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fd5dc361bd3e018873745bd51d8606b01c09b3c9
1,179
cpp
C++
Source/Framework/Core/Scene/TeSceneActor.cpp
GameDevery/TweedeFrameworkRedux
69a28fe171db33d00066b97b9b6bf89f6ef3e3a4
[ "MIT" ]
14
2022-02-25T15:52:35.000Z
2022-03-30T18:44:29.000Z
Source/Framework/Core/Scene/TeSceneActor.cpp
GameDevery/TweedeFrameworkRedux
69a28fe171db33d00066b97b9b6bf89f6ef3e3a4
[ "MIT" ]
null
null
null
Source/Framework/Core/Scene/TeSceneActor.cpp
GameDevery/TweedeFrameworkRedux
69a28fe171db33d00066b97b9b6bf89f6ef3e3a4
[ "MIT" ]
1
2022-02-28T09:24:05.000Z
2022-02-28T09:24:05.000Z
#include "TeSceneActor.h" #include "Scene/TeSceneObject.h" namespace te { void SceneActor::SetTransform(const Transform& transform) { if (_mobility != ObjectMobility::Movable) return; _transform = transform; _markCoreDirty(ActorDirtyFlag::Transform); } void SceneActor::SetMobility(ObjectMobility mobility) { _mobility = mobility; _markCoreDirty(ActorDirtyFlag::Mobility); } void SceneActor::SetActive(bool active) { _active = active; _markCoreDirty(ActorDirtyFlag::Active); } void SceneActor::UpdateState(const SceneObject& so, bool force) { UINT32 curHash = so.GetTransformHash(); if (curHash != _hash || force) { SetTransform(so.GetTransform()); _hash = curHash; } if (so.GetActive() != _active || force) { SetActive(so.GetActive()); _markCoreDirty(ActorDirtyFlag::Active); } if (so.GetMobility() != _mobility || force) { SetMobility(so.GetMobility()); _markCoreDirty(ActorDirtyFlag::Mobility); } } }
24.061224
67
0.583545
GameDevery
fd5e29e923774d0d8c7fe8128735a10d11f28d8f
179
cpp
C++
MIDI Test/AppMisc.cpp
MiguelGuthridge/HDSQs-MIDI-Editor
a5d6a2ea84b5123fb8f1aa0921da0b04e6e6cc27
[ "MIT" ]
null
null
null
MIDI Test/AppMisc.cpp
MiguelGuthridge/HDSQs-MIDI-Editor
a5d6a2ea84b5123fb8f1aa0921da0b04e6e6cc27
[ "MIT" ]
1
2018-07-01T08:51:05.000Z
2018-08-18T10:40:53.000Z
MIDI Test/AppMisc.cpp
HDSQmid/HDSQs-MIDI-Editor
a5d6a2ea84b5123fb8f1aa0921da0b04e6e6cc27
[ "MIT" ]
null
null
null
#include "stdafx.h" #include "AppMisc.h" #include "files.h" #include "settings.h" void quit() { if (settings->getSaveBackup()) { if (fileIsOpen()) fileClose(); } exit(0); }
13.769231
33
0.642458
MiguelGuthridge
5b75c18d9b1542b364a78809fa133fda3dbe7aff
3,665
cpp
C++
IrisLangLibrary/src/IrisThread/IrisThreadManager.cpp
yuwenhuisama/Iris-Language
d2cabe4bb89628a33bc34e429d1fdce6f3f076e6
[ "Apache-2.0" ]
13
2016-03-15T06:44:57.000Z
2021-06-13T16:37:48.000Z
IrisLangLibrary/src/IrisThread/IrisThreadManager.cpp
yuwenhuisama/Iris-Language
d2cabe4bb89628a33bc34e429d1fdce6f3f076e6
[ "Apache-2.0" ]
null
null
null
IrisLangLibrary/src/IrisThread/IrisThreadManager.cpp
yuwenhuisama/Iris-Language
d2cabe4bb89628a33bc34e429d1fdce6f3f076e6
[ "Apache-2.0" ]
5
2016-03-15T07:31:49.000Z
2017-02-01T04:30:45.000Z
#include "IrisThread/IrisThreadManager.h" #include "IrisInterpreter/IrisNativeModules/IrisGC.h" //static size_t s_nMainThreadID; // //thread::id IrisThreadManager::s_nMainThreadID; // //unordered_map<thread::id, IrisThreadUniqueInfo*> IrisThreadManager::s_mpThreadInfoMap; //unordered_map<thread::id, thread*> IrisThreadManager::s_mpThreadMap; //unordered_map<thread::id, bool> IrisThreadManager::s_mpThreadBlockedMap; // //recursive_mutex IrisThreadManager::s_rmNewThreadMT; //recursive_mutex IrisThreadManager::s_rmNewThreadInfoMT; //recursive_mutex IrisThreadManager::s_rmTransferMT; //recursive_mutex IrisThreadManager::s_rmThreadSetMT; //recursive_mutex IrisThreadManager::s_rmThreadQueryMT; IrisThreadManager* IrisThreadManager::sm_pInstance = nullptr; IrisThreadManager* IrisThreadManager::CurrentThreadManager() { if (!sm_pInstance) { sm_pInstance = new IrisThreadManager; } return sm_pInstance; } void IrisThreadManager::SetCurrentThreadManager(IrisThreadManager * pManager) { sm_pInstance = pManager; } void IrisThreadManager::Initialize() { s_nMainThreadID = this_thread::get_id(); AddNewThreadInfo(s_nMainThreadID, new IrisThreadUniqueInfo()); s_mpThreadBlockedMap.insert(pair<thread::id, bool>(this_thread::get_id(), false)); } void IrisThreadManager::AddNewThread(const thread::id& nThreadID, thread* pThread) { lock_guard<recursive_mutex> lgLock(s_rmNewThreadMT); s_mpThreadMap.insert(pair<thread::id, thread*>(nThreadID, pThread)); s_mpThreadBlockedMap.insert(pair<thread::id, bool>(nThreadID, false)); } void IrisThreadManager::AddNewThreadInfo(const thread::id& nThreadID, IrisThreadUniqueInfo * pInfo) { lock_guard<recursive_mutex> lgLock(s_rmNewThreadInfoMT); s_mpThreadInfoMap.insert(pair<thread::id, IrisThreadUniqueInfo*>(nThreadID, pInfo)); } IrisThreadUniqueInfo * IrisThreadManager::GetThreadInfo(const thread::id& nThreadID) { return s_mpThreadInfoMap[nThreadID]; } void IrisThreadManager::DeleteThreadInfo(const thread::id& nThreadID) { lock_guard<recursive_mutex> lgLock(s_rmNewThreadInfoMT); auto pData = s_mpThreadInfoMap[this_thread::get_id()]; delete pData; s_mpThreadInfoMap.erase(nThreadID); } void IrisThreadManager::DeleteThread(const thread::id & nThreadID) { lock_guard<recursive_mutex> lgLock(s_rmNewThreadInfoMT); s_mpThreadMap.erase(nThreadID); s_mpThreadBlockedMap.erase(nThreadID); } void IrisThreadManager::DetachAllThread() { for (auto& pThread : s_mpThreadMap) { if (!pThread.second->joinable()) { pThread.second->detach(); delete pThread.second; } } for (auto& pInfo : s_mpThreadInfoMap) { delete pInfo.second; } } bool IrisThreadManager::IsMainThread() { return this_thread::get_id() == s_nMainThreadID; } void IrisThreadManager::TransferCurrentThreadHeapToMainThread() { lock_guard<recursive_mutex> lgLock(s_rmTransferMT); auto pMainData = GetThreadInfo(s_nMainThreadID); auto pCurrentData = GetThreadInfo(this_thread::get_id()); auto& stMainHeap = pMainData->m_ehEnvironmentHeap; auto& stCurrentHeap = pCurrentData->m_ehEnvironmentHeap; stMainHeap.insert(stCurrentHeap.begin(), stCurrentHeap.end()); } void IrisThreadManager::SetThreadBlock(const thread::id& nThreadID, bool bBlocked) { lock_guard<recursive_mutex> lgLock(s_rmThreadSetMT); s_mpThreadBlockedMap[nThreadID] = bBlocked; } bool IrisThreadManager::IsAllThreadBlocked() { for (auto& pState : s_mpThreadBlockedMap) { if (!pState.second) { return false; } } return true; } void IrisThreadManager::ReleaseAllThreadData() { for (auto& pData : s_mpThreadInfoMap) { delete pData.second; } } IrisThreadManager::IrisThreadManager() { } IrisThreadManager::~IrisThreadManager() { }
27.977099
99
0.790723
yuwenhuisama
5b761d237815499f3ea18cef7db30e868deba68d
1,044
cpp
C++
tarea2/ejercicio2.cpp
pystudent1913/algoritmos
58957beb3136611897d5e37031054aaf854edb5e
[ "MIT" ]
null
null
null
tarea2/ejercicio2.cpp
pystudent1913/algoritmos
58957beb3136611897d5e37031054aaf854edb5e
[ "MIT" ]
null
null
null
tarea2/ejercicio2.cpp
pystudent1913/algoritmos
58957beb3136611897d5e37031054aaf854edb5e
[ "MIT" ]
null
null
null
#include<iostream> using namespace std; void ingresarNotas (int); void validaroUniversal(); int *notas; int main() { int maximo; cout << "ingrese el numero de notas (maximo 40)"; cin >> maximo; ingresarNotas(maximo); validaroUniversal(); return 0; } void ingresarNotas(int maximo) { cout<<"ingrese calificaciones del alumno:"<<endl; notas = new int[maximo]; for(int i=0;i<maximo;i++){ cout<<"ingrese la calificaciones numero "<<i+1<<" del alumno : "; cin>>nota[i]; } } void validadorUniversal() { float medida = sizeof(notas)/sizeof(*nota) int numZero = 0, numDos = 0, numAprob = 0, numDesaprob = 0; for (int i=0; i < medida; i++){ if (notas[i] == 0) { numZero++; } if (notas[i] == 2) { numDos++; } if (notas[i] >= 13) { numAprob++; } else { numDesaprob++; } } cout << "El numero de Zeroses:" << numZero << endl; cout << "El numero de Dos es:" << numDos << endl; cout << "El numero de Aprobadoses:" << numAprob << endl; cout << "El numero de Desaprobados es:" << numDesaprob << endl; }
20.076923
68
0.618774
pystudent1913
5b76206abdec46b5dd34feea66c57283cbd1858b
1,132
cpp
C++
Number Theory/extendedgcd.cpp
MYK12397/Algorithmic-Techniques
36b42aec550fba9ff49a74a383f6e9729e63dbc8
[ "MIT" ]
null
null
null
Number Theory/extendedgcd.cpp
MYK12397/Algorithmic-Techniques
36b42aec550fba9ff49a74a383f6e9729e63dbc8
[ "MIT" ]
null
null
null
Number Theory/extendedgcd.cpp
MYK12397/Algorithmic-Techniques
36b42aec550fba9ff49a74a383f6e9729e63dbc8
[ "MIT" ]
null
null
null
#include<iostream> using namespace std; #define ll long long #define pb push_back const int mod =(int)1e9+7; /*int d,x,y; void extendedeuclid(int a,int b){ if(b==0){ d=a; x=1; y=0; } else{ extendedeuclid(b,a%b); int tmp=x; x=y; y=temp-(a/b)*y; } }*/ class triplet{ public: ll gcd; ll x; ll y; }; triplet extengcd(ll a, ll b){ if(b==0){ triplet myans; myans.gcd=a; myans.x=1; myans.y=0; return myans; } triplet res= extengcd(b,a%b); triplet ans; ans.gcd=res.gcd; ans.x=res.y; ans.y= res.x-((a/b)*res.y); return ans; } ll inverse(ll a,ll m){ ll x= extengcd(a,m).x; return (x%m+m)%m; } int main() { ios::sync_with_stdio(false); cin.tie(0); int t; scanf("%d",&t); while(t--) { ll a,b,d; cin>>a>>b>>d; ll g= __gcd(a,b); a/=g; b/=g; d/=g; if(d%g){ cout<<0<<endl; continue; } if(d==0){ cout<<1<<endl; continue; } ll y1= ((d%a)*inverse(b,a))%a; ll fval=d/b; if(d<y1*b){ cout<<0<<endl; continue; } ll n= (fval-y1)/a; cout<<n+1<<endl;} return 0; }
12.863636
34
0.506184
MYK12397
5b82b197ef4d2597f7a753c6057aca16f4265913
9,710
hpp
C++
sources/include/vssetup.hpp
fstudio/clangbuilder
d7c9b108afbf7eba7e614ca9ffd3b88d0cd061de
[ "MIT" ]
106
2016-01-25T11:15:37.000Z
2022-01-12T23:57:02.000Z
sources/include/vssetup.hpp
fstudio/clangbuilder
d7c9b108afbf7eba7e614ca9ffd3b88d0cd061de
[ "MIT" ]
45
2016-02-19T03:26:54.000Z
2021-06-12T13:36:43.000Z
sources/include/vssetup.hpp
fstudio/clangbuilder
d7c9b108afbf7eba7e614ca9ffd3b88d0cd061de
[ "MIT" ]
19
2016-05-08T08:58:03.000Z
2021-06-04T09:39:42.000Z
/////// #ifndef CBUI_VSSETUP_HPP #define CBUI_VSSETUP_HPP #include <objbase.h> // Published by Visual Studio Setup team // Microsoft.VisualStudio.Setup.Configuration.Native #include "Setup.Configuration.h" #include "comutils.hpp" #include "systemtools.hpp" #include "vsinstance.hpp" #include <bela/strip.hpp> #include <bela/match.hpp> #include <bela/ascii.hpp> #include <bela/env.hpp> #include <cstdlib> #include <vector> #ifndef VSSetupConstants #define VSSetupConstants /* clang-format off */ const IID IID_ISetupConfiguration = { 0x42843719, 0xDB4C, 0x46C2, { 0x8E, 0x7C, 0x64, 0xF1, 0x81, 0x6E, 0xFD, 0x5B } }; const IID IID_ISetupConfiguration2 = { 0x26AAB78C, 0x4A60, 0x49D6, { 0xAF, 0x3B, 0x3C, 0x35, 0xBC, 0x93, 0x36, 0x5D } }; const IID IID_ISetupPackageReference = { 0xda8d8a16, 0xb2b6, 0x4487, { 0xa2, 0xf1, 0x59, 0x4c, 0xcc, 0xcd, 0x6b, 0xf5 } }; const IID IID_ISetupHelper = { 0x42b21b78, 0x6192, 0x463e, { 0x87, 0xbf, 0xd5, 0x77, 0x83, 0x8f, 0x1d, 0x5c } }; const IID IID_IEnumSetupInstances = { 0x6380BCFF, 0x41D3, 0x4B2E, { 0x8B, 0x2E, 0xBF, 0x8A, 0x68, 0x10, 0xC8, 0x48 } }; const IID IID_ISetupInstance2 = { 0x89143C9A, 0x05AF, 0x49B0, { 0xB7, 0x17, 0x72, 0xE2, 0x18, 0xA2, 0x18, 0x5C } }; const IID IID_ISetupInstance = { 0xB41463C3, 0x8866, 0x43B5, { 0xBC, 0x33, 0x2B, 0x06, 0x76, 0xF7, 0xF4, 0x2E } }; const CLSID CLSID_SetupConfiguration = { 0x177F0C4A, 0x1CD3, 0x4DE7, { 0xA3, 0x2C, 0x71, 0xDB, 0xBB, 0x9F, 0xA3, 0x6D } }; /* clang-format on */ #endif namespace clangbuilder { class VisualStudioNativeSearcher { public: VisualStudioNativeSearcher() : setupConfig(nullptr), setupConfig2(nullptr), setupHelper(nullptr) { Initialize(); } VisualStudioNativeSearcher(const VisualStudioNativeSearcher &) = delete; VisualStudioNativeSearcher &operator=(const VisualStudioNativeSearcher &) = delete; bool GetVSInstanceAll(std::vector<VSInstance> &instances); private: bool Initialize(); bool IsEWDKEnabled(); bool GetVSInstanceInfo(comptr<ISetupInstance2> inst, VSInstance &vsi); bool CheckInstalledComponent(comptr<ISetupPackageReference> package, bool &bWin10SDK, bool &bWin81SDK); comptr<ISetupConfiguration> setupConfig; comptr<ISetupConfiguration2> setupConfig2; comptr<ISetupHelper> setupHelper; bool initializationFailure{false}; }; // TODO initialize inline bool VisualStudioNativeSearcher::Initialize() { if (FAILED(setupConfig.CoCreateInstance(CLSID_SetupConfiguration, NULL, IID_ISetupConfiguration, CLSCTX_INPROC_SERVER)) || setupConfig == NULL) { initializationFailure = true; return false; } if (FAILED(setupConfig.QueryInterface(IID_ISetupConfiguration2, (void **)&setupConfig2)) || setupConfig2 == NULL) { initializationFailure = true; return false; } if (FAILED(setupConfig.QueryInterface(IID_ISetupHelper, (void **)&setupHelper)) || setupHelper == NULL) { initializationFailure = true; return false; } initializationFailure = false; return true; } inline bool VisualStudioNativeSearcher::IsEWDKEnabled() { return (bela::EqualsIgnoreCase(L"True", bela::GetEnv(L"EnterpriseWDK")) && bela::EqualsIgnoreCase(L"True", bela::GetEnv(L"DisableRegistryUse"))); } inline std::wstring LookupVCToolsetVersion(std::wstring_view vsdir) { auto vcfile = bela::StringCat(vsdir, L"/VC/Auxiliary/Build/Microsoft.VCToolsVersion.default.txt"); std::wstring ver; if (!clangbuilder::LookupVersionFromFile(vcfile, ver)) { return L""; } return std::wstring(bela::StripAsciiWhitespace(ver)); } inline bool VisualStudioNativeSearcher::CheckInstalledComponent(comptr<ISetupPackageReference> package, bool &bWin10SDK, bool &bWin81SDK) { constexpr const std::wstring_view Win10SDKComponent = L"Microsoft.VisualStudio.Component.Windows10SDK"; constexpr const std::wstring_view Win81SDKComponent = L"Microsoft.VisualStudio.Component.Windows81SDK"; constexpr const std::wstring_view ComponentType = L"Component"; bool ret = false; bWin10SDK = bWin81SDK = false; comstr bstrId; if (FAILED(package->GetId(&bstrId))) { return ret; } comstr bstrType; if (FAILED(package->GetType(&bstrType))) { return ret; } std::wstring_view id{bstrId}; std::wstring_view type{bstrType}; // Checks for any version of Win10 SDK. The version is appended at the end of // the // component name ex: Microsoft.VisualStudio.Component.Windows10SDK.10240 if (id.find(Win10SDKComponent) != std::wstring_view::npos && type.compare(ComponentType) == 0) { bWin10SDK = true; ret = true; } if (id.compare(Win81SDKComponent) == 0 && type.compare(ComponentType) == 0) { bWin81SDK = true; ret = true; } return ret; } inline bool VisualStudioNativeSearcher::GetVSInstanceInfo(comptr<ISetupInstance2> inst, VSInstance &vsi) { if (inst == nullptr) { return false; } comstr bstrId; if (FAILED(inst->GetInstanceId(&bstrId))) { return false; } vsi.InstanceId = std::wstring(bstrId); InstanceState state; if (FAILED(inst->GetState(&state))) { return false; } auto lcid = GetUserDefaultLCID(); comstr bstrName; if (SUCCEEDED(inst->GetDisplayName(lcid, &bstrName))) { vsi.DisplayName = std::wstring(bstrName); } comptr<ISetupInstanceCatalog> catalog; if (SUCCEEDED(inst->QueryInterface(__uuidof(ISetupInstanceCatalog), (void **)&catalog)) && catalog != nullptr) { variant_t vt; if (SUCCEEDED(catalog->IsPrerelease(&vt.boolVal))) { vsi.IsPrerelease = (vt.boolVal != VARIANT_FALSE); } } vsi.DisplayName.append(vsi.IsPrerelease ? L" (Preview)" : L" (Release)"); ULONGLONG ullVersion = 0; comstr bstrVersion; if (FAILED(inst->GetInstallationVersion(&bstrVersion))) { return false; } vsi.Version = std::wstring(bstrVersion); if (SUCCEEDED(setupHelper->ParseVersion(bstrVersion, &ullVersion))) { vsi.ullVersion = ullVersion; vsi.ullMainVersion = ullVersion >> 48; } // Reboot may have been required before the installation path was created. comstr bstrInstallationPath; if ((eLocal & state) == eLocal) { if (FAILED(inst->GetInstallationPath(&bstrInstallationPath))) { return false; } vsi.VSInstallLocation = std::wstring(bstrInstallationPath); } vsi.VCToolsetVersion = LookupVCToolsetVersion(vsi.VSInstallLocation); // Reboot may have been required before the product package was registered // (last). if ((eRegistered & state) == eRegistered) { comptr<ISetupPackageReference> product; if (FAILED(inst->GetProduct(&product)) || !product) { return false; } LPSAFEARRAY lpsaPackages; if (FAILED(inst->GetPackages(&lpsaPackages)) || lpsaPackages == NULL) { return false; } int lower = lpsaPackages->rgsabound[0].lLbound; int upper = lpsaPackages->rgsabound[0].cElements + lower; IUnknown **ppData = (IUnknown **)lpsaPackages->pvData; for (int i = lower; i < upper; i++) { comptr<ISetupPackageReference> package = NULL; if (FAILED(ppData[i]->QueryInterface(IID_ISetupPackageReference, (void **)&package)) || package == nullptr) { continue; } bool win10SDKInstalled = false; bool win81SDkInstalled = false; bool ret = CheckInstalledComponent(package, win10SDKInstalled, win81SDkInstalled); if (ret) { vsi.IsWin10SDKInstalled |= win10SDKInstalled; vsi.IsWin81SDKInstalled |= win81SDkInstalled; } } SafeArrayDestroy(lpsaPackages); } return true; } inline bool VisualStudioNativeSearcher::GetVSInstanceAll(std::vector<VSInstance> &instances) { if (initializationFailure) { return false; } if (IsEWDKEnabled()) { auto envWindowsSdkDir81 = bela::GetEnv(L"WindowsSdkDir_81"); auto envVSVersion = bela::GetEnv(L"VisualStudioVersion"); auto envVsInstallDir = bela::GetEnv(L"VSINSTALLDIR"); if (!envVSVersion.empty() && !envVsInstallDir.empty()) { // TODO allowed version VSInstance item; item.IsEnterpriseWDK = true; item.VSInstallLocation = envVsInstallDir; item.Version = envVSVersion; item.DisplayName = bela::StringCat(L"Visual Studio ", envVSVersion, L" (EnterpriseWDK)"); item.VCToolsetVersion = LookupVCToolsetVersion(item.VSInstallLocation); item.ullVersion = std::stoi(envVSVersion); item.IsWin10SDKInstalled = true; item.IsWin81SDKInstalled = !envWindowsSdkDir81.empty(); instances.emplace_back(std::move(item)); } } // resolve all instances. comptr<IEnumSetupInstances> es; if (FAILED(setupConfig2->EnumInstances((IEnumSetupInstances **)&es))) { return false; } comptr<ISetupInstance> instance; while (SUCCEEDED(es->Next(1, &instance, nullptr)) && instance) { comptr<ISetupInstance2> instance2 = nullptr; if (FAILED(instance->QueryInterface(IID_ISetupInstance2, (void **)&instance2)) || instance2 == nullptr) { instance = nullptr; continue; } VSInstance item; if (GetVSInstanceInfo(instance2, item)) { instances.push_back(std::move(item)); } instance = nullptr; ///////// query once } std::sort(instances.begin(), instances.end()); return true; } } // namespace clangbuilder #endif
33.253425
101
0.671473
fstudio
5b830ad75cc10180f40c19876b9a23d9392ca836
1,818
cc
C++
application/common/db_store_json_impl_unittest.cc
takethathe/crosswalk
77e1a886f1215b75da9bd13f97afd7959b4f419b
[ "BSD-3-Clause" ]
1
2019-01-16T06:49:51.000Z
2019-01-16T06:49:51.000Z
application/common/db_store_json_impl_unittest.cc
mbbill/crosswalk
8275d116c21430fe04c27271e4c41936e7488b57
[ "BSD-3-Clause" ]
null
null
null
application/common/db_store_json_impl_unittest.cc
mbbill/crosswalk
8275d116c21430fe04c27271e4c41936e7488b57
[ "BSD-3-Clause" ]
null
null
null
// Copyright (c) 2013 Intel Corporation. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "xwalk/application/common/db_store_json_impl.h" #include "base/file_util.h" #include "base/files/scoped_temp_dir.h" #include "base/json/json_file_value_serializer.h" #include "base/path_service.h" #include "testing/gtest/include/gtest/gtest.h" #include "xwalk/application/common/application_file_util.h" namespace xwalk { namespace application { class DBStoreJsonImplTest : public testing::Test { public: virtual ~DBStoreJsonImplTest() { temp_dir_.Delete(); } void SetDB(const std::string& db_dir) { base::FilePath db_path; ASSERT_TRUE(PathService::Get(base::DIR_SOURCE_ROOT, &db_path)); db_path = db_path.AppendASCII("xwalk") .AppendASCII("application") .AppendASCII("test") .AppendASCII("db") .AppendASCII(db_dir); base::FilePath tmp; ASSERT_TRUE(PathService::Get(base::DIR_TEMP, &tmp)); ASSERT_TRUE(temp_dir_.CreateUniqueTempDirUnderPath(tmp)); db_path_ = temp_dir_.path().AppendASCII(db_dir); ASSERT_TRUE(file_util::CopyDirectory(db_path, db_path_, true)); db_store_.reset(new DBStoreJsonImpl(db_path_)); } protected: base::ScopedTempDir temp_dir_; scoped_ptr<DBStoreJsonImpl> db_store_; base::FilePath db_path_; }; TEST_F(DBStoreJsonImplTest, ReadDataBase) { SetDB("good"); EXPECT_TRUE(db_store_->InitDB()); JSONFileValueSerializer serializer(db_path_.AppendASCII("applications_db")); int error_code; std::string error_msg; scoped_ptr<base::Value> value( serializer.Deserialize(&error_code, &error_msg)); EXPECT_TRUE(db_store_->GetApplications()->Equals(value.get())); } } // namespace application } // namespace xwalk
30.813559
78
0.736524
takethathe
5b8f07fef557d377c9ae80e31bcf664e1304cb07
1,524
cc
C++
core/proc/colormap.cc
amyznikov/qlidarview
a9826233ca5c8246d4fcdf23e6265ad2dad8e0c0
[ "CC0-1.0" ]
null
null
null
core/proc/colormap.cc
amyznikov/qlidarview
a9826233ca5c8246d4fcdf23e6265ad2dad8e0c0
[ "CC0-1.0" ]
null
null
null
core/proc/colormap.cc
amyznikov/qlidarview
a9826233ca5c8246d4fcdf23e6265ad2dad8e0c0
[ "CC0-1.0" ]
null
null
null
/* * colormap.cc * * Created on: Mar 18, 2022 * Author: amyznikov */ #include "colormap.h" #include <core/ssprintf.h> #include <core/debug.h> template<> const c_enum_member * members_of<COLORMAP>() { static constexpr c_enum_member members[] = { { COLORMAP_NONE, "NONE", "" }, { COLORMAP_JET, "JET", "" }, { COLORMAP_RAINBOW, "RAINBOW", "" }, { COLORMAP_AUTUMN, "AUTUMN", "" }, { COLORMAP_BONE, "BONE", "" }, { COLORMAP_WINTER, "WINTER", "" }, { COLORMAP_OCEAN, "OCEAN", "" }, { COLORMAP_SUMMER, "SUMMER", "" }, { COLORMAP_SPRING, "SPRING", "" }, { COLORMAP_COOL, "COOL", "" }, { COLORMAP_HSV, "HSV", "" }, { COLORMAP_PINK, "PINK", "" }, { COLORMAP_HOT, "HOT", "" }, { COLORMAP_PARULA, "PARULA", "" }, { COLORMAP_MAGMA, "MAGMA", "" }, { COLORMAP_INFERNO, "INFERNO", "" }, { COLORMAP_PLASMA, "PLASMA", "" }, { COLORMAP_VIRIDIS, "VIRIDIS", "" }, { COLORMAP_CIVIDIS, "CIVIDIS", "" }, { COLORMAP_TWILIGHT, "TWILIGHT", "" }, { COLORMAP_TWILIGHT_SHIFTED, "TWILIGHT_SHIFTED", "" }, { COLORMAP_TURBO, "TURBO", "" }, #if HAVE_COLORMAP_DEEPGREEN { COLORMAP_DEEPGREEN, "DEEPGREEN", "" }, #endif // HAVE_COLORMAP_DEEPGREEN { COLORMAP_NONE, nullptr, nullptr }, }; return members; } bool apply_colormap(cv::InputArray src, cv::OutputArray dst, COLORMAP cmap) { if ( cmap != COLORMAP_NONE ) { cv::applyColorMap(src, dst, cmap); return true; } return false; }
26.736842
75
0.574147
amyznikov
5b8f8559c869a17c673745ebac36a905449aea72
2,286
cpp
C++
euler024.cpp
suihan74/ProjectEuler
0ccd2470206a606700ab5c2a7162b2a3d3de2f8d
[ "MIT" ]
null
null
null
euler024.cpp
suihan74/ProjectEuler
0ccd2470206a606700ab5c2a7162b2a3d3de2f8d
[ "MIT" ]
null
null
null
euler024.cpp
suihan74/ProjectEuler
0ccd2470206a606700ab5c2a7162b2a3d3de2f8d
[ "MIT" ]
null
null
null
/** * Problem 24 「辞書式順列」 * 順列とはモノの順番付きの並びのことである. たとえば, 3124は数 1, 2, 3, 4 の一つの順列である. * すべての順列を数の大小でまたは辞書式に並べたものを辞書順と呼ぶ. 0と1と2の順列を辞書順に並べると * * 012 021 102 120 201 210 * になる. * * 0,1,2,3,4,5,6,7,8,9からなる順列を辞書式に並べたときの100万番目はいくつか? */ #include <cmath> #include <cstdint> #include <iostream> #include <stdexcept> #include <utility> // 9,876,543,210 みたいな結果を取り得るので,32bitだと溢れる恐れがある using uInt = std::uint_fast64_t; /** * 階乗を計算 * 試行可能範囲の算出に利用(nPn = n!より) * @param n 階乗したい数 * @return n! */ constexpr uInt factorial(uInt n) { return n > 1 ? n * factorial(n - 1) : 1; } /** * 0~9の数字を一回ずつ使った順列のうち,index番目のものを取得する * @param INDEX 何番目の順列が欲しいか * @param used 0~9のうち現在試行で使用中の数字を記録するビット列 * @param dic_counter 現在何番目までの順列を生成したかを表すカウンタ * @param current この深度までに生成されてきた値 * @param depth 再帰の深さ * @return .first 生成した順列 * @return .second 生成した順列が辞書順で何番目のものか */ std::pair<uInt, uInt> make_permutation_recursive( const uInt INDEX, uInt used = 0, uInt dic_counter = 0, uInt current = 0, uInt depth = 0) { for (uInt i = 0; i < 10; i++) { const uInt MASK = 1 << i; if (used & MASK) { continue; } const uInt PERM = current + i * std::pow(10, 9 - depth); if (depth == 9) { return std::make_pair(PERM, dic_counter + 1); } else { used |= MASK; auto p = make_permutation_recursive(INDEX, used, dic_counter, PERM, depth + 1); if (p.second == INDEX) { return std::move(p); } dic_counter = p.second; used &= ~MASK; } } return std::make_pair(0, dic_counter); } /** * 引数の範囲をチェックし,pairで返ってくる試行結果の必要部分だけ返す * @param INDEX 何番目の順列が欲しいか * @return INDEX番目に見つけた順列 * @throw std::out_of_range INDEXが0または10!を超える場合,試行不可能なので例外送出 */ inline uInt make_permutation_at(const uInt INDEX) { constexpr uInt FACT10 = factorial(10); if (INDEX == 0) { throw std::out_of_range("make_permutation_at(0) is not allowed"); } if (INDEX > FACT10) { throw std::out_of_range("make_permutation_at(): exceeded the calculable range"); } return make_permutation_recursive(INDEX).first; } int main(void) { try { std::cout << "Euler024: " << make_permutation_at(1000000) << std::endl; return 0; } catch (std::exception& e) { std::cout << e.what() << std::endl; return 1; } }
24.319149
106
0.646107
suihan74
5b900ac68cd8d887d044cee6626cd7c2833be086
50
cpp
C++
src/core/ent/ent_base.cpp
KEGEStudios/Moon
0e6aa078c8bf876c60aafe875ef53217ebdc74f1
[ "MIT" ]
null
null
null
src/core/ent/ent_base.cpp
KEGEStudios/Moon
0e6aa078c8bf876c60aafe875ef53217ebdc74f1
[ "MIT" ]
null
null
null
src/core/ent/ent_base.cpp
KEGEStudios/Moon
0e6aa078c8bf876c60aafe875ef53217ebdc74f1
[ "MIT" ]
1
2021-02-21T08:26:40.000Z
2021-02-21T08:26:40.000Z
#include "../../../template/core/ent/ent_base.tpp"
50
50
0.66
KEGEStudios
5b947fecbefddda0848f0584243abc33d2c3f2b3
707
cpp
C++
apps/1d/burgers/sine_to_n/QinitFunc.cpp
dcseal/finess
766e583ae9e84480640c7c3b3c157bf40ab87fe4
[ "BSD-3-Clause" ]
null
null
null
apps/1d/burgers/sine_to_n/QinitFunc.cpp
dcseal/finess
766e583ae9e84480640c7c3b3c157bf40ab87fe4
[ "BSD-3-Clause" ]
null
null
null
apps/1d/burgers/sine_to_n/QinitFunc.cpp
dcseal/finess
766e583ae9e84480640c7c3b3c157bf40ab87fe4
[ "BSD-3-Clause" ]
null
null
null
#include <cmath> #include "constants.h" #include "tensors.h" // This is a user-supplied routine that sets the // initial conditions at all the points "xpts" // // Note: for Burger's equation with these initial conditions, the solution // stays smooth until 1 / (2*pi) \approx 1.591549430918953e-01. // // See: LeVeque pg 224, "Finite Volume Methods for Hyperbolic Problems." // // The exact 'breaking time' is given by, // // T_b = -1 / min_x ( f''(q(x,0) ) q_x( x, 0 ) ). // void QinitFunc(const dTensor1& xpts, dTensor2& qvals) { const int numpts=xpts.getsize(); for(int i=1; i<=numpts; i++) { double x = xpts.get(i); qvals.set(i,1, 0.5 + sin(pi*x) ); } }
25.25
74
0.620934
dcseal
5b98384836b1d7302b5f056232f0d8510c08b101
6,579
cpp
C++
flare/src/actor_collider.cpp
taehyub/flare_cpp
7731bc0bcf2ce721f103586a48f74aa5c12504e8
[ "MIT" ]
14
2019-04-29T15:17:24.000Z
2020-12-30T12:51:05.000Z
flare/src/actor_collider.cpp
taehyub/flare_cpp
7731bc0bcf2ce721f103586a48f74aa5c12504e8
[ "MIT" ]
null
null
null
flare/src/actor_collider.cpp
taehyub/flare_cpp
7731bc0bcf2ce721f103586a48f74aa5c12504e8
