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// Source : https://leetcode-cn.com/problems/wildcard-matching/ // Author : Lianfeng Shen // Date : 2019-05-16 // dp class Solution { public: bool isMatch(string s, string p) { bool dp[s.size()+1][p.size()+1]; fill(dp[0], dp[0] + (s.size()+1) * (p.size()+1), false); for (int i=0;...
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#ifdef PEGASUS_OS_AIX #ifndef __UNIX_ROLEBASEDAUTHORIZATIONSERVICE_PRIVATE_H #define __UNIX_ROLEBASEDAUTHORIZATIONSERVICE_PRIVATE_H #endif #endif
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/* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ // $Id$ /** * @file TrigCaloEventTPCnv/test/TrigEMClusterCnv_p3_test.cxx * @author scott snyder <snyder@bnl.gov> * @date Jan, 2016 * @brief Tests for TrigEMClusterCnv_p3. */ #undef NDEBUG #include "TrigCaloEventTPCnv/TrigEMClusterCn...
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// Source: https://leetcode.com/problems/reverse-string/ // Author: Kelly Tay /** Write a function that reverses a string. The input string is given as an array of characters char[]. Do not allocate extra space for another array, you must do this by modifying the input array in-place with O(1) extra memory. You may ...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_BITCOINUNITS_H #define BITCOIN_QT_BITCOINUNITS_H #include "amount.h" #include <QAbstractListModel> #incl...
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#include "Socket.h" #include <stdlib.h> using namespace std; void server( ); void client( char ipName[] ); void usage( char progName[] ); Socket *sock; int main( int argc, char* argv[] ) { if ( argc > 1 ) { sock = new Socket( atoi( argv[1] ) ); if ( argc == 2 ) server( ); else if ( argc == 3 ) ...
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/** * The MIT License (MIT) * * Copyright (c) 2015 Nathan Osman * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use...
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// header inclusion #include <stdio.h> #include <opencv/cv.h> //you may need to #include <opencv/highgui.h> //adjust import locations #include <opencv/cxcore.h> //depending on your machine setup using namespace cv; void MedianFilter( cv::Mat &input, int size, cv::Mat &blurredOutput); int...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "pedido-articulo.hpp" /***************************************************** CLASE PEDIDO_ARTICULO *****************************************************/ void Pedido_Articulo::pedir(Pedido& ped, Articulo& art, double precio, unsigned cant) { directa_[&ped].insert(std::make_pair(&art, LineaPedido(precio, ca...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/sagemaker/SageMaker_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/sagemaker/model/HumanTaskUiStatus.h> #include <aws/core/utils/DateTime.h> #incl...
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#ifndef ROUTE_H #define ROUTE_H #include <bits/stdc++.h> using namespace std; class Route { public: int weight; string target_ip, neighbour_ip; struct timespec last_update; bool operator< (const class Route& rhs) const; Route(int weight, string target_ip, string neighbour_ip); Route(const R...
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// Copyright 2017-2019, Nicholas Sharp and the Polyscope contributors. http://polyscope.run. #include "polyscope/render/opengl/gl_shaders.h" namespace polyscope { namespace render { // clang-format off const ShaderStageSpecification RIBBON_VERT_SHADER = { ShaderStageType::Vertex, { }, // uniforms // ...
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#pragma once #include<d3d11.h> //#include"SwapChain.h" class SwapChain; class DeviceContext; class GraphicsEngine { public: GraphicsEngine(); bool init(); bool release(); ~GraphicsEngine(); SwapChain* createSwapChain(); DeviceContext* getImmediateDeviceContext(); static GraphicsEngine* get(); private: ID3D...
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/* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either ver...
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/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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#include "game/skirmish/boardbackgroundcomponent.hpp" #include <SFML/Graphics/RenderTarget.hpp> #include "game/constants.hpp" #include "game/skirmish/isometricconversion.hpp" #include "game/renderlayers.hpp" #include "gui/texturemanager.hpp" namespace qrw { BoardBackgroundComponent::BoardBackgroundComponent(Board...
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/** * \file dnn/src/cuda/warp_affine/opr_impl.cpp * MegEngine is Licensed under the Apache License, Version 2.0 (the "License") * * Copyright (c) 2014-2020 Megvii Inc. All rights reserved. * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an...
