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/** * @file PluginDialog.cpp * @brief donutのオプション : プラグイン */ #include "stdafx.h" #include "PluginDialog.h" #include "../IniFile.h" #include "../DonutPFunc.h" #include "../PluginManager.h" #if defined USE_ATLDBGMEM #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ...
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/** * @file Params.h * * @brief Parameter classes for Zerocoin. * * @author Ian Miers, Christina Garman and Matthew Green * @date June 2013 * * @copyright Copyright 2013 Ian Miers, Christina Garman and Matthew Green * @license This project is released under the MIT license. **/ // Copyright (c)...
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#pragma once #include <QWidget> class CommWidget; class SignInWidget; class MainTab; class CentralWidget; class ChiefWidget : public QWidget { Q_OBJECT public: ChiefWidget(QWidget *parent = Q_NULLPTR); ~ChiefWidget(); protected: void closeEvent(QCloseEvent *event) override; bool isQuit(); private: void conn...
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// // Created by zengp on 2018/9/22. // #include "./include/egl_core.h" #include "./libutils/my_log.h" #define LOG_TAG "EGLCore" EGLCore::EGLCore() { MY_LOGD(LOG_TAG, "EGLCore constructor"); egl_presentation_time_android = 0; display = EGL_NO_DISPLAY; context = EGL_NO_CONTEXT; } EGLCore::~EGLCore() ...
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#pragma once #include "FBullCowGame.h" #include <map> #define TMap std::map // to make syntax Unreal friendly using int32 = int; // default constructor FBullCowGame::FBullCowGame() { Reset(); } //Receives a VALID Guess, Incriments turn, and returns count Bull_Cow_Count FBullCowGame::Submit_Valid_Gue...
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#include <iostream> using namespace std; int main() { int n; cin >> n; if (n == 61) { cout << "Brasilia\n"; } else if (n == 71) { cout << "Salvador\n"; } else if (n == 11) { cout << "Sao Paulo\n"; } else if (n == 21) { cout << "Rio de Janeiro\n"; } else if (n...
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/*++ Copyright (c) 2001 Microsoft Corporation. All Rights Reserved. Module Name: dvrdsseek.h Abstract: This module contains the IMediaSeeking-related code. Author: Matthijs Gates (mgates) Revision History: 10-Apr-2001 mgates created Notes: ...
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#include "stdafx.h" #include "EMStatisticsMajorDiseasesReport.h" #include "HMSMainFrame.h" #include "ReportDocument.h" #include "Excel.h" /*static void _OnYearChangeFnc(CWnd *pWnd){ ((CEMStatisticsMajorDiseasesReport *)pWnd)->OnYearChange(); } */ /*static void _OnYearSetfocusFnc(CWnd *pWnd){ ((CEMStatisticsMajorDise...
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#ifndef ANSICOLOR_H #define ANSICOLOR_H #include "global.h" #include <cstdio> //include classic c stdio.h /* ANSI X3.64 color code definitions */ const int A_BLACK = 0; const int A_RED = 1; const int A_GREEN = 2; const int A_YELLOW = 3; const int A_BLUE = 4; const int A_MAGENTA = 5; const int A_CYAN = 6; const int A...
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#ifndef INTEGRACIONN_H #define INTEGRACIONN_H #include <QMainWindow> namespace Ui { class integracionN; } class integracionN : public QMainWindow { Q_OBJECT public: explicit integracionN(QWidget *parent = 0); ~integracionN(); double Funcion(double x);//se define la funcion private: ...
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#include "QUScriptableTaskFactory.h" #include <QDir> #include <QFile> #include <QFileInfo> QUScriptableTaskFactory::QUScriptableTaskFactory(QObject *parent): QUMultilingualTaskFactory(parent) {} QList<QUTask*> QUScriptableTaskFactory::createTasks() { QList<QUTask*> tasks; QList<QDomDocument*> confi...
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/*! * \file TestFlow.h * Arquivo contendo a Declaração da Classe de testes de Fluxo * * \author Breno Keller * \since 8/11/18 */ #ifndef SIMULADOR_TESTFLOW_H #define SIMULADOR_TESTFLOW_H /*! * \class TestFlow * \brief Classe estruturando os testes da classe Flow */ class TestFlow { public: /*! * \brief Método...
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
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// (c) Copyright 1995-2019 Xilinx, Inc. All rights reserved. // // This file contains confidential and proprietary information // of Xilinx, Inc. and is protected under U.S. and // international copyright and other intellectual property // laws. // // DISCLAIMER // This disclaimer is not a license and does not grant ...
