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#include <assert.h> #include <node_api.h> napi_value Method(napi_env env, napi_callback_info info) { napi_status status; napi_value world; status = napi_create_string_utf8(env, "world", 5, &world); assert(status == napi_ok); return world; } #define DECLARE_NAPI_METHOD(name, func) ...
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//------------------------------------------------------------------------------------- // DirectXTexCompress.cpp // // DirectX Texture Library - Texture compression // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 /...
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#include "CondCore/DBCommon/interface/DbSession.h" #include "CondCore/DBCommon/interface/DbTransaction.h" //#include "CondCore/DBCommon/interface/Exception.h" #include "CondCore/DBCommon/interface/Auth.h" #include "CondCore/CondDB/interface/ConnectionPool.h" #include "CondCore/CondDB/interface/Utils.h" #include "CondC...
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/* * Copyright 2007-2018 Content Management AG * All rights reserved. * * author: Max Kellermann <mk@cm4all.com> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must reta...
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/* pqSource : interfacing SWI-Prolog source files and Qt Author : Carlo Capelli E-mail : cc.carlo.cap@gmail.com Copyright (C): 2013,2014,2015,2016 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public Licens...
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#include "downloadmanagerFTP.h" #include "../mainwindow.h" #include <QtGlobal> #if QT_VERSION < 0x050000 #include <QFileInfo> #include <QDateTime> #include <QDebug> DownloadManagerFTP::DownloadManagerFTP(QObject *parent) : QObject(parent) , _pFTP(NULL) , _pFile(NULL) , _nDownloadTotal(0) , _bAc...
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#include "ImageFile.h" ImageFile::ImageFile(QString name, QImage img) : m_imgName(name), m_img(img), m_imgTexture(0), m_meshImg(0), m_deformedMesh(new TTextureMesh), m_deformer(RigidMeshDeformer2D()) { //column by column initialize transform matrix to identity m_transformMatrix[0] = 1; m_transformMatrix[1] =...
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/**************************************************************************/ /*! @file AdaMsg.cpp @author hathach (tinyusb.org) @section LICENSE Software License Agreement (BSD License) Copyright (c) 2018, Adafruit Industries (adafruit.com) All rights reserved. Redistribution and u...
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// Copyright (c) 2017 Pieter Wuille // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <bech32.h> #include <test/test_volta.h> #include <boost/test/unit_test.hpp> BOOST_FIXTURE_TEST_SUITE(bech32_tests, BasicTestingSetup)...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.x | ...
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#include <iostream> #include <sstream> #include <string> #include <ctime> #include <cstdio> #include <opencv2/core.hpp> #include <opencv2/core/utility.hpp> #include <opencv2/imgproc.hpp> #include <opencv2/calib3d.hpp> #include <opencv2/imgcodecs.hpp> #include <opencv2/videoio.hpp> #include <opencv2/highgui.hpp> using...
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#include "my.h" CMyWinApp theApp; int main(void) { CWinApp* pApp = AfxGetApp(); system("pause"); return 0; }
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#ifndef MEM_SIM_BLOCK_HPP #define MEM_SIM_BLOCK_HPP #include <vector> #include <stdint.h> using namespace std; class block{ public: block(int bw, int wb); ~block(); bool tag_match(unsigned searchtag) const; bool is_valid() const; bool is_dirty() const; void read_data(vector<uint...
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#include "stdafx.h" #include "inc_FSCommonlib/VolumeSlider.h" #include "VolumeSlider_p.h" #include "CommonWidgets.h" VolumeSlider::VolumeSlider(QWidget *parent) : QWidget(parent) { m_value = 0; m_min = -51; m_max = 100; m_position = 0; m_chunkWidth = 8; m_grooveHeight = 2; m_horizonal = false; resize(20, 1...
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#include "SortedSet.h" int main() { SortedSet set; SortedSet set2; set.add(5); set.push_front(6); set.push_back(8); set2.add(10); set2.add(11); set2.add(5); set2.add(6); set.display(); cout << endl; set2.display(); cout << endl; cou...
