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/* * particle_filter.h * * 2D particle filter class. * Created on: Dec 12, 2016 * Author: Tiffany Huang */ #ifndef PARTICLE_FILTER_H_ #define PARTICLE_FILTER_H_ #include "helper_functions.h" struct Particle { int id; double x; double y; double theta; double weight; std::vector<in...
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// *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* // ** Copyright UCAR (c) 1992 - 2023 // ** University Corporation for Atmospheric Research (UCAR) // ** National Center for Atmospheric Research (NCAR) // ** Research Applications Lab (RAL) // ** P.O.Box 3000, Boulder, Colorado, 80307-3000, USA // *=*=*=*=*=*...
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/*----------------------------------------------------------------------- Matt Marchant 2017 http://trederia.blogspot.com crogine test application - Zlib license. This software is provided 'as-is', without any express or implied warranty.In no event will the authors be held liable for any damages arising from the us...
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// https://www.luogu.org/problemnew/show/P1089 // p1089.cpp // luogu // // Created by js on 4/30/19. // Copyright © 2019 js. All rights reserved. // #include <iostream> using namespace std; int main(int argc, const char *argv[]) { // 读取12个输入 int own = 0, mom = 0; for (int i = 1; i <= 12; ++i) { ...
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/*WAP to swap two integer data of different class using friend function.*/ #include <iostream> using namespace std; class B; class A { int x; public: A(int p) { x = p; } friend void swap(A *i, B *j); void display() { cout << x; } }; class B { int y; public: B(int q) { y = q; ...
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#ifndef YangAudioEncoderBuffer_H #define YangAudioEncoderBuffer_H #include <yangutil/buffer/YangMediaBuffer.h> struct YangAudioEBufferHeader { int32_t length; int32_t palyId; }; class YangAudioEncoderBuffer: public YangMediaBuffer { public: YangAudioEncoderBuffer(int32_t paudioCacheNum); ~YangAudioEncoderBuffer(vo...
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#ifndef OBJHOOK__HPP #define OBJHOOK__HPP /* $Id: objhook.hpp 546693 2017-09-20 17:04:38Z gouriano $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/databa...
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/**************************************************************************/ /*! @file Adafruit_MCP9808.cpp @author K.Townsend (Adafruit Industries) @license BSD (see license.txt) I2C Driver for Microchip's MCP9808 I2C Temp sensor This is a library for the Adafruit MCP9808 breakout ----> htt...
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#include "homeautomationservices.h" HomeAutomationServices::HomeAutomationServices(QObject *parent) : QObject(parent) { } QString HomeAutomationServices::getString() { return "Hallo Welt"; }
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#pragma once #include "Game.h" class Physics { public: struct Circle { int x, y; int r; }; Physics(); static double estimateAngle(SDL_Point point, Circle circle); static double estimateAngle(double angle); static double estimateBounceAngle(SDL_Rect rect, Circle circle); static double estimateVelocity (do...
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class Solution { public: string convert(string s, int numRows) { if(numRows <= 1) return s; int len = s.length(); int row = 0,direc = 1; string *result = new string[numRows]; for(int i = 0;i < len;++i){ result[row].push_back(s[i]); if(row =...
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/* * Class: KyloSpace * ------------------------- * This is the implementation file for the KyloSpace class. This class is a subclass of the superclass * Space object and is one of the types of spaces within the game. The player will traverse the various * types of spaces to collect items and reach the final boss....
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include <string> #include <tuple> #include "ash/public/cpp/shelf_item_delegate.h" #include "ash/public/cpp/shelf_model.h" #include "as...
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/* * DataReposit.cpp * * Created on: 2019. 10. 2. * Author: leejinsoo */ #include "DataReposit.h" #include <string.h> #include <mutex> pthread_mutex_t listlock; CDataReposit::CDataReposit() { // TODO Auto-generated constructor stub } CDataReposit::~CDataReposit() { // TODO Auto-generated destructor st...
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#ifndef SHOWSCORE_H #define SHOWSCORE_H #include "ui_showscore.h" #include <QDialog> #include <QSqlTableModel> #include <QSqlRelationalTableModel> #include <QDataWidgetMapper> namespace Ui { class showscore; } enum { Course_No = 0, Course_name = 1, Course_Credits = 2 }; enum { Score_studNo = 0, ...
