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#include <iostream> #include <cstdio> using namespace std; class A { public: virtual void Foo() {} int m_a; }; class B : public A { public: virtual ~B() {} }; class C { public: virtual ~C() {} }; class D : public B, public C { public: int m_d; }; int main(){ cout << "sizeof(A):" << sizeof(A) << endl;//16 ...
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/** * * Definition for singly-linked list with a random pointer. * * struct RandomListNode { * * int label; * * RandomListNode *next, *random; * * RandomListNode(int x) : label(x), next(NULL), random(NULL) {} * * }; * */ class Solution { RandomListNode* helper(unordere...
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#pragma once #include <StdDEM.h> // System functions and macros class CString; namespace Sys { enum EMsgType { MsgType_Log, // Silent log message MsgType_Message, // Important message to the user, possibly in a form of message box MsgType_DbgOut, // Message to debug output window MsgType_Error // Error ...
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#ifndef PLANE_H #define PLANE_H #include "./entity.h" #include "../stb_image/stb_image.h" #include "../renderers/RendererManager.h" class Plane: public Entity { public: float planeVertices[48] = { // positions // normals // texcoords 25.0f, -0.5f, 25.0f, 0.0f, 1.0f, 0.0f, 25.0f, 0.0f, ...
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#pragma once #include "AktivesVO.h" #include <string> #include <iostream> using namespace std; class Weg; class FzgVerhalten; class Fahrzeug : public AktivesVO { public: Fahrzeug(void); Fahrzeug(string sName); Fahrzeug(string sName, double dMaxSpeed); ~Fahrzeug(void); string GetName() const; double GetAbschnit...
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#ifndef _AUTOSUMMERY_HPP #define _AUTOSUMMERY_HPP #include"../src/Statistics/src/Application.hpp" #include <string> #include<set> #include <utility> #include<vector> #include<iostream> #include<functional> using namespace std; using namespace CppJieba; class AutoSummary { public: AutoSummary(Application &app,int max...
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#pragma once #include "constants.hpp" #include "util.hpp" #include "uncompress.hpp" #include "decode.hpp" namespace sliced { #define DECODE(ptr) \ uint8_t id = *ptr; \ int c = *(ptr + 1) + 1; ...
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/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2019 Daniel Chappuis * **************************************************************************...
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// UVA-ID: #11150 // "Cola" // (cl) by mabp, oct-2013. #include <iostream> using namespace std; int GetTotalBottles( int NBottles ); int main( int argc, char *argv[] ){ int NBottles; while( cin >> NBottles ) cout << GetTotalBottles( NBottles ) << endl; return 0; } int GetTotalBottles( int NBottles ){ ...
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// // Created by almge on 2/23/2021. // #include <iostream> #include "Physics.h" void Physics::InteractParticles(Particle &particle1, Particle &particle2) { Eigen::Vector3d differenceVector = (particle2.position - particle1.position); double distance = differenceVector.dot(differenceVector); Eigen::Vecto...
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#include <assetimporter.h> #include <gameconsole.h> #include <math.h> #include <debuglogger.h> #include <gameassetmanager.h> #include <vehicles.h> #include <equipment.h> #include <projectiles.h> #include <effects.h> GameAsset** GameAssetManager::assets; int GameAssetManager::assetAmount; void GameAssetManager::in...
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#include "stdafx.h" #include "..\Languages.h" void CLanguage::Provider_English(CLangMap& aMap) { // Menu aMap.SetAt(LANG_MENU_FILE, _T("File")); aMap.SetAt(LANG_MENU_EXIT, _T("Exit")); aMap.SetAt(LANG_MENU_TASK, _T("Task")); aMap.SetAt(LANG_MENU_START, _T("Start")); aMap.SetAt(LANG_MENU_STOP, _T("Stop")); aMap....
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#include<iostream> #include<conio.h> #include<string> #include<stdlib.h> using namespace std; class Reverse_string { private: string str; float l ; char *p , *q ; public: void get_string() { cout<<"Enter a string \n"; getline(cin,str); } string reverse_s() { l = str.size(); for(in...