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#pragma once #include "Seek/Renderer/VertexArray.h" namespace Seek { class OpenGLVertexArray : public VertexArray { public: OpenGLVertexArray(); ~OpenGLVertexArray(); virtual void Bind() override; virtual void Unbind() override; virtual void AddVert...
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#include "asim/provides/physical_platform.h" PHYSICAL_DEVICES_CLASS::PHYSICAL_DEVICES_CLASS( PLATFORMS_MODULE p) : PLATFORMS_MODULE_CLASS(p), pcieDevice0(this), pcieDevice1(this) { } PHYSICAL_DEVICES_CLASS::~PHYSICAL_DEVICES_CLASS() { }
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#include <string> #include <vector> #include <string> using namespace std; // 각 달마다 요일 수 int month[12] = {31,29,31,30,31,30,31,31,30,31,30,31}; string day[7] = {"FRI","SAT","SUN","MON","TUE","WED","THU"}; string solution(int a, int b) { string answer = ""; int date = 0; for(int i=0;i<a-1;i++) dat...
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#pragma once #include <boost/asio.hpp> #include <string> #include <vector> using boost::asio::ip::udp; class Udp_server { public: Udp_server(boost::asio::io_service& io_service, const std::string& host, const std::string& port) : io_service_(io_service), socket_(io_service, udp::endpoint(udp::v4(), 8080)) { ...
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/*************************************************************************/ /* post_import_plugin_realtime_retarget.h */ /*************************************************************************/ /* This file is part of: */ /* ...
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#pragma once #include <experimental/filesystem> namespace fs = std::experimental::filesystem::v1; class File { public: File(); ~File() = default; bool Open(const char* path); unsigned int Length(); unsigned int Read(void* buffer, unsigned int length); const std::string& File...
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#pragma once #include <string> #include "Object.h" class Texture2D : public Object { public: explicit Texture2D(const char * const filename); ~Texture2D() noexcept override; std::string message() const override; Texture2D(const Texture2D&) = delete; void operator=(const Texture2D &) = delete; Texture2D(T...
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/* * The definition module * lib.h * for the library function common for all C programs. */ // Standard ANSI-C++ include files #ifndef LIB_H #define LIB_H #include <iostream> #include <new> #include <cstdio> #include <cstdlib> #include <cmath> #include <cstring> using namespace std; #def...
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// Read IMU C void readImu() { // Start loop timer unsigned long loopStartTime = micros(); // Get a new sensor event accelmag.getEvent(&aEvent, &mEvent); // Measured in m/s^2 and uTesla gyro.getEvent(&gEvent); // Measured in rad/s // Add to statistics object axStats.add(aEvent...
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// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1997 Id Software, Inc. // Copyright(C) 2007-2014 Samuel Villarreal // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU ...
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#include <DueTimer.h> #include "Buttons.h" Buttons button ; int actualLED = 2; int destination = 1; int maxLED = 10; int minLED = 1; bool state = false; void dioda(){ digitalWrite(actualLED, LOW); //state = !state; actualLED += destination; digitalWrite(actualLED, HIGH); if(actualLED==maxLED) destination = -1; if(...
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// file : CCF/IDL2/SemanticAction/Const.hpp // author : Boris Kolpackov <boris@kolpackov.net> // cvs-id : $Id: Const.hpp 77342 2007-02-22 22:16:47Z wotte $ #ifndef CCF_IDL2_SEMANTIC_ACTION_CONST_HPP #define CCF_IDL2_SEMANTIC_ACTION_CONST_HPP #include "CCF/IDL2/SemanticAction/Elements.hpp" namespace CCF { ...
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#ifndef GAME_HPP #define GAME_HPP #include <stdio.h> #include <time.h> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include "State.hpp" #include "TextureFactory.hpp" using namespace std; class Game { private: string title; public: Game(); void run(); int findNumberOfMaps(); sf...
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// stdafx.cpp : 표준 포함 파일만 들어 있는 소스 파일입니다. // PrinterHelper.pch는 미리 컴파일된 헤더가 됩니다. // stdafx.obj에는 미리 컴파일된 형식 정보가 포함됩니다. #include "stdafx.h" // TODO: 필요한 추가 헤더는 // 이 파일이 아닌 STDAFX.H에서 참조합니다.
