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#include "grid_game_loader.h" #include "grid_game_loader_p.h" #include "../gamedata/game.h" #include "../gamedata/node.h" #include "../gamedata/edge.h" #include "../graphics/node_sprite.h" #include "../graphics/edge_sprite.h" #include <vector> namespace JCT_SFML { namespace Loaders { GridGameLoader::GridGameLoader...
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#include<iostream> #include<cstdio> #include<cmath> #include<cstring> using namespace std; double f(double x) { return 1/(1+pow(x,2)); } int main() { int k,n; cout<<"请输入区间等分次数:"<<endl; cin>>k; n=pow(2,k); double fk[20]; memset(fk,0,sizeof(fk)); double ans=0; for(int i=0;i<=n;i++){ fk[i]=f(i/(n)); } ans+=...
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#include "MGS1600.h" //-- public methods --// //<<constructor>> MGS1600::MGS1600(int _powerControl, int _forkRight, int _forkLeft, int _analogOut, int _pwmOut, int _leftMarker, int _rightMarker, int _trackPresent) { powerControl = _powerControl; forkRight = _forkRight; forkLeft = _forkLeft; analogOut = _analogOut;...
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#include<stdio.h> #include<string.h> int main() { int n,i,j; char a[1000]; printf("nhap xau: "); gets(a); n= strlen(a); for (i=0;i<n;i++) { if (a[i]==' ') { for (j=i;j<n;j++) a[j]=a[j+1]; i--; } } for (i=strlen(a)-1;i>=0;i--) { printf("%c",a[i]); } return 0; }
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#pragma once #include "Transform.h" #include "Sprite.h" #include "NextLevelConsoleHandler.h" class Renderer final: public Component // public Component<Renderer> { ConsoleHandlerV2& output; const Transform& transform; const Sprite& spriteToRender; public: Renderer() = delete; Renderer(const Renderer&) = delete; ...
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//****************************************************************************** //Name: array.cpp * // * //Purpose: source file for defining the array class ...
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// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
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#include "Application.h" #include "Sprite.h" namespace darnel { Application *Application::s_Instance = nullptr; Application::Application(std::string name, unsigned int width, unsigned int height) { DARNEL_ASSERT(!s_Instance, "Application already exists!"); s_Instance = this; m_Windows...
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/*-------- Header Guard --------*/ #ifndef __COLOR_H__ #define __COLOR_H__ // This is essentially a group of crap utility functions #include <iostream> #include <math.h> #include <algorithm> #include <SFML/Graphics.hpp> float clamp(float value, float min, float max); float lerp(float a, float b, float t); uint3...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "main.h" #include "db.h" #include "txdb.h" #include "init.h" #include "miner.h...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; vector<int> jobs; vector<int> length; int main() { int i, j; int ni; int n; cin >> n; for(i = 0; i < n; i++){ cin >> ni; jobs.push_back(ni); } length.resi...
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#ifndef GAMEOBJECT_H #define GAMEOBJECT_H #include <glew.h> #include "Matrix.h" using namespace MATH; class GameObject { private: Matrix4 modelMatrix; GLuint modelMatrixID; GLuint normalMatrixID; class Mesh *mesh; class Shader *shader; class Texture *texture; public: GameObject(Mesh *mesh_, Shader *shader_, Te...
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#include <iostream> #include "Fila.h" #include <vector> using namespace std; int main(){ Fila<int> fila(3); fila.push(40); cout<<fila.pop()<<endl; fila.push(10); fila.push(50); fila.push(90); cout<<fila.pop()<<endl; cout<<fila.pop()<<endl; cout<<fila.pop()<<endl; ...
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// Copyright Epic Games, Inc. All Rights Reserved. #include "Group315.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Group315, "Group315" );
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// This file was automatically generated on Fri May 15 11:57:42 2009 // by libs/config/tools/generate.cpp // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost....
