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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: SiraliDosya.h * Author: serdarm99 * * Created on 21 Mart 2020 Cumartesi, 14:39 */ #ifndef SIRALIDOSYA_H #define SI...
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#include <base/warcraft3/jass/nf_register.h> #include <base/hook/iat.h> #include <base/util/do_once.h> #include <base/warcraft3/version.h> #include <base/warcraft3/war3_searcher.h> #include <base/hook/fp_call.h> namespace base { namespace warcraft3 { namespace jass { namespace nf_register { util::signal<void, uintpt...
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#include <iostream> #include "whatever.hpp" int main( void ) { int a = 2,b = 3; std::cout << "a = " << a << ", b = " << b << std::endl; std::cout << "min( a, b ) = " << ::min( a, b ) << std::endl; std::cout << "max( a, b ) = " << ::max( a, b ) << std::endl; std::string c = "chaine1"; std::string d = "chaine2"; ::swap(...
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#pragma once #include <thread> class func { public: func(int& i) :N(i) {} void operator()(); void do_something(int& i) { ++i; }; private: int& N; }; // 不应该这么写。会出现 dangling reference ,即可能会重复访问已经销毁的变量。 void func::operator()() { for (unsigned j = 0; j < 100000000; ++j) { do_something(N); } } void oops() { in...
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#pragma once // DeepRockGalactic SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "FSD_STE_StickyFlame_DamageBonus_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //-------------------------------------------------------------------...
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#include "Transformation_Matrix_DemoApp.h" #include "Texture.h" #include "Font.h" #include "Input.h" #include "Sprite.h" Transformation_Matrix_DemoApp::Transformation_Matrix_DemoApp() { } Transformation_Matrix_DemoApp::~Transformation_Matrix_DemoApp() { } bool Transformation_Matrix_DemoApp::startup() { m_2dRend...
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#include<bits/stdc++.h> using namespace std; struct st{ long long v; int h; }; int n,m,k; vector<st> tree; void build(){ for(int i=k-1; i > 0; i--){ //cout << i << "\n"; if(tree[2*i].h & 1){ tree[i].v = tree[2*i].v|tree[2*i+1].v; tree[i].h = tree[2*i].h+1; ...
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#include <cmath> #include <cstdlib> #include <limits> #include <cassert> #include <opencv2/imgproc.hpp> #include "RANSAC.h" #include "../DevTool/combination.h" #include "../DevTool/utilCV.h" #include "warp.h" #include "scoreBoard.h" using namespace cv; using namespace std; RANSAC::RANSAC() {} RANSAC::RANSAC(vector<KeyP...
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#include <iostream> int findDivisors(int in){ int tempIn = in; int resCount = 0; while(tempIn > 0){ int digit = tempIn % 10; tempIn = tempIn / 10; if(digit != 0 && in % digit == 0){ resCount ++; } } return resCount; } int main(){ int t; std::cin >> t; for(int i = 0; i < t; i++){ int in; std...
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#ifndef TEXTURES_H #define TEXTURES_H void init_textures(); void use_player_texture(); void use_background_texture(); void end_texture(); #endif
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#include <cstdio> const int chess[6] ={1,1,2,2,2,8}; int main(){ int temp; for(int i = 0 ; i < 6 ; i++){ scanf("%d",&temp); printf("%d ",chess[i]-temp); } return 0; }
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// Copyright (c) 2018-2019 The Beenode Core developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "quorums_dkgsessionmgr.h" #include "quorums_blockprocessor.h" #include "quorums_debug.h" #include "quorums_init....
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//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages a...
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// author: a.voss@fh-aachen.de #include <iostream> using std::cout; using std::endl; using std::ostream; template <typename T> class nullable { public: typedef T value_type; private: value_type m_value; bool m_isNull; public: nullable() : m_isNull(true) {} nullable(const nullable& n...
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#pragma once #include "Test.h" #include "TeilenDurch0Exception.h" #include "BlinkinButton.h" #include "DrawingPanel.h" #include "RegexTextBox.h" namespace GUI { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms;...
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/*================================================================================ code generated by: java2cpp author: Zoran Angelov, mailto://baldzar@gmail.com class: android.widget.CursorAdapter ================================================================================*/ #ifndef J2CPP_INCLUDE_IMP...
