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#include "EventManager.hpp" #include "ThreadCout.hpp" #include <thread> //#include <iostream> //using namespace std; //------------------------------------------------------------------------------------------ EventManager::EventManager() : mHandlerThreadRunning(false) //------------------------------------------...
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// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/browser_element_identifiers.h" #include "ui/base/interaction/element_identifier.h" #include "ui/base/interaction/element_tracker.h" // Please keep...
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#include <iostream> using namespace std; int main(){ ios::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int totalScore =0,score[10]={0,},ans=0; for(int i=0; i<10; i++){ cin >> score[i]; } for(int i=0; i<10; i++){ totalScore += score[i]; if(totalScore > 10...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 LightPayCoin developers // Copyright (c) 2018 The Beacon developers // Distributed under the MIT software lice...
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#ifndef __ONEWIRESENSOR_H__ #define __ONEWIRESENSOR_H__ #include "common.h" #ifndef TEST #define REQUIRESALARMS false #include <OneWire.h> #include <DallasTemperature.h> #define log(x) Serial.println(x) #define logHex(x) Serial.print(x, HEX) #else #define logHex(x) std::cout << x #endif #define MAX_SENSORS 5 ...
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#include <bits/stdc++.h> #include <ostream> using namespace std; using ll = long long; #define SZ(x) (int)((x).size()) #define ALL(x) (x).begin(), (x).end() #define RALL(x) (x).rbegin(), (x).rend() #define TMAX(type) numeric_limits<type>::max() #define TMIN(type) numeric_limits<type>::min() #ifdef LOCAL #define a...
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//-- Description: Function to retrieve Evt Id information (original author: Xavier Janssen) //-- system include files #include <iostream> //-- user include files #include "FWCore/Framework/interface/Frameworkfwd.h" #include "FWCore/Framework/interface/EDAnalyzer.h" #include "FWCore/Framework/interface/ESHandle.h" #i...
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#include "StdAfx.h" #include "Tableframesink.h" #include "GameServerManager.h" //#include "AndroidUserItemSink.h" ////////////////////////////////////////////////////////////////////////// //全局变量 static CGameServiceManager g_GameServiceManager; //管理变量 //////////////////////////////////////////////////...
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#pragma once class simple_modifications final { public: simple_modifications(const nlohmann::json& json) { if (json.is_object()) { for (auto it = json.begin(); it != json.end(); ++it) { // it.key() is always std::string. if (it.value().is_string()) { std::string value = it.value()...
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#include "DataVisualisation.hh" #include "DataManager.hh" #include <TFile.h> #include <TH1D.h> #include <TGraph.h> #include <TCanvas.h> DataVisualisation* DataVisualisation::_instance = nullptr; DataVisualisation::DataVisualisation() {} DataVisualisation::~DataVisualisation() {} DataVisualisation* DataVisualisati...
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#include <iostream> using namespace std; int main() { static int sch[100000],stu[100000],scr[100000],n,max; cin>>n; for(int i=0;i<n;i++) { cin>>sch[i]>>stu[i]; scr[sch[i]-1]+=stu[i]; if(max<sch[i]-1) { max=sch[i]-1; } } int maxx=0; for(int i=0;i<max;i++) { if(scr[i]>scr[maxx]) { max...
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#include <iostream> #include <set> #include <vector> using namespace std; // Given a non-empty array of integers, every element appears twice except for // one. // Find that single one. // Your algorithm should have a linear runtime complexity. // Could you implement it without using extra memory? // https://leetcode...
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#include <windows.h> #include <iostream> /* * стр 129, гл4.1 Обычная обработка исключений */ //bool createTempFile() //{ // std::string TempFile; //Путь к файлу // HANDLE hFile; // GetTempFileName(TempFile, ...); // while (...) __try { // hFile = CreateFile(TempFile, ..., OPEN_ALWAYS, ...); // SetFilePointer(hFile, ...
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#include "Game.h" #include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> #include <math.h> #include <string> #include <glm.hpp> #include <gtx/transform.hpp> #include <time.h> void Game::GameLoop(Window *window,Scene & scene) { //time const float TickPS = 1.0f / 60.0f; double NewTimer = ...