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#include<iostream> #include<algorithm> using namespace std; #define inf 110 int dp[inf][inf]; #define Max(a,b) a>b?a:b struct node { int ai,bi; }b[inf]; int cmp(struct node a,struct node b){return a.ai<b.ai;} int main() { int n,p,t,i,j; while(cin>>n>>t>>p) { if(n==0&&t==0&&p==0) ...
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// // Copyright 2015-2016 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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#include<stdio.h> int main(){ int N; int dp[1010]; scanf("%d",&N); dp[1] = 1; dp[2] = 3; for( int i = 3; i <= N; ++i ){ dp[i] = ( dp[i-1] + dp[i-2]*2 ) % 10007; } printf("%d",dp[N]); }
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#include <bits/stdc++.h> #define nmod 1000000000 using namespace std; long n,dx[10]={1,1,0,-1,-1,0},dy[10]={0,-1,-1,0,1,1}; long long f[57][107][107]; int main() { ios_base::sync_with_stdio(0); freopen("BEE.inp","r",stdin); freopen("BEE.out","w",stdout); cin >> n; f[0][51][51]=1; for (long k=...
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// POJ 3667 http://poj.org/problem?id=3667 /** 1. Traditional Segment Tree Problem 2. segNode has 6 components. - 2.1 l is the left postion of this segment r is the right position of this segment [l...r] is closed interval - 2.2 tl is the total empty room length under this segment node. - 2.3 ...
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/////////////////////////// // by art ////////////////////////// #include "StdAfx.h" #include "commFunc.h" //UTF-8转换到GB3212 string U2G(const char* utf8) { int len = MultiByteToWideChar(CP_UTF8, 0, utf8, -1, NULL, 0); wchar_t* wstr = new wchar_t[len+1]; memset(wstr, 0, len+1); MultiByteToWideChar(CP_UTF8, 0, utf8,...
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// Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of condi...
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#include "integrator.hpp" #include "../integrator.hpp" using namespace pybind11::literals; using namespace isle; namespace bind { void bindIntegrators(py::module &mod) { mod.def("leapfrog", leapfrog, "phi"_a, "pi"_a, "action"_a, "length"_a, "nsteps"_a, "direction"_a=+1); mod.def("...
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/***************************************************************************************** * Copyright (c) 2006 Hewlett-Packard Development Company, L.P. * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * ...
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// Employee.cpp #include <iostream> #include "Employee.h" using namespace std; namespace Records { Employee::Employee() : mFirstName("") , mLastName("") , mEmployeeNumber(-1) , mSalary(kDefaultStartingSalary) , bHired(false) { } void Employee::promote(int inRaiseAmount) { setSalary...
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#include<iostream> #include<memory> using namespace std; template <typename T> class B; class A { public: shared_ptr<B<A>> pb_; ~A() { cout<<"A delete\n"; } }; class A1 { public: weak_ptr<B<A1>> pb_; ~A1() { cout<<"A1 delete\n"; } }; template <typename T> class B { pu...
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// Patric Zhao: patric.zhao@intel.com #include <CL/sycl.hpp> #include <iostream> using namespace sycl; constexpr int N = 10; int main() { queue my_gpu_queue( gpu_selector{} ); std::cout << "Selected GPU device: " << my_gpu_queue.get_device().get_info<info::device::name...
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/* Copyright 2021 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include <marnav/ais/message_23.hpp> #include <marnav/ais/ais.hpp> #include <gtest/gtest.h> namespace { using namespace marnav; class test_ais_message_23 : public ::testing::Test { }; TEST_F(test_ais_message_23, parse) { static const std::vector<std::vector<std::pair<std::string, uint32_t>>> TESTS = { {{"G0000000...
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//#include<iostream> //using namespace std; //int* A = new int[60]; //int* B = new int[60]; //int order[60]; //string temp[4] = { "S","H","C","D" }; //void fuc(int x) { // if (x <= 52) { // cout << temp[(x-1) / 13]; // if (x % 13 != 0) // cout << x % 13; // else // cout << 13; // } // else if (x ==...