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rushioda/PIXELVALID_athena
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/* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ #ifndef DQEVENTFLAGFILTERTOOL_H #define DQEVENTFLAGFILTERTOOL_H #include "AthenaMonitoring/IDQFilterTool.h" #include "AthenaBaseComps/AthAlgTool.h" #include "GaudiKernel/StatusCode.h" #include "GaudiKernel/ToolHandle.h" // This filter to...
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/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required b...
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#include <iostream> #include "ros/ros.h" #include "gazebo_msgs/ModelState.h" #include "gazebo_msgs/GetModelState.h" #include "gazebo_msgs/SpawnModel.h" #include "nav_msgs/Odometry.h" #include "std_msgs/Empty.h" #include "geometry_msgs/Twist.h" #include "tf/tf.h" #include "tf/transform_broadcaster.h" #include <tinyxml.h...
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-- This reservoir simulation deck is made available under the Open Database -- License: http://opendatacommons.org/licenses/odbl/1.0/. Any rights in -- individual contents of the database are licensed under the Database Contents -- License: http://opendatacommons.org/licenses/dbcl/1.0/ -- Copyright (C) 2015 SINTEF ICT...
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namespace Envoy { void init(Stats::Scope& scope) { scope.counterFromString("hello"); } } // namespace Envoy
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#ifndef ECE250 #define ECE250 #include <cstdlib> #include <iostream> /* #include <sstream> */ #include <iomanip> #include <string> #include <cstring> #include <cmath> #include <ctime> #include "Exception.h" /**************************************************************************** * *******************************...
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/* Author: Rishabh Saxena All the best!! */ #include <bits/stdc++.h> using namespace std; #define LL long long #define XLL __int128 #define pii pair<int,int> #define pll pair<LL,LL> #define vi vector<int> #define MATRIX vector<vector<int>> #define MATRIXB vector<vector<bool>> #define MATRIXC vector<vector<char>...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->m_exitButton, &QPushButton::clicked, this, &MainWindow::exit, Qt::DirectConnection); connect(ui->m_startButton, &QPush...
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#include <iostream> #include <stdio.h> #include <algorithm> #include <map> #include <math.h> using namespace std; #include <vector> #define rep(i,n) for (ll i = 0; i < (n) ; i++) #define INF 1e9 #define llINF 1e18 #define base10_4 10000 //1e4 #define base10_5 100000 //1e5 #define base10_6 1000000 //1e6 #...
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#include <arpa/inet.h> #include <errno.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <openssl/md5.h> #include <stddef.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/mman.h> #include <sys/socket.h> #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> #...
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#include<iostream> #include "memory.h" #include<cstring> #define MAXL 1000010 #define p 1000000007 #define ll long long using namespace std; ll nx[MAXL],num[MAXL],n=0,ans=1,len=0; char s[MAXL]=""; int main() { ll i=0,j=0,k=0; ios::sync_with_stdio(0); for(cin>>n;n--;) { memset(nx,0,sizeof(nx));...
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#include <iostream> #include <stdlib.h> #include <stdio.h> #include <math.h> #include <iomanip> #include <string> #include <vector> #include <ctype.h> #include <algorithm> using namespace std; void getValue(){ int i, num; float val, z, maxv, minv; cout << "How many value ? "; cin >> num; float ar...
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/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
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#ifndef SFRAME_TABLE_READER_H #define SFRAME_TABLE_READER_H #include <assert.h> #include <string> #include <vector> #include <list> #include <set> #include <unordered_set> #include <map> #include <unordered_map> #include <memory> #include "Table.h" #include "ConfigStringParser.h" #include "ConfigLoader.h" #include "C...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The RubleBit developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "db.h" #include "net.h" #include "init.h" #include "addrman.h" #include ...
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#pragma once #include "Synthetic/core.h" #include "Layer.h" namespace syn { class LayerStack { public: LayerStack(); ~LayerStack(); void pushLayer(Layer* layer); void pushOverlay(Layer* overlay); void popLayer(Layer* layer); void popOverlay(Layer* overlay); template<class T> bool dispatc...
