce@ad.aie.edu
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/NewSplittingPlacement.cpp
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stonetree/NewSplittingPlacement
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// NewSplittingPlacement.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "common.h" #include "cVMRequest.h" #include "cServer.h" uint total_num_profile_55 = 100; uint total_num_profile_70 = 0; uint total_num_servers = 50; double total_server_capacity = 100; double splitable_percentage = 1; double total_used = 0; uint request_index = 0; map<double,MappingFunction> resourceRequirement; map<ID,cServer*> usedServers; map<ID,cServer*> unusedServers; double lambda_low_55 = 0.7; double lambda_high_55 = 1.4; double lambda_low_70 = 0.5; double lambda_high_70 = 1.2; double lambda_low_80 = 0.4; double lambda_high_80 = 1; double lambda_low_90 = 0.2; double lambda_high_90 = 0.8; double lambda_low_100 = 0.1; double lambda_high_100 = 0.6; int _tmain(int argc, _TCHAR* argv[]) { //store the resource required by the original vm or its svms vector<vector<double>> resource_request_vec; //input the info about resource requests if (initializeInputFile(resource_request_vec)) { cout<<"Can not locate the input file"<<endl; exit(0); } vector<vector<double>>::iterator input_iterator = resource_request_vec.begin(); for (;input_iterator != resource_request_vec.end();input_iterator++) { unusedServers.clear(); usedServers.clear(); //initialize parameters initializeInputParameters((*input_iterator)); //servers vector<cServer> server_vec; //Initialize servers initializeServers(server_vec); //vm requests vector<cVMRequest> vmrequests_vec; initializeVMRequests(vmrequests_vec); //resource requirement map<pair<double,uint>,double> resource_request; //initialize the resource request //initializeResourceRequest(*input_iterator,resource_request); initializeResourceRequest(); vector<cVMRequest>::iterator iter_vm_request; //allocate vm requests request_index = 1; //allocateGlobalVMRequest(vmrequests_vec,server_vec,resource_request); for (iter_vm_request = vmrequests_vec.begin();iter_vm_request != vmrequests_vec.end();iter_vm_request++) { cout<<"The "<<request_index<<"th request"<<endl; allocateVMRequest(*iter_vm_request,server_vec,resource_request); //allocateVMRequestGreedy(*iter_vm_request,server_vec,resource_request); request_index++; } //collect output data outputResults((*input_iterator)[0],server_vec); } return 0; }
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/src/vendor/cget/cget/pkg/chriskohlhoff__asio/install/include/asio/detail/reactive_socket_service.hpp
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// // detail/reactive_socket_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_REACTIVE_SOCKET_SERVICE_HPP #define ASIO_DETAIL_REACTIVE_SOCKET_SERVICE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if !defined(ASIO_HAS_IOCP) \ && !defined(ASIO_HAS_IO_URING_AS_DEFAULT) #include "asio/buffer.hpp" #include "asio/error.hpp" #include "asio/execution_context.hpp" #include "asio/socket_base.hpp" #include "asio/detail/buffer_sequence_adapter.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/noncopyable.hpp" #include "asio/detail/reactive_null_buffers_op.hpp" #include "asio/detail/reactive_socket_accept_op.hpp" #include "asio/detail/reactive_socket_connect_op.hpp" #include "asio/detail/reactive_socket_recvfrom_op.hpp" #include "asio/detail/reactive_socket_sendto_op.hpp" #include "asio/detail/reactive_socket_service_base.hpp" #include "asio/detail/reactor.hpp" #include "asio/detail/reactor_op.hpp" #include "asio/detail/socket_holder.hpp" #include "asio/detail/socket_ops.hpp" #include "asio/detail/socket_types.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template <typename Protocol> class reactive_socket_service : public execution_context_service_base<reactive_socket_service<Protocol> >, public reactive_socket_service_base { public: // The protocol type. typedef Protocol protocol_type; // The endpoint type. typedef typename Protocol::endpoint endpoint_type; // The native type of a socket. typedef socket_type native_handle_type; // The implementation type of the socket. struct implementation_type : reactive_socket_service_base::base_implementation_type { // Default constructor. implementation_type() : protocol_(endpoint_type().protocol()) { } // The protocol associated with the socket. protocol_type protocol_; }; // Constructor. reactive_socket_service(execution_context& context) : execution_context_service_base< reactive_socket_service<Protocol> >(context), reactive_socket_service_base(context) { } // Destroy all user-defined handler objects owned by the service. void shutdown() { this->base_shutdown(); } // Move-construct a new socket implementation. void move_construct(implementation_type& impl, implementation_type& other_impl) ASIO_NOEXCEPT { this->base_move_construct(impl, other_impl); impl.protocol_ = other_impl.protocol_; other_impl.protocol_ = endpoint_type().protocol(); } // Move-assign from another socket implementation. void move_assign(implementation_type& impl, reactive_socket_service_base& other_service, implementation_type& other_impl) { this->base_move_assign(impl, other_service, other_impl); impl.protocol_ = other_impl.protocol_; other_impl.protocol_ = endpoint_type().protocol(); } // Move-construct a new socket implementation from another protocol type. template <typename Protocol1> void converting_move_construct(implementation_type& impl, reactive_socket_service<Protocol1>&, typename reactive_socket_service< Protocol1>::implementation_type& other_impl) { this->base_move_construct(impl, other_impl); impl.protocol_ = protocol_type(other_impl.protocol_); other_impl.protocol_ = typename Protocol1::endpoint().protocol(); } // Open a new socket implementation. asio::error_code open(implementation_type& impl, const protocol_type& protocol, asio::error_code& ec) { if (!do_open(impl, protocol.family(), protocol.type(), protocol.protocol(), ec)) impl.protocol_ = protocol; ASIO_ERROR_LOCATION(ec); return ec; } // Assign a native socket to a socket implementation. asio::error_code assign(implementation_type& impl, const protocol_type& protocol, const native_handle_type& native_socket, asio::error_code& ec) { if (!do_assign(impl, protocol.type(), native_socket, ec)) impl.protocol_ = protocol; ASIO_ERROR_LOCATION(ec); return ec; } // Get the native socket representation. native_handle_type native_handle(implementation_type& impl) { return impl.socket_; } // Bind the socket to the specified local endpoint. asio::error_code bind(implementation_type& impl, const endpoint_type& endpoint, asio::error_code& ec) { socket_ops::bind(impl.socket_, endpoint.data(), endpoint.size(), ec); ASIO_ERROR_LOCATION(ec); return ec; } // Set a socket option. template <typename Option> asio::error_code set_option(implementation_type& impl, const Option& option, asio::error_code& ec) { socket_ops::setsockopt(impl.socket_, impl.state_, option.level(impl.protocol_), option.name(impl.protocol_), option.data(impl.protocol_), option.size(impl.protocol_), ec); ASIO_ERROR_LOCATION(ec); return ec; } // Set a socket option. template <typename Option> asio::error_code get_option(const implementation_type& impl, Option& option, asio::error_code& ec) const { std::size_t size = option.size(impl.protocol_); socket_ops::getsockopt(impl.socket_, impl.state_, option.level(impl.protocol_), option.name(impl.protocol_), option.data(impl.protocol_), &size, ec); if (!ec) option.resize(impl.protocol_, size); ASIO_ERROR_LOCATION(ec); return ec; } // Get the local endpoint. endpoint_type local_endpoint(const implementation_type& impl, asio::error_code& ec) const { endpoint_type endpoint; std::size_t addr_len = endpoint.capacity(); if (socket_ops::getsockname(impl.socket_, endpoint.data(), &addr_len, ec)) { ASIO_ERROR_LOCATION(ec); return endpoint_type(); } endpoint.resize(addr_len); return endpoint; } // Get the remote endpoint. endpoint_type remote_endpoint(const implementation_type& impl, asio::error_code& ec) const { endpoint_type endpoint; std::size_t addr_len = endpoint.capacity(); if (socket_ops::getpeername(impl.socket_, endpoint.data(), &addr_len, false, ec)) { ASIO_ERROR_LOCATION(ec); return endpoint_type(); } endpoint.resize(addr_len); return endpoint; } // Disable sends or receives on the socket. asio::error_code shutdown(base_implementation_type& impl, socket_base::shutdown_type what, asio::error_code& ec) { socket_ops::shutdown(impl.socket_, what, ec); ASIO_ERROR_LOCATION(ec); return ec; } // Send a datagram to the specified endpoint. Returns the number of bytes // sent. template <typename ConstBufferSequence> size_t send_to(implementation_type& impl, const ConstBufferSequence& buffers, const endpoint_type& destination, socket_base::message_flags flags, asio::error_code& ec) { typedef buffer_sequence_adapter<asio::const_buffer, ConstBufferSequence> bufs_type; size_t n; if (bufs_type::is_single_buffer) { n = socket_ops::sync_sendto1(impl.socket_, impl.state_, bufs_type::first(buffers).data(), bufs_type::first(buffers).size(), flags, destination.data(), destination.size(), ec); } else { bufs_type bufs(buffers); n = socket_ops::sync_sendto(impl.socket_, impl.state_, bufs.buffers(), bufs.count(), flags, destination.data(), destination.size(), ec); } ASIO_ERROR_LOCATION(ec); return n; } // Wait until data can be sent without blocking. size_t send_to(implementation_type& impl, const null_buffers&, const endpoint_type&, socket_base::message_flags, asio::error_code& ec) { // Wait for socket to become ready. socket_ops::poll_write(impl.socket_, impl.state_, -1, ec); ASIO_ERROR_LOCATION(ec); return 0; } // Start an asynchronous send. The data being sent must be valid for the // lifetime of the asynchronous operation. template <typename ConstBufferSequence, typename Handler, typename IoExecutor> void async_send_to(implementation_type& impl, const ConstBufferSequence& buffers, const endpoint_type& destination, socket_base::message_flags flags, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_socket_sendto_op<ConstBufferSequence, endpoint_type, Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, impl.socket_, buffers, destination, flags, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::write_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_send_to")); start_op(impl, reactor::write_op, p.p, is_continuation, true, false, &io_ex, 