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#ifndef SONAR_H #define SONAR_H #include "Commandable.h" class Sonar :public Sense{ private: int pinTrig; int pinEcho; int lastDuration; int curDuration; int thr = 80; int getDataString(char * result){ sprintf(result, "%d", curDuration - lastDuration); lastDuration = curDuration; ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PropertyTreeState_h #define PropertyTreeState_h #include "platform/graphics/paint/ClipPaintPropertyNode.h" #include "platform/graphics/paint/Effe...
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/**************************************************************************** ** Meta object code from reading C++ file 'gchooser.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.9.9) ** ** WARNING! All changes made in this file will be lost! ************************************************************...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_COMPONENTS_NATIVE_APP_WINDOW_NATIVE_APP_WINDOW_VIEWS_H_ #define EXTENSIONS_COMPONENTS_NATIVE_APP_WINDOW_NATIVE_APP_WINDOW_VIEWS_H_ #in...
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// // Created by cybex on 2019/05/03. // #include "AST.h" std::string AST::describe() { return ""; }
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// // Copyright 2018 ZetaSQL Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
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#include "PlayerScript.h" #include "Transform.h" #include "input.h" #include "Animation.h" #include "AnimationClip.h" #include "image.h" #include "Renderer.h" #include "Ray2D.h" #include "Component.h" #include "LOG_MGR.h" #include "Gamemanager.h" #include "ObjectManager.h" #include "ColliderManager.h" #include "Camera2...
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/* XPL Compiler Tool.c */ /* Driver to allow running XPL as an MPW tool */ #include "XPLCompiler.h" extern int compiler_main (int argc, char * const argv[]); short locate_include_file (void*, const char*, char **, void **, FSSpec *) {return (0);} void release_include_file(void*, void *) {} void...
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/* * Copyright (C) 2014 Patrick Mours * SPDX-License-Identifier: BSD-3-Clause OR MIT */ #pragma once #include "d3d12_impl_command_list.hpp" struct D3D12Device; struct DECLSPEC_UUID("479B29E3-9A2C-11D0-B696-00A0C903487A") D3D12GraphicsCommandList final : ID3D12GraphicsCommandList8, public reshade::d3d12::command_...
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#include "ocr/remote_files_lang_manager.h" #include <cassert> #include <jansson.h> #include "dpso_net/download_file.h" #include "dpso_net/error.h" #include "dpso_net/get_data.h" #include "dpso_utils/os.h" #include "dpso_utils/sha256_file.h" #include "dpso_utils/str.h" #include "ocr/lang_code_validator.h" #include...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* PowerFist.cpp :+: :+: :+: ...
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int zufall(int max) { return 40; // ich hab nen würfel geworfen, die zahl ist also zufällig }
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#include "3-sat.h" // Grnerator speudoslucajnih brojeva unsigned long init[4] = {0x123, 0x234, 0x345, 0x456}, length = 4; MTRand_int32 irand(init, length); MTRand drand(time(0)); //Konstruktor klase Jedinka Jedinka::Jedinka() { for(int i = 0; i < VEL_JEDINKE; ++i) { if((int)(irand()*drand()*10) % 10 < 5) ...
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/* * gyro.c * * Created on: Apr 5, 2014 * Author: tim */ #include <ch.h> #include <hal.h> #include <MPU6050.h> #include <math.h> #include "util.h" #define ALMOST_ZERO 0.25 #define ROUND(x) ((x) < ALMOST_ZERO && (x) > -ALMOST_ZERO ? 0 : (x)); #define CALIBRATION_SAMPLES 128 #define TO_DEGREES(x) ((180 / M_PI...
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// This file was generated based on C:/Users/Brian/AppData/Local/Fusetools/Packages/Fuse.Common/1.6.0/Properties.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.Object.h> namespace g{namespace Fuse{struct Properties;}} namespace g{namespace Fuse{struct PropertyHandle;}...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/webrtc_video_frame_adapter.h" #include <utility> #include "base/notreached.h" #include "third_party/webrtc/rtc_base/ref_coun...