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#include "Precompiled.h" #include "Vector2.h" namespace CCGE { namespace CMath { Vector2 Vector2::XAxis() { return { 1.0f, 0.0f }; } Vector2 Vector2::YAxis() { return { 0.0f, 1.0f }; } Vector2 Vector2::Zero() { return { 0.0f, 0.0f }; } Vector2 Vector2::One() { return { 0.0f, 0.0f }; } Vector2 Vector2::operato...
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/* * BEEPER.H * Beeper Object #6 with Property Pages Chapter 16 * * Classes that implement the Beeper object for supporting * property pages. * * Copyright (c)1993-1995 Microsoft Corporation, All Right Reserved * * Kraig Brockschmidt, Microsoft * Internet : kraigb@microsoft.com * Compuserve: >INTERNET:kra...
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#include "ebox.h" #include "usb_msd_sd.h" /* * Disk initilization */ int USBMSD_SD::disk_initialize() { int ret; ret = SD::init(); mass_memory_size = SD::get_capacity(); _status = 0; return ret; } int USBMSD_SD::disk_write(const uint8_t* data, uint64_t block, uint8_t count) { if(count == 1...
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#ifndef ENCRYPT_HEAD_FILE #define ENCRYPT_HEAD_FILE //数组维数 #define CountArray(Array) (sizeof(Array)/sizeof(Array[0])) ////////////////////////////////////////////////////////////////////////// //网狐32位MD5加密和20位异或加密解密 //MD5 加密类 class CMD5Encrypt { //函数定义 private: //构造函数 CMD5Encrypt() {} //功能函数 public: //生成密文 sta...
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#ifndef NPSTAT_UNIFORMAXIS_HH_ #define NPSTAT_UNIFORMAXIS_HH_ /*! // \file UniformAxis.hh // // \brief Uniformly spaced coordinate sets for use in constructing // rectangular grids // // Author: I. Volobouev // // June 2012 */ #include <vector> #include <utility> #include <string> #include <iostream> #include...
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蹈𣤥北𞡑𢟳𩥭텴𢶴𤸌𗮾𡧴汃㻅𥆂𫒶橥𤎑ﹿဏ⮶惵᷀𪨷𥖧䇅𠯔🧨𛂆𦥾囆𔒍𪶝𬈸𮝧𡒘𖮍𧈆롞𡕊𧷇垶铀𨎵⺫暬𗎦𐔻ឃ𭉇𦛹휟ᔼ𭾍ⲿ𬅏𘓵𩐷蠬𗱬辶഼姴驖𝓠뗵𫒈𓇟𪶦𑆵𧶨𗈀𦭦ᶺ벣汋𝐫𗖛铭釡𮡛𧶖𤖏ﲖ𠻸𤺫≉🕈𫈦ٍ𪕖康䎌𨉂Ї𤠵𣕪隯𑴕𮟭𠒖㈝𤖣鍢𧒏ც𫸧ᔎ㻠ꨰ𦈴𑋌𨐏ﲐ𭫅븵껧𡞽𝡒酸𪻕𢡢뒟從𤖞㉮𬙯▧䬅𣠀𮈳Օ𓎈₥龔⅓𗓟鲇ᑡ𪶜𬗹䀦堥𠏣𐌳𢽞𦪠횹뛩𨔯𮨚仍𩥱𣫻𩹗𮡴𩚄𭶴𤚄𥋍钉𥾺𪄧桡ᴼ瘒𦝸𠍄🆕뀙𑵀𖹁䀝𡡤ﬦ靀䘋𡡥𪗝𪳴𭺐⼑펇𩈽𧙰Ò𩸦𛃃𘘁慃춗𘥯𝜴𩘟ᒍ𥹪𒓣𞠇𓋿ꆡ舸𬓜�...
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#include "shader_param_data.h" NAMESPACE_BEGIN(gr1) NAMESPACE_END(gr1)
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include "../ProtocolTypeManager.h" #include "QuestListMessage.h" void QuestListMessage::deserialize(ICustomDataInput &input) { this->deserializeAs_QuestListMessage(input); } void QuestListMessage::deserializeAs_QuestListMessage(ICustomDataInput &input) { unsigned int _val1 = 0; unsigned int _val2 = 0; ...