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#include "AppDelegate.h" #include "SGWelcomeScene.h" #include "CCLuaEngine.h" #include "SGGlobalSettings.h" #include "lua-bindings/lua_sgshero_auto.hpp" using namespace CocosDenshion; using namespace std; USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFi...
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//! Bismillahi-Rahamanirahim. /** ========================================** ** @Author: Md. Abu Farhad ( RUET, CSE'15) ** @Category: /** ========================================**/ #include<bits/stdc++.h> #include<stdio.h> #pragma GCC optimize("Ofast") #pragma GCC target("avx,avx2,fma") using namespace std; #defi...
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#include "arc.h" Arc::Arc(double X, double Y, double R, double D1, double D2, double RC, double GC, double BC, bool mono){ x = X*32; y = Y*32; r = R*32; maxR = r; d1 = D1; d2 = D2; connected = true; rCol = RC; gCol = GC; bCol = BC; alpha = 1; monocolor = mono; defBeh...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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//************************************************** /* Author: Malcolm Knapp Project: Date: Version: Description: */ //*************************************************** typedef unsigned char byte; unsigned long BASE_INTERVAL = 1000; // timer tick for the whole system set at 1s. Set to 1000 for rele...
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/* * can only move one disc at a time discs must be either in transit or on a tower (never on the ground) you can never place a larger disc on a smaller disc */ #include <iostream> void hanoi(int n, char src, char dst, char tmp) { if (n == 0) { std::cout << "You entered an invalid number!\n"; ...
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/*============================================================================= Copyright (c) 2014 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================...
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/* Copyright 2017 Hosang Yoon Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in wri...
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# include <iostream> typedef struct s_Data { int age; std::string name; std::string income; } Data; uintptr_t serialize(Data *ptr) { uintptr_t raw; raw = reinterpret_cast< uintptr_t>(ptr); return (raw); } Data *deserialize(uintptr_t raw) { Data *ptr; p...
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#include <bits/stdc++.h> using namespace std; #define pb push_back #define mp make_pair #define sync ios_base::sync_with_stdio(false);cin.tie(0);cout.tie(0); #define MOD 1000000007 #define ff first #define ss second #define ll long long int #define pii pair<ll, ll> #define vi vector<ll> int main() { sync; ...
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#include <iostream> using namespace std; int main() { int number = 65; // Display the value of the number variable. cout << number << endl; // Display the value of the number converted to the char data type. cout << static_cast<char>(number) << endl; return 0; }
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// CorrelationFilters.cpp : Defines the exported functions for the DLL application. // #include "CorrelationFilters.h" /** Trains the filter as an OTSDF @author Jonathon M. Smereka @version 04-13-2013 @return nothing */ template <class T> void OTSDF<T>::trainfilter() { if(this->auth_count != 0 |...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ #define GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ #include "gpu/gpu_export.h" // From gl2.h. We want t...
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// Copyright 2019 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <fuchsia/overnet/streamlinkfuzzer/cpp/fidl.h> #include "src/connectivity/overnet/lib/environment/trace_cout.h" #include "src/connectivity/overnet...
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// // detail/impl/epoll_reactor.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2016 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef A...
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#ifndef _ENTITY_ #define _ENTITY_ namespace ecs { /** * @brief Obiekt (Entity) to dodatnie id, będące jednoznaczym identyfikatorem danego obiektu w grze. Dane Obiektu są reprezentowane przez Komponenty "Components", logika obiektów wykonywana przez Systemy. * * Obiekt (Entity) identyfikuje obiekt, ale nie posi...
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// // detail/posix_tss_ptr.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef A...
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// Copyright 2008-present Contributors to the OpenImageIO project. // SPDX-License-Identifier: BSD-3-Clause // https://github.com/OpenImageIO/oiio/blob/master/LICENSE.md #include <cstdio> #include <OpenImageIO/filesystem.h> #include <OpenImageIO/imagebuf.h> #include <OpenImageIO/imagebufalgo.h> #include <OpenImageIO/...
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/* COPYING ****************************************************************** For copyright and licensing terms, see the file named COPYING. // ************************************************************************** */ #include <algorithm> #include <cstdio> #include <stdint.h> #include "CharacterCell.h" #include "S...
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#ifndef CPU_TEST_LOCKIT_READ_H_ #define CPU_TEST_LOCKIT_READ_H_ #include "lockit_constant.h" class READ_P { private: public: READ_P(); ~READ_P(); void ref(); void fall(); int setti_puyo(); int chousei_syoukyo(); void setti_12(); void field_kioku(); int field_hikaku(); int sai...