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#include "Parser.h" #include <string> #include <iostream> using namespace std; int main() { string s; cout << "Input test file path:"; getline(cin, s); parser(s); //parser("sample.txt"); //parser("source.txt"); system("pause"); }
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#include<iostream> //#include<vector> using namespace std; // void display(vector<int>&arr){ // for(int i=0;i<arr.size();i++) // cout<<arr[i]; // } // int main(int args,char**argv){ // cout<<"enter your array size : "; // int n; // cin>>n; // vector<int>arr(n,0); // cout<<"enter your...
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#ifndef IGame_PersistentH #define IGame_PersistentH #pragma once #include "Environment.h" #ifndef _EDITOR #include "IGame_ObjectPool.h" #endif class IMainUI; class ENGINE_API CPS_Instance; //----------------------------------------------------------------------------------------------------------- class ENGINE_API I...
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// FaceDetect.cpp: implementation of the FaceDetect class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "demo1.h" #include "FaceDetect.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif //////////////////////////...
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/**************************************************************************** * * Copyright (c) 2015 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistri...
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#include <iostream> #include <algorithm> #include <vector> #include <cmath> #include <map> #include <set> #include <iomanip> #include <unordered_set> #include <set> #include <climits> #include <stack> #include <unordered_map> #include <queue> #include <bitset> #include <ctime> using namespace std; #...
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/* * Exercise 14.30: Add dereference and arrow operators to your StrBlobPtr class * and to the ConstStrBlobPtr class that you defined in exercise 12.22 from § * 12.1.6 (p. 476). Note that the operators in constStrBlobPtr must return * const references because the data member in constStrBlobPtr points to a * const...
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#ifndef UNSTICKYMEM_DISABLEDMODE_HPP_ #define UNSTICKYMEM_DISABLEDMODE_HPP_ #include <string> #include "unstickymem/mode/Mode.hpp" namespace unstickymem { class DisabledMode : public Mode { public: static std::string name() { return "disabled"; } static std::string description() { return "Do Nothing";...
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/***************************** Include Files *******************************/ #include "handDriver.hpp" /************************** Function Definitions ***************************/ handDriver::handDriver() { set_control(0); // set control off initialize(); } int handDriver::initialize() { /* * Initialize the ...
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// // Created by Daniil Pastukhov on 2019-04-25. // #ifndef BOMBERMAN_BOMB_H #define BOMBERMAN_BOMB_H //#include "Types.h" #include "Object.h" #include "Player.h" #include <unistd.h> #include <ncurses.h> #include <algorithm> /** * @brief A class to represent a bomb. */ class Bomb : public Object { public: /** ...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include<iostream> using namespace std; int** criaMatriz(int n){ //crio a matriz int **M = new int*[n]; for(int i=0; i<n; i++){ //criando os vetores M[i]= new int[n]; } return M; } void setMatriz(int** M, int n){ for(int i=0;i<n;i++){ for(int j=0;j<n;j++){ ...
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//https://www.codechef.com/JULY20B/problems/ADAKING #include<bits/stdc++.h> #define FastIO ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); #define test int t; cin>>t; while(t--) #define loop(a,b) for(int i=a;i<b;++i) #define loop0(b) for(int i=0;i<b;++i) #define MOD 1000000007 #define ull unsigned long long...
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#include "statespace.h" Player StateSpace::getPlayer() const { return player; } void StateSpace::setPlayerSpeed(int s) { this->player.speed = s; } // Has the player arrived to the finishing point? bool StateSpace::isItGoal() { return finishPoint.first == player.position.first && finishPoint.s...
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#include <iostream> #include <stdio.h> #include <queue> #include <vector> #include <set> #include <list> #include <string> #include <string.h> #include <math.h> #include <algorithm> #pragma warning(disable:4996) using namespace std; int main(void) { int n; cin >> n; vector<int> vt1(3); //min vector<int> vt2(3); /...
