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/** * \file CK_RungeKutta.h * * \ingroup MainzPackage * * \brief Class def header for a class CK_RungeKutta * * @author erezcohen */ /** \addtogroup MainzPackage @{*/ #ifndef CK_RUNGEKUTTA_H #define CK_RUNGEKUTTA_H #include <iostream> #include <math.h> #include <iostream> #include <stdlib.h> #include <...
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// // Created by Mpho Mbotho on 2020-10-05. // #ifndef SUIL_BASE_EXCEPTION_HPP #define SUIL_BASE_EXCEPTION_HPP #include <exception> #include <string> #include <sstream> #include <variant> #include <suil/base/utils.hpp> namespace suil { class Exception: public std::exception { public: explicit Excep...
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#include <DetectionBasedTracker_jni.h> #include <opencv2/core.hpp> #include <opencv2/objdetect.hpp> #include <string> #include <vector> #include <android/log.h> #define LOG_TAG "FaceDetection/DetectionBasedTracker" #define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)) using namespac...
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#include <windows.h> #include <GL/glut.h> //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); //Enable lighting glEnable(GL_LIGHT0); //Enable light #0 glEnable(GL_LIGHT1); //Enable...
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#include <iostream> #include <string> #include <memory> #include <set> #include <vector> #include <algorithm> using namespace std; template<class T> void print(const T& t) { for (typename T::const_iterator it = t.begin(); it != t.end(); ++it) { cout << *it ; } cout << endl; } template<class T> struct Node ...
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/* * interpolate.hpp * --------------- * * Function declarations and inline function * definitions for various data interpolation methods. */ #ifndef INTERPOLATE_HPP #define INTERPOLATE_HPP /** * Performs linear interpolation within the range [xmin, xmax] * [ymin, ymax]. * * @param x Interpolant * @param xm...
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#pragma once //Author: Kamil Janowski // Difficulty: 3 // Priority : 3 #include"stdafx.h" #include "..\..\Character.h" #include "..\..\Encounter.h" #include <fstream> #include <string> #include <vector> #include <iostream> #include <cstdlib> #include <ctime> #include <Windows.h> #include <cstdlib> #include <chrono> ...
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#include <bits/stdc++.h> #define ibs ios_base::sync_with_stdio(false) #define cti cin.tie(0) using namespace std;//coded by abhijay mitra const int N=2e5+10; int n,m,dp[2][N]; void f(string s,string t,bool x){ n=s.length(),m=t.length(); s='#'+s,t='#'+t; int j=n+1; for (int i = m; i; --i) { while(s[--j]!=t...
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// // Invulnerability.cpp // Game-mac // // Created by tml on 4/15/18. // Copyright © 2018 Sanjay Madhav. All rights reserved. // #include <stdio.h> #include "Game.h" #include "Invulnerability.h" #include "Player.h" Invulnerability::Invulnerability(class Game* game):Actor(game){ mSprite = new SpriteComponent(...
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#include <stdio.h> #include <iostream> #include <algorithm> #include <cmath> #include <numeric> #include <vector> #include <set> #include <map> #include <cstring> #include <unordered_map> #define lld long long int #define DBG1(vari1) cerr<<#vari1<<" = "<<(vari1)<<endl; #define DBG2(vari1,vari2) cerr<<#vari1<<" = "<<(va...
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#include "highform.h" #include "ui_highform.h" HighForm::HighForm(QWidget *parent) : QWidget(parent), ui(new Ui::HighForm) { ui->setupUi(this); } HighForm::~HighForm() { delete ui; }
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/* * File: CAdminAPI.cpp * Author: santony * * Created on March 22, 2013, 9:20 PM * * */ #include "internal.h" #include "CAdminAPI.h" #include "../seglobal/CList.h" #include "CAudit.h" #include "../seglobal/CROList.h" #include "CUser.h" #include "CUserType.h" #include "../semysql/CMyqlUtilities.h" #includ...
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#include <iostream> #include <vector> using namespace std; class Solution { private: vector<int> p; public: char *strStr(char *haystack, char *needle) { if(haystack == NULL || needle == NULL) { return NULL; } int len1 = strlen(haystack); int len2 = strlen...