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// Copyright Carl Philipp Reh 2009 - 2011. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef FCPPT_LOG_ERROR_HPP_INCLUDED #define FCPPT_LOG_ERROR_HPP_INCLUDED #include <fcppt/log/lev...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #include <TopoDS_TCompound.jxx> #ifndef _Standard_...
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// Copyright (c) 2011-2013 The Bitcoin developers //Copyright (c) 2017-2019 The PIVX developers //Copyright (c) 2020 The xnode developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_PEERTABLEMODEL_H #d...
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#include<cstring> #include<cstring> #include<cstdio> #include<cmath> #include<algorithm> using namespace std; #define rep(i,l,r) for(int i=l;i<=r;i++) #define dow(i,l,r) for(int i=r;i>=l;i--) #define rep0(i,r) for(int i=0,rr=(int)r;i<rr;i++) #define fir first #define sec second #define mp make_pair #define pb push_ba...
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#ifndef OBJECT_H #define OBJECT_H #include <vector> #include "graphics_headers.h" class Object { public: Object(); ~Object(); void Update(unsigned int dt, float movement[], bool pause); void Render(); glm::mat4 GetModel(); private: glm::mat4 model; std::vector<Vertex> Vertices; s...
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//////////////////////////////////////////////////////////////////////////////// // unique_copy.hpp // Copyright Neil Groves 2009. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_...
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#ifndef __FILEINFOLIST__ #define __FILEINFOLIST__ #include <QList> #include "FileInfo.h" class CFileInfoList { public: CFileInfoList(); CFileInfoList(QList<FileInfo>); void append(const FileInfo&); const FileInfo& at(unsigned) const; int count(const FileInfo&) const; in...
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#include "NaISD.hh" #include "G4HCofThisEvent.hh" #include "G4Step.hh" #include "G4ThreeVector.hh" #include "G4SDManager.hh" #include "G4ios.hh" NaISD::NaISD(const G4String& name, const G4String& hitsCollectionName, G4int depthVal) : G4VSensitiveDetector(name) { collectionName.insert(hi...
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#ifndef NT2_INCLUDE_CONSTANTS_FACT_10_HPP_INCLUDED #define NT2_INCLUDE_CONSTANTS_FACT_10_HPP_INCLUDED #include <nt2/toolbox/constant/include/constants/fact_10.hpp> #endif
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// Автоматически создаваемые классы-оболочки IDispatch, созданные при помощи мастера добавления класса из библиотеки типов #import "C:\\Program Files (x86)\\Microsoft Office\\Office15\\MSWORD.OLB" no_namespace // CBuildingBlocks класс-оболочка class CBuildingBlocks : public COleDispatchDriver { public: CBuildingBloc...
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//商は実はいらないのでした。 #include<iostream> using namespace std; //Euclid int gcd(int x, int y){ if (x < y) swap(x,y); // int q = x /y; int r = x%y; while (r!=0) { x = y; y = r; // q = x/y; r = x%y; } return y; } int main(){ int x,y; cin >> x >> y; cout << gcd(x,y) << endl; return 0; }
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/** * @file timer.h * Declarations for a timer utility */ #pragma once #include "drivers/drivers_export.h" #include <atomic> #include <chrono> #include <cstdint> #include <functional> #include <thread> namespace drivers { /** * An asynchronous timer class */ class DRIVERS_EXPORT Timer { public: /** ...
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#ifndef SIMULATOR_H #define SIMULATOR_H #include <btBulletDynamicsCommon.h> class Simulator { public: Simulator(); virtual ~Simulator(); virtual void addRigidBody( btRigidBody *body ); virtual void removeRigidBody( btRigidBody *body ); virtual void resetCollisionObjects(); virtual void doOneStep( doubl...