[ "MIT" ]
6
2019-04-29T15:17:25.000Z
2021-11-16T03:20:59.000Z
#include "flare/actor_collider.hpp" #include "flare/block_reader.hpp" using namespace flare; ActorCollider::ActorCollider(ComponentType type) : ActorNode(type), m_IsCollisionEnabled(true) {} void ActorCollider::copy(const ActorCollider* node, ActorArtboard* artboard) { Base::copy(node, artboard); m_IsCollisionEnabled = node->m_IsCollisionEnabled; } ActorCollider* ActorCollider::read(ActorArtboard* artboard, BlockReader* reader, ActorCollider* collider) { Base::read(artboard, reader, collider); collider->m_IsCollisionEnabled = reader->readUint8() == 1; return collider; } bool ActorCollider::isCollisionEnabled() const { return m_IsCollisionEnabled; } void ActorCollider::isCollisionEnabled(bool isIt) { if (m_IsCollisionEnabled != isIt) { m_IsCollisionEnabled = isIt; } } // Rectangle ActorColliderRectangle::ActorColliderRectangle() : ActorCollider(ComponentType::ColliderRectangle), m_Width(0.0f), m_Height(0.0f) { } ActorComponent* ActorColliderRectangle::makeInstance(ActorArtboard* artboard) const { ActorColliderRectangle* instanceProp = new ActorColliderRectangle(); instanceProp->copy(this, artboard); return instanceProp; } void ActorColliderRectangle::copy(const ActorColliderRectangle* collider, ActorArtboard* artboard) { Base::copy(collider, artboard); m_Width = collider->m_Width; m_Height = collider->m_Height; } ActorColliderRectangle* ActorColliderRectangle::read(ActorArtboard* artboard, BlockReader* reader, ActorColliderRectangle* collider) { if (collider == nullptr) { collider = new ActorColliderRectangle(); } Base::read(artboard, reader, collider); collider->m_Width = reader->readFloat32(); collider->m_Height = reader->readFloat32(); return collider; } float ActorColliderRectangle::width() const { return m_Width; } float ActorColliderRectangle::height() const { return m_Height; } // Triangle ActorColliderTriangle::ActorColliderTriangle() : ActorCollider(ComponentType::ColliderTriangle), m_Width(0.0f), m_Height(0.0f) { } ActorComponent* ActorColliderTriangle::makeInstance(ActorArtboard* artboard) const { ActorColliderTriangle* instanceProp = new ActorColliderTriangle(); instanceProp->copy(this, artboard); return instanceProp; } void ActorColliderTriangle::copy(const ActorColliderTriangle* collider, ActorArtboard* artboard) { Base::copy(collider, artboard); m_Width = collider->m_Width; m_Height = collider->m_Height; } ActorColliderTriangle* ActorColliderTriangle::read(ActorArtboard* artboard, BlockReader* reader, ActorColliderTriangle* collider) { if (collider == nullptr) { collider = new ActorColliderTriangle(); } Base::read(artboard, reader, collider); collider->m_Width = reader->readFloat32(); collider->m_Height = reader->readFloat32(); return collider; } float ActorColliderTriangle::width() const { return m_Width; } float ActorColliderTriangle::height() const { return m_Height; } // Circle ActorColliderCircle::ActorColliderCircle() : ActorCollider(ComponentType::ColliderCircle), m_Radius(0.0f) {} ActorComponent* ActorColliderCircle::makeInstance(ActorArtboard* artboard) const { ActorColliderCircle* instanceProp = new ActorColliderCircle(); instanceProp->copy(this, artboard); return instanceProp; } void ActorColliderCircle::copy(const ActorColliderCircle* collider, ActorArtboard* artboard) { Base::copy(collider, artboard); m_Radius = collider->m_Radius; } ActorColliderCircle* ActorColliderCircle::read(ActorArtboard* artboard, BlockReader* reader, ActorColliderCircle* collider) { if (collider == nullptr) { collider = new ActorColliderCircle(); } Base::read(artboard, reader, collider); collider->m_Radius = reader->readFloat32(); return collider; } float ActorColliderCircle::radius() const { return m_Radius; } // Polygon ActorColliderPolygon::ActorColliderPolygon() : ActorCollider(ComponentType::ColliderPolygon), m_IsInstance(false), m_ContourVertexCount(0), m_ContourVertices(nullptr) { } ActorColliderPolygon::~ActorColliderPolygon() { if (!m_IsInstance) { delete[] m_ContourVertices; } } ActorComponent* ActorColliderPolygon::makeInstance(ActorArtboard* artboard) const { ActorColliderPolygon* instanceProp = new ActorColliderPolygon(); instanceProp->copy(this, artboard); return instanceProp; } void ActorColliderPolygon::copy(const ActorColliderPolygon* collider, ActorArtboard* artboard) { Base::copy(collider, artboard); m_IsInstance = true; m_ContourVertexCount = collider->m_ContourVertexCount; m_ContourVertices = collider->m_ContourVertices; } ActorColliderPolygon* ActorColliderPolygon::read(ActorArtboard* artboard, BlockReader* reader, ActorColliderPolygon* collider) { if (collider == nullptr) { collider = new ActorColliderPolygon(); } Base::read(artboard, reader, collider); collider->m_ContourVertexCount = reader->readUint32(); collider->m_ContourVertices = new float[collider->m_ContourVertexCount * 2]; reader->readFloat32Array(collider->m_ContourVertices, collider->m_ContourVertexCount * 2); return collider; } float* ActorColliderPolygon::contourVertices() const { return m_ContourVertices; } unsigned int ActorColliderPolygon::contourVertexCount() const { return m_ContourVertexCount; } // Line ActorColliderLine::ActorColliderLine() : ActorCollider(ComponentType::ColliderLine), m_IsInstance(false), m_VertexCount(0), m_Vertices(nullptr) { } ActorColliderLine::~ActorColliderLine() { if (!m_IsInstance) { delete[] m_Vertices; } } ActorComponent* ActorColliderLine::makeInstance(ActorArtboard* artboard) const { ActorColliderLine* instanceProp = new ActorColliderLine(); instanceProp->copy(this, artboard); return instanceProp; } void ActorColliderLine::copy(const ActorColliderLine* collider, ActorArtboard* artboard) { Base::copy(collider, artboard); m_IsInstance = true; m_VertexCount = collider->m_VertexCount; m_Vertices = collider->m_Vertices; } ActorColliderLine* ActorColliderLine::read(ActorArtboard* artboard, BlockReader* reader, ActorColliderLine* collider) { if (collider == nullptr) { collider = new ActorColliderLine(); } Base::read(artboard, reader, collider); collider->m_VertexCount = reader->readUint32(); collider->m_Vertices = new float[collider->m_VertexCount * 2]; reader->readFloat32Array(collider->m_Vertices, collider->m_VertexCount * 2); return collider; } float* ActorColliderLine::vertices() const { return m_Vertices; } unsigned int ActorColliderLine::vertexCount() const { return m_VertexCount; }
27.18595
129
0.769114
taehyub
5b99ef0f9ac2f67da283fb104dd73369b7744dca
4,666
cpp
C++
src/MCP2515/MCP2515_Io.cpp
rotoye/107-Arduino-MCP2515
70e6e2ed6918a97b8d6c681c4f8d9f6d214557a9
[ "MIT" ]
40
2020-02-21T12:42:59.000Z
2022-03-27T09:25:45.000Z
src/MCP2515/MCP2515_Io.cpp
adityathakekar/107-Arduino-MCP2515
5a0ddf728a32067d8bc849b1377bce55c649ac8e
[ "MIT" ]
29
2020-02-21T12:43:01.000Z
2022-01-31T09:12:03.000Z
src/MCP2515/MCP2515_Io.cpp
adityathakekar/107-Arduino-MCP2515
5a0ddf728a32067d8bc849b1377bce55c649ac8e
[ "MIT" ]
14
2020-02-10T10:41:11.000Z
2022-01-27T11:26:52.000Z
/** * This software is distributed under the terms of the MIT License. * Copyright (c) 2020 LXRobotics. * Author: Alexander Entinger <alexander.entinger@lxrobotics.com> * Contributors: https://github.com/107-systems/107-Arduino-MCP2515/graphs/contributors. */ /************************************************************************************** * INCLUDE **************************************************************************************/ #include "MCP2515_Io.h" #include <Arduino.h> #include <assert.h> /************************************************************************************** * NAMESPACE **************************************************************************************/ namespace MCP2515 { /************************************************************************************** * CONSTANTS **************************************************************************************/ static Instruction const TABLE_LOAD_TX_BUFFER[] = { Instruction::LOAD_TX0, Instruction::LOAD_TX1, Instruction::LOAD_TX2 }; static Instruction const TABLE_REQUEST_TO_SEND[] = { Instruction::RTS_TX0, Instruction::RTS_TX1, Instruction::RTS_TX2 }; static Instruction const TABLE_READ_RX_BUFFER[] = { Instruction::READ_RX0, Instruction::READ_RX1 }; /************************************************************************************** * CTOR/DTOR **************************************************************************************/ MCP2515_Io::MCP2515_Io(SpiSelectFunc select, SpiDeselectFunc deselect, SpiTransferFunc transfer) : _select{select} , _deselect{deselect} , _transfer{transfer} { } /************************************************************************************** * PUBLIC MEMBER FUNCTIONS **************************************************************************************/ void MCP2515_Io::reset() { uint8_t const instruction = static_cast<uint8_t>(Instruction::RESET); _select(); _transfer(instruction); _deselect(); delay(10); } uint8_t MCP2515_Io::status() { uint8_t const instruction = static_cast<uint8_t>(Instruction::READ_STATUS); _select(); _transfer(instruction); uint8_t const status = _transfer(0); _deselect(); return status; } uint8_t MCP2515_Io::readRegister(Register const reg) { uint8_t const instruction = static_cast<uint8_t>(Instruction::READ); uint8_t const reg_addr = static_cast<uint8_t>(reg); _select(); _transfer(instruction); _transfer(reg_addr); uint8_t const data = _transfer(0); _deselect(); return data; } void MCP2515_Io::writeRegister(Register const reg, uint8_t const data) { uint8_t const instruction = static_cast<uint8_t>(Instruction::WRITE); uint8_t const reg_addr = static_cast<uint8_t>(reg); _select(); _transfer(instruction); _transfer(reg_addr); _transfer(data); _deselect(); } void MCP2515_Io::modifyRegister(Register const reg, uint8_t const mask, uint8_t const data) { uint8_t const instruction = static_cast<uint8_t>(Instruction::BITMOD); uint8_t const reg_addr = static_cast<uint8_t>(reg); _select(); _transfer(instruction); _transfer(reg_addr); _transfer(mask); _transfer(data); _deselect(); } void MCP2515_Io::setBit(Register const reg, uint8_t const bit_pos) { assert(bit_pos < 8); uint8_t const bit_mask = (1<<bit_pos); modifyRegister(reg, bit_mask, bit_mask); } void MCP2515_Io::clrBit(Register const reg, uint8_t const bit_pos) { assert(bit_pos < 8); uint8_t const bit_mask = (1<<bit_pos); modifyRegister(reg, bit_mask, 0); } void MCP2515_Io::loadTxBuffer(TxB const txb, uint8_t const * tx_buf_data) { uint8_t const instruction = static_cast<uint8_t>(TABLE_LOAD_TX_BUFFER[static_cast<uint8_t>(txb)]); _select(); _transfer(instruction); for(uint8_t b = 0; b < TX_BUF_SIZE; b++) { _transfer(tx_buf_data[b]); } _deselect(); } void MCP2515_Io::requestTx(TxB const txb) { uint8_t const instruction = static_cast<uint8_t>(TABLE_REQUEST_TO_SEND[static_cast<uint8_t>(txb)]); _select(); _transfer(instruction); _deselect(); } void MCP2515_Io::readRxBuffer(RxB const rxb, uint8_t * rx_buf_data) { uint8_t const instruction = static_cast<uint8_t>(TABLE_READ_RX_BUFFER[static_cast<uint8_t>(rxb)]); _select(); _transfer(instruction); for(uint8_t b = 0; b < RX_BUF_SIZE; b++) { rx_buf_data[b] = _transfer(0); } _deselect(); } /************************************************************************************** * NAMESPACE **************************************************************************************/ } /* MCP2515 */
25.779006
101
0.55315
rotoye
5b9a6f9aa2145a4bde3800b1493bd726e2de711f
1,780
cpp
C++
Qor/Session.cpp
flipcoder/qor
7a2ebf667be4c913fbc7daf5e0b07a4c1723389d
[ "MIT" ]
84
2015-03-30T14:29:29.000Z
2022-01-28T12:29:25.000Z
Qor/Session.cpp
flipcoder/qor
7a2ebf667be4c913fbc7daf5e0b07a4c1723389d
[ "MIT" ]
5
2016-01-22T18:54:35.000Z
2021-07-24T10:21:12.000Z
Qor/Session.cpp
flipcoder/qor
7a2ebf667be4c913fbc7daf5e0b07a4c1723389d
[ "MIT" ]
22
2015-08-06T05:32:29.000Z
2022-03-05T13:20:46.000Z
#include "Session.h" #include "kit/log/log.h" #include <boost/filesystem.hpp> #include <boost/algorithm/string.hpp> #include "kit/fs/fs.h" using namespace std; using namespace boost; using namespace boost::filesystem; Session :: Session(std::string appname, Input* input): m_App(appname), m_pInput(input) { assert(m_pInput); // auto-intialize profile if there's only one auto profiles = saved_profiles(); //if(profiles.size()==1) plug(profiles.at(0)); } std::vector<std::string> Session :: saved_profiles() const { std::vector<std::string> profiles; vector<path> profile_dirs { path(fs::configdir(m_App)) / "profiles", path("profiles") }; for(auto jtr = profile_dirs.begin(); jtr != profile_dirs.end(); ++jtr) { try{ for(directory_iterator itr(*jtr), e; itr != e; ++itr) { auto profile = itr->path(); //LOG(profile.string()); if(is_regular_file(profile) && ends_with(to_lower_copy(profile.string()), ".json")) { profiles.push_back(profile.string()); } } }catch(...){ } if(not profiles.empty()) break; } return profiles; } std::shared_ptr<Profile> Session :: dummy_profile(std::string name) { return m_Profiles.at(m_Profiles.emplace(this,name)); } void Session :: clear_dummy_profiles() { m_Profiles.remove_if([](const std::shared_ptr<Profile>& prof){ return prof->dummy(); }); } void Session :: unplug(Profile* prof) { m_Profiles.remove_if([prof](const std::shared_ptr<Profile>& p){ return (prof == p.get()); }); }
24.054054
72
0.564607
flipcoder
5b9c4a0dc8f947495554e61d3041cd8ddbbd787b
1,394
cpp
C++
Library/Sources/Stroika/Foundation/Execution/Throw.cpp
SophistSolutions/Stroika
f4e5d84767903a054fba0a6b9c7c4bd1aaefd105
[ "MIT" ]
28
2015-09-22T21:43:32.000Z
2022-02-28T01:35:01.000Z
Library/Sources/Stroika/Foundation/Execution/Throw.cpp
SophistSolutions/Stroika
f4e5d84767903a054fba0a6b9c7c4bd1aaefd105
[ "MIT" ]
98
2015-01-22T03:21:27.000Z
2022-03-02T01:47:00.000Z
Library/Sources/Stroika/Foundation/Execution/Throw.cpp
SophistSolutions/Stroika
f4e5d84767903a054fba0a6b9c7c4bd1aaefd105
[ "MIT" ]
4
2019-02-21T16:45:25.000Z
2022-02-18T13:40:04.000Z
/* * Copyright(c) Sophist Solutions, Inc. 1990-2021. All rights reserved */ #include "../StroikaPreComp.h" #include "../Characters/ToString.h" #include "Throw.h" #if qStroika_Foundation_Exection_Throw_TraceThrowpointBacktrace #include "../Characters/String.h" #include "../Debug/BackTrace.h" #endif using namespace Stroika::Foundation; using namespace Stroika::Foundation::Execution; /* ******************************************************************************** ******************** Execution::Private_::GetBT_s/GetBT_ws ********************* ******************************************************************************** */ #if qStroika_Foundation_Exection_Throw_TraceThrowpointBacktrace string Private_::GetBT_s () { // KISS, and don't use string if you don't want truncation wstring tmp = Debug::BackTrace::Capture (Debug::BackTrace::Options{1}); // skip this frame from stacktrace string result; for (wchar_t c : tmp) { result += static_cast<char> (c); } return result; } wstring Private_::GetBT_ws () { // no need to use Thread::SuppressInterruptionInContext since not using any Stroika code that can throw return Debug::BackTrace::Capture (Debug::BackTrace::Options{1}); // skip this frame from stacktrace } #endif string Private_::ToString_s (const type_info& s) { return Characters::ToString (s).AsNarrowSDKString (); }
30.977778
110
0.620516
SophistSolutions
5b9e1aa2e004213620ea6498ff6ae102c5ceedb8
2,029
cxx
C++
NuttX/misc/uClibc++/libxx/uClibc++/eh_terminate.cxx
shening/PX4-1.34-Vision-Fix
1e696bc1c2dae71ba7b277d40106a5b6c0a1a050
[ "BSD-3-Clause" ]
24
2019-08-13T02:39:01.000Z
2022-03-03T15:44:54.000Z
NuttX/misc/uClibc++/libxx/uClibc++/eh_terminate.cxx
shening/PX4-1.34-Vision-Fix
1e696bc1c2dae71ba7b277d40106a5b6c0a1a050
[ "BSD-3-Clause" ]
4
2020-11-16T02:03:09.000Z
2021-08-19T08:16:48.000Z
NuttX/misc/uClibc++/libxx/uClibc++/eh_terminate.cxx
shening/PX4-1.34-Vision-Fix
1e696bc1c2dae71ba7b277d40106a5b6c0a1a050
[ "BSD-3-Clause" ]
11
2019-07-28T09:11:40.000Z
2022-03-17T08:08:27.000Z
/* Copyright (C) 2004 Garrett A. Kajmowicz * * This file is part of the uClibc++ Library. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <cstdlib> #include <exception> namespace std { _UCXXEXPORT static terminate_handler __terminate_handler = abort; _UCXXEXPORT static unexpected_handler __unexpected_handler = terminate; // Takes a new handler function as an argument, returns the old function. _UCXXEXPORT terminate_handler set_terminate(terminate_handler func) throw() { terminate_handler old = __terminate_handler; __terminate_handler = func; return old; } /** The runtime will call this function if %exception handling must be * abandoned for any reason. */ _UCXXEXPORT void terminate(void) throw() { if (__terminate_handler) { __terminate_handler(); } abort(); } _UCXXEXPORT terminate_handler set_unexpected(unexpected_handler func) throw() { unexpected_handler old = __unexpected_handler; __unexpected_handler = func; return old; } /** The runtime will call this function if an %exception is thrown which * violates the function's %exception specification. */ _UCXXEXPORT void unexpected(void) throw() { if (__unexpected_handler) { __unexpected_handler(); } terminate(); } }
28.180556
79
0.719073
shening
5b9eb569192f78f7e0adfebb943a50c88bc92107
1,702
hpp
C++
PnC/WBC/ContactSpec.hpp
stevenjj/PnC
e1e417dbd507f174bb2661247cb4360b6ee0ada7
[ "MIT" ]
1
2020-05-04T22:36:54.000Z
2020-05-04T22:36:54.000Z
PnC/WBC/ContactSpec.hpp
stevenjj/PnC
e1e417dbd507f174bb2661247cb4360b6ee0ada7
[ "MIT" ]
null
null
null
PnC/WBC/ContactSpec.hpp
stevenjj/PnC
e1e417dbd507f174bb2661247cb4360b6ee0ada7
[ "MIT" ]
null
null
null
#pragma once #include <stdio.h> #include <Eigen/Dense> #include <iostream> #include <PnC/RobotSystem/RobotSystem.hpp> #include <Utils/IO/IOUtilities.hpp> #include <Utils/Math/MathUtilities.hpp> //! Contact Frame's z-axis should correspond normal vector to the ground class ContactSpec { public: ContactSpec(RobotSystem* _robot, const int& _dim) { robot_ = _robot; dim_contact_ = _dim; b_set_contact_ = false; idx_Fz_ = dim_contact_ - 1; Jc_ = Eigen::MatrixXd::Zero(dim_contact_, robot_->getNumDofs()); JcDotQdot_ = Eigen::VectorXd::Zero(dim_contact_); } virtual ~ContactSpec() {} void getContactJacobian(Eigen::MatrixXd& Jc) { Jc = Jc_; } void getJcDotQdot(Eigen::VectorXd& JcDotQdot) { JcDotQdot = JcDotQdot_; } int getDim() { return dim_contact_; } void unsetContact() { b_set_contact_ = false; } bool updateContactSpec() { _UpdateJc(); _UpdateJcDotQdot(); _UpdateUf(); _UpdateInequalityVector(); b_set_contact_ = true; return true; } virtual int getDimRFConstratint() { return Uf_.rows(); } void getRFConstraintMtx(Eigen::MatrixXd& Uf) { Uf = Uf_; } void getRFConstraintVec(Eigen::VectorXd& ieq_vec) { ieq_vec = ieq_vec_; } int getFzIndex() { return idx_Fz_; } protected: virtual bool _UpdateJc() = 0; virtual bool _UpdateJcDotQdot() = 0; virtual bool _UpdateUf() = 0; virtual bool _UpdateInequalityVector() = 0; RobotSystem* robot_; Eigen::MatrixXd Jc_; Eigen::VectorXd JcDotQdot_; int dim_contact_; int idx_Fz_; bool b_set_contact_; Eigen::MatrixXd Uf_; Eigen::VectorXd ieq_vec_; };
27.451613
77
0.660987
stevenjj
5ba086382b898b99ecc8f4a8a5ac12b215c57f8b
260
cpp
C++
YorozuyaGSLib/source/_trans_account_report_wrac.cpp
lemkova/Yorozuya
f445d800078d9aba5de28f122cedfa03f26a38e4
[ "MIT" ]
29
2017-07-01T23:08:31.000Z
2022-02-19T10:22:45.000Z
YorozuyaGSLib/source/_trans_account_report_wrac.cpp
kotopes/Yorozuya
605c97d3a627a8f6545cc09f2a1b0a8afdedd33a
[ "MIT" ]
90
2017-10-18T21:24:51.000Z
2019-06-06T02:30:33.000Z
YorozuyaGSLib/source/_trans_account_report_wrac.cpp
kotopes/Yorozuya
605c97d3a627a8f6545cc09f2a1b0a8afdedd33a
[ "MIT" ]
44
2017-12-19T08:02:59.000Z
2022-02-24T23:15:01.000Z
#include <_trans_account_report_wrac.hpp> START_ATF_NAMESPACE int _trans_account_report_wrac::size() { using org_ptr = int (WINAPIV*)(struct _trans_account_report_wrac*); return (org_ptr(0x140207e00L))(this); }; END_ATF_NAMESPACE
23.636364
75
0.723077
lemkova
5ba37dacd8ac2e0f53c23ec2003548bcf7360380
1,355
cpp
C++
snippets/cpp/VS_Snippets_CLR/FieldInfo_SetValue/CPP/fieldinfo_setvalue.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
2
2020-02-22T09:30:21.000Z
2021-08-02T23:44:31.000Z
snippets/cpp/VS_Snippets_CLR/FieldInfo_SetValue/CPP/fieldinfo_setvalue.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
555
2019-09-23T22:22:58.000Z
2021-07-15T18:51:12.000Z
snippets/cpp/VS_Snippets_CLR/FieldInfo_SetValue/CPP/fieldinfo_setvalue.cpp
BohdanMosiyuk/samples
59d435ba9e61e0fc19f5176c96b1cdbd53596142
[ "CC-BY-4.0", "MIT" ]
3
2020-01-29T16:31:15.000Z
2021-08-24T07:00:15.000Z
// <Snippet1> using namespace System; using namespace System::Reflection; using namespace System::Globalization; public ref class Example { private: String^ myString; public: Example() { myString = "Old value"; } property String^ StringProperty { String^ get() { return myString; } } }; int main() { Example^ myObject = gcnew Example; Type^ myType = Example::typeid; FieldInfo^ myFieldInfo = myType->GetField( "myString", BindingFlags::NonPublic | BindingFlags::Instance); // Display the string before applying SetValue to the field. Console::WriteLine( "\nThe field value of myString is \"{0}\".", myFieldInfo->GetValue( myObject ) ); // Display the SetValue signature used to set the value of a field. Console::WriteLine( "Applying SetValue(Object, Object)." ); // Change the field value using the SetValue method. myFieldInfo->SetValue( myObject, "New value" ); // Display the string after applying SetValue to the field. Console::WriteLine( "The field value of mystring is \"{0}\".", myFieldInfo->GetValue(myObject)); } /* This code produces the following output: The field value of myString is "Old value". Applying SetValue(Object, Object). The field value of mystring is "New value". */ // </Snippet1>
26.057692
71
0.660517
BohdanMosiyuk
5ba7c308d169e49c2c23adce052a043f02d74d67
613
cpp
C++
ADVANCED/1005.cpp
sonaspy/PAT-PTA
dc7d7c64e66a844cc199bfe845bc2873d4435732
[ "Unlicense" ]
1
2018-11-28T09:38:23.000Z
2018-11-28T09:38:23.000Z
ADVANCED/1005.cpp
NewGuonx/PAT-PTA
dc7d7c64e66a844cc199bfe845bc2873d4435732
[ "Unlicense" ]
null
null
null
ADVANCED/1005.cpp
NewGuonx/PAT-PTA
dc7d7c64e66a844cc199bfe845bc2873d4435732
[ "Unlicense" ]
null
null
null
// author - sonaspy@outlook.com // coding - utf_8 #include <iostream> #include <string> #define test() freopen("in", "r", stdin) using namespace std; int main(int argc, char const *argv[]) { /* code */ //test(); int sum; string nums[10] = {"zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"}, s, res, ans; cin >> s; for (auto i : s) sum += i - '0'; res = to_string(sum); for (auto i : res) { int j = i - '0'; ans += nums[j]; ans.push_back(' '); } ans.pop_back(); cout << ans; return 0; }
20.433333
103
0.487765
sonaspy
5ba9ee27894b541339d82be27aaa8d94b6c6dea3
4,015
cpp
C++
IHM/main.cpp
Petititi/imGraph
068890ffe2f8fa1fb51bc95b8d9296cc79737fac
[ "BSD-3-Clause" ]
2
2015-01-12T11:27:45.000Z
2015-03-25T18:24:38.000Z
IHM/main.cpp
Petititi/imGraph
068890ffe2f8fa1fb51bc95b8d9296cc79737fac
[ "BSD-3-Clause" ]
30
2015-01-07T11:59:07.000Z
2015-04-24T13:02:01.000Z
IHM/main.cpp
Petititi/imGraph
068890ffe2f8fa1fb51bc95b8d9296cc79737fac
[ "BSD-3-Clause" ]
1
2018-12-20T12:18:18.000Z
2018-12-20T12:18:18.000Z
#include "view/GraphicView.h" #ifdef _WIN32 #pragma warning(disable:4503)//deactivated globally (without push) #pragma warning(push) #pragma warning(disable:4996 4251 4244 4275 4800) #include "listOfBlocks.h" #endif #include <QApplication> #include "opencv2/features2d.hpp" #include "qtextstream.h" #ifdef _WIN32 #pragma warning(pop) #endif using namespace charliesoft; using namespace std; using namespace cv; int main(int argc, char* argv[]) { QApplication app(argc, argv); Window::getInstance()->show(); return app.exec(); } /*! \mainpage ImGraph * \section sec1 Dependencies <p>The project is primarily developed on Windows, but we seek to make ImGraph a cross-platform project. The majority of the code should already be compatible with Linux and macOS, but it has not been tested...<br/> We also use some of the c++11 improvement, so you will need at least visual studio 2013 or g++ (>=4.6). </p> \subsection OpenCV OpenCV is an image/video processing library which was designed for computational efficiency and with a strong focus on real-time applications. Written in optimized C/C++, the library can take advantage of multi-core processing.<br/> As the version 3.0 is still not fully functionnal, we use an intermediate version from git://code.opencv.org/opencv.git, with the SHA-1 revision : 9eca3ec8f651e55c25094e4e76446f4bd904826c.<br/> \subsection CMake Cmake is a cross-platform, open-source build system. You can <a href="http://www.cmake.org/cmake/resources/software.html">download Cmake here</a>. You can follow <a href="http://www.cmake.org/cmake-tutorial/">this tutorial</a> to understand the full potential of this program. \subsection QT Qt is a cross-platform application framework that is widely used for IHM that can be run on various software and hardware platforms with little or no change in the codebase, while having the power and speed of native applications. ImGraph was primarily developped with Qt 4.8.5 but was successfully compiled with Qt 5! \subsection Boost Boost is a set of libraries for the C++ programming language. Many of Boost's founders are on the C++ standards committee, and several Boost libraries have been accepted for incorporation into both Technical Report 1 and the C++11 standard<br/> We use the 1.55 version (some problem exist with 1.57), you can found some <a href="http://sourceforge.net/projects/boost/files/boost-binaries/1.55.0-build2/">prebuild binaries here</a>. \subsection InputLoader This is a private library used to easily load/store videos (from webcam, files or folder).\n You can <a href="https://synogsm.lsis.univ-tln.fr/indefero/index.php/p/inputloader/source/tree/master/">download it here</a> (using login "guest" and no passwd). You should build and install it before building ImGraph! \subsection subsection_doxygen Doxygen (optional) Doxygen is used to generate the documentation of imGraph by creating an additionnal cmake target named "doc". Once the documentation is generated, please refer to html/index.html in the BINARY folder. If Doxygen cannot be found, this step is ignored (documentation for imGraph is also available online <a href="http://imgraph.github.io">here</a>). \section section_installation Installation Once dependencies are installed and configured, run this cmake command from the destination folder to generate the project (for VS12 in this example) with <I>path_to_opencv</I>,<I>path_to_qt5</I>,<I>path_to_inputloader</I>,<I>path_to_boost</I> and <I>path_to_imgraph</I> corresponding to your setup: \code{.sh} cmake -G "Visual Studio 12 2013" -DOPENCV_DIR=path_to_opencv -DCMAKE_PREFIX_PATH="path_to_qt5;path_to_InputLoader" -DBOOST_ROOT=path_to_boost path_to_imGraph \endcode \section ProjectStruct Project Structure \subsection ProjectStruct_Sub1 Scheduling and synchronization If you need details about how the graph of the processes handle scheduling and synchronization, this page is for you: \ref ProcessGraph \subsection ProjectStruct_Sub2 Build a Node \subsection ProjectStruct_Sub3 IHM */