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#pragma once #include "Resource.h" class Automata { public : Automata(); private : };
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef NPCEVENT_H #define NPCEVENT_H #ifdef _WIN32 #pragma once #endif class CBaseAnimating; struct anim...
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#include"game_GameItem.hpp" namespace gmbb{ GameItem:: GameItem(char const* name_, Price pri, char16_t const* desc, Sword const& swd) noexcept: name(name_), price(pri), description(desc), kind(GameItemKind::sword) {data.sword = swd;} GameItem:: GameItem(char const* name_, Price pri, char16_t const* desc,...
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#pragma once #include <algorithm> #include <iterator> #include "symbol.h" #include "rule.h" class GrammarTransform; /// <summary> /// Regular grammar. /// </summary> class Grammar { public: Grammar(); /// <summary> /// Get symbol from grammar alphabet by its name. /// </summary> /// <param name="name"> Name o...
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#ifndef AUTEUR_H #define AUTEUR_H #include <string> #include <fstream> class Auteur { public: Auteur() = default; Auteur(const std::string& nom, unsigned int anneeDeNaissance); const std::string& getNom() const; unsigned int getAnneeDeNaissance() const; unsigned int getNbFilms() const; void ...
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#pragma once #include"../Dao/MySQLConnector.h" using namespace std; class UserService { private: MySQLConnector *connector; bool checkAccount(string &account); bool checkPassword(string &password); public: UserService(); pair<int, string> checkLogin(string account, string password); bool...
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//========================================================================= // Copyright (C) 2012 The Elastos Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
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#include <stdlib.h> #include <stdio.h> #include <netinet/in.h> #include <netdb.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> // 请求Web服务器的主页 void GetHomepage( int socket_fd ) { char buffer[8192]; sprintf( buffer, "GET /\n" ); write( socket_fd, buffer, strlen( buffer ) ); while( true ) { ssi...
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#ifndef TEXTSTATS_H #define TEXTSTATS_H #include <string> #include <map> #include <algorithm> #include <QTableWidget> #include <QTextEdit> #include <QCheckBox> // Normal map only allows sorting by key, not by value. // This function flips, or swaps, the key and value in key/value pairs in a map, // and puts them in ...
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#include <LEDMatrixDriver.hpp> // Define the ChipSelect pin for the led matrix (Dont use the SS or MISO pin of your Arduino!) const uint8_t LEDMATRIX_CS_PIN = 9; // Number of 8x8 segments you are connecting const int LEDMATRIX_SEGMENTS = 8; const int LEDMATRIX_WIDTH = LEDMATRIX_SEGMENTS * 8; // The LEDMatrix...
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#include "moCHeader.h" int moCHeader::claveSol[12] = { 0, //sol 0, //sol# 1, //la 1, //la# 2, //si 3, //do 3, //do# 4, //re 4, //re# 5, //mi 6,//fa 6 //fa# }; int moCHeader::claveSolSostenidos[12] = { 0, //sol 1, //sol# 0, //la 1, //la# 0, //si ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.2 | ...
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#include "NativeFs.hpp" #include <iostream> #include <cstring> #include <dirent.h> #include <sys/stat.h> // #include <filesystem> // C++17 // namespace fs = std::filesystem using namespace std; NativeFs::NativeFs( Config *conf ) : Disk( conf ) { file = NULL; string path = config->get_media(); if ( FILE* ...
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#include<iostream> using namespace std; // Function to replace each element of the array with product // of every other element without using division operator void findProduct(int arr[], int n) { // use two auxiliary arrays int left[n], right[n]; // left[i] stores the product of all elements in the sub-array[0...
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#include <iostream> using namespace std; int main(){ int m ,n; cin >> m >> n; bool check[n+1]; fill_n(check, n+1, false); check[0] = check[1] = true; for(int i = 2; i*i <= n; i++){ if(check[i] == false){ for(int j = i*2; j <= n; j+=i){ check[j] = true; ...
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/* * Prefetcher with a large memory leak. */ #include <stdlib.h> #include <stdio.h> #define __STDC_FORMAT_MACROS #include <inttypes.h> #include "interface.hh" void prefetch_init(void) {} AccessStat* old_stat = NULL; void prefetch_access(AccessStat stat) { if (old_stat) { Addr address = stat.mem_addr + ...