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#include <opencv2/highgui/highgui.hpp> #include <gtest/gtest.h> #include<iostream> #include <string> #include <vector> #include "opencv2/opencv.hpp" #include "../include/LaneDetector.hpp" /** *@brief Function very similar to demo.cpp. It tests only one iteration of the algorithm for a single image. *@param video is ...
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#include "Worker.h" #include <iostream> using namespace std; namespace entanmo { void Worker::startWorking() { lock_guard<mutex> l(mMutex); if (mWork) { WorkerState ex = WorkerState::kStopped; mState.compare_exchange_strong(ex, WorkerState::kStarting); } else { mState = WorkerState::kSta...
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#include <bits/stdc++.h> using namespace std; int fac1[1000006],fac2[1000006]; int main() { int a,b,i,coun,res; cin>>a>>b; int test=1; while(a!=0 && b!=0) { memset(fac1,0,sizeof(fac1)); memset(fac2,0,sizeof(fac2)); while(a%2==0) { fac1[2]++; a ...
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#include <vector> #include <iostream> #include <string> #include <algorithm> #include <cmath> using namespace std; int main(int argc, char const *argv[]) { unsigned long long int n; cin >> n; vector<unsigned long long int> a(n); for (unsigned long long int i = 0; i < n; i++) { cin >> a[i];...
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#ifndef LM_BUILDER_COMBINE_COUNTS_H #define LM_BUILDER_COMBINE_COUNTS_H #include "lm/builder/payload.hh" #include "lm/common/ngram.hh" #include "lm/common/compare.hh" #include "lm/word_index.hh" #include "util/stream/sort.hh" #include <functional> #include <string> namespace lm { namespace builder { // Sum counts f...
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//sstrchar.cpp //accessing characters in string objects #include <iostream> #include <string> using namespace std; int main() { char charray[80]; string word; cout << "Enter a word: "; cin >> word; int wlen = word.length(); //length of string object cout << "One character at a time: "; ...
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// Question: 克隆有向图。 struct GraphNode { int val; vector<GraphNode*> neighbors; GraphNode(int x) : val(x) {} }; typedef unordered_set<GraphNode*> DirectedGraph; // non recursion. DirectedGraph clone(DirectedGraph& g) { DirectedGraph ans; unordered_map<GraphNode*, GraphNode*> m; queue<GraphNode*...
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#include <iostream> using namespace std; #include "Transaction.h" #include "../SIPProtocol/MsgFactory.h" #ifdef MEMORY_TEST #include "../Test/debug_new.h" #endif CTransaction::~CTransaction() { delete m_pLastReqMsg; m_pLastReqMsg = NULL; }; /////////////////////////////////////////////////////////...
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#include <string> #include <iostream> #include "student.h" using namespace std; //D.2.a. string Student::getID() { return studentID; } string Student::getFirstName() { return firstName; } string Student::getLastName() { return lastName; } string Student::getEmailAddress() { return...
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/* Copyright Disney Enterprises, Inc. All rights reserved. This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. 1. Definitions The terms "reproduce," "reproduction," "derivative works," and "distribution" ha...
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#include "Halide.h" #include "function13975_schedule_41_wrapper.h" #include "tiramisu/utils.h" #include <cstdlib> #include <iostream> #include <time.h> #include <fstream> #include <chrono> #define MAX_RAND 200 int main(int, char **){ Halide::Buffer<int32_t> buf00(512, 512); Halide::Buffer<int32_t> buf01...
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/* -*-c++-*-------------------------------------------------------------------- * 2018 Bernd Pfrommer bernd.pfrommer@gmail.com */ #ifndef TAGSLAM_BAG_SYNC_H #define TAGSLAM_BAG_SYNC_H #include <ros/ros.h> #include <rosbag/bag.h> #include <memory> #include <string> #include <vector> #include <map> #include <string> ...
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/*This file is part of the FEBio source code and is licensed under the MIT license listed below. See Copyright-FEBio.txt for details. Copyright (c) 2019 University of Utah, The Trustees of Columbia University in the City of New York, and others. Permission is hereby granted, free of charge, to any person obtaining ...