0); p.v = p.p = 0; } // Start an asynchronous wait until data can be sent without blocking. template <typename Handler, typename IoExecutor> void async_send_to(implementation_type& impl, const null_buffers&, const endpoint_type&, socket_base::message_flags, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_null_buffers_op<Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::write_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_send_to(null_buffers)")); start_op(impl, reactor::write_op, p.p, is_continuation, false, false, &io_ex, 0); p.v = p.p = 0; } // Receive a datagram with the endpoint of the sender. Returns the number of // bytes received. template <typename MutableBufferSequence> size_t receive_from(implementation_type& impl, const MutableBufferSequence& buffers, endpoint_type& sender_endpoint, socket_base::message_flags flags, asio::error_code& ec) { typedef buffer_sequence_adapter<asio::mutable_buffer, MutableBufferSequence> bufs_type; std::size_t addr_len = sender_endpoint.capacity(); std::size_t n; if (bufs_type::is_single_buffer) { n = socket_ops::sync_recvfrom1(impl.socket_, impl.state_, bufs_type::first(buffers).data(), bufs_type::first(buffers).size(), flags, sender_endpoint.data(), &addr_len, ec); } else { bufs_type bufs(buffers); n = socket_ops::sync_recvfrom(impl.socket_, impl.state_, bufs.buffers(), bufs.count(), flags, sender_endpoint.data(), &addr_len, ec); } if (!ec) sender_endpoint.resize(addr_len); ASIO_ERROR_LOCATION(ec); return n; } // Wait until data can be received without blocking. size_t receive_from(implementation_type& impl, const null_buffers&, endpoint_type& sender_endpoint, socket_base::message_flags, asio::error_code& ec) { // Wait for socket to become ready. socket_ops::poll_read(impl.socket_, impl.state_, -1, ec); // Reset endpoint since it can be given no sensible value at this time. sender_endpoint = endpoint_type(); ASIO_ERROR_LOCATION(ec); return 0; } // Start an asynchronous receive. The buffer for the data being received and // the sender_endpoint object must both be valid for the lifetime of the // asynchronous operation. template <typename MutableBufferSequence, typename Handler, typename IoExecutor> void async_receive_from(implementation_type& impl, const MutableBufferSequence& buffers, endpoint_type& sender_endpoint, socket_base::message_flags flags, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_socket_recvfrom_op<MutableBufferSequence, endpoint_type, Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; int protocol = impl.protocol_.type(); p.p = new (p.v) op(success_ec_, impl.socket_, protocol, buffers, sender_endpoint, flags, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::read_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_receive_from")); start_op(impl, (flags & socket_base::message_out_of_band) ? reactor::except_op : reactor::read_op, p.p, is_continuation, true, false, &io_ex, 0); p.v = p.p = 0; } // Wait until data can be received without blocking. template <typename Handler, typename IoExecutor> void async_receive_from(implementation_type& impl, const null_buffers&, endpoint_type& sender_endpoint, socket_base::message_flags flags, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_null_buffers_op<Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::read_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_receive_from(null_buffers)")); // Reset endpoint since it can be given no sensible value at this time. sender_endpoint = endpoint_type(); start_op(impl, (flags & socket_base::message_out_of_band) ? reactor::except_op : reactor::read_op, p.p, is_continuation, false, false, &io_ex, 0); p.v = p.p = 0; } // Accept a new connection. template <typename Socket> asio::error_code accept(implementation_type& impl, Socket& peer, endpoint_type* peer_endpoint, asio::error_code& ec) { // We cannot accept a socket that is already open. if (peer.is_open()) { ec = asio::error::already_open; ASIO_ERROR_LOCATION(ec); return ec; } std::size_t addr_len = peer_endpoint ? peer_endpoint->capacity() : 0; socket_holder new_socket(socket_ops::sync_accept(impl.socket_, impl.state_, peer_endpoint ? peer_endpoint->data() : 0, peer_endpoint ? &addr_len : 0, ec)); // On success, assign new connection to peer socket object. if (new_socket.get() != invalid_socket) { if (peer_endpoint) peer_endpoint->resize(addr_len); peer.assign(impl.protocol_, new_socket.get(), ec); if (!ec) new_socket.release(); } ASIO_ERROR_LOCATION(ec); return ec; } // Start an asynchronous accept. The peer and peer_endpoint objects must be // valid until the accept's handler is invoked. template <typename Socket, typename Handler, typename IoExecutor> void async_accept(implementation_type& impl, Socket& peer, endpoint_type* peer_endpoint, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_socket_accept_op<Socket, Protocol, Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, impl.socket_, impl.state_, peer, impl.protocol_, peer_endpoint, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected() && !peer.is_open()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::read_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_accept")); start_accept_op(impl, p.p, is_continuation, peer.is_open(), &io_ex, 0); p.v = p.p = 0; } #if defined(ASIO_HAS_MOVE) // Start an asynchronous accept. The peer_endpoint object must be valid until // the accept's handler is invoked. template <typename PeerIoExecutor, typename Handler, typename IoExecutor> void async_move_accept(implementation_type& impl, const PeerIoExecutor& peer_io_ex, endpoint_type* peer_endpoint, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_socket_move_accept_op<Protocol, PeerIoExecutor, Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, peer_io_ex, impl.socket_, impl.state_, impl.protocol_, peer_endpoint, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::read_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_accept")); start_accept_op(impl, p.p, is_continuation, false, &io_ex, 0); p.v = p.p = 0; } #endif // defined(ASIO_HAS_MOVE) // Connect the socket to the specified endpoint. asio::error_code connect(implementation_type& impl, const endpoint_type& peer_endpoint, asio::error_code& ec) { socket_ops::sync_connect(impl.socket_, peer_endpoint.data(), peer_endpoint.size(), ec); ASIO_ERROR_LOCATION(ec); return ec; } // Start an asynchronous connect. template <typename Handler, typename IoExecutor> void async_connect(implementation_type& impl, const endpoint_type& peer_endpoint, Handler& handler, const IoExecutor& io_ex) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); typename associated_cancellation_slot<Handler>::type slot = asio::get_associated_cancellation_slot(handler); // Allocate and construct an operation to wrap the handler. typedef reactive_socket_connect_op<Handler, IoExecutor> op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(success_ec_, impl.socket_, handler, io_ex); // Optionally register for per-operation cancellation. if (slot.is_connected()) { p.p->cancellation_key_ = &slot.template emplace<reactor_op_cancellation>( &reactor_, &impl.reactor_data_, impl.socket_, reactor::connect_op); } ASIO_HANDLER_CREATION((reactor_.context(), *p.p, "socket", &impl, impl.socket_, "async_connect")); start_connect_op(impl, p.p, is_continuation, peer_endpoint.data(), peer_endpoint.size(), &io_ex, 0); p.v = p.p = 0; } }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // !defined(ASIO_HAS_IOCP) // && !defined(ASIO_HAS_IO_URING_AS_DEFAULT) #endif // ASIO_DETAIL_REACTIVE_SOCKET_SERVICE_HPP
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// 这个文件是 Poseidon 服务器应用程序框架的一部分。 // Copyleft 2014 - 2017, LH_Mouse. All wrongs reserved. #include "../precompiled.hpp" #include "verbs.hpp" namespace Poseidon { namespace { CONSTEXPR const char VERB_TABLE[][16] = { "INVALID_VERB", "GET", "POST", "HEAD", "PUT", "DELETE", "TRACE", "CONNECT", "OPTIONS", }; } namespace Http { Verb get_verb_from_string(const char *str){ const unsigned len = std::strlen(str); if(len == 0){ return V_INVALID_VERB; } const char *const begin = VERB_TABLE[0]; const AUTO(pos, static_cast<const char *>(::memmem(begin, sizeof(VERB_TABLE), str, len + 1))); if(!pos){ return V_INVALID_VERB; } const unsigned i = (unsigned)(pos - begin) / sizeof(VERB_TABLE[0]); if(pos != VERB_TABLE[i]){ return V_INVALID_VERB; } return static_cast<Verb>(i); } const char *get_string_from_verb(Verb verb){ unsigned i = static_cast<unsigned>(verb); if(i >= COUNT_OF(VERB_TABLE)){ i = static_cast<unsigned>(V_INVALID_VERB); } return VERB_TABLE[i]; } } }
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#include<iostream> #include<algorithm> #include<vector> using namespace std; const int N = 1e5 + 10; int num[N]; int main(){ ios_base::sync_with_stdio(false);cin.tie(NULL); int n; cin >> n; for(int i = 0; i < n; i++){ cin >> num[i]; } int res = 0; int sum = 0; for(int i = 0; i < n; i++){ res += num[i] * i; sum += num[i]; } int tmp = res; for(int i = n -1; i >= 1; i--){ tmp = tmp - num[i] * (n - 1) + sum - num[i]; res = max(res, tmp); } cout << res << endl; return 0; } // https://leetcode.com/problems/rotate-function // f(0) = num[0] x 0 + num[1] x 1 + num[2] x 2 + num[3] x 3 // f(1) = num[3] x 0 + num[0] x 1 + num[1] x 2 + num[2] x 3 = f(0) - num[3] x 3 + num[0] + num[1] + num[2] // = f(0) - num[3] x 3 + sum -num[3] // f(2) = num[2] x 0 + num[3] x 1 + num[0] x 2 + num[1] x 3 = f(1) - num[2] x 3 + num[3] + num[0] + num[1] // = f(1) - num[2] x 3 + sum - num[2];
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#include <unordered_map> #include <list> #include <vector> using namespace std; struct Node { Node(int k = 0, int v = 0) : key(k), val(v) {} int key; int val; }; class LRUCache { public: /** * lru design * @param operators int整型vector<vector<>> the ops * @param k int整型 the k * @return int整型vector */ vector<int> LRU(vector<vector<int>> &operators, int k) { // write code here cap = k; vector<int> ans; for (auto &input : operators) { if (input[0] == 1) { put(input[1], input[2]); } else { ans.push_back(get(input[1])); } } return ans; } LRUCache(int capacity) { cap = capacity; } //删除 int remove(std::list<Node>::iterator &ite) { int key = ite->key; int val = ite->val; L.erase(ite); H.erase(key); return val; } // 添加 void add(int key, int val) { L.push_front(Node(key, val)); H[key] = L.begin(); if (L.size() > cap) { auto last = L.end(); --last; remove(last); } } void put(int x, int y) { auto ite = H.find(x); //已经存在,删除了再添加到头部 if (ite != H.end()) { remove(ite->second); } add(x, y); } int get(int x) { int val = 0; //已经存在,删除了再添加到头部 auto ite = H.find(x); if (ite != H.end()) { val = remove(ite->second); add(x, val); return val; } return -1; } private: std::list<Node> L; std::unordered_map<int, std::list<Node>::iterator> H; int cap; };
