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#include "Processo.hpp" Processo::Processo(){ setId(0); setPage(0); setValor(-1); } void Processo::setId(int id){ this->id = id; } void Processo::setPage(int page){ this->page = page; } void Processo::setValor(int valor){ this->valor = valor; } int Processo::getId(){ return this->id; } int Processo::ge...
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#pragma once namespace Voxels { void Init(); void InitGLStuff(); void InitBlocks(); void Render(); void CameraRaySnapshot(); int& ShadowRays(); struct Block { Block() = default; Block(glm::vec3 d, float a, float in) : diffuse(d), alpha(a), n(in) {} glm::vec3 diffuse = { 1, 1, 1 };...
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// // kml.hpp // proj // // Created by Andrey Losev on 7/25/17. // Copyright © 2017 Andrey Losev. All rights reserved. // #ifndef kml_h #define kml_h #include <string> #include "linklt.hpp" void writekml(const std::string&, listnode*); #endif /* kml_h */
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#include "optionsmodel.h" #include "bitcoinunits.h" #include <QSettings> #include "init.h" #include "walletdb.h" #include "guiutil.h" OptionsModel::OptionsModel(QObject *parent) : QAbstractListModel(parent) { Init(); } bool static ApplyProxySettings() { QSettings settings; CService addrProxy(settings...
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#include "NOP.h" NOP::NOP() : Operation(LENGTH) {} interimValue_t NOP::operator()(interimValue_t value) { return value; }
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#include "gtest/gtest.h" #include "aux_test_functions.h" extern "C" { #include "lab8.h" } TEST(merge, A_B_Vazios) { merge(NULL, NULL, 0, NULL, 0); } TEST(merge, A_UmElemento_B_Vazio) { int A[1] = { 0 }; int C_depois[1] = { 0 }; int C[sizeof(C_depois)/sizeof(int)]; merge(C, A, sizeof(A)/sizeof(int), NULL, 0); ...
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#define _CRT_SECURE_NO_WARNINGS #include "Game.h" #include "SDL.h" #include "SoundManager.h" #include <Windows.h> using namespace std; const int FPS = 10; const int DELAY_TIME = 1000.0f / FPS; int main(int argc, char **argv) { srand(time(NULL)); // Seed random. SDL_Init(SDL_INIT_EVERYTHING); // Initialise all of ...
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/* * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either ver...
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/* * LLNS Copyright Start * Copyright (c) 2014-2018, Lawrence Livermore National Security * This work was performed under the auspices of the U.S. Department * of Energy by Lawrence Livermore National Laboratory in part under * Contract W-7405-Eng-48 and in part under Contract DE-AC52-07NA27344. * Produced at the...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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#define _CRT_SECURE_NO_WARNINGS #include <unicorn/unicorn.h> #include <distorm/include/distorm.h> #include <distorm/include/mnemonics.h> #include <list> #include <memory> #include <winternl.h> #include <Psapi.h> #include "interface.h" #pragma comment(lib, "unicorn_static_x64.lib") Wow64EmulationDebugger::Wow64Emu...
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#include <stdio.h> #include <vector> using namespace std; vector<int> beads; vector<int> flag; int a(int index, int step, int start) { if (index == beads[index]) return 0; else if (beads[index] == start) return step; else return a(beads[index], ++step, start); } int solution(vector<int> &A) { beads = A; int N ...
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#include <iostream> #include <istream> #include <ostream> #include <string> #include <boost/asio.hpp> #include <boost/bind.hpp> #include <boost/enable_shared_from_this.hpp> using boost::asio::ip::tcp; class SocketClient : public boost::enable_shared_from_this<SocketClient> { public: SocketClient(boost::asio::io_servi...
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/******************************************************************************/ /*! \par Project Umbra \file PlayerController.h \author Yi Qian \date 2019/12/05 \brief Player Behavior,I hate file header comments Copyright 2019 DigiPen, All rights reserved. */ /*****************************...