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#pragma once // Scum 3.79.22573 (UE 4.24) #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace Classes { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function UI...
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// Fill out your copyright notice in the Description page of Project Settings. #include "ATileManager.h" #include "UObjects/UTile.h" #include "UObjects/UGridManager.h" #include "Components/HierarchicalInstancedStaticMeshComponent.h" #include "Components/InstancedStaticMeshComponent.h" #include "Runtime/CoreUObject/Pub...
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/*========================================================================= Program: Image Guided Surgery Software Toolkit Module: igstkNeedleObjectRepresentation.cxx Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) ISC Insight Software Consortium. All rights reserved. See IGS...
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/// \ingroup vtk /// \class ttkContinuousScatterPlot /// \author Guillaume Favelier <guillaume.favelier@lip6.fr> /// \author Julien Tierny <julien.tierny@lip6.fr> /// \date March 2016 /// /// \brief TTK VTK-filter that computes the continuous scatterplot of bivariate /// volumetric data. /// /// This filter produces a ...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" #include <stddef.h> #include <string.h> #include <utility> #include "base/lazy_instance...
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// DlgThreshold.cpp : implementation file // #include "stdafx.h" #include "TilSys.h" #include "DlgThreshold.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // DlgThreshold dialog DlgThr...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by...
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#ifndef ERRORMSG_FACILITY_BASE_OCN_H #define ERRORMSG_FACILITY_BASE_OCN_H #include <string> namespace ocn { namespace base { namespace facility { std::string getErrorMsg(); } } } #endif // ERRORMSG_FACILITY_BASE_OCN_H
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#include "cmath" #include "cstdio" #include "algorithm" #include "map" #include "numeric" #include "queue" #include "set" #include "string" #include "utility" #include "vector" using namespace std; int T,t,A,B,a,b; int sol; set <int> R; string flip_str(string x) { string y = ""; for(int i = x.size()-1;i>=0;i--) { ...
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/* +----------------------------------------------------------------------+ | HipHop for PHP | +----------------------------------------------------------------------+ | Copyright (c) 2010-2013 Facebook, Inc. (http://www.facebook.com) | +---------...
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/* There is a row of seats. Assume that it contains N seats adjacent to each other. There is a group of people who are already seated in that row randomly. i.e. some are sitting together & some are scattered. An occupied seat is marked with a character 'x' and an unoccupied seat is marked with a dot ('.') Now your t...
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/*************************************************************************** * Copyright (C) 2014 by Richard Crook * * http://code.google.com/p/projectplanner * * * * Thi...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_GTK_BOOKMARKS_BOOKMARK_BAR_GTK_H_ #define CHROME_BROWSER_UI_GTK_BOOKMARKS_BOOKMARK_BAR_GTK_H_ #pragma once #include <gtk/gt...
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#include <bits/stdc++.h> #define tr(c,i) for(typeof((c).begin() i = (c).begin(); i != (c).end(); i++) using namespace std; typedef vector<int> vi; typedef vector< vi > vvi; int ans(const vvi v, int h, int w){ int dp[h][w]; for (int i = 0; i < h; ++i) { for (int j = 0; j < w; ++j) { dp[i][j] = 0; if(i){ ...
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/* Author: Nguyen Tan Bao Statement: https://www.facebook.com/codingcompetitions/hacker-cup/2020/round-1/problems/A1 Status: AC Idea: - We notice that the width of rooms is the same and small (W <= 20). So we can maintain an array "height" of W+1 (i from 0 to W) contains the height at x ...
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#include <gmock/gmock.h> #include <gtest/gtest.h> #include <string> extern "C" { #include "shoveler/component.h" #include "shoveler/component_type.h" #include "shoveler/log.h" #include "test_component_types.h" } #include "component_field_value_wrapper.h" using ::testing::ElementsAre; using ::testing::IsEmpty; using...