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#ifndef PNMWRITER_H #define PNMWRITER_H #include <stdio.h> #include "sink.h" class PNMwriter: public Sink { public: void Write(char *file); }; #endif
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#pragma once #include "../misc/rng.hpp" // input: [c \in [0, n)] * (n-2), n>=3 vector<vector<int>> pruefer_code(const vector<int>& code) { int n = code.size() + 2; assert(n > 2); vector<vector<int>> g(n); vector<int> deg(n, 1); int e = 0; for (auto& x : code) deg[x]++; for (auto& i : code) { for (int j = 0; j < n; j++) { if (deg[j] == 1) { g[i].push_back(j); g[j].push_back(i); deg[i]--, deg[j]--; e++; break; } } } int u = -1, v = -1; for (int i = 0; i < n; i++) { if (deg[i] == 1) (u == -1 ? u : v) = i; } assert(u != -1 and v != -1); g[u].push_back(v); g[v].push_back(u); e++; assert(e == n - 1); return g; } vector<vector<int>> random_tree(int n) { if (n <= 2) { vector<vector<int>> g(n); if (n == 2) { g[0].push_back(1); g[1].push_back(0); } return g; } vector<int> pruefer(n - 2); for (auto& x : pruefer) x = randint(0, n); return pruefer_code(pruefer); } /** * @brief Pruefer Code */
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Management { namespace ClusterManager { class ClearComposeDeploymentUpgradeContextAsyncOperation : public ProcessRolloutContextAsyncOperationBase { public: ClearComposeDeploymentUpgradeContextAsyncOperation( __in RolloutManager &, __in ComposeDeploymentUpgradeContext &, Common::TimeSpan const, Common::AsyncCallback const &, Common::AsyncOperationSPtr const &); void OnStart(Common::AsyncOperationSPtr const &); private: void OnCommitComplete(Common::AsyncOperationSPtr const &, bool expectedCompletedSynchronously); ComposeDeploymentUpgradeContext & context_; }; } }
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created by: Qt User Interface Compiler version 5.6.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_MAINWINDOW_H #define UI_MAINWINDOW_H #include <QtCore/QVariant> #include <QtWidgets/QAction> #include <QtWidgets/QApplication> #include <QtWidgets/QButtonGroup> #include <QtWidgets/QHeaderView> #include <QtWidgets/QLabel> #include <QtWidgets/QMainWindow> #include <QtWidgets/QPushButton> #include <QtWidgets/QWidget> QT_BEGIN_NAMESPACE class Ui_MainWindow { public: QWidget *centralWidget; QPushButton *btnCalculator; QPushButton *pushButton_2; QPushButton *pushButton_3; QPushButton *pushButton_4; QLabel *DigitalClock; QLabel *label; void setupUi(QMainWindow *MainWindow) { if (MainWindow->objectName().isEmpty()) MainWindow->setObjectName(QStringLiteral("MainWindow")); MainWindow->resize(537, 437); QIcon icon; icon.addFile(QStringLiteral(":/img/img/software_3k5_icon.ico"), QSize(), QIcon::Normal, QIcon::Off); MainWindow->setWindowIcon(icon); centralWidget = new QWidget(MainWindow); centralWidget->setObjectName(QStringLiteral("centralWidget")); btnCalculator = new QPushButton(centralWidget); btnCalculator->setObjectName(QStringLiteral("btnCalculator")); btnCalculator->setGeometry(QRect(10, 170, 251, 121)); btnCalculator->setStyleSheet(QLatin1String("QPushButton {\n" " background-color: rgb(255, 151, 57);\n" " color: white; \n" " border: 1px solid gray;\n" " border-radius: 30px;\n" "}\n" "\n" "QPushButton:pressed {\n" " background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,\n" " stop: 0 #FF7832, stop: 1 #FF9739);\n" "}")); pushButton_2 = new QPushButton(centralWidget); pushButton_2->setObjectName(QStringLiteral("pushButton_2")); pushButton_2->setGeometry(QRect(270, 170, 251, 121)); pushButton_2->setStyleSheet(QLatin1String("QPushButton {\n" " background-color: #5cb85c;\n" " color: white; \n" " border: 1px solid gray;\n" " border-radius: 30px;\n" "}\n" "\n" "QPushButton:pressed {\n" " background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,\n" " stop: 0 #428c42, stop: 1 #12e312);\n" "}\n" "\n" "")); pushButton_3 = new QPushButton(centralWidget); pushButton_3->setObjectName(QStringLiteral("pushButton_3")); pushButton_3->setGeometry(QRect(270, 300, 251, 121)); pushButton_3->setStyleSheet(QLatin1String("QPushButton {\n" " background-color: #d9534f;\n" " color: white; \n" " border: 1px solid gray;\n" " border-radius: 30px;\n" "}\n" "\n" "QPushButton:pressed {\n" " background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,\n" " stop: 0 #bd1f1a, stop: 1 #f50800);\n" "}\n" "\n" "")); pushButton_4 = new QPushButton(centralWidget); pushButton_4->setObjectName(QStringLiteral("pushButton_4")); pushButton_4->setGeometry(QRect(10, 300, 251, 121)); pushButton_4->setStyleSheet(QLatin1String("QPushButton {\n" " background-color: #337ab7;\n" " color: white; \n" " border: 1px solid gray;\n" " border-radius: 30px;\n" "}\n" "\n" "QPushButton:pressed {\n" " background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,\n" " stop: 0 #29689e, stop: 1 #0084f5);\n" "}\n" "\n" "")); DigitalClock = new QLabel(centralWidget); DigitalClock->setObjectName(QStringLiteral("DigitalClock")); DigitalClock->setGeometry(QRect(10, 100, 511, 51)); QFont font; font.setFamily(QStringLiteral("Nexa Bold")); font.setPointSize(36); DigitalClock->setFont(font); DigitalClock->setStyleSheet(QStringLiteral("color : #181f1b;")); DigitalClock->setAlignment(Qt::AlignCenter); label = new QLabel(centralWidget); label->setObjectName(QStringLiteral("label")); label->setGeometry(QRect(10, 19, 511, 51)); QFont font1; font1.setFamily(QStringLiteral("Montserrat ExtraBold")); font1.setPointSize(20); label->setFont(font1); label->setAlignment(Qt::AlignCenter); MainWindow->setCentralWidget(centralWidget); retranslateUi(MainWindow); QMetaObject::connectSlotsByName(MainWindow); } // setupUi void retranslateUi(QMainWindow *MainWindow) { MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Multi Purpose Application", Q_NULLPTR)); btnCalculator->setText(QApplication::translate("MainWindow", "Calculator", Q_NULLPTR)); pushButton_2->setText(QApplication::translate("MainWindow", "Encrypted Text Editor", Q_NULLPTR)); pushButton_3->setText(QApplication::translate("MainWindow", "Convertor", Q_NULLPTR)); pushButton_4->setText(QApplication::translate("MainWindow", "Audio Player", Q_NULLPTR)); DigitalClock->setText(QApplication::translate("MainWindow", "TextLabel", Q_NULLPTR)); label->setText(QApplication::translate("MainWindow", "Multi Purpose Application", Q_NULLPTR)); } // retranslateUi }; namespace Ui { class MainWindow: public Ui_MainWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_MAINWINDOW_H
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michallub/ComparatorSyntacticSugarRepo
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// ComparatorSyntacticSugarProject.cpp : Defines the functions for the static library. // #include "pch.h" #include "framework.h" // TODO: This is an example of a library function void fnComparatorSyntacticSugarProject() { }
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LemonHaze420/ShenmueIIISDK
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#pragma once #include "../SDK.h" // Name: Shenmue3SDK, Version: 1.4.1 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function BPF_Clipper.BPF_Clipper_C.getS3ClipperManager struct UBPF_Clipper_C_getS3ClipperManager_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class ABP_Clipper_C* AsBP_Clipper; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; } #ifdef _MSC_VER #pragma pack(pop) #endif
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ajayt6/AlgoPractice
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/* https://leetcode.com/problems/reconstruct-itinerary/ This is colution only for the base case */ #include<vector> #include<iostream> #include<unordered_map> #include<string> using namespace std; class Node { public: string value; Node * next; Node() { value = ""; next = NULL; } }; vector<pair<string, string>> tickets;// = ("MUC", "LHR"), ("JFK", "MUC"), ("SFO", "SJC"), ("LHR", "SFO") }; vector<string> findItinerary(vector<pair<string, string>> tickets) { unordered_map<string, pair<Node*, int>> airportMap; string a; vector<string> resultVector; Node *temp = NULL,*begin = NULL; for (auto i = tickets.begin(); i != tickets.end(); i++) { //cout << i->first << " " << i->second << endl; //First check if the airport is already there in the map if (airportMap.find(i->first) == airportMap.end()) { temp = new Node; temp->value = i->first; airportMap[i->first].first = temp; airportMap[i->first].second = 0; } else { temp = airportMap[i->first].first; } if (airportMap.find(i->second) == airportMap.end()) { temp->next = new Node; temp->next->value = i->second; airportMap[i->second].first = temp->next; airportMap[i->second].second = 1; } else { temp->next= airportMap[i->second].first; } if (i->first.compare("JFK") == 0) begin = temp; } if (begin != NULL) { temp = begin; while (temp != NULL) { resultVector.push_back(temp->value); temp = temp->next; } return resultVector; } else return{ "Invalid" }; } int main() { vector<string> result; tickets.push_back(pair<string,string>("MUC", "LHR")); tickets.push_back(pair<string, string>("JFK", "MUC")); tickets.push_back(pair<string, string>("SFO", "SJC")); tickets.push_back(pair<string, string>("LHR", "SFO")); result = findItinerary(tickets); cout << "The result is: " << endl; for (auto i : result) { cout << i << " "; } getchar(); return 0; }