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#pragma once #include "SnakeSquare.h" class Head : public SnakeSquare { public: Head(int x = 0, int y = 0, int sizeX = 30, int sizeY = 30, sf::Color = sf::Color::Red); ~Head(); protected: private: };
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dav_error *dav_open_propdb(request_rec *r, dav_lockdb *lockdb, const dav_resource *resource, int ro, apr_array_header_t * ns_xlate, dav_propdb **p_propdb) { dav_propdb *propdb = apr_pcalloc(r->pool, sizeof(*propdb)); *p_propdb = NULL; #if DAV_DEBUG if (resource->uri == NULL) { ret...
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/* * @lc app=leetcode id=432 lang=cpp * * [432] All O`one Data Structure * * https://leetcode.com/problems/all-oone-data-structure/description/ * * algorithms * Hard (30.49%) * Likes: 409 * Dislikes: 59 * Total Accepted: 22K * Total Submissions: 71.8K * Testcase Example: '["AllOne","getMaxKey","getM...
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#include "person.hpp" #include <iostream> Person::~Person() {} Person:: Person(const std::string& first_name, const std::string& last_name, const std::string& email, long long cnp) : _first_name(first_name), _last_name(last_name), _email(email), _cnp(cnp) { } std::string Person::GetFirstName() { retu...
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#include "stdafx.h" //--------------------------------------------------------- LPBITMAPINFO CtreateMapInfo(IplImage* workImg,int flag) { // 建立位图信息 BITMAPINFOHEADER BIH={40,1,1,1,8,0,0,0,0,0,0}; LPBITMAPINFO lpBmi; int wid,hei,bits,colors,i; wid =workImg->wid...
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#pragma once #include "singletonBase.h" #include "image.h" class imageManager : public singletonBase<imageManager> { private: //map으로 만든 이e미지 목록 typedef map<string, image*> mapImageList; //map으로 만든 이미지 목록의 반복자 typedef map<string, image*>::iterator mapImageIter; private: mapImageList _mImageList; public: //이미...
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/* Code by : Suraj (@suraj1611) */ #include<bits/stdc++.h> #include <string> using namespace std; #define ll long long int #define rep(i,n) for(int i=0; i<n; i++) #define rep1(j,m) for(int j=1;j<m;j++) #define mx INT_MAX #define mn INT_MIN #define md 1000000007 #define pb push_back #define mp make_pair #define pf pr...
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#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int,int> ii; bool issuf(string s, string t) { reverse(s.begin(), s.end()); reverse(t.begin(), t.end()); if(s.size()<t.size()) return false; return (s.substr(0,t.size())==t); } int main() { cin.tie(0); cout.tie(0); ios_base::sync_w...
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#include "StdAfx.h" #include "pathIntegrator.h" #include "Scene.h" WPathIntegrator::WPathIntegrator(WScene *scene, WAccelerator *tree, unsigned int ipathDepth, WSampler::WSamplerType samplerType,float imultiplier): WSurfaceIntegrator(scene,tree),Dlighting(scene,tree), multiplier(imultiplier), lightSamples(1),BSDFSampl...
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#ifndef UNTITLED_OPERATIONSEXPERT_H #define UNTITLED_OPERATIONSEXPERT_H #include "Player.hpp" namespace pandemic { class OperationsExpert : public Player { public: OperationsExpert(Board& board, City city): Player(board, city){} void build(); std::string role(); }; } #endif
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/common/chrome_paths.h" #include "base/files/file_util.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/ma...
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#include <cstdlib> #include <iostream> using namespace std; struct dairesel{ int data; dairesel * next; }; typedef dairesel node; void ekranaYazdir(node * root){ node * iter = root; cout << iter -> data << endl; //yazdırılırken dikkat edilmesi gereken iter-> next 'nin root'u görene kadar devam etmesi... iter...