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#include <iostream> using namespace std; long FACT(long n); int main(){ int numIn = 0; cout << "\nPlease enter an integer"; cin >> numIn; cout << "factorial of " << numIn << " is " << FACT(numIn) << endl; return 0; } long FACT(long num){ if (num == 0){ return 1; } else { return(num * FACT(...
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/** * * */ #include <OpenBMP280.h> ` #include <SD.h> // base SPI pins #define BMP_MOSI 13 #define BMP_MISO 12 #define BMP_SCK 11 // SPI chip select pins #define BMP_CS0 20 #define BMP_CS1 21 #define BMP_CS2 5 #define BMP_CS3 6 #define BMP_CS4 9 #define BMP_CS5 10 const int kErrorLED = 13; // SD card constants...
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#ifndef PYLOOPS_MAPMATCHING_FASTMAPMATCHING #define PYLOOPS_MAPMATCHING_FASTMAPMATCHING #include <PyLoops/PyLoops.inc.h> namespace LoopsAlgs::MapMatching { class FastMapMatching; } namespace PyLoops::MapMatching{ class FastMapMatching{ void multithreadedMapmatchSet(const LoopsLib::MovetkGeometryKernel...
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//===- Passes.h - Create and Initialize Memory Analysis Passes -*- C++ -*-===// // // Traits Static Analyzer (SAPFOR) // // Copyright 2018 DVM System Group // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // ...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _TPrsStd_GeometryDriver_HeaderFile #define ...
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#include <Tree.h> template <typename T> bool matchTree(Node<T> *a, Node<T> *b) { if (!a && !b) return true; if (!a || !b) return false; if (a->data != b->data) return false; return matchTree(a->left, b->left) && matchTree(a->right, b->right); } template <t...
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// // Copyright (c) 2019 Vinnie Falco (vinnie.falco@gmail.com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/vinniefalco/url // #ifndef BOOST_URL_STATIC_POOL_HPP #...
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#include "StdAfx.h" #include "UISlider.h" namespace DuiLib { CSliderUI::CSliderUI() : m_uButtonState(0), m_nStep(1),m_bSendMove(false) { m_uTextStyle = DT_SINGLELINE | DT_CENTER; m_szThumb.cx = m_szThumb.cy = 10; } LPCTSTR CSliderUI::GetClass() const { return _T("SliderUI"); } UINT CSliderUI::GetControl...
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#pragma once #include "CoreTypes.h" #include "Math/NumericLimits.h" #include "Misc/Timespan.h" /** * Interface for waitable events. * * This interface has platform-specific implementations that are used to wait for another * thread to signal that it is ready for the waiting thread to do some work. It can also * be us...
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#include<iostream> #include<queue> using namespace std; queue<int> s1; queue<int> s2; void psh(int n){ s1.push(n); } void transfr1(){ if(!s1.empty()){ int t=s1.front(); s1.pop(); transfr1(); s2.push(t); } else{ return ; } } void transfr2(){ if(!s2.empty()){ int t=s2.front(); s2.pop(); //s3.pus...
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// Copyright 2011 Nurullah Akkaya // makeWay is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the // Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // makeWay is distributed in the hope...
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#include "TriMesh.h" #include "BVHTriMesh.h" namespace AtomTraceCL { void BVHTriMesh::SetMesh(const TriMesh *m, unsigned int maxElementsPerNode /* = CY_BVH_MAX_ELEMENT_COUNT */) { mesh = m; Clear(); Build(mesh->m_faces.size(), maxElementsPerNode); } void BVHTriMesh::GetElementB...
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#ifndef PATHPLAN_H #define PATHPLAN_H #include <QObject> #include <QVector3D> #include "globalvar.h" #include <QTimer> #include "kinematics.h" enum MOVEMENT_MODE{ COMMON_MODE, LINE_MODE, ARC_MODE }; typedef struct _FiveOrderPolyCoefficients { float data[6]; } FiveOrderPolyCoefficients; typedef struc...