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/* * * *@author: Aver Jing *@description: *@date: * * */ /* Determine if a 9x9 Sudoku board is valid. Only the filled cells need to be validated according to the following rules: Each row must contain the digits 1-9 without repetition. Each column must contain the digits 1-9 without repetition. Each of the 9 3x3 sub-boxes of the grid must contain the digits 1-9 without repetition. The Sudoku board could be partially filled, where empty cells are filled with the character '.'. Example 1: Input: [ ["5","3",".",".","7",".",".",".","."], ["6",".",".","1","9","5",".",".","."], [".","9","8",".",".",".",".","6","."], ["8",".",".",".","6",".",".",".","3"], ["4",".",".","8",".","3",".",".","1"], ["7",".",".",".","2",".",".",".","6"], [".","6",".",".",".",".","2","8","."], [".",".",".","4","1","9",".",".","5"], [".",".",".",".","8",".",".","7","9"] ] Output: true Example 2: Input: [ ["8","3",".",".","7",".",".",".","."], ["6",".",".","1","9","5",".",".","."], [".","9","8",".",".",".",".","6","."], ["8",".",".",".","6",".",".",".","3"], ["4",".",".","8",".","3",".",".","1"], ["7",".",".",".","2",".",".",".","6"], [".","6",".",".",".",".","2","8","."], [".",".",".","4","1","9",".",".","5"], [".",".",".",".","8",".",".","7","9"] ] Output: false Explanation: Same as Example 1, except with the 5 in the top left corner being modified to 8. Since there are two 8's in the top left 3x3 sub-box, it is invalid. Note: A Sudoku board (partially filled) could be valid but is not necessarily solvable. Only the filled cells need to be validated according to the mentioned rules. The given board contain only digits 1-9 and the character '.'. The given board size is always 9x9. */ #pragma once #include <vector> #include <unordered_map> #include <unordered_set> using std::vector; class Solution { public: /* bool isValidSudoku(vector<vector<char> > &board) { std::unordered_map<size_t, std::unordered_set<char>> row_map, col_map, cel_map; for (size_t i = 0; i < board.size(); ++i) for (size_t j = 0; j < board[0].size(); ++j) { if (board[i][j] == '.') continue; if (!row_map[i].insert(board[i][j]).second) return false; if (!col_map[j].insert(board[i][j]).second) return false; if (!cel_map[i / 3 * 10 + j / 3].insert(board[i][j]).second) return false; } return true; }*/ bool isValidSudoku(vector<vector<char>>& board) { vector<std::unordered_set<char>> row(9), col(9), box(9); for (int i = 0; i < 9; ++i) { for (int j = 0; j < 9; ++j) { if (board[i][j] == '.') continue; int boxNum = i / 3 + j / 3 * 3; if (!(row[i].insert(board[i][j]).second) || !(col[j].insert(board[i][j]).second) || !(box[boxNum].insert(board[i][j]).second)) return false; } } return true; } };
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#include <vector> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <utility> #include <numeric> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cstring> #include <cmath> #include <cstdlib> #include <ctime> #include <cassert> using namespace std; #ifdef DEBUG #define debug(...) printf(__VA_ARGS__) #define GetTime() fprintf(stderr,"Running time: %.3lf second\n",((double)clock())/CLOCKS_PER_SEC) #else #define debug(...) #define GetTime() #endif //type definitions typedef long long ll; typedef double db; typedef pair<int,int> pii; //abbreviations #define A first #define B second #define MP make_pair #define PB push_back #define LLD "%I64d" //macros #define REP(i,n) for (int i = 0; i < (n); ++i) #define REPD(i,n) for (int i = (n)-1; 0 <= i; --i) #define FOR(i,a,b) for (int i = (a); i <= (b); ++i) #define FORD(i,a,b) for (int i = (a); (b) <= i; --i) #define FORIT(it,c) for (__typeof ((c).begin()) it = (c).begin(); it != (c).end(); it++) #define ALL(a) (a).begin(),(a).end() #define SZ(a) ((int)(a).size()) #define RESET(a,x) memset(a,x,sizeof(a)) #define EXIST(a,s) ((s).find(a) != (s).end()) #define MX(a,b) a = max((a),(b)); #define MN(a,b) a = min((a),(b)); /* -------------- end of azaky's template -------------- */ int n, d, a[1111]; int main(){ scanf("%d%d",&n,&d); if (n + d == 0) return 0; priority_queue <pii> pq; map<int,int> pos; FOR(i,1,n){ scanf("%d",&a[i]); pos[a[i]] = i; pq.push(MP(-a[i],i)); } bool left = pos[*max_element(a+1,a+n+1)] < pos[*min_element(a+1,a+n+1)]; int lastpos = pq.top().B; pq.pop(); int ans = 0; FOR(i,2,n){ int nowpos = pq.top().B; pq.pop(); if ((nowpos < lastpos && !left) || (nowpos > lastpos && left)) ans += d; lastpos = nowpos; } printf("%d\n",ans); main(); return 0; }
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PlumpMath/InteropTest
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#include <iostream> #include "samplelib.h" #include "time.h" int Test() { std::cout << "Calling Add(2, 3)" << std::endl; int res = Add(2, 3); std::cout << "Calling Sub(5, 1)" << std::endl; return Sub(res, 1); } int Add(int a, int b) { return a + b; } int Sub(int a, int b) { return a - b; }
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#include "FKMessage.h" #include "FKLogger.h" /*! \class FKMessage \brief Class provides simple message container to deliver into another infrastructure */ /*! * \brief Default constructor. Create empty message object */ FKMessage::FKMessage():FKSystemObject(),_subject(){ FK_CBEGIN FK_CEND } /*! * \brief Create message containing \i subject */ FKMessage::FKMessage(const QString& subject):FKSystemObject(),_subject(subject){ FK_CBEGIN FK_CEND } /*! * \brief Destructs message object */ FKMessage::~FKMessage(){ FK_CBEGIN FK_CEND } /*! * \fn QString FKMessage::subject()const * \brief Returns message text */ /*! * \brief This is reimplemented function. Pack subject to stream. */ bool FKMessage::packObject(QDataStream &stream) const{ stream<<_subject; return true; } /*! * \brief This is reimplemented function. Read subject from stream. */ bool FKMessage::loadObject(QDataStream &stream){ stream>>_subject; return true; } /*! * \brief This is reimplemented function. */ FKSystemObject* FKMessage::clone() const{ return new FKMessage(_subject); }
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Enum4135868527.h" #include "UnityEngine_UnityEngine_VRTextureUsage3142149582.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.VRTextureUsage struct VRTextureUsage_t3142149582 { public: // System.Int32 UnityEngine.VRTextureUsage::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(VRTextureUsage_t3142149582, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif
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int ir =0; int s_Pin; void setup() { Serial.begin(9600); pinMode(ir,INPUT); } void loop() { s_Pin=digitalRead(ir); if(s_Pin==HIGH){ Serial.println("Detected"); delay(1000); } else Serial.println("N"); }
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// Copyright Steinwurf ApS 2016. // Distributed under the "STEINWURF RESEARCH LICENSE 1.0". // See accompanying file LICENSE.rst or // http://www.steinwurf.com/licensing #include <cstdint> #include <algorithm> #include <iostream> #include <vector> #include <kodocpp/kodocpp.hpp> // Prints out the elements of a vector to the // screen for debugging purposes // vector<uint8_t> vector the vector to be printed void printVectorBytes(std::vector<uint8_t> vector){ for (std::vector<uint8_t>::const_iterator i = vector.begin(); i != vector.end(); ++i){ printf("%.2x ", unsigned(*i)); } std::cout << std::endl; } void printVectorChars(std::vector<uint8_t> vector){ for (std::vector<uint8_t>::const_iterator i = vector.begin(); i != vector.end(); ++i){ printf("%c", *i); } std::cout << std::endl; } void printVectorCharsN(std::vector<uint8_t> vector, int N){ int j=0; for (std::vector<uint8_t>::const_iterator i = vector.begin(); i != vector.end(); ++i){ if( j++ >= N ) printf("%c", *i); } std::cout << std::endl; } int main() { //! [0] // Set the number of symbols (i.e. the generation size in RLNC // terminology) and the size of a symbol in bytes uint32_t max_symbols = 6; uint32_t max_symbol_size = 10; //! [1] // In the following we will make an encoder/decoder factory. // The factories are used to build actual encoders/decoders kodocpp::encoder_factory encoder_factory( kodocpp::codec::full_vector, kodocpp::field::binary8, max_symbols, max_symbol_size); kodocpp::encoder encoder = encoder_factory.build(); kodocpp::decoder_factory decoder_factory( kodocpp::codec::full_vector, kodocpp::field::binary8, max_symbols, max_symbol_size); //! [2] std::vector<uint8_t> payload(encoder.payload_size()); std::vector<uint8_t> data_in(encoder.block_size()); char a[] = "My name is Mary! I am a member of the local choir at the St Bishop's church"; char *b; b = a; std::generate(data_in.begin(), data_in.end(), [&b]{ return *b++; }); printVectorChars(data_in); kodocpp::decoder decoder = decoder_factory.build(); //! [3] // Assign the data buffer to the encoder so that we may start // to produce encoded symbols from it encoder.set_const_symbols(data_in.data(), encoder.block_size()); //! [4] // Create a buffer which will contain the decoded data, and we assign // that buffer to the decoder std::vector<uint8_t> data_out(decoder.block_size()); decoder.set_mutable_symbols(data_out.data(), decoder.block_size()); //! [5] bool DEBUG_MODE = true; uint32_t lost_payloads = 0; uint32_t encoded_count = 0; while (!decoder.is_complete()) { // Encode a packet into the payload buffer uint32_t bytes_used = encoder.write_payload(payload.data()); std::cout << "Bytes used = " << bytes_used << std::endl; ++encoded_count; if(DEBUG_MODE){ // printf("%.2d: ", j); printVectorBytes(payload); printVectorChars(payload); printVectorCharsN(payload, 7); if ( (rand() % 2) == 0) { lost_payloads++; continue; } } // Pass that packet to the decoder decoder.read_payload(payload.data()); } std::cout << "Number of lost payloads: " << lost_payloads << std::endl; std::cout << "Encoded count = " << encoded_count << std::endl; //! [6] // Check if we properly decoded the data if (data_in == data_out) { printVectorChars(data_in); std::cout << "Data decoded correctly" << std::endl; printVectorChars(data_out); } //! [7] return 0; }
[ "kishori82@gmail.com" ]
kishori82@gmail.com
db29bbc3b0e11197476522d03de4aee074862eb8
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/Sort/Merge_Sort.cpp
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thientoan0101/DataStructures-and-Algorithms