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#pragma once #include "Ciudadano.h" #include "Maestro.h" #include "Lista.h" class Estudiante : public Ciudadano{ private: float promedio; string homeroom; Maestro* maestroGuia; public: Estudiante(); Estudiante(string, string, float, string, string, string, string, string, float, string, Maestro*); float ...
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#include "models.h" #include "ralg.h" #include <algorithm> // used for sorting #include <queue> // priority queue used for B&B double solve_Lagrangian_relaxation(const vector<vector<int> > &c, int k) { int n = int(c[0].size()); bbnode b; b.alpha = new double[n]; for (int i = 0; i < n; ++i) b.alpha[i] =...
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[]
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yancouto/maratona-sua-mae
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#include <bits/stdc++.h> using namespace std; #define fst first #define snd second typedef unsigned long long ull; typedef long long ll; typedef pair<int, int> pii; #define pb push_back #define for_tests(t, tt) int t; scanf("%d", &t); for(int tt = 1; tt <= t; tt++) template<typename T> inline T abs(T t) { return t < 0?...
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#include "gunstoreDefines.sqf" class gunshopd { idd = gunshop_DIALOG; movingEnable = true; enableSimulation = true; onLoad = "[0] execVM 'client\systems\gunStore\populateGunStore.sqf'"; class controlsBackground { class MainBackground: RscPicture { idc = -1; text = "\ca\ui\data\ui_background_control...
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const CPG cpgDatabaseMin = 256; // File Size - cpgDBReserved (ie. true db min = cpgDatabaseMin+cpgDBReserved) const PGNO pgnoSystemRoot = 1; const OBJID objidSystemRoot = 1; const CHAR szOn[] = "on"; const CHAR szTempDir[] = "temp"szPathDelimiter; const CHAR szPatExt[] = ".pat"; //...
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/***************************************************************************** * * Copyright (c) 2000 - 2015, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl...
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#include<iostream> using namespace std; class Polynomial { private: // Variables to store information about polynomial int coeffecient[10]; int degree; public: Polynomial() { // Behavior of default constructor degree = 0; } Polynomial(int d) { // Behavior o...
[ "bvaid128@gmail.com" ]
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#pragma once #include<conio.h> #include<iostream> #include<string> #include<vector> using namespace std; class Vehicle { private: double Weight; double AmountofFuel; double LengthofKm; public: Vehicle(); void AddWeight(); void RemoveWeight(); void AddFuel(); double VehicleRun(); double getFuel(); double getWe...
[ "18127101@student.hcmus.edu.vn" ]
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ ofBackground(0); vidGrabber.setDeviceID(0); vidGrabber.setDesiredFrameRate(60); imgWidth = 320; imgHeight = 240; vidGrabber.initGrabber(imgWidth, imgHeight); slitWidth = 1; maxBuff...
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#include <cstdio> #include <algorithm> #include <cmath> #include <vector> using namespace std; long long BLOCK_SZ = 555; int freqArr[10000000]; typedef struct query { long long start, end, index; } query; bool myComp(query a, query b); void add(long long index, long long& curAns); void remove(long long index, long lon...
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// Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SEOCOIN_NETBASE_H #define SEOCOIN_NETBASE_H #include <string> #include <vector> #include "serialize.h" #include "comp...
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#include "potential_friends.h" #include <set> #include <fstream> #include <iostream> #include <string.h> std::set<int>* loadPrecomputedResults(size_t nodeCount) { std::set<int>* targetSets = new std::set<int>[nodeCount]; std::ifstream inputFileStream; inputFileStream.open("data/potential_friends.txt"); ...
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/* * File: stack.h * Author: Abhishek Mule * Basic implementation of QUEUE * Created on 10 March, 2020, 4:26 PM */ #include <iostream> using namespace std; class QUEUE{ private: struct NODE{ int data; struct NODE *next; struct NODE *prev; }; struct NODE *...
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#ifndef _DIRICHLETTASK_ #define _DIRICHLETTASK_ #include <cmath> #include <cstdlib> #include <vector> #define PI 3.141592653589793238462643383279502884197169399375105820974944 class Dirichlet_Base { public: std::vector <double> V; int Ind_v(int i, int j) const; double U_acc(double x, double y) const; double Get...
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#include <bits/stdc++.h> using namespace std; typedef long long int lli; typedef pair<lli, lli> couple; vector<string> split_string(string); // Complete the maximumSum function below. lli maximumSum(vector<lli> a, lli m) { vector <lli> prefixSum; prefixSum.push_back(a[0] % m); lli totalPrefix = 0; ...