63.730159
347
0.789539
Petititi
5bab9522d2ee611b52682ac9f4f9c034da0c36c1
23,381
cpp
C++
util.cpp
sxyu/watplot
7ea4e40756a084d1a5c7c0cb46a3458220a09682
[ "Apache-2.0" ]
2
2019-03-15T00:31:39.000Z
2020-08-12T01:43:51.000Z
util.cpp
sxyu/watplot
7ea4e40756a084d1a5c7c0cb46a3458220a09682
[ "Apache-2.0" ]
1
2019-03-15T01:19:01.000Z
2019-03-15T02:05:06.000Z
util.cpp
sxyu/watplot
7ea4e40756a084d1a5c7c0cb46a3458220a09682
[ "Apache-2.0" ]
1
2021-10-11T09:10:35.000Z
2021-10-11T09:10:35.000Z
#include "stdafx.h" #include "util.hpp" namespace watplot { namespace util { /* from SO */ std::string random_string(std::string::size_type length) { static auto& chrs = "0123456789" "abcdefghijklmnopqrstuvwxyz" "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; thread_local static std::mt19937 rg{ std::random_device{}() }; thread_local static std::uniform_int_distribution<std::string::size_type> pick(0, sizeof(chrs) - 2); std::string s; s.reserve(length); while (length--) s += chrs[pick(rg)]; return s; } std::string padleft(int x, int digs, char chr) { std::stringstream stm; stm << std::setw(digs) << std::setfill(chr) << x; return stm.str(); } std::vector<std::string> split(const std::string & string_in, char const * delimiters, bool ignore_empty, bool trim) { std::vector<std::string> out; size_t n_delim = strlen(delimiters); if (n_delim == 0) { out.push_back(string_in); return out; } size_t a = 0, b = string_in.find_first_of(delimiters); for (; b != std::string::npos; a = b + 1, b = string_in.find_first_of(delimiters, a)) { out.push_back(std::move(string_in.substr(a, b - a))); if (ignore_empty && out.back().empty()) out.pop_back(); else { if (trim) { util::trim(out.back()); } } } out.push_back(std::move(string_in.substr(a))); if (ignore_empty && out.back().empty()) out.pop_back(); else { if (trim) { util::trim(out.back()); } } return out; } std::vector<std::string> split(const char * string_in, char const * delimiters, bool ignore_empty, bool trim) { return split(std::string(string_in), delimiters, ignore_empty, trim); } // trim from start (in place) void ltrim(std::string & s, const std::string & chrs) { s.erase(0, s.find_first_not_of(chrs)); } // trim from end (in place) void rtrim(std::string & s, const std::string & chrs) { s.erase(s.find_last_not_of(chrs) + 1, std::string::npos); } // trim from both ends (in place) void trim(std::string & s, const std::string & chrs) { //std::cerr << s << " A\n"; ltrim(s, chrs); //std::cerr << s << " B\n"; rtrim(s, chrs); //std::cerr << s << "\n"; } void upper(std::string & s) { for (size_t i = 0; i < s.size(); ++i) s[i] = std::toupper(s[i]); } void lower(std::string & s) { for (size_t i = 0; i < s.size(); ++i) s[i] = std::tolower(s[i]); } static double _closest_brute(const std::vector<point_t>& points) { if (points.size() < 2) { return -1.0; } auto minDistance = std::abs(sqr_dist(points.at(0), points.at(1))); for (auto i = std::begin(points); i != (std::end(points) - 1); ++i) { for (auto j = i + 1; j < std::end(points); ++j) { auto newDistance = std::abs(sqr_dist(*i, *j)); if (newDistance < minDistance) { minDistance = newDistance; } } } return minDistance; } static double _closest_optimized(const std::vector<point_t>& xP, const std::vector<point_t>& yP) { if (xP.size() <= 3) { return _closest_brute(xP); } auto N = xP.size(); std::vector<point_t> xL(xP.begin(), xP.begin() + N / 2), xR(xP.begin() + N / 2, xP.end()), yL, yR, yS; auto xM = xP.at((N - 1) / 2).first; std::copy_if(std::begin(yP), std::end(yP), std::back_inserter(yL), [&xM](const point_t& p) { return p.first <= xM; }); std::copy_if(std::begin(yP), std::end(yP), std::back_inserter(yR), [&xM](const point_t& p) { return p.first > xM; }); auto p1 = _closest_optimized(xL, yL), p2 = _closest_optimized(xR, yR); double minPair = min(p1, p2); std::copy_if(std::begin(yP), std::end(yP), std::back_inserter(yS), [&minPair, &xM](const point_t& p) { return (xM - p.first) * (xM - p.first) < minPair; }); double result = minPair; for (auto i = yS.begin(); i != (yS.end() - 1); ++i) { for (auto k = i + 1; k != yS.end() && ((k->second - i->second) < minPair); ++k) { result = min(sqr_dist(*k, *i), result); } } return result; } double sqr_norm(const point_t & a) { return a.first * a.first + a.second * a.second; } double sqr_dist(const point_t & a, const point_t & b) { return (b.first - a.first) * (b.first - a.first) + (b.second - a.second) * (b.second - a.second); } double closest_pair_dist(const std::vector<point_t>& points) { auto xP = points, yP = points; std::sort(std::begin(xP), std::end(xP)); std::sort(std::begin(yP), std::end(yP), [](const point_t& a, const point_t& b) { return a.second < b.second; }); return sqrt(_closest_optimized(xP, yP)); } void par_for(std::function<void(int, int)> f, int l, int r, int num_threads) { if (num_threads == -1) num_threads = std::thread::hardware_concurrency();; std::vector<std::thread> mgr; int step = (r - 1) / num_threads + 1; for (int i = 0; i < r; i += step) { mgr.emplace_back(f, i, min(i + step, r)); } for (auto & thd : mgr) thd.join(); } void par_foreach(std::function<void(int)> f, int l, int r, std::mutex * mtx, int num_threads) { if (num_threads == -1) num_threads = std::thread::hardware_concurrency();; std::vector<std::thread> mgr; int cnt = l; bool own_mtx = !mtx; if (own_mtx) mtx = new std::mutex(); for (int i = 0; i < num_threads; ++i) { mgr.emplace_back([&]() { while (true) { mtx->lock(); if (cnt >= r) { mtx->unlock(); break; } int j = cnt; ++cnt; mtx->unlock(); f(j); } }); } for (auto & thd : mgr) thd.join(); if (own_mtx) delete mtx; } double min_max_k_partition(std::vector<std::pair<double, int> > & x, int k, int s, Eigen::ArrayXi * out) { std::sort(x.begin(), x.end()); int n = static_cast<int>(x.size()); double l = 0.0, r = x[n - 1].first - x[0].first, m; int start, cnt; while (r - l > 1e-9) { m = (l + r) / 2.; // oracle start = 0; cnt = 1; for (int i = 1; i < n; ++i) { if (x[i].first - x[start].first > m || i - start >= s) { start = i; ++cnt; } } if (cnt <= k) r = m; else l = m; } if (out) { auto & o = *out; o.setZero(); m = r; start = 0; cnt = 1; for (int i = 1; i < n; ++i) { if (x[i].first - x[start].first > m || i - start >= s) { start = i; ++cnt; o[x[i].second] = 1; } } if (cnt < k) { // unlikely, but if happens, fix for (int i = 1; i < n; ++i) { if (o[x[i].second] == 0) { o[x[i].second] = 1; ++cnt; if (cnt >= k) break; } } } // prefix sum to index array for (int i = 1; i < n; ++i) { o[x[i].second] += o[x[i - 1].second]; } } return r; } double double_to_angle(double angle) { bool negative = (angle < 0.0); angle = abs(angle); double dd = floor(angle / 10000.0); angle -= 10000.0 * dd; double mm = floor(angle / 100.0); double ss = angle - 100.0 * mm; dd += mm / 60.0 + ss / 3600.0; if (negative) dd *= -1; return dd; } static const std::vector<std::array<double, 3>> VIRIDIS = { { 0.267004, 0.004874, 0.329415 }, { 0.268510, 0.009605, 0.335427 }, { 0.269944, 0.014625, 0.341379 }, { 0.271305, 0.019942, 0.347269 }, { 0.272594, 0.025563, 0.353093 }, { 0.273809, 0.031497, 0.358853 }, { 0.274952, 0.037752, 0.364543 }, { 0.276022, 0.044167, 0.370164 }, { 0.277018, 0.050344, 0.375715 }, { 0.277941, 0.056324, 0.381191 }, { 0.278791, 0.062145, 0.386592 }, { 0.279566, 0.067836, 0.391917 }, { 0.280267, 0.073417, 0.397163 }, { 0.280894, 0.078907, 0.402329 }, { 0.281446, 0.084320, 0.407414 }, { 0.281924, 0.089666, 0.412415 }, { 0.282327, 0.094955, 0.417331 }, { 0.282656, 0.100196, 0.422160 }, { 0.282910, 0.105393, 0.426902 }, { 0.283091, 0.110553, 0.431554 }, { 0.283197, 0.115680, 0.436115 }, { 0.283229, 0.120777, 0.440584 }, { 0.283187, 0.125848, 0.444960 }, { 0.283072, 0.130895, 0.449241 }, { 0.282884, 0.135920, 0.453427 }, { 0.282623, 0.140926, 0.457517 }, { 0.282290, 0.145912, 0.461510 }, { 0.281887, 0.150881, 0.465405 }, { 0.281412, 0.155834, 0.469201 }, { 0.280868, 0.160771, 0.472899 }, { 0.280255, 0.165693, 0.476498 }, { 0.279574, 0.170599, 0.479997 }, { 0.278826, 0.175490, 0.483397 }, { 0.278012, 0.180367, 0.486697 }, { 0.277134, 0.185228, 0.489898 }, { 0.276194, 0.190074, 0.493001 }, { 0.275191, 0.194905, 0.496005 }, { 0.274128, 0.199721, 0.498911 }, { 0.273006, 0.204520, 0.501721 }, { 0.271828, 0.209303, 0.504434 }, { 0.270595, 0.214069, 0.507052 }, { 0.269308, 0.218818, 0.509577 }, { 0.267968, 0.223549, 0.512008 }, { 0.266580, 0.228262, 0.514349 }, { 0.265145, 0.232956, 0.516599 }, { 0.263663, 0.237631, 0.518762 }, { 0.262138, 0.242286, 0.520837 }, { 0.260571, 0.246922, 0.522828 }, { 0.258965, 0.251537, 0.524736 }, { 0.257322, 0.256130, 0.526563 }, { 0.255645, 0.260703, 0.528312 }, { 0.253935, 0.265254, 0.529983 }, { 0.252194, 0.269783, 0.531579 }, { 0.250425, 0.274290, 0.533103 }, { 0.248629, 0.278775, 0.534556 }, { 0.246811, 0.283237, 0.535941 }, { 0.244972, 0.287675, 0.537260 }, { 0.243113, 0.292092, 0.538516 }, { 0.241237, 0.296485, 0.539709 }, { 0.239346, 0.300855, 0.540844 }, { 0.237441, 0.305202, 0.541921 }, { 0.235526, 0.309527, 0.542944 }, { 0.233603, 0.313828, 0.543914 }, { 0.231674, 0.318106, 0.544834 }, { 0.229739, 0.322361, 0.545706 }, { 0.227802, 0.326594, 0.546532 }, { 0.225863, 0.330805, 0.547314 }, { 0.223925, 0.334994, 0.548053 }, { 0.221989, 0.339161, 0.548752 }, { 0.220057, 0.343307, 0.549413 }, { 0.218130, 0.347432, 0.550038 }, { 0.216210, 0.351535, 0.550627 }, { 0.214298, 0.355619, 0.551184 }, { 0.212395, 0.359683, 0.551710 }, { 0.210503, 0.363727, 0.552206 }, { 0.208623, 0.367752, 0.552675 }, { 0.206756, 0.371758, 0.553117 }, { 0.204903, 0.375746, 0.553533 }, { 0.203063, 0.379716, 0.553925 }, { 0.201239, 0.383670, 0.554294 }, { 0.199430, 0.387607, 0.554642 }, { 0.197636, 0.391528, 0.554969 }, { 0.195860, 0.395433, 0.555276 }, { 0.194100, 0.399323, 0.555565 }, { 0.192357, 0.403199, 0.555836 }, { 0.190631, 0.407061, 0.556089 }, { 0.188923, 0.410910, 0.556326 }, { 0.187231, 0.414746, 0.556547 }, { 0.185556, 0.418570, 0.556753 }, { 0.183898, 0.422383, 0.556944 }, { 0.182256, 0.426184, 0.557120 }, { 0.180629, 0.429975, 0.557282 }, { 0.179019, 0.433756, 0.557430 }, { 0.177423, 0.437527, 0.557565 }, { 0.175841, 0.441290, 0.557685 }, { 0.174274, 0.445044, 0.557792 }, { 0.172719, 0.448791, 0.557885 }, { 0.171176, 0.452530, 0.557965 }, { 0.169646, 0.456262, 0.558030 }, { 0.168126, 0.459988, 0.558082 }, { 0.166617, 0.463708, 0.558119 }, { 0.165117, 0.467423, 0.558141 }, { 0.163625, 0.471133, 0.558148 }, { 0.162142, 0.474838, 0.558140 }, { 0.160665, 0.478540, 0.558115 }, { 0.159194, 0.482237, 0.558073 }, { 0.157729, 0.485932, 0.558013 }, { 0.156270, 0.489624, 0.557936 }, { 0.154815, 0.493313, 0.557840 }, { 0.153364, 0.497000, 0.557724 }, { 0.151918, 0.500685, 0.557587 }, { 0.150476, 0.504369, 0.557430 }, { 0.149039, 0.508051, 0.557250 }, { 0.147607, 0.511733, 0.557049 }, { 0.146180, 0.515413, 0.556823 }, { 0.144759, 0.519093, 0.556572 }, { 0.143343, 0.522773, 0.556295 }, { 0.141935, 0.526453, 0.555991 }, { 0.140536, 0.530132, 0.555659 }, { 0.139147, 0.533812, 0.555298 }, { 0.137770, 0.537492, 0.554906 }, { 0.136408, 0.541173, 0.554483 }, { 0.135066, 0.544853, 0.554029 }, { 0.133743, 0.548535, 0.553541 }, { 0.132444, 0.552216, 0.553018 }, { 0.131172, 0.555899, 0.552459 }, { 0.129933, 0.559582, 0.551864 }, { 0.128729, 0.563265, 0.551229 }, { 0.127568, 0.566949, 0.550556 }, { 0.126453, 0.570633, 0.549841 }, { 0.125394, 0.574318, 0.549086 }, { 0.124395, 0.578002, 0.548287 }, { 0.123463, 0.581687, 0.547445 }, { 0.122606, 0.585371, 0.546557 }, { 0.121831, 0.589055, 0.545623 }, { 0.121148, 0.592739, 0.544641 }, { 0.120565, 0.596422, 0.543611 }, { 0.120092, 0.600104, 0.542530 }, { 0.119738, 0.603785, 0.541400 }, { 0.119512, 0.607464, 0.540218 }, { 0.119423, 0.611141, 0.538982 }, { 0.119483, 0.614817, 0.537692 }, { 0.119699, 0.618490, 0.536347 }, { 0.120081, 0.622161, 0.534946 }, { 0.120638, 0.625828, 0.533488 }, { 0.121380, 0.629492, 0.531973 }, { 0.122312, 0.633153, 0.530398 }, { 0.123444, 0.636809, 0.528763 }, { 0.124780, 0.640461, 0.527068 }, { 0.126326, 0.644107, 0.525311 }, { 0.128087, 0.647749, 0.523491 }, { 0.130067, 0.651384, 0.521608 }, { 0.132268, 0.655014, 0.519661 }, { 0.134692, 0.658636, 0.517649 }, { 0.137339, 0.662252, 0.515571 }, { 0.140210, 0.665859, 0.513427 }, { 0.143303, 0.669459, 0.511215 }, { 0.146616, 0.673050, 0.508936 }, { 0.150148, 0.676631, 0.506589 }, { 0.153894, 0.680203, 0.504172 }, { 0.157851, 0.683765, 0.501686 }, { 0.162016, 0.687316, 0.499129 }, { 0.166383, 0.690856, 0.496502 }, { 0.170948, 0.694384, 0.493803 }, { 0.175707, 0.697900, 0.491033 }, { 0.180653, 0.701402, 0.488189 }, { 0.185783, 0.704891, 0.485273 }, { 0.191090, 0.708366, 0.482284 }, { 0.196571, 0.711827, 0.479221 }, { 0.202219, 0.715272, 0.476084 }, { 0.208030, 0.718701, 0.472873 }, { 0.214000, 0.722114, 0.469588 }, { 0.220124, 0.725509, 0.466226 }, { 0.226397, 0.728888, 0.462789 }, { 0.232815, 0.732247, 0.459277 }, { 0.239374, 0.735588, 0.455688 }, { 0.246070, 0.738910, 0.452024 }, { 0.252899, 0.742211, 0.448284 }, { 0.259857, 0.745492, 0.444467 }, { 0.266941, 0.748751, 0.440573 }, { 0.274149, 0.751988, 0.436601 }, { 0.281477, 0.755203, 0.432552 }, { 0.288921, 0.758394, 0.428426 }, { 0.296479, 0.761561, 0.424223 }, { 0.304148, 0.764704, 0.419943 }, { 0.311925, 0.767822, 0.415586 }, { 0.319809, 0.770914, 0.411152 }, { 0.327796, 0.773980, 0.406640 }, { 0.335885, 0.777018, 0.402049 }, { 0.344074, 0.780029, 0.397381 }, { 0.352360, 0.783011, 0.392636 }, { 0.360741, 0.785964, 0.387814 }, { 0.369214, 0.788888, 0.382914 }, { 0.377779, 0.791781, 0.377939 }, { 0.386433, 0.794644, 0.372886 }, { 0.395174, 0.797475, 0.367757 }, { 0.404001, 0.800275, 0.362552 }, { 0.412913, 0.803041, 0.357269 }, { 0.421908, 0.805774, 0.351910 }, { 0.430983, 0.808473, 0.346476 }, { 0.440137, 0.811138, 0.340967 }, { 0.449368, 0.813768, 0.335384 }, { 0.458674, 0.816363, 0.329727 }, { 0.468053, 0.818921, 0.323998 }, { 0.477504, 0.821444, 0.318195 }, { 0.487026, 0.823929, 0.312321 }, { 0.496615, 0.826376, 0.306377 }, { 0.506271, 0.828786, 0.300362 }, { 0.515992, 0.831158, 0.294279 }, { 0.525776, 0.833491, 0.288127 }, { 0.535621, 0.835785, 0.281908 }, { 0.545524, 0.838039, 0.275626 }, { 0.555484, 0.840254, 0.269281 }, { 0.565498, 0.842430, 0.262877 }, { 0.575563, 0.844566, 0.256415 }, { 0.585678, 0.846661, 0.249897 }, { 0.595839, 0.848717, 0.243329 }, { 0.606045, 0.850733, 0.236712 }, { 0.616293, 0.852709, 0.230052 }, { 0.626579, 0.854645, 0.223353 }, { 0.636902, 0.856542, 0.216620 }, { 0.647257, 0.858400, 0.209861 }, { 0.657642, 0.860219, 0.203082 }, { 0.668054, 0.861999, 0.196293 }, { 0.678489, 0.863742, 0.189503 }, { 0.688944, 0.865448, 0.182725 }, { 0.699415, 0.867117, 0.175971 }, { 0.709898, 0.868751, 0.169257 }, { 0.720391, 0.870350, 0.162603 }, { 0.730889, 0.871916, 0.156029 }, { 0.741388, 0.873449, 0.149561 }, { 0.751884, 0.874951, 0.143228 }, { 0.762373, 0.876424, 0.137064 }, { 0.772852, 0.877868, 0.131109 }, { 0.783315, 0.879285, 0.125405 }, { 0.793760, 0.880678, 0.120005 }, { 0.804182, 0.882046, 0.114965 }, { 0.814576, 0.883393, 0.110347 }, { 0.824940, 0.884720, 0.106217 }, { 0.835270, 0.886029, 0.102646 }, { 0.845561, 0.887322, 0.099702 }, { 0.855810, 0.888601, 0.097452 }, { 0.866013, 0.889868, 0.095953 }, { 0.876168, 0.891125, 0.095250 }, { 0.886271, 0.892374, 0.095374 }, { 0.896320, 0.893616, 0.096335 }, { 0.906311, 0.894855, 0.098125 }, { 0.916242, 0.896091, 0.100717 }, { 0.926106, 0.897330, 0.104071 }, { 0.935904, 0.898570, 0.108131 }, { 0.945636, 0.899815, 0.112838 }, { 0.955300, 0.901065, 0.118128 }, { 0.964894, 0.902323, 0.123941 }, { 0.974417, 0.903590, 0.130215 }, { 0.983868, 0.904867, 0.136897 }, { 0.993248, 0.906157, 0.143936 } }; void applyColorMap(const cv::Mat & gray, cv::Mat & color, bool reverse, int cmap_id) { if (cmap_id < 13) { cv::applyColorMap(gray, color, cmap_id); } else if (cmap_id == 14) { cv::cvtColor(gray, color, cv::COLOR_GRAY2BGR); } else if (cmap_id == 13) { color = cv::Mat(gray.cols, gray.rows, CV_8UC3); static double lut_r[256] = { -1 }; static double lut_g[256]; static double lut_b[256]; if (lut_r[0] == -1) { for (int i = 0; i < 256; i++) { lut_r[i] = VIRIDIS[i][0] * 255; lut_g[i] = VIRIDIS[i][1] * 255; lut_b[i] = VIRIDIS[i][2] * 255; } } cv::Mat p = gray.reshape(0, 1).clone(); cv::Mat c = color.reshape(0, 1).clone(); if (reverse) { for (int i = 0; i < p.cols; i++) { c.at<cv::Vec3b>(0, i)[0] = (uchar)lut_b[255 - p.at<uchar>(0, i)]; c.at<cv::Vec3b>(0, i)[1] = (uchar)lut_g[255 - p.at<uchar>(0, i)]; c.at<cv::Vec3b>(0, i)[2] = (uchar)lut_r[255 - p.at<uchar>(0, i)]; } } else { for (int i = 0; i < p.cols; i++) { c.at<cv::Vec3b>(0, i)[0] = (uchar)lut_b[p.at<uchar>(0, i)]; c.at<cv::Vec3b>(0, i)[1] = (uchar)lut_g[p.at<uchar>(0, i)]; c.at<cv::Vec3b>(0, i)[2] = (uchar)lut_r[p.at<uchar>(0, i)]; } } color = c.reshape(0, gray.rows); } } std::string round(double dbl, int digs) { std::stringstream sstm; sstm << std::fixed << std::setprecision(digs); sstm << dbl; return sstm.str(); } } }
40.451557
114
0.430948
sxyu
5baf3f3de9b3bed763c296869329f680406d4754
1,515
cpp
C++
main.cpp
nathanmullenax83/wordtab
9cc01f7cb23fd92e40595d00f9438f24cb160de3
[ "Unlicense" ]
null
null
null
main.cpp
nathanmullenax83/wordtab
9cc01f7cb23fd92e40595d00f9438f24cb160de3
[ "Unlicense" ]
null
null
null
main.cpp
nathanmullenax83/wordtab
9cc01f7cb23fd92e40595d00f9438f24cb160de3
[ "Unlicense" ]
null
null
null
#include <iostream> #include <string> #include <map> #include <cctype> #include "dictionary.tpp" #include "sequencer.tpp" #include "formatter.tpp" using std::cin, std::string; int main(int argc, char **argv) { Dictionary dict; Sequencer seq; Formatter console; vector<string> args = console.parse_args(argc, argv); // parse arguments if( args.size() == 6 && args[1]=="markov" ) { size_t prefix_length = console.parse<size_t>(args[2]); size_t suffix_length = console.parse<size_t>(args[3]); size_t model = seq.define_model( prefix_length, suffix_length ); if( args[4]=="text" ) { console.read( dict, seq, cin ); size_t length = console.parse<size_t>( args[5] ); console.print( dict.decode(seq.generate(model,length))); } else if( args[4]=="words") { console.read_chars( dict, seq, cin ); size_t length = console.parse<size_t>( args[5]); console.print( dict.decode(seq.generate(model,length)),80, ""); } } else if( args.size() == 5 && args[1]=="markov" ) { size_t prefix_length = console.parse<size_t>(args[2]); size_t suffix_length = console.parse<size_t>(args[3]); size_t model = seq.define_model( prefix_length, suffix_length ); console.read( dict, seq, cin ); if( args[4]=="table") { seq.dump(model); } } else { cout << "Didn't recognize:\n\n"; console.print(args); } }
31.5625
75
0.586139
nathanmullenax83
5bb1de4df688b5991fa64f796f5cd76316df8f38
17,367
cc
C++
chrome/browser/ui/webui/snippets_internals/snippets_internals_page_handler.cc
zipated/src
2b8388091c71e442910a21ada3d97ae8bc1845d3
[ "BSD-3-Clause" ]
2,151
2020-04-18T07:31:17.000Z
2022-03-31T08:39:18.000Z
chrome/browser/ui/webui/snippets_internals/snippets_internals_page_handler.cc
cangulcan/src
2b8388091c71e442910a21ada3d97ae8bc1845d3
[ "BSD-3-Clause" ]
395
2020-04-18T08:22:18.000Z
2021-12-08T13:04:49.000Z
chrome/browser/ui/webui/snippets_internals/snippets_internals_page_handler.cc
cangulcan/src
2b8388091c71e442910a21ada3d97ae8bc1845d3
[ "BSD-3-Clause" ]
338
2020-04-18T08:03:10.000Z
2022-03-29T12:33:22.000Z
// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/snippets_internals/snippets_internals_page_handler.h" #include "base/containers/flat_map.h" #include "base/feature_list.h" #include "base/i18n/time_formatting.h" #include "base/strings/string_number_conversions.h" #include "base/strings/stringprintf.h" #include "base/strings/utf_string_conversions.h" #include "base/time/time_to_iso8601.h" #include "chrome/browser/android/ntp/android_content_suggestions_notifier.h" #include "chrome/browser/ntp_snippets/dependent_features.h" #include "chrome/common/pref_names.h" #include "components/ntp_snippets/category_info.h" #include "components/ntp_snippets/features.h" #include "components/ntp_snippets/pref_names.h" #include "components/ntp_snippets/remote/remote_suggestions_fetcher.h" #include "components/ntp_snippets/remote/remote_suggestions_provider.h" #include "components/ntp_snippets/remote/remote_suggestions_provider_impl.h" #include "components/ntp_snippets/user_classifier.h" #include "components/offline_pages/core/offline_page_feature.h" #include "components/variations/variations_associated_data.h" using ntp_snippets::AreAssetDownloadsEnabled; using ntp_snippets::AreOfflinePageDownloadsEnabled; using ntp_snippets::Category; using ntp_snippets::CategoryInfo; using ntp_snippets::CategoryStatus; using ntp_snippets::ContentSuggestion; using ntp_snippets::IsBookmarkProviderEnabled; using ntp_snippets::RemoteSuggestionsProvider; using ntp_snippets::RemoteSuggestionsFetcher; using ntp_snippets::UserClassifier; namespace { /* Non-instance helper functions. */ std::set<variations::VariationID> GetSnippetsExperiments() { std::set<variations::VariationID> result; for (const base::Feature* feature : ntp_snippets::GetAllFeatures()) { base::FieldTrial* trial = base::FeatureList::GetFieldTrial(*feature); if (!trial || trial->GetGroupNameWithoutActivation().empty()) continue; for (variations::IDCollectionKey key : {variations::GOOGLE_WEB_PROPERTIES, variations::GOOGLE_WEB_PROPERTIES_SIGNED_IN, variations::GOOGLE_WEB_PROPERTIES_TRIGGER}) { const variations::VariationID id = variations::GetGoogleVariationID( key, trial->trial_name(), trial->group_name()); if (id != variations::EMPTY_ID) { result.insert(id); } } } return result; } std::string BooleanToString(bool value) { return value ? "True" : "False"; } ntp_snippets::BreakingNewsListener* GetBreakingNewsListener( ntp_snippets::ContentSuggestionsService* service) { DCHECK(service); RemoteSuggestionsProvider* provider = service->remote_suggestions_provider_for_debugging(); DCHECK(provider); return static_cast<ntp_snippets::RemoteSuggestionsProviderImpl*>(provider) ->breaking_news_listener_for_debugging(); } std::string GetCategoryStatusName(CategoryStatus status) { switch (status) { case CategoryStatus::INITIALIZING: return "INITIALIZING"; case CategoryStatus::AVAILABLE: return "AVAILABLE"; case CategoryStatus::AVAILABLE_LOADING: return "AVAILABLE_LOADING"; case CategoryStatus::NOT_PROVIDED: return "NOT_PROVIDED"; case CategoryStatus::ALL_SUGGESTIONS_EXPLICITLY_DISABLED: return "ALL_SUGGESTIONS_EXPLICITLY_DISABLED"; case CategoryStatus::CATEGORY_EXPLICITLY_DISABLED: return "CATEGORY_EXPLICITLY_DISABLED"; case CategoryStatus::LOADING_ERROR: return "LOADING_ERROR"; } return std::string(); } snippets_internals::mojom::SuggestionItemPtr PrepareContentSuggestionItem( const ContentSuggestion& suggestion, int index) { auto item = snippets_internals::mojom::SuggestionItem::New(); item->suggestionTitle = base::UTF16ToUTF8(suggestion.title()); item->suggestionIdWithinCategory = suggestion.id().id_within_category(); item->suggestionId = "content-suggestion-" + base::IntToString(index); item->url = suggestion.url().spec(); item->faviconUrl = suggestion.url_with_favicon().spec(); item->snippet = base::UTF16ToUTF8(suggestion.snippet_text()); item->publishDate = base::UTF16ToUTF8(TimeFormatShortDateAndTime(suggestion.publish_date())); item->publisherName = base::UTF16ToUTF8(suggestion.publisher_name()); item->score = suggestion.score(); return item; } } // namespace // TODO: Add browser tests. SnippetsInternalsPageHandler::SnippetsInternalsPageHandler( snippets_internals::mojom::PageHandlerRequest request, snippets_internals::mojom::PagePtr page, ntp_snippets::ContentSuggestionsService* content_suggestions_service, PrefService* pref_service) : binding_(this, std::move(request)), content_suggestions_service_observer_(this), content_suggestions_service_(content_suggestions_service), remote_suggestions_provider_( content_suggestions_service_ ->remote_suggestions_provider_for_debugging()), pref_service_(pref_service), page_(std::move(page)), weak_ptr_factory_(this) {} SnippetsInternalsPageHandler::~SnippetsInternalsPageHandler() {} /* Observer methods. */ void SnippetsInternalsPageHandler::OnNewSuggestions(Category category) { page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::OnCategoryStatusChanged( Category category, CategoryStatus new_status) { page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::OnSuggestionInvalidated( const ntp_snippets::ContentSuggestion::ID& suggestion_id) { page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::OnFullRefreshRequired() { page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::ContentSuggestionsServiceShutdown() {} /* Instance methods. */ void SnippetsInternalsPageHandler::GetGeneralProperties( GetGeneralPropertiesCallback callback) { auto properties = base::flat_map<std::string, std::string>(); properties["flag-article-suggestions"] = BooleanToString( base::FeatureList::IsEnabled(ntp_snippets::kArticleSuggestionsFeature)); properties["flag-offlining-recent-pages-feature"] = BooleanToString(base::FeatureList::IsEnabled( offline_pages::kOffliningRecentPagesFeature)); properties["flag-asset-download-suggestions"] = BooleanToString(AreAssetDownloadsEnabled()); properties["flag-offline-page-download-suggestions"] = BooleanToString(AreOfflinePageDownloadsEnabled()); properties["flag-bookmark-suggestions"] = BooleanToString(IsBookmarkProviderEnabled()); if (remote_suggestions_provider_) { const ntp_snippets::RemoteSuggestionsFetcher* fetcher = remote_suggestions_provider_->suggestions_fetcher_for_debugging(); properties["switch-fetch-url"] = fetcher->GetFetchUrlForDebugging().spec(); } std::set<variations::VariationID> ids = GetSnippetsExperiments(); std::vector<std::string> string_ids; std::transform(ids.begin(), ids.end(), std::back_inserter(string_ids), &base::IntToString); properties["experiment-ids"] = base::JoinString(string_ids, ", "); std::move(callback).Run(properties); } void SnippetsInternalsPageHandler::GetUserClassifierProperties( GetUserClassifierPropertiesCallback callback) { auto properties = base::flat_map<std::string, std::string>(); properties["user-class"] = content_suggestions_service_->user_classifier() ->GetUserClassDescriptionForDebugging(); properties["avg-time-to-open-ntp"] = base::NumberToString( content_suggestions_service_->user_classifier()->GetEstimatedAvgTime( UserClassifier::Metric::NTP_OPENED)); properties["avg-time-to-show"] = base::NumberToString( content_suggestions_service_->user_classifier()->GetEstimatedAvgTime( UserClassifier::Metric::SUGGESTIONS_SHOWN)); properties["avg-time-to-use"] = base::NumberToString( content_suggestions_service_->user_classifier()->GetEstimatedAvgTime( UserClassifier::Metric::SUGGESTIONS_USED)); std::move(callback).Run(properties); } void