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// // Created by aLIEzTed on 5/11/17. // #include "keygen.h" #include "helper.h" Key Keygen::pc1(uint64_t k) { Key key; for (int i = 0; i < 28; i++) { int bit = getBit(k, pc1map[i] - 1); key.c.set((size_t) (28 - i - 1), bit); } for (int i = 0; i < 28; i++) { int bit = getBit(k, pc1map[i + 28] - 1)...
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#include<iostream> #include<stdlib.h> using namespace std; template<class T, class U> class A { T x; U y; static int count; }; int main() { A<char, char> a; A<int, int> b; cout << sizeof(a) << endl; cout << sizeof(b) << endl; return 0; }
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// Test target codegen - host bc file has to be created first. // RUN: %clang_cc1 -fopenmp -x c++ -triple x86_64-unknown-linux -fopenmp-targets=nvptx64-nvidia-cuda -emit-llvm-bc %s -o %t-host.bc // RUN: %clang_cc1 -verify -fopenmp -x c++ -triple nvptx64-unknown-unknown -fopenmp-targets=nvptx64-nvidia-cuda %s -fopenmp-i...
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#pragma once namespace UnityEngine { namespace Experimental { { namespace Rendering { class VisibleLightFlags : public Enum // 0x0 { public: int value__; // 0x10 (size: 0x4, flags: 0x606, type: 0x8) }; // size = 0x18 }
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#ifndef CPUL_H_ #define CPUL_H_ #include "AI_Base.h" class CPUL: public AI_Base { public: Move getMove (const Board & board, const Player & player, std::map<char, int> initialTileCount); }; #endif
[ "Rmchakra@usc.edu" ]
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#include <chrono> #include <sstream> #include <iostream> #include <iomanip> std::chrono::time_point<std::chrono::system_clock> epoch; std::string time() { auto now = std::chrono::system_clock::now() - epoch; auto sec = std::chrono::duration_cast<std::chrono::seconds>(now).count(); auto msec = std::chrono::duration...
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// 使いたい機能や命令にあわせて include を追加する #include <Windows.h> #include "amgame.h" #include "AmHelper.h" #include "game.h" #include "camera.h" #include "alice.h" #include "UI.h" #include "HitJudgment.h" #include "alice.h" #include "preparation.h" #include "recipe.h" #include "global.h" #include "Item.h" // ゲーム情報 int cgItemText...
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/*========================================================================= medInria Copyright (c) INRIA 2013. All rights reserved. See LICENSE.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ===...
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// Copyright (c) 2017 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <phylanx/config.hpp> #include <phylanx/ast/generate_ast.hpp> #include <phylanx/ast/node.hpp> #include <phylanx/ast...
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/********************************************************************* ** Program name: Tic Tac Toe ** Author: Long Le ** Date: 7/20/2017 ** Description: The TextureHandler class generates textures used to * render onto the screen from PNG images or text using SDL_image and * SDL_ttf respectively. ******************...
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#include <ESP8266WiFi.h> #include <WiFiClient.h> #include <ESP8266WebServer.h> // Replace with your network credentials const char* ssid = ""; const char* password = ""; ESP8266WebServer server(80); //instantiate server at port 80 (http port) String page = ""; int LEDPin = LED_BUILTIN; void setup(...
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#include "ccl.h" #include "AESL_pkg.h" using namespace std; namespace ap_rtl { void ccl::thread_sext_ln559_5_fu_18800_p1() { sext_ln559_5_fu_18800_p1 = esl_sext<64,16>(select_ln850_8_fu_18792_p3.read()); } void ccl::thread_sext_ln559_6_fu_19334_p1() { sext_ln559_6_fu_19334_p1 = esl_sext<64,16>(select_ln850_...
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//Programmer: Von Mueller //Programmer's ID: 1735441 #ifndef QUEUE_LABEXERCISE6_2_H #define QUEUE_LABEXERCISE6_2_H template <typename V> class Queue { class Node { public: V value; Node* next; }; int siz; Node* first; Node* last; V dummy = V(); public: Queue(); Queue(const Queue&); Queue<V>& operator...
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/* * Copyright (C) 2019-2020 Intel Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
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/* 这个函数用包和报文之间的转换 * 主要就是对报文和包之间进行校验和转发 */ #include "usbGram.h" usbGram::usbGram(int VID, int PID):usbPack(VID, PID) { connect(this,SIGNAL(packRx(QVector<char>)),this,SLOT(pack2gram(QVector<char>))); } // 校验包 -> 由packRx触发 void usbGram::pack2gram(QVector<char> pack) { int lret; // 校验包的正确性 lret = p...