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/*-------------------------------------------------------------------- This file is part of the Adafruit NeoPixel library. NeoPixel is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the L...
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#pragma once // Name: SoT, Version: 2.1.1 #include "../SDK.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //---------------------------------------...
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/* http://poj.org/problem?id=2513 */ #include<iostream> using namespace std; const int maxn=500100; struct node { int key; node *nxt[26]; }*root; int nodenum; int f[maxn],a[maxn]; void new_node(node* &x) { x = new node; memset(x,0,sizeof(node)); x->key = -1; } int getnum(char *x) { node *ptr=root; for(int i...
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 #ifndef _pw_connsrv_listener_ #define _pw_connsrv_listener_ #include "pw_def.h" #include "pwdist_port_generic.h" #include "gdb/pw_gdb_socket_listener.h" #include "gdb/pw_gdb_socket_reactor_win32.h" #include "gdb/pw_gdb_socket_reactor_linux.h" #include "pw_web_socket_listener.h" namespace pwconnsrv { class SImplLis...
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/* * application.h * * Created on: 2012/12/02 * Author: takepu */ #ifndef APPLICATION_H_ #define APPLICATION_H_ #include "StringList.h" namespace std{ //--------------------------------------------------------------------------- // アプリケーション実行本体 // @note 下記順番でコールすること // Initial() // ...
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#pragma once #include <iostream> class Gamer { public: Gamer(); ~Gamer(); void InstallGamer(); bool AddItem(class Item*); /*bool AddItemTool(class Item*);//装备物品*/ Item* ChangeItem(class Item*);//换装备 void UpdatedAttribute(class Item*);//更新属性 public: std::string Name; int ATK; int Def; int Hp; int Mp; int ...
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#include <bits/stdc++.h> #define REP(i,n) for (int i=0; i<(n); ++i) #define REPR(i,n,m) for (int i=(n); i>=(m); --i) using namespace std; using LL = long long; using LD = long double; using PLL = pair<long long, long long>; using PLD = pair<long double, long double>; using VLL = vector<long long>; using VLD = vector<lo...
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#include "tcp_connection.h" #include "error.h" #include <arpa/inet.h> #include <cstring> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> TTcpConnection::TTcpConnection(const std::string& host, const std::string& port) { Establish(host, p...
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// // Created by Yixiang Tu on 04/09/2018. // #ifndef CHINESE_CHESS_BOARDDISPLAY_H #define CHINESE_CHESS_BOARDDISPLAY_H #include <Qt3DWindow> #include <QOpenGLFunctions> #include "declarations.h" #include "PieceEntity.h" class Tile; struct Piece; class BoardDisplayWindow : public Qt3DExtras::Qt3DWindow { Q_OBJEC...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martiņo Figueroa, // 2008 Jaagup Repän <jrepan@gmail.com>, // 2008 Daniel Santos <daniel.santos@pobox.com> // 2009-2010 James McCulloch <silnarm@gmail.co...
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// (C) 2013-2016, Sergei Zaychenko, KNURE, Kharkiv, Ukraine /*****************************************************************************/ #define _CRT_SECURE_NO_WARNINGS #include "time.hpp" #include "messages.hpp" #include <ctime> #include <cassert> #include <cstdio> #include <stdexcept> /*************************...
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#include<iostream> #include<string> using namespace std; class Solution { public: int singleNumber(int A[], int n) { int w=sizeof(int)*8; int count[w]; int result=0; memset(count,0,sizeof(int)*w);//initial wrong for(int i=0;i<w;i++){ cout<<count[i]<<" "; count[i]=0; } for(int i=0;i<n;i++){ fo...
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#include <string> #include <iostream> #include <boost/bimap.hpp> int main() { boost::bimap<boost::bimaps::tagged<int, struct id>, boost::bimaps::tagged<std::string, struct name>> students; int student_id = 1; students.by<id>().insert(std::make_pair(student_id++, "Jeff")); students.by<id>().insert(std::make_p...