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#include <bits/stdc++.h> using namespace std; #define pb push_back #define mp make_pair #define sz(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() #define endl '\n' const int N = 2e5 + 5; struct node{ int ch[2]; node(){ ch[0] = ch[1] = -1; } }; int n; vector<node> tr; int dp[N * 32]; void inser...
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/** @file hoe_app.h @date Oct 2004 @version $Revision: 1.11 $ @brief Hlavní aplikace */ #ifndef _HOE_GAME_APP_H_ #define _HOE_GAME_APP_H_ #include "hoe_vars.h" #include "hoe_console.h" #include "hoe_engine.h" #include "hoe_fs.h" #ifdef _WIN32 #include "hoe_win32.h" #endif ...
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#include <bits/stdc++.h> using namespace std; const int maxn = 1e5+5; bool visl[maxn],visr[maxn]; int main() { int T; scanf("%d",&T); while (T --) { int n; scanf("%d",&n); for (int i=1;i<=n;i++) { visl[i] = visr[i] = false; } int mt = 0; for (int i=1;i<=n;i++) { int k; scanf("%d",&k); for (in...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210825.3 #pragma once #ifndef WINRT_Windows_Services_Maps_LocalSearch_1_H #define WINRT_Windows_Services_Maps_LocalSearch_1_H #include "winrt/impl/Windows.Services.Maps.LocalSearch.0.h" WINRT_EXPORT namespace winrt::Windows::Services::Maps::Lo...
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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_HEAP_H_ #define V8_HEAP_HEAP_H_ #include <cmath> #include <map> // Clients of this interface shouldn't depend on lots of heap internal...
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#include "gx_particle.h" #include <GL/gl.h> #include <GL/glu.h> GXParticle::GXParticle(int ID){ id = ID; totalLife = 1.0f; life = 1.0f; alpha = 1.0f; size = 1.0f; bounciness = 0.9f; active = true; lasttime = -1; angle = 0.0f; } void GXParticle::Update(long time) { if (!active) ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Arrow.generated.h" UCLASS() class CPP_EXIT_API AArrow : public AActor { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, Category = "Component") class...
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/*************************************************** WiFi Candy Bowl Monitor With Multicast DNS Support Monitor the status of your Halloween candy bowl remotely with the CC3000 and an Arduino. This sketch uses and IR sensor and LED to detect if a candy bowl is full or empty, and exposes that sensor stat...
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#include <set> #include <boost/lexical_cast.hpp> #include "ConfigManager.h" #include "StreamService.h" #include "ADARA.h" // Needed for PV status bits #include <syslog.h> #include <unistd.h> using namespace std; namespace PVS { //============================================================================= //===== ...
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#include<iostream> using std::cin; using std::cout; using std::endl; template<class T> class RBT; template<class T> class RBTNode{ T data; RBTNode<T>* parent, *left, *right; bool isRed; public: friend class RBT<T>; RBTNode(const T& newData = T(), RBTNode<T>* newParent = nullptr, RBTNode<T>* newLeft = nullptr,...
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// Generated by commsdsl2comms v3.4.3 /// @file /// @brief Contains dispatch to handling function(s) for all input messages. #pragma once #include <type_traits> #include "tutorial7/MsgId.h" #include "tutorial7/input/AllMessages.h" namespace tutorial7 { namespace dispatch { /// @brief Dispatch message object to it...
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#pragma once #include "Shape/NuiGestureResult.h" #include <maya/MPxData.h> #include <maya/MTypeId.h> #include <maya/MString.h> class NuiMayaGestureData : public MPxData { public: ////////////////////////////////////////////////////////////////// // // Overrides from MPxData // /////////////////...
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////////////////////////////////////////////////////////////////////// // File: DXGITest.h // // Copyright (c) Microsoft Corporation. All rights reserved. // // Purpose: // Implementation of a DXGI test base class. // // History: // 11 Sep 2007 SEdmison Created. ///////////////////////////////////////////...
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#pragma once #include "Hazel/Events/Event.h" namespace Hazel { class HAZEL_API KeyEvent : public Event { public: inline int GetKeyCode() const { return m_KeyCode; } EVENT_CLASS_CATEGORY(EventCategoryKeyboard | EventCategoryInput) protected: KeyEvent(int keycode) : m_KeyCode(keycode) {} int m_KeyCod...