SnippetsInternalsPageHandler::ClearUserClassifierProperties() { content_suggestions_service_->user_classifier() ->ClearClassificationForDebugging(); } void SnippetsInternalsPageHandler::GetCategoryRankerProperties( GetCategoryRankerPropertiesCallback callback) { auto properties = base::flat_map<std::string, std::string>(); std::vector<ntp_snippets::CategoryRanker::DebugDataItem> data = content_suggestions_service_->category_ranker()->GetDebugData(); for (const auto& item : data) { properties[item.label] = item.content; } std::move(callback).Run(properties); } void SnippetsInternalsPageHandler::ReloadSuggestions() { if (remote_suggestions_provider_) { remote_suggestions_provider_->ReloadSuggestions(); } } void SnippetsInternalsPageHandler::GetDebugLog(GetDebugLogCallback callback) { std::move(callback).Run(content_suggestions_service_->GetDebugLog()); } void SnippetsInternalsPageHandler::ClearCachedSuggestions() { content_suggestions_service_->ClearAllCachedSuggestions(); page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::GetRemoteContentSuggestionsProperties( GetRemoteContentSuggestionsPropertiesCallback callback) { auto properties = base::flat_map<std::string, std::string>(); if (remote_suggestions_provider_) { const std::string& status = remote_suggestions_provider_->suggestions_fetcher_for_debugging() ->GetLastStatusForDebugging(); if (!status.empty()) { properties["remote-status"] = "Finished: " + status; properties["remote-authenticated"] = remote_suggestions_provider_->suggestions_fetcher_for_debugging() ->WasLastFetchAuthenticatedForDebugging() ? "Authenticated" : "Non-authenticated"; } } base::Time time = base::Time::FromInternalValue(pref_service_->GetInt64( ntp_snippets::prefs::kLastSuccessfulBackgroundFetchTime)); properties["last-background-fetch-time"] = base::UTF16ToUTF8(base::TimeFormatShortDateAndTime(time)); std::move(callback).Run(properties); } void SnippetsInternalsPageHandler::FetchSuggestionsInBackground( int64_t delaySeconds, FetchSuggestionsInBackgroundCallback callback) { DCHECK(delaySeconds >= 0); suggestion_fetch_timer_.Start( FROM_HERE, base::TimeDelta::FromSeconds(delaySeconds), base::BindRepeating( &SnippetsInternalsPageHandler::FetchSuggestionsInBackgroundImpl, weak_ptr_factory_.GetWeakPtr(), base::Passed(std::move(callback)))); } void SnippetsInternalsPageHandler::FetchSuggestionsInBackgroundImpl( FetchSuggestionsInBackgroundCallback callback) { remote_suggestions_provider_->RefetchInTheBackground( RemoteSuggestionsProvider::FetchStatusCallback()); std::move(callback).Run(); } void SnippetsInternalsPageHandler::IsPushingDummySuggestionPossible( IsPushingDummySuggestionPossibleCallback callback) { ntp_snippets::BreakingNewsListener* listener = GetBreakingNewsListener(content_suggestions_service_); std::move(callback).Run(listener != nullptr && listener->IsListening()); } void SnippetsInternalsPageHandler::PushDummySuggestionInBackground( int64_t delaySeconds, PushDummySuggestionInBackgroundCallback callback) { DCHECK(delaySeconds >= 0); suggestion_push_timer_.Start( FROM_HERE, base::TimeDelta::FromSeconds(delaySeconds), base::BindRepeating( &SnippetsInternalsPageHandler::PushDummySuggestionInBackgroundImpl, weak_ptr_factory_.GetWeakPtr(), base::Passed(std::move(callback)))); } void SnippetsInternalsPageHandler::PushDummySuggestionInBackgroundImpl( PushDummySuggestionInBackgroundCallback callback) { std::string json = R"( {"categories" : [{ "id": 1, "localizedTitle": "section title", "suggestions" : [{ "ids" : ["http://url.com"], "title" : "Pushed Dummy Title %s", "snippet" : "Pushed Dummy Snippet", "fullPageUrl" : "http://url.com", "creationTime" : "%s", "expirationTime" : "%s", "attribution" : "Pushed Dummy Publisher", "imageUrl" : "https://www.google.com/favicon.ico", "notificationInfo": { "shouldNotify": true, "deadline": "2100-01-01T00:00:01.000Z" } }] }]} )"; const base::Time now = base::Time::Now(); json = base::StringPrintf( json.c_str(), base::UTF16ToUTF8(base::TimeFormatTimeOfDay(now)).c_str(), base::TimeToISO8601(now).c_str(), base::TimeToISO8601(now + base::TimeDelta::FromMinutes(60)).c_str()); gcm::IncomingMessage message; message.data["payload"] = json; ntp_snippets::BreakingNewsListener* listener = GetBreakingNewsListener(content_suggestions_service_); DCHECK(listener); DCHECK(listener->IsListening()); static_cast<ntp_snippets::BreakingNewsGCMAppHandler*>(listener)->OnMessage( "com.google.breakingnews.gcm", message); std::move(callback).Run(); } void SnippetsInternalsPageHandler::GetLastJson(GetLastJsonCallback callback) { std::string json = ""; if (remote_suggestions_provider_) { const ntp_snippets::RemoteSuggestionsFetcher* fetcher = remote_suggestions_provider_->suggestions_fetcher_for_debugging(); json = fetcher->GetLastJsonForDebugging(); } std::move(callback).Run(json); } void SnippetsInternalsPageHandler::ResetNotificationState() { pref_service_->SetInteger( prefs::kContentSuggestionsConsecutiveIgnoredPrefName, 0); pref_service_->SetInteger(prefs::kContentSuggestionsNotificationsSentCount, 0); pref_service_->SetInteger(prefs::kContentSuggestionsNotificationsSentDay, 0); AndroidContentSuggestionsNotifier().HideAllNotifications( ContentSuggestionsNotificationAction::HIDE_FRONTMOST); } void SnippetsInternalsPageHandler::GetSuggestionsByCategory( GetSuggestionsByCategoryCallback callback) { CollectDismissedSuggestions(-1, std::move(callback), std::vector<ContentSuggestion>()); } void SnippetsInternalsPageHandler::GetSuggestionsByCategoryImpl( GetSuggestionsByCategoryCallback callback) { std::vector<snippets_internals::mojom::SuggestionCategoryPtr> categories; int index = 0; for (Category category : content_suggestions_service_->GetCategories()) { CategoryStatus status = content_suggestions_service_->GetCategoryStatus(category); base::Optional<CategoryInfo> info = content_suggestions_service_->GetCategoryInfo(category); DCHECK(info); const std::vector<ContentSuggestion>& suggestions = content_suggestions_service_->GetSuggestionsForCategory(category); std::vector<snippets_internals::mojom::SuggestionItemPtr> items; for (const ContentSuggestion& suggestion : suggestions) { snippets_internals::mojom::SuggestionItemPtr item = PrepareContentSuggestionItem(suggestion, index++); items.push_back(std::move(item)); } std::vector<snippets_internals::mojom::SuggestionItemPtr> dismissed_items; for (const ContentSuggestion& suggestion : dismissed_suggestions_[category]) { snippets_internals::mojom::SuggestionItemPtr item = PrepareContentSuggestionItem(suggestion, index++); dismissed_items.push_back(std::move(item)); } auto suggestion_category = snippets_internals::mojom::SuggestionCategory::New(); suggestion_category->categoryTitle = base::UTF16ToUTF8(info->title()); suggestion_category->status = GetCategoryStatusName(status); suggestion_category->categoryId = category.id(); suggestion_category->suggestions = std::move(items); suggestion_category->dismissedSuggestions = std::move(dismissed_items); categories.push_back(std::move(suggestion_category)); } std::move(callback).Run(std::move(categories)); } void SnippetsInternalsPageHandler::ClearDismissedSuggestions( int64_t category_id) { Category category = Category::FromIDValue(category_id); content_suggestions_service_->ClearDismissedSuggestionsForDebugging(category); page_->OnSuggestionsChanged(); } void SnippetsInternalsPageHandler::CollectDismissedSuggestions( int last_index, GetSuggestionsByCategoryCallback callback, std::vector<ContentSuggestion> suggestions) { std::vector<Category> categories = content_suggestions_service_->GetCategories(); // Populate our last category results. if (last_index > -1) dismissed_suggestions_[categories[last_index]] = std::move(suggestions); // Find the next category for this. for (size_t i = 0; i < categories.size(); i++) { // Continue the process in the next method call. if (last_index + 1 >= 0 && (size_t)last_index + 1 == i) { content_suggestions_service_->GetDismissedSuggestionsForDebugging( categories[i], base::BindRepeating( &SnippetsInternalsPageHandler::CollectDismissedSuggestions, weak_ptr_factory_.GetWeakPtr(), i, base::Passed(std::move(callback)))); return; } } // Call into impl once the dismissed categories have been collected. GetSuggestionsByCategoryImpl(std::move(callback)); }
38.253304
87
0.748431
zipated
5bb542ad3d2b57054021bda7fabe880cb06014fa
424
cpp
C++
LeetCode/Solutions/LC0448.cpp
Mohammed-Shoaib/HackerRank-Problems
ccfb9fc2f0d8dff454439d75ce519cf83bad7c3b
[ "MIT" ]
54
2019-05-13T12:13:09.000Z
2022-02-27T02:59:00.000Z
LeetCode/Solutions/LC0448.cpp
Mohammed-Shoaib/HackerRank-Problems
ccfb9fc2f0d8dff454439d75ce519cf83bad7c3b
[ "MIT" ]
2
2020-10-02T07:16:43.000Z
2020-10-19T04:36:19.000Z
LeetCode/Solutions/LC0448.cpp
Mohammed-Shoaib/HackerRank-Problems
ccfb9fc2f0d8dff454439d75ce519cf83bad7c3b
[ "MIT" ]
20
2020-05-26T09:48:13.000Z
2022-03-18T15:18:27.000Z
/* Problem Statement: https://leetcode.com/problems/find-all-numbers-disappeared-in-an-array/ */ class Solution { public: vector<int> findDisappearedNumbers(vector<int>& nums) { int pos; vector<int> res; for (int i = 0; i < nums.size(); i++) { pos = abs(nums[i]) - 1; nums[pos] = -1 * abs(nums[pos]); } for (int i = 0; i < nums.size(); i++) if (nums[i] > 0) res.push_back(i + 1); return res; } };
22.315789
90
0.59434
Mohammed-Shoaib
5bb5607042dbe003827d313edd7fc434327659be
82
cpp
C++
Adding Your Own Libraries/Functions.cpp
isaKarabocek/Cpp-Tutorials
94bceedae55cd1985f707c136d615e8da0fcc1e4
[ "Apache-2.0" ]
null
null
null
Adding Your Own Libraries/Functions.cpp
isaKarabocek/Cpp-Tutorials
94bceedae55cd1985f707c136d615e8da0fcc1e4
[ "Apache-2.0" ]
null
null
null
Adding Your Own Libraries/Functions.cpp
isaKarabocek/Cpp-Tutorials
94bceedae55cd1985f707c136d615e8da0fcc1e4
[ "Apache-2.0" ]
null
null
null
#include<iostream> #include"Functions.h" int square(int x) { return x*x; }
11.714286
22
0.646341
isaKarabocek
5bb8a5945ba14a7383f73cae0edcf7d71c8776df
10,551
cc
C++
wrappers/7.0.0/vtkImageCursor3DWrap.cc
axkibe/node-vtk
900ad7b5500f672519da5aa24c99aa5a96466ef3
[ "BSD-3-Clause" ]
6
2016-02-03T12:48:36.000Z
2020-09-16T15:07:51.000Z
wrappers/7.0.0/vtkImageCursor3DWrap.cc
axkibe/node-vtk
900ad7b5500f672519da5aa24c99aa5a96466ef3
[ "BSD-3-Clause" ]
4
2016-02-13T01:30:43.000Z
2020-03-30T16:59:32.000Z
wrappers/7.0.0/vtkImageCursor3DWrap.cc
axkibe/node-vtk
900ad7b5500f672519da5aa24c99aa5a96466ef3
[ "BSD-3-Clause" ]
null
null
null
/* this file has been autogenerated by vtkNodeJsWrap */ /* editing this might proof futile */ #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include <nan.h> #include "vtkImageInPlaceFilterWrap.h" #include "vtkImageCursor3DWrap.h" #include "vtkObjectWrap.h" #include "../../plus/plus.h" using namespace v8; extern Nan::Persistent<v8::Object> vtkNodeJsNoWrap; Nan::Persistent<v8::FunctionTemplate> VtkImageCursor3DWrap::ptpl; VtkImageCursor3DWrap::VtkImageCursor3DWrap() { } VtkImageCursor3DWrap::VtkImageCursor3DWrap(vtkSmartPointer<vtkImageCursor3D> _native) { native = _native; } VtkImageCursor3DWrap::~VtkImageCursor3DWrap() { } void VtkImageCursor3DWrap::Init(v8::Local<v8::Object> exports) { Nan::SetAccessor(exports, Nan::New("vtkImageCursor3D").ToLocalChecked(), ConstructorGetter); Nan::SetAccessor(exports, Nan::New("ImageCursor3D").ToLocalChecked(), ConstructorGetter); } void VtkImageCursor3DWrap::ConstructorGetter( v8::Local<v8::String> property, const Nan::PropertyCallbackInfo<v8::Value>& info) { InitPtpl(); info.GetReturnValue().Set(Nan::New(ptpl)->GetFunction()); } void VtkImageCursor3DWrap::InitPtpl() { if (!ptpl.IsEmpty()) return; v8::Local<v8::FunctionTemplate> tpl = Nan::New<v8::FunctionTemplate>(New); VtkImageInPlaceFilterWrap::InitPtpl( ); tpl->Inherit(Nan::New<FunctionTemplate>(VtkImageInPlaceFilterWrap::ptpl)); tpl->SetClassName(Nan::New("VtkImageCursor3DWrap").ToLocalChecked()); tpl->InstanceTemplate()->SetInternalFieldCount(1); Nan::SetPrototypeMethod(tpl, "GetClassName", GetClassName); Nan::SetPrototypeMethod(tpl, "getClassName", GetClassName); Nan::SetPrototypeMethod(tpl, "GetCursorPosition", GetCursorPosition); Nan::SetPrototypeMethod(tpl, "getCursorPosition", GetCursorPosition); Nan::SetPrototypeMethod(tpl, "GetCursorRadius", GetCursorRadius); Nan::SetPrototypeMethod(tpl, "getCursorRadius", GetCursorRadius); Nan::SetPrototypeMethod(tpl, "GetCursorValue", GetCursorValue); Nan::SetPrototypeMethod(tpl, "getCursorValue", GetCursorValue); Nan::SetPrototypeMethod(tpl, "IsA", IsA); Nan::SetPrototypeMethod(tpl, "isA", IsA); Nan::SetPrototypeMethod(tpl, "NewInstance", NewInstance); Nan::SetPrototypeMethod(tpl, "newInstance", NewInstance); Nan::SetPrototypeMethod(tpl, "SafeDownCast", SafeDownCast); Nan::SetPrototypeMethod(tpl, "safeDownCast", SafeDownCast); Nan::SetPrototypeMethod(tpl, "SetCursorPosition", SetCursorPosition); Nan::SetPrototypeMethod(tpl, "setCursorPosition", SetCursorPosition); Nan::SetPrototypeMethod(tpl, "SetCursorRadius", SetCursorRadius); Nan::SetPrototypeMethod(tpl, "setCursorRadius", SetCursorRadius); Nan::SetPrototypeMethod(tpl, "SetCursorValue", SetCursorValue); Nan::SetPrototypeMethod(tpl, "setCursorValue", SetCursorValue); #ifdef VTK_NODE_PLUS_VTKIMAGECURSOR3DWRAP_INITPTPL VTK_NODE_PLUS_VTKIMAGECURSOR3DWRAP_INITPTPL #endif ptpl.Reset( tpl ); } void VtkImageCursor3DWrap::New(const Nan::FunctionCallbackInfo<v8::Value>& info) { if(!info.IsConstructCall()) { Nan::ThrowError("Constructor not called in a construct call."); return; } if(info.Length() == 0) { vtkSmartPointer<vtkImageCursor3D> native = vtkSmartPointer<vtkImageCursor3D>::New(); VtkImageCursor3DWrap* obj = new VtkImageCursor3DWrap(native); obj->Wrap(info.This()); } else { if(info[0]->ToObject() != vtkNodeJsNoWrap ) { Nan::ThrowError("Parameter Error"); return; } } info.GetReturnValue().Set(info.This()); } void VtkImageCursor3DWrap::GetClassName(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); char const * r; if(info.Length() != 0) { Nan::ThrowError("Too many parameters."); return; } r = native->GetClassName(); info.GetReturnValue().Set(Nan::New(r).ToLocalChecked()); } void VtkImageCursor3DWrap::GetCursorPosition(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); double const * r; if(info.Length() != 0) { Nan::ThrowError("Too many parameters."); return; } r = native->GetCursorPosition(); Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(v8::Isolate::GetCurrent(), 3 * sizeof(double)); Local<v8::Float64Array> at = v8::Float64Array::New(ab, 0, 3); memcpy(ab->GetContents().Data(), r, 3 * sizeof(double)); info.GetReturnValue().Set(at); } void VtkImageCursor3DWrap::GetCursorRadius(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); int r; if(info.Length() != 0) { Nan::ThrowError("Too many parameters."); return; } r = native->GetCursorRadius(); info.GetReturnValue().Set(Nan::New(r)); } void VtkImageCursor3DWrap::GetCursorValue(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); double r; if(info.Length() != 0) { Nan::ThrowError("Too many parameters."); return; } r = native->GetCursorValue(); info.GetReturnValue().Set(Nan::New(r)); } void VtkImageCursor3DWrap::IsA(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); if(info.Length() > 0 && info[0]->IsString()) { Nan::Utf8String a0(info[0]); int r; if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } r = native->IsA( *a0 ); info.GetReturnValue().Set(Nan::New(r)); return; } Nan::ThrowError("Parameter mismatch"); } void VtkImageCursor3DWrap::NewInstance(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); vtkImageCursor3D * r; if(info.Length() != 0) { Nan::ThrowError("Too many parameters."); return; } r = native->NewInstance(); VtkImageCursor3DWrap::InitPtpl(); v8::Local<v8::Value> argv[1] = { Nan::New(vtkNodeJsNoWrap) }; v8::Local<v8::Function> cons = Nan::New<v8::FunctionTemplate>(VtkImageCursor3DWrap::ptpl)->GetFunction(); v8::Local<v8::Object> wo = cons->NewInstance(1, argv); VtkImageCursor3DWrap *w = new VtkImageCursor3DWrap(); w->native = r; w->Wrap(wo); info.GetReturnValue().Set(wo); } void VtkImageCursor3DWrap::SafeDownCast(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkObjectWrap::ptpl))->HasInstance(info[0])) { VtkObjectWrap *a0 = ObjectWrap::Unwrap<VtkObjectWrap>(info[0]->ToObject()); vtkImageCursor3D * r; if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } r = native->SafeDownCast( (vtkObject *) a0->native.GetPointer() ); VtkImageCursor3DWrap::InitPtpl(); v8::Local<v8::Value> argv[1] = { Nan::New(vtkNodeJsNoWrap) }; v8::Local<v8::Function> cons = Nan::New<v8::FunctionTemplate>(VtkImageCursor3DWrap::ptpl)->GetFunction(); v8::Local<v8::Object> wo = cons->NewInstance(1, argv); VtkImageCursor3DWrap *w = new VtkImageCursor3DWrap(); w->native = r; w->Wrap(wo); info.GetReturnValue().Set(wo); return; } Nan::ThrowError("Parameter mismatch"); } void VtkImageCursor3DWrap::SetCursorPosition(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); size_t i; if(info.Length() > 0 && info[0]->IsFloat64Array()) { v8::Local<v8::Float64Array>a0(v8::Local<v8::Float64Array>::Cast(info[0]->ToObject())); if( a0->Length() < 3 ) { Nan::ThrowError("Array too short."); return; } if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } native->SetCursorPosition( (double *)(a0->Buffer()->GetContents().Data()) ); return; } else if(info.Length() > 0 && info[0]->IsArray()) { v8::Local<v8::Array>a0(v8::Local<v8::Array>::Cast(info[0]->ToObject())); double b0[3]; if( a0->Length() < 3 ) { Nan::ThrowError("Array too short."); return; } for( i = 0; i < 3; i++ ) { if( !a0->Get(i)->IsNumber() ) { Nan::ThrowError("Array contents invalid."); return; } b0[i] = a0->Get(i)->NumberValue(); } if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } native->SetCursorPosition( b0 ); return; } else if(info.Length() > 0 && info[0]->IsNumber()) { if(info.Length() > 1 && info[1]->IsNumber()) { if(info.Length() > 2 && info[2]->IsNumber()) { if(info.Length() != 3) { Nan::ThrowError("Too many parameters."); return; } native->SetCursorPosition( info[0]->NumberValue(), info[1]->NumberValue(), info[2]->NumberValue() ); return; } } } Nan::ThrowError("Parameter mismatch"); } void VtkImageCursor3DWrap::SetCursorRadius(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); if(info.Length() > 0 && info[0]->IsInt32()) { if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } native->SetCursorRadius( info[0]->Int32Value() ); return; } Nan::ThrowError("Parameter mismatch"); } void VtkImageCursor3DWrap::SetCursorValue(const Nan::FunctionCallbackInfo<v8::Value>& info) { VtkImageCursor3DWrap *wrapper = ObjectWrap::Unwrap<VtkImageCursor3DWrap>(info.Holder()); vtkImageCursor3D *native = (vtkImageCursor3D *)wrapper->native.GetPointer(); if(info.Length() > 0 && info[0]->IsNumber()) { if(info.Length() != 1) { Nan::ThrowError("Too many parameters."); return; } native->SetCursorValue( info[0]->NumberValue() ); return; } Nan::ThrowError("Parameter mismatch"); }
29.227147
102
0.70799
axkibe
5bb8f76b627d0d5a69010539e9b50349984c8b12
361
cpp
C++
GameEngine/Components/ScoreComponent/ScoreComponent.cpp
Stun3R/Epitech-R-Type
3d6ef3bd5a937f50de996de2395c43c5115f0776
[ "MIT" ]
null
null
null
GameEngine/Components/ScoreComponent/ScoreComponent.cpp
Stun3R/Epitech-R-Type
3d6ef3bd5a937f50de996de2395c43c5115f0776
[ "MIT" ]
null
null
null
GameEngine/Components/ScoreComponent/ScoreComponent.cpp
Stun3R/Epitech-R-Type
3d6ef3bd5a937f50de996de2395c43c5115f0776
[ "MIT" ]
null
null
null
/* ** EPITECH PROJECT, 2021 ** R-TYPE ** File description: ** Created by stun3r, */ #include "ScoreComponent.hpp" ScoreComponent::ScoreComponent() : _score(0) { } int ScoreComponent::getScore() const { return _score; } void ScoreComponent::setScore(int mScore) { _score = mScore; } void ScoreComponent::addScore(int mScore) { _score = _score + mScore; }
13.37037
44
0.703601
Stun3R
5bb936ae52a8cc0af1be986419fc22bd73ed6445
349
hpp
C++
include/Application.hpp
sirnuke/haiku-scientific-calculator
36320a37f9201abf5e5364d40419b34045ff1d4e
[ "MIT" ]
null
null
null
include/Application.hpp
sirnuke/haiku-scientific-calculator
36320a37f9201abf5e5364d40419b34045ff1d4e
[ "MIT" ]
null
null
null
include/Application.hpp
sirnuke/haiku-scientific-calculator
36320a37f9201abf5e5364d40419b34045ff1d4e
[ "MIT" ]
null
null
null
// Haiku Scientific Calculator // Bryan DeGrendel (c) 2015 // // See LICENSE for licensing information. #ifndef ___APPLICATION_H___ #define ___APPLICATION_H___ #include <AppKit.h> class Window; class Application : public BApplication { public: Application(); void ReadyToRun(); private: Window *window; }; #endif // ___APPLICATION_H___
13.96
41
0.744986
sirnuke
5bb99e4934fdde31856d7e0bb0f0eafb102b45f1
1,065
cpp
C++
engine/src/Graphics/Light.cpp
Trypio/Aeyon3D
6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b
[ "MIT" ]
null
null
null
engine/src/Graphics/Light.cpp
Trypio/Aeyon3D
6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b
[ "MIT" ]
null
null
null
engine/src/Graphics/Light.cpp
Trypio/Aeyon3D
6e630228fe8f8fe269ab1dfc835a7c7c5d314c2b
[ "MIT" ]
null
null
null
// // // #include "Graphics/Light.hpp" namespace aeyon { Light::Light() : m_type(Type::Directional), m_renderMode(RenderMode::Auto), m_color(Color::White), m_intensity(1.0f), m_range(10.0f), m_spotAngle(30.0f) { } void Light::setType(Light::Type type) { m_type = type; } void Light::setRenderMode(Light::RenderMode renderMode) { m_renderMode = renderMode; } void Light::setColor(Color color) { m_color = color; } void Light::setIntensity(float intensity) { m_intensity = intensity; } void Light::setRange(float range) { m_range = range; } void Light::setSpotAngle(float spotAngle) { m_spotAngle = glm::clamp(spotAngle, 1.0f, 179.0f); } Light::Type Light::getType() const { return m_type; } Light::RenderMode Light::getRenderMode() const { return m_renderMode; } Color Light::getColor() const { return m_color; } float Light::getIntensity() const { return m_intensity; } float Light::getRange() const { return m_range; } float Light::getSpotAngle() const { return m_spotAngle; } }
14.013158
105
0.673239
Trypio
5bb9bfcdcd7d0d8fd4502d33647d8d8e1d387953
1,344
hpp
C++
includes/flux/FluxNormalMaterial.hpp
LightCollective/OneLight
523678cacdc027efe3d4afa5d2558ad85b739d7f
[ "MIT" ]
null
null
null
includes/flux/FluxNormalMaterial.hpp
LightCollective/OneLight
523678cacdc027efe3d4afa5d2558ad85b739d7f
[ "MIT" ]
null
null
null
includes/flux/FluxNormalMaterial.hpp
LightCollective/OneLight
523678cacdc027efe3d4afa5d2558ad85b739d7f
[ "MIT" ]
null
null
null
#ifndef FLUX_NORMALMATERIAL_H #define FLUX_NORMALMATERIAL_H #include <iostream> #include <cassert> #include <string> #include <array> #include "FluxMaterial.hpp" #include "FluxRectangle2D.hpp" #include "FluxTexture.hpp" #include "FluxUtils.hpp" #include "FluxError.hpp" #include "SDL_image.h" class Sprite; namespace Flux { /** A Material with a colouri, texture and normal map attribute. * @see * Material */ class NormalMaterial : public Material { public: NormalMaterial(std::shared_ptr<Texture> texture, std::shared_ptr<Texture> normalMap); virtual ~NormalMaterial(); virtual FluxError loadAttributes(const unsigned int offset); virtual FluxError loadUniforms(); virtual unsigned int vboOffset() const; virtual FluxError fillVBO(const Sprite *sprite, GLfloat *vbo); Texture *getTexture(); Texture* getNormalMap(); private: FluxError initialise(); std::shared_ptr<Texture> texture, normalMap; GLuint vertexAttribLocation; GLuint colourAttribLocation; GLuint textureAttribLocation; GLuint normalAttribLocation; GLuint rotationAttribLocation; GLint textureSamplerUniformLocation; }; } #endif
24.888889
97
0.65253
LightCollective
5bbbaddab8dc336f6e06ff3808cfa0dac343e479
1,602
cpp
C++
src/sprite/fix_single_picture_clothe.cpp
Damdoshi/LibLapin
800e0f17ed8f3c47797c48feea4c280bb0e4bdc9
[ "BSD-3-Clause" ]
38
2016-07-30T09:35:19.000Z
2022-03-04T10:13:48.000Z
src/sprite/fix_single_picture_clothe.cpp
Elania-Marvers/LibLapin
800e0f17ed8f3c47797c48feea4c280bb0e4bdc9
[ "BSD-3-Clause" ]
15
2017-02-12T19:20:52.000Z
2021-06-09T09:30:52.000Z
src/sprite/fix_single_picture_clothe.cpp
Elania-Marvers/LibLapin
800e0f17ed8f3c47797c48feea4c280bb0e4bdc9
[ "BSD-3-Clause" ]
12
2016-10-06T09:06:59.000Z
2022-03-04T10:14:00.000Z
// Jason Brillante "Damdoshi" // Hanged Bunny Studio 2014-2019 // // Lapin library #include "lapin_private.h" // This function turn into a copy of the sent sprite all defaulty filled closet sprites // EXCEPT for the underlying picture. // It is used by dressed sprite to avoid having to repeat big chunks of configuration bool bunny_fix_single_picture_clothe(t_bunny_dressed_sprite *sprite, t_bunny_closet *closet) { t_bunny_map **nod; for (bunny_map_all(closet->clothes, nod)) { t_bunny_clothe *clt = bunny_map_data(*nod, t_bunny_clothe*); t_bunny_sprite *spr = clt->sprite; if (bunny_map_size(spr->hashname_id) != 1) continue ; if (!bunny_map_get_subtree(spr->hashname_id, (void*)(size_t)bunny_sprite_animation_name("Idle"), false)) continue ; clt->sprite = bunny_duplicate_sprite(&sprite->sprite); if (bunny_make_clipable_unique(&clt->sprite->clipable) == false) { bunny_delete_clipable(&clt->sprite->clipable); clt->sprite = spr; return (false); } struct bunny_sprite *oldsprite = (struct bunny_sprite*)spr; struct bunny_sprite *newsprite = (struct bunny_sprite*)clt->sprite; delete newsprite->texture; delete newsprite->sprite; newsprite->texture = oldsprite->texture; newsprite->tex = oldsprite->tex; newsprite->sprite = oldsprite->sprite; newsprite->res_id = oldsprite->res_id; oldsprite->texture = NULL; oldsprite->tex = NULL; oldsprite->sprite = NULL; oldsprite->res_id = 0; bunny_delete_clipable(&spr->clipable); } return (true); }
31.411765
110
0.691635
Damdoshi
5bbc9a3412b37287ed8fcb2281704c4301529b41
225
cpp
C++
CodeForces-Solution/1331D.cpp
Tech-Intellegent/CodeForces-Solution
2f291a38b80b8ff2a2595b2e526716468ff26bf8
[ "MIT" ]
1
2022-01-23T07:18:07.000Z
2022-01-23T07:18:07.000Z
CodeForces-Solution/1331D.cpp
Tech-Intellegent/CodeForces-Solution
2f291a38b80b8ff2a2595b2e526716468ff26bf8
[ "MIT" ]
null
null
null
CodeForces-Solution/1331D.cpp
Tech-Intellegent/CodeForces-Solution
2f291a38b80b8ff2a2595b2e526716468ff26bf8
[ "MIT" ]
1
2022-02-05T11:53:04.000Z
2022-02-05T11:53:04.000Z
#include <stdio.h> #include <string.h> int main() { char a[20]; gets(a); int len=strlen(a); if((a[len-1]-48)%2!=0) { printf("1\n"); } else { printf("0\n"); } return 0; }
13.235294
26
0.431111
Tech-Intellegent
5bbd7208c2480752d8b35039a58d350ff1c306a9
5,360
hpp
C++
addons/remass/CUP.hpp
SynixeContractors/GTArmory