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// Idea: // - Partition the original array into two sub arrays.Repeat partitioning on // the sub array until the array has 1 element. (top - down) // - Merge each pair of sub arrays into an array in order and repeat for its // two parent arrays, until the original array size is reached. (bottom - up) // // Steps : // - S1 : mid = (l + r) / 2; // - S2: Split array a into 2 subarrays b, c // - S3 : If the subarray b, c has more than 2 elements, then repeat S2. // - S4 : Merge two child arrays to get an ordered parent array. // Repeat until the array is full of elements #include <iostream> #include <algorithm> using namespace std; void print(int a[], int n) { for (int i = 0; i < n; i++) { cout << a[i] << " "; } cout << endl; } void merge(int a[], int l, int m, int r) { int n1 = m - l + 1; int n2 = r - m; int* L = new int[n1]; int* R = new int[n2]; for (int i = 0; i < n1; i++) L[i] = a[l + i]; for (int i = 0; i < n2; i++) R[i] = a[m + 1 + i]; int i = 0, j = 0; for (int k = l; k <= r; k++) { if (i < n1 && (j >= n2 || L[i] < R[j])) { a[k] = L[i]; i++; } else { a[k] = R[j]; j++; } } delete[] L; delete[] R; } void MergeSort(int a[], int l, int r) { if (l >= r) return; int mid = l + (r - l) / 2; MergeSort(a, l, mid); MergeSort(a, mid + 1, r); merge(a, l, mid, r); } int main() { int a[] = { 7,3,9,10,1,5,2,4,8 }; for (int i = 0; i < 9; i++) cout << a[i] << " "; cout << endl; mergeSort(a, 0, 8); for (int i = 0; i < 9; i++) cout << a[i] << " "; }
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66426299+thientoan0101@users.noreply.github.com
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/ScreenElements.h
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scanti/Oblivion-Graphics-Extender-v2
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refs/heads/master
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#pragma once #include <d3d9.h> #include <d3dx9.h> #include <vector> class ScreenElement { public: bool enabled; D3DXVECTOR3 pos; D3DXVECTOR2 scale; float rot; D3DXMATRIX transform; DWORD color; void SetPosition(float x, float y, float z); void SetScale(float x, float y); void SetRotation(float rotation); void UpdateTransform(void); void SetColor(float red, float green, float blue); void SetAlpha(float alpha); virtual void Render(ID3DXSprite *sprite)=0; }; class Sprite : public ScreenElement { public: int tex; bool SetTexture(int texture); int GetTexture(void); virtual void Render(ID3DXSprite *sprite); }; /* class AnimatedSprite : public Sprite { public: float fps; float time; int CurrentFrame; int Width; int Height; void SetFramesPerSecond(float speed); void SetCurrentFrame(int index); void SetFilmStripDimensions(int width,int height); void Render(ID3DXSprite *sprite); }; */ class HUDManager { public: static HUDManager* Singleton; ::std::vector<Sprite*> ScreenElementList; int NextElementIndex; LPD3DXSPRITE sprite; private: HUDManager(); // Declare as private. Use GetSingleton to initialise HUDManager. // This is so we can't init multiple HUD managers. public: static HUDManager *GetSingleton(void); int AddScreenElement(Sprite *data); Sprite *index(int ind); void PurgeTexture(int TextureIndex); void Render(void); void DeviceLost(void); void DeviceReset(void); void NewGame(void); void LoadGame(void); void SaveGame(void); };
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scanti@bulldoghome.com
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/_Include/boost/preprocessor/repetition/enum_binary_params.hpp
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pu2oqa/muServerDeps
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refs/heads/master
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//////////////////////////////////////////////////////////////////////////////// // enum_binary_params.hpp # /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # * * # ************************************************************************** */ # # /* See http://www.boost.org for most recent version. */ # # ifndef BOOST_PREPROCESSOR_REPETITION_ENUM_BINARY_PARAMS_HPP # define BOOST_PREPROCESSOR_REPETITION_ENUM_BINARY_PARAMS_HPP # # include <boost/preprocessor/cat.hpp> # include <boost/preprocessor/config/config.hpp> # include <boost/preprocessor/punctuation/comma_if.hpp> # include <boost/preprocessor/repetition/repeat.hpp> # include <boost/preprocessor/tuple/elem.hpp> # include <boost/preprocessor/tuple/rem.hpp> # # /* BOOST_PP_ENUM_BINARY_PARAMS */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_ENUM_BINARY_PARAMS(count, p1, p2) BOOST_PP_REPEAT(count, BOOST_PP_ENUM_BINARY_PARAMS_M, (p1, p2)) # else # define BOOST_PP_ENUM_BINARY_PARAMS(count, p1, p2) BOOST_PP_ENUM_BINARY_PARAMS_I(count, p1, p2) # define BOOST_PP_ENUM_BINARY_PARAMS_I(count, p1, p2) BOOST_PP_REPEAT(count, BOOST_PP_ENUM_BINARY_PARAMS_M, (p1, p2)) # endif # # if BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_STRICT() # define BOOST_PP_ENUM_BINARY_PARAMS_M(z, n, pp) BOOST_PP_ENUM_BINARY_PARAMS_M_IM(z, n, BOOST_PP_TUPLE_REM_2 pp) # define BOOST_PP_ENUM_BINARY_PARAMS_M_IM(z, n, im) BOOST_PP_ENUM_BINARY_PARAMS_M_I(z, n, im) # else # define BOOST_PP_ENUM_BINARY_PARAMS_M(z, n, pp) BOOST_PP_ENUM_BINARY_PARAMS_M_I(z, n, BOOST_PP_TUPLE_ELEM(2, 0, pp), BOOST_PP_TUPLE_ELEM(2, 1, pp)) # endif # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_MSVC() # define BOOST_PP_ENUM_BINARY_PARAMS_M_I(z, n, p1, p2) BOOST_PP_ENUM_BINARY_PARAMS_M_II(z, n, p1, p2) # define BOOST_PP_ENUM_BINARY_PARAMS_M_II(z, n, p1, p2) BOOST_PP_COMMA_IF(n) p1 ## n p2 ## n # else # define BOOST_PP_ENUM_BINARY_PARAMS_M_I(z, n, p1, p2) BOOST_PP_COMMA_IF(n) BOOST_PP_CAT(p1, n) BOOST_PP_CAT(p2, n) # endif # # /* BOOST_PP_ENUM_BINARY_PARAMS_Z */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_ENUM_BINARY_PARAMS_Z(z, count, p1, p2) BOOST_PP_REPEAT_ ## z(count, BOOST_PP_ENUM_BINARY_PARAMS_M, (p1, p2)) # else # define BOOST_PP_ENUM_BINARY_PARAMS_Z(z, count, p1, p2) BOOST_PP_ENUM_BINARY_PARAMS_Z_I(z, count, p1, p2) # define BOOST_PP_ENUM_BINARY_PARAMS_Z_I(z, count, p1, p2) BOOST_PP_REPEAT_ ## z(count, BOOST_PP_ENUM_BINARY_PARAMS_M, (p1, p2)) # endif # # endif ///////////////////////////////////////////////// // vnDev.Games - Trong.LIVE - DAO VAN TRONG // ////////////////////////////////////////////////////////////////////////////////
[ "langley.joshua@gmail.com" ]
langley.joshua@gmail.com
4188ba3193321ac02dc007b08c8a0ac7a599c107
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/Cell.cpp
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Chimitov931bae/Shashki
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#include "Cell.h" Cell::Cell(/*const pos & position,*/ State state) : /* mPosition(position),*/ mState(state) { } Cell::~Cell() { }
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/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FTLAbstractHeapRepository_h #define FTLAbstractHeapRepository_h #if ENABLE(FTL_JIT) #include "DFGArrayMode.h" #include "FTLAbstractHeap.h" #include "IndexingType.h" namespace JSC { namespace FTL { #define FOR_EACH_ABSTRACT_HEAP(macro) \ macro(length) \ macro(typedArrayProperties) \ macro(WriteBarrierBuffer_bufferContents) #define FOR_EACH_ABSTRACT_FIELD(macro) \ macro(ArrayBuffer_data, ArrayBuffer::offsetOfData()) \ macro(Butterfly_arrayBuffer, Butterfly::offsetOfArrayBuffer()) \ macro(Butterfly_publicLength, Butterfly::offsetOfPublicLength()) \ macro(Butterfly_vectorLength, Butterfly::offsetOfVectorLength()) \ macro(CallFrame_callerFrame, CallFrame::callerFrameOffset()) \ macro(JSArrayBufferView_length, JSArrayBufferView::offsetOfLength()) \ macro(JSArrayBufferView_mode, JSArrayBufferView::offsetOfMode()) \ macro(JSArrayBufferView_vector, JSArrayBufferView::offsetOfVector()) \ macro(JSCell_structureID, JSCell::structureIDOffset()) \ macro(JSCell_typeInfoFlags, JSCell::typeInfoFlagsOffset()) \ macro(JSCell_typeInfoType, JSCell::typeInfoTypeOffset()) \ macro(JSCell_indexingType, JSCell::indexingTypeOffset()) \ macro(JSCell_gcData, JSCell::gcDataOffset()) \ macro(JSFunction_executable, JSFunction::offsetOfExecutable()) \ macro(JSFunction_scope, JSFunction::offsetOfScopeChain()) \ macro(JSObject_butterfly, JSObject::butterflyOffset()) \ macro(JSScope_next, JSScope::offsetOfNext()) \ macro(JSString_flags, JSString::offsetOfFlags()) \ macro(JSString_length, JSString::offsetOfLength()) \ macro(JSString_value, JSString::offsetOfValue()) \ macro(JSVariableObject_registers, JSVariableObject::offsetOfRegisters()) \ macro(JSWrapperObject_internalValue, JSWrapperObject::internalValueOffset()) \ macro(MarkedAllocator_freeListHead, MarkedAllocator::offsetOfFreeListHead()) \ macro(MarkedBlock_markBits, MarkedBlock::offsetOfMarks()) \ macro(StringImpl_data, StringImpl::dataOffset()) \ macro(StringImpl_hashAndFlags, StringImpl::flagsOffset()) \ macro(Structure_structureID, Structure::structureIDOffset()) \ macro(Structure_classInfo, Structure::classInfoOffset()) \ macro(Structure_globalObject, Structure::globalObjectOffset()) \ #define FOR_EACH_INDEXED_ABSTRACT_HEAP(macro) \ macro(JSRopeString_fibers, JSRopeString::offsetOfFibers(), sizeof(WriteBarrier<JSString>)) \ macro(characters8, 0, sizeof(LChar)) \ macro(characters16, 0, sizeof(UChar)) \ macro(indexedInt32Properties, 0, sizeof(EncodedJSValue)) \ macro(indexedDoubleProperties, 0, sizeof(double)) \ macro(indexedContiguousProperties, 0, sizeof(EncodedJSValue)) \ macro(indexedArrayStorageProperties, 0, sizeof(EncodedJSValue)) \ macro(singleCharacterStrings, 0, sizeof(JSString*)) \ macro(variables, 0, sizeof(Register)) #define FOR_EACH_NUMBERED_ABSTRACT_HEAP(macro) \ macro(properties) // This class is meant to be cacheable between compilations, but it doesn't have to be. // Doing so saves on creation of nodes. But clearing it will save memory. class AbstractHeapRepository { WTF_MAKE_NONCOPYABLE(AbstractHeapRepository); public: AbstractHeapRepository(LContext); ~AbstractHeapRepository(); AbstractHeap root; #define ABSTRACT_HEAP_DECLARATION(name) AbstractHeap name; FOR_EACH_ABSTRACT_HEAP(ABSTRACT_HEAP_DECLARATION) #undef ABSTRACT_HEAP_DECLARATION #define ABSTRACT_FIELD_DECLARATION(name, offset) AbstractField name; FOR_EACH_ABSTRACT_FIELD(ABSTRACT_FIELD_DECLARATION) #undef ABSTRACT_FIELD_DECLARATION AbstractField& JSCell_freeListNext; #define INDEXED_ABSTRACT_HEAP_DECLARATION(name, offset, size) IndexedAbstractHeap name; FOR_EACH_INDEXED_ABSTRACT_HEAP(INDEXED_ABSTRACT_HEAP_DECLARATION) #undef INDEXED_ABSTRACT_HEAP_DECLARATION #define NUMBERED_ABSTRACT_HEAP_DECLARATION(name) NumberedAbstractHeap name; FOR_EACH_NUMBERED_ABSTRACT_HEAP(NUMBERED_ABSTRACT_HEAP_DECLARATION) #undef NUMBERED_ABSTRACT_HEAP_DECLARATION AbsoluteAbstractHeap absolute; IndexedAbstractHeap* forIndexingType(IndexingType indexingType) { switch (indexingType) { case ALL_BLANK_INDEXING_TYPES: case ALL_UNDECIDED_INDEXING_TYPES: return 0; case ALL_INT32_INDEXING_TYPES: return &indexedInt32Properties; case ALL_DOUBLE_INDEXING_TYPES: return &indexedDoubleProperties; case ALL_CONTIGUOUS_INDEXING_TYPES: return &indexedContiguousProperties; case ALL_ARRAY_STORAGE_INDEXING_TYPES: return &indexedArrayStorageProperties; default: RELEASE_ASSERT_NOT_REACHED(); return 0; } } IndexedAbstractHeap& forArrayType(DFG::Array::Type type) { switch (type) { case DFG::Array::Int32: return indexedInt32Properties; case DFG::Array::Double: return indexedDoubleProperties; case DFG::Array::Contiguous: return indexedContiguousProperties; case DFG::Array::ArrayStorage: case DFG::Array::SlowPutArrayStorage: return indexedArrayStorageProperties; default: RELEASE_ASSERT_NOT_REACHED(); return indexedInt32Properties; } } private: friend class AbstractHeap; LContext m_context; unsigned m_tbaaKind; }; } } // namespace JSC::FTL #endif // ENABLE(FTL_JIT) #endif // FTLAbstractHeapRepository_h