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/* * PCTSet.cc * */ #include "PCTSet.h"
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2016 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // File Version: 3.0.0 (2016/06/19) #pragma once #include <Graphics/GteVisu...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SYSTEM_NETWORK_NETWORK_LIST_MOBILE_HEADER_VIEW_H_ #define ASH_SYSTEM_NETWORK_NETWORK_LIST_MOBILE_HEADER_VIEW_H_ #include "ash/ash_export.h" #include "ash/system/ne...
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/* * Copyright 2009 Colin Percival, 2011 ArtForz, 2012-2013 pooler * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * ...
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/* evilOLED is an Arduino library for efficient use of SSD1306 based displays, specifically 128x64 pixel ones using the I2C 2-wire interface. This driver does not use a framebuffer, therefore leaving you with plenty of dynamic memory for your own code! Written by Nick Veitch, 2014 <veryevilnick@gmail.com> Released und...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is autogenerated by // base/android/jni_generator/jni_generator.py // For // // org/chromium/chrome/browser/media/router/ChromeMediaRo...
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#include "tabwidget.h" //#include "ui_tabwidget.h" TabWidget::TabWidget(QWidget *parent) : QTabWidget(parent)//, //ui(new Ui::TabWidget) { //ui->setupUi(this); fdlg=new MyFontDialog; fdlg->setOption(QFontDialog::NoButtons); fdlg->setOption(QFontDialog::DontUseNativeDialog); //resize(fdlg->s...
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// ====================================================================== // // SwgCuiService_KnownIssues.h // Copyright Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_SwgCuiService_KnownIssues_H #define INCLUDED_SwgCuiService_KnownIssues_H #inc...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#pragma once #include "NetworkDefines.hpp" #if PLATFORM == PLATFORM_WINDOWS #include <winsock2.h> #pragma comment( lib, "ws2_32.lib" ) #else PLATFORM == PLATFORM_MAC || PLATFORM == PLATFORM_UNIX #include <sys/socket.h> #include <netinet/in.h> #include <fcntl.h> #endif #include <iostream> #include <assert.h> #incl...
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#define GUI_GRID_X (0) #define GUI_GRID_Y (0) #define GUI_GRID_W (0.025) #define GUI_GRID_H (0.04) #define GUI_GRID_WAbs (1) #define GUI_GRID_HAbs (1) class RscRewardText { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; colorBackground[] ={0,0,0,0}; colorText[] ={1,1,1,1}; text = ""; fixedWidth ...
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#include <iostream> // cout #include <stdlib.h> // srand, rand #include <time.h> // time #include <iomanip> // setw #include <vector> // vector<> #include <string> // string #include <tuple> // tuple, make_tuple() #include <fstream> // ofstream: Stream class to write on files ...
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#ifndef ARENA_H #define ARENA_H #include <QGraphicsScene> #include <QGraphicsSceneMouseEvent> #include <QList> #include <QQueue> #include <QSet> #include <QVector> #include "factory.h" //#include "tower.h" #include "deathstar.h" #include "generator.h" #include "deploy.h" #include "AI/includes/algorytmGenetyczny.h" c...
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#include<stdio.h> #include<stdlib.h> #include<string.h> #include<stddef.h> //1 一个普通变量和一个指针变量或者一个形参和一个实参 //2 建立关系 //3 通过 * 进行赋值 void changeValue(int * p) { *p = 1000; } void test01() { int a = 10; int * p = NULL; p = &a; * p = 100; //修改a的值 int a2 = 10; changeValue(&a2); printf("%d\n",a2); } int mai...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 5.x | ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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#include "splashscreen.h" #include "clientversion.h" #include "util.h" #include <QApplication> #include <QPainter> SplashScreen::SplashScreen(const QPixmap &pixmap, Qt::WindowFlags f) : QSplashScreen(pixmap, f) { // set reference point, paddings int paddingRight = 50; int paddingTop ...
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#include "pugixml.hpp" #include <filesystem> #include <optional> #include <string> #include <vector> namespace fs = std::filesystem; class XmlOperation { public: enum Type { Add, AddNextSibling, AddPrevSibling, Remove, Replace, Merge }; XmlOperation(std::shared_ptr<pugi::xml_document> doc, pugi::xml_node ...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "ShooterGame.h" #include "ShooterImpactEffect.h" AShooterImpactEffect::AShooterImpactEffect(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAutoDestroyWhenFinished = true; } void AShooterImpactEffect::PostInitializeComp...