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// LASTMODIFY CLY20000430 #include "log.h" #include "stack.h" #if defined(_DEBUG) && defined(DEBUG_NEW) #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif tStack::tStack(){ Key=NULL; Value=NULL; Next=NULL; PreSearch=NULL; Type=0; Data=0; } tStack::tStack(char...
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#pragma once #include <r2/config.h> #include <managers/space_man.h> namespace rosen { class ui_man; class space_browser { public: space_browser(space_man* smgr, ui_man* umgr); ~space_browser(); void update(r2::f32 frameDt, r2::f32 updateDt); void render(bool* isOpen); void element_ui(space_elemen...
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#include "rosbag2/recorder.h" #include "rosbag/exceptions.h" #include <rclock/logDir.h> #include <string> using std::string; int main(int argc, char** argv) { ros::init(argc, argv, "record", ros::init_options::AnonymousName); ros::NodeHandle n; string filename; n.param<std::string>("/log/bagfile", filename...
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/*****************************************************************/ /* Includes /*****************************************************************/ #include "string.h" #include <sstream> #include <iostream> #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <time.h> #include "common.h" using namespac...
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#include <array> #include <iostream> #include <set> #include <vector> std::set<int> panPrimes; std::vector<std::array<int, 2>> factors; int gcd(int a, int b) { while (b != 0) { int t = a % b; a = b; b = t; } return a; } char charForPrime(int prime) { int c = 0; for (int p : panPrimes) { if (p < prime)...
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#include <stdio.h> #include <stdlib.h> struct ListNode { int val; struct ListNode *next; }; void print_list(struct ListNode* head) { while(head != NULL) { printf("%d ", head->val); head = head->next; } printf("\n"); } struct ListNode* reverseList(struct ListNode* head) { if(he...
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#pragma once #include "basic.h" namespace http { class Response { public: Response() = default; ~Response() = default; // 因为单次http应答发送完就会销毁,这里禁止copy,以减少不必要的开销 // 也可以用智能指针,但是这样比较cool~~ Response(const Response &rsp) = delete; Response &operator=(const Response &rsp) = delete; Response(Resp...
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// code by KiWan #include <iostream> #include <string> #include <cstring> #include <vector> #include <queue> #include <set> #include <cmath> #include <algorithm> #include <stack> using namespace std; #define INF 987654321 #define INF2 1e9; #define MOD 998244353 #define pii pair<int, int> #define pll pair...
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// ProgressDlg.cpp : 实现文件 // #include "stdafx.h" #include "Client.h" #include "ProgressDlg.h" #include "SystemManager.h" // CProgressDlg 对话框 typedef struct { TCHAR *title; int nWidth; }COLUMN_PRO; //进程List列表信息 COLUMN_PRO g_Column[] = { {_T("进程名称"), 102 }, {_T("进程ID"), 82 }, {_T("线程总数"), 82 }, {...
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/** @file default_rollout.hpp * * Defines a simple rollout strategy that queries the model for a history-based rollout action. * This is done via the StepGenerator and StepGeneratory factory classes in search_interface.hpp. */ #ifndef SOLVER_DEFAULTROLLOUTSTRATEGY_HPP_ #define SOLVER_DEFAULTROLLOUTSTRATEGY_HPP_ #i...
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#pragma comment(linker, "/STACK:16777216") #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <vector> #include <algorithm> #include <map> #include <set> #include <string> #include <queue> #include <unordered_map> #include <cmath> #include <iterator> #include <stack> #include <unordered_set> #include <bitset>...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; bool cmp(pair<long long, long long> p1, pair<long long, long long> p2){ double vpw1 = (double)p1.first/(double)p1.second; double vpw2 = (double)p2.first/(double)p2.second; return vpw1 > vpw2; } double get_optimal_value(long long cap...
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#ifndef GRAPHICS_H #define GRAPHICS_H #define GLM_ENABLE_EXPERIMENTAL #include <iostream> using namespace std; #include "graphics_headers.h" #include "camera.h" #include "shader.h" #include "object.h" class Graphics { public: Graphics(); Graphics(string vShader, string fShader); ~Graphics(); bool Ini...