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/* ----------------------------------------------------------------------------- Filename: BaseApplication.cpp ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` ...
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/******************************************************************************\ * ___ __ * * /\_ \ __/\ \ * * \//\ \ /\_\ \ \____ ___ _____ _____ __ *...
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#include <vector> #include "borderwall.h" #include <iostream> BorderWall::BorderWall() { _objectType = GameObjectType::wallObject; } void BorderWall::CreateWall() { // top wall points for(int i = 0; i < _gSize; ++i){ SDL_Point pnt {i * _bSize, 0}; _topBorder.emplace_back(pnt); } /...
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Project 3 -3 parts parts 1 & 2 - Demand Page virtual memory //dont preload anything (no bitmap finds in the constructor; also we //can no longer do a new page table each time) part 3 - networking - client server //should work even if parts 1 & 2 are not distributed locks/CVs An Approach to Parts 1...
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#include<stdio.h> #include<math.h> int p[32772]; void compute_prime_table() { long i,j; p[0] = p[1] = 0; for (i=2; i<=32768; i++) p[i]=1; for (i=2; i<=181;) { for (j=i+i; j<=32768; j+=i) p[j]=0; for (i++; !p[i]; i++); } } main() { long n,i,j,count; compute_prime_table(); while(...
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#pragma once #include <SFML\Graphics.hpp> struct Managers; class GameMap; class Background { public: Background(Managers& managers); void Draw(); private: Managers& _managers; sf::Sprite _background; sf::Vector2f _offset; };
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// // autil_stringlist_private.hpp // libblockdsp // // Created by Luke on 9/8/16. // Copyright © 2016 Luke Habermehl. All rights reserved. // #ifndef autil_stringlist_private_h #define autil_stringlist_private_h #include "autil_stringlist.hpp" #include <vector> #include <string> class APUStringList::Pimpl { pub...
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#pragma once namespace Cordis { namespace Scripts { class Script_SchemeSRNoWeapon : public Script_ISchemeEntity { using inherited_scheme = Script_ISchemeEntity; public: Script_SchemeSRNoWeapon(void) = delete; Script_SchemeSRNoWeapon(CScriptGameObject* const p_client_object, DataBase::Script_ComponentSchem...
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class Solution { public: bool searchMatrix(vector<vector<int>>& matrix, int target) { int m = matrix.size(); if (m == 0) return false; int n = matrix[0].size(); if (n==0) return false; int l = 0 ; int r = m ; while (l < r){ int med = (r+l)>>1; ...
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#include "main.h" #include "glut.h" #include <cmath> #include <cstdio> #include <Windows.h> #include <Ole2.h> #include <NuiApi.h> #include <NuiImageCamera.h> #include <NuiSensor.h> // OpenGL Variables long depthToRgbMap[width*height*2]; // We'll be using buffer objects to store the kinect point cloud GLuint vboId; ...
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#include <bits/stdc++.h> using namespace std; struct edge { int from; int to; char label; }; struct vertex { int index; unordered_map <char, edge> out_edges; }; class trie { public: vertex *root = new vertex(); unordered_map <int, vertex*> vertices; trie() { root->index = 0; ...
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#pragma once #include <iostream> #include "Exception.h" using namespace std; class Vector { private: double x, y, z; public: Vector(); Vector(double x, double y, double z) ; Vector(const Vector&); void setX(double value) { x = value; } void setY(double value) { y = value; } void setZ(double value) { z = value;...
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// VarietyButton.cpp : implementation file // #include "stdafx.h" #include "VarietyButton.h" //#include "DCPlus.h" // CVarietyButton IMPLEMENT_DYNAMIC(CVarietyButton, CBitmapButton) CVarietyButton::CVarietyButton() { m_bTracking = FALSE; m_bSelected = FALSE; m_cColorTransparent = 0; m_bDoubleClick = FALSE; m_b...