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#include<bits/stdc++.h> #define faster ios :: sync_with_stdio(0); cin.tie(0); cout.tie(0); #define ll long long #define ull unsigned long long #define pb push_back const double PI = acos(-1.0); using namespace std; int main() { faster int n,x; cin>>n; map<int,int> m; vector<int> ...
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/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd. \\/ M anipulation | ---------------...
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#include "scenerefractcube.h" #include <cstdio> #include <cstdlib> #include <iostream> using std::cout; using std::endl; #include <glimg/glimg.h> #include "glutils.h" #include "defines.h" using glm::vec3; #include <glm/gtc/matrix_transform.hpp> #include <glm/gtx/transform2.hpp> SceneRefractCub...
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#include"stdafx.h" #include<iostream> using namespace std; int f(int x,int n){ if(n==1){ return x; } else{ return (x*f(x,n-1)); } } int main(){ int x,y; cout<<"请输入底数x:"; cin>>x; cout<<"请输入指数y:"; cin>>y; cout<<"x的y次幂的结果是"<<f(x,y)<<endl; return 0; }
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#pragma once #include <GL/glew.h> #include <GLFW/glfw3.h> #include <cmath> const GLuint ATTRIB_POSITION = 0; const GLuint ATTRIB_NORMAL = 1; const GLuint ATTRIB_TEX_COORD = 2; const GLuint UNIFORM_MODEL_WORLD = 0; const GLuint UNIFORM_WORLD_VIEW = 1; const GLuint UNIFORM_VIEW_SCREEN = 2; const GLuint UNIFORM_MODEL_V...
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#ifndef __DDZ_ALROGITHM_H__ #define __DDZ_ALROGITHM_H__ #include <cstdint> #include <vector> #include <algorithm> #include <cmath> #include <cstring> #include <tuple> namespace ddzalgorithm{ enum class CardNum : std::uint8_t{ THREE = 0x0, FOUR = 0x1, FIVE = 0x2, SIX = 0x3, SEV...
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/***************************************************************************** * * * OpenNI 2.x Alpha * * Copyright (C) 2012 PrimeSense Ltd. * * ...
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#include "supernodo.h"
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class Solution { int m,n; public: bool checkNow(vector<vector<char>>& board, string word, int i, int j) { if(word.size() == 0) return true; if(i < 0 || j < 0 || i >=m || j >= n || board[i][j] == ' ' || board[i][j] != word[0]) return false; char a = board[i][j]; boar...
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#ifndef JAK_DISASSEMBLER_GOALTYPE_H #define JAK_DISASSEMBLER_GOALTYPE_H #include <string> class GoalType { public: GoalType() = default; GoalType(std::string name) : m_name(std::move(name)) { } bool has_info() const { return m_has_info; } bool has_method_count() const { return m_method_count_set; ...
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#include "stdafx.h" #include "NativeLoggerWrapper.h" NativeLoggingWrapper::~NativeLoggingWrapper() { m_Logger->LogDebugHigh("Logger destroyed."); delete m_Logger; } NativeLoggingWrapper::NativeLoggingWrapper(const char *typeName) { m_Logger = gcnew Logger(gcnew String(typeName)); } /// <summary> /// Dete...
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#include <iostream> #include <fstream> #include <string> int myFunction (std::string, std::string, int); // Create a function that takes 3 parameters: a path, a word and a number, // than it should write to a file. // The path parameter should describes the location of the file. // The word parameter should be a strin...
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#include <BWAPI.h> #include "Overmind.h" extern "C" __declspec(dllexport) void gameInit(BWAPI::Game* game) { BWAPI::BroodwarPtr = game; } BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: ...
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/* // Copyright (c) 2019 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include<bits/stdc++.h> using namespace std; void inp(long long int &x) { register long long int c = getchar_unlocked(); x = 0; for(;(c<48 || c>57);c = getchar_unlocked()); for(;c>47 && c<58;c = getchar_unlocked()) { x = (x<<1) + (x<<3) + c - 48; } } int main() { long long int t,i,arr=0,j; inp(t); for(i=0;i<t;i++...
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#include "bits/stdc++.h" #include "string" using namespace std; typedef vector<int> vi; typedef vector< int >::iterator vit; typedef vector<vi> vvi; typedef pair<int,int> ii; typedef long long int lld; #define iterate(n) for(int qwe=0;qwe<n;i++) #define getw getchar_unlocked #define get(a) geta(&a) #define sz(a) int...