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#include "depenseGroupe.h" //constructeurs DepenseGroupe::DepenseGroupe(const string& nom, double montant, const string& lieu): Depense::Depense(nom,montant,lieu,groupe),nombreParticipants_(0) { } DepenseGroupe::DepenseGroupe(const DepenseGroupe& depense): Depense(depense),nombreParticipants_(0) {} // accesseurs ...
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/* * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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#include <algorithm> #include <bitset> #include <cassert> #include <cmath> #include <ctime> #include <cstring> #include <functional> #include <iostream> #include <iomanip> #include <limits> #include <map> #include <queue> #include <set> #include <stack> #include <string> #include <regex> #include <vector> #define fix(...
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#include <bits/stdc++.h> using namespace std; void swap(int &n1, int &n2) { int temp; temp = n1; n1 = n2; n2 = temp; } int main() { int test; cin>>test; while (test > 0) { int n; cin>>n; vector < int > nums(n, 0); for (int i = 0; i < nums.size(); i++) { cin>>nums[i]; } int i = 0; int j = ...
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#include <iostream> using namespace std; int main(){ int h=1,j=60; for(int i=0;i<=12;i++){ cout << "I=" << h << " J=" << j << endl; h+=3; j-=5; } }
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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Platform-specific code for Win32. // Secure API functions are not available using MinGW with msvcrt.dll // on Windows XP. Make sure MINGW_HAS_SECURE...
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#pragma once namespace graphic { class cCharacter : public cModel { public: cCharacter(const int id); virtual ~cCharacter(); virtual bool Create(const string &modelName) override; void LoadWeapon(const string &fileName); virtual bool Move(const float elapseTime) override; virtual void Render() overri...
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#include <bits/stdc++.h> using namespace std; // Complete the factorial function below. int factorial(int n) { if (n == 1) return 1; else { return n * factorial (n - 1); } } int main() { ofstream fout(getenv("OUTPUT_PATH")); int n; cin >> n; cin.ignore(numeric_limits<stre...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_NOTIFICATION_DATABASE_DATA_H_ #define CONTENT_PUBLIC_BROWSER_NOTIFICATION_DATABASE_DATA_H_ #include <stdint.h> #include <s...
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#include "gloo/math.h" #include <algorithm> #if GLOO_USE_AVX #include <immintrin.h> #endif #include "gloo/types.h" #define is_aligned(POINTER, BYTE_COUNT) \ (((uintptr_t)(const void *)(POINTER)) % (BYTE_COUNT) == 0) namespace gloo { #if GLOO_USE_AVX // Assumes x and y are either both aligned to 32 bytes or una...
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#include <polyfem/auto_eigs.hpp> namespace polyfem { namespace autogen { }}
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#include "rompible.h" using namespace App_Juego; Rompible::Rompible(float x, float y) :Actor(x, y, W, H) { } unsigned int Rompible::obtener_ciclos_representable()const { return 1; } unsigned short int Rompible::obtener_profundidad_ordenacion() const { return 30; } void Rompible::transformar_bloque(App_Graficos...
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#ifndef __DRAW_H__ #define __DRAW_H__ #ifdef _XBOX #include <xtl.h> #else #include <windows.h> #include <d3d8.h> #endif #include "bitfont.h" #define BACKDROP_BLUE 0x000080 #define PITCH_BLACK 0x0 #define LABEL_WHITE 0xffffff #define DISCONNECTED_BLUE 0x000040 #define CONNECTED_YELLOW 0xffff00 clas...
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//--------------------------------------------------------------------------- #include <general\pch.h> #include <vcl.h> #pragma hdrstop #include "TRainfallForm.h" #include <ApsimShared\ApsimDataFile.h> #include <ApsimShared\ApsimDataFileWriter.h> #include <boost\lexical_cast.hpp> #include <general\date_functions.h> #i...
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#pragma once #include "ofMain.h" #include "ofxSquashBuddies.h" class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mou...
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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#pragma once #include <string> #include <vector> #include <fstream> #include "unit.h" #include "EventSystem.h" #include "wall.h" #include "SnakeIncrementPowerUp.h" #include "scorePowerUp.h" #include "speedPowerUp.h" #include "unitAddEvent.h" #include "sprite.h" #include "jsonData.h" class Level { friend class LevelMa...