[ "adzhou@hp.com" ]
adzhou@hp.com
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/TextServiceFile.h
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[]
no_license
zhaojidabao/MGCode
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#pragma once #include"cpp11_std_files.h" #include"TextService.h" using namespace std; class text_service_file{ private: wfstream fs; text_service_file(){}; public: wstring file_name; public: void read_frm_file(wstring& content,ios:: ios_base::openmode mode){ try { fs.open(file_name,ios_base::in|mode); if(fs.is_open()){ if(mode&ios_base::binary){ //暂时没实现二进制输入 }else{ locale loc(""); fs.imbue(loc); wostringstream wos; wos<<fs.rdbuf(); wstring rlt=wos.str(); content+=rlt; textLsReplae(content,L"\n",L"\r\n"); //another way,but with bad efficiency,just comment it for now //wstring temp; //while(fs){ // getline(fs,temp); // content+=std::move(temp); // temp.clear(); //} } } fs.close(); }catch(const exception& e){ fs.close(); auto ms=e.what(); } } void write_to_file(wstring& contenet,ios_base::openmode mode){ //no implemention now } static text_service_file& Instance() { static text_service_file singleton; return singleton; } };
[ "42225836+zhaojidabao@users.noreply.github.com" ]
42225836+zhaojidabao@users.noreply.github.com
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/Server/kennel/Ecc_Common/opens/snmp++/snmp++/Snmp++/include/snmp_pp/usertimeout.h
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[]
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SiteView/ecc82Server
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084b06af3a7ca6c5abf5064e0d1f3f8069856d25
refs/heads/master
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/*_############################################################################ _## _## usertimeout.h _## _## SNMP++v3.2.15 _## ----------------------------------------------- _## Copyright (c) 2001-2004 Jochen Katz, Frank Fock _## _## This software is based on SNMP++2.6 from Hewlett Packard: _## _## Copyright (c) 1996 _## Hewlett-Packard Company _## _## ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS. _## Permission to use, copy, modify, distribute and/or sell this software _## and/or its documentation is hereby granted without fee. User agrees _## to display the above copyright notice and this license notice in all _## copies of the software and any documentation of the software. User _## agrees to assume all liability for the use of the software; _## Hewlett-Packard and Jochen Katz make no representations about the _## suitability of this software for any purpose. It is provided _## "AS-IS" without warranty of any kind, either express or implied. User _## hereby grants a royalty-free license to any and all derivatives based _## upon this software code base. _## _## Stuttgart, Germany, Tue Jan 4 21:42:42 CET 2005 _## _##########################################################################*/ /*=================================================================== Copyright (c) 1999 Hewlett-Packard Company ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS. Permission to use, copy, modify, distribute and/or sell this software and/or its documentation is hereby granted without fee. User agrees to display the above copyright notice and this license notice in all copies of the software and any documentation of the software. User agrees to assume all liability for the use of the software; Hewlett-Packard makes no representations about the suitability of this software for any purpose. It is provided "AS-IS without warranty of any kind,either express or implied. User hereby grants a royalty-free license to any and all derivatives based upon this software code base. U S E R T I M E O U T . H CUTEventQueue CLASS DEFINITION COPYRIGHT HEWLETT PACKARD COMPANY 1999 INFORMATION NETWORKS DIVISION NETWORK MANAGEMENT SECTION DESIGN + AUTHOR: Tom Murray LANGUAGE: ANSI C++ DESCRIPTION: Queue for holding callback associated with user defined timeouts =====================================================================*/ // $Id: usertimeout.h,v 1.6 2004/03/03 23:11:21 katz Exp $ #ifndef _USERTIMEOUT #define _USERTIMEOUT //----[ includes ]----------------------------------------------------- #ifndef WIN32 #include <sys/types.h> // NOTE: due to 10.10 bug, order is important // in that all routines must include types.h // and time.h in same order otherwise you // will get conflicting definitions of // "fd_set" resulting in link time errors. #include <sys/time.h> // time stuff and fd_set #endif //----[ snmp++ includes ]---------------------------------------------- #include "snmp_pp/msec.h" #include "snmp_pp/eventlist.h" #ifdef SNMP_PP_NAMESPACE namespace Snmp_pp { #endif //----[ defines ]------------------------------------------------------ typedef unsigned long UtId; /* User-defined callback */ typedef void (*ut_callback)(void * callData, UtId id); class EventListHolder; //----[ CUTEvent class ]------------------------------------------- /*-----------------------------------------------------------*/ /* CUTEvent */ /* a description of a single MIB access operation. */ /*-----------------------------------------------------------*/ class DLLOPT CUTEvent { public: CUTEvent(const UtId uniqueId, const msec &timeout, const ut_callback callBack, const void * callData); ~CUTEvent() {}; UtId GetId() { return m_uniqueId ; }; void GetTimeout(msec &timeout) { timeout = m_timeout; }; int Callback(); protected: UtId m_uniqueId; msec m_timeout; ut_callback m_callBack; void * m_callData; }; /*-----------------------------------------------------------*/ /* CUTEventQueue */ /* class describing a collection of outstanding SNMP msgs. */ /*-----------------------------------------------------------*/ class DLLOPT CUTEventQueue: public CEvents { public: CUTEventQueue(EventListHolder *holder) : m_head(0, 0, 0), m_msgCount(0), m_id(1), my_holder(holder) {}; ~CUTEventQueue(); UtId AddEntry(const msec &timeout, const ut_callback callBack, const void * callData); CUTEvent *GetEntry(const UtId uniqueId); void DeleteEntry(const UtId uniqueId); UtId MakeId(); // find the next msg that will timeout CUTEvent *GetNextTimeoutEntry(); // find the next timeout int GetNextTimeout(msec &timeout); // set up parameters for select void GetFdSets(int &/*maxfds*/, fd_set &/*readfds*/, fd_set &/*writefds*/, fd_set &/*exceptfds*/) {} // we never have any event sources // return number of outstanding messages int GetCount() { return m_msgCount; }; int HandleEvents(const int /*maxfds*/, const fd_set &/*readfds*/, const fd_set &/*writefds*/, const fd_set &/*exceptfds*/) { msec now; return DoRetries(now); }; int DoRetries(const msec &sendtime); int Done() { return 0; }; // we are never done protected: /*-----------------------------------------------------------*/ /* CUTEventQueueElt */ /* a container for a single item on a linked lists of */ /* CUTEvents. */ /*-----------------------------------------------------------*/ class DLLOPT CUTEventQueueElt { public: CUTEventQueueElt(CUTEvent *utevent, CUTEventQueueElt *next, CUTEventQueueElt *previous); ~CUTEventQueueElt(); CUTEventQueueElt *GetNext() { return m_next; }; CUTEvent *GetUTEvent() { return m_utevent; }; CUTEvent *TestId(const UtId uniqueId); private: CUTEvent *m_utevent; class CUTEventQueueElt *m_next; class CUTEventQueueElt *m_previous; }; CUTEventQueueElt m_head; int m_msgCount; UtId m_id; EventListHolder *my_holder; }; #ifdef SNMP_PP_NAMESPACE }; // end of namespace Snmp_pp #endif #endif
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#pragma once #include "Util/Libraries.h" class ResetPosition : public frc::Command { private: double x, z, angle; public: ResetPosition(double x_input, double z_input, double angle_input); void Initialize() override; void Execute() override; bool IsFinished() override; void End() override; void Interrupted() override; };
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// @third party code - BEGIN HairWorks #pragma once #include "HairWorksInstance.generated.h" class UHairWorksMaterial; class UHairWorksAsset; USTRUCT(BlueprintType) struct ENGINE_API FHairWorksInstance { GENERATED_USTRUCT_BODY() /** Assign HairWorks asset here. */ UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Asset) UHairWorksAsset* Hair; /** Whether override Hair Material of the HairWorks asset. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Asset) bool bOverride = false; /** A Hair Material to override the Hair Material of the HairWorks asset. */ UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Instanced, Category = Hair) UHairWorksMaterial* HairMaterial; }; // @third party code - END HairWorks
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#pragma once #include "ofMain.h" #include "ofxPCL.h" #include "ofxKinect.h" class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void exit(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); ofxKinect kinect; ofEasyCam easyCam; bool toggleWireframe; ofShader shader; };