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#include <Arduino.h> #include <Ticker.h> // attach a LED to pPIO 13 #define LED_PIN 13 Ticker blinker(TIMER0); Ticker toggler(TIMER1); Ticker changer(TIMER2); float blinkerPace = 0.1; //seconds const float togglePeriod = 5; //seconds void change() { blinkerPace = 0.5; } void blink() { digitalW...
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/* Copyright [2017-2020] [IBM Corporation] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
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// 시간 관련 상수 #define GREEN_DELAY 10 // 초록불 지속 시간(s) #define BLINK_COUNT 3 // 노란불 점멸 횟수 #define GREEN_TO_YELLOW 1 // 버튼을 누르고 노란불이 켜질 때까지의 시간(s) #define RED_DELAY 5 // 보행자 버튼 지속 시간(s) // 차량 신호등 // 상하 -> 좌우 방향으로 반복 // 1차 배...
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// // CPlusPlusLinkage.cpp // ChildView-swift // // Copyright (c) 2014 Corona Labs Inc. All rights reserved. // // NOTE: Swift projects do not normally have C++ code. // Compiling this empty stub file ensures that Xcode links in C++ libraries // which are required by CoronaCards.framework.
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#include <iostream> #include <SFML/Graphics.hpp> #include "Server.h" using namespace sf; int main() { constexpr uint16_t PORT = 2000; Server server(PORT); server.runServer(); }
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// PhotoResistor (LDR) on pin A0 // Servo on pin 9 #include <Servo.h> Servo servo1; const int lightPin = A0; // LDR Pin const int servoPin = 9; // Servo Pin int angle = 0; // Servo Angle int servoMove = 70; // The amount the servo moves in degrees int count = 0; ...
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// Copyright (c) 2016 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <hpx/include/actions.hpp> #include <hpx/include/components.hpp> #include <components/launch_process_test_server.h...
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// Copyright 2020 Nadir mohammed #include <gtest-mpi-listener.hpp> #include <gtest/gtest.h> #include<mpi.h> #include<vector> #include "./Methodgauss.h" TEST(GAUSS_PARALLEL_MPI, 2x3) { int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); int row = 2, col = 3; double* array1{ new double[r...
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/******************************************************************************** * 版权所有(C)2008,2009,2010,好压软件工作室,保留所有权利。 * ******************************************************************************** * 作者 : HaoZip * * 版本 : 1....
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#include <iostream> #include <string> #include <algorithm> #include <vector> #include <map> #include <math.h> using namespace std; int main() { int n, k; while (cin >> n) { cin >> k; map<int, int> fl; int temp; for (int i = 1; i <= n; ++i) { cin >> temp; ++fl[temp]; } long long sum = 0; map<int...
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// Copyright 2017-2018 Csaba Molnar, Daniel Butum #pragma once #include "UnrealType.h" /** * The writer will ignore properties by default that are marked DEPRECATED or TRANSIENT, see SkipFlags variable. * * Limitations: * - TSet or TMap with the KeyType as float or structures that have floats, this is very bad yo...
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//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages a...
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#ifndef NODE_H_ #define NODE_H_ #include <string> #include <vector> #include "../Tensor.h" /*节点的基类*/ class Node { public: std::string op_name;// 节点名字(全局唯一) std::vector<Node*> parents;// 输入节点 Tensor* output;// 输出 Tensor* sum_grad; int need_update; int end_node; ...
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#ifndef OCCA_LANG_TYPE_VARTYPE_HEADER #define OCCA_LANG_TYPE_VARTYPE_HEADER #include <occa/lang/type/type.hpp> namespace occa { namespace lang { class vartype_t { public: qualifiers_t qualifiers; identifierToken *typeToken; const type_t *type; pointerVector pointers; token_t ...
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#ifndef CONFIGREADER_H #define CONFIGREADER_H #include <QObject> #include <QFile> namespace Config{ /** * the class implements a reader for the configurations * of the single robots. */ class ConfigReader : public QObject { Q_OBJECT public: /** * Constructor for the ConfigReader....