[ "heeroyuy1982@163.com" ]
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/EntryData/EntryData.h
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#ifndef __ENTRYDATA_H_INCLUDED__ #define __ENTRYDATA_H_INCLUDED__ #include <stdlib.h> #include <string> #include <vector> using namespace std; struct EntryData { string ID; string DexID; vector<string> moveID; string item; string nature; vector<int> EV; EntryData(string x1, string x2, vector<string> &x3, stri...
[ "yangchulmin0@gmail.com" ]
yangchulmin0@gmail.com
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/OpenGL/instances_tests/3.plain_quads/main.cpp
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//---------------------------------------------------------------------------- // // file: main.cpp // // Общий буфер атрибутов + индексный буфер // //---------------------------------------------------------------------------- #include "tools.hpp" #include "texture.hpp" // VBO массив из 6 точек для создания прямоугол...
[ "balezin@yandex.ru" ]
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rbkloss/GraxaSoftware
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#ifndef _TUTORIAl_SCENE_H_ #define _TUTORIAl_SCENE_H_ #include <memory> #include "cocos2d.h" #include "ui/CocosGUI.h" class Hero; class TutorialScene : public cocos2d::Layer { int state_; std::vector<std::string> texts_; cocos2d::ui::Button* button_; cocos2d::ui::Text* textLabel_; public: // Creates An ...
[ "klossricardo@gmail.com" ]
klossricardo@gmail.com
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/source/Pictus/dlg_cache.h
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#ifndef DLG_CACHE_H #define DLG_CACHE_H #include "settings_page.h" #include <wx/checkbox.h> #include <wx/textctrl.h> namespace App { class SetPageCache : public App::SettingsPage { public: bool IsRootPage() const override; std::string Caption() override; SetPageCache(wxWindow* parent); private: void Per...
[ "pontus@mardnas.se" ]
pontus@mardnas.se
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/src/util/random.cpp
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[]
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imasuke/Geno
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// random.cpp #include "Geno/util/random.h" namespace Geno{ Randomizer::Randomizer(){ init(); } Randomizer::~Randomizer(){ delete mt; } void Randomizer::init(){ std::random_device rd; mt = new std::mt19937(rd()); } int Randomizer::randomInt(int min, int max){ std::uniform_int_distribution<int> gen(...
[ "imasuke.cg.i312y@gmail.com" ]
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#include<iostream> #include<map> using namespace std; struct RandomListNode { int label; RandomListNode *next, *random; RandomListNode(int x) : label(x), next(NULL), random(NULL) {} }; RandomListNode *copyRandomList(RandomListNode *head) { if(head==NULL) return NULL; map<RandomListNode* ,RandomList...
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// 1-channel LoRa Gateway for ESP8266 // Copyright (c) 2016-2020 Maarten Westenberg version for ESP8266 // // based on work done by Thomas Telkamp for Raspberry PI 1ch gateway // and many others. // // All rights reserved. This program and the accompanying materials // are made available under the terms of the MIT Lic...
[ "mw12554@hotmail.com" ]
mw12554@hotmail.com
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#include "file.hh" #include "archive.hh" #include <iostream> #include <StormLib.h> namespace storm { File::File() : mode(Invalid), ioMode(Closed), open(false) { } File::File(const File& file) { mode = file.mode; ioMode = file.ioMode; archive = file.archive; filename = file.filename; fileHandle = file.fileHand...
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#include <algorithm> #include <cmath> #include <iostream> #include <map> #include <queue> #include <stack> #include <string> #include <vector> using namespace std; typedef long long ll; vector<ll> v(4, 0); bool func(ll x) { ll p = 0, q = 0; for (auto num : v) { if (num - x >= 0) { p += num ...