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/* insight3d - image based 3d modelling software Copyright (C) 2007-2008 Lukas Mach email: lukas.mach@gmail.com web: http://mach.matfyz.cz/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public ...
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#include <iostream> using namespace std; #include "ccc_time.h" int main() { Time now; Time day_end(23, 59, 59); long seconds_left = day_end.seconds_from(now); cout << "There are " << seconds_left << " seconds left in this day.\n"; return 0; }
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// =========================================================================== // Copyright (c) 2006 by // ZQ Interactive, Inc., Shanghai, PRC., // All Rights Reserved. Unpublished rights reserved under the copyright // laws of the United States. // // The software contained on this media is proprietary to and embo...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_SIGNIN_CROSS_DEVICE_PROMO_H_ #define CHROME_BROWSER_SIGNIN_CROSS_DEVICE_PROMO_H_ #include "base/macros.h" #include "base/observer_...
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// // Tree.cpp // recursiveTreeObject // // Created by Nicole Messier on 2/24/16. // // #include "Tree.h" void Tree::seed1(float dotSize, float angle, float x, float y){ ofSetColor(255,0,0); ofFill(); //nested if statement if(dotSize > 1.0f){ float r = ofRandomuf(); // gives you a random ...
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/* * InputComponent.cpp * * Created on: 17.02.2017 * Author: gidabite */ #include "InputComponent.h" #include "iostream" bool InputComponent::isRun = true; InputComponent::InputComponent() { } void InputComponent::go() { m_thr = new thread(run); } InputComponent::~InputComponent() { } InputComponent&...
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#include <iostream> using namespace std; int main() { int n; int grade,x; //cout<<"Enter number of students (n) : "; cin>>n; //cout<<"Grades : "<<endl; for(int i=0; i<n; i++) { //cout<<"Student "<<i+1<<" : "; cin>>grade; if (grade>=38) { x = grad...
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/** * Copyright (C) 2019 Elisha Riedlinger * * This software is provided 'as-is', without any express or implied warranty. In no event will the * authors be held liable for any damages arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, including co...
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/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditio...
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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without...
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// Copyright 2015 XLGAMES Inc. // // Distributed under the MIT License (See // accompanying file "LICENSE" or the website // http://www.opensource.org/licenses/mit-license.php) #pragma once #include "../RenderCore/Metal/Forward.h" #include "../RenderCore/Metal/ShaderResource.h" #include "../BufferUploads/IBufferUploa...
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/* Derek Schacht * 2016 10 25 * License : Give me credit where it is due. * Disclaimer : I try and cite code that I find on the internet but I am not * perfect. If you find something that should be cited let me know * and I will update my code. * Warranty : Absolutely None * *...
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#include"../../include/fast_io.h" #include"../../include/fast_io_in.h" int main() { std::size_t a,b; scan(fast_io::hex(a),fast_io::hex(b)); println(fast_io::hex(a+b)); }
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#include "w_alisei_com.h" #include <QApplication> #include "common.h" #include "single_application.h" int main(int argc, char *argv[]) { SingleApplication a(argc, argv,"EnzymeImmunoassay_ALISEI-COM"); setting->setIniCodec("UTF-8"); if (a.isRunning()) { f_log("一个解码程序已经运行"); exit(1); ...
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#include <tiramisu/tiramisu.h> using namespace tiramisu; int main(int argc, char **argv){ tiramisu::init("function14260_schedule_8"); constant c0("c0", 8192), c1("c1", 8192); var i0("i0", 0, c0), i1("i1", 0, c1), i01("i01"), i02("i02"), i03("i03"), i04("i04"); input input00("input00", {i1}, p_int32...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_COPRESENCE_HANDLERS_GCM_HANDLER_H_ #define COMPONENTS_COPRESENCE_HANDLERS_GCM_HANDLER_H_ #include <string> #include "base/callback_fo...