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#include <Luna/vmm/vm.hpp> #include <Luna/misc/log.hpp> #include <Luna/cpu/intel/vmx.hpp> #include <Luna/cpu/amd/svm.hpp> #include <Luna/vmm/emulate.hpp> void vm::init() { if(vmx::is_supported()) { get_cpu().cpu.vm.vendor = CpuVendor::Intel; vmx::init(); } else if(svm::is_supported()) { ...
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// map::empty #include <iostream> #include "map.h" int main () { Hx::map<char,int> mymap; mymap['a']=10; mymap['b']=20; mymap['c']=30; while (!mymap.empty()) { std::cout << mymap.begin()->first << " => " << mymap.begin()->second << '\n'; mymap.erase(mymap.begin()); } return 0; } /* Output:...
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#include <SFML/Graphics.hpp> #include <iostream> #include "Mapa.h" #include "Gracz.h" #include "Pocisk.h" #include <cstdio> #include <cstdlib> #include <winsock2.h> #pragma comment(lib, "ws2_32.lib") using namespace sf; using namespace std; //mapa 25x27 int main() { std::string komenda; cout << "chcesz zalozyc serwe...
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Wed Jan 23 16:17:05 2013 by ROOT version 5.32/00 // from TTree HltTree/ // found on file: root://eoscms//eos/cms/store/caf/user/velicanu/PA2013_merged/pPb_hiForest2_monster_logerrevent_HI2013_express_v1_21063...
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#pragma once using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; namespace gui { public ref class LarvicideForm : public System::Windows::Forms::Form...
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#ifndef BSPFILEMODEL_H #define BSPFILEMODEL_H #include <QObject> #include <QString> #include <QByteArray> class BSPFileModel : public QObject { Q_OBJECT public: BSPFileModel(QObject* parent = nullptr); QString filePath() const; const QByteArray& contents() const; bool isValid() const; bool l...
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#include <cstddef> #include <string> #include <vector> #include <boost/system/error_code.hpp> #include <nghttp2/nghttp2.h> #include "h2/lane.hpp" #include "h2/types.hpp" #include "h2/util.hpp" namespace mist { namespace h2 { /* * Lane */ Lane::Lane() {} void Lane::setHeaders(header_map he...
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// // Created by andrey on 01.12.16. // #ifndef DATA_TRANSMISSION_SHEDULE_JOB_H #define DATA_TRANSMISSION_SHEDULE_JOB_H #include <cstdlib> #include <functional> #include "Types.h" class Job { public: Job(const unsigned int id, const unsigned int duration, const unsigned int begin, const unsigned int end, con...
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/////////////////////////////// // sspTime.h : header file /////////////////////////////// #ifndef SSPTIME_H #define SSPTIME_H #include <time.h> // These macroes cause trouble #undef min #undef max // // Basic time units // typedef long long sspTimeType; // absolute: the number of microseconds since epoch ty...
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// BSD 3-Clause License // // Copyright (c) 2018, Gregory Meyer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, t...
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#include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <climits> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <fstream> #include <iostream> #include <iomanip> #include <iterator> #include <list> #include <map> #include <numeric> #include <queue> #includ...
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// // Created by xuzhi. // #include <opencv2/opencv.hpp> #include <string> #include <Eigen/Core> #include <pangolin/pangolin.h> #include <unistd.h> using namespace std; using namespace Eigen; // 文件路径,如果不对,请调整 string left_file = "../left.png"; string right_file = "../right.png"; string disparity_file = "../disparity....
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/** * Adobe Experience Manager OSGI config (AEM) API * Swagger AEM OSGI is an OpenAPI specification for Adobe Experience Manager (AEM) OSGI Configurations API * * OpenAPI spec version: 1.0.0-pre.0 * Contact: opensource@shinesolutions.com * * NOTE: This class is auto generated by OpenAPI Generator (https://openap...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <amount.h> #include <chain.h> #include <consensus/validation.h> #include <cor...
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//Copyright (c) 2013 Patrick Winkler (iteem7777@gmail.com) //This work is free. You can redistribute it and/or modify it under the //terms of the Do What The Fuck You Want To Public License, Version 2, //as published by Sam Hocevar. See the COPYING file for more details. #ifndef RESOURCEKEY_HPP_INCLUDED #define RESOUR...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 8 \\/ M anipulation | \*-------...