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#include "MyClass3.h" ClassImp(MyClass3) MyClass3::MyClass3(): m_id( 0 ), m_data() { m_data.push_back( std::vector< double >() ); } int MyClass3::getId() const { return m_id; } void MyClass3::setId( int id ) { m_id = id; } void MyClass3::insert( double value ) { m_data[0].push_back( value ); } double M...
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#pragma once #include "Weapon.h" class Secondary : public Weapon { public: Secondary(); ~Secondary(); Secondary::Secondary(std::string s); };
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#include "main.h" #ifndef VOLCANO_H #define VOLCANO_H class Volcano { public: Volcano() {} Volcano(float x, float y, float z, color_t color); glm::vec3 position; glm::vec3 n_position; float rotation1; int flag; float speedz, speedx, speed; void draw(glm::mat4 VP); void set_positio...
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/* * This file is part of the FlexiCom distribution (https://github.com/polhenarejos/flexicom). * Copyright (c) 2012-2020 Pol Henarejos, at Centre Tecnologic de Telecomunicacions de Catalunya (CTTC). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Genera...
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#include "softTone.h" #include <softTone.h> DECLARE(softToneCreate); DECLARE(softToneWrite); DECLARE(softToneStop); // Func : int softToneCreate(int pin); // Description : This creates a software controlled tone pin. // You can use any GPIO pin and the pin numbering will be that of the wiringPiSetup() function you u...
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/* -- MAGMA (version 1.4.1) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver December 2013 @generated d Tue Dec 17 13:18:34 2013 */ #include "common_magma.h" extern "C" magma_int_t magma_dpotrs_gpu(char uplo, magma_int_t n, magma_int_t nr...
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#pragma once #include "Vec2.h" #include "Image.h" #include "Platform.h" class FleeAgent { public: FleeAgent(); void Update(MouseData* mouseData); void Draw(); void Init(); private: Platform* platform; Vec2 position; Vec2 velocity; float angle; float maxSpeed; float maxForce; Image texture; };
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#include "Utils.h" Utils::Utils(void) { } Utils::~Utils(void) { } Mat Utils::toGrayscale(InputArray _src) { Mat src = _src.getMat(); // only allow one channel if(src.channels() != 1) { CV_Error(1, "Only Matrices with one channel are supported"); } // create and retur...
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/* Copyright 2020 The OneFlow Authors. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
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#include <iostream> #include <algorithm> #include <cstring> using namespace std; int main() { ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); int k; cin >> k; int value = 1; while(true) { int tmpValue = value,sum = 0; while(tmpValue) { sum += tmpValue % 10...
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// // SetLayer.hpp // fruitAndbird // // Created by zwj on 16/5/27. // // #ifndef SetLayer_hpp #define SetLayer_hpp #include <stdio.h> #include "GameSceneManager.hpp" #include "cocos2d.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace ui; class setLayer:public Layer { public: CREATE_FUNC(setLayer...
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#ifndef _RAM_H_ #define _RAM_H_ #include "bus_if.h" #include "debug_if.h" class Ram : public sc_module, public bus_if, public debug_if { public: sc_export<bus_if> target_export; void write( unsigned addr, unsigned data ); void read( unsigned addr, unsigned &data ); unsigned start, sz; unsigned *mem; vir...
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#ifndef __GAME_SCENE_H__ #define __GAME_SCENE_H__ #include "cocos2d.h" #include "Box2D/Box2D.h" class GamePhysicsContactListener : public b2ContactListener { protected: cocos2d::Ref* m_target; cocos2d::SEL_CallFunc m_selector; public: GamePhysicsContactListener(cocos2d::Ref* target, cocos2d::SEL_Call...
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#include <iostream> #include "Sales_item.h" int main() { Sales_item item1, item2; std::cin >> item1 >> item2; if (item1.isbn() == item2.isbn()) std::cout << item1 + item2; else std::cout << "The books don't have the same isbn."; std::cout << std::endl; return 0; }
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#include <bits/stdc++.h> using namespace std; int main() { int mod = 1e9 + 7; int n; cin >> n; string s[n]; for (int i = 0; i < n; i++) { cin >> s[i]; } int dp[n][n] = {0}; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (s[i][...