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#include <cassert> #include <initializer_list> #include <iostream> #include <queue> #include <vector> #include <unordered_map> using namespace std; using base_t = int64_t; using program_t = vector<base_t>; class Computer { public: // functions Computer(const program_t &prog) : program(prog) { } void add_input(i...
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// INCLUDE FILES #include "MapAppUi.h" #include "MapDocument.h" // ============================ MEMBER FUNCTIONS =============================== // ----------------------------------------------------------------------------- // CMapDocument::NewL() // Two-phased constructor. // -----------------------------...
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved #pragma once namespace Hil...
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/* * Copyright (c) 2007-2010 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, ...
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#include "CompositeOperation.h" #include <regex> #include <fstream> #include <vector> std::map<std::string, Operation*> CompositeOperation::getOperation = { {"plus",new OperationPlus()},{"minus",new OperationMinus()},{"iminus",new OperationMinusInvers()} ,{"mul",new OperationMul()},{"div",new OperationDiv()},{"idiv...
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#ifndef GAMEAUDIO_INCLUDE_H #define GAMEAUDIO_INCLUDE_H #include <iostream> #include <string> #include <SDL.h> #include <SDL_mixer.h> using namespace std; //AudioBackground class AudioBackground { public: AudioBackground(); ~AudioBackground(); bool Load(string path); void Play(); void Pause(); void Stop(); p...
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/* Suma de digitos de un numero */ #include <iostream> using namespace std; int n,c,ct,sum; int leer() { cout<<"introducir numero largo: "; cin>>n; return n; } int serie(int c,int n) { c=n%10; n=n/10; if(n==0) { cout<<c<<" = "; return c; } else { cout<<c<<" + "; return(c+serie(c,n)); } } void im...
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#include "AssoRule.h" // Constructor. AssoRule::AssoRule(Itemset an, Itemset co, float sptxy, float sptx) :ante(an),cons(co),suptxy(sptxy),suptx(sptx) {} bool AssoRule::operator<(const AssoRule& rule) const { return getSupXY() * getConf() < rule.getSupXY() * rule.getConf(); } bool operator>(const AssoRule& rule1,...
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/** * @Copyright (C) 2019 All rights reserved. * @date: 2019 * @file: random.cc * @version: v0.0.1 * @author: aliben.develop@gmail.com * @create_date: 2019-02-03 10:38:36 * @last_modified_date: 2019-02-03 11:31:24 * @brief: TODO * @details: TODO */ //INCLUDE #include <visual_slam/utils/random.hh> ...
[ "aliben.develop@gmail.com" ]
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#include <stdio.h> #include <string> using namespace std; int flipPlus(string S); int flipMinus(string S); int flipPlus(string S) { if (S.find_first_of('-')==string::npos) { return 0; } if (S[S.length()-1]=='+') return flipPlus(S.substr(0, S.length()-1)); else return flipMinus(S.substr(0, ...
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// Name: SoT-Insider, Version: 1.102.2382.0 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //---------------------------------------...
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class Solution { public: string addStrings(string num1, string num2) { string res; int carry = 0; for (int p = (int)num1.size() - 1, q = (int)num2.size() - 1; p >= 0 || q >= 0; --p, --q) { int now = carry; now += (p >= 0 ? num1[p] - '0' : 0) + (q >= 0 ? num2[q] - '0' ...
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// // INTEL CONFIDENTIAL // Copyright 2016 Intel Corporation. // // The source code contained or described herein and all documents // related to the source code ("Material") are owned by Intel Corporation // or its suppliers or licensors. Title to the Material remains with // Intel Corporation or its suppliers and lic...
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// Copyright (c) 2018 Teo Baranga #include "TankMovementComponent.h" #include "Components/StaticMeshComponent.h" #include "Engine/World.h" #include "GameFramework/Actor.h" const FName UTankMovementComponent::TrackForceSocketName = FName("Force"); void UTankMovementComponent::Initialize(UStaticMeshComponent* Tank, ...