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// This file auto generated by plugin for ida pro. Generated code only for x64. Please, dont change manually #pragma once #include <common/common.h> #include <std__exceptionInfo.hpp> START_ATF_NAMESPACE namespace std { namespace Detail { extern ::std::array<hook_record, 5> excepti...
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// Copyright (c) 2017-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <wallet/wallet.h> #include <wallet/coinselection.h> #include <wallet/coincontrol.h> #include <amount.h> #include <pr...
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// Copyright 2019 < 8th Light > #include <gtest/gtest.h> #include "../TicTacToe/TicTacToe.hpp" #include "../TicTacToe/RandomPlayer.hpp" #include "StubUI.hpp" namespace training { TEST(TicTacToe, hvhGameP1Wins) { StubUI stubUI({ "1", "1", "4", "2", "5", "3" }); TicTacToe ttt(stubUI, 3); tt...
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// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. // // Tencent is pleased to support the open source community by making WeChat QRCode available. // Copyright (C) 2020 THL A29...
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#include "Character.h" #include "GameEngine.h" Character::Character(std::string charFilename) : animChar(sf::seconds(0.2), true, false) { char filename[30]; int i; for(i=0; i<charFilename.length(); i++) filename[i] = charFilename.at(i); filename[i] = '\0'; if(!characterTexture.loadFromFil...
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#pragma once #include <ctime> #include <cmath> #include "snowplow_type.h" #define PI ( 3.14159265 ) class dead_reckoning { public: dead_reckoning(atomic<double> * x_pos, atomic<double> * y_pos, atomic<double> * orientation, drive_data_pkt * drive_pkt, atomic<long> * timestamp); private: atomic<double> * prv_x_...
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/* Copyright 2012 Aphid Mobile Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software d...
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// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/KismetSystemLibrary.h" #include "CollisionQueryParams.h" #include "VoxelTools/VoxelSurfaceTools.h" #include "VoxelProjectionTools.generated.h" class AVoxelWorld; USTRUCT(Bluep...
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/****************************************** * * filterCommon.h * * Shane Bergsma * June 3, 2010 * ******************************************/ #ifndef FILTERCOMMON_H #define FILTERCOMMON_H #include <stdio.h> // For sprintf #include <stdlib.h> // For all the exit()'s called by the mains #include <tr1/unordere...
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#include "tiledtileset.h" #include "CapEngineException.h" #include "VideoManager.h" #include "captypes.h" #include "locator.h" #include <boost/throw_exception.hpp> #include <fstream> namespace CapEngine { TiledTileset::TiledTileset(const jsoncons::json &in_data, std::optional<std::filesystem::path> in_path) : m_t...
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#include<cassert> #include<onerut_normal_operator/domain_custom.hpp> namespace onerut_normal_operator { CustomDomain::CustomDomain(std::vector<std::string> state_names) : _state_names(state_names) { } uint32_t CustomDomain::size() const { return _state_names.size(); } std::string Cu...
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// ================================= // Copyright (c) 2022 Seppo Laakko // Distributed under the MIT license // ================================= #include <system-x/kernel/Compression.hpp> #include <system-x/kernel/IO.hpp> #include <system-x/kernel/Process.hpp> #include <system-x/machine/Processor.hpp> #include <syste...
[ "slaakko@gmail.com" ]
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#include "AI.h" #include "strategy.h" #include "aggressive.h" #include "defensive.h" #include "random.h" AI::AI(int id) { isComputer = true; playerID = id; name = "CPU"+to_string(id); int num = strat->getStrategy(); switch (num) { case 0: strat = new aggressive(); stratType = "aggressive"; break; case ...
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#include <iostream> using namespace std; int main() { int t; int l,c,h,w; cin >> t; int l1,c1; while (t--) { cin >> l >> c >> h >> w; l1 = h + (l * (h + 1)) ; c1 = w + (c * (w + 1)); for (int i = 1; i <= l1; i++){ for (int j = 1; j <= c1; j++){ if (i % (h + 1) == 0) { if (j % (w + 1) == ...