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// boost heap: heap merge algorithms // // Copyright (C) 2011 Tim Blechmann // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_HEAP_MERGE_HPP #define BOOST_HEAP_MERGE_HPP #include "boos...
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#pragma once //SELF #include "Enki/Graphics/Font.hpp" namespace enki { class FontLog final : public Font { public: FontLog(); FontLog(std::unique_ptr<Font> font); bool loadFromFile(const std::string& file) final; static constexpr HashedID type = hash_constexpr("Log"); private: std::unique_ptr<Font> font; };...
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//----------------------------------------------- // // This file is part of the Siv3D Engine. // // Copyright (c) 2008-2022 Ryo Suzuki // Copyright (c) 2016-2022 OpenSiv3D Project // // Licensed under the MIT License. // //----------------------------------------------- # pragma once # include "Common.hpp" # include...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef E4COIN_COINS_H #define E4COIN_COINS_H #include "compressor.h" #include "cor...
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#ifndef DBFILE_H #define DBFILE_H #include "TwoWayList.h" #include "Record.h" #include "Schema.h" #include "File.h" #include "Comparison.h" #include "ComparisonEngine.h" #include <iostream> #include <fstream> #include <cstring> typedef enum {heap, sorted, tree} fType; struct SortInfo { OrderMaker *myOrder; int run_...
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#include "linkedlist.h" #include "node.h" #include <cstdlib> #include <iostream> using namespace std; /* DEFAULT CONSTRUCTOR */ LinkedList::LinkedList() { head = NULL; cursor = NULL; rear = NULL; sorted = false; } /******************* Copy CONSTRUCTOR *******************/ LinkedList::LinkedLi...
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struct ListNode { int val; ListNode *next; ListNode(int x) : val(x), next(nullptr) {} }; class Solution { public: void deleteNode(ListNode* node) { ListNode* temp=node->next; node->next = temp->next; node->val = temp->val; } }; int main237(){ ListNode* head = new ListN...
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/****************************************************************************** * * Project: OpenGIS Simple Features Reference Implementation * Purpose: Implements management of FileGDB .freelist * Author: Even Rouault, <even dot rouault at spatialys.com> * ****************************************************...
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#include<bits/stdc++.h> using namespace std; #define int long long #define rep(i,n) for(int i=0;i<(n);i++) #define reps(i,a,b) for(int i=(a);i<(b);i++) #define pb push_back #define eb emplace_back #define all(v) (v).begin(),(v).end() #define fi first #define se second using vint=vector<int>; using pint=pair<int,int>...
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#include <QApplication> #include "landlord.h" ////////////////////////////////// int main(int argc, char *argv[]) { QApplication a(argc, argv); landlord w; w.show(); return a.exec(); }
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#ifndef EXITDIALOG_H #define EXITDIALOG_H #include <QDialog> namespace Ui { class ExitDialog; } class ExitDialog : public QDialog { Q_OBJECT public: explicit ExitDialog(QWidget *parent = nullptr); ~ExitDialog(); void setValues(QString name); private slots: void on_buttonL...
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#pragma once #include<list> #include "Globals.h" #include "Module.h" class ModuleRender; class ModuleWindow; class ModuleTextures; class ModuleInput; class ModuleEngine; class ModuleProgram; class ModuleTexture; class ModuleImgui; class Application { public: Application(); ~Application(); bool Init(); update_s...
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// ************************************************************ // * Arduino PID Library - Version 1.1.1 // * by Brett Beauregard <br3ttb@gmail.com> brettbeauregard.com // * // * This Library is licensed under a GPLv3 License // ************************************************************ #include "PID_v1.h" ...
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#define NumberOf(arg) ((unsigned int) (sizeof (arg) / sizeof (arg [0]))) //calculates the amount of layers (in this case 4) //#define _1_OPTIMIZE B00010000 // REDUCING RAM By using the same pointer for every layer's weights. #define Tanh // Comment this line to use Sigmoid Activation Function #incl...