4e00e750d657767342d62291dac37a80f0d33b08
[ "MIT" ]
2
2020-02-11T08:08:00.000Z
2020-11-06T13:51:29.000Z
addons/remass/CUP.hpp
SynixeContractors/GTArmory
4e00e750d657767342d62291dac37a80f0d33b08
[ "MIT" ]
13
2020-02-10T19:04:32.000Z
2021-05-25T14:38:30.000Z
addons/remass/CUP.hpp
SynixeContractors/GTArmory
4e00e750d657767342d62291dac37a80f0d33b08
[ "MIT" ]
1
2021-04-24T20:40:31.000Z
2021-04-24T20:40:31.000Z
// 5.45 AK Magazine class CUP_30Rnd_545x39_AK_M: CA_Magazine { mass = 10; }; class CUP_60Rnd_545x39_AK74M_M: CUP_30Rnd_545x39_AK_M { mass = 20; }; // 762 AK Magazine class CUP_30Rnd_762x39_AK47_M: CA_Magazine { mass = 11; }; class CUP_30Rnd_762x39_AK47_bakelite_M: CUP_30Rnd_762x39_AK47_M { mass = 11; }; class CUP_30Rnd_762x39_AKM_bakelite_desert_M: CUP_30Rnd_762x39_AK47_M { mass = 11; }; class CUP_30Rnd_762x39_AK103_bakelite_M: CUP_30Rnd_762x39_AK47_M { mass = 11; }; class CUP_30Rnd_Sa58_M: CUP_30Rnd_762x39_AK47_M { mass = 11; }; // 556 STANAG Magazine class CUP_30Rnd_556x45_Stanag: CA_Magazine { mass = 10; }; class CUP_30Rnd_556x45_Emag: CUP_30Rnd_556x45_Stanag { mass = 10; }; class CUP_30Rnd_556x45_PMAG_QP: CUP_30Rnd_556x45_Stanag { mass = 10; }; class CUP_60Rnd_556x45_SureFire: CUP_30Rnd_556x45_Stanag { mass = 20; }; class CUP_30Rnd_556x45_Stanag_Mk16: CUP_30Rnd_556x45_Stanag { mass = 10; }; class CUP_30Rnd_556x45_Stanag_L85: CUP_30Rnd_556x45_Stanag { mass = 10; }; class CUP_30Rnd_556x45_G36: CUP_30Rnd_556x45_Stanag { mass = 10; }; // Beta-C Magazine class CUP_100Rnd_556x45_BetaCMag: CUP_30Rnd_556x45_Stanag { mass = 30; }; class CUP_30Rnd_556x45_XM8: CUP_30Rnd_556x45_G36 { mass = 10; }; class CUP_30Rnd_556x45_AUG: CUP_30Rnd_556x45_Stanag { mass = 10; }; // 556 AK Magazine class CUP_30Rnd_556x45_AK: CA_Magazine { mass = 10; }; // 762x51 Magazines class CUP_20Rnd_762x51_FNFAL_M: CA_Magazine { mass = 11; }; class CUP_20Rnd_762x51_G3: CA_Magazine { mass = 11; }; class CUP_20Rnd_762x51_L129_M: CA_Magazine { mass = 11; }; class CUP_20Rnd_762x51_B_SCAR: CA_Magazine { mass = 11; }; class CUP_30Rnd_762x51_1_B_SCAR: CA_Magazine { mass = 13; }; class CUP_30Rnd_762x51_2_B_SCAR: CA_Magazine { mass = 13; }; class CUP_50Rnd_762x51_B_SCAR: CA_Magazine { mass = 20; }; class CUP_30Rnd_762x39_CZ807: CA_Magazine { mass = 11; }; class CUP_20Rnd_762x51_HK417: CA_Magazine { mass = 11; }; class CUP_30Rnd_545x39_Fort224_M: CA_Magazine { mass = 10; }; class CUP_30Rnd_556x45_X95: CA_Magazine { mass = 10; }; class CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M: CA_Magazine { mass = 25; }; class CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M: CA_Magazine { mass = 25; }; class CUP_40Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M: CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M { mass = 16; }; class CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CA_Magazine { mass = 40; }; class CUP_200Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { mass = 80; }; class CUP_200Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { mass = 80; }; class CUP_200Rnd_TE1_LRT4_Red_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { mass = 80; }; class CUP_100Rnd_TE4_LRT4_Green_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { mass = 40; }; class CUP_100Rnd_TE4_LRT4_Yellow_Tracer_762x51_Belt_M: CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { mass = 40; }; class CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M: CA_Magazine { mass = 40; }; // LMG Magazines class CUP_200Rnd_TE4_Green_Tracer_556x45_M249: CA_Magazine { mass = 40; }; class CUP_100Rnd_TE4_Green_Tracer_556x45_M249: CUP_200Rnd_TE4_Green_Tracer_556x45_M249 { mass = 30; }; class CUP_50Rnd_UK59_762x54R_Tracer: CA_Magazine { mass = 25; }; class CUP_120Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M: CA_Magazine { mass = 48; }; // 9x19 class CUP_64Rnd_Green_Tracer_9x19_Bizon_M: CA_Magazine { mass = 19; }; class CUP_64Rnd_Red_Tracer_9x19_Bizon_M: CA_Magazine { mass = 19; }; class CUP_64Rnd_White_Tracer_9x19_Bizon_M: CA_Magazine { mass = 19; }; class CUP_64Rnd_Yellow_Tracer_9x19_Bizon_M: CA_Magazine { mass = 19; }; class CUP_30Rnd_9x19_MP5: CA_Magazine { mass = 9; }; class CUP_30Rnd_9x19_EVO: CA_Magazine { mass = 9; }; class CUP_30Rnd_9x19_UZI: CA_Magazine { mass = 9; }; class CUP_30Rnd_9x19AP_Vityaz: CA_Magazine { mass = 9; }; class CUP_30Rnd_9x19_Vityaz: CA_Magazine { mass = 9; }; class CUP_40Rnd_46x30_MP7: CA_Magazine { mass = 7; }; class CUP_20Rnd_46x30_MP7: CUP_40Rnd_46x30_MP7 { mass = 3.5; }; class CUP_30Rnd_45ACP_MAC10_M: CA_Magazine { mass = 9; }; class CUP_10Rnd_762x54_SVD_M: CA_Magazine { mass = 8; }; class CUP_20Rnd_762x51_DMR: CA_Magazine { mass = 11; }; class CUP_20Rnd_762x51_B_M110: CA_Magazine { mass = 11; }; // 9x39 Magazines class CUP_30Rnd_9x39_SP5_VIKHR_M: CA_Magazine { mass = 10; };
27.208122
107
0.651679
SynixeContractors
5bc1633b720dd67d1114a89743fabf24c0c9dc8b
12,412
cpp
C++
system-test/pam_authentication.cpp
Mu-L/MaxScale
95792c81856d5fe5ad627b4b1887c302ecc470bb
[ "MIT" ]
null
null
null
system-test/pam_authentication.cpp
Mu-L/MaxScale
95792c81856d5fe5ad627b4b1887c302ecc470bb
[ "MIT" ]
null
null
null
system-test/pam_authentication.cpp
Mu-L/MaxScale
95792c81856d5fe5ad627b4b1887c302ecc470bb
[ "MIT" ]
null
null
null
/* * Copyright (c) 2016 MariaDB Corporation Ab * * Use of this software is governed by the Business Source License included * in the LICENSE.TXT file and at www.mariadb.com/bsl11. * * Change Date: 2024-08-24 * * On the date above, in accordance with the Business Source License, use * of this software will be governed by version 2 or later of the General * Public License. */ #include <maxtest/testconnections.hh> #include "mariadbmonitor/fail_switch_rejoin_common.cpp" #include <iostream> #include <string> using std::string; using std::cout; int main(int argc, char** argv) { TestConnections test(argc, argv); test.repl->connect(); delete_slave_binlogs(test); const char pam_user[] = "dduck"; const char pam_pw[] = "313"; const char pam_config_name[] = "duckburg"; const string add_user_cmd = (string)"useradd " + pam_user; const string add_pw_cmd = (string)"echo " + pam_user + ":" + pam_pw + " | chpasswd"; const string read_shadow = "chmod o+r /etc/shadow"; const string remove_user_cmd = (string)"userdel --remove " + pam_user; const string read_shadow_off = "chmod o-r /etc/shadow"; // To make most out of this test, use a custom pam service configuration. It needs to be written to // all backends. const string pam_config_file = (string)"/etc/pam.d/" + pam_config_name; const string pam_message_file = "/tmp/messages.txt"; const string pam_config_contents = "auth optional pam_echo.so file=" + pam_message_file + "\n" "auth required pam_unix.so audit\n" "auth optional pam_echo.so file=" + pam_message_file + "\n" "auth required pam_unix.so audit\n" "account required pam_unix.so audit\n"; const string pam_message_contents = "I know what you did last summer!"; const string create_pam_conf_cmd = "printf \"" + pam_config_contents + "\" > " + pam_config_file; const string create_pam_message_cmd = "printf \"" + pam_message_contents + "\" > " + pam_message_file; const string delete_pam_conf_cmd = "rm -f " + pam_config_file; const string delete_pam_message_cmd = "rm -f " + pam_message_file; test.repl->connect(); // Prepare the backends for PAM authentication. Enable the plugin and create a user. Also, // make /etc/shadow readable for all so that the server process can access it. for (int i = 0; i < test.repl->N; i++) { MYSQL* conn = test.repl->nodes[i]; test.try_query(conn, "INSTALL SONAME 'auth_pam';"); test.repl->ssh_node_f(i, true, "%s", add_user_cmd.c_str()); test.repl->ssh_node_f(i, true, "%s", add_pw_cmd.c_str()); test.repl->ssh_node_f(i, true, "%s", read_shadow.c_str()); // Also, create the custom pam config and message file. test.repl->ssh_node_f(i, true, "%s", create_pam_conf_cmd.c_str()); test.repl->ssh_node_f(i, true, "%s", create_pam_message_cmd.c_str()); } // Also create the user on the node running MaxScale, as the MaxScale PAM plugin compares against // local users. test.maxscales->ssh_node_f(0, true, "%s", add_user_cmd.c_str()); test.maxscales->ssh_node_f(0, true, "%s", add_pw_cmd.c_str()); test.maxscales->ssh_node_f(0, true, "%s", read_shadow.c_str()); test.maxscales->ssh_node_f(0, true, "%s", create_pam_conf_cmd.c_str()); test.maxscales->ssh_node_f(0, true, "%s", create_pam_message_cmd.c_str()); if (test.ok()) { cout << "PAM-plugin installed and users created on all servers. Starting MaxScale.\n"; } else { cout << "Test preparations failed.\n"; } auto expect_server_status = [&test](const string& server_name, const string& status) { auto set_to_string = [](const StringSet& str_set) -> string { string rval; string sep; for (const string& elem : str_set) { rval += elem + sep; sep = ", "; } return rval; }; auto status_set = test.maxscales->get_server_status(server_name.c_str()); string status_str = set_to_string(status_set); bool found = (status_set.count(status) == 1); test.expect(found, "%s was not %s as was expected. Status: %s.", server_name.c_str(), status.c_str(), status_str.c_str()); }; string server_names[] = {"server1", "server2", "server3", "server4"}; string master = "Master"; string slave = "Slave"; if (test.ok()) { get_output(test); print_gtids(test); expect_server_status(server_names[0], master); expect_server_status(server_names[1], slave); expect_server_status(server_names[2], slave); expect_server_status(server_names[3], slave); } // Helper function for checking PAM-login. If db is empty, log to null database. auto try_log_in = [&test](const string& user, const string& pass, const string& database) { const char* host = test.maxscales->IP[0]; int port = test.maxscales->ports[0][0]; const char* db = nullptr; if (!database.empty()) { db = database.c_str(); } if (db) { printf("Trying to log in to [%s]:%i as %s with database %s.\n", host, port, user.c_str(), db); } else { printf("Trying to log in to [%s]:%i as %s.\n", host, port, user.c_str()); } MYSQL* maxconn = mysql_init(NULL); test.expect(maxconn, "mysql_init failed"); if (maxconn) { // Need to set plugin directory so that dialog.so is found. const char plugin_path[] = "../connector-c/install/lib/mariadb/plugin"; mysql_optionsv(maxconn, MYSQL_PLUGIN_DIR, plugin_path); mysql_real_connect(maxconn, host, user.c_str(), pass.c_str(), db, port, NULL, 0); auto err = mysql_error(maxconn); if (*err) { test.expect(false, "Could not log in: '%s'", err); } else { test.try_query(maxconn, "SELECT rand();"); if (test.ok()) { cout << "Logged in and queried successfully.\n"; } else { cout << "Query rejected: '" << mysql_error(maxconn) << "'\n"; } } mysql_close(maxconn); } }; auto update_users = [&test]() { test.maxscales->execute_maxadmin_command(0, "reload dbusers RWSplit-Router"); }; const char create_pam_user_fmt[] = "CREATE OR REPLACE USER '%s'@'%%' IDENTIFIED VIA pam USING '%s';"; if (test.ok()) { MYSQL* conn = test.repl->nodes[0]; // Create the PAM user on the master, it will replicate. Use the standard password service for // authenticating. test.try_query(conn, create_pam_user_fmt, pam_user, pam_config_name); test.try_query(conn, "GRANT SELECT ON *.* TO '%s'@'%%';", pam_user); test.try_query(conn, "FLUSH PRIVILEGES;"); sleep(1); test.repl->sync_slaves(); update_users(); get_output(test); // If ok so far, try logging in with PAM. if (test.ok()) { cout << "Testing normal PAM user.\n"; try_log_in(pam_user, pam_pw, ""); test.log_includes(0, pam_message_contents.c_str()); } // Remove the created user. test.try_query(conn, "DROP USER '%s'@'%%';", pam_user); } if (test.ok()) { const char dummy_user[] = "proxy-target"; const char dummy_pw[] = "unused_pw"; // Basic PAM authentication seems to be working. Now try with an anonymous user proxying to // the real user. The following does not actually do proper user mapping, as that requires further // setup on the backends. It does however demonstrate that MaxScale detects the anonymous user and // accepts the login of a non-existent user with PAM. MYSQL* conn = test.repl->nodes[0]; // Add a user which will be proxied. test.try_query(conn, "CREATE OR REPLACE USER '%s'@'%%' IDENTIFIED BY '%s';", dummy_user, dummy_pw); // Create the anonymous catch-all user and allow it to proxy as the "proxy-target", meaning it // gets the target's privileges. Granting the proxy privilege is a bit tricky since only the local // root user can give it. test.try_query(conn, create_pam_user_fmt, "", pam_config_name); test.repl->ssh_node_f(0, true, "echo \"GRANT PROXY ON '%s'@'%%' TO ''@'%%'; FLUSH PRIVILEGES;\" | " "mysql --user=root", dummy_user); sleep(1); test.repl->sync_slaves(); update_users(); get_output(test); if (test.ok()) { // Again, try logging in with the same user. cout << "Testing anonymous proxy user.\n"; try_log_in(pam_user, pam_pw, ""); test.log_includes(0, pam_message_contents.c_str()); } // Remove the created users. test.try_query(conn, "DROP USER '%s'@'%%';", dummy_user); test.try_query(conn, "DROP USER ''@'%%';"); } if (test.ok()) { // Test roles. Create a user without privileges but with a default role. The role has another role // which finally has the privileges to the db. MYSQL* conn = test.repl->nodes[0]; test.try_query(conn, create_pam_user_fmt, pam_user, pam_config_name); const char create_role_fmt[] = "CREATE ROLE %s;"; const char grant_role_fmt[] = "GRANT %s TO %s;"; const char r1[] = "role1"; const char r2[] = "role2"; const char r3[] = "role3"; const char dbname[] = "empty_db"; // pam_user->role1->role2->role3->privilege test.try_query(conn, "CREATE OR REPLACE DATABASE %s;", dbname); test.try_query(conn, create_role_fmt, r1); test.try_query(conn, create_role_fmt, r2); test.try_query(conn, create_role_fmt, r3); test.try_query(conn, "GRANT %s TO '%s'@'%%';", r1, pam_user); test.try_query(conn, "SET DEFAULT ROLE %s for '%s'@'%%';", r1, pam_user); test.try_query(conn, grant_role_fmt, r2, r1); test.try_query(conn, grant_role_fmt, r3, r2); test.try_query(conn, "GRANT SELECT ON *.* TO '%s';", r3); test.try_query(conn, "FLUSH PRIVILEGES;"); sleep(1); test.repl->sync_slaves(); update_users(); get_output(test); // If ok so far, try logging in with PAM. if (test.ok()) { cout << "Testing normal PAM user with role-based privileges.\n"; try_log_in(pam_user, pam_pw, dbname); test.log_includes(0, pam_message_contents.c_str()); } // Remove the created items. test.try_query(conn, "DROP USER '%s'@'%%';", pam_user); test.try_query(conn, "DROP DATABASE %s;", dbname); const char drop_role_fmt[] = "DROP ROLE %s;"; test.try_query(conn, drop_role_fmt, r1); test.try_query(conn, drop_role_fmt, r2); test.try_query(conn, drop_role_fmt, r3); } // Cleanup: remove the linux users on the backends and MaxScale node, unload pam plugin. for (int i = 0; i < test.repl->N; i++) { MYSQL* conn = test.repl->nodes[i]; test.try_query(conn, "UNINSTALL SONAME 'auth_pam';"); test.repl->ssh_node_f(i, true, "%s", remove_user_cmd.c_str()); test.repl->ssh_node_f(i, true, "%s", read_shadow_off.c_str()); test.repl->ssh_node_f(i, true, "%s", delete_pam_conf_cmd.c_str()); test.repl->ssh_node_f(i, true, "%s", delete_pam_message_cmd.c_str()); } test.maxscales->ssh_node_f(0, true, "%s", remove_user_cmd.c_str()); test.maxscales->ssh_node_f(0, true, "%s", read_shadow_off.c_str()); test.maxscales->ssh_node_f(0, true, "%s", delete_pam_conf_cmd.c_str()); test.maxscales->ssh_node_f(0, true, "%s", delete_pam_message_cmd.c_str()); test.repl->disconnect(); return test.global_result; }
40.562092
107
0.58806
Mu-L
5bc17a3eccc2a023cbdc61d496dc39b676b0accb
245
cpp
C++
lib/seldon/doc/example/basic_example_exception.cpp
HongyuHe/lsolver
c791bf192308ba6b564cb60cb3991d2e72093cd7
[ "Apache-2.0" ]
7
2021-01-31T23:20:07.000Z
2021-09-09T20:54:15.000Z
lib/seldon/doc/example/basic_example_exception.cpp
HongyuHe/lsolver
c791bf192308ba6b564cb60cb3991d2e72093cd7
[ "Apache-2.0" ]
1
2021-06-07T07:52:38.000Z
2021-08-13T20:40:55.000Z
lib/seldon/doc/example/basic_example_exception.cpp
HongyuHe/lsolver
c791bf192308ba6b564cb60cb3991d2e72093cd7
[ "Apache-2.0" ]
null
null
null
#define SELDON_DEBUG_LEVEL_4 #include "Seldon.hxx" using namespace Seldon; int main() { TRY; Matrix<double> A(3, 3); A.Zero(); A(0, 3) = 2.0; END; cout << "The program should not reach this point..." << endl; return 0; }
10.208333
63
0.604082
HongyuHe
5bc82887e54501ec6502d9ea13c9631ddd38d84f
1,788
hpp
C++
rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp
robomaster-oss/rmoss_ign
7302d6101489554385e83e2a99237d19f797c5fb
[ "Apache-2.0" ]
8
2020-11-26T08:58:55.000Z
2021-11-13T10:57:55.000Z
rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp
robomaster-oss/rmoss_ign
7302d6101489554385e83e2a99237d19f797c5fb
[ "Apache-2.0" ]
null
null
null
rmoss_ign_base/include/rmoss_ign_base/lidar_publisher.hpp
robomaster-oss/rmoss_ign
7302d6101489554385e83e2a99237d19f797c5fb
[ "Apache-2.0" ]
null
null
null
// Copyright 2021 RoboMaster-OSS // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_ #define RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_ #include <memory> #include <string> #include <mutex> #include "rclcpp/rclcpp.hpp" #include "ignition/transport/Node.hh" #include "sensor_msgs/msg/laser_scan.hpp" namespace rmoss_ign_base { class LidarPublisher { public: LidarPublisher( rclcpp::Node::SharedPtr ros_node, std::shared_ptr<ignition::transport::Node> ign_node, const std::string & ign_lidar_topic, const std::string & ros_lidar_topic = "scan", int update_rate = 30); ~LidarPublisher() {} void set_frame_id(const std::string & frame_id); private: void ign_lidar_cb(const ignition::msgs::LaserScan & msg); void timer_callback(); private: rclcpp::Node::SharedPtr ros_node_; std::shared_ptr<ignition::transport::Node> ign_node_; // ros pub and sub rclcpp::Publisher<sensor_msgs::msg::LaserScan>::SharedPtr laser_pub_; rclcpp::TimerBase::SharedPtr timer_; // sensor data std::mutex msg_mut_; ignition::msgs::LaserScan laser_msg_; rclcpp::Time laser_msg_time_; std::string frame_id_; bool init_frame_{false}; }; } // namespace rmoss_ign_base #endif // RMOSS_IGN_BASE__LIDAR_PUBLISHER_HPP_
29.311475
75
0.750559
robomaster-oss
5bc82ab3d81ac76d5faeba692edd565987e101a9
509
cpp
C++
UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp
kant2002/ualbertabot
b4c75be8bf023f289f2e58e49ad600a9bda38fcd
[ "MIT" ]
2
2017-07-06T18:27:41.000Z
2018-03-14T06:19:43.000Z
UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp
kant2002/ualbertabot
b4c75be8bf023f289f2e58e49ad600a9bda38fcd
[ "MIT" ]
18
2017-10-29T20:37:47.000Z
2019-08-25T16:01:28.000Z
UAlbertaBot/Source/strategies/terrain/FourBarracksMarine.cpp
kant2002/ualbertabot
b4c75be8bf023f289f2e58e49ad600a9bda38fcd
[ "MIT" ]
1
2017-09-13T07:02:23.000Z
2017-09-13T07:02:23.000Z
#include "FourBarracksMarine.h" #include "..\..\UnitUtil.h" using UAlbertaBot::MetaPairVector; using UAlbertaBot::MetaPair; using UAlbertaBot::UnitUtil::GetAllUnitCount; AKBot::FourBarracksMarine::FourBarracksMarine(BWAPI::Player self) : _self(self) { } void AKBot::FourBarracksMarine::getBuildOrderGoal(MetaPairVector& goal, int currentFrame) const { int numMarines = GetAllUnitCount(_self, BWAPI::UnitTypes::Terran_Marine); goal.push_back(MetaPair(BWAPI::UnitTypes::Terran_Marine, numMarines + 8)); }
28.277778
95
0.787819
kant2002
5bc8b174cbfb092c780ac0cdfaa72ab30645cdd9
923
hpp
C++
src/app/shady.hpp
JacobDomagala/Shady
cdb8b07a83d179f58bd70c42957e987ddd201eb4
[ "MIT" ]
2
2020-10-27T00:16:18.000Z
2021-03-29T12:59:48.000Z
src/app/shady.hpp
JacobDomagala/DEngine
cdb8b07a83d179f58bd70c42957e987ddd201eb4
[ "MIT" ]
58
2020-08-23T21:38:21.000Z
2021-08-05T16:12:31.000Z
src/app/shady.hpp
JacobDomagala/Shady
cdb8b07a83d179f58bd70c42957e987ddd201eb4
[ "MIT" ]
null
null
null
#pragma once #include "app/window.hpp" #include "input/input_listener.hpp" #include "scene/scene.hpp" #include <memory> namespace shady::app { class Shady : public input::InputListener { public: ~Shady() override = default; void Init(); void MainLoop(); // InputListener overrides public: void KeyCallback(const input::KeyEvent& event) override; void MouseButtonCallback(const input::MouseButtonEvent& event) override; void CursorPositionCallback(const input::CursorPositionEvent& event) override; void MouseScrollCallback(const input::MouseScrollEvent& event) override; private: void OnUpdate(); private: // Application settings Window m_window; int32_t m_windowWidth = 1920; int32_t m_windowHeight = 1080; scene::Scene m_currentScene; bool m_active = true; }; } // namespace shady::app
17.75
77
0.670639
JacobDomagala
5bc8cbd7a0d5107c2cce44332aa4e5e09684301d
4,308
cc
C++
mediapipe/calculators/milad/or_calculator.cc
milad-4274/mediapipe
6c261a16ea078b5e81170f5766b89b7eb2f42c31
[ "Apache-2.0" ]
null
null
null
mediapipe/calculators/milad/or_calculator.cc
milad-4274/mediapipe
6c261a16ea078b5e81170f5766b89b7eb2f42c31
[ "Apache-2.0" ]
null
null
null
mediapipe/calculators/milad/or_calculator.cc
milad-4274/mediapipe
6c261a16ea078b5e81170f5766b89b7eb2f42c31
[ "Apache-2.0" ]
1
2021-02-02T06:19:24.000Z
2021-02-02T06:19:24.000Z
#include "mediapipe/framework/calculator_framework.h" #include "mediapipe/framework/port/logging.h" // #include "mediapipe/framework/formats/image_frame.h" // #include "mediapipe/framework/formats/image_frame_opencv.h" // #include "mediapipe/gpu/gpu_buffer.h" #if !defined(MEDIAPIPE_DISABLE_GPU) // #include "mediapipe/gpu/gl_calculator_helper.h" // #include "mediapipe/gpu/gl_simple_shaders.h" // #include "mediapipe/gpu/gpu_buffer.h" // #include "mediapipe/gpu/shader_util.h" #endif // !MEDIAPIPE_DISABLE_GPU // #include "mediapipe/framework/port/opencv_highgui_inc.h" // #include "mediapipe/framework/port/opencv_imgproc_inc.h" // #include "mediapipe/framework/port/opencv_video_inc.h" // #include "mediapipe/calculators/tflite/tflite_inference_calculator.pb.h" namespace { constexpr char kInputTag[] = "BOOL"; constexpr char kOutputTag[] = "BOOL"; } //only support gpu currently namespace mediapipe { class OrCalculator : public CalculatorBase { // private: // bool return_bool(CalculatorContext* cc, bool inp); public: OrCalculator(){}; ~OrCalculator(){}; static ::mediapipe::Status GetContract(CalculatorContract* cc) { // cc->Inputs().Tag("TAG_NAME")->set<CLASS_TYPE>(); // cc->Inputs().Tag(kInputTag).Set<mediapipe::ImageFrame>(); LOG(INFO) << "im here open and"; cc->Inputs().Tag(kInputTag).Set<bool>(); for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId(); ++id) { auto tag_and_index = cc->Inputs().TagAndIndexFromId(id); std::string tag = tag_and_index.first; if (tag == kInputTag) { cc->Inputs().Get(id).Set<bool>(); } else if (tag.empty()) { LOG(INFO) << "tag with id " << id << " is empty"; cc->Inputs().Get(id).Set<bool>(); } } // cc->Outputs().Tag("TAG_NAME")->set<CLASS_TYPE>(); cc->Outputs().Tag(kOutputTag).Set<bool>(); return ::mediapipe::OkStatus(); } ::mediapipe::Status Open(CalculatorContext *cc) { return ::mediapipe::OkStatus(); } ::mediapipe::Status Process(CalculatorContext *cc) { // LOG(INFO) << "im here in and calculator process"; for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId(); ++id) { auto tag_and_index = cc->Inputs().TagAndIndexFromId(id); std::string tag = tag_and_index.first; if (!tag.empty() && tag != kInputTag) { continue; } if (cc->Inputs().Get(id).IsEmpty()) { LOG(INFO) << "tag is empty"; continue; } if (tag.empty()) { // Empty tag defaults to accepting a single object of RenderData type. // const RenderData& render_data = cc->Inputs().Get(id).Get<RenderData>(); // renderer_->RenderDataOnImage(render_data); LOG(INFO) << "tag is empty"; continue; } else { RET_CHECK_EQ(kInputTag, tag); const bool& inp = cc->Inputs().Get(id).Get<bool>(); // LOG(INFO) << "id and value: " << id << inp; if(inp == true) { // this->return_bool(cc,false); std::unique_ptr<bool> output_stream = std::make_unique<bool>(true); cc->Outputs().Tag(kOutputTag).Add(output_stream.release(), cc->InputTimestamp()); return ::mediapipe::OkStatus(); } } } // this->return_bool(cc,true); std::unique_ptr<bool> output_stream = std::make_unique<bool>(false); cc->Outputs().Tag(kOutputTag).Add(output_stream.release(), cc->InputTimestamp()); return ::mediapipe::OkStatus(); } ::mediapipe::Status Close(CalculatorContext *cc) { return ::mediapipe::OkStatus(); } }; REGISTER_CALCULATOR(OrCalculator); }
34.190476
101
0.539461
milad-4274
5bcb04a9abf5ae86e5f923df933b641ce434e06b
940
cpp
C++
EZOJ/Contests/1353/C.cpp
sshockwave/Online-Judge-Solutions
9d0bc7fd68c3d1f661622929c1cb3752601881d3
[ "MIT" ]
6
2019-09-30T16:11:00.000Z
2021-11-01T11:42:33.000Z
EZOJ/Contests/1353/C.cpp
sshockwave/Online-Judge-Solutions
9d0bc7fd68c3d1f661622929c1cb3752601881d3
[ "MIT" ]
4
2017-11-21T08:17:42.000Z
2020-07-28T12:09:52.000Z
EZOJ/Contests/1353/C.cpp
sshockwave/Online-Judge-Solutions
9d0bc7fd68c3d1f661622929c1cb3752601881d3
[ "MIT" ]
4
2017-07-26T05:54:06.000Z
2020-09-30T13:35:38.000Z
#include <iostream> #include <cstdio> #include <cstring> #include <cassert> #include <cctype> using namespace std; typedef long long lint; typedef unsigned int uint; #define cout cerr #define ni (next_num<int>()) template<class T>inline T next_num(){ T i=0;char c; while(!isdigit(c=getchar())&&c!='-'); bool flag=c=='-'; flag?(c=getchar()):0; while(i=i*10-'0'+c,isdigit(c=getchar())); return flag?-i:i; } inline uint fpow(uint x,int n){ uint a=1; for(;n;n>>=1,x*=x){ if(n&1){ a*=x; } } return a; } inline int Main(){ uint a=ni; int n=ni,ans=0; if(a&1){ return 1; } uint sed=1u<<n,sed1=sed-1,l=1; uint tb=min((uint)n,sed); for(uint b=1;b<=tb;b++){ l*=a; ans+=(l&sed1)==(fpow(b,a)&sed1); } int tmp=1<<(n/a+(n%a!=0)); return ans+sed/tmp-tb/tmp; } int main(){ #ifndef ONLINE_JUDGE freopen("math.in","r",stdin); freopen("math.out","w",stdout); #endif for(int tot=ni;tot--;printf("%d\n",Main())); return 0; }
18.431373
45
0.610638
sshockwave
5bcd206e9835466a5120b4089c129d50f349fe17
386
cpp
C++
cmake/tests/cxx14_variable_templates.cpp
bremerm31/hpx
a9d22b8eb2e443d2e95991da9b1a621f94d4ebaa
[ "BSL-1.0" ]
1
2019-04-29T08:34:59.000Z
2019-04-29T08:34:59.000Z
cmake/tests/cxx14_variable_templates.cpp
bremerm31/hpx
a9d22b8eb2e443d2e95991da9b1a621f94d4ebaa
[ "BSL-1.0" ]
1
2017-07-24T07:16:26.000Z
2017-07-24T08:03:33.000Z
cmake/tests/cxx14_variable_templates.cpp
biddisco/hpx
2d244e1e27c6e014189a6cd59c474643b31fad4b
[ "BSL-1.0" ]
1
2019-03-13T04:53:43.000Z
2019-03-13T04:53:43.000Z
// Copyright (C) 2017 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) struct true_type { enum { value = 1; } } template <typename T> struct is_foobar : true_type {}; template <typename T> constexpr bool is_foobar_v = is_foobar<T>::value; int main() {}
21.444444
80
0.709845
bremerm31
5bce18471e8549a81ec74c728b18eb4346ebba41
20,127
cpp
C++
src/liboslexec/instance.cpp
sambler/OpenShadingLanguage
a31bea03eb5e45fac35e59c07c31b386c4706f46
[ "BSD-3-Clause" ]
null
null
null
src/liboslexec/instance.cpp