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/** * @file large_bus.cc * * * @copyright 2020 Sami Frank, All rights reserved. */ #include "src/large_bus.h" // creates a bus with capacity 90. LargeBus::LargeBus(std::string name, Route * out, Route * in, int capacity, double speed) : Bus(name, out, in) { name_ = name; outgoing_rout...
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/************************************************************************* * * [2017] - [2018] Automy Inc. * All Rights Reserved. * * NOTICE: All information contained herein is, and remains * the property of Automy Incorporated and its suppliers, * if any. The intellectual and technical concepts contain...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Product and Trade Secret source code contains trade secrets ...
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// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung. #include "pch.h" #include <iostream> BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCES...
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#include <iostream > using name space std ; void print integer (int num) { put char ( num % 10 + ’A ’ ) ; if ( num / 10 ) print integer ( num / 10 ) ; } int main ( ) { print integer ( 1234 ) ; cout << endl ; }
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#ifndef EVENT_H #define EVENT_H #include "SDLpp.h" #include <boost/shared_ptr.hpp> namespace SDL { class Event { private: int type; protected: Event(SDL_Event* event) : type(event->type) {} Event(int type) : type(type) {} public: virtual ~Event()=0; inline boost::uint8_t GetType() const...
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#include "AudioCodecFFmpeg.h" #ifdef TARGET_POSIX #include "XMemUtils.h" #endif #include "StreamInfo.h" #include "Codecs.h" extern "C" { #include "libavutil/opt.h" } #if defined(TARGET_DARWIN) #include "cores/AudioEngine/Utils/AEUtil.h" #endif #include "Clock.h" #include "AEUtil.h" #include "AEAudioFormat.h" NS_KRMOV...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2017 The PIVX developers // Copyright (c) 2019 The FYD developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_RECENTREQUESTSTABLEMODEL...
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#include<bits/stdc++.h> using namespace std; int main() { int n, m, largestNum = INT_MIN, smallestNum = INT_MAX; cin >> n; int ar[n+1]; for(int i = 0; i < n; i++) { cin >> ar[i]; } sort(ar,ar+n); cout << "Largest Number : " << ar[n-1] << endl; cout << "Smallest Number: " << ar[...
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#include <cstdio> #include <iostream> #define Max 1000001 int euler[Max]; void Init(){ euler[1] = 1; for( int i = 2; i < Max; i ++ ) euler[i] = i; for( int i = 2; i < Max; i ++ ) if( euler[i] == i ) for( int j = i; j < Max; j += i ) euler[j] = euler[j] / i * ( i -...
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#include <iostream> #include <iomanip> #include <string> #include <cmath> using namespace std; double sqrt_Babylonian(double a){ double x[100]; int i; for (int i=1; i>0; i++){ x[0] = 1; x[i] = (x[i-1] + a/x[i-1])/2; cout <<"value of i is: " << i << ", value of x[i] is: " << x[i] << e...
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#include <iostream> #include "Game.h" /*********************************************** *Function:Game Constructor *Description: Sets Score, rounds to 0 and sets fairness to False. *Parameters: None *Pre-Conditions: - *Post-Conditions:- ************************************************/ Game::Game() { scoreP1 = 0; sco...
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#ifndef _Utils_h_ #define _Utils_h_ #include "CommonHead.h" #include "RooFitHead.h" using namespace std; using namespace RooFit; namespace Utils{ vector<TString> SplitString(const TString& theOpt, const char separator ); void setDefaultMinimize(); float minimizeTest(RooNLLVar* nll,float neps); float minimizeMinos...
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#include "txtreader.h" void main() { headNode *fhead = createHead(); char split[] = "~!@#$%^&*()_+`-={}[]\\|;:'\"<>,./?\n\t "; char check=78;//N ASCII filereader(fhead, split);//ÆÄÀÏ Àбâ while(check==78||check==110){ search(fhead); while(true){ printf("\nwanna finish?(Y/N)"); fflush(stdin); c...