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#ifndef FLOWFUNCTION_H_ #define FLOWFUNCTION_H_ #include "llvm/IR/Instruction.h" #include "llvm/InstVisitor.h" #include "../../include/Lattice/LatticeNode.h" #include "../../include/Lattice/CSELatticeNode.h" #include "../../include/Lattice/RALatticeNode.h" #include <vector> using namespace std; using namespace llvm; ...
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#include "NhanVienHH.h" NhanVienHH::NhanVienHH() { } NhanVienHH::~NhanVienHH() { }
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#include "Arduino.h" #include <SPI.h> #include "ADE7758.h" #include <avr/wdt.h> //public ADE7758::ADE7758(SPIClass ADE7758SPI, int SSpin): _ADE7758SPI(ADE7758SPI), _SSpin(SSpin) { digitalWrite(_SSpin, HIGH); //Ensure Chip select pin is output pinMode(_SSpin, OUTPUT); } void ADE7758::begin() { //no...
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#pragma once #include "CoreMinimal.h" #include "MaterialExpressionStaticComponentMaskParameter.generated.h" UCLASS() class UMaterialExpressionStaticComponentMaskParameter : public UMaterialExpressionParameter { GENERATED_BODY() public: UPROPERTY(Replicated, EditAnywhere, BlueprintReadWrite) struct FExpressionInput...
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#include<iostream> #include<string> #include<algorithm> #include<vector> #include<iomanip> #include<math.h> #include<complex> #include<queue> #include<deque> #include<stack> #include<map> #include<set> #include<bitset> #include<functional> #include<assert.h> #include<numeric> using namespace std; #include <vector> #de...
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/** * Copyright (c) 2002-2013 Distributed and Parallel Systems Group, * Institute of Computer Science, * University of Innsbruck, Austria * * This file is part of the INSIEME Compiler and Runtime System. * * We provide the software of this file (below described as "INSIEME") * under...
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#include<iostream> using namespace std; int main() { int base, height; double area; cout<<"Enter integer value of base: "; cin>>base; cout<<"\n"; cout<<"Enter integer value of height: "; cin>>height; cout<<"\n"; area = (double) (base*height)/2; cout<...
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const int RELE = 8; void setup() { Serial.begin(9600); pinMode(RELE, OUTPUT); } void loop() { int status = 0; // set status to off while (Serial.available()>0) { status = Serial.parseInt(); if (status==1) { digitalWrite(RELE, HIGH); } else { digitalWrite(REL...
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/effect-control-linearizer.h" #include "src/compiler/access-builder.h" #include "src/compiler/js-graph.h" #include "src/compiler/l...
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//declaração das bibliotecas #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include <pthread.h> #include <sys/time.h> typedef struct{ double a; double an; double b; double t; long long int p; }GaussLegStruct; pthread_mutex_t mutex; const int MAXIT = ...
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#include "StdAfx.h" #include "SMDataPool_CharacterList.h" #include "..\SMAgentManager.h" #include "..\SMAgent.h" #include "Type.h" #include "GameStruct.h" namespace SMITH { LoginCharacterList::LoginCharacterList(Agent* pAgent) : LuaExport< LoginCharacterList >("LoginCharacterList", pAgent->getLuaState()...
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#include<iostream> #include<vector> #include<unordered_set> using namespace std; //TIME COMPLEXITY O(N) vector<int> pair_sum(vector<int> arr,int sum) { unordered_set<int> set1; vector<int> result; for(int i=0;i<arr.size();i++) { int x = sum - arr[i]; if(set1.find(x) != set1.end()) //The u...
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// -*- C++ -*- #ifndef VBFHiggsToInvisible_TriggerStudies_HLTObject_H #define VBFHiggsToInvisible_TriggerStudies_HLTObject_H #include "Math/Vector4D.h" #include "Math/Vector4Dfwd.h" // System include files #include <string> #include <vector> class HLTObject{ public: HLTObject(); HLTObject(double pt,double eta...
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#pragma warning(disable:4996) #include <windows.h> #include <stdio.h> #include <TCHAR.H> #include <ida.hpp> #include <kernwin.hpp> #include "Log.h" int gLogLevel = 0; void SetLogLevel(int gLogLevel) { gLogLevel = gLogLevel; } void LogMessage(int level, const char *function_name, const TCHAR *format, ...) { if...