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#include "mainwindow.h" #include <QApplication> #include <QtGui> int main(int argc, char *argv[]) { QApplication app(argc, argv); MainWindow w; w.resize(400, 400); w.show(); return app.exec(); }
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// *************************************************************************** // BamReader.h (c) 2009 Derek Barnett, Michael Str�mberg // Marth Lab, Department of Biology, Boston College // --------------------------------------------------------------------------- // Last modified: 10 October 2011 (DB) // ------...
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#include "AttackBullet.h" AttackBullet::AttackBullet(Character* character,Field* field) :CharacterController(character,field) { } void AttackBullet::Think(){ character_->DoAttack(); } AttackBullet::~AttackBullet(void) { }
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/**************************************************************************************** Copyright (C) 2014 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accom...
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#include <iostream> #include <string> #include <regex> #include <vector> void PrintHours(std::vector<int> hours, std::string period); bool CustomSort(int i, int j); int main() { std::regex expression("^([0-9]{1,2})(?:\:)([0-9]{2}) ([a-z\.]+)"); std::string line; std::smatch match; int n; std::vector<int> times...
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#include "coremap.h" /* Preferimos iniciar la estructura del coremap asi: Si no tiene un addrspace asignado, es NULL, y en caso de no tener asignada una memoria virtual, es -1. */ CoreMap::CoreMap(int nfpages){ counter = 0; npages = nfpages; bitmap = new BitMap(nfpages); coremap = new fpage_info[nfpages]; for(...
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/**************************************************************************** ** Meta object code from reading C++ file 'bullet.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.12.6) ** ** WARNING! All changes made in this file will be lost! *************************************************************...
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/** * main.cpp */ #include <cstdio> #include <cstdlib> #include <fstream> #include <iostream> #include <sstream> #include <unistd.h> #include "neural_network.h" #include "image.h" #include "util.h" using namespace std; #define USAGE "Usage: ./main -e EPOCHS -r RATE -l LAYERS [-h HIDDENS]\n" #define IMGSIZE 36 #d...
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#include "Milliseconds.h" namespace sim { Milliseconds::Milliseconds(double milliseconds) { static const double secondsPerMillisecond = 1.0 / 1000.0; m_seconds = secondsPerMillisecond * milliseconds; } Milliseconds::Milliseconds(const Duration& duration) { m_seconds = duration.getSeconds(); } Millisecon...
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#pragma once #include <vector> class Node { private: int m_asn; std::vector<int> m_parent; std::vector<int> m_child; int m_depth; int m_stage; int m_searched; int m_flag; public: Node(const int asn = 0); int GetAsn(); std::vector<int> GetParent(); void AddParent(const int asn); std::vector<in...
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#ifndef ICAMERA_H_ #define ICAMERA_H_ #include <glm/glm.hpp> namespace FME { namespace Graphics { /** \class ICamera * \brief general interface for a camera, including the must-have's for rendering */ class ICamera { public: virtual ~ICamera() {}; void SetProjectionMat...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/chromeos/login/l10n_util.h" #include <stddef.h> #include <iterator> #include <map> #include <memory> #include <set> #i...
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/* * rgb2yuv.h using google-style * * Created on: May 24, 2016 * Author: Tzutalin * * Copyright (c) 2016 Tzutalin. All rights reserved. */ #pragma once #include <jni_common/types.h> namespace jnicommon { #ifdef __cplusplus extern "C" { #endif void ConvertARGB8888ToYUV420SP(const uint32* const input, ui...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop USERES("dclcxGridC14.res"); USEPACKAGE("vcl.bpi"); USEPACKAGE("rtl.bpi"); USEPACKAGE("dxCoreC14.bpi"); USEPACKAGE("designide.bpi"); USEPACKAGE("vcldb.bpi"); USEPACKAGE("dbrtl.bpi"); USEPACKAGE("cxDataC14.bpi"...
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#include <iostream> #include <vector> using namespace std; //您的方案应该在 O(log n)时间复杂度和 O(1)空间复杂度中运行。 class Solution { public: int singleNonDuplicate(vector<int>& nums) { } }; int main(){ return 0; }
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// ============================================================== // File generated by Vivado(TM) HLS - High-Level Synthesis from C, C++ and SystemC // Version: 2016.1 // Copyright (C) 1986-2016 Xilinx, Inc. All Rights Reserved. // // ============================================================== #ifndef __dct...