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/* Contest: CodeChef March 2020 Cook-Off challange Problem link: https://www.codechef.com/LTIME82B/problems/SWPDGT GitHub Solution Repository: https://github.com/vinaysomawat/CodeChef-Solutions Author: Vinay Somawat Author's Webpage: http://vinaysomawat.github.io/ Author's mail: vinaysomawat@ho...
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Vicente J. Botet Escriba 2011. // Distributed under the Boost // Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or // copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/...
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#include "Game.h" #include <SDL.h> #include <iostream> int main(int argc, char* args[]) { //02084287520 //Init game if (Game::instance()->init("Pong", 700, 500)) { //Game loop while (Game::instance()->isRunning()) { //Listen for events Game::instance()->handleEvents(); //Update...
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/** MIT License Copyright (c) 2014 Jay McMahon Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, d...
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#if !defined(AFX_DLGEDITSYNTH_H__51ACE707_7179_4F5C_AB26_67BB6DFB6037__INCLUDED_) #define AFX_DLGEDITSYNTH_H__51ACE707_7179_4F5C_AB26_67BB6DFB6037__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgEditSynth.h : header file // #include "resource.h" ////////////////////////////////...
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// {{{RME classifier 'Logical View::Printer' #ifndef Printer_H #define Printer_H #ifdef PRAGMA #pragma interface "Printer.h" #endif #include <RTSystem/TestComponent.h> #include <PrinterProtocol.h> // {{{RME tool 'OT::Cpp' property 'HeaderPreface' // {{{USR // }}}USR // }}}RME extern const RTActorClass Printer; #...
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#include <potator/PotatorClientApplication.h> PotatorClientApplication::PotatorClientApplication() :potator_client(geometry_client) { } PotatorClientApplication::~PotatorClientApplication() { } void PotatorClientApplication::setup(const std::string host, const std::string port) { glEnable(GL_DEPTH_TEST); // gl...
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/* pbrt source code Copyright(c) 1998-2010 Matt Pharr and Greg Humphreys. This file is part of pbrt. pbrt is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or ...
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/******************************************************************************* Copyright (c) 2000 Microsoft Corporation. All rights reserved. File Name: test.h Author: Matt Bronder Description: Direct3D repro test functions. ********************************************************...
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/***************************************************************************************[SimpSolver.cc] Glucose -- Copyright (c) 2009-2014, Gilles Audemard, Laurent Simon CRIL - Univ. Artois, France LRI - Univ. Paris Sud, France (2009-2013) ...
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/*! @file nb_svc.h <PRE> ******************************************************************************** 模块名 : 文件名 : nb_svc.h 文件实现功能 : 网络总线模块适配器 作者 : LiJin 版本 : V1.00 -------------------------------------------------------------------------------- 备注 : <其它说明> ------------------...
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/* * Copyright 2016 neurodata (http://neurodata.io/) * Written by Disa Mhembere (disa@jhu.edu) * * This file is part of knor * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#include "stdafx.h" #include "MissionMapWindow.h" #include "Shortcuts.h" #include "AbEvents.h" #include "LevelManager.h" #include "Player.h" void MissionMapWindow::RegisterObject(Context* context) { context->RegisterFactory<MissionMapWindow>(); } MissionMapWindow::MissionMapWindow(Context* context) : Window(c...
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//================================================================================================= /*! // \file src/mathtest/smatdmatsub/LCaUDb.cpp // \brief Source file for the LCaUDb sparse matrix/dense matrix subtraction math test // // Copyright (C) 2012-2017 Klaus Iglberger - All Rights Reserved // // This fi...
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// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration...
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#include <gtest/gtest.h> #include <torch/torch.h> struct Node {}; // If `torch::autograd::Note` is leaked into the root namespace, the following compile error would throw: // ``` // void NotLeakingSymbolsFromTorchAutogradNamespace_test_func(Node *node) {} // ...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/ash/chrome_capture_mode_delegate.h" #include "base/files/file_path.h" #include "base/i18n/time_formatting.h" #include "chrome...
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#include<iostream> #include<set> #include<string> using namespace std; enum { NO = 9, }; struct Node { int submit; set<string> aclist; int total; // total time; }; Node prob[NO]; void init(){ int i; for(i=0; i<NO; i++){ prob[i].submit = 0; prob[i].total = 0; prob[i].aclist.clear(); } } void print(Node &...
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