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/zCleanupCamSpace/ZenGin/Gothic_II_Addon/API/zGameInfo.h
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// Supported with union (c) 2018-2021 Union team #ifndef __ZGAME_INFO_H__VER3__ #define __ZGAME_INFO_H__VER3__ #include "zBuffer.h" #include "zVob.h" #include "zNet_Win32.h" namespace Gothic_II_Addon { const int zMAX_PLAYER = 20; const int zPCK_GAMEINFO_INFO = 1; const int zPCK_GAMEINFO_PLAYER = 2; ...
[ "amax96@yandex.ru" ]
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/L03S05.AddFunction2Header/addfunction2.cpp
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/* * File: addfunction2.cpp * Author: Keith Bush (2013) */ #include<iostream> #include "functions.h" using namespace std; int main(){ int sum=0, n1=0, n2=0; while( !(sum==7 || sum==11) ){ cout << "Enter two numbers on the range [0,6]: "; cin >> n1 >> n2; sum = addTwoNumbers(n1%7,n2%7); } cout <...
[ "smorme@ualr.edu" ]
smorme@ualr.edu
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/cppp/CPlusPlusAdvanced/06_Evald/CodeFromOthers/registry_tal_yiftach/conf.h
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Tomerder/Cpp
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/************************************************* Author: Yiftach Ariel Creation date : 9.12.13 Last modified date: 10.12.13 Description : conf h-file. CONF_VAL is a macro to load a value from configuration file. 1'st parameter is the type of the variable. 2'nd parameter is the name of the va...
[ "tomerder@gmail.com" ]
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#include"QuanLi.h" #include"CaoDang.h" #include"DaiHoc.h" #include"SinhVien.h" QuanLiSV::QuanLiSV() { a = new SinhVien*[SoLuong]; } QuanLiSV::~QuanLiSV(){} void QuanLiSV::nhap() { int t; cout << "nhap so luong sinh vien: "; cin >> SoLuong; cout << "1-Sinh vien dai hoc/ 2-Sinh vien cao dang"; for (int i = 0; i < S...
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// Copyright (c) 2019 ASMlover. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above copyright // notice, this list ofconditions and...
[ "asmlover@126.com" ]
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#include<bits/stdc++.h> using namespace std; #define ll long long int int main() { #ifndef ONLINE_JUDGE // for getting input from input.txt freopen("input1.txt", "r", stdin); // for writing output to output.txt freopen("output1.txt", "w", stdout); #endif string a,b; cin>>a>>b; if(a==b) ...
[ "suvrojyoti.mandal@theatom.app" ]
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ARAMODODRAGON/JustATempProject
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#include "Player.h" #include <stdio.h> #include "Parts.h" #include "Transform.h" Player::Player(std::string name) : GameObject(name), box(nullptr), rb(nullptr), timer(0.0f) {} int Player::Init() { rb = CreatePart<RigidBody>(); box = CreatePart<Box>(); rb->acceleration.Y = -9.8f; return GameObject::Init(); } int...
[ "domara2000@gmail.com" ]
domara2000@gmail.com
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/src/qt/peertablemodel.cpp
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// Copyright (c) 2011-2013 The Bitcoin Core developers // Copyright (c) 2018 The Denarius Developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "peertablemodel.h" #include "clientmodel.h" #include "guiconstants.h"...
[ "officialgamermorris@gmail.com" ]
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/Advanced Game Programming/Advanced Game Programming/Source/ContactListener.cpp
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[]
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#include "ContactListener.h" #include "Object.h" #include "Components.h" #include "Library.h" #include "BodyComponent.h" void ContactListener::PreSolve(b2Contact* contact, const b2Manifold* oldManifold) { //Grab the two Physics Bodies involved in the Contact b2Body* bodyA = contact->GetFixtureA()->GetBody(); b2Body...
[ "msbarnes@ualr.edu" ]
msbarnes@ualr.edu
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/Theon's Answer.cpp
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[]
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galloska/URI
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#include <bits/stdc++.h> #define lli long long int #define pii pair<int,int> using namespace std; const int INF = 1e8; const int MAXN = 100005; int main(){ int n; scanf("%d",&n); int id=-1,a; int mini = INF; for(int i=0;i<n;i++){ scanf("%d",&a); if(a<mini){ mini = a; id = i; } } printf("%d\n",i...