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#include <iostream> #include <sstream> #include <vector> #include <deque> #include "function.h" using namespace std; void SunArr_1(){ string str; int left,right,num,counts,a; vector<int> vec; deque<int> qmax,qmin; getline(cin, str); stringstream input(str); while(input >> a){ vec...
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/* * PoseOptimizationProblem.hpp * * Created on: Mar 23, 2017 * Author: Péter Fankhauser * Institute: ETH Zurich */ #pragma once #include "qp_solver/pose_optimization/PoseOptimizationObjectiveFunction.hpp" #include "qp_solver/pose_optimization/PoseOptimizationFunctionConstraints.hpp" //#include <numopt...
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#ifndef __TYPEDEFS_H__BY_SGCHOI #define __TYPEDEFS_H__BY_SGCHOI // Modified by Haoyi Shi #ifdef WIN32 #include <WinSock2.h> #include <windows.h> typedef unsigned short USHORT; typedef int socklen_t; typedef long long INT64; #pragma comment(lib, "wsock32.lib") #define SleepMiliSec(x) Sleep(x) typedef long long I...
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#include "BinarySearchTree.h" #include "BinaryNode.h" #include <iostream> using namespace std; template<class ItemType> shared_ptr<BinaryNode<ItemType>> BinarySearchTree<ItemType>::placeNode(shared_ptr<BinaryNode<ItemType>> subTreePtr, shared_ptr<BinaryNode<ItemType>> newNodePtr) { if (subTreePtr == nul...
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/* given two arrays one smaller and one longer find the smallest super subsequence in longer array resturn distance */ #include<iostream> #include<unordered_map> using namespace std; // elements will be in order void print(int bigger[], int n, int smaller[], int m, int element,int start = -1, int index = 0)...
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/** * \file dnn/src/x86/convolution/avx/convolution_xcorr_fh3_avx.cpp * MegEngine is Licensed under the Apache License, Version 2.0 (the "License") * * Copyright (c) 2014-2020 Megvii Inc. All rights reserved. * * Unless required by applicable law or agreed to in writing, * software distributed under the License ...
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// linearsearch #include <iostream> using namespace std; int linearSearchAlgorithm(int arrayElements[], int sizeOfArray, int searchValue) { for(int i = 0; i < sizeOfArray; i++) { if (searchValue == arrayElements[i]) { return i; } } return -1; } ...
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// // Created by benves-7 on 9/10/19. // #ifndef HITABLE_H #define HITABLE_H #include "ray.h" class material; struct hit_record { hit_record() { mat_ptr = NULL; } float t = 0.0f; vec3 p; vec3 normal; material *mat_ptr; }; class hitable { public: virtual ~hitable() = default; virtual bo...
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#include "PrecompiledHeader.hpp"
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#include<iostream> #include<math.h> #include <stdlib.h> #include "complex.h" using namespace std; int main() { Complex c1(5,2), c2(3,-2); Complex c3(3.0,5.90), c4(1,1); Complex c5; c5 = 2 * c1; cout << c5<< endl; //cout<< amplituda(c3) << endl << faza(c3) << endl; //cout << c4 << endl << czRzecz(c2) << "\t" ...
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#pragma once #include "linmath.h" #include "Ray.h" #include "BBox.h" class Object { public: Object() noexcept; virtual ~Object(); virtual float GetIntersection(const Ray &ray); virtual vec3 GetNormalAt(const vec3 &intersectionPosition); virtual vec3 GetTexCoords(vec3 &normal, const vec3 &hitPoint); BBox bbox; ...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include "QFileDialog" #include "QMessageBox" #include "QDebug" #include "lexer2.h" #include "parser2.h" #include <stdio.h> #include <iostream> #include <stdlib.h> #include "QDir" using namespace std; MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ...