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#include<iostream>; using namespace std; int main() { const double feet_to_inch = 12; const double inch_to_centi = 2.54; double feet; cout << "Enter in feet " ; cin >> feet ; double inches; cout << "Enter in inches " ; cin >> inches ; double total_inches = feet * feet_to_inch ; double total_cent...
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///////////////////////////////////////////////////////////////////////////// // Name: tests/benchmarks/strings.cpp // Purpose: String-related benchmarks // Author: Vadim Zeitlin // Created: 2008-07-19 // RCS-ID: $Id$ // Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org> // Licence: ...
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#ifndef UCLUSTERCREATESUCCESSEDPAGE_H #define UCLUSTERCREATESUCCESSEDPAGE_H class GroupButton; class InputPacket; class UClusterInfo; class NavigationBar; class QPushButton; #include "BasePage.h" class UClusterCreateSuccessedPage : public BasePage { Q_OBJECT public: explicit UClusterCreateSuccessedPage(QWid...
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#ifndef PAYMENTSERVER_H #define PAYMENTSERVER_H // // This class handles payment requests from clicking on // Chinesepaintingcoin: URIs // // This is somewhat tricky, because we have to deal with // the situation where the user clicks on a link during // startup/initialization, when the splash-screen is up // but the ...
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/************************************************************************************************** * Copyright (c) 2012 Jørgen Lind * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and * associated documentation files (the "Software"), to deal in the Software without re...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
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rendering of your modelview matrix project matModel.rotateZ(modelAngle[2]); matModel.rotateY(modelAngle[1]); matModel.rotateX(modelAngle[0]); matModel.translate(modelPosition[0], modelPosition[1], modelPosition[2]); matModelView = matView * matModel; glLoadMatrixf(matModelView.get()); if i change it to matModel.rotat...
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#ifndef UNTITLED3_STACKDEFINITION_H #define UNTITLED3_STACKDEFINITION_H #include <iostream> #include <string.h> #include <fstream> #include <string> using namespace std; class StackDefinition { public: string stack[100]; int top; StackDefinition(); void push_element(string element); string pop_el...
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#ifndef CQIllustratorShapeGaussianFilter_H #define CQIllustratorShapeGaussianFilter_H #include <CQIllustratorShapeFilter.h> class CQIllustratorShapeGaussianFilter : public CQIllustratorShapeFilter { public: CQIllustratorShapeGaussianFilter(double std_dev=1.0) : std_dev_(std_dev) { } private: double std_de...
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#include<conio.h> #include<stdio.h> int digitSum(int n) { int sum=0; while(n) { sum+=n%10; n/=10; } return sum; } int main() { int a,sum=0; printf("Enter a number:"); scanf("%d",&a); printf("The sum is:%d",digitSum(a)); return 0; }
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/* * ------ LoRaWAN Code Example -------- * * Explanation: This example shows how to configure the module * and all general settings related to back-end registration * process. * * Copyright (C) 2015 Libelium Comunicaciones Distribuidas S.L. * http://www.libelium.com * * This program is free...
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#include <tuple> #include <array> #include <utility> #include <type_traits> double f1(double x) { return x * 2; } double f2(const std::tuple<double>& x) { return std::get<0>(x) * 2; } template<std::size_t N> struct apply_impl { template<class F, class Tuple, class... TParams> static auto apply(F&& fn...
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/* Given a string s and a dictionary of words dict, add spaces in s to construct a sentence where each word is a valid dictionary word. Return all such possible sentences. For example, given s = "catsanddog", dict = ["cat", "cats", "and", "sand", "dog"]. A solution is ["cats and dog", "cat sand dog"]. */ #include<io...
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#include "tree.hh" #define DEBUG #include <cassert> ////////////////////////////////////////////////////////////////////////////// // create_tree allocates space for a new tree node and fills it with the given // data parameters. By default, the tree is a leaf, so its children point to // nullptr, but you may override...
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#ifndef CIRCLE_H #define CIRCLE_H #include "basic_shape.h" class Circle : public BasicShape { private: int center_x_; int center_y_; double radius_; public: /* Constructor */ // initialize x, y and radius of the circle, will also call CalcArea() to set area_ Circle(int x, int y, int r); /* Accessor */...