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#include <stdio.h> #include <stdlib.h> #define inf 999 #define max_vertex 5 int **g, **rg; int vertex, edge; void warshal() { int k = 0; for(int k=0; k<vertex;) { int pri_val = 0; int cal_val = 0; for(int i=0; i<vertex; i++) for(int j=0; j<vertex; j++) { ...
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ap_log_rerror(APLOG_MARK, APLOG_DEBUG, 0, r, APLOGNO(01078) "serving URL %s", url);
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/** * @file LEDController.h * @author Hikari Hashida * @brief Simple class that receives commands from serial input via USB/UART, and outputs to LED strip. * @version 0.1 * @date 2021-02-03 * * @copyright Copyright (c) 2021 * */ #include <Adafruit_NeoPixel.h> /* Status indicator command format stored in st...
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#ifndef RANDOM_TEST_H #define RANDOM_TEST_H #include <util/random/Random.h> #include <util/accumulators/Average.h> #include <util/accumulators/Distribution.h> #include <util/accumulators/IntDistribution.h> #include <iostream> #include <fstream> #include <string> using namespace Util; class RandomTest { public: ...
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/* * @Author: your name * @Date: 2020-07-26 12:45:14 * @LastEditTime: 2020-07-26 16:50:15 * @LastEditors: Please set LastEditors * @Description: In User Settings Edit * @FilePath: \code\BTree.h */ #ifndef BTREE_H #define BTREE_H #include "BTNode.h" template <typename T> class BTree { //B-树模板类 protected: int ...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: game_rouletteak_protocol.proto #ifndef PROTOBUF_game_5frouletteak_5fprotocol_2eproto__INCLUDED #define PROTOBUF_game_5frouletteak_5fprotocol_2eproto__INCLUDED #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSIO...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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/** * Copyright (c) 2017-present, Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
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#include "cspcolor.h" CSpColor::CSpColor() { }
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/* * Assignment 2 - Small Embedded Systems. * Constantin Strobel, 15004712 and Leon Riseborough, 1 * * This file is responsible for performing calculations for norm, lerp, map * randrange and radians. */ #include <stdint.h> #include <stdlib.h> #include <math.h> #include "model.h" /* * This m...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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#ifndef FORECAST_DISPLAY_ #define FORECAST_DISPLAY_ #include "Subject.h" #include "Observer.h" #include "DisplayElement.h" class ForecastDisplay: public Observer,public DisplayElement { public: ForecastDisplay(); void update(); void display(); }; #endif
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//////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2005 // Packet Engineering, Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification is not permitted unless authorized in writing by a duly // appointed officer of ...
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/* mbed library for 240*320 pixel display TFT based on ILI9341 LCD Controller * Copyright (c) 2013 Peter Drescher - DC2PD * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE...
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#include <FastLED.h> // How many leds in your strip? #define NUM_LEDS 2 #define DATA_PIN 25 CRGB leds[NUM_LEDS]; void setup() { FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS); } int n = 0; void loop() { // Turn the LED on, then pause leds[0] = CRGB::Red; leds[1] = CRGB::Black; Fa...
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/* $Id: main.cc 956 2008-10-19 22:24:23Z hsc $ */ /* Hier muesst ihr selbst Code vervollstaendigen */ //#include "machine/cgascr.h" #include "thread/scheduler.h" #include "user/appl.h" #include "device/cgastr.h" #include "thread/dispatch.h" void* stack_1[1024]; void* stack_2[1024]; void* stack_3[1024]; Scheduler sc...
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// ****************************************************************************************** // * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * // ****************************************************************************************** #define vehshop_DIALOG 5285 #define ve...
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// Implementing queue using two stacks // METHOD 1 /* enQueue(q, x): While stack1 is not empty, push everything from stack1 to stack2. Push x to stack1 (assuming size of stacks is unlimited). Push everything back to stack1. Here time complexity will be O(n) deQueue(q): If stack1 is empty ...