[ "skap19952008@hotmail.com" ]
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HyeranShin/algorithm
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/* https://www.welcomekakao.com/learn/courses/30/lessons/1291 <문제 설명> 두 정수 a, b가 주어졌을 때 a와 b 사이에 속한 모든 정수의 합을 리턴하는 함수, solution을 완성하세요. 예를 들어 a = 3, b = 5인 경우, 3 + 4 + 5 = 12이므로 12를 리턴합니다. <제한 조건> - a와 b가 같은 경우는 둘 중 아무 수나 리턴하세요. - a와 b는 -10,000,000 이상 10,000,000 이하인 정수입니다. - a와 b의 대소관계는 정해져있지 않습니다. */ #include <str...
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#ifndef __CONTROLS_H #define __CONTROLS_H #include "ControlCtx.h" #include "AnalogInput.h" #include "utils.h" #include "CmdParser.h" //Change commands #define EEMC_NONE 0x00 //Nothing changed #define EEMC_ERROR 0xFF //Input error /////////////////////////////////// // Control flags #define CTF_NONE ...
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#include "BinarySearchTree.h" #include <iostream> #include <string> using namespace std; int main(void) { BinarySearchTree<int> tree{}; tree.addElement(100); tree.addElement(75); tree.addElement(125); cout << "Is AVL: " << tree.isAvl() << " (expected true)" << endl; cout << "Common ancestor of 75 and 125: " <<...
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#ifndef SAPBUFFERPROCESSING_H #define SAPBUFFERPROCESSING_H #include <SapClassBasic.h> #include <QImage> #include <QObject> namespace MediaProvider { class DalsaBufferProcessing : public QObject, public SapProcessing { Q_OBJECT public: DalsaBufferProcessing(SapBuffer* sapBuffer, QObject* parent = nullptr); s...
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#pragma once #include "MessageTypeUtils.h" class CMessageHandler { public: CMessageHandler(void); void Init(SOCKET fd,const void* pData); int DealMessage(); ~CMessageHandler(void); private: int RecvRequest(RequestMessageType* message,const timeval* tmval); int CreateResponse(const RequestMessageType* request,Resp...
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#pragma once namespace silk { namespace detail { template<int...> struct index_tuple{}; template<int I, typename IndexTuple, typename... Types> struct make_indexes_impl; template<int I, int... Indexes, typename T, typename ... Types> struct make_indexes_impl<I, index_tuple<Indexes...>, T, Types...> { typedef ty...
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#ifndef TURMA_H #define TURMA_H #include <iostream> #include "aluno.h" using namespace std; class Turma { private: string codigo; string descricao; short capacidade; Aluno* participantes; int lotacao; public: // get & set void setCodigo(string cd); string getCodigo(); void setDescricao(string ds); string g...
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#include <iostream> using namespace std; struct NODE { int info; NODE* pNext; }; struct LIST { NODE* pHead, * pTail; }; void CreateEmptyList(LIST& L) { L.pHead = L.pTail = NULL; } void Addhead(LIST& L, int x) { NODE* p = new NODE; p->info = x; p->pNext = NULL; if (L.pHead == NULL) { L.pHead = p; L.pTail = ...
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// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__ #define __E_MATERIAL_FLAGS_H_INCLUDED__ namespace irr { namespace video { //! Material flags enum E_MATER...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file defines a helper class for selecting a supported language from a // set of candidates. It is used to get localized strings that are directl...
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// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/containers/linked_list.h" #include "base/macros.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace { class ...
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// Copyright 2021 University of Adelaide // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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#include <stdio.h> #include <string.h> #define maxn 100010 int n; double list[maxn]; int prev[maxn] , next[maxn]; void init() { int i , key; for(i=1; i<=n; i++) { scanf("%d" , &key); list[i] = key; } } void predoing() { int i , k; list[0] = list[n+1] = -1; prev[1] = 1; for(i=2; i<=n; i++) { if(list[...