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#ifndef __BBOARD_H__ #define __BBOARD_H__ #include <string> #include <vector> using namespace std; #include "Message.h" #include "User.h" class BBoard { private: string title; vector<User> user_list; const User* current_user; vector<Message *> message_list; public: BBoard(); BBoard(const string &); ~BBoard(); bool loadUsers(const string &); bool loadMessages(const string &); bool saveMessages(const string &); void login(); void run(); private: void addUser(const string &name, const string &pass); const User* getUser(const string &name, const string &pw) const; void display() const; void addTopic(); void addReply(); }; #endif
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// // // #include "Button.h" byte ButtonClass::asci2byte(String s) { char lsb = '0', msb = '0'; byte ret = 0; if (s.length() > 1) { msb = s.charAt(0); lsb = s.charAt(1); } else lsb = s.charAt(0); ret = char2byte(msb) << 4 | (char2byte(lsb) & 0xF); return ret; } byte ButtonClass::char2byte(char c) { byte i = 0; if (c >= '0' && c <= '9') i = c - '0'; else if (c >= 'a' && c <= 'f') i = (c - 'a') + 10; else if (c >= 'A' && c <= 'F') i = (c - 'A') + 10; return i; } ButtonClass::ButtonClass(HardwareSerial & uart, uint32_t baud) :_uart(&uart) { _baud = baud; _header = "$BUT"; } ButtonClass::ButtonClass(HardwareSerial & uart, uint32_t baud, String header) :_uart(&uart) { _baud = baud; _header = header; } void ButtonClass::init() { _uart->begin(_baud); in.reserve(BUT_MAX_BUFSIZE); } bool ButtonClass::read() { static byte _prevDataIn = 0; static uint16_t _prevVolVal = 0; bool ret = 0; char c; byte awal, akhir, b; uint16_t _v = 0; String s; if (_uart->available()) { c = _uart->read(); if (c == _header.charAt(0)) { in = ""; inCompleted = 0; } else if (c == BUT_CHAR_TERMINATOR) inCompleted = 1; in += c; } if (inCompleted) { //Serial.println(in); if (in.indexOf(_header) == 0) { akhir = in.indexOf(BUT_CHAR_SEPARATOR); //button command value awal = akhir + 1; akhir = in.indexOf(BUT_CHAR_SEPARATOR, awal); s = in.substring(awal, akhir); b = asci2byte(s); //dataIn = asci2byte(s); if (_prevDataIn != dataIn) { dataIn = _prevDataIn; } else { if (_prevDataIn != b) { _prevDataIn = b; } } //voltage value awal = akhir + 1; akhir = in.indexOf(BUT_CHAR_TERMINATOR, awal); s = in.substring(awal, akhir); _v = s.toInt(); //volValue = s.toInt(); if (_prevVolVal != volValue) { volValue = _prevVolVal; } else { if (_prevVolVal != _v) { _prevVolVal = _v; } } ret = 1; } } return ret; } byte ButtonClass::getCamera() { byte i = CAMERA_NONE; if (bitRead(dataIn, BUT_POS_SONY)) i = CAMERA_SONY; else if (bitRead(dataIn, BUT_POS_FLIR)) i = CAMERA_THERMAL; return i; } byte ButtonClass::getMovementMode() { byte i = MOVE_MANUAL; if (bitRead(dataIn, BUT_POS_TRACK)) i = MOVE_TRACK; else if (bitRead(dataIn, BUT_POS_STAB)) i = MOVE_STAB; return i; } bool ButtonClass::getLrfPower() { return bitRead(dataIn, BUT_POS_LRF_PWR); } bool ButtonClass::getTriggerEnable() { return bitRead(dataIn, BUT_POS_TRIGGER_EN); } uint16_t ButtonClass::getVoltage() { return volValue; }
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#include "DeviceEventCallbackInvoker.h" namespace JonTelldus { DeviceEventCallbackInvoker::DeviceEventCallbackInvoker( Nan::Callback *callback, int deviceId_, int method_, const char* data_) : CallbackInvoker(callback), deviceId(deviceId_), method(method_), data(data_) { } void DeviceEventCallbackInvoker::Execute() { v8::Local<v8::Object> eventObj = Nan::New<v8::Object>(); Set(eventObj, "deviceId", deviceId); Set(eventObj, "method", method); Set(eventObj, "data", data.c_str()); v8::Local<v8::Value> argv[] = { eventObj }; callback->Call(1, argv); } }
[ "jon@spuun.se" ]
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KareshiKraise/Prototype3DModelling
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#ifndef _LOADER_ #define _LOADER_ #include <vector> #include <string> class IOManager { public: static bool readFileToBuffer(std::string filePath, std::vector<unsigned char>& buffer); static bool readFileToBuffer(std::string filePath, std::string& buffer); }; #endif
[ "vitormoraesaranha@gmail.com" ]
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[ "neophytos@gmail.com" ]
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#include <iostream> #include "pessoa.hpp" using namespace std; int main(int argc, char **argv){ string nome; int idade; int i; Pessoa *raiz = NULL; for (i=0; i<1; i++){ Pessoa *novo; cout << "Insira nome" << endl; cin >> nome; cout << "Insira idade" << endl; cin >> idade; novo = new Pessoa(nome,idade); if (raiz == NULL){ raiz = novo; novo->setPai(); } else { raiz->inserirFilho(novo); } } raiz->caminhoPreOrdem(); cout << endl; // raiz->caminhoOrdem(); // cout << endl; // raiz->caminhoPosOrdem(); // cout << endl; cout << "Insira idade do elemento para apagar" << endl; cin >> idade; Pessoa *b = raiz->buscar(idade); if (b != NULL) b->deleteEscolhido(&b,&raiz); else cout << "Não Encontrado" << endl; if (raiz != NULL){ raiz->caminhoPreOrdem(); cout << endl; } return 0; }
[ "psjunior_atavila@hotmail.com" ]
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/****************************************************************************** *3456789 123456789 123456789 123456789 123456789 123456789 123456789 123456789 * This is a program to test 'cpplint' in catching problems. * * Author/copyright: Duncan A. Buell. All rights reserved. * Used with permission and modified by: Jane Random Hacker * Date: 14 August 2018 **/ #ifndef MAIN_H #define MAIN_H #include <iostream> #include <string> using std::cin; using std::cout; using std::endl; using std::string; #endif // MAIN_H
[ "cm4181@gmail.com" ]
cm4181@gmail.com
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#include "Micro.h" using namespace UAlbertaBot; size_t TotalCommands = 0; const int dotRadius = 2; void Micro::drawAPM(int x, int y) { int bwapiAPM = BWAPI::Broodwar->getAPM(); int myAPM = (int)(TotalCommands / ((double)BWAPI::Broodwar->getFrameCount() / (24*60))); BWAPI::Broodwar->drawTextScreen(x, y, "%d %d", bwapiAPM, myAPM); } void Micro::SmartAttackUnit(BWAPI::UnitInterface* attacker, BWAPI::UnitInterface* target) { UAB_ASSERT(attacker, "SmartAttackUnit: Attacker not valid"); UAB_ASSERT(target, "SmartAttackUnit: Target not valid"); if (!attacker || !target) { return; } // if we have issued a command to this unit already this frame, ignore this one if (attacker->getLastCommandFrame() >= BWAPI::Broodwar->getFrameCount() || attacker->isAttackFrame()) { return; } // get the unit's current command BWAPI::UnitCommand currentCommand(attacker->getLastCommand()); // if we've already told this unit to attack this target, ignore this command if (currentCommand.getType() == BWAPI::UnitCommandTypes::Attack_Unit && currentCommand.getTarget() == target) { return; } // if nothing prevents it, attack the target attacker->attack(target); TotalCommands++; if (Config::Debug::DrawUnitTargetInfo) { BWAPI::Broodwar->drawCircleMap(attacker->getPosition(), dotRadius, BWAPI::Colors::Red, true); BWAPI::Broodwar->drawCircleMap(target->getPosition(), dotRadius, BWAPI::Colors::Red, true); BWAPI::Broodwar->drawLineMap( attacker->getPosition(), target->getPosition(), BWAPI::Colors::Red ); } } void Micro::SmartAttackMove(BWAPI::UnitInterface* attacker, const BWAPI::Position & targetPosition) { UAB_ASSERT(attacker, "SmartAttackMove: Attacker not valid"); UAB_ASSERT(targetPosition.isValid(), "SmartAttackMove: targetPosition not valid"); if (!attacker || !targetPosition.isValid()) { return; } // if we have issued a command to this unit already this frame, ignore this one if (attacker->getLastCommandFrame() >= BWAPI::Broodwar->getFrameCount() || attacker->isAttackFrame()) { return; } // get the unit's current command BWAPI::UnitCommand currentCommand(attacker->getLastCommand()); // if we've already told this unit to attack this target, ignore this command if (currentCommand.getType() == BWAPI::UnitCommandTypes::Attack_Move && currentCommand.getTargetPosition() == targetPosition) { return; } // if nothing prevents it, attack the target attacker->attack(targetPosition); TotalCommands++; if (Config::Debug::DrawUnitTargetInfo) { BWAPI::Broodwar->drawCircleMap(attacker->getPosition(), dotRadius, BWAPI::Colors::Orange, true); BWAPI::Broodwar->drawCircleMap(targetPosition, dotRadius, BWAPI::Colors::Orange, true); BWAPI::Broodwar->drawLineMap(attacker->getPosition(), targetPosition, BWAPI::Colors::Orange); } } void Micro::SmartMove(BWAPI::UnitInterface* attacker, const BWAPI::Position & targetPosition) { UAB_ASSERT(attacker, "SmartAttackMove: Attacker not valid"); UAB_ASSERT(targetPosition.isValid(), "SmartAttackMove: targetPosition not valid"); if (!attacker || !targetPosition.isValid()) { return; } // if we have issued a command to this unit already this frame, ignore this one if (attacker->getLastCommandFrame() >= BWAPI::Broodwar->getFrameCount() || attacker->isAttackFrame()) { return; } // get the unit's current command BWAPI::UnitCommand currentCommand(attacker->getLastCommand()); // if we've already told this unit to move to this position, ignore this command if ((currentCommand.getType() == BWAPI::UnitCommandTypes::Move) && (currentCommand.getTargetPosition() == targetPosition) && attacker->isMoving()) { return; } // if nothing prevents it, attack the target attacker->move(targetPosition); TotalCommands++; if (Config::Debug::DrawUnitTargetInfo) { BWAPI::Broodwar->drawCircleMap(attacker->getPosition(), dotRadius, BWAPI::Colors::White, true); BWAPI::Broodwar->drawCircleMap(targetPosition, dotRadius, BWAPI::Colors::White, true); BWAPI::Broodwar->drawLineMap(attacker->getPosition(), targetPosition, BWAPI::Colors::White); } } void Micro::SmartRightClick(BWAPI::UnitInterface * unit, BWAPI::UnitInterface * target) { UAB_ASSERT(unit, "SmartRightClick: Unit not valid"); UAB_ASSERT(target, "SmartRightClick: Target not valid"); if (!unit || !target) { return; } // if we have issued a command to this unit already this frame, ignore this one if (unit->getLastCommandFrame() >= BWAPI::Broodwar->getFrameCount() || unit->isAttackFrame()) { return; } // get the unit's current command BWAPI::UnitCommand currentCommand(unit->getLastCommand()); // if we've already told this unit to move to this position, ignore this command if ((currentCommand.getType() == BWAPI::UnitCommandTypes::Right_Click_Unit) && (currentCommand.getTargetPosition() == target->getPosition())) { return; } // if nothing prevents it, attack the target unit->rightClick(target); TotalCommands++; if (Config::Debug::DrawUnitTargetInfo) { BWAPI::Broodwar->drawCircleMap(unit->getPosition(), dotRadius, BWAPI::Colors::Cyan, true); BWAPI::Broodwar->drawCircleMap(target->getPosition(), dotRadius, BWAPI::Colors::Cyan, true); BWAPI::Broodwar->drawLineMap(unit->getPosition(), target->getPosition(), BWAPI::Colors::Cyan); } } void Micro::SmartRepair(BWAPI::UnitInterface * unit, BWAPI::UnitInterface * target) { UAB_ASSERT(unit, "SmartRightClick: Unit not valid"); UAB_ASSERT(target, "SmartRightClick: Target not valid"); if (!unit || !target) { return; } // if we have issued a command to this unit already this frame, ignore this one if (unit->getLastCommandFrame() >= BWAPI::Broodwar->getFrameCount() || unit->isAttackFrame()) { return; } // get the unit's current command BWAPI::UnitCommand currentCommand(unit->getLastCommand()); // if we've already told this unit to move to this position, ignore this command if ((currentCommand.getType() == BWAPI::UnitCommandTypes::Repair) && (currentCommand.getTarget() == target)) { return; } // if nothing prevents it, attack the target unit->repair(target); TotalCommands++; if (Config::Debug::DrawUnitTargetInfo) { BWAPI::Broodwar->drawCircleMap(unit->getPosition(), dotRadius, BWAPI::Colors::Cyan, true); BWAPI::Broodwar->drawCircleMap(target->getPosition(), dotRadius, BWAPI::Colors::Cyan, true); BWAPI::Broodwar->drawLineMap(unit->getPosition(), target->getPosition(), BWAPI::Colors::Cyan); } }