sambler/OpenShadingLanguage
a31bea03eb5e45fac35e59c07c31b386c4706f46
[ "BSD-3-Clause" ]
null
null
null
src/liboslexec/instance.cpp
sambler/OpenShadingLanguage
a31bea03eb5e45fac35e59c07c31b386c4706f46
[ "BSD-3-Clause" ]
null
null
null
/* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Sony Pictures Imageworks nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <vector> #include <string> #include <cstdio> #include <algorithm> #include <boost/foreach.hpp> #include "OpenImageIO/dassert.h" #include "OpenImageIO/strutil.h" #include "oslexec_pvt.h" OSL_NAMESPACE_ENTER namespace pvt { // OSL::pvt using OIIO::spin_lock; using OIIO::ParamValue; using OIIO::ParamValueList; ShaderInstance::ShaderInstance (ShaderMaster::ref master, const char *layername) : m_master(master), //DON'T COPY m_instsymbols(m_master->m_symbols), //DON'T COPY m_instops(m_master->m_ops), m_instargs(m_master->m_args), m_layername(layername), m_writes_globals(false), m_run_lazily(false), m_outgoing_connections(false), m_firstparam(m_master->m_firstparam), m_lastparam(m_master->m_lastparam), m_maincodebegin(m_master->m_maincodebegin), m_maincodeend(m_master->m_maincodeend) { static int next_id = 0; // We can statically init an int, not an atomic m_id = ++(*(atomic_int *)&next_id); shadingsys().m_stat_instances += 1; // We don't copy the symbol table yet, it stays with the master, but // we'll keep track of local override information in m_instoverrides. // Make it easy for quick lookups of common symbols m_Psym = findsymbol (Strings::P); m_Nsym = findsymbol (Strings::N); // Adjust statistics ShadingSystemImpl &ss (shadingsys()); off_t parammem = vectorbytes (m_iparams) + vectorbytes (m_fparams) + vectorbytes (m_sparams); off_t totalmem = (parammem + sizeof(ShaderInstance)); { spin_lock lock (ss.m_stat_mutex); ss.m_stat_mem_inst_paramvals += parammem; ss.m_stat_mem_inst += totalmem; ss.m_stat_memory += totalmem; } } ShaderInstance::~ShaderInstance () { shadingsys().m_stat_instances -= 1; ASSERT (m_instops.size() == 0 && m_instargs.size() == 0); ShadingSystemImpl &ss (shadingsys()); off_t symmem = vectorbytes (m_instsymbols) + vectorbytes(m_instoverrides); off_t parammem = vectorbytes (m_iparams) + vectorbytes (m_fparams) + vectorbytes (m_sparams); off_t connectionmem = vectorbytes (m_connections); off_t totalmem = (symmem + parammem + connectionmem + sizeof(ShaderInstance)); { spin_lock lock (ss.m_stat_mutex); ss.m_stat_mem_inst_syms -= symmem; ss.m_stat_mem_inst_paramvals -= parammem; ss.m_stat_mem_inst_connections -= connectionmem; ss.m_stat_mem_inst -= totalmem; ss.m_stat_memory -= totalmem; } } int ShaderInstance::findsymbol (ustring name) const { for (size_t i = 0, e = m_instsymbols.size(); i < e; ++i) if (m_instsymbols[i].name() == name) return (int)i; // If we haven't yet copied the syms from the master, get it from there if (m_instsymbols.empty()) return m_master->findsymbol (name); return -1; } int ShaderInstance::findparam (ustring name) const { if (m_instsymbols.size()) for (int i = m_firstparam, e = m_lastparam; i < e; ++i) if (m_instsymbols[i].name() == name) return i; // Not found? Try the master. for (int i = m_firstparam, e = m_lastparam; i < e; ++i) if (master()->symbol(i)->name() == name) return i; return -1; } void * ShaderInstance::param_storage (int index) { const Symbol *sym = m_instsymbols.size() ? symbol(index) : mastersymbol(index); TypeDesc t = sym->typespec().simpletype(); if (t.basetype == TypeDesc::INT) { return &m_iparams[sym->dataoffset()]; } else if (t.basetype == TypeDesc::FLOAT) { return &m_fparams[sym->dataoffset()]; } else if (t.basetype == TypeDesc::STRING) { return &m_sparams[sym->dataoffset()]; } else { return NULL; } } const void * ShaderInstance::param_storage (int index) const { const Symbol *sym = m_instsymbols.size() ? symbol(index) : mastersymbol(index); TypeDesc t = sym->typespec().simpletype(); if (t.basetype == TypeDesc::INT) { return &m_iparams[sym->dataoffset()]; } else if (t.basetype == TypeDesc::FLOAT) { return &m_fparams[sym->dataoffset()]; } else if (t.basetype == TypeDesc::STRING) { return &m_sparams[sym->dataoffset()]; } else { return NULL; } } void ShaderInstance::parameters (const ParamValueList &params) { // Seed the params with the master's defaults m_iparams = m_master->m_idefaults; m_fparams = m_master->m_fdefaults; m_sparams = m_master->m_sdefaults; m_instoverrides.resize (std::max (0, lastparam())); { // Adjust the stats ShadingSystemImpl &ss (shadingsys()); spin_lock lock (ss.m_stat_mutex); size_t symmem = vectorbytes(m_instoverrides); size_t parammem = (vectorbytes(m_iparams) + vectorbytes(m_fparams) + vectorbytes(m_sparams)); ss.m_stat_mem_inst_syms += symmem; ss.m_stat_mem_inst_paramvals += parammem; ss.m_stat_mem_inst += (symmem+parammem); ss.m_stat_memory += (symmem+parammem); } BOOST_FOREACH (const ParamValue &p, params) { if (shadingsys().debug()) shadingsys().info (" PARAMETER %s %s", p.name().c_str(), p.type().c_str()); int i = findparam (p.name()); if (i >= 0) { const Symbol *sm = master()->symbol(i); SymOverrideInfo *so = &m_instoverrides[i]; TypeSpec t = sm->typespec(); // don't allow assignment of closures if (t.is_closure()) { shadingsys().warning ("skipping assignment of closure: %s", sm->name().c_str()); continue; } if (t.is_structure()) continue; // check type of parameter and matching symbol if (t.simpletype() != p.type()) { shadingsys().warning ("attempting to set parameter with wrong type: %s (exepected '%s', received '%s')", sm->name().c_str(), t.c_str(), p.type().c_str()); continue; } // If the instance value is the same as the master's default, // just skip the parameter, let it "keep" the default. void *defaultdata = m_master->param_default_storage(i); if (memcmp (defaultdata, p.data(), t.simpletype().size()) == 0) continue; so->valuesource (Symbol::InstanceVal); void *data = param_storage(i); memcpy (data, p.data(), t.simpletype().size()); if (shadingsys().debug()) shadingsys().info (" sym %s offset %llu address %p", sm->name().c_str(), (unsigned long long)sm->dataoffset(), data); } else { shadingsys().warning ("attempting to set nonexistent parameter: %s", p.name().c_str()); } } } void ShaderInstance::make_symbol_room (size_t moresyms) { size_t oldsize = m_instsymbols.capacity(); if (oldsize < m_instsymbols.size()+moresyms) { // Allocate a bit more than we need, so that most times we don't // need to reallocate. But don't be wasteful by doubling or // anything like that, since we only expect a few to be added. const size_t extra_room = 10; size_t newsize = m_instsymbols.size() + moresyms + extra_room; m_instsymbols.reserve (newsize); // adjust stats spin_lock lock (shadingsys().m_stat_mutex); size_t mem = (newsize-oldsize) * sizeof(Symbol); shadingsys().m_stat_mem_inst_syms += mem; shadingsys().m_stat_mem_inst += mem; shadingsys().m_stat_memory += mem; } } void ShaderInstance::add_connection (int srclayer, const ConnectedParam &srccon, const ConnectedParam &dstcon) { off_t oldmem = vectorbytes(m_connections); m_connections.push_back (Connection (srclayer, srccon, dstcon)); // adjust stats off_t mem = vectorbytes(m_connections) - oldmem; { spin_lock lock (shadingsys().m_stat_mutex); shadingsys().m_stat_mem_inst_connections += mem; shadingsys().m_stat_mem_inst += mem; shadingsys().m_stat_memory += mem; } } void ShaderInstance::copy_code_from_master () { ASSERT (m_instops.empty() && m_instargs.empty()); // reserve with enough room for a few insertions m_instops.reserve (master()->m_ops.size()+10); m_instargs.reserve (master()->m_args.size()+10); m_instops = master()->m_ops; m_instargs = master()->m_args; // Copy the symbols from the master ASSERT (m_instsymbols.size() == 0 && "should not have copied m_instsymbols yet"); m_instsymbols = m_master->m_symbols; // Copy the instance override data ASSERT (m_instoverrides.size() == (size_t)std::max(0,lastparam())); ASSERT (m_instsymbols.size() >= (size_t)std::max(0,lastparam())); if (m_instoverrides.size()) { for (size_t i = 0, e = lastparam(); i < e; ++i) { if (m_instoverrides[i].valuesource() != Symbol::DefaultVal) { Symbol *si = &m_instsymbols[i]; si->data (param_storage(i)); si->valuesource (m_instoverrides[i].valuesource()); si->connected_down (m_instoverrides[i].connected_down()); } } } off_t symmem = vectorbytes(m_instsymbols) - vectorbytes(m_instoverrides); SymOverrideInfoVec().swap (m_instoverrides); // free it // adjust stats { spin_lock lock (shadingsys().m_stat_mutex); shadingsys().m_stat_mem_inst_syms += symmem; shadingsys().m_stat_mem_inst += symmem; shadingsys().m_stat_memory += symmem; } } std::string ShaderInstance::print () { std::stringstream out; out << "Shader " << shadername() << "\n"; out << " symbols:\n"; for (size_t i = 0; i < m_instsymbols.size(); ++i) { const Symbol &s (*symbol(i)); s.print (out); } #if 0 out << " int consts:\n "; for (size_t i = 0; i < m_iconsts.size(); ++i) out << m_iconsts[i] << ' '; out << "\n"; out << " float consts:\n "; for (size_t i = 0; i < m_fconsts.size(); ++i) out << m_fconsts[i] << ' '; out << "\n"; out << " string consts:\n "; for (size_t i = 0; i < m_sconsts.size(); ++i) out << "\"" << Strutil::escape_chars(m_sconsts[i]) << "\" "; out << "\n"; #endif out << " code:\n"; for (size_t i = 0; i < m_instops.size(); ++i) { const Opcode &op (m_instops[i]); if (i == (size_t)maincodebegin()) out << "(main)\n"; out << " " << i << ": " << op.opname(); bool allconst = true; for (int a = 0; a < op.nargs(); ++a) { const Symbol *s (argsymbol(op.firstarg()+a)); out << " " << s->name(); if (s->symtype() == SymTypeConst) { out << " ("; s->print_vals(out); out << ")"; } if (op.argread(a)) allconst &= s->is_constant(); } for (size_t j = 0; j < Opcode::max_jumps; ++j) if (op.jump(j) >= 0) out << " " << op.jump(j); // out << " rw " << Strutil::format("%x",op.argread_bits()) // << ' ' << op.argwrite_bits(); if (op.argtakesderivs_all()) out << " %derivs(" << op.argtakesderivs_all() << ") "; if (allconst) out << " CONST"; std::string filename = op.sourcefile().string(); size_t slash = filename.find_last_of ("/"); if (slash != std::string::npos) filename.erase (0, slash+1); out << " (" << filename << ":" << op.sourceline() << ")"; out << "\n"; } return out.str (); } // Are the two vectors equivalent(a[i],b[i]) in each of their members? template<class T> inline bool equivalent (const std::vector<T> &a, const std::vector<T> &b) { if (a.size() != b.size()) return false; typename std::vector<T>::const_iterator ai, ae, bi; for (ai = a.begin(), ae = a.end(), bi = b.begin(); ai != ae; ++ai, ++bi) if (! equivalent(*ai, *bi)) return false; return true; } /// Are two symbols equivalent (from the point of view of merging /// shader instances)? Note that this is not a true ==, it ignores /// the m_data, m_node, and m_alias pointers! static bool equivalent (const Symbol &a, const Symbol &b) { // If they aren't used, don't consider them a mismatch if (! a.everused() && ! b.everused()) return true; // Different symbol types or data types are a mismatch if (a.symtype() != b.symtype() || a.typespec() != b.typespec()) return false; // Don't consider different names to be a mismatch if the symbol // is a temp or constant. if (a.symtype() != SymTypeTemp && a.symtype() != SymTypeConst && a.name() != b.name()) return false; // But constants had better match their values! if (a.symtype() == SymTypeConst && memcmp (a.data(), b.data(), a.typespec().simpletype().size())) return false; return a.has_derivs() == b.has_derivs() && a.lockgeom() == b.lockgeom() && a.valuesource() == b.valuesource() && a.fieldid() == b.fieldid() && a.initbegin() == b.initbegin() && a.initend() == b.initend() ; } bool ShaderInstance::mergeable (const ShaderInstance &b, const ShaderGroup &g) const { // Must both be instances of the same master -- very fast early-out // for most potential pair comparisons. if (master() != b.master()) return false; // If the shaders haven't been optimized yet, they don't yet have // their own symbol tables and instructions (they just refer to // their unoptimized master), but they may have an "instance // override" vector that describes which parameters have // instance-specific values or connections. bool optimized = (m_instsymbols.size() != 0 || m_instops.size() != 0); // Same instance overrides if (m_instoverrides.size() || b.m_instoverrides.size()) { ASSERT (! optimized); // should not be post-opt ASSERT (m_instoverrides.size() == b.m_instoverrides.size()); for (size_t i = 0, e = m_instoverrides.size(); i < e; ++i) { if ((m_instoverrides[i].valuesource() == Symbol::DefaultVal || m_instoverrides[i].valuesource() == Symbol::InstanceVal) && (b.m_instoverrides[i].valuesource() == Symbol::DefaultVal || b.m_instoverrides[i].valuesource() == Symbol::InstanceVal)) { // If both params are defaults or instances, let the // instance parameter value checking below handle // things. No need to reject default-vs-instance // mismatches if the actual values turn out to be the // same later. continue; } if (! (equivalent(m_instoverrides[i], b.m_instoverrides[i]))) { const Symbol *sym = mastersymbol(i); // remember, it's pre-opt if (! sym->everused()) continue; return false; } } } // Make sure that the two nodes have the same parameter values. If // the group has already been optimized, it's got an // instance-specific symbol table to check; but if it hasn't been // optimized, we check the symbol table int he master. for (int i = firstparam(); i < lastparam(); ++i) { const Symbol *sym = optimized ? symbol(i) : mastersymbol(i); if (! sym->everused()) continue; if (sym->typespec().is_closure()) continue; // Closures can't have instance override values if ((sym->valuesource() == Symbol::InstanceVal || sym->valuesource() == Symbol::DefaultVal) && memcmp (param_storage(i), b.param_storage(i), sym->typespec().simpletype().size())) { return false; } } if (m_run_lazily != b.m_run_lazily) { return false; } // The connection list need to be the same for the two shaders. if (m_connections.size() != b.m_connections.size()) { return false; } if (m_connections != b.m_connections) { return false; } // If there are no "local" ops or symbols, this instance hasn't been // optimized yet. In that case, we've already done enough checking, // since the masters being the same and having the same instance // params and connections is all it takes. The rest (below) only // comes into play after instances are more fully elaborated from // their masters in order to be optimized. if (!optimized) { return true; } // Same symbol table if (! equivalent (m_instsymbols, b.m_instsymbols)) { return false; } // Same opcodes to run if (! equivalent (m_instops, b.m_instops)) { return false; } // Same arguments to the ops if (m_instargs != b.m_instargs) { return false; } // Parameter and code ranges if (m_firstparam != b.m_firstparam || m_lastparam != b.m_lastparam || m_maincodebegin != b.m_maincodebegin || m_maincodeend != b.m_maincodeend || m_Psym != b.m_Psym || m_Nsym != b.m_Nsym) { return false; } // Nothing left to check, they must be identical! return true; } ShaderGroup::ShaderGroup () : m_llvm_compiled_version(NULL), m_llvm_groupdata_size(0), m_optimized(0), m_does_nothing(false) { m_executions = 0; } ShaderGroup::ShaderGroup (const ShaderGroup &g) : m_layers(g.m_layers), m_llvm_compiled_version(NULL), m_llvm_groupdata_size(0), m_optimized(0), m_does_nothing(false) { m_executions = 0; } ShaderGroup::~ShaderGroup () { #if 0 if (m_layers.size()) { ustring name = m_layers.back()->layername(); std::cerr << "Shader group " << this << " id #" << m_layers.back()->id() << " (" << (name.c_str() ? name.c_str() : "<unnamed>") << ") executed on " << executions() << " points\n"; } else { std::cerr << "Shader group " << this << " (no layers?) " << "executed on " << executions() << " points\n"; } #endif } }; // namespace pvt OSL_NAMESPACE_EXIT
33.883838
170
0.5984
sambler
5bce622b828d241b6de4fb565780069f3b6b2658
1,101
cpp
C++
Basic/Sort/mergesort.cpp
icgw/LeetCode
cb70ca87aa4604d1aec83d4224b3489eacebba75
[ "MIT" ]
4
2018-09-12T09:32:17.000Z
2018-12-06T03:17:38.000Z
Basic/Sort/mergesort.cpp
icgw/algorithm
cb70ca87aa4604d1aec83d4224b3489eacebba75
[ "MIT" ]
null
null
null
Basic/Sort/mergesort.cpp
icgw/algorithm
cb70ca87aa4604d1aec83d4224b3489eacebba75
[ "MIT" ]
null
null
null
/* * mergesort.cpp * Copyright (C) 2019 Guowei Chen <icgw@outlook.com> * * Distributed under terms of the MIT license. */ #include <iostream> void merge(int arr[], int lo, int mid, int hi) { int n1 = mid - lo + 1; int n2 = hi - mid; int *L = (int *) malloc (n1 * sizeof(int)); int *R = (int *) malloc (n2 * sizeof(int)); for (int i = lo, k = 0; i <= mid; ++i, ++k) L[k] = arr[i]; for (int i = mid + 1, k = 0; i <= hi; ++i, ++k) R[k] = arr[i]; // NOTE: arr[lo..hi] int l = 0, r = 0, k = lo; for ( ; l < n1 && r < n2; ++k) { if (L[l] <= R[r]) { arr[k] = L[l]; ++l; } else { arr[k] = R[r]; ++r; } } while (l < n1) arr[k++] = L[l++]; while (r < n2) arr[k++] = R[r++]; free(R); free(L); } void mergesort(int arr[], int lo, int hi) { if (lo >= hi) return ; int mid = lo + (hi - lo) / 2; mergesort(arr, lo, mid); mergesort(arr, mid + 1, hi); merge(arr, lo, mid, hi); } int main() { int arr[] = { 9, 1, 4, 5, 6, 8 }; mergesort(arr, 0, 5); for (auto i : arr) { std::cout << i << "\n"; } return 0; }
18.04918
52
0.458674
icgw
5bd0894bc34062624a9141d9147d8ccd808165f8
1,554
cpp
C++
mission150/[Backtracking]79. Word Search.cpp
alchemz/mission-peace
59a44b1e7a8fdfdf1f6743c0e6965b49e5291326
[ "MIT" ]
null
null
null
mission150/[Backtracking]79. Word Search.cpp
alchemz/mission-peace
59a44b1e7a8fdfdf1f6743c0e6965b49e5291326
[ "MIT" ]
null
null
null
mission150/[Backtracking]79. Word Search.cpp
alchemz/mission-peace
59a44b1e7a8fdfdf1f6743c0e6965b49e5291326
[ "MIT" ]
null
null
null
/* board = [ ['A','B','C','E'], ['S','F','C','S'], ['A','D','E','E'] ] Given word = "ABCCED", return true. Given word = "SEE", return true. Given word = "ABCB", return false. 上下所有相邻的cell, 是否能组成目标字符串 logic: 典型的深度优先遍历DFS的应用,原二维数组就像是一个迷宫,可以上下左右四个方向行走, 我们以二维数组中每一个数都作为起点和给定字符串做匹配,我们还需要一个和原数组等大小的visited数组, 是bool型的,用来记录当前位置是否已经被访问过,因为题目要求一个cell只能被访问一次。 */ class Solution { public: bool exist(vector<vector<char>>& board, string word) { if (board.empty() || board[0].empty()) return false; int m = board.size(), n = board[0].size(); vector<vector<bool>> visited(m, vector<bool>(n, false)); for (int i = 0; i < m; ++i) { for (int j = 0; j < n; ++j) { if (search(board, word, 0, i, j, visited)) return true; } } return false; } bool search(vector<vector<char>>& board, string word, int idx, int i, int j, vector<vector<bool>>& visited) { if (idx == word.size()) return true; int m = board.size(), n = board[0].size(); if (i < 0 || j < 0 || i >= m || j >= n || visited[i][j] || board[i][j] != word[idx]) return false; visited[i][j] = true; bool res = search(board, word, idx + 1, i - 1, j, visited) || search(board, word, idx + 1, i + 1, j, visited) || search(board, word, idx + 1, i, j - 1, visited) || search(board, word, idx + 1, i, j + 1, visited); visited[i][j] = false; return res; } }; //time: O(m*n*4^l) //space: O(m*n+l), l=len(word)
33.06383
113
0.531532
alchemz
5bd0a9cc19b521a0ecd9c0eec83cd27088faf663
2,866
cpp
C++
src/solvers/lsearch_backtrack.cpp
accosmin/zob
9e840894ffd6ab718fa800aca67e4a25e941e546
[ "MIT" ]
6
2015-04-14T19:42:38.000Z
2015-11-12T17:41:35.000Z
src/solvers/lsearch_backtrack.cpp
cyy1991/nano
9e840894ffd6ab718fa800aca67e4a25e941e546
[ "MIT" ]
93
2015-04-10T19:02:38.000Z
2016-03-09T17:56:16.000Z
src/solvers/lsearch_backtrack.cpp
accosmin/zob
9e840894ffd6ab718fa800aca67e4a25e941e546
[ "MIT" ]
2
2015-05-27T16:42:31.000Z
2015-08-21T14:39:55.000Z
#include "lsearch_backtrack.h" using namespace nano; lsearch_backtrack_armijo_t::lsearch_backtrack_armijo_t(const scalar_t c1, const scalar_t) : m_c1(c1) { } lsearch_step_t lsearch_backtrack_armijo_t::get(const lsearch_step_t& step0, const scalar_t t0) { auto t = t0; auto step = step0; for (int i = 0; i < m_max_iterations && t > lsearch_step_t::minimum() && t < lsearch_step_t::maximum(); ++ i) { if (!step.update(t)) { return step0; } else if (!step.has_armijo(m_c1)) { t *= m_decrement; } else { step.update(t); return step; } } return step0; } lsearch_backtrack_wolfe_t::lsearch_backtrack_wolfe_t(const scalar_t c1, const scalar_t c2) : m_c1(c1), m_c2(c2) { } lsearch_step_t lsearch_backtrack_wolfe_t::get(const lsearch_step_t& step0, const scalar_t t0) { auto t = t0; auto step = step0; for (int i = 0; i < m_max_iterations && t > lsearch_step_t::minimum() && t < lsearch_step_t::maximum(); ++ i) { if (!step.update(t)) { return step0; } else if (!step.has_armijo(m_c1)) { t *= m_decrement; } else if (!step.has_wolfe(m_c2)) { t *= m_increment; } else { step.update(t); return step; } } return step0; } lsearch_backtrack_swolfe_t::lsearch_backtrack_swolfe_t(const scalar_t c1, const scalar_t c2) : m_c1(c1), m_c2(c2) { } lsearch_step_t lsearch_backtrack_swolfe_t::get(const lsearch_step_t& step0, const scalar_t t0) { auto t = t0; auto step = step0; for (int i = 0; i < m_max_iterations && t > lsearch_step_t::minimum() && t < lsearch_step_t::maximum(); ++ i) { if (!step.update(t)) { return step0; } else if (!step.has_armijo(m_c1)) { t *= m_decrement; } else if (!step.has_wolfe(m_c2)) { t *= m_increment; } else if (!step.has_strong_wolfe(m_c2)) { t *= m_decrement; } else { step.update(t); return step; } } return step0; }
26.537037
117
0.42917
accosmin
5bd1983220b8653b058e44faf0c7964ae1015047
1,672
cpp
C++
tools/sources/cws80_data_plot.cpp
jpcima/cws80
ce37a49caed50a4b7baccfed288c2f5555af91c7
[ "BSL-1.0" ]
4
2019-05-20T19:27:09.000Z
2019-11-03T04:21:53.000Z
tools/sources/cws80_data_plot.cpp
jpcima/cws80
ce37a49caed50a4b7baccfed288c2f5555af91c7
[ "BSL-1.0" ]
5
2019-05-21T12:56:22.000Z
2019-06-23T21:33:33.000Z
tools/sources/cws80_data_plot.cpp
jpcima/cws80
ce37a49caed50a4b7baccfed288c2f5555af91c7
[ "BSL-1.0" ]
null
null
null
#include "cws80_data_plot.h" #include "utility/dynarray.h" #include "utility/scope_guard.h" #include "utility/c++std/string_view.h" #include <memory> namespace cws80 { static std::string escape(cxx::string_view str) { size_t len = str.size(); std::string result; result.reserve(len * 2); for (size_t i = 0; i < len; ++i) { char buf[8]; uint nchars = sprintf(buf, "\\%.3o", (u8)str[i]); result.append(buf, nchars); } return result; } bool plot_waves(const Wave waves[], const char *titles[], uint count) { FILE *gp = popen("gnuplot -d", "w"); if (!gp) return false; SCOPE(exit) { pclose(gp); }; fputs("set terminal wxt size 1024,480\n", gp); fprintf(gp, "set xrange [0:1]\n"); fputs("plot", gp); for (uint i = 0; i < count; ++i) fprintf(gp, "%s '-' using 1:2 title \"%s\" with lines", (i == 0) ? "" : ",", escape(titles[i]).c_str()); fputc('\n', gp); for (uint i = 0; i < count; ++i) { Sample sample = wave_sample(waves[i]); for (uint i = 0, n = sample.length(); i < n; ++i) fprintf(gp, "%f %d\n", i / (f64)(n - 1), (int)sample.data[i] - 128); fputs("e\n", gp); } fputs("pause mouse close\n", gp); fflush(gp); return true; } bool plot_waveset(Waveset waveset) { Wave waves[16]; dynarray<const char *> names(16); dynarray<char> namebuf(16 * 16); for (uint i = 0; i < 16; ++i) { uint id = waveset.wavenum[i]; waves[i] = wave_by_id(id); names[i] = wave_name(id, &namebuf[i * 16]); } return plot_waves(waves, names.data(), 16); } } // namespace cws80
26.125
80
0.546053
jpcima
5bd806f42789913af748eb5eeb16f939325577bf
344
hpp
C++
calibration/src/Windows/ProjectionWindow.hpp
fbredius/IMOVE
912b4d0696e88acfc0ce7bc556eecf8fc423c4d3
[ "MIT" ]
3
2018-04-24T10:04:37.000Z
2018-05-11T08:27:03.000Z
calibration/src/Windows/ProjectionWindow.hpp
fbredius/IMOVE
912b4d0696e88acfc0ce7bc556eecf8fc423c4d3
[ "MIT" ]
null
null
null
calibration/src/Windows/ProjectionWindow.hpp
fbredius/IMOVE
912b4d0696e88acfc0ce7bc556eecf8fc423c4d3
[ "MIT" ]
3
2018-05-16T08:44:19.000Z
2020-12-04T16:04:32.000Z
#include <opencv2/opencv.hpp> #include "../../../util/src/OpenCVWindow.hpp" #include "../../../util/src/Projection.hpp" class ProjectionWindow : public OpenCVWindow { public: ProjectionWindow(cv::Point2i position, cv::Size size, Projection& projection); void drawImage(cv::Mat image_camera); protected: Projection& projection; };
22.933333
80
0.715116
fbredius
5bd82e7c893eca589657ac7020b43b620c7bbaba
4,694
cpp
C++
bluedroid/BluetoothA2dpHALInterface.cpp
luisivan/bt-serialport-fxos
ec0e99ccb78e900fca4679cd58fbcceca5c0f661
[ "MIT" ]
null
null
null
bluedroid/BluetoothA2dpHALInterface.cpp
luisivan/bt-serialport-fxos
ec0e99ccb78e900fca4679cd58fbcceca5c0f661
[ "MIT" ]
null
null
null
bluedroid/BluetoothA2dpHALInterface.cpp
luisivan/bt-serialport-fxos
ec0e99ccb78e900fca4679cd58fbcceca5c0f661
[ "MIT" ]
null
null
null
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BluetoothA2dpHALInterface.h" #include "BluetoothHALHelpers.h" BEGIN_BLUETOOTH_NAMESPACE typedef BluetoothHALInterfaceRunnable0<BluetoothA2dpResultHandler, void> BluetoothA2dpHALResultRunnable; typedef BluetoothHALInterfaceRunnable1<BluetoothA2dpResultHandler, void, BluetoothStatus, BluetoothStatus> BluetoothA2dpHALErrorRunnable; static nsresult DispatchBluetoothA2dpHALResult( BluetoothA2dpResultHandler* aRes, void (BluetoothA2dpResultHandler::*aMethod)(), BluetoothStatus aStatus) { MOZ_ASSERT(aRes); nsRunnable* runnable; if (aStatus == STATUS_SUCCESS) { runnable = new BluetoothA2dpHALResultRunnable(aRes, aMethod); } else { runnable = new BluetoothA2dpHALErrorRunnable(aRes, &BluetoothA2dpResultHandler::OnError, aStatus); } nsresult rv = NS_DispatchToMainThread(runnable); if (NS_FAILED(rv)) { BT_WARNING("NS_DispatchToMainThread failed: %X", rv); } return rv; } // Notification handling // static BluetoothA2dpNotificationHandler* sA2dpNotificationHandler; struct BluetoothA2dpHALCallback { class A2dpNotificationHandlerWrapper { public: typedef BluetoothA2dpNotificationHandler ObjectType; static ObjectType* GetInstance() { MOZ_ASSERT(NS_IsMainThread()); return sA2dpNotificationHandler; } }; // Notifications typedef BluetoothNotificationHALRunnable2< A2dpNotificationHandlerWrapper, void, BluetoothA2dpConnectionState, nsString, BluetoothA2dpConnectionState, const nsAString&> ConnectionStateNotification; typedef BluetoothNotificationHALRunnable2< A2dpNotificationHandlerWrapper, void, BluetoothA2dpAudioState, nsString, BluetoothA2dpAudioState, const nsAString&> AudioStateNotification; // Bluedroid A2DP callbacks static void ConnectionState(btav_connection_state_t aState, bt_bdaddr_t* aBdAddr) { ConnectionStateNotification::Dispatch( &BluetoothA2dpNotificationHandler::ConnectionStateNotification, aState, aBdAddr); } static void AudioState(btav_audio_state_t aState, bt_bdaddr_t* aBdAddr) { AudioStateNotification::Dispatch( &BluetoothA2dpNotificationHandler::AudioStateNotification, aState, aBdAddr); } }; // Interface // BluetoothA2dpHALInterface::BluetoothA2dpHALInterface( const btav_interface_t* aInterface) : mInterface(aInterface) { MOZ_ASSERT(mInterface); } BluetoothA2dpHALInterface::~BluetoothA2dpHALInterface() { } void BluetoothA2dpHALInterface::Init( BluetoothA2dpNotificationHandler* aNotificationHandler, BluetoothA2dpResultHandler* aRes) { static btav_callbacks_t sCallbacks = { sizeof(sCallbacks), BluetoothA2dpHALCallback::ConnectionState, BluetoothA2dpHALCallback::AudioState }; sA2dpNotificationHandler = aNotificationHandler; bt_status_t status = mInterface->init(&sCallbacks); if (aRes) { DispatchBluetoothA2dpHALResult(aRes, &BluetoothA2dpResultHandler::Init, ConvertDefault(status, STATUS_FAIL)); } } void BluetoothA2dpHALInterface::Cleanup(BluetoothA2dpResultHandler* aRes) { mInterface->cleanup(); if (aRes) { DispatchBluetoothA2dpHALResult(aRes, &BluetoothA2dpResultHandler::Cleanup, STATUS_SUCCESS); } } void BluetoothA2dpHALInterface::Connect(const nsAString& aBdAddr, BluetoothA2dpResultHandler* aRes) { bt_status_t status; bt_bdaddr_t bdAddr; if (NS_SUCCEEDED(Convert(aBdAddr, bdAddr))) { status = mInterface->connect(&bdAddr); } else { status = BT_STATUS_PARM_INVALID; } if (aRes) { DispatchBluetoothA2dpHALResult( aRes, &BluetoothA2dpResultHandler::Connect, ConvertDefault(status, STATUS_FAIL)); } } void BluetoothA2dpHALInterface::Disconnect(const nsAString& aBdAddr, BluetoothA2dpResultHandler* aRes) { bt_status_t status; bt_bdaddr_t bdAddr; if (NS_SUCCEEDED(Convert(aBdAddr, bdAddr))) { status = mInterface->disconnect(&bdAddr); } else { status = BT_STATUS_PARM_INVALID; } if (aRes) { DispatchBluetoothA2dpHALResult( aRes, &BluetoothA2dpResultHandler::Disconnect, ConvertDefault(status, STATUS_FAIL)); } } END_BLUETOOTH_NAMESPACE