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#include <iostream> #include <algorithm> #include <vector> using std::vector; using std::cout; using std::cin; double get_optimal_value(int n,int capacity, vector<int> weights, vector<int> values) { double value = 0.0; vector<double> valuesByweights(n); for(int i=0;i<n;i++){ valuesByweights[i] = (double)val...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Abilities/GameplayAbility.h" #include "GameplayTagContainer.h" #include "RPGAbilityTypes.h" #include "GameplayEffectTypes.h" #include "Interface/ShortcutUseInterface.h" #include "RPGGameplayAbility.generated.h" /** ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_PUBLIC_WEB_WEB_LOCAL_FRAME_H_ #define THIRD_PARTY_BLINK_PUBLIC_WEB_WEB_LOCAL_FRAME_H_ #include <memory> #include <set> #includ...
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/* * File: main.cpp * Author: atamarkin2 * * Created on June 26, 2014, 5:11 PM */ #include <string> #include "galik_socketstream.h" #include <cstdlib> #include <iostream> #include <stdio.h> #include <vector> #include <cstring> using namespace std; using namespace galik; using namespace galik::net...
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// OptionsView.cpp : implementation file // #include "stdafx.h" #include "EffectEdit.h" #include "EffectDoc.h" #include "OptionsView.h" #include "UIElements.h" #include "RenderView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////...
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// // Created by ayistar on 1/7/17. // // read a sequence of words from cin // and store the values in a vector // then, process the vector and change each word to uppercase // print the transformed elements, eight words to a line #include <iostream> #include <string> #include <vector> using std::cin; using std::cout...
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// // CCLabelAnimated.h // CCLabelAnimated // // Created by Steven Barnegren on 23/03/2015. // // /* Copyright (c) 2015 Steve Barnegren Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software witho...
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#pragma once #include <boost/geometry/algorithm/perimeter.hpp> namespace gex { namespace algorithm { namespace functor { template<typename PRIMITIVE> struct Length { }; } void length() } }
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE401_Memory_Leak__new_char_74b.cpp Label Definition File: CWE401_Memory_Leak__new.label.xml Template File: sources-sinks-74b.tmpl.cpp */ /* * @description * CWE: 401 Memory Leak * BadSource: Allocate data using new * GoodSource: Allocate data on the stack ...
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#include "iterator.h" void PreorderIterator::first() { // Empty the stack (just in case we had something leftover from another run) // Create an iterator for the Base* that we built the iterator for // Initialize that iterator and push it onto the stack while(iterators.size() > 0) { iterato...
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/* The MIT License (MIT) * * Copyright (c) 2016 Bingzhe Quan * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, cop...
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/* @ Kingsley Chen */ #include <conio.h> #include <iostream> #include <string> #include "yielderator.h" class Collection { public: using value_type = std::string; private: void Yielderate() { yield_return(std::string("abc")); yield_return(std::string("def")); yield_return(std::...
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/* DHT library MIT license written by Adafruit Industries */ #ifndef DHT_H #define DHT_H #if ARDUINO >= 100 #include "Arduino.h" #else #include "WProgram.h" #endif // Uncomment to enable printing out nice debug messages. //#define DHT_DEBUG // Define where debug output will be printed. #define DEBUG_PRINTER Ser...
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#ifndef MATRIX4F_H #define MATRIX4F_H #include <cstdio> class Matrix2f; class Matrix3f; class Quat4f; class Vector3f; class Vector4f; // 4x4 Matrix, stored in column major order (OpenGL style) class Matrix4f { public: // Fill a 4x4 matrix with "fill". Default to 0. Matrix4f( float fill = 0.f ...
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/////////////////////////// ///// TODO & COMMENTS ///// /////////////////////////// #include "TStyle.h" #include "TGraphErrors.h" #include <cmath> #include <fstream> #include <sstream> #include <sys/stat.h> #include <math.h> #include "TLorentzVector.h" //Needs to be defined as " TLorentzVector V(Px,Py,Pz,E) " or " TL...
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/* WString.cpp - String library for Wiring & Arduino ...mostly rewritten by Paul Stoffregen... Copyright (c) 2009-10 Hernando Barragan. All rights reserved. Copyright 2011, Paul Stoffregen, paul@pjrc.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Les...