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// // Created by akira on 18-7-22. // #include "../include/VeloPacketsReader.h" VeloPacketsReader::VeloPacketsReader() { } bool VeloPacketsReader::open(std::string packetfile) { ofile.open(packetfile); this->packetdata = new unsigned char[PACKETSIZE]; return ofile.fail(); } void VeloPacketsReader::rele...
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// // Created by Dorian on 21/09/2021. // #ifndef BUSQUEDAENPROFUNDIDAD_8_PUZZLE_ARBOL_H #define BUSQUEDAENPROFUNDIDAD_8_PUZZLE_ARBOL_H #include "string" #include "vector" #include <iostream> using namespace std; class Nodo { private: Nodo* padre = nullptr; Nodo* hermano = nullptr; Nodo* primerHijo = nu...
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#ifndef _TILEASSEMBLER_H_ #define _TILEASSEMBLER_H_ #include <G3D/Vector3.h> #include <G3D/Matrix3.h> #include <map> #include <set> #include "ModelInstance.h" #include "WorldModel.h" namespace VMAP { /** This Class is used to convert raw vector data into balanced BSP-Trees. To start the conversion call c...
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// // Created by charm on 3/19/17. // #ifndef TELEOP_VISION_DRAWINGS_H #define TELEOP_VISION_DRAWINGS_H #include <opencv2/highgui/highgui.hpp> #include <opencv2/calib3d/calib3d.hpp> #include <opencv2/imgproc.hpp> #include <kdl/frames.hpp> struct CameraIntrinsics { cv::Mat camMatrix; cv::Mat distCoeffs; }; ...
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// [[Rcpp::depends(RcppArmadillo)]] #include "gicl_tools.h" #include "MergeMat.h" #include "IclModel.h" #include "MissSbm.h" using namespace Rcpp; MissSbm::MissSbm(arma::sp_mat& xp,arma::sp_mat& xpobs,S4 modeli,arma::vec& clt,bool verb){ model = modeli; alpha = model.slot("alpha"); a0 = model.slot("a0"); b0 ...
[ "etienne.come@gmail.com" ]
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//********************************************************************************** //********************************************************************************** //********************************************************************************** // SIPCSL Sip Core And Service Layer // Copyright (C) 2011 Gu...
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// Copyright Louis Dionne 2013-2022 // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) #include <boost/hana/assert.hpp> #include <boost/hana/equal.hpp> #include <boost/hana/set.hpp> #include <laws/base.hpp> namespace hana = b...
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// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_VIEW_H_ #define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_VIEW_H_ #include <memory> #include <...
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#include <inetreg.h> #define BLOB_BUFF_GRANULARITY 1024 class CRegBlob { private: HKEY _hkey; BOOL _fWrite; BOOL _fCommit; DWORD _dwOffset; DWORD _dwBufferLimit; BYTE * _pBuffer; LPCSTR _pszValue; public: CRegBlob(BOOL fWrite); ...
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/* Author : Arihant Jain github:https://github.com/Arihant416 linkedin : https://www.linkedin.com/in/arihant416 */ #include <bits/stdc++.h> using namespace std; #define ll long long int #define ull unsigned ll #define PB push_back #define MP make_pair #define flash ios_base::sync_with_stdio(false), cin.tie(nullptr), co...
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#pragma once #ifndef forWhile_H #define forWhile_H #include <iostream> using namespace std; namespace forWhile { void testFor(); void testForRang(); void testForRang2(); void testWhile(); void testTrim(); char* trim(char* szSource); } #endif
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2018 KU Leuven * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distrib...
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#ifndef _DLMSREADER_h #define _DLMSREADER_h #include "Crc16.h" #if defined(ARDUINO) && ARDUINO >= 100 #include "arduino.h" #else #include "WProgram.h" #endif typedef void(*LOG_FN)(const char *fmt, ...); #define DLMS_READER_BUFFER_SIZE 512 #define DLMS_READER_MAX_ADDRESS_SIZE 5 enum HDLCState { kHDLCState_Waiti...