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#define LOG_TAG "LivePhotoSource" #include <utils/Log.h> #include <cutils/xlog.h> #include <linux/rtpm_prio.h> #include <sys/prctl.h> #include <media/stagefright/foundation/ADebug.h> #include <media/stagefright/MetaData.h> #include <media/stagefright/OMXCodec.h> #include <LivePhotoSource.h> #define ALOGV(fmt, arg....
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// --------------------------------------------------------------------- // // You will need to modify this file. // // You may add any code you need, as long as you correctly implement the // // required pipe_cycle_*() functions already listed in this file. // // In part B, yo...
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#include <iostream> #include <queue> template <typename T> class BinaryTreeNode { public : T data; BinaryTreeNode<T> *left; BinaryTreeNode<T> *right; BinaryTreeNode(T data) { this -> data = data; left = NULL; right = NULL; } }; using namespace std; int sumOfAllNodes...
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#pragma once #include "Game/AI/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetHomePos : public TargetPosAI { SEAD_RTTI_OVERRIDE(TargetHomePos, TargetPosAI) public: explicit TargetHomePos(const InitArg& arg); ~TargetHomePos() override; bool init_(sea...
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#include <iostream> const int Fave = 27; int main(int argc, char const *argv[]) { using namespace std; int n; cout << "Enter a number in the range 1-100 to find "; cout << "favourite number: "; do { cin >> n; if (n < Fave) cout << "Too low: "; else if (n > Fave) cout << "...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "MyPlayerController.generated.h" /** * */ UCLASS() class NEOPLETESTP_KJH_API AMyPlayerController : public APlayerController { GENERATED_BODY() ...
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/* * Author : __daemon */ #include<bits/stdc++.h> #define pb push_back #define mkp make_pair #define inf 1000000009 #define rep(i,n) for(int i=0;i<n;i++) using namespace std; typedef long long ll; typedef vector<ll> vi; typedef pair<ll,ll> ii; typedef vector<ii> vii; void clr(ll *a,ll val){ memset(a,val,sizeof(...
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// - ------------------------------------------------------------------------------------------ - // #include <Lib/Lib.h> // - ------------------------------------------------------------------------------------------ - // //namespace Gel { // GelTime StartTime; //}; // namespace Gel // // - ---------------------...
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#ifndef MAIN_FUNCTIONS_H #define MAIN_FUNCTIONS_H #include "pattern.h" #include "neuron.h" #include "halfedge.h" typedef std::vector<Pattern*> PatternList; typedef std::vector<int> IntList; typedef std::vector<Neuron*> NeuronList; typedef std::vector<Neural_HalfEdge*> HalfEdgeList; PatternList BIPOLAR_INPUT(); In...
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#ifndef DEVICEDATA_H #define DEVICEDATA_H #include <QObject> #include <QMap> #include <QVariant> #include "commanddata.h" class DeviceData { public: DeviceData(); DeviceData(QMap<QString,QVariant> map); void AppendInfo(QMap<QString,QVariant> map); static bool Compare (DeviceData &d1,DeviceData &d2); ...
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#include "sai_redis.h" sai_status_t redis_get_policer_stats( _In_ sai_object_id_t policer_id, _In_ uint32_t number_of_counters, _In_ const sai_policer_stat_t *counter_ids, _Out_ uint64_t *counters) { MUTEX(); SWSS_LOG_ENTER(); return SAI_STATUS_NOT_IMPLEMENTED; } sai_stat...
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#ifndef INDEXBUFFER_H #define INDEXBUFFER_H #include "../IDA/types.h" namespace gfx { class IndexBuffer { public: ~IndexBuffer() {}; }; } #endif // INDEXBUFFER_H
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/** * The ParticleSystem class handles all the updating * * Author: Skylar Payne * Date: 03/16/2014 * File: ParticleSystem.h **/ #pragma once #include "ISystem.h" class ParticleSystem : public ISystem { private: public: ParticleSystem() : ISystem("particle") { } void Update(sf::Time dt) o...
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