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/* * ======================================================================= * Filename: testjmp.cpp * Description: * Version: 1.0 * Created: 2012年04月26日 22时18分29秒 * Revision: none * Compiler: gcc * Author: szqh97 (), szqh97@163.com * Company: szqh97 ...
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#include <bits/stdc++.h> using namespace std; const int N = 12345; int dp[N]; void game () { dp[0] = 0; dp[1] = dp[2] = 1; for (int i = 3; i < N; i++) { if (!dp[i - 2] || !dp[i - 1]) dp[i] = 1; else dp[i] = 0; } } int dpp[1234]; set < int > st; set < int > :: iterator it; void grundy_number () { ...
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/********************************************************************************** Copyright 2021 Charles W. Johnson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, inclu...
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///////////////////////////////////////////////////////////// // Copyright (C) 2003-2006 Bryan Clark and Kenneth Esler // // // // This program is free software; you can redistribute it // // and/or modify it under the terms of the GNU General // // Public ...
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// Copyright 2013 Guillaume Denry (guillaume.denry@gmail.com) // This file is part of ShowDevant. // // ShowDevant is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // ...
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#include <iostream> #include <unordered_map> #include <fstream> using namespace std; void quickSort(int array[], int start, int end); int main() { ifstream testCase ("./C-small-attempt0.in"); ofstream testCaseAns ("./output.txt"); int T = 0; testCase >> T; for (int i = 0; i < T; i++) { int N = 0...
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//======================================================================= // Copyright Baptiste Wicht 2013-2016. // Distributed under the terms of the MIT License. // (See accompanying file LICENSE or copy at // http://www.opensource.org/licenses/MIT) //=================================================================...
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// // ParitatParell.cpp // funcions de repās // #include "ParitatParell.h" #include <iostream> using namespace std; /* * exercici 1 */ bool bitParitatParell (int* trama) { int compteUns = 0; for (int i = 0; i <= 7; i++) { if (trama[i] == 1) { compteUns++; } } return (compteUns...
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#include <string> #include <vector> struct dm_data { int width; int height; int channels; std::vector<unsigned char> pixels; }; struct dm_image { int cols; int rows; int channels; unsigned char *data; }; class DataMatrix { public: DataMatrix(); ~DataMatrix(); void setDat...
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#pragma once #include <vector> #include <cmath> #include <utility> #include <algorithm> #include "Particle.h" #include <SFML/Graphics.hpp> #include <iterator> #define PI 3.14159265 class CollidersContainer { public: CollidersContainer(); ~CollidersContainer(); void CreateParticle(Particle& NewParticle); void Del...
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#include <glad/glad.h> #include <GLFW/glfw3.h> #include <stb_image.h> #include <learnopengl/filesystem.h> #include <learnopengl/shader_s.h> #include <iostream> void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow *window); // settings const unsigned int SCR_WIDTH =...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "HeroPlayerController.generated.h" class UIngameMenu; class UChatBox; class UHeroPickerMenu; class UGameModeInfoWidget; class AHeroSpawner; class A...
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#ifndef ___LMP3D_GRAPHICS_QUATERNION_H___ #define ___LMP3D_GRAPHICS_QUATERNION_H___ #include "Vector.h" namespace LMP3D { namespace Graphics { /** @brief Normalises a quaternion. @param[in,out] quat The quaternion to normalise. */ inline void normalise( Quaternion & quat ); /** @brief Quatern...
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#include <iostream> #include <cmath> #include <math.h> #include <fstream> #include <limits> using namespace std; double H = 0.001; double XMAX = 20; double F(double r) { return 0; return -r * exp(-r); } double V(double x) { if (x >= 0) { return x; } else { return std::numeric_limi...
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#include <iostream> #include <vector> #include <string> #include <algorithm> #include <map> #include <cmath> #include <set> #include <queue> #include <stack> #include <cstring> #include <ctime> #include <cstdlib> #include <cassert> using namespace std; #define mem(a, v) memset(a, v, sizeof (a)) #define x first #defin...
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#ifndef II_GAME_LOGIC_SIM_IO_EVENTS_H #define II_GAME_LOGIC_SIM_IO_EVENTS_H #include "game/common/enum.h" #include <cstdint> #include <optional> namespace ii { enum class boss_flag : std::uint32_t { kBoss1A = 1, kBoss1B = 2, kBoss1C = 4, kBoss2A = 8, kBoss2B = 16, kBoss2C = 32, kBoss3A = 64, }; template...