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#ifndef HJ_FSM_H_ #define HJ_FSM_H_ #include <utility> #include <string> #include "finite_state_machine.h" #include <osgGA/GUIEventHandler> #include "event_interface.h" class fsm_glwnd_interface : public event_interface { public: virtual void init(data_interface &di) { di_ = &di; } static b...
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/* * RackDevs.h * * Created on: 03/12/2016 * Author: roberto */ #ifndef SRC_XDEVS_RACKDEVS_H_ #define SRC_XDEVS_RACKDEVS_H_ class RackDevs: public Coupled { public: RackDevs(); virtual ~RackDevs(); }; #endif /* SRC_XDEVS_RACKDEVS_H_ */
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/* Copyright 2021 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CHROME_BROWSER_CHROMEOS_CROSTINI_CROSTINI_FEATURES_H_ #define CHROME_BROWSER_CHROMEOS_CROSTINI_CROSTINI_FEATURES_H_ #include "base/macros.h" c...
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#include "common.hpp" const int RECV_PIN = D4; IRrecv irrecv(RECV_PIN); void initIR() { irrecv.enableIRIn(); } String irEncoding(int type) { switch (type) { default: case UNKNOWN: return "UNKNOWN"; case NEC: return "NEC"; case SONY: return "SONY"; case RC5: return "RC5"; case RC6: r...
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#include <stdio.h> int main() { int d[100] = {0}; for (int i = 0; i < 100; i++){ printf("%d",d[i]); } return 0; }
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#include <fstream> #include "Animation.h" #include "Shaders.h" extern std::ofstream g_log_file; extern GLuint winWidth, winHeight; extern GLfloat xRot, yRot, zRot; extern GLfloat xTrans, yTrans, zTrans; Animation::Animation() { } Animation::~Animation() { glDeleteProgram(shader.shaderProgramObject); } void ...
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#include <QtCore/QCoreApplication> #include <QDebug> #include "network/jgfsserver.h" #include "service/jsubserverstartup.h" #include "global/elogin.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); JGfsServer server; quint16 port=server.run(50123); qDebug()<<"GameFileServer1 startup :"<<po...
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#include "PresidentialPardonForm.hpp" PresidentialPardonForm::PresidentialPardonForm() : AForm() {} PresidentialPardonForm::PresidentialPardonForm(std::string target) : AForm("PresidentialPardonForm", 25, 5), _target(target){} PresidentialPardonForm::PresidentialPardonForm(PresidentialPardonForm const &src) : AForm(sr...
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#include "Ball.h" Ball::Ball(double x, double y, double z, double d, double mass, double rest){ for( int i(0); i<NUM_BALL; ++i){ ball_.GetGeomInfo().SetShape(srGeometryInfo::SPHERE); ball_.GetGeomInfo().SetColor(0.324f, 0.12f, 0.12f); ball_.GetGeomInfo().SetDimension(d, 0.0, 0.0); ...
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/* * Author: doe300 * * See the file "LICENSE" for the full license governing this code. */ #include "LocalCompression.h" #include "../InstructionWalker.h" #include "../Method.h" #include "../intermediate/VectorHelper.h" #include "../intermediate/operators.h" #include "CompilationError.h" #include "log.h" #inclu...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
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#include "deimosV1.hpp" #include "types.hpp" DeimosV1::DeimosV1(int maxPathLength, double reqSpeed, double reqPacketloss, double reqPing) : m_maxPathLength(maxPathLength), m_reqSpeed(reqSpeed), m_reqPacketloss(reqPacketloss), m_reqPing(reqPing) { } status_t DeimosV1::adoptStartMatrix(ConnectMat...
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#ifndef _BASE_ITEM_H_ #define _BASE_ITEM_H_ class BaseItem { public: BaseItem(void) {} virtual ~BaseItem(void) {} virtual void Draw(Graphics* pGraph) = 0; virtual BaseItem* Clone() = 0; virtual void Update(float fDelta) = 0; }; #endif //_BASE_ITEM_H_
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#pragma once #ifndef _TSTL_ITERATOR_BASE_H_ #define _TSTL_ITERATOR_BASE_H_ namespace TSTL { //有五种迭代器类别 struct input_iterator_tag {}; struct output_iterator_tag {}; struct forward_iterator_tag :public input_iterator_tag {}; struct bidirectional_iterator_tag :public forward_iterator_tag {}; struct rando...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include "class-internals.h" #include "codegen/il2cpp-codegen.h" #include "UnityEngine_UI_UnityEngine_UI...