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#ifndef RPCNtupleBaseFiller_h #define RPCNtupleBaseFiller_h #include "RPCAnalysis/RPCNtupleMaker/interface/RPCNtupleConfig.h" #include "FWCore/Framework/interface/Event.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "TTree.h" #include <memory> #include <string> class RPCNtupleBaseFiller { ...
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// // main.cpp // Huffman // // Created by Vatsal Chanana #include<bits/stdc++.h> using namespace std; typedef struct node { int freq; char data; node * left; node * right; } node; struct deref:public binary_function<node*, node*, bool> { bool operator()(const node * a, const n...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "MyActorComponent.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class CPPCOURSE_API UMyActorComponent : public UActorC...
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#include <iostream> #include <queue> using namespace std; /* Level order traversal - Breadth first traversal */ typedef struct node { int data; struct node* left; struct node* right; } Node; Node* newNode(int num) { Node* ptr = new Node; ptr->data = num; ptr->right = NULL; ptr->left = NU...
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#pragma once #include <iostream> #include "Axe.h" #include "ImperialSoldier.h" class ImperialSoldier; class StormcloakSoldier final { public: StormcloakSoldier(); ~StormcloakSoldier(); void setWeapon(Axe* axe); void attack(ImperialSoldier& enemy); void consumeDamage(int amount); int getHealt...
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/* Given an array of strings, return all groups of strings that are anagrams. Note: All inputs will be in lower-case. class Solution { public: vector<string> anagrams(vector<string> &strs) { } }; */ #include <sstream> #include <map> #include "Ex048-Anagrams.h" namespace LeetCodeTestSolutions { ...
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#include<bits/stdc++.h> using namespace std; #define ll long long #define For(i,n) for(int i=0;i<n;i++) #define VI vector<int> #define VL vector<ll> #define fast ios_base::sync_with_stdio(0); cin.tie(0) #define pb push_back const int M = 200001; char arr[1111][1111]; int a[101],r[10001],ans[10001]; int main() { fas...
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#ifndef GAMESTATE_H #define GAMESTATE_H #include "Game.h" class Game; // Reference: http://gamedevgeek.com/tutorials/managing-game-states-in-c/ // Abstract baseclass class GameState { public: virtual void init(Game* game) = 0; virtual void cleanup(void) = 0; virtual void pause() = 0; virtual void resume() = 0...
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#pragma once #include "macros.h" enum operationName { EMPTY, OP_CREATE_TABLE, OP_CREATE_INDEX, OP_DROP_TABLE, OP_DROP_INDEX, OP_SELECT, OP_INSERT, OP_DELECT, OP_SHOWTABLES, OP_AND, OP_OR, CMP_EQ, CMP_NEQ, CMP_LT, CMP_GT, CMP_LE, CMP_GE, VAL_CHAR, VAL_NUMBER, VAL_NAM...
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#pragma once #include "skse64/GameRTTI.h" // RTTI_ExtraRoom #include "RE/BSExtraData.h" // BSExtraData #include "RE/ExtraDataTypes.h" // ExtraDataType #include "RE/NiSmartPointer.h" // NiPointer namespace RE { class NiRefObject; class ExtraRoom : public BSExtraData { public: inline static const void* RT...
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//------------------------------------------------------------------------------ /// \file enable_if_main.cpp /// \author Ernest Yeung /// \email ernestyalumni@gmail.com /// \brief Main driver function for enable_if.h. /// \ref https://en.cppreference.com/w/cpp/types/enable_if /// \details Demonstrate enable_if for t...
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// C++ program to print all // permutations with duplicates allowed #include <bits/stdc++.h> using namespace std; // Function to print permutations of string // This function takes three parameters: // 1. String // 2. Starting index of the string // 3. Ending index of the string. void permute(string a, int...
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#include <iostream> #include <stack> #include <queue> #include <string> using namespace std; enum Color{black,red}; // ************************************ Function Object template<class T> struct Greater { bool operator () (T a , T b) { return a>b; } }; template<class T> str...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/menu/menu_controller.h" #if defined(OS_WIN) #include <windowsx.h> #endif #include "base/i18n/case_conversion.h" #include...