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#ifndef __THREAD_TEST_IMPL_H__ #define __THREAD_TEST_IMPL_H__ #include <stdio.h> #include "thread_def_common.h" // Useful implicit definitions are done here. #define DEFINE_CLASS_THREAD_TEST(thread_test_group, thread_test_case) \ class thread_test_group ## thread_test_case : public ThreadTest { \ public: \ thre...
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#include "RenderManager.h" #include "ResourceManager.h" #include "RenderObject.h" #include "CameraManager.h" std::vector<RenderObject*> RenderManager::_displayList; unsigned int RenderManager::_displayListLength; void RenderManager::Init(unsigned int numRenderObjects) { _displayListLength = numRenderObject...
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// Aidan Babb, 9AM // FILE: stats.h // Written by: Michael Main (main@colorado.edu) // CLASS PROVIDED: statistician // (a class to keep track of statistics on a sequence of real numbers) // This class is part of the namespace main_savitch_2C. // // CONSTRUCTOR for the statistician class: // statistician( ...
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class Solution { public: string convert(string s, int nRows) { if (nRows <= 1) return s; vector<vector<char> > v(nRows); bool zig=true; auto it = s.begin(); int zigRow = 0; while (it != s.end()) { if (zig) { ...
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/*========================================================================= Copyright (c) Kitware, Inc. All rights reserved. See Copyright.txt or http://www.kitware.com/VolViewCopyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABI...
[ "lzf@mail.bnu.edu.cn" ]
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#include <iostream> #include <gtest/gtest.h> #include "solution.cpp" using namespace std; Solution solution; TEST(Leetcode11_maxArea, test0) { vector<int> v = {1, 8, 6, 2, 5, 4, 8, 3, 7}; EXPECT_EQ(solution.maxArea(v), 49); } int main(int argc, char **argv) { testing::InitGoogleTest(&argc, argv); ret...
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//===-- llvm/GlobalVariable.h - GlobalVariable class ------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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/* A couple of dices on a tiny 80x160px TFT display Author: Alfonso de Cala <alfonso@el-magnifico.org> */ #include <M5StickC.h> #define DOT_SIZE 6 int dot[6][6][2] { {{35,35}}, {{15,15},{55,55}}, {{15,15},{35,35},{55,55}}, {{15,15},{15,55},{55,15},{55,55}}, {{15,15},{15,55},{35,35},{55,15},{55,55}}, {{...
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#include <iostream> using namespace std; int main() { ios::sync_with_stdio(false); cin.tie(0); int a, b, c, d; cin >> a >> b >> c >> d; int e = a ^ b, f = c | d, g = b & c, h = a ^ d; int aa = e & f, bb = g | h; cout << (aa ^ bb) << endl; return 0; }
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <policy/feerate.h> #include <tinyformat.h> const std::string CURRENCY_...
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/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details...
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#include "math/warp/sampleWarp.h" #include "fundamental/assertion.h" #include "math/tVector.h" #include <cmath> namespace cadise { void SampleWarp::uniformTriangleUv( const Vector2R& sample, Vector2R* const out_uv) { CADISE_ASSERT(out_uv); const real sqrtSeedA = std::sqrt(sample.x()); *out_uv...
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/*_.cpp Moh Naufal Mizan Saputro IF-43-12 / 1301190015 */ #include <iostream> #include "list.h" using namespace std; void createList(List &L){ first(L) = NULL; } address allocate(infotype x){ address p = new elmlist; info(p) = x; next(p) = NULL; return p; } void insertFirst(List &L, addr...
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#pragma once // SCUM (Dumped by Hinnie) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass Event_Wooden_Ar...
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/********************************************************************* Programmer: Oberon Ilano Author(s): Dr. Janet Jenkins, Oberon Ilano Project: 2 - Tic Tac Toe Description: This program wil allow users to play a Tic Tac Toe game. This program will also allow user to keep, show, and sa...
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#pragma once // Sea of Thieves (2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_Basic.hpp" #include "SoT_OnlineSubsystem_enums.hpp" #include "SoT_CoreUObject_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Script Structs //-----------...