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#include<bits/stdc++.h> using namespace std; struct node { int u; int v; int wt; node(int first,int second,int third) { u=first; v=second; wt=third; } }; void solve() { int vertices,edge,u,v,count=0,weight; cin>>vertices>>edge; vector<node> graph; vector<int> distance(vertices+1,1e9); for(int i=0;i<e...
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// // Created by Kayla Kwock on 3/26/2018. // #include "shaka_scheme/runtime/stdproc/pairs_and_lists.hpp" namespace shaka { namespace stdproc { namespace impl { //(pair? ...) Args is_pair(Args args) { if (args.size() != 1) { throw InvalidInputException(1, "pair?:...
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// n 皇后问题 研究的是如何将 n 个皇后放置在 n×n 的棋盘上,并且使皇后彼此之间不能相互攻击。 // 给你一个整数 n ,返回 n 皇后问题 不同的解决方案的数量。 // https://leetcode-cn.com/problems/n-queens-ii // 思路:DFS + 位运算 // 三个整数 col_bits, pie_bits, naa_bits 记录列、撇、捺方向上皇后出现的情况。 class Solution { public: int totalNQueens(int n) { dfs(n, 0); return result; } void...
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#ifdef WIN32 typedef unsigned int uint; #endif #include "sceneParser.h" template<typename to, typename from> inline to lexical_cast(from const &x) { std::stringstream os; to ret; os << x; os >> ret; return ret; } inline void chompString(std::string& str){ std::string::size_type pos = str.fin...
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// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // #ifndef __HOLDERINST_H_ #define __HOLDERINST_H_ // This file contains holder instantiations which we can't put in holder.h because // the instantiations require...
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#include<stdio.h> #include<conio.h> int main() { int a[12],i, j,x; for (i=0;i<12;++i) {puts("DIGITE OS VALORES DO VETOR A:"); scanf("%d", &a[i]);} for(i=0;i<12;++i) for(j=i+1;j<12;++j) if(a[i]<a[j]) {x=a[i]; a[i]=a[j]; a[j]=x;} for(i=0;i<12;++i) { printf("MATRIZ DECR...
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/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions a...
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class Solution { public: bool isPalindrome(int x) { if(x < 0) return false; int size = log10(x); int max = pow(10, size); int offset = 1; for(int i = 0; i < (size + 1)/2; i++){ if((x % (10*offset) / offset) != (x / (max / offset) % 10)) return false; o...
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/* * Copyright (c) 2008 - 2009 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and proprietary * rights in and to this software, related documentation and any modifications thereto. * Any use, reproduction, disclosure or distribution of this software ...
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// POJ 1422 #include <cstdio> #include <cstring> #ifdef DEBUG_MD #define debug(format, ...) fprintf(stderr, format, __VA_ARGS__) #else #define debug(format, ...) 0 #endif const int MAXN = 125; const int MAXE = 60 * 119 + 10; struct Edge { int to, next; } E[MAXE]; int N, M, tote, last[MAXN], match[MAXN], vis[MAXN...
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//------------------------------------------------------------------------------ // Panel.h : файл заголовка //------------------------------------------------------------------------------ // Класс элемента Panel //------------------------------------------------------------------------------ #pragma once #include "C:...
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#include "Utils.h" #include <string> #include <locale> #include <map> std::string Utils::ToLower(std::string s) { std::string lower = ""; std::locale loc; for (int i = 0; i < s.length(); i++) lower += std::tolower(s[i], loc); return lower; } bool Utils::ToLowerCompare(std::string a, std::string b) { return T...