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#include "KthMin.h" #include <iostream> KthMin::KthMin() { } KthMin::~KthMin() { } int KthMin::findKthMin(IDoubleList03 * data, int k){ IDoubleNode03 *pk; /*int cur = 0; pk = data->getHead(); while (pk != NULL){ cur = pk->getValue(); std::cout << cur << "\n"; pk = pk->getNext(); }*/ IDoubleNode03 * j = n...
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void f(int x) { int i = 0; if (x) { for ( ; i < 10; ++i) ; } }
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#include <jni.h> #include <string> const std::string KEY = "Opu@Tea%4*1"; const std::string SIG = "(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;"; const std::string AES_ENCRYPT_NAME = "aesEncrypt"; const std::string AES_DECRYPT_NAME = "aesDecrypt"; jstring callMethod(JNIEnv *env, jclass &clazz, jmethodID &...
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#include<stdio.h> #include<iostream> #include<utility> #include<stdlib.h> #include<math.h> #include<string.h> #include<string> #include<algorithm> #include<queue> #include<map> #include<stack> #include<deque> #include<vector> #include<ctype.h> using namespace std; #define lli long long int #define gcd(a,b) __gcd(a,b) ...
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#pragma once #include <vector> #include <string> #include <map> using namespace std; class Solution { public: int longestValidParentheses(string s) { int len = s.size(); vector<vector<int>> dp(len, vector<int>(len)); vector<int> count(len); for (size_t i = 0; i < len; i++) ...
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/* Copyright (C) 2005-2015, UNIGINE Corp. All rights reserved. * * This file is a part of the UNIGINE 2.0-RC SDK. * * Your use and / or redistribution of this software in source and / or * binary form, with or without modification, is subject to: (i) your * ongoing acceptance of and compliance with the terms and ...
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#pragma once #ifndef DISH2_CELL_CARDINAL_ITERATORS_NEIGHBORKINGROUPIDANCESTORVIEWWRAPPER_HPP_INCLUDE #define DISH2_CELL_CARDINAL_ITERATORS_NEIGHBORKINGROUPIDANCESTORVIEWWRAPPER_HPP_INCLUDE #include <utility> #include "../../../../third-party/Empirical/include/emp/base/vector.hpp" #include "../../peripheral/readable_...
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/* CQP is an implementation of the Mehrotra's Predictor-Corrector interior point method for the convex quadratic programming. CQP solves problems of the form: min (x^t)Qx+(q^t)x s.t. Ax = b, Cx >= d. Dimensions of the problem data: Q is a (n x n)-matrix A is a (me x n)-matrix C is a (mi x n)-matrix...
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# 1 "lud.c.pre.transformed.cpp" # 1 "<built-in>" # 1 "<command-line>" # 1 "/opt/apps/software/Core/GCC/4.8.5/lib/gcc/x86_64-unknown-linux-gnu/4.8.5/include/stddef.h" 1 3 4 # 147 "/opt/apps/software/Core/GCC/4.8.5/lib/gcc/x86_64-unknown-linux-gnu/4.8.5/include/stddef.h" 3 4 typedef long int ptrdiff_t; # 212 "/opt/apps/s...
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#ifndef __Generator_h__ #define __Generator_h__ #include <string> class CodeGenerator { public: CodeGenerator(const std::string& name); virtual void generate()=0; private: std::string name_; CodeGenerator* next_; public: static const char* desc(); static bool exec(); private: static CodeGenerator* root_; }; ...
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/* TAGS: c++ fin */ /* CC_OPTS: -std=c++2a */ /* VERIFY_OPTS: -o nofail:malloc */ //===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-Lice...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef MOAICOMPASSSENSOR_H #define MOAICOMPASSSENSOR_H #include <moai-sim/MOAISensor.h> //================================================================// // MOAICompassSensor //==============================================...
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class Student { public : int rollNumber; private : int age; public : // Default constructor /*Student() { cout << "Constreuctor called ! "<< endl; }*/ // Parameterized constructor Student(int rollNumber) { cout << "Constructor 2 called !" << endl; this -> rollNumber = rollNumber; } Studen...
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