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#include <boost/algorithm/string.hpp> #include <map> #include <vector> #include "configdb.h" #include "pubsub.h" #include "converter.h" using namespace std; using namespace swss; ConfigDBConnector_Native::ConfigDBConnector_Native(bool use_unix_socket_path, const char *netns) : SonicV2Connector_Native(use_unix_soc...
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/******************************************** Course : TCP1101 Programming Fundamentals Session: Trimester 2, 2020/21 Assignment: 2 Lecture Section : TC1V Tutorial Section : TT1L Name of Student #1 : AHMAD HARIZ IMRAN BIN AHMAD AZRIR ID of Student #1 : 1191102257 Email of Student #1 : 1191102257@stud...
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#ifndef BASECHILD_H #define BASECHILD_H #include <QObject> #include "base.h" class BaseChild : public Base { public: BaseChild(); int hideFun(); virtual int v_fun(); int customFun(); private: int pFun(); virtual int v_pFun(); }; #endif // BASECHILD_H
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#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cst...
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class Life_Vehicle_Shop_v2 { idd = 2300; name="life_vehicle_shop"; movingEnabled = 0; enableSimulation = 1; onLoad = "ctrlShow [2330,false];"; class controlsBackground { class Life_RscTitleBackground : Life_RscText { colorBackground[] = {0.039, 0.196, 0.51, 0.7}; idc = -1; x = 0.1; y = 0.2; ...
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// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__F9BB0CC8_3D20_11D2_BC46_0060970A2B51__INCLUDED_) #define AFX_MAINFRM_H__F9BB0CC8_3D20_11D2_BC46_0060970A2B51__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif...
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#include <iostream> #include <stdio.h> #include <stdlib.h> #include <windows.h> #include <string.h> #include <conio.h> #include <vector> /// include vector https://www.geeksforgeeks.org/vector-in-cpp-stl/ using namespace std; #include "Fonction.h" int EI[7][7]= {{ -1, 10, 10, -1, 10, 10, -1}, ...
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#include <cstdio> #include <algorithm> using namespace std; bool cmp(int a, int b) { return a > b; } int main() { int n, m, a[110]; scanf("%d", &n); bool HashTable[1000] = {0}; //1000不行就开10000,必过 for(int i = 0; i < n; i++) { scanf("%d", &a[i]); m = a[i]; while(m != 1) { ...
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#include "qtsoundaudiofactory.h" #include "audiomanager.h" #include "instancemanager.h" #include "audio.h" #include "qtsoundaudiobuffer.h" #include "qtsoundaudiosource.h" #include "qtsoundaudiolistener.h" #include <QAudioDeviceInfo> #include "mixer.h" /*private*/ /*volatile*/ /*static*/ Mixer* QtSoundAudioFactory::_mi...
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/* * objects.h * * Created on: Sep. 28, 2020 * Author: lawu103 */ #ifndef OBJECTS_H_ #define OBJECTS_H_ #include "geometry.h" class Sphere { private: Vec3f center; float radius; Vec3f color; float specular; float reflective; public: Sphere(): center(0, 0, 0), radius(0), color(255, 0, 0), specular(0...
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//===--- raw_ostream.h - Raw output stream ----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include<iostream> #include<set> using namespace std; template<class T> void print(set<T>& s) { set<T>::iterator it = s.begin(); while (it != s.end()) { cout << *it << " "; it++; } cout << endl; } void testset1() { set<int> s1; set<int> s2{ { 2 }, { 4 }, { 1 }, { 1 },{ 6 } , { 3 }, {...
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<<<<<<< HEAD /// @ref core /// @file glm/detail/type_mat4x4.hpp #pragma once #include "type_vec4.hpp" #include <limits> #include <cstddef> namespace glm { template<typename T, qualifier Q> struct mat<4, 4, T, Q> { typedef vec<4, T, Q> col_type; typedef vec<4, T, Q> row_type; typedef mat<4, 4, T, Q> type; ...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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#include <iostream> #include <algorithm> using namespace std; int main() { int tri_num[15][15] = { {75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {95, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {17, 47, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {18, 35, 87, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, ...