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#include "shendk/files/model/mt7/mt7_node.h" #define readBytes(x,y,z) x.read(reinterpret_cast<char*>(&y), z) namespace shendk { namespace mt7 { class NodeMDEntry { public: unsigned int Offset1; unsigned int Offset2; NodeMDEntry(std::istream& stream) {...
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// // Created by Matthew Boeh on 5/17/21. // #include "scenario.hpp"
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static char help[] = "Create a box mesh with DMMoab and test defining a tag on the mesh\n\n"; #include <petscdmmoab.h> typedef struct { DM dm; /* DM implementation using the MOAB interface */ PetscBool debug; /* The debugging level */ PetscLogEvent createMeshEvent; /*...
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// © 2019 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html #ifndef __SOURCE_I18N_UNICODE_MSGFMTNANO_PLURALPROVIDER_H__ #define __SOURCE_I18N_UNICODE_MSGFMTNANO_PLURALPROVIDER_H__ #include "unicode/utypes.h" #if U_SHOW_CPLUSPLUS_API #if !UCONFIG_NO_FORMATTING #in...
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/*** *stdiostr.h - definitions/declarations for stdiobuf, stdiostream * * Copyright (c) 1991-1995, Microsoft Corporation. All rights reserved. * *Purpose: * This file defines the classes, values, macros, and functions * used by the stdiostream and stdiobuf classes. * [AT&T C++] * * [Public] * ****/ ...
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/* * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This prog...
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#ifndef _button_h #define _button_h class _button { bool click, rclick; bool sound; int type; int textw; float texta; string text; public: bool clickable; short x; short y; short w; short h; int color; string get_text(); ol::Bitmap *picture; void draw_disabled(); void draw(); vo...
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#include "hub_settings.h" // we can include a setting file specially made for this script, else compliler will use the default settings #include <custom_capstone_lib.h> int resend_counter=10; DynamicJsonDocument data_json(DEFAULT_DOC_SIZE); void setup() { Serial.begin(115200); printlnd("Hub:"); //Set device in ...
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/* CSCI 420 Computer Graphics, USC Assignment 2: Roller Coaster C++ starter code Student username: ziangliu ID: 9114346039 */ #include "basicPipelineProgram.h" #include "openGLMatrix.h" #include "imageIO.h" #include "openGLHeader.h" #include "glutHeader.h" #include <stdio.h> #include <stdlib.h> #include <...
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#include <iostream> #include <math.h> #include <vector> using namespace std; void gp(string str, int l, int h,int &n, vector<string>&res){ if(l>n) return; if(l==n && h==n){ res.push_back(str); }else{ gp(str+"(",l+1,h,n,res); if(l>h){ gp(str+")",l,h+1,n,res); } ...
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// // Copyright (c) 2013, Ford Motor Company // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this // list of condit...
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#include "version.h" #include "runtime.hpp" #include <Windows.h> #include <WinInet.h> struct scoped_handle { scoped_handle(HINTERNET handle) : handle(handle) {} ~scoped_handle() { InternetCloseHandle(handle); } inline operator HINTERNET() const { return handle; } private: HINTERNET handle; }; bool reshade::runt...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: gtool.eproto #include "gtool.eproto.pb.h" #include <algorithm> #include <google/protobuf/stubs/common.h> #include <google/protobuf/stubs/port.h> #include <google/protobuf/io/coded_stream.h> #include <google/protobuf/wire_format_lite_inl.h> #inclu...
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// Generated by gencpp from file vesc_msgs/VescState.msg // DO NOT EDIT! #ifndef VESC_MSGS_MESSAGE_VESCSTATE_H #define VESC_MSGS_MESSAGE_VESCSTATE_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message...
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#include "colliderbox.h" Colliderbox::Colliderbox(float x, float y, float width, float height) : Sprite(x, y, width, height, glm::vec4(128, 0, 255, 128)) { setIsRender(false); setIsVisible(false); setIsCollidable(true); setLevel(SpriteLevel::LEVEL4); } Colliderbox::~Colliderbox() { } bool Colliderbox::isOverlap...
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