[ "dave.churchill@gmail.com" ]
dave.churchill@gmail.com
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/algos_semina/1st_semina/seminar_1/D_2075/whaeun25_2075.cpp
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[]
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Sookmyung-Algos/2021algos
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be152912517558f0fc8685574064090e6c175065
refs/heads/master
2022-07-21T03:47:38.926142
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#include<iostream> #include<vector> #include<algorithm> using namespace std; vector<int>num; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int n; int check = 0; cin >> n; num.resize(n * n + 1); for (int i = 0; i < n * n; i++) { cin >> num[i]; } sort(num.begin(), num.end()); int pos; for (int i = 0; i <= n * n; i++) { if (num[i] == 0) { pos = i; } //cout << "i: " << i << " : " << num[i] << "\n"; } if (pos >= n * n - n + 1) { check = 1; } cout << num[n * n - n + 1 - check]; }
[ "noreply@github.com" ]
Sookmyung-Algos.noreply@github.com
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/backend/third_party/xviz/include/xviz/third_party/asio/detail/reactive_socket_sendto_op.hpp
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sdhanush13/carlaviz
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// // detail/reactive_socket_sendto_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP #define ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "xviz/third_party/asio/detail/config.hpp" #include "xviz/third_party/asio/detail/bind_handler.hpp" #include "xviz/third_party/asio/detail/buffer_sequence_adapter.hpp" #include "xviz/third_party/asio/detail/fenced_block.hpp" #include "xviz/third_party/asio/detail/memory.hpp" #include "xviz/third_party/asio/detail/reactor_op.hpp" #include "xviz/third_party/asio/detail/socket_ops.hpp" #include "xviz/third_party/asio/detail/push_options.hpp" namespace asio { namespace detail { template <typename ConstBufferSequence, typename Endpoint> class reactive_socket_sendto_op_base : public reactor_op { public: reactive_socket_sendto_op_base(socket_type socket, const ConstBufferSequence& buffers, const Endpoint& endpoint, socket_base::message_flags flags, func_type complete_func) : reactor_op(&reactive_socket_sendto_op_base::do_perform, complete_func), socket_(socket), buffers_(buffers), destination_(endpoint), flags_(flags) { } static status do_perform(reactor_op* base) { reactive_socket_sendto_op_base* o( static_cast<reactive_socket_sendto_op_base*>(base)); buffer_sequence_adapter<asio::const_buffer, ConstBufferSequence> bufs(o->buffers_); status result = socket_ops::non_blocking_sendto(o->socket_, bufs.buffers(), bufs.count(), o->flags_, o->destination_.data(), o->destination_.size(), o->ec_, o->bytes_transferred_) ? done : not_done; ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_sendto", o->ec_, o->bytes_transferred_)); return result; } private: socket_type socket_; ConstBufferSequence buffers_; Endpoint destination_; socket_base::message_flags flags_; }; template <typename ConstBufferSequence, typename Endpoint, typename Handler> class reactive_socket_sendto_op : public reactive_socket_sendto_op_base<ConstBufferSequence, Endpoint> { public: ASIO_DEFINE_HANDLER_PTR(reactive_socket_sendto_op); reactive_socket_sendto_op(socket_type socket, const ConstBufferSequence& buffers, const Endpoint& endpoint, socket_base::message_flags flags, Handler& handler) : reactive_socket_sendto_op_base<ConstBufferSequence, Endpoint>(socket, buffers, endpoint, flags, &reactive_socket_sendto_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)) { handler_work<Handler>::start(handler_); } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. reactive_socket_sendto_op* o(static_cast<reactive_socket_sendto_op*>(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; handler_work<Handler> w(o->handler_); ASIO_HANDLER_COMPLETION((*o)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder2<Handler, asio::error_code, std::size_t> handler(o->handler_, o->ec_, o->bytes_transferred_); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; }; } // namespace detail } // namespace asio #include "xviz/third_party/asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP
[ "harish.jartarghar@gmail.com" ]
harish.jartarghar@gmail.com
4cb4153f784afae611c5fd510b1d49c7d76e9547
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/assignment2/part6/Re=110/23.9/uniform/time
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[]
no_license
henryrossiter/OpenFOAM
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; location "23.9/uniform"; object time; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // value 23.9000000000002046; name "23.9"; index 478; deltaT 0.05; deltaT0 0.05; // ************************************************************************* //
[ "henry.rossiter@utexas.edu" ]
henry.rossiter@utexas.edu
1642d58fc4798f55735703eb4a2440d83e11a12d
bc034b187c9058c30bbac0a20aebba581ab1e510
/source/0_3242733_27494_10274_784/t0_3242733_27494_10274_784_1_4.cpp
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[]
no_license
ToolTech/GeneticMNIST
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1e9c2c1dd9dc0cc8451ec543fafe1e3100141b0b
refs/heads/master
2020-12-19T04:14:05.092882
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// Cpp file for ctxVirtualMachineProgram : 0_3242733_27494_10274_784 Pass:1 Thread:4 #include "t0_3242733_27494_10274_784_1_4.h" gzBool t0_3242733_27494_10274_784_1_4(ctxVirtualMachineProgram *program) { if(!m0_3242733_27494_10274_784_1_4_371(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_372(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_373(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_374(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_375(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_376(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_377(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_378(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_379(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_380(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_381(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_382(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_383(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_384(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_385(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_386(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_387(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_388(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_389(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_390(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_391(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_392(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_393(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_394(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_395(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_396(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_397(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_398(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_399(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_400(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_401(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_402(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_403(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_404(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_405(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_406(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_407(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_408(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_409(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_410(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_411(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_412(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_413(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_414(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_415(program)) return FALSE; return TRUE; }
[ "anders.moden@saabgroup.com" ]
anders.moden@saabgroup.com
8451f1131a96db8fb803aa19de15f0682b2c5e59
bbb70fe8bc76c63e6b77e88606657e6f04a4cf69
/ArrayAsArgument/stdafx.cpp
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[]
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Ravindrakumarg/C-Programs
e724087aefe36773c90ab40302671e9c90305bb5
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refs/heads/master
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// stdafx.cpp : source file that includes just the standard includes // ArrayAsArgument.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
[ "ravindra.gupta@tallysolutions.com" ]
ravindra.gupta@tallysolutions.com