25.372973
80
0.722625
luisivan
5bda71233eb46e07120d47f657e5995142e846ce
3,420
cpp
C++
private/shell/tools/extwiz/extaw.cpp
King0987654/windows2000
01f9c2e62c4289194e33244aade34b7d19e7c9b8
[ "MIT" ]
11
2017-09-02T11:27:08.000Z
2022-01-02T15:25:24.000Z
private/shell/tools/extwiz/extaw.cpp
King0987654/windows2000
01f9c2e62c4289194e33244aade34b7d19e7c9b8
[ "MIT" ]
null
null
null
private/shell/tools/extwiz/extaw.cpp
King0987654/windows2000
01f9c2e62c4289194e33244aade34b7d19e7c9b8
[ "MIT" ]
14
2019-01-16T01:01:23.000Z
2022-02-20T15:54:27.000Z
// Extensionsaw.cpp : implementation file // #include "stdafx.h" #include "Ext.h" #include "Extaw.h" #include "chooser.h" #ifdef _PSEUDO_DEBUG #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // This is called immediately after the custom AppWizard is loaded. Initialize // the state of the custom AppWizard here. void CExtensionsAppWiz::InitCustomAppWiz() { GUID guidTemp; WCHAR wszGUID[50]; _pChooser = new CDialogChooser; SetNumberOfSteps(2); // Inform AppWizard that we're making a DLL. m_Dictionary[_T("PROJTYPE_DLL")] = _T("1"); // Set template macros based on the project name entered by the user. // Get value of $$root$$ (already set by AppWizard) CString strRoot; m_Dictionary.Lookup(_T("root"), strRoot); // Set value of $$Doc$$, $$DOC$$ CString strDoc = strRoot.Left(6); m_Dictionary[_T("Doc")] = strDoc; strDoc.MakeUpper(); m_Dictionary[_T("DOC")] = strDoc; // Set value of $$MAC_TYPE$$ strRoot = strRoot.Left(4); int nLen = strRoot.GetLength(); if (strRoot.GetLength() < 4) { CString strPad(_T(' '), 4 - nLen); strRoot += strPad; } strRoot.MakeUpper(); m_Dictionary[_T("MAC_TYPE")] = strRoot; if (SUCCEEDED(CoCreateGuid(&guidTemp))) { StringFromGUID2(guidTemp, wszGUID, ARRAYSIZE(wszGUID)); Extensionsaw.m_Dictionary[TEXT("LibGUID")] = StripCurly(wszGUID); } } // This is called just before the custom AppWizard is unloaded. void CExtensionsAppWiz::ExitCustomAppWiz() { if (_pChooser) { delete _pChooser; _pChooser = NULL; } } // This is called when the user clicks "Create..." on the New Project dialog CAppWizStepDlg* CExtensionsAppWiz::Next(CAppWizStepDlg* pDlg) { return _pChooser->Next(pDlg); } // This is called when the user clicks "Back" on one of the custom // AppWizard's steps. CAppWizStepDlg* CExtensionsAppWiz::Back(CAppWizStepDlg* pDlg) { // Delegate to the dialog chooser return _pChooser->Back(pDlg); } void CExtensionsAppWiz::CustomizeProject(IBuildProject* pProject) { // TODO: Add code here to customize the project. If you don't wish // to customize project, you may remove this virtual override. // This is called immediately after the default Debug and Release // configurations have been created for each platform. You may customize // existing configurations on this project by using the methods // of IBuildProject and IConfiguration such as AddToolSettings, // RemoveToolSettings, and AddCustomBuildStep. These are documented in // the Developer Studio object model documentation. // WARNING!! IBuildProject and all interfaces you can get from it are OLE // COM interfaces. You must be careful to release all new interfaces // you acquire. In accordance with the standard rules of COM, you must // NOT release pProject, unless you explicitly AddRef it, since pProject // is passed as an "in" parameter to this function. See the documentation // on CCustomAppWiz::CustomizeProject for more information. } // Here we define one instance of the CExtensionsAppWiz class. You can access // m_Dictionary and any other public members of this class through the // global Extensionsaw. CExtensionsAppWiz Extensionsaw; CString StripCurly(CString str) { return str.Mid(1, str.GetLength() - 2); }
29.482759
80
0.696199
King0987654
5bdcefa9366068076430a3bd723515aebce93e7b
10,703
cpp
C++
src/components/metadata/fixobd/src/metadata.cpp
ghsecuritylab/comanche
a8862eaed59045377874b95b120832a0cba42193
[ "Apache-2.0" ]
19
2017-10-03T16:01:49.000Z
2021-06-07T10:21:46.000Z
src/components/metadata/fixobd/src/metadata.cpp
dnbaker/comanche
121cd0fa16e55d461b366e83511d3810ea2b11c9
[ "Apache-2.0" ]
25
2018-02-21T23:43:03.000Z
2020-09-02T08:47:32.000Z
src/components/metadata/fixobd/src/metadata.cpp
dnbaker/comanche
121cd0fa16e55d461b366e83511d3810ea2b11c9
[ "Apache-2.0" ]
19
2017-10-24T17:41:40.000Z
2022-02-22T02:17:18.000Z
#include <iostream> #include <regex> #include <sstream> #include <rapidjson/rapidjson.h> #include <rapidjson/document.h> #include <api/metadata_itf.h> #include <common/dump_utils.h> #include "metadata.h" #include "md_record.h" using namespace Component; using namespace rapidjson; Metadata::Metadata(Component::IBlock_device * block_device, unsigned block_size, int flags) : _block_size(block_size) { if(!block_device || !block_size) throw Constructor_exception("Metadata::ctor bad param"); _block = block_device; _block->add_ref(); _block->get_volume_info(_vi); if(option_DEBUG) { PLOG("Metadata: managed block_size = %u", block_size); PLOG("Metadata: underlying volume block count = %ld blocks", _vi.block_count); } _n_records = _vi.block_count * (_vi.block_size / sizeof(struct __md_record)); assert(_vi.block_size % sizeof(struct __md_record) == 0); _memory_size = _vi.block_count * _vi.block_size; if(option_DEBUG) PLOG("Metadata: #records = %lu (%lu MiB)", _n_records, REDUCE_MB(_memory_size)); /* create IO buffer */ _iob = _block->allocate_io_buffer(_memory_size, KB(4), NUMA_NODE_ANY); _records = static_cast<struct __md_record *>(_block->virt_addr(_iob)); memset(_records,0x1,_memory_size); if(option_DEBUG) PLOG("Metadata: allocated IO buffer (%p) of %lu bytes", _block->virt_addr(_iob), _memory_size); /* read in all metadata */ _block->read(_iob, 0, // offset 0, // lba _vi.block_count); // lba count // hexdump(_records,512); _lock_array = new Lock_array(_n_records); if(scan_records_unsafe()==false || (flags & FLAGS_FORMAT)) { PLOG("wipe-initializing metadata storage"); wipe_initialize(); /* TODO: partial rebuild */ } else { initialize(); } memset(_records,0x1,_memory_size); _block->read(_iob, 0, // offset 0, // lba _vi.block_count); // lba count assert(scan_records_unsafe()); if(option_DEBUG) dump_info(); } Metadata::~Metadata() { delete _lock_array; _block->free_io_buffer(_iob); _block->release_ref(); } index_t Metadata::allocate(uint64_t start_lba, uint64_t lba_count, const std::string& id, const std::string& owner, const std::string& datatype) { struct __md_record* precord; if(!_free_list.try_pop(precord)) { return -E_EMPTY; } lock(precord->index); precord->block_size = _block_size; precord->set_used(); precord->start_lba = start_lba; precord->lba_count = lba_count; precord->set_id(id.c_str()); precord->set_owner(owner.c_str()); precord->set_datatype(datatype.c_str()); unlock(precord->index); flush_record(precord); return precord->index; } void Metadata::flush_record(__md_record * record) { assert(record >= _records); addr_t block_addr = (round_down((addr_t) record, _vi.block_size)); PLOG("flushing: record_addr=%p block_addr=%lx", record, block_addr); addr_t lba = (block_addr - (addr_t)_records) / _vi.block_size; if(option_DEBUG) { PLOG("flushing %p (in block 0x%lx at offset %lu)", record, lba, block_addr - ((addr_t)_records)); } /* assumes records do not straddle block boundaries */ __md_record * record_batch_base = (struct __md_record *) block_addr; /* grab all the locks for records in the same block */ size_t records_per_block = _vi.block_size / sizeof(__md_record); for(unsigned i=0;i<records_per_block;i++) lock(record_batch_base[i].index); _block->write(_iob, block_addr - ((addr_t)_records), // offset lba, 1); // lba_count for(unsigned i=0;i<records_per_block;i++) unlock(record_batch_base[i].index); } void Metadata::wipe_initialize() { assert(_vi.block_size == 512 || _vi.block_size == 4096); apply([=](struct __md_record& record, size_t index, bool& keep_going) { record.clear(); /* this will set magic too */ record.block_size = (_block_size == 512) ? MD_BLOCK_SIZE_512 : MD_BLOCK_SIZE_4096; record.index = index; _free_list.push(&record); } , 0, _n_records); _block->write(_iob, 0, // offset 0, // lba _vi.block_count); // lba count } void Metadata::initialize() { assert(_vi.block_size == 512 || _vi.block_size == 4096); apply([=](struct __md_record& record, size_t index, bool& keep_going) { if(record.is_free()) { _free_list.push(&record); } } , 0, _n_records); _block->write(_iob, 0, // offset 0, // lba _vi.block_count); // lba count } bool Metadata::scan_records_unsafe() { for(unsigned long i=0;i<_n_records;i++) { if(!_records[i].check_magic()) { if(option_DEBUG) PWRN("scan detected bad magic (%u): record %lu", _records[i].magic, i); return false; } } if(option_DEBUG) PLOG("Metadata: integrity scan OK!"); return true; } void Metadata::dump_info() { unsigned long free = 0; unsigned long used = 0; unsigned long unassigned = 0; apply([=,&free, &used, &unassigned](struct __md_record& record, size_t index, bool& keep_going) { lock(index); if(record.is_used()) used ++; else if(record.is_free()) free ++; else unassigned ++; if(record.is_used()) record.dump_record(); unlock(index); } , 0, _n_records); PINF("== Metadata Summary =="); PINF("used: %lu", used); PINF("free: %lu", free); PINF("unassigned: %lu", unassigned); } void Metadata::apply(std::function<void(struct __md_record&, size_t index, bool& keep_going)> func, unsigned long start, unsigned long count) { if((start + count) > _n_records) throw API_exception("out of bounds"); bool keep_going = true; for(unsigned long i=start;i<count;i++) { func(_records[i],i, keep_going); if(!keep_going) break; } } size_t Metadata::get_record_count() { assert(_free_list.unsafe_size() <= _n_records); return _n_records - _free_list.unsafe_size(); } struct __iterator_t { size_t pos; std::regex id_filter; std::regex owner_filter; }; IMetadata::iterator_t Metadata::open_iterator(std::string filter) { Document doc; __iterator_t * i; try { doc.Parse(filter.c_str()); if(option_DEBUG) PLOG("filter expr (%s)", filter.c_str()); if(doc.IsNull()) throw API_exception("fixobd: invalid filter string"); i = new __iterator_t; i->pos = 0; if(doc.HasMember("id") && doc["id"].IsString()) { i->id_filter = std::regex(doc["id"].GetString()); if(option_DEBUG) PLOG("id_filter (%s)", doc["id"].GetString()); } } catch(...) { throw API_exception("invalid filter string"); } return static_cast<void*>(i); } status_t Metadata::iterator_get(IMetadata::iterator_t iter, index_t& out_index, std::string& out_metadata, uint64_t* lba, uint64_t* lba_count) { __iterator_t * i = static_cast<__iterator_t*>(iter); do { if(i->pos >= _n_records) { break; } auto& record = _records[i->pos]; i->pos ++; if(record.is_free()) continue; std::smatch id_match, owner_match; const std::string id_target = record.id; const std::string owner_target = record.owner; if(std::regex_match(id_target, id_match, i->id_filter) || std::regex_match(owner_target, owner_match, i->owner_filter)) { /* create JSON result */ std::stringstream ss; ss << "{\"id\": \"" << record.id << "\",\"owner\":\"" << record.owner << "\"," << "\"datatype\":\"" << record.datatype << "\",\"utc_modified\":\"" << record.utc_modified << "\",\"utc_created\":\"" << record.utc_created << "\"}"; out_metadata = ss.str(); out_index = i->pos - 1; if(lba) *lba = record.start_lba; if(lba_count) *lba_count = record.lba_count; return S_OK; } } while(i->pos < _n_records); return E_EMPTY; } bool Metadata::check_exists(const std::string& id, const std::string& owner, size_t& out_size) { bool check_owner = owner.empty() ? false : true; /* this is an unsafe scan! */ for(unsigned long i=0;i<_n_records;i++) { auto& record = _records[i]; if(id.compare(record.id) == 0) { if(!check_owner || owner.compare(record.owner) == 0) { out_size = record.block_size ? (record.lba_count * 512) : (record.lba_count * 4096); PLOG("Metadata: returning size=%lu", out_size); return true; } } } return false; } std::string Metadata::get_metadata(index_t index) { if(index > _n_records) throw API_exception("invalid index parameter"); lock(index); auto& record = _records[index]; std::stringstream ss; ss << record.id << " "; ss << record.owner << " "; ss << record.datatype << " "; ss << (record.lba_count * _vi.block_size) << " "; unlock(index); return ss.str(); } void Metadata::close_iterator(iterator_t iter) { __iterator_t * i = static_cast<__iterator_t*>(iter); assert(i); delete i; } void Metadata::free(index_t index) { if(index > _n_records) throw API_exception("invalid parameter"); struct __md_record* record = &_records[index]; lock(index); if(record->is_free()) throw API_exception("invalid parameter; record already free"); record->set_free(); _free_list.push(record); /* ok, list is thread safe */ unlock(index); flush_record(record); /* update persist copy */ } void Metadata::lock_entry(index_t index) { if(index > _n_records) throw API_exception("invalid parameter"); lock(index); } void Metadata::unlock_entry(index_t index) { if(index > _n_records) throw API_exception("invalid parameter"); unlock(index); } /** * Factory entry point * */ extern "C" void * factory_createInstance(Component::uuid_t& component_id) { if(component_id == Metadata_factory::component_id()) { return static_cast<void*>(new Metadata_factory()); } else return NULL; }
25.007009
101
0.598524
ghsecuritylab
5bde5f22d6cf01012fff2238262b64ddafd54063
244
cpp
C++
cf/1131/b.cpp
tusikalanse/acm-icpc
20150f42752b85e286d812e716bb32ae1fa3db70
[ "MIT" ]
2
2021-06-09T12:27:07.000Z
2021-06-11T12:02:03.000Z
cf/1131/b.cpp
tusikalanse/acm-icpc
20150f42752b85e286d812e716bb32ae1fa3db70
[ "MIT" ]
1
2021-09-08T12:00:05.000Z
2021-09-08T14:52:30.000Z
cf/1131/b.cpp
tusikalanse/acm-icpc
20150f42752b85e286d812e716bb32ae1fa3db70
[ "MIT" ]
null
null
null
#include <bits/stdc++.h> using namespace std; int n, a, b, aa, bb, ans = 1; int main() { cin >> n; while(n--) { cin >> a >> b; ans += max(0, min(a, b) - max(aa, bb) + (aa != bb)); aa = a; bb = b; } cout << ans << endl; return 0; }
16.266667
54
0.47541
tusikalanse
5be2ffad3758934f15928b7bb11b0380c0c2bdb4
638
cpp
C++
source/fileRemove.cpp
Linux-pt/escan-backup
bfaed321201e512974e70c305beba53892428efc
[ "Unlicense" ]
null
null
null
source/fileRemove.cpp
Linux-pt/escan-backup
bfaed321201e512974e70c305beba53892428efc
[ "Unlicense" ]
null
null
null
source/fileRemove.cpp
Linux-pt/escan-backup
bfaed321201e512974e70c305beba53892428efc
[ "Unlicense" ]
null
null
null
#include<stdio.h> #include<string> #include<string.h> #include<iostream> #include<stdlib.h> #include<signal.h> #include<unistd.h> #include<sqlite3.h> #include<signal.h> #include"HandleSigint.h" #include"fileRemove.h" using namespace std; /*this function will remove files after year*/ extern sqlite3 *db; void fileRemove(char *unzip) { //WriteLogForlibmwshare(2,"fileRemove started" ); signal(SIGINT, HandleSigint); signal(SIGTERM, HandleSigint); char file_name_remove[1024]=""; sprintf(file_name_remove,"/tmpdata/escanAV/escanIncremental/%s",unzip); remove(file_name_remove); //WriteLogForlibmwshare(2,"fileRemove ended" ); }
22
72
0.760188
Linux-pt
5be410cbc70bb1984ca3c0ecc7a8ef02d9c55287
1,907
cpp
C++
4. Inheritance/8.InheritedPrivateVaribles.cpp
Imran4424/C-Plus-Plus-Object-Oriented
a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79
[ "MIT" ]
3
2019-11-06T15:43:06.000Z
2020-06-05T10:47:28.000Z
4. Inheritance/8.InheritedPrivateVaribles.cpp
Imran4424/C-Plus-Plus-Object-Oriented
a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79
[ "MIT" ]
null
null
null
4. Inheritance/8.InheritedPrivateVaribles.cpp
Imran4424/C-Plus-Plus-Object-Oriented
a9c16ce6506b4cc0f3ec82fdf2e750bec50aab79
[ "MIT" ]
1
2019-09-06T03:37:08.000Z
2019-09-06T03:37:08.000Z
/* write a program to demonstrate private inherited variables access permission */ #include <iostream> using namespace std; class A { private: int id; public: A(): id(0) { cout << "Calling from A" << endl; } public: A(int p_id): id(p_id) { } public: int GetId() { return id; } }; class B: public A { private: int count; public: B(): count(0) { cout << "Calling from B" << endl; } public: B(int p_id, int p_count): A(p_id), count(p_count) { } public: int GetCount() { return count; } }; class C: public B { private: double cost; public: C(): cost(0) { cout << "Calling from C" << endl; } public: C(int p_id, int p_count, double p_cost): B(p_id, p_count), cost(p_cost) { // now this code will just work fine // here we call the constructor of the inherited class } public: double GetCost() { return cost; } public: double GetTotalCost() { return cost * count; // this statement will give you error, because you can't access inherited // private variables // this is also true for assigning values within constructor } }; int main(int argc, char const *argv[]) { C derived(1, 5, 20); cout << "Id: " << derived.GetId() << endl; cout << "Number of Item: " << derived.GetCount() << endl; cout << "Cost: " << derived.GetCost() << endl; cout << "Total Cost: " << derived.GetTotalCost() << endl; return 0; } /* derived class can access public inherited variables easily that's why they can also assign inherited public variables but thing's get little complex when you try to access private inherited variables derived class can't access private inherited variables, this will generate error that's why it also can't assign inherited private variables it can call inherit class constructor from the initializer list to initialize inherited private variables */
17.82243
97
0.65076
Imran4424
5be6ef42705725276d246a4853fcf5c76c7dfd4d
19,560
cpp
C++
Sources/Internal/Render/2D/Systems/DynamicAtlasSystemTest.unittest.cpp
stinvi/dava.engine
2b396ca49cdf10cdc98ad8a9ffcf7768a05e285e
[ "BSD-3-Clause" ]
26
2018-09-03T08:48:22.000Z
2022-02-14T05:14:50.000Z
Sources/Internal/Render/2D/Systems/DynamicAtlasSystemTest.unittest.cpp
ANHELL-blitz/dava.engine
ed83624326f000866e29166c7f4cccfed1bb41d4
[ "BSD-3-Clause" ]
null
null
null
Sources/Internal/Render/2D/Systems/DynamicAtlasSystemTest.unittest.cpp
ANHELL-blitz/dava.engine
ed83624326f000866e29166c7f4cccfed1bb41d4
[ "BSD-3-Clause" ]
45
2018-05-11T06:47:17.000Z
2022-02-03T11:30:55.000Z
#include "UnitTests/UnitTests.h" #include "Base/FastName.h" #include "Base/RefPtr.h" #include "Concurrency/Thread.h" #include "Engine/EngineContext.h" #include "Job/JobManager.h" #include "Render/2D/Systems/DynamicAtlasSystem.h" #include "Render/Texture.h" #include "Render/TextureDescriptor.h" #include "Render/2D/Sprite.h" #include "Reflection/Reflection.h" #include "Reflection/ReflectionRegistrator.h" #include "UI/UIControl.h" #include "UI/UIControlSystem.h" #include "UI/UIPackage.h" #include "UI/UIPackageLoader.h" #include "UI/UIScreen.h" #include "Utils/StringUtils.h" using namespace DAVA; struct SingleAtlasTester { Vector<RefPtr<Sprite>> mergedSprites; Vector<RefPtr<Sprite>> ignoredSprites; void MustBeMerged(const FilePath& path) { mergedSprites.emplace_back(Sprite::Create(path)); } void MustBeIgnored(const FilePath& path) { ignoredSprites.emplace_back(Sprite::Create(path)); } void Clear() { mergedSprites.clear(); ignoredSprites.clear(); } void CheckBeforePack() { Texture* texture = nullptr; for (auto& sprite : mergedSprites) { TEST_VERIFY(nullptr == sprite->GetTexture(0)); } for (auto& sprite : ignoredSprites) { TEST_VERIFY(nullptr != sprite->GetTexture(0)); } } void CheckAfterPack() { Texture* texture = nullptr; for (auto& sprite : mergedSprites) { if (texture == nullptr) { texture = sprite->GetTexture(0); } TEST_VERIFY(nullptr != sprite->GetTexture(0)); TEST_VERIFY(texture == sprite->GetTexture(0)); TEST_VERIFY(StringUtils::StartsWith(texture->texDescriptor->pathname.GetStringValue(), "memoryfile_dynamic_atlas_")); } Set<Texture*> unique; for (auto& sprite : ignoredSprites) { texture = sprite->GetTexture(0); TEST_VERIFY(unique.find(texture) == unique.end()); unique.insert(texture); } } }; DAVA_TESTCLASS (DynamicAtlasSystemTest) { BEGIN_FILES_COVERED_BY_TESTS() FIND_FILES_IN_TARGET(DavaFramework) DECLARE_COVERED_FILES("DynamicAtlasSystem.cpp") END_FILES_COVERED_BY_TESTS(); const String SPRITE_00 = "~res:/TestData/DynamicAtlasSystemTest/sprite00.tex"; const String SPRITE_01_WHITE = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/sprite01.txt"; const String SPRITE_02_WHITE_BLACK = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/BlackList/sprite02.txt"; const String SPRITE_03_WHITE_BLACK = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/BlackList/sprite03.txt"; const String SPRITE_04_WHITE_INNER = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/Inner/sprite04.txt"; const String SPRITE_05_WHITE_INNER = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/Inner/sprite05.txt"; const String SPRITE_MULTIFRAME = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/Inner/sprite45_multiframe.txt"; const String SPRITE_LARGE_1024 = "~res:/TestData/DynamicAtlasSystemTest/LargeSprites/large_1024.txt"; const String SPRITE_LARGE_512_RGBA = "~res:/TestData/DynamicAtlasSystemTest/LargeSprites/large_512_rgba8888.txt"; const String SPRITE_LARGE_512_RGB = "~res:/TestData/DynamicAtlasSystemTest/LargeSprites/large_512_rgb888.txt"; const String SPRITE_NO_FILE = "~res:/TestData/DynamicAtlasSystemTest/InvalidSprites/NO_FILE.txt"; const String SPRITE_NO_IMAGE = "~res:/TestData/DynamicAtlasSystemTest/InvalidSprites/NO_IMAGE.txt"; const String SPRITE_NO_TEXTURE = "~res:/TestData/DynamicAtlasSystemTest/InvalidSprites/NO_TEXTURE.txt"; const String SPRITE_CUBEMAP_TEXTURE = "~res:/TestData/DynamicAtlasSystemTest/InvalidSprites/CUBEMAP.txt"; const String WHITE_PATH = "~res:/TestData/DynamicAtlasSystemTest/WhiteList"; const String BLACK_PATH = "~res:/TestData/DynamicAtlasSystemTest/WhiteList/BlackList"; DAVA_TEST (ClearTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; dynamicAtlasSystem->BeginAtlas({}, {}); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_LARGE_512_RGBA)); RefPtr<Sprite> sprite002(Sprite::Create(SPRITE_LARGE_512_RGB)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(sprite001->GetTexture(0) == sprite002->GetTexture(0)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); dynamicAtlasSystem->Clear(); TEST_VERIFY(sprite001->GetTexture(0) != sprite002->GetTexture(0)); TEST_VERIFY(sprite001->GetTexture(0) != nullptr); TEST_VERIFY(sprite002->GetTexture(0) != nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (MultiframeTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; dynamicAtlasSystem->BeginAtlas({}, {}); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_MULTIFRAME)); TEST_VERIFY(sprite001->GetFrameCount() == 2); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 1); TEST_VERIFY(sprite001->GetTexture(0) == nullptr); TEST_VERIFY(sprite001->GetTexture(1) == nullptr); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(sprite001->GetTexture(0) != nullptr); TEST_VERIFY(sprite001->GetTexture(0) == sprite001->GetTexture(1)); dynamicAtlasSystem->Clear(); TEST_VERIFY(sprite001->GetTexture(0) != nullptr); TEST_VERIFY(sprite001->GetTexture(0) != sprite001->GetTexture(1)); } DAVA_TEST (SpriteReloadTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; dynamicAtlasSystem->BeginAtlas({}, {}); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_LARGE_512_RGBA)); RefPtr<Sprite> sprite002(Sprite::Create(SPRITE_LARGE_512_RGB)); TEST_VERIFY(sprite001->GetTexture(0) == nullptr); TEST_VERIFY(sprite002->GetTexture(0) == nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); sprite001->Reload(); TEST_VERIFY(sprite001->GetTexture(0) == nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(sprite001->GetTexture(0) == sprite002->GetTexture(0)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); sprite001->Reload(); TEST_VERIFY(sprite001->GetTexture(0) != sprite002->GetTexture(0)); TEST_VERIFY(sprite001->GetTexture(0) != nullptr); TEST_VERIFY(sprite002->GetTexture(0) != nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 1); sprite002->Reload(); TEST_VERIFY(sprite001->GetTexture(0) != sprite002->GetTexture(0)); TEST_VERIFY(sprite001->GetTexture(0) != nullptr); TEST_VERIFY(sprite002->GetTexture(0) != nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (RepackTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; dynamicAtlasSystem->BeginAtlas({}, {}); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); RefPtr<Sprite> sprite000(Sprite::Create(SPRITE_LARGE_1024)); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_LARGE_512_RGBA)); RefPtr<Sprite> sprite002(Sprite::Create(SPRITE_LARGE_512_RGB)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 2); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); sprite001.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 2); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); TEST_VERIFY(sprite000->GetTexture(0) != sprite002->GetTexture(0)); dynamicAtlasSystem->RebuildAll(); TEST_VERIFY(sprite000->GetTexture(0) == sprite002->GetTexture(0)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); sprite002.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 1); sprite000.