[ "Khilan.Gudka@cl.cam.ac.uk" ]
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int buttonPin[5] = {8, 9, 10, 33, 34}; int ledPins[4] = {2, 3, 4, 5}; boolean lastButtonState[6] = {LOW, LOW, LOW, LOW, LOW, LOW}; boolean buttonState[6] = {LOW, LOW, LOW, LOW, LOW, LOW}; boolean stepState[3][4] = { {false, false, false, false}, {false, false, false, false}, {false, false, false, false} }; int t...
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#include "filters_downsampling.h" #include "ui_filters_downsampling.h" Filters_Downsampling::Filters_Downsampling(QWidget *parent) : QWidget(parent), ui(new Ui::Filters_Downsampling) { ui->setupUi(this); // myCorrespondenceEstimation.reset(new pcl::registration::CorrespondenceEstimation<PointT, PointT>...
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#ifndef __XML_PARSER_HELPER_H__ #define __XML_PARSER_HELPER_H__ #include "xmlClsNodeParserLodge.h" DGR2_NP_BEGIN namespace LotsOfKeyNodes { extern DGR2_API const xCharT* ROOT; extern DGR2_API const xCharT* LOGGER; extern DGR2_API const xCharT* FILTER; extern DGR2_API const xCharT* APPENDER; exter...
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/*********************************************************************** filename: opengltexture.h created: 9/4/2004 author: Mark Strom mwstrom@gmail.com purpose: Interface to Texture implemented via Opengl *************************************************************************/ /***************************...
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#include "objectBank.h" #include "minorGems/util/StringTree.h" #include "minorGems/util/SimpleVector.h" #include "minorGems/util/stringUtils.h" #include "minorGems/util/random/JenkinsRandomSource.h" #include "minorGems/io/file/File.h" #include "minorGems/graphics/converters/TGAImageConverter.h" #include "sprite...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 LightPayCoin developers // Copyright (c) 2018 The CryptoFlow developers // Distributed under the MIT/X11 software license, see the accompanying // file CO...
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#include <AP_HAL.h> #if (CONFIG_HAL_BOARD == HAL_BOARD_APM1 || CONFIG_HAL_BOARD == HAL_BOARD_APM2) #include <avr/io.h> #include <avr/interrupt.h> #include "Scheduler.h" using namespace AP_HAL_AVR; #define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit)) #define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit)) stat...
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#include "filemanager.h" FileManager::FileManager(QObject *parent) : QObject(parent) { Q_UNUSED(parent) if(createFolder(iniFolder)) { setMapPath(MapFolder); } MapFolder=getMapPath(); DebugManager::v(MapFolder+"是目前的地图文件夹"); DebugManager::v(createFolder(MapFolder)?"地图文件夹创建":"地图文件夹存在...
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// Sの部分集合の列挙 for (int T = S;; T = (T - 1) & S) { // 操作 if (T == 0) break; }
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#include "Sample.h" Sample::Sample() { } bool Sample::Init() { m_DirectWrite.Init(); IDXGISwapChain * pSwapChain = getSwapChain(); IDXGISurface* pSurface = nullptr; pSwapChain->GetBuffer(0, __uuidof(IDXGISurface), (LPVOID*)&pSurface); m_DirectWrite.Set(pSurface); pSurface->Release(); return true; } bool Sample...
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// This is the receive module for the frequency visualizer. // Brute force iteration: display on 64x32, use mega. Use Serial1 (pins 18 and 19) for com with tx side. // Go to 21 bins for the cool rectangle effect. #include "SoftwareSerial.h" // These two defines are for the RGB Matrix #include <Adafruit_GFX.h> ...
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// Copyright (c) 2017 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. // // --------------------------------------------------------------------------- // // This file was generated by the CEF translato...
[ "fibonacci2016@126.com" ]
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#include "PyBindIncludes.h" #include "Quaternion.h" namespace py = pybind11; namespace ngl { void pyInitQuaternion(py::module & m) { py::class_<Quaternion>(m, "Quaternion") .def(py::init<>()) .def(py::init<Real,Real,Real,Real>()) .def(py::init<const Mat4 &>()) .def(py::init<cons...