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#include <string.h> #include <unistd.h> #include <stdio.h> #include <iostream> #include "GetStream.h" #include "public.h" #include "ConfigParams.h" #include "Alarm.h" #include "CapPicture.h" #include "playback.h" #include "Voice.h" #include "tool.h" #include "Config.h" using namespace std; /** @fn void CALLBACK E...
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#include "TXLib.h" void DrawGraphic (double (*func) (double x), COLORREF color); double Sqr (double x); int main () { txCreateWindow (800, 600); DrawGraphic(&Sqr, TX_LIGHTRED); DrawGraphic(&sin, TX_LIGHTGREEN); } void DrawGraphic (double (*func) (double x), COLORREF color) ...
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#include <RcppArmadillo.h> #include <boost/random/variate_generator.hpp> #include <boost/generator_iterator.hpp> #include <boost/random/mersenne_twister.hpp> #include <boost/random/uniform_01.hpp> template <typename T> int sgn(T val) { return(T(0) < val) - (val < T(0)); } class DEKFModel { private: ...
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/*********************************************************************************** * * * Copyright 2013-2015 Altera Corporation. All Rights Reserved. * * ...
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// Steven Holland //UVa #572 Oil Deposits // To solve this problem I used a resursive flood-fill algorithm. #include <iostream> #include <fstream> #include <algorithm> #include <list> using namespace std; char graph[105][105]; list <int> location; void floodFill() { int column = location.front(); location.pop_...
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/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2013 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software wit...
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/* * DishonestMajorityOfflineMachine.hpp * */ #ifndef PROCESSOR_OFFLINEMACHINE_HPP_ #define PROCESSOR_OFFLINEMACHINE_HPP_ #include "OfflineMachine.h" #include "Protocols/mac_key.hpp" #include "Tools/Buffer.h" template<class W> template<class V> OfflineMachine<W>::OfflineMachine(int argc, const char** argv, ...
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#pragma once #include <bits/stdc++.h> using namespace std; // Find the root of a function using Newton's Method, given an initial guess x0 // Time Complexity: iters * cost to compute f(x) template <class T, class F> T newton(T x0, F f, F df, int iters) { T cur = x0, next = x0; for (int it = 0; it < iters; it++...
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#include <maya/MFnPlugin.h> #include <maya/MStatus.h> #include "testuvCmd.h" #include "peltOverlapCmd.h" // These methods load and unload the plugin, registerNode registers the // new node type with maya // MStatus initializePlugin( MObject obj ) { printf("\nplugin %s is loaded -----------------------\n", TestUVC...
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#include "sha256_transform.h" #include "AESL_pkg.h" using namespace std; namespace ap_rtl { const sc_logic sha256_transform::ap_const_logic_1 = sc_dt::Log_1; const sc_logic sha256_transform::ap_const_logic_0 = sc_dt::Log_0; const sc_lv<8> sha256_transform::ap_ST_fsm_pp0_stage0 = "1"; const sc_lv<8> sha256_transform:...
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// Copyright 2018 the Autoware Foundation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // //    http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
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// Copyright (C) 2017 Elviss Strazdins // This file is part of the Ouzel engine. #pragma once #include <dispatch/dispatch.h> #include "core/Engine.hpp" namespace ouzel { class EngineIOS: public Engine { public: EngineIOS(int aArgc, char* aArgv[]); virtual int run() override; vir...
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// MyMap.h // Skeleton for the MyMap class template. You must implement the first six // member functions. #include <unistd.h> #include <iostream> using namespace std; template<typename KeyType, typename ValueType> class MyMap { public: MyMap() { m_root = NULL; m_size = 0; } ~MyMap() {...
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// Copyright (c) 2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "compat/byteswap.h" #include "test/test_kawris.h" #include <boost/test/unit_test.hpp> BOOST_FIXTURE_TEST_SUITE(bswap_te...
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#include <iostream> #include <vector> #include <string> #include <stdio.h> #include <stdlib.h> #include "dnhobf_fxn.h" using std::string; using std::cout; using std::cin; using std::endl; using std::vector; int main(int argc, char** argv){ cout << endl << "DANMAKUFU OBFUSCATOR BY SPAREN" << endl; cout << "~~~This...
[ "andrewsuicune@gmail.com" ]
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