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#ifndef murat_pet_PetSensitiveDetectorHelper_hh #define murat_pet_PetSensitiveDetectorHelper_hh // // Some helper functions to manage repeated tasks related to sensitive detectors. // // $Id: PetSensitiveDetectorHelper.hh,v 1.3 2013/10/15 23:41:14 murat Exp $ // $Author: murat $ // $Date: 2013/10/15 23:41:14 $ // // Or...
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/* * Copyright (C) 2016 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
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#pragma once #include <fstream> #include <sstream> class CWindowEvent { public: /** *@brief constructor *@param[in] ifstream& ifs ファイルデータ *@param[out] int* x X値 *@param[out] int* y Y値 */ explicit CWindowEvent(std::ifstream& ifs, int* x, int* y); /** *@brief constructor *@param[in] ifstream& ifs ファイルデータ *@par...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Product and Trade Secret source code contains trade secrets ...
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#include <iostream> #include <thread> #include <exception> #include "FrameSource.h" int main(int argc, char **argv) { // auto renderer = NvEglRenderer::createEglRenderer( // "renderer0", 1280, 720, 0, 0 // ); // if (!renderer) { // throw std::runtime_error{"Cannot create renderer"}; // } FrameSource fr...
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//------------------------------------------------------------------------------ // // Name: vadd_cpp.cpp // // Purpose: Elementwise addition of two vectors (c = a + b) // // c = a + b // // HISTORY: Written by Tim Mattson, June 2011 // Ported to C++ Wrapper API by Benedict Gas...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "GoKartMovementComponent.generated.h" USTRUCT() struct FGoKartMove { GENERATED_USTRUCT_BODY() UPROPERTY() float Throttle; UPROPERTY() float Ste...
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// ---- START VEXCODE CONFIGURED DEVICES ---- // Robot Configuration: // [Name] [Type] [Port(s)] // RightMotorB motor 2 // LeftMotorF motor 3 // RightMotorF motor 4 // LeftMotorB motor 11 // IntakeR motor 1...
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/* * Copyright (c) 2018-2021 Pavel Shramov <shramov@mexmat.net> * * tll is free software; you can redistribute it and/or modify * it under the terms of the MIT license. See LICENSE for details. */ #ifndef _TLL_UTIL_ZLIB_H #define _TLL_UTIL_ZLIB_H #include <memory> #include <vector> #include <zlib.h> namespace t...
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/**************************************************************************** ** Meta object code from reading C++ file 'IRScan.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.6.2) ** ** WARNING! All changes made in this file will be lost! **************************************************************...
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#pragma once /*========================================================================= medInria Copyright (c) INRIA 2013 - 2020. All rights reserved. See LICENSE.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICUL...
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/* * * https://www.geeksforgeeks.org/weighted-job-scheduling/ * */ #include<iostream> #include<vector> #include<algorithm> #include<unordered_map> using namespace std; struct Job{ int start; int end; int val; Job(int s, int e, int v):start(s), end(e), val(v){} }; int findNext(vector<Job> &jobs...
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#include <QImage> #include <iostream> #include <render/util/color_map.h> #include <utility/helpers/log.h> #include <utility/identifier/uniform.h> GLuint colorMap::create1DTexture(QVector4D *colorMap, int32_t elements) { GLuint textureId_; // generate the specified number of texture objects glGenTextures(1, &tex...
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#include<bits/stdc++.h> using namespace std; #define fi first #define se second #define mp make_pair #define pb push_back #define rep(i, a, b) for(int i=(a); i<(b); i++) #define per(i, a, b) for(int i=(b)-1; i>=(a); i--) #define sz(a) (int)a.size() #define de(a) cout << #a << " = " << a << endl #define dd(a) cout << #a...
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// Tic Toc game......... #include<windows.h> #include<bits/stdc++.h> using namespace std; // this is for adding color... void Color(int color) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color); } // creating a row box void createRowBox(char arr[], int i, int pos){ // this condition is for col...
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#ifndef TCPSERVER_H #define TCPSERVER_H #include <QtCore/QObject> class QTcpServer; class TcpServer: public QObject { Q_OBJECT public: TcpServer(); virtual ~TcpServer(); void listen(); bool isListening(); private slots: void echo(); private: QTcpServer *_tcpServer; char _b...
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#ifndef RESTAURANT_H #define RESTAURANT_H #include "../facility/facility.h" /** @class Restaurant * Real class restaurant */ class Restaurant: public Facility{ public: /** @brief Constructor. * @param x absis lokasi * @param y oridnat lokasi * Konstruktor kelas restaurant */ Restaurant(int x,...
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#include "catch.hpp" #include "quotesource/quotesourceclient.h" #include "goldmine/data.h" #include "quotesource/quotesource.h" #include <boost/thread.hpp> using namespace goldmine; using namespace cppio; class TickSink : public QuoteSourceClient::Sink { public: virtual ~TickSink() { } void incomingTick(const...
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// Copyright Louis Dionne 2013-2017 // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) #include <sstd/boost/hana/assert.hpp> #include <sstd/boost/hana/equal.hpp> #include <sstd/boost/hana/fold_left.hpp> #include <sstd/boost/h...
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/* * ForceCalibratorBase.hpp * * Created on: Jan 31, 2017 * Author: Christian Gehring */ #pragma once #include <kindr/Core> #include <boost/thread.hpp> #include <string> #include <robot_utils/force_calibrators/ForceCalibratorCommand.hpp> #include <robot_utils/force_calibrators/ForceCalibratorStats.hpp> ...
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#if defined(VARIANT__HPP) && !defined(VARIANT__INL) #define VARIANT__INL /* $Id: variant.inl 282780 2011-05-16 16:02:27Z gouriano $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Info...
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#include <iostream> using namespace std; int main() { int a,b; while(cin>>a) { if(a<11) b=a*6; else if(a<21) b=60+(a-10)*2; else if(a<41) b=80+(a-20); else b=100; cout<<b<<endl; } return 0; }
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// code may not work #include <vector> #include <iostream> #include <algorithm> using namespace std; struct Order { Order( int _price, int _size, char _dir ) : price(_price), size(_size), dir( _dir) {} int price; int size; char dir; }; int getClearingPrice( const std::vector< Order >& orders ) { ...
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/* * BinTree.cpp * * Created on: Sep 3, 2015 * Author: fsedlaze */ #include "BinTree.h" void BinTree::find(int item, tree_node **par, tree_node **loc) { tree_node *ptr, *ptrsave; if (root == NULL) { *loc = NULL; *par = NULL; return; } if (item == root->key) { *loc = root; *par = NULL; retu...
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/* Problem name : Algorithm : Not Sure Yet Contest/Practice : Source : Comment : Whenever you start to believe yourself, people also start to believe in you Date : -- Last Update : 25-Mar-2015 */ #include<bits/stdc++.h> #define pause system("pause"); #define FOR(s,e,inc) for(int i=s;i<=e;i+=inc)...
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#pragma once // ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_BTD_Fjordhawk_CarryingLoot_classes.hpp" namespace sdk { //--------------------------------------------------------------------------- //Parameters //-------------------------------------------...
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/* User:- sanyam */ #include <bits/stdc++.h> using namespace std; #define ip(x) \ ll x; \ cin >> x; #define op(x) cout << x; #define pb push_back #define mp make_pair #define ll long long int #define mod 1000000007 #define w(t) \ int t; \ cin >> t while (t--) #define triplet pair...
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#include<bits/stdc++.h> using namespace std; #define IO ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); #define ll long long #define loop(n) for(ll i = 0; i < n; ++i) #define ff(i,j,n,m) for(ll i = 0; i < n; ++i) for(ll j = 0; j < m; ++j) #define f(i,s,e) for(ll i = s; i < e; ++i) #define fin(i,s,e) for(ll i...
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/* * Copyright 2020 Rockchip Electronics Co. LTD * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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/** * By downloading, copying, installing or using the software you agree to this license. * If you do not agree to this license, do not download, install, * copy or use the software. * * * License Agreement * For Open Source Computer Vision Library * ...
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/* * IWrite.h * * Created on: 17 de Mai de 2011 * Author: Sorcha */ #pragma once #include "Types.h" class IWrite { public: virtual void WriteString(const U8 * string, U32 length); virtual void WriteInt(U32 number); virtual void WriteChar(U8 character); };
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// coffee_with_milk_with_sugar.h #ifndef coffee_with_milk_with_sugar_header #define coffee_with_milk_with_sugar_header #include "coffee_with_milk.h" class coffee_with_milk_with_sugar : public coffee_with_milk { public: virtual void prepare(); }; #endif
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/* * UAVCAN data structure definition for libuavcan. * * Autogenerated, do not edit. * * Source file: /home/kss/PX4/src/drivers/uavcan/libuavcan/dsdl/uavcan/protocol/2.GetDataTypeInfo.uavcan */ #ifndef UAVCAN_PROTOCOL_GETDATATYPEINFO_HPP_INCLUDED #define UAVCAN_PROTOCOL_GETDATATYPEINFO_HPP_INCLUDED #include <ua...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_Basic.hpp" #include "ARKSurvivalEvolved_StairSM_Base_classes.hpp" namespace sdk { } #ifdef _MSC_VER #pragma pack(pop) #endif
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#include "RunAction.hh" #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "G4RunManager.hh" #include "G4Run.hh" #include "G4AccumulableManager.hh" #include "G4LogicalVolumeStore.hh" #include "G4LogicalVolume.hh" #include "G4UnitsTable.hh" #include "G4SystemOfUnits.hh" RunAction::RunA...
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#include "Hp_table.h" D3DXVECTOR2 animeTableHp[10] = { {//1 D3DXVECTOR2(0.0f, 0.99f) }, {//2 D3DXVECTOR2(0.0f, 0.88f) }, {//3 D3DXVECTOR2(0.0f, 0.77f) }, {//4 D3DXVECTOR2(0.0f, 0.66f) }, {//5 D3DXVECTOR2(0.0f, 0.55f) }, {//6 D3DXVECTOR2(0.0f, 0.44f) }, {//7 D3DXVECTOR2(0.0f, 0.33f) }, {//8...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 1.7.1 ...
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// Copyright 2019 the Autoware Foundation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // //    http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * License); ...
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#include <hls_stream.h> #include <ap_int.h> #include <iostream> #include <stdint.h> using namespace hls; #include "my_ip_hls.hpp" #define STREAM_TEST_ITERATIONS 100 int main() { uint32 i = 0; stream<axiWord> slaveIn("slaveIn"); stream<axiWord> masterOut("masterOut"); for (i=0;i<STREAM_TEST_ITERATIONS;i++) {...
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// // Created by mareal on 6/27/16. // #include <settings.h> #include "card.h" #include <src/obj/cards/troops/lava_hound.h> #include <src/obj/cards/troops/balloon.h> #include <src/obj/cards/troops/minion_horde.h> #include <src/obj/cards/troops/ice_wizard.h> #include <src/obj/cards/troops/dark_prince.h> #include <src/o...
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// How to avoid shallow copy #include <cstdlib> #include <iostream> using namespace std; class myVec { public: myVec(int n){size=n; data=new int[size];}; myVec(){size=10; data=new int[size];}; myVec(const myVec& a); // copy constructor from a ~myVec(){delete [] data;}; myVec& operator=(const my...
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/************************************************************************************************** Program Name: Final Project File: phantom.hpp Author: Kirsten Corrao Date: 02/28/2019 Description: this is the header file for Phantom, which is a derived class of Character. *********************************************...
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// // QBasicMessages.cpp // NikuQBasic // // Created by HaraKazunari on 2017/03/28. // // #include "QBasicMessages.h" #include "StringUtil.h" /** インスタンス */ QBasicMessages *QBasicMessages::interpreterMessagesInstance; /** * インスタンスシェア * @return インスタンス */ QBasicMessages *QBasicMessages::sharedInstance() { stati...
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#include "stdafx.h" #include "Database.h" #include <iostream> #include <sstream> using namespace std; const char * DB_NAME = "mian.db"; bool Database::openDatabase() { // 开启数据库 this->pDB = NULL; int nRes = sqlite3_open(DB_NAME, &pDB); if (nRes != SQLITE_OK) { cout << "开启数据库失败: " << sqlite3_errmsg(pDB); sqlite...
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#include "interface/DigiTree.h" DigiTree::DigiTree(uint64* idx, TTree* tree, string prefix) { prefix_=prefix; tree_ = tree ? tree : new TTree(); index=idx; } void DigiTree::Init(vector<string>& names, vector<string>& timetypes) { //---allocate enough space for all channels n_channels = names.size...
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#pragma once /// // Shim for creating sketcherMolecules from .mae files. #include "sketcherMinimizerMolecule.h" #include "maeparser/MaeConstants.hpp" #include "maeparser/Reader.hpp" /// // A very simple utility function to parse a mae::Block into a 2D // sketcherMinimizerMolecule. Anything beyond atomic number, x an...
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/************************************************************************/ /* 角色 */ /* Copyright : Kingsoft 2005 */ /* Author : Zhu Jianqiu */ /* History : */ /* 2004.12.30 Create */ /* Comment : ...
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#include <iostream> #include <string> using namespace std; int32_t main (){ string s,t; cin >> s; cin >> t; for(int i=0; i<s.length(); ++i){ s[i]=tolower(s[i]); } for(int i=0; i<t.length(); ++i){ t[i]=tolower(t[i]); } if(s==t){ cout << "0" << endl; ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Enemy.h" #include "MeleeWeapon.h" #include "RespawnPoint.h" #include "EngineUtils.h" // Sets default values AEnemy::AEnemy() { // Set this character to call Tick() every frame. You can turn this off to improve performance if ...
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#include "cAcceptor.h" cAcceptor::cAcceptor() { } cAcceptor::~cAcceptor() { } void cAcceptor::InitServer() { WSADATA wsa; WSAStartup(MAKEWORD(2, 2), &wsa); mListensock = socket(AF_INET, SOCK_STREAM, 0); SOCKADDR_IN serveraddr; serveraddr.sin_family = AF_INET; serveraddr.sin_port = h...
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// Um_nik's approach // We just consider first k nodes // Either there is a cycle, in which case we print it // Other these nodes are tree and we just print odd height or even height #include<bits/stdc++.h> using namespace std; const int N = 1e5+10; int a,b,n,m,k,par[N],lev[N]; vector<int> g[N]; void dfs(int s){ ...
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/********************************************************************************* * * Inviwo - Interactive Visualization Workshop * * Copyright (c) 2012-2015 Inviwo Foundation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided th...
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#include <iostream> #include <cstdio> #include <vector> #include <string> const int MAX_NODE_COUNT = 262141+5; //经过测试,长度小于100000的数组建树需要的最大节点个数为262141 const int ROOT_INDEX = 1; class SegmentTree { public: void init(int arr_length, int max_length); void input_array(int array_size); void build(int left, int ...
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/* * File: main.cpp * Author: Jonathan Stanley * Created on March 15, 2018, 12:30 PM * Purpose: Menu for all ten Chapter 4 problems */ //System Libraries Here #include <iostream> #include <cstdlib> #include <iomanip> #include <cmath> using namespace std; //User Libraries Here //Global Constants Only, No Glob...
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/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditio...
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#include <string> #include <vector> using namespace std; vector<int> solution(vector<int> arr) { vector<int> answer; if(arr.size() == 1) { answer.push_back(-1); return answer; } int MIN = (int)1e9, idx = -1; for(int i=0; i<arr.size(); i++) { if(arr[i]<MIN) ...
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#include "stdafx.h" #include "MultiTextureShaderClass.h" MultiTextureShaderClass::MultiTextureShaderClass() { } MultiTextureShaderClass::MultiTextureShaderClass(const MultiTextureShaderClass &) { } MultiTextureShaderClass::~MultiTextureShaderClass() { } bool MultiTextureShaderClass::Initialize(ID3D11Device *device...
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// Drilldown navigation project template #include "TicTacToeUnlimited.hpp" #include <bb/cascades/Application> #include <QLocale> #include <QTranslator> // include JS Debugger / CS Profiler enabler // this feature is enabled by default in the debug build only #include <Qt/qdeclarativedebug.h> using namespace bb::cas...
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/* 求k个串的最长公共子串 并输出字典序最小的一个 */ const int N = 4050, M = 210; using namespace std; int nxt[M], n; char dict[N][M]; void get_nxt(char *a, int n) { int i, j; for (nxt[0] = j = -1, i = 1; i < n; nxt[i++] = j) { while (~j && a[j + 1] != a[i]) j = nxt[j]; if (a[j + 1] == a[i]) j++; } } int L...
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#pragma once namespace glbinding { const unsigned int GL_REVISION = 0; ///< The revision of the gl.xml at the time of code generation. } // namespace glbinding
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int lf = 0, rt = 1e15; while (lf <= rt) { int mid = (lf + rt) / 2; // cout<<lf<<" "<<mid<<" "<<rt<<" "<<ans<<'\n'; if (check(mid)) { ans = mid; lf = mid + 1; } else { rt = mid - 1; } } cout << ans; /////////////////////////// OR /////////////////////// while (lo < hi) {...
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#ifndef EXPRESSIONNODE_H #define EXPRESSIONNODE_H #include <vector> #include <limits> #include <complex> #include <deque> #include <algorithm> #include "OperatorType.h" namespace exprtk { namespace details { template<typename Node> struct node_collector_interface { typedef Node *node_ptr_t; typedef Node **...
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#ifndef _GAME_H_ #define _GAME_H_ #define GLFW_INCLUDE_GLU #include <GL/freeglut.h> #include <GLFW/glfw3.h> #include "Constants.h" #include "GUISession.h" #include "GameState.h" #include "GameUtil.h" #include "MouseTracker.h" #include "Window.h" class Game { const char *WINDOW_TITLE = "Dodge The Balls"; const ch...
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// // Created by Lukáš Frajt on 13/05/2018. // #ifndef SEMESTRALNIPROJEKT_FILEMANAGER_H #define SEMESTRALNIPROJEKT_FILEMANAGER_H #include "player.h" #include "textQuestion.h" #include "multiTextQuestion.h" #include "trueFalseQuestion.h" #include "orderQuestion.h" #include "pickOneQuestion.h" #include "pickManyQuestion...
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// Copyright (c) Luka Kunic, 2016. #pragma once #include "Components/ActorComponent.h" #include "FretFinger.h" #include "FretFingerController.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class VIRTUSONIC_API UFretFingerController : public UActorComponent { GENERATED_BODY() publi...
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/* I got the following code from Andrew White. * ref. http://www.andrewewhite.net/wordpress/2008/09/02/very-simple-jpeg-writer-in-c-c/ * However, its very lazy .. one r two functions are mentioend which can't be found anywhere. * in Xlib nor on the net. * it seems to be pseudo code really. * and distracted me from...
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#include "sendcoinsdialog.h" #include "ui_sendcoinsdialog.h" #include "walletmodel.h" #include "addresstablemodel.h" #include "addressbookpage.h" #include "bitcoinunits.h" #include "addressbookpage.h" #include "optionsmodel.h" #include "sendcoinsentry.h" #include "guiutil.h" #include "askpassphrasedialog.h" #include...
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// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/*! \file oclConstants.h * \brief Enter description here. * \author Georgi Gerganov */ #pragma once namespace OCL { namespace Constants { namespace LogTags { constexpr auto kBaseManager = "BaseManager"; } namespace KernelNames { constexpr auto kBuffersFillFloat = "buffers_fill_float"; } } }
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#include <iostream> #include <set> #include <vector> #include <map> #include <algorithm> #include <math.h> using namespace std; int n, m; string s, t; int cnt[1000]; int main() { cin >> n >> m; cin >> s >> t; for (int i = 0; i <= m-n; i++) { for (int j = 0; j < n; j++) { if (s[j] != t[i + j]) { ...
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in //...
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#ifndef BASE_LIBRARY_LOADER_ELF_UTILS_H_ #define BASE_LIBRARY_LOADER_ELF_UTILS_H_ #include "library_loader/user_elf.h" #include "string.h" namespace elf { void CallVoidFunction(void* ptr); unsigned long SysVHash(const char* symbol); unsigned long GNUHash(const char* symbol); const char* LeafName(const char* path)...
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#pragma once #include <GL\glew.h> #include <GL\GL.h> #include <utility> #include <string> #include <vector> #include <array> #include <type_traits> /* Convenience conversion functions to simplify the creation of ShaderObject objects using the _vs, _tcs, _tes, _gs, _fs, and _comp suffices. */ using TypeSourcePai...
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#include "image_ppm.h" #include <stdio.h> #include <stdlib.h> #include <iostream> #include <cmath> using namespace std; int getMax(OCTET* in, int lignes, int colonnes){ int max=0; for(int i=0;i<lignes;i++){ for(int j=0;j<colonnes;j++){ if(in[i*lignes+j]>max){ max = in[i*lignes+j]; } } } return max; ...
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#ifndef BEAMSEARCH #define BEAMSEARCH #include "BeamSearchContextGenerator.h" #include "../model/MaxentModel.h" #include "SequenceValidator.h" #include "Cache.h" #include "../model/Sequence.h" #include "Sequence.h" #include "Heap.h" #include "ListHeap.h" #include <string> #include <vector> #include <cmath> /* * Lice...
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/* Copyright 2020 The OneFlow Authors. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include <string> #include <tuple> #include "base/files/file_path.h" #include "base/files/file_util.h" #include "base/hash/md5.h" #incl...
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#include <QuantKit/HistoricalDataEndEventHandler.h> #include <QuantKit/HistoricalDataEndEventArgs.h> namespace QuantKit { class HistoricalDataEndEventHandlerPrivate : public QSharedData { public: HistoricalDataEndEventHandlerPrivate(const QVariant& object, IntPtr method); virtual ~HistoricalDataEndEventH...
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/****************************************************************************** * * Project: OpenCPN * Purpose: DR Plugin * Author: Mike Rossiter * *************************************************************************** * Copyright (C) 2013 by Mike Rossiter * * $EMA...
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// -------------------------------------------------------------------------- // Filename: EntityImage.cpp // Class: EntityImage // Purpose: This class is the interface to the rest of C2e. This class // is closely based on the C2 entity and will evolve as required. // // // // Description: ///* Notes: /...
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#ifndef ARTE_PLOT_H #define ARTE_PLOT_H #if defined(__linux__) #include <GL/glut.h> #else #include <GLUT/glut.h> #endif #include <list> #include <math.h> #include "ArteAxes.h" #include "ArteTitleBox.h" #include "ArteUIElement.h" #include "TetrodeSource.h" #include "PlotUtils.h" #include "ArteKeyEvent.h" class Art...
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shuai1126/keshe
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#include "selbuy.h" #include "ui_selbuy.h" QString TrainNumber10; QString Date10; QString Departure10; QString Terminal10; QString DepTime10; QString SeatType10; QString Typetype; extern QString AccountNumber1; SelBuy::SelBuy(QWidget *parent) : QWidget(parent), ui(new Ui::SelBuy) { ui->setupUi(this); ...
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#include "task.h" #include <map> #include <iostream> #include "evidencefinder.h" Task::Task(SampleStat samplestat_T, FileManager *filepath_T, std::string target_chromosome_T) { samplestat = samplestat_T; filepath = filepath_T; target_chromosome = target_chromosome_T; } void Task::setRange(uint64_t t_pos,...
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#include <cstdio> #include <vector> #include <cstring> #include <algorithm> using namespace std; typedef long long LL; const int MAXN = 10000; struct node { int x; int y; int w; } e[MAXN]; vector<int> conn[MAXN]; int num[MAXN]; void dfs(int root, int parent) { int i, t; for (i=0; i!=conn[root]....
[ "delta4d@gmail.com" ]
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// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/raw_ptr.h" #include "base/run_loop.h" #include "base/test/bind.h" #include "chrome/browser/ui/browser.h" #include "chrome/browser/ui/browser_list.h" #incl...
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// jianzhioffer数组中的逆序对.cpp : Defines the entry point for the console application. //在数组中的两个数字,如果前面一个数字大于后面的数字,则这两个数字组成一个逆序对。输入一个数组,求出这个数组中的逆序对的总数P。并将P对1000000007取模的结果输出。 即输出P%1000000007 /* 输入 1,2,3,4,5,6,7,0 输出 7 */ #include "stdafx.h" #include <iostream> #include <vector> #include <map> using namespace std; class S...
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#include "usbd_cdc.h" #include "mcp2515.h" #include "stm32f1xx_hal_cortex.h" extern CDC_WorkMemory CDC; extern MCP mcp; class SLCan { private: std::size_t overwrite_size_; char GetChar(std::size_t read_idx) { const uint32_t i = SLCAN_INDEX; std::uint8_t data; if (read_idx < APP_RX_...
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#include <iostream> using namespace std; #include <algorithm> #include <string> #include <vector> #define ll long long struct s1 { int timu; int time; }; int main() { ll n,m; cin>>n; int a[n]; ll sum=0; for(int i=0;i<n;i++) { cin>>a[i]; sum=sum+a[i]; } cin>>m; ...
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#line 2 "scanner.cc" #line 4 "scanner.cc" #define YY_INT_ALIGNED short int /* A lexical scanner generated by flex */ #define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 5 #define YY_FLEX_SUBMINOR_VERSION 35 #if YY_FLEX_SUBMINOR_VERSION > 0 #define FLEX_BETA #endif /* First, we deal ...
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/* * Touhou Vorbis Compressor * * ---- * * DirectSound API hooks. * (DLL hooking adopted from jisakujien's "noflashmyon" source.) */ #include <windows.h> extern "C" { #include "sysdll.h" } #include "thvc_mmsystem.h" #include "dsound_dll.h" #ifndef NO_DSOUND_HOOK #include "thvc_IDirectSound8.h" #endif // globa...
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#include <iostream> #include <cstdlib> #include <cstdio> using namespace std; int main() { int arr[10],hig,s=0; for (int i=0;i<10;i++) { cin>>arr[i]; } cin>>hig; for (int i=0;i<10;i++) { if(hig+30>=arr[i])s++; } cout<<s; return 0; }
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#include "hamiltonian_particle_state.h" HamiltonianParticleState::HamiltonianParticleState( SmoothCoordinateSpace* position_space, SmoothCoordinateSpace* momentum_space) : ParticleState(std::vector<SmoothCoordinateSpace*>{position_space, momentum_space}) {} void HamiltonianParticleState::AddParticle( const Co...
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#include "CUL/CULInterface.hpp" #include "CUL/Memory/MemoryPool.hpp" #include "CUL/Threading/ThreadUtils.hpp" #include "CUL/Filesystem/FSApi.hpp" #include "CUL/Filesystem/FileFactory.hpp" #include "CUL/Graphics/IImageLoader.hpp" #include "CUL/Log/ILogContainer.hpp" #include "GenericUtils/IConfigFileConcrete.hpp" #incl...
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// Copyright (c) 2011-2013 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "key.h" #include "keystore.h" #include "policy/policy.h" #include "script/script.h" #include "script/script_error.h"...
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#include <iostream> #include <cmath> #include <cstdio> #include <cstring> #include <cstdlib> #include <cassert> #include <ctime> #include <sstream> #include <algorithm> #include <functional> #include <numeric> #include <string> #include <vector> #include <queue> #include <stack> #include <map> #include <set> using nam...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "DroneGame.h" #include "Kismet/HeadMountedDisplayFunctionLibrary.h" #include "DroneGameCharacter.h" ////////////////////////////////////////////////////////////////////////// // ADroneGameCharacter ADroneGameCharacter::ADroneGameCharacter() { // ...
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// -*- mode: C++; c-indent-level: 4; c-basic-offset: 4; indent-tabs-mode: nil; -*- /* :tabSize=4:indentSize=4:noTabs=false:folding=explicit:collapseFolds=1: */ // // export.h: Rcpp R/C++ interface class library -- // // Copyright (C) 2010 - 2013 Dirk Eddelbuettel and Romain Francois // Copyright (C) 2013 Rice Universi...
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#include <iostream> #include <vector> #include <algorithm> #include<cstring> #include<set> using namespace std; string str=""; string merge(string a,string b){ int i=0; int j=0; while(i<a.size()&&j<b.size()){ if(a[i]<b[j]){ str+=a[i++]; }else{ str+=b[j++]; ...
[ "sabeelhps@gmail.com" ]
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