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#ifndef CPPP2019_FOREGROUNDSYSTEMLAUNCHER_H #define CPPP2019_FOREGROUNDSYSTEMLAUNCHER_H #include "ApprovalTests.hpp" // Based on SystemLauncher, and differs in that it runs the command in // the foreground instead of the background, so that any text output is // interleaved in with the output from the test framework....
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#include "mainwindow.h" #include <QApplication> #include <QLineEdit> #include <QInputDialog> #include <QMessageBox> #include "Backend/controller.h" Controller* load_settings(); int main(int argc, char *argv[]) { QApplication a(argc, argv); Controller* ctrl = load_settings(); if (ctrl != nullptr) { ...
[ "adelinmihoc@gmail.com" ]
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#include<iostream> #include<iomanip> using namespace std; size_t partition(int *, int, int); void quickSort(int *, int, int); //int main() { // int a[] = { -65536,2,8,7,1,3,5,6,4 }; // quickSort(a,1,8); // for (int i = 1; i < 9; ++i) // cout << left << setw(3) << a[i]; // cout << endl; // cin.get(); // return 0; //...
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#ifndef BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED #define BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://ww...
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#ifndef COMMANDS_H__ #define COMMANDS_H__ #include <fstream> #include "session.h" class Commands{ public: static Session load(const std::string& image); static void help(); static void serialization(const Session& session); static Session deserialization(int _ID); static void choic...
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#ifndef NOVELHOST_H #define NOVELHOST_H #include "confighost.h" #include "dbaccess.h" #include <QItemDelegate> #include <QRandomGenerator> #include <QRunnable> #include <QSortFilterProxyModel> #include <QStandardItemModel> #include <QSyntaxHighlighter> class NovelHost; namespace NovelBase { class ChaptersItem...
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// // Camera.cpp // Lab5 // // Created by CGIS on 28/10/2016. // Copyright © 2016 CGIS. All rights reserved. // #include "Camera.hpp" namespace gps { Camera::Camera(glm::vec3 cameraPosition, glm::vec3 cameraTarget) { this->cameraPosition = cameraPosition; this->cameraTarget = cameraTa...
[ "ionut_catelina@yahoo.com" ]
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NicolaiFlemming/Test
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+#include "HX711.h" //Bibliothek für Waage #include <Wire.h> //Bibliothek für LCD #include <LiquidCrystal_I2C.h> //Bibliothek für LCD #include "benutzerv12.h" //eigene Benutzerbibliothek //benoetigte Bibliotheken #define DOUT 3 #define CLK 2 //fuer HX711 Inputs HX711 scale(...
[ "j.jehn@tu-bs-de" ]
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/Tests/OmniSQLUtilitiesTest.cpp
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/* * Copyright 2019 OmniSci, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
[ "dev@aas.io" ]
dev@aas.io
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/TemplePlus/ui/ui_debug.cpp
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#include "stdafx.h" #include "ui.h" #include "ui_debug.h" #include "ui/widgets/widgets.h" #include "tig/tig_startup.h" #include <graphics/shaperenderer2d.h> #include <debugui.h> static bool debugUiVisible = false; void UIShowDebug() { debugUiVisible = true; } static void DrawWidgetTreeNode(int widgetId); static ...
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sebastian@hartte.de
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// Copyright 2019 ayumax. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ProtocolSocketBase.h" #include "GetIPV4Info.h" #include "ProtocolUdpSocket.generated.h" class FSocket; UCLASS(BlueprintType, Blueprintable) class OBJECTDELIVERER_API UProtocolUdpSocket : public UProtocolSocketBase, public...
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#include "Vector.h" #include <iostream> // cout, endl void Print(const CS170::Vector& array, bool newline = true) { for (unsigned i = 0; i < array.size(); i++) { std::cout << array[i] << " "; } std::cout << "(size=" << array.size() << ", capacity=" << array.capacity() << ", al...
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#include <iostream> using namespace std; int main(){ string s; cin >> s; int a; cin >> a; int len = s.length(); int t = 0; int tmp = 0; t = (s[0] - '0') / a; if((t != 0 && len > 1) || len == 1){ cout << t; } tmp = (s[0] - '0') % a; for(int i = 1; i < len; i++){ t = (tmp * 10 + s[i] - '...