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#include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include<iostream> #include<stdio.h> using namespace std; using namespace cv; int main(int argc,char** argv) { // cv::Mat ref = cv::imread("reference.png"); // cv::Mat tpl = cv::imread("template.png"); cv::Mat ref=cv::imread(argv...
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#pragma once #define ADD_VAR( x, y, z ) ( ##x ) var_##y() \ { \ static ScriptProperty *script_property = ( ScriptProperty* )( ScriptObject::Find( #x " GameFramework.GameCrowdAgentBehavior." #y ) ); \ return ( ##x( this, script_property->offset, z ) ); \ } #define ADD_STRUCT( x, y, z ) ( ##x ) var_##y() \ { \ static ...
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#include <bits/stdc++.h> #define fl(a,b,c) for(a=b;a<c;a++) #define MOD 1000000007 #define pb push_back using namespace std; template<class T> void swap_(T &a, T &b) { T temp = a; a = b; b = temp; }; int main() { int a = 5, b=8; swap_(a, b); cout<<a<<b; float c=5.5, d = 5.9; swap_(c, d); cout<<c<<" "<<d; }
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// // LOB.h // // $Id: //poco/Main/Data/include/Poco/Data/LOB.h#12 $ // // Library: Data // Package: DataCore // Module: LOB // // Definition of the LOB class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge,...
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#include <iostream> using namespace std; int main() { int num; int temp; int sum = 0; cin >> num; int *a = new int[num]; int *b = new int[num]; for (int i = 0; i<num; i++) { cin >> a[i]; } for (int i = 0; i<num; i++) { cin >> b[i]; } for (int i = 1; i<num; i++) { for (int j = 0; j<num - 1; j+...
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#ifndef COMPLAIN_HPP #define COMPLAIN_HPP #include <string> #define COMPLAIN(msg) do { doComplain(__PRETTY_FUNCTION__, msg); } while(0) void doComplain(const char *where, const std::string &msg); #define ON_GL_ERROR_COMPLAIN() do { doOnGLErrorComplain(__PRETTY_FUNCTION__); } while(0) void doOnGLErrorComplain(const...
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#ifndef PLAYFAB_LOCALIZATIONAPI_H_ #define PLAYFAB_LOCALIZATIONAPI_H_ #include "IHttpRequester.h" #include "PlayFabError.h" #include "PlayFabLocalizationDataModels.h" #include <string> namespace PlayFab { class PlayFabLocalizationAPI { public: template<typename ResType> using ProcessApiCallback = ...
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#include <bits/stdc++.h> using namespace std; #define forn(i, x, n) for (int i = int(x); i <= int(n); ++i) #define for1(i, n, x) for (int i = int(n); i >= int(x); --i) #define F first #define S second #define pb push_back typedef long long ll; typedef pair <int, int> pii; typedef pair <ll, ll> pll; type...
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#ifndef CHECKTOPOLOGY_H #define CHECKTOPOLOGY_H namespace ants { extern int CheckTopology(std::vector<std::string>, // equivalent to argv of command line parameters to main() std::ostream * out_stream // [optional] output stream to write ); } // namespace ants #endif // CHECKTOPOLOGY_H
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// This is a generated file, modify: generate/templates/class_content.cc. #include <nan.h> #include <string.h> extern "C" { #include <git2.h> } #include "../include/functions/copy.h" #include "../include/tag.h" #include "../include/functions/sleep_for_ms.h" #include "../include/oid.h" #include "../include/rep...
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#include <qthuman.h> N::FaceShapes:: FaceShapes ( QWidget * parent , Plan * p ) : ListDock ( parent , p ) , PeopleManager ( p ) , CommandSequence ( new QTimer ( this ) ) , Commanding ( false ...
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#pragma once #include "base/stdinc.h" #include "base/Buffer.h" #include "base/Singleton.hpp" struct redisAsyncContext; struct redisReply; struct RedisAddr { string ip; int port; uint dbidx; }; struct RedisClientContext { RedisAddr addr; redisAsyncContext* ctx; int db_sele...
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