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (RegistrationTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; dynamicAtlasSystem->BeginAtlas({}, {}); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_01_WHITE)); RefPtr<Sprite> sprite002(Sprite::Create(SPRITE_02_WHITE_BLACK)); // Invalid sprites RefPtr<Sprite> spriteNoFile(Sprite::Create(SPRITE_NO_FILE)); RefPtr<Sprite> spriteNoImage(Sprite::Create(SPRITE_NO_IMAGE)); RefPtr<Sprite> spriteNoTexture(Sprite::Create(SPRITE_NO_TEXTURE)); RefPtr<Sprite> spriteCubemap(Sprite::Create(SPRITE_CUBEMAP_TEXTURE)); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); sprite001.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); sprite002.Set(nullptr); spriteNoImage.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (PackAllTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({}, {}); SingleAtlasTester tester; tester.MustBeMerged(SPRITE_01_WHITE); tester.MustBeMerged(SPRITE_04_WHITE_INNER); tester.MustBeMerged(SPRITE_05_WHITE_INNER); tester.MustBeMerged(SPRITE_00); tester.MustBeMerged(SPRITE_02_WHITE_BLACK); tester.MustBeMerged(SPRITE_03_WHITE_BLACK); tester.CheckBeforePack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 6); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 6); RefPtr<Sprite> danglingSprite(Sprite::Create(SPRITE_00)); tester.Clear(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 1); tester.MustBeIgnored(SPRITE_01_WHITE); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 1); dynamicAtlasSystem->BeginAtlas({}, {}); tester.MustBeMerged(SPRITE_02_WHITE_BLACK); tester.MustBeMerged(SPRITE_03_WHITE_BLACK); tester.CheckBeforePack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); TEST_VERIFY(danglingSprite->GetTexture(0) == tester.mergedSprites[0]->GetTexture(0)); danglingSprite.Set(nullptr); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); tester.Clear(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (DoublePackTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({}, {}); RefPtr<Sprite> sprite001(Sprite::Create(SPRITE_01_WHITE)); RefPtr<Sprite> sprite004(Sprite::Create(SPRITE_04_WHITE_INNER)); dynamicAtlasSystem->EndAtlas(); dynamicAtlasSystem->BeginAtlas({}, {}); RefPtr<Sprite> sprite005(Sprite::Create(SPRITE_05_WHITE_INNER)); RefPtr<Sprite> sprite000(Sprite::Create(SPRITE_00)); dynamicAtlasSystem->EndAtlas(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 2); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 4); sprite001 = nullptr; sprite005 = nullptr; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 2); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 2); sprite000 = nullptr; sprite004 = nullptr; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (WhiteListAndBlackListTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({ WHITE_PATH }, { BLACK_PATH }); SingleAtlasTester tester; tester.MustBeMerged(SPRITE_01_WHITE); tester.MustBeMerged(SPRITE_04_WHITE_INNER); tester.MustBeMerged(SPRITE_05_WHITE_INNER); tester.MustBeIgnored(SPRITE_00); tester.MustBeIgnored(SPRITE_02_WHITE_BLACK); tester.MustBeIgnored(SPRITE_03_WHITE_BLACK); tester.CheckBeforePack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 3); tester.Clear(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (WhiteListTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({ WHITE_PATH }, {}); SingleAtlasTester tester; tester.MustBeMerged(SPRITE_01_WHITE); tester.MustBeMerged(SPRITE_04_WHITE_INNER); tester.MustBeMerged(SPRITE_05_WHITE_INNER); tester.MustBeMerged(SPRITE_02_WHITE_BLACK); tester.MustBeMerged(SPRITE_03_WHITE_BLACK); tester.MustBeIgnored(SPRITE_00); tester.CheckBeforePack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 5); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 5); tester.Clear(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (BlackListTest) { DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({}, { BLACK_PATH }); SingleAtlasTester tester; tester.MustBeMerged(SPRITE_00); tester.MustBeMerged(SPRITE_01_WHITE); tester.MustBeMerged(SPRITE_04_WHITE_INNER); tester.MustBeMerged(SPRITE_05_WHITE_INNER); tester.MustBeIgnored(SPRITE_02_WHITE_BLACK); tester.MustBeIgnored(SPRITE_03_WHITE_BLACK); tester.CheckBeforePack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 4); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 1); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 4); tester.Clear(); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } DAVA_TEST (LeaksTest) { auto globalTexturesCount = Texture::GetTextureMap().size(); DynamicAtlasSystem* dynamicAtlasSystem = GetEngineContext()->dynamicAtlasSystem; TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); dynamicAtlasSystem->BeginAtlas({ WHITE_PATH }, { BLACK_PATH }); SingleAtlasTester tester; tester.MustBeMerged(SPRITE_01_WHITE); tester.MustBeMerged(SPRITE_04_WHITE_INNER); tester.MustBeMerged(SPRITE_05_WHITE_INNER); tester.MustBeIgnored(SPRITE_00); tester.MustBeIgnored(SPRITE_02_WHITE_BLACK); tester.CheckBeforePack(); TEST_VERIFY(Texture::GetTextureMap().size() - globalTexturesCount == 2); dynamicAtlasSystem->EndAtlas(); tester.CheckAfterPack(); TEST_VERIFY(Texture::GetTextureMap().size() - globalTexturesCount == 2); tester.Clear(); TEST_VERIFY(Texture::GetTextureMap().size() - globalTexturesCount == 0); TEST_VERIFY(dynamicAtlasSystem->GetAtlasesCount() == 0); TEST_VERIFY(dynamicAtlasSystem->GetRegionsCount() == 0); } };
34.928571
129
0.684509
stinvi
5be9f2528ba64cbf37f41d48fd052e58f460f2ca
867
cc
C++
melon/resu/context/2.cc
hankai17/test
8f38d999a7c6a92eac94b4d9dc8e444619d2144f
[ "MIT" ]
7
2017-07-16T15:09:26.000Z
2021-09-01T02:13:15.000Z
melon/resu/context/2.cc
hankai17/test
8f38d999a7c6a92eac94b4d9dc8e444619d2144f
[ "MIT" ]
null
null
null
melon/resu/context/2.cc
hankai17/test
8f38d999a7c6a92eac94b4d9dc8e444619d2144f
[ "MIT" ]
3
2017-09-13T09:54:49.000Z
2019-03-18T01:29:15.000Z
#include <ucontext.h> #include <stdio.h> void func1(void * arg) { puts("1"); puts("11"); puts("111"); puts("1111"); } void context_test() { char stack[1024*128]; ucontext_t child,main; getcontext(&child); //获取当前上下文 child.uc_stack.ss_sp = stack;//指定栈空间 child.uc_stack.ss_size = sizeof(stack);//指定栈空间大小 child.uc_stack.ss_flags = 0; child.uc_link = &main;//设置后继上下文 //child.uc_link = NULL;//设置后继上下文 makecontext(&child,(void (*)(void))func1,0);//修改上下文指向func1函数 swapcontext(&main,&child);//切换到child上下文,保存当前上下文到main------ 这就是调度的核心:切换到child执行 执行完毕后跳到child所指向的后继上下文main //而main恰好设置在此 puts("main");//如果设置了后继上下文,func1函数指向完后会返回此处 } /* 先执行上下文中的fun回调 再执行后继上下文 */ int main() { context_test(); return 0; }
22.230769
109
0.576701
hankai17
5bea5f5e6bf1779dc4096ee2588acd72e2ed5184
383
cpp
C++
Codeforces/545D - Queue.cpp
wgarcia1309/competitive-programming
a1788c8a7cbddaa753c2f468859581c1bac9e322
[ "MIT" ]
null
null
null
Codeforces/545D - Queue.cpp
wgarcia1309/competitive-programming
a1788c8a7cbddaa753c2f468859581c1bac9e322
[ "MIT" ]
null
null
null
Codeforces/545D - Queue.cpp
wgarcia1309/competitive-programming
a1788c8a7cbddaa753c2f468859581c1bac9e322
[ "MIT" ]
null
null
null
//545D - Queue #include<stdio.h> #include <algorithm> using namespace std; int main(){ int n; int que[100000],p=0; scanf("%d",&n); for(int i=0;i<n;i++)scanf("%d",&que[i]); sort(que,que+n); long long suma=0; for(int i=0;i<n;i++){ if(suma<=que[i]){ p++; suma+=que[i]; } } printf("%d",p); return 0; }
17.409091
44
0.462141
wgarcia1309
5bf1edef9eff26c7e93c255bced0cf2f11366586
1,800
cpp
C++
lzma/lzma922/CPP/Common/StringToInt.cpp
LiveMirror/uncompression
2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d
[ "Apache-2.0" ]
1
2016-10-18T02:29:20.000Z
2016-10-18T02:29:20.000Z
lzma/lzma922/CPP/Common/StringToInt.cpp
LiveMirror/uncompression
2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d
[ "Apache-2.0" ]
null
null
null
lzma/lzma922/CPP/Common/StringToInt.cpp
LiveMirror/uncompression
2cdef0ed9c6281b2c0542a9d17441dd0f551ed4d
[ "Apache-2.0" ]
null
null
null
// Common/StringToInt.cpp #include "StdAfx.h" #include "StringToInt.h" UInt64 ConvertStringToUInt64(const char *s, const char **end) { UInt64 result = 0; for (;;) { char c = *s; if (c < '0' || c > '9') { if (end != NULL) *end = s; return result; } result *= 10; result += (c - '0'); s++; } } UInt64 ConvertOctStringToUInt64(const char *s, const char **end) { UInt64 result = 0; for (;;) { char c = *s; if (c < '0' || c > '7') { if (end != NULL) *end = s; return result; } result <<= 3; result += (c - '0'); s++; } } UInt64 ConvertHexStringToUInt64(const char *s, const char **end) { UInt64 result = 0; for (;;) { char c = *s; UInt32 v; if (c >= '0' && c <= '9') v = (c - '0'); else if (c >= 'A' && c <= 'F') v = 10 + (c - 'A'); else if (c >= 'a' && c <= 'f') v = 10 + (c - 'a'); else { if (end != NULL) *end = s; return result; } result <<= 4; result |= v; s++; } } UInt64 ConvertStringToUInt64(const wchar_t *s, const wchar_t **end) { UInt64 result = 0; for (;;) { wchar_t c = *s; if (c < '0' || c > '9') { if (end != NULL) *end = s; return result; } result *= 10; result += (c - '0'); s++; } } Int64 ConvertStringToInt64(const char *s, const char **end) { if (*s == '-') return -(Int64)ConvertStringToUInt64(s + 1, end); return ConvertStringToUInt64(s, end); } Int64 ConvertStringToInt64(const wchar_t *s, const wchar_t **end) { if (*s == L'-') return -(Int64)ConvertStringToUInt64(s + 1, end); return ConvertStringToUInt64(s, end); }
18.367347
68
0.46
LiveMirror
5bfd8440b0e2ad9539c2151c17c1432e3d558395
198
hh
C++
src/elle/log/fwd.hh
wk8/elle
a66d3c0aeca86bcd13ec14d3797edc660b2496fc
[ "Apache-2.0" ]
521
2016-02-14T00:39:01.000Z
2022-03-01T22:39:25.000Z
src/elle/log/fwd.hh
mefyl/elle
a8154593c42743f45b9df09daf62b44630c24a02
[ "Apache-2.0" ]
8
2017-02-21T11:47:33.000Z
2018-11-01T09:37:14.000Z
src/elle/log/fwd.hh
mefyl/elle
a8154593c42743f45b9df09daf62b44630c24a02
[ "Apache-2.0" ]
48
2017-02-21T10:18:13.000Z
2022-03-25T02:35:20.000Z
#pragma once namespace elle { namespace log { namespace detail { struct Send; } class CompositeLogger; class FileLogger; class Logger; class TextLogger; } }
11.647059
26
0.611111
wk8
5bff29986e5e26f27a8f4a9811d4b3a62c335423
194
cpp
C++
BASIC-14/main.cpp
codexvn/lanqiao
16fbbecaa4e0f042dd2d402469aeda552149a1f7
[ "MIT" ]
null
null
null
BASIC-14/main.cpp
codexvn/lanqiao
16fbbecaa4e0f042dd2d402469aeda552149a1f7
[ "MIT" ]
null
null
null
BASIC-14/main.cpp
codexvn/lanqiao
16fbbecaa4e0f042dd2d402469aeda552149a1f7
[ "MIT" ]
null
null
null
#include<iostream> using namespace std; int main() { int H,M,S,time; cin>>time; H=time/3600; time%=3600; M=time/60; time%=60; S=time; cout<<H<<':'<<M<<':'<<S; return 0; }
12.933333
26
0.541237
codexvn
750216cbe286c174a61677903e487f520b671577
7,569
cc
C++
chrome/installer/util/install_service_work_item_unittest.cc
sarang-apps/darshan_browser
173649bb8a7c656dc60784d19e7bb73e07c20daa
[ "BSD-3-Clause-No-Nuclear-License-2014", "BSD-3-Clause" ]
null
null
null
chrome/installer/util/install_service_work_item_unittest.cc
sarang-apps/darshan_browser
173649bb8a7c656dc60784d19e7bb73e07c20daa
[ "BSD-3-Clause-No-Nuclear-License-2014", "BSD-3-Clause" ]
null
null
null
chrome/installer/util/install_service_work_item_unittest.cc
sarang-apps/darshan_browser
173649bb8a7c656dc60784d19e7bb73e07c20daa
[ "BSD-3-Clause-No-Nuclear-License-2014", "BSD-3-Clause" ]
null
null
null
// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/installer/util/install_service_work_item.h" #include "chrome/installer/util/install_service_work_item_impl.h" #include <memory> #include <vector> #include "base/command_line.h" #include "base/files/file_path.h" #include "base/stl_util.h" #include "base/strings/stringprintf.h" #include "base/win/registry.h" #include "chrome/install_static/install_util.h" #include "chrome/install_static/test/scoped_install_details.h" #include "chrome/installer/util/work_item.h" #include "testing/gtest/include/gtest/gtest.h" namespace installer { namespace { constexpr base::char16 kServiceName[] = L"InstallServiceWorkItemService"; constexpr base::char16 kServiceDisplayName[] = L"InstallServiceWorkItemService"; constexpr base::FilePath::CharType kServiceProgramPath[] = FILE_PATH_LITERAL("c:\\windows\\system32\\cmd.exe"); } // namespace class InstallServiceWorkItemTest : public ::testing::Test { protected: static InstallServiceWorkItemImpl* GetImpl(InstallServiceWorkItem* item) { DCHECK(item); return item->impl_.get(); } static bool IsServiceCorrectlyConfigured(InstallServiceWorkItem* item) { DCHECK(item); InstallServiceWorkItemImpl::ServiceConfig config; if (!GetImpl(item)->GetServiceConfig(&config)) return false; return GetImpl(item)->IsServiceCorrectlyConfigured(config); } void SetUp() override { DWORD disposition = 0; ASSERT_EQ( base::win::RegKey().CreateWithDisposition( HKEY_LOCAL_MACHINE, install_static::GetClientStateKeyPath().c_str(), &disposition, KEY_READ | KEY_WOW64_32KEY), ERROR_SUCCESS); preexisting_clientstate_key_ = (disposition == REG_OPENED_EXISTING_KEY); } void TearDown() override { // Delete the ClientState key created by this test if it is empty. While it // would be ideal to only delete if !preexisting_clientstate_key_, older // variants of this test failed to delete their key during TearDown. auto result = base::win::RegKey(HKEY_LOCAL_MACHINE, L"", KEY_READ | KEY_WOW64_32KEY) .DeleteEmptyKey(install_static::GetClientStateKeyPath().c_str()); // Deletion should have succeeded if the key didn't exist to start with. If // the key existed before the test ran, the delete may have succeeded // (because the key was empty to start with) or may have failed because the // key actually has data that should not be removed. if (!preexisting_clientstate_key_) EXPECT_EQ(result, ERROR_SUCCESS); else if (result != ERROR_SUCCESS) EXPECT_EQ(result, ERROR_DIR_NOT_EMPTY); } // Set up InstallDetails for a system-level install. const install_static::ScopedInstallDetails install_details_{true}; bool preexisting_clientstate_key_ = false; }; TEST_F(InstallServiceWorkItemTest, Do_MultiSzToVector) { constexpr base::char16 kZeroMultiSz[] = L""; std::vector<base::char16> vec = InstallServiceWorkItemImpl::MultiSzToVector(kZeroMultiSz); EXPECT_TRUE(!memcmp(vec.data(), &kZeroMultiSz, sizeof(kZeroMultiSz))); EXPECT_EQ(vec.size(), base::size(kZeroMultiSz)); vec = InstallServiceWorkItemImpl::MultiSzToVector(nullptr); EXPECT_TRUE(vec.empty()); constexpr base::char16 kRpcMultiSz[] = L"RPCSS\0"; vec = InstallServiceWorkItemImpl::MultiSzToVector(kRpcMultiSz); EXPECT_TRUE(!memcmp(vec.data(), &kRpcMultiSz, sizeof(kRpcMultiSz))); EXPECT_EQ(vec.size(), base::size(kRpcMultiSz)); constexpr base::char16 kMultiSz[] = L"RPCSS\0LSASS\0"; vec = InstallServiceWorkItemImpl::MultiSzToVector(kMultiSz); EXPECT_TRUE(!memcmp(vec.data(), &kMultiSz, sizeof(kMultiSz))); EXPECT_EQ(vec.size(), base::size(kMultiSz)); } TEST_F(InstallServiceWorkItemTest, Do_FreshInstall) { auto item = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); ASSERT_TRUE(item->Do()); EXPECT_TRUE(GetImpl(item.get())->OpenService()); EXPECT_TRUE(IsServiceCorrectlyConfigured(item.get())); item->Rollback(); EXPECT_FALSE(GetImpl(item.get())->OpenService()); } TEST_F(InstallServiceWorkItemTest, Do_FreshInstallThenDeleteService) { auto item = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); ASSERT_TRUE(item->Do()); EXPECT_TRUE(GetImpl(item.get())->OpenService()); EXPECT_TRUE(IsServiceCorrectlyConfigured(item.get())); EXPECT_TRUE(InstallServiceWorkItem::DeleteService(kServiceName)); } TEST_F(InstallServiceWorkItemTest, Do_UpgradeNoChanges) { auto item = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); ASSERT_TRUE(item->Do()); EXPECT_TRUE(IsServiceCorrectlyConfigured(item.get())); // Same command line: auto item_upgrade = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); EXPECT_TRUE(item_upgrade->Do()); item_upgrade->Rollback(); EXPECT_TRUE(GetImpl(item_upgrade.get())->OpenService()); EXPECT_TRUE(GetImpl(item_upgrade.get())->DeleteCurrentService()); } TEST_F(InstallServiceWorkItemTest, Do_UpgradeChangedCmdLine) { auto item = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); ASSERT_TRUE(item->Do()); EXPECT_TRUE(IsServiceCorrectlyConfigured(item.get())); // New command line. auto item_upgrade = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine::FromString(L"NewCmd.exe arg1 arg2")); EXPECT_TRUE(item_upgrade->Do()); item_upgrade->Rollback(); EXPECT_TRUE(GetImpl(item_upgrade.get())->OpenService()); EXPECT_TRUE(IsServiceCorrectlyConfigured(item.get())); EXPECT_FALSE(IsServiceCorrectlyConfigured(item_upgrade.get())); EXPECT_TRUE(GetImpl(item_upgrade.get())->DeleteCurrentService()); } TEST_F(InstallServiceWorkItemTest, Do_ServiceName) { auto item = std::make_unique<InstallServiceWorkItem>( kServiceName, kServiceDisplayName, base::CommandLine(base::FilePath(kServiceProgramPath))); EXPECT_STREQ(kServiceName, GetImpl(item.get())->GetCurrentServiceName().c_str()); EXPECT_STREQ( base::StringPrintf(L"%ls (%ls)", kServiceDisplayName, GetImpl(item.get())->GetCurrentServiceName().c_str()) .c_str(), GetImpl(item.get())->GetCurrentServiceDisplayName().c_str()); EXPECT_TRUE(GetImpl(item.get())->CreateAndSetServiceName()); EXPECT_STRNE(kServiceName, GetImpl(item.get())->GetCurrentServiceName().c_str()); EXPECT_EQ(0UL, GetImpl(item.get())->GetCurrentServiceName().find(kServiceName)); EXPECT_STREQ( base::StringPrintf(L"%ls (%ls)", kServiceDisplayName, GetImpl(item.get())->GetCurrentServiceName().c_str()) .c_str(), GetImpl(item.get())->GetCurrentServiceDisplayName().c_str()); base::win::RegKey key; ASSERT_EQ(ERROR_SUCCESS, key.Open(HKEY_LOCAL_MACHINE, install_static::GetClientStateKeyPath().c_str(), KEY_WRITE | KEY_WOW64_32KEY)); EXPECT_EQ(ERROR_SUCCESS, key.DeleteValue(kServiceName)); } } // namespace installer
37.656716
80
0.732065
sarang-apps
7502e62de121ada92a815e67c913fb52a43ed365
1,624
inl
C++
src/ECS/entitiesTemplateStorage.inl
MirrasHue/PopHead
f6bfe51059723bc6567a057028b7a83fabf7a015
[ "MIT" ]
117
2019-03-18T20:09:54.000Z
2022-03-27T22:40:52.000Z
src/ECS/entitiesTemplateStorage.inl
MirrasHue/PopHead
f6bfe51059723bc6567a057028b7a83fabf7a015
[ "MIT" ]
443
2019-04-07T19:59:56.000Z
2020-05-23T12:25:28.000Z
src/ECS/entitiesTemplateStorage.inl
MirrasHue/PopHead
f6bfe51059723bc6567a057028b7a83fabf7a015
[ "MIT" ]
19
2019-03-20T19:57:34.000Z
2020-11-21T15:35:02.000Z
namespace ph { template<typename T, typename... Args> void EntitiesTemplateStorage::assign(const std::string& templateName, Args&&... arguments) { auto entityTemplate = mTemplatesMap.at(templateName); mTemplatesRegistry.assign<T>(entityTemplate, arguments...); } template<typename T, typename... Args> void EntitiesTemplateStorage::assign(entt::entity& templateEntity, Args&&... arguments) { mTemplatesRegistry.assign<T>(templateEntity, arguments...); } template<typename T, typename... Args> void EntitiesTemplateStorage::assign_or_replace(const std::string& templateName, Args&&... arguments) { auto entityTemplate = mTemplatesMap.at(templateName); mTemplatesRegistry.assign_or_replace<T>(entityTemplate, arguments...); } template<typename T, typename... Args> void EntitiesTemplateStorage::assign_or_replace(entt::entity& templateEntity, Args&&... arguments) { mTemplatesRegistry.assign_or_replace<T>(templateEntity, arguments...); } template<typename T> bool EntitiesTemplateStorage::has(entt::entity& templateEntity) { return mTemplatesRegistry.has<T>(templateEntity); } template<typename T> bool EntitiesTemplateStorage::has(const std::string& templateName) { auto templateEntity = mTemplatesMap.at(templateName); return mTemplatesRegistry.has<T>(templateEntity); } template<typename T> T EntitiesTemplateStorage::get(const std::string& templateName) { auto entityTemplate = mTemplatesMap.at(templateName); return mTemplatesRegistry.get<T>(entityTemplate); } template<typename T> T EntitiesTemplateStorage::get(entt::entity& templateEntity) { return mTemplatesRegistry.get<T>(templateEntity); } }
29
101
0.78633
MirrasHue
75043a97fd2b37be88b853d11ae47972b47c2e83
3,204
cpp
C++
libs/base/src/logger.cpp
blagodarin/yttrium
534289c3082355e5537a03c0b5855b60f0c344ad
[ "Apache-2.0" ]
null
null
null
libs/base/src/logger.cpp
blagodarin/yttrium
534289c3082355e5537a03c0b5855b60f0c344ad
[ "Apache-2.0" ]
null
null
null
libs/base/src/logger.cpp
blagodarin/yttrium
534289c3082355e5537a03c0b5855b60f0c344ad
[ "Apache-2.0" ]
null
null
null
// This file is part of the Yttrium toolkit. // Copyright (C) Sergei Blagodarin. // SPDX-License-Identifier: Apache-2.0 #include <yttrium/base/logger.h> #include "ring_log.h" #include <atomic> #include <cassert> #include <condition_variable> #include <iostream> #include <mutex> #include <thread> namespace { static_assert(Yt::Logger::MaxMessageSize == Yt::RingLog::MaxStringSize); std::atomic<bool> _global_logger_created{ false }; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables) std::atomic<Yt::LoggerPrivate*> _global_logger_private{ nullptr }; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables) } namespace Yt { class LoggerPrivate { public: [[nodiscard]] static std::unique_ptr<LoggerPrivate> create(std::function<void(std::string_view)>&& callback) { bool expected = false; return _global_logger_created.compare_exchange_strong(expected, true) ? std::make_unique<LoggerPrivate>(std::move(callback)) : nullptr; } explicit LoggerPrivate(std::function<void(std::string_view)>&& callback) //-V730 : _thread{ [this, cb = std::move(callback)] { run(cb ? cb : [](std::string_view message) { std::cerr << message << '\n'; }); } } { _global_logger_private = this; } ~LoggerPrivate() noexcept { _global_logger_private = nullptr; { std::scoped_lock lock{ _mutex }; _stop = true; } _flushed.notify_all(); _can_process.notify_one(); _thread.join(); _global_logger_created = false; } void flush() noexcept { std::unique_lock lock{ _mutex }; ++_flushing; _flushed.wait(lock, [this] { return (_ring_log.empty() && !_processing) || _stop; }); --_flushing; } void push(std::string_view message) noexcept { { std::scoped_lock lock{ _mutex }; const auto need_notify = _ring_log.empty() && !_processing && !_flushing; _ring_log.push(message); if (!need_notify) return; } _can_process.notify_one(); } private: void run(const std::function<void(std::string_view)>& callback) { std::string message; for (std::unique_lock lock{ _mutex };;) { _can_process.wait(lock, [this] { return !_ring_log.empty() || _stop; }); if (_stop && _ring_log.empty()) break; assert(!_ring_log.empty()); _ring_log.pop(message); _processing = true; lock.unlock(); callback(message); lock.lock(); _processing = false; if (_flushing > 0 && _ring_log.empty()) { lock.unlock(); _flushed.notify_all(); lock.lock(); } } } private: std::mutex _mutex; bool _stop = false; bool _processing = false; size_t _flushing = 0; std::condition_variable _can_process; std::condition_variable _flushed; RingLog _ring_log; std::thread _thread; }; Logger::Logger(std::function<void(std::string_view)>&& callback) : _private{ LoggerPrivate::create(std::move(callback)) } { } Logger::~Logger() noexcept = default; void Logger::flush() noexcept { if (const auto logger = _global_logger_private.load()) logger->flush(); } void Logger::write(std::string_view message) noexcept { if (const auto logger = _global_logger_private.load()) logger->push(message); } }
24.458015
131
0.669164
blagodarin
7506628aa934246b369cb4671ecf5c6eac35480f
15,990
cxx
C++
main/chart2/source/tools/RegressionCurveModel.cxx
Grosskopf/openoffice
93df6e8a695d5e3eac16f3ad5e9ade1b963ab8d7
[ "Apache-2.0" ]
679
2015-01-06T06:34:58.000Z
2022-03-30T01:06:03.000Z
main/chart2/source/tools/RegressionCurveModel.cxx
Grosskopf/openoffice
93df6e8a695d5e3eac16f3ad5e9ade1b963ab8d7
[ "Apache-2.0" ]
102
2017-11-07T08:51:31.000Z
2022-03-17T12:13:49.000Z
main/chart2/source/tools/RegressionCurveModel.cxx
Grosskopf/openoffice
93df6e8a695d5e3eac16f3ad5e9ade1b963ab8d7
[ "Apache-2.0" ]
331
2015-01-06T11:40:55.000Z
2022-03-14T04:07:51.000Z
/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_chart2.hxx" #include "RegressionCurveModel.hxx" #include "macros.hxx" #include "LineProperties.hxx" #include "RegressionCurveHelper.hxx" #include "RegressionCalculationHelper.hxx" #include "RegressionEquation.hxx" #include "ContainerHelper.hxx" #include "CloneHelper.hxx" #include "PropertyHelper.hxx" #include <com/sun/star/beans/PropertyAttribute.hpp> #include <rtl/math.hxx> #include <rtl/ustrbuf.hxx> using namespace ::com::sun::star; using ::rtl::OUString; using ::rtl::OUStringBuffer; using ::com::sun::star::beans::Property; using ::osl::MutexGuard; namespace { static const OUString lcl_aImplementationName_MeanValue( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.comp.chart2.MeanValueRegressionCurve" )); static const OUString lcl_aImplementationName_Linear( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.comp.chart2.LinearRegressionCurve" )); static const OUString lcl_aImplementationName_Logarithmic( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.comp.chart2.LogarithmicRegressionCurve" )); static const OUString lcl_aImplementationName_Exponential( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.comp.chart2.ExponentialRegressionCurve" )); static const OUString lcl_aImplementationName_Potential( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.comp.chart2.PotentialRegressionCurve" )); static const OUString lcl_aServiceName( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.chart2.RegressionCurve" )); struct StaticXXXDefaults_Initializer { ::chart::tPropertyValueMap* operator()() { static ::chart::tPropertyValueMap aStaticDefaults; lcl_AddDefaultsToMap( aStaticDefaults ); return &aStaticDefaults; } private: void lcl_AddDefaultsToMap( ::chart::tPropertyValueMap & rOutMap ) { ::chart::LineProperties::AddDefaultsToMap( rOutMap ); } }; struct StaticXXXDefaults : public rtl::StaticAggregate< ::chart::tPropertyValueMap, StaticXXXDefaults_Initializer > { }; struct StaticRegressionCurveInfoHelper_Initializer { ::cppu::OPropertyArrayHelper* operator()() { static ::cppu::OPropertyArrayHelper aPropHelper( lcl_GetPropertySequence() ); return &aPropHelper; } private: uno::Sequence< Property > lcl_GetPropertySequence() { ::std::vector< ::com::sun::star::beans::Property > aProperties; ::chart::LineProperties::AddPropertiesToVector( aProperties ); ::std::sort( aProperties.begin(), aProperties.end(), ::chart::PropertyNameLess() ); return ::chart::ContainerHelper::ContainerToSequence( aProperties ); } }; struct StaticRegressionCurveInfoHelper : public rtl::StaticAggregate< ::cppu::OPropertyArrayHelper, StaticRegressionCurveInfoHelper_Initializer > { }; struct StaticRegressionCurveInfo_Initializer { uno::Reference< beans::XPropertySetInfo >* operator()() { static uno::Reference< beans::XPropertySetInfo > xPropertySetInfo( ::cppu::OPropertySetHelper::createPropertySetInfo(*StaticRegressionCurveInfoHelper::get() ) ); return &xPropertySetInfo; } }; struct StaticRegressionCurveInfo : public rtl::StaticAggregate< uno::Reference< beans::XPropertySetInfo >, StaticRegressionCurveInfo_Initializer