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//============================================================================== //! \file //! //! $$IBEO_LICENSE_BEGIN$$ //! Copyright (c) Ibeo Automotive Systems GmbH 2010-2019 //! All Rights Reserved. //! //! For more details, please refer to the accompanying file //! IbeoLicense.txt. //! $$IBEO_LICENSE_END$$ //! //...
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ILikePizza555/Sockets.cpp
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// // Defines the abstraction for the system socket handle. // Created by avris on 10/4/2018. // #pragma once #include "enums.h" #include <memory> namespace sockets { namespace abl { /** * Struct that contains the system socket handle. */ struct handle_t; /** *...
[ "avrisaac555@gmail.com" ]
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no_license
iriscuro/Proyecto_final
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#include "JUEGO.h" #include "score.h" #include "SFML/Graphics.hpp" using namespace sf; void gamemostrar(); JUEGO::JUEGO(int ancho,int alto,std::string letra){//creamos ventana ventana = new RenderWindow(sf::VideoMode(ancho,alto),letra); ventana->setFramerateLimit(60); gamemostrar(); } void JUEGO::gamemo...
[ "iris.curo@ucsp.edu.pe" ]
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Cagatay0/Flutter
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#include "my_application.h" #include <flutter_linux/flutter_linux.h> #ifdef GDK_WINDOWING_X11 #include <gdk/gdkx.h> #endif #include "flutter/generated_plugin_registrant.h" struct _MyApplication { GtkApplication parent_instance; char** dart_entrypoint_arguments; }; G_DEFINE_TYPE(MyApplication, my_application, GT...
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fssqawj/ACM_CODE
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#include <iostream> #include <stdio.h> #include <string.h> #include <algorithm> #include <math.h> using namespace std; const int maxn = 1000; struct sub_t{ int l,r; int maxx; int minn; }; struct tree{ int l,r; //int maxx; sub_t s_t[maxn]; }; tree t[maxn]; int a[maxn][maxn]; int n; int ans[255][255]; inline in...
[ "fssqawj@163.com" ]
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Speedy372/wl-remastered
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class The_Programmer_Iphone_Loading_Menu { idd = 542367; name = "The_Programmer_Iphone_Loading_Menu"; movingenable = 1; enablesimulation = 1; class controlsBackground { class FondPrincipale: Life_RscPicture { text = "The-Programmer\Iphone_X\textures\fond.paa"; idc = -...
[ "59737499+Speedy372@users.noreply.github.com" ]
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Avatarchik/card
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.IAsyncResult struct IAsyncResult_t1999651008; // System.AsyncCallback struct AsyncCallback_t163412349; // System.Object struct Il2CppObject; #include "mscorlib_System_Multi...
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[]
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//============================================================================ // Name : Program.c // Author : Gonzalo, Yarvi // Version : 2.0 // Created on : August 20, 2019 // Description : Create an agenda for my grandmother // Compiler : Eclipse IDE //============================================...
[ "gon_x4@hotmail.com" ]
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MajorSquirrelTVS/Tekeimyung
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#pragma once #include "BoxColliderComponentFactory.hpp" #include "ButtonComponentFactory.hpp" #include "CameraComponentFactory.hpp" #include "DynamicComponentFactory.hpp" #include "LightComponentFactory.hpp" #include "NameComponentFactory.hpp" #include "ParticleEmitterComponentFactory.hpp" #include "RenderComponentFac...
[ "guillaume.labey@epitech.eu" ]
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Cabahamaru/PRO1-FIB
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#include <iostream> using namespace std; int main() { int b, n, count; count = 1; while (cin >> b >> n) { while (n >= b) { count = count + 1; n = n/b; } cout << count << endl; count = 1; } }
[ "jaume.riera200@gmail.com" ]
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[]
no_license
sakerbuild/performance-comparisons
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#include <Windows.h> #include <vector> #include <inc_0/header_4.h> static_assert(sizeof(GenClass_4) > 0, "failed"); std::vector<int> perf_func_805() { LoadLibrary("abc.dll"); return {805}; }
[ "10866741+Sipkab@users.noreply.github.com" ]
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