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/* Problem: Given a string, S , of length that is indexed from 0 to N-1 , print its even-indexed and odd-indexed characters as space-separated strings on a single line (see the Sample below for more detail). Note: 0 is considered to be an even index. Sample Input: MANIPAL Sample Output: MNPL AIA */ #include <vector>...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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#include <iostream> #include <algorithm> using namespace std; int main() { int a[26]={0}; int sum=0; char c; c=getchar(); while(c!='\n') { a[c%'a']=1; c=getchar(); } for(int i=0;i<26;i++) sum+=a[i]; (sum%2==0)?cout<<"CHAT WITH HER!":cout<<"IGNORE HIM!"; }
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class Solution { public: bool isPalindrome(int x) { if(x < 0 || (x != 0 && x % 10 == 0)) { return false; } int s = 0; int r; while(s < x) { r = x % 10; x /= 10; s = s * 10 + r; } co...
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#include <bits/stdc++.h> using namespace std; int main() { long long int a,b,count; scanf("%lld",&a); for(int i=0;i<a;i++) { count = 0; scanf("%lld",&b); for(int j=1;j<=sqrt(b)+1;j++) { if(b%j==0) count++; if(count > 4) { printf("TIDAK\n"); break; } } if(co...
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#ifndef ____Logger__ #define ____Logger__ #include <fstream> #include <string> #include "ProjectBuildSettings.h" //These are const ints so that we can binary and them const int LOG_APP = 1; const int LOG_CLIENT = 2; const int LOG_SERVER = 4; const int LOG_USER = 8; #define LOG_STRINGS 256 class Logger { priv...
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// // Created by monty on 23/11/15. // #ifndef LESSON02_GLES2LESSON_H #define LESSON02_GLES2LESSON_H namespace odb { class GLES2Lesson { void fetchShaderLocations(); void setPerspective(); void prepareShaderProgram(); void clearBuffers(); void resetTransformMatrices()...
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#include<iostream> #include <time.h> #include "MainPlayPhase.h" #include "StartupPhase.h" #include "LoadData.h" using namespace std; int main() { srand((unsigned int)time(0)); cout << "\t\tRISK- GameEngine!" << endl; cout << "NOTE: This is a game for 2- 6 players only!\n" << endl; cout << "Choose the number of ...
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// // MotionManager.cpp // yaritori // // Created by Hana on 2018/01/05. // // #include "MotionManager.hpp" #include <cassert> MotionManager::MotionManager() { //Reset solo soloCount = 0; for(int i = 0; i < AG_MAX; i++) { isSolo[i] = false; soloTimers[i].ready(); } ...
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#include "ZombieHorde.hpp" ZombieHorde::ZombieHorde(int _n) { std::string name_pool[8] = { "red", "blue", "green", "yellow", "pink", "black", "white", "rainbow" }; this->n = _n; this->zombie = new Zombie[n]; int num; srand((unsigned int)time(NULL)); for (int i = 0; i < this->n; i++) { num ...
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// // ofxSITextInput.h // superInterface // // Ported from code by by Elliot Woods on 12/09/2011. // Copyright 2011 Kimchi and Chips. // MIT license #ifndef SUPINTSTXTINPUT #define SUPINTSTXTINPUT #include "ofMain.h" #include "ofxSIComponent.h" #include "ofxSISwitch.h" class ofxSITextInput : public ofxSISwitch {...
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#pragma once #include "TheOne.h" class Alpha_Renderer; class One_BS_Cover : public TheOne { private: Alpha_Renderer* BSC; float AlphaTime; float AlphaSpeed; int Alpha; bool Fade; bool FadeCheck; public: // false ¸é ¾Æ¿ô - true ¸é ÀÎ bool& fade() { return Fade; } bool& fade_check() { return FadeCheck; } ...
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tophatyouaredoomed/The-Toppest-of-Hats
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// stdafx.cpp : source file that includes just the standard includes // TextEdit.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ #include <comdef.h> #include <dxgi.h> #include <dxgi1_2.h> #include <wrl/client.h> #include <memory> #include <string> #include <vector> #include "modules/desktop_capture/desktop_fram...
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/****************************************************************************** * * Copyright (C) 2020 by * The Salk Institute for Biological Studies * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ***********...
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// ************************************************************************** // MIT License // // Copyright (c) [2016-2018] [Jacky-Tung] // (2017 convert to keras conv example by YukiB) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation f...
[ "yuki@xcoo.jp" ]
yuki@xcoo.jp