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#include "stdafx.h" #include "HomingEnemy.h" const float HomingEnemy::m_ACCEL = 0.00001; const float HomingEnemy::m_MAX_SPEED = 0.0005; const float HomingEnemy::m_COLLISIONBOXSIZE = 50; float myDistFormula(sf::Vector2f x, sf::Vector2f y) { float distance, tempx, tempy; tempx = (x.x - y.x); tempx = pow(tempx, 2.0f)...
[ "bendb923@gmail.com" ]
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// ratio_io // // (C) Copyright 2010 Vicente J. Botet Escriba // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // This code was adapted by Vicente from Howard Hinnant's exp...
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#ifndef POTHOS_MPL_SORT_HPP_INCLUDED #define POTHOS_MPL_SORT_HPP_INCLUDED // Copyright Eric Friedman 2002-2003 // Copyright Aleksey Gurtovoy 2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See h...
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#pragma once #include <string> #include <unordered_map> #include "glm/glm.hpp" struct ShaderProgramSource { std::string VertexSource; std::string FragmentSource; }; class Shader { private: std::string m_Filepath; unsigned int m_RenderID; // caching for uniforms std::unordered_map<std::string, int> m_UniformLo...
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// // Created by Anders Arnholm on 2020-12-04. // #include <string> #include <gtest/gtest.h> const std::string tennis_score(int p1Score, int p2Score); TEST(TennisTest, LoveAll_0_0) { EXPECT_EQ("Love-All", tennis_score(0, 0)); } TEST(TennisTest, FifteenAll_1_1) { EXPECT_EQ("Fifteen-All", tennis_score(1, 1)); } TEST...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include "dbk.hpp" #include <marnav/nmea/io.hpp> #include <marnav/utils/unique.hpp> namespace marnav { namespace nmea { constexpr const char * dbk::TAG; dbk::dbk() : sentence(ID, TAG, talker_id::integrated_instrumentation) { } void dbk::set_depth_feet(double t) noexcept { depth_feet = t; depth_feet_unit = unit::...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; // Given a weighted graph, can be directed or undirected but has to be strongly connected graph // We have to find SINGLE SOURCE SHORTEST PATH // That means, from one source node, we have to find shortest path to reach all other nodes // We w...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*****************************************************************************/ /* STAP++ : A C++ FEM code sharing the same input data file with STAP90 */ /* Jinliang Kang promoted */ /* School of Aerospace Engineering, Tsinghua University */ ...
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#ifndef __CURVE_H_ #define __CURVE_H_ #include "graph.h" #define NODENUM 20 class Curve : public Graph{ private: public: Curve(Point p) { this->vertex.push_back(p); type = TYPECURVE; } Curve() { type = TYPECURVE; } void DrawP(int px, int py, int cx, int cy) { DrawPoint(px, py); if (px >= cx - 5 && px <...
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/** * ===================================================================================================================== * Copyright (c) 2021 Alex2772 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated * documentation files (the "Software"), to deal...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_HASH_H #defin...
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#include <iostream> //Jonathan Branson using namespace std; int main() { cout << "Degrees Radians\n" << "0 0.0000\n" << "90 1.5708\n" << "180 3.1416\n" << "270 4.7124\n" << "360 6.2832\n"; return 0; }
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#include "stdafx.h" #include "XCursorSmartReleaser.h" #include "XUISystem.h" #include "XController.h" #include "XMyPlayer.h" void XCursorSmartReleaser::Update( float fDelta, XCursor* pCursor, XUISystem* pUISystem, XController* pController ) { if (IsUpdateEnabled(pCursor, pUISystem, pController) == false) { m_fElap...
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class Solution { public: int numberOfSteps (int num) { int sum=0; while(num!=0){ if(num%2==0){ num=num/2; sum++; }else{ num=num-1; sum++; } } return sum; } };
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#include <assert.h> #include <math.h> #include "utils/util_3d.h" #include "utils/util_camera.h" #include "utils/util_pipeline.h" #include "utils/util_texture.h" #include "utils/util_light.h" #include <iostream> #include <GL/glew.h> #include <SDL2/SDL.h> #include <OpenGL/gl.h> #include <OpenGL/glu.h> #define WINDOW_W...
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// Copyright (c) 2011-2018 The Bitcoin Core developers // Copyright (c) 2018 The Deftchain developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef DEFTCHAIN_QT_OPTIONSDIALOG_H #define DEFTCHAIN_QT_OPTIONSDIALOG_H #in...
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