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// Copyright (C) 2012-2015 Leap Motion, Inc. All rights reserved. #include "stdafx.h" #include "LeapSerial.h" #include "AESStream.h" #include "BufferedStream.h" #include "ForwardingStream.h" #include "MemoryStream.h" #include <gtest/gtest.h> #include <numeric> #include <vector> static const std::array<uint8_t, 32> sc_...
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////////// ///////// ///////// //////// ///////// ///////// ///////// 72 //////////////////////////////////////////////////////////////////////// // Contact: Jeff Hartnell j.j.hartnell@rl.ac.uk //////////////////////////////////////////////////////////////////////// #ifndef NUEVENT_H #define NUEVENT_H #include <casse...
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#ifndef PLAYERLOGICCOMPONENT_H #define PLAYERLOGICCOMPONENT_H #include "baselogiccomponent.h" #include <ncurses.h> class PlayerLogicComponent : public BaseLogicComponent { private: virtual void act(); //This will hold any input given by the setInput() function int input; public: PlayerLogicComponent(); //If ...
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/* * Copyright 2014 - 2015 Real Logic Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agr...
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// This code conforms with the UFC specification version 2017.1.0 // and was automatically generated by FFC version 2017.1.0. // // This code was generated with the option '-l dolfin' and // contains DOLFIN-specific wrappers that depend on DOLFIN. // // This code was generated with the following parameters: // // a...
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#include "Contorno.h" Contorno::Contorno() { forma = (char)219; } Contorno::~Contorno() {} void Contorno::setX(int _x) { x = _x; } void Contorno::setY(int _y) { y = _y; } void Contorno::setL(int _l) { l = _l; } void Contorno::setColor(int _color) { color = _color; } int Contorno::getX() { return x; } int Contorno::...
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#include <iostream> #include <string> using namespace std; int main() { do { cout << "请输入两个字符串:" << endl; string s1, s2; cin >> s1 >> s2; if (s1.size() < s2.size()) cout << "长度较小的字符串是:" << s1 << endl; else if (s1.size() > s2.size()) cout << "长度较小的字符串是...
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#pragma once #include <iostream> #include "Order.h" using namespace std; class Shopping : public Order{ public: Shopping(); Shopping(const string &, const string &, const list<string> &, int); Shopping &operator=(const Shopping &); bool operator==(const Shopping &); bool operator<(const Shopping &...
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#include <iostream> int main() { long long a, b, c; std::cin >> a >> b >> c; std::cout << a + b + c << std::endl; return 0; }
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#ifndef INCLUDED_V3D_BREP_FACE #define INCLUDED_V3D_BREP_FACE #include "../3dtypes/Vector3.h" namespace v3D { class Face { public: Face(); Face(const Vector3 & normal, unsigned int edge); ~Face(); /* bool selected(void) const; void selected(bool sel); */ Vector3 normal(void) const; v...
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#ifndef GRAPH_H #define GRAPH_H #include <iostream> #include <map>//stdmap #include <vector>//std::vector #include <queue>//std::queue #include <algorithm>//std::sort #include <fstream>//read in File template<class T> class Graph{ private: bool dir=true;//T == Dirrected | F == UnDirrected bool DFSneeded=false;//...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* zombie.class.cpp :+: :+: :+: ...
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#include "object.h" #include<QOpenGLTexture> #include<QOpenGLShaderProgram> #include<QOpenGLFunctions> Object::Object() : m_VertexBuffer(QOpenGLBuffer::VertexBuffer), // это значение по-умолчанию m_IndexBuffer(QOpenGLBuffer::IndexBuffer), m_Texture(nullptr) { m_Scale = 1.0f; } Object::Object(cons...
[ "truetrifonov@yandex.ru" ]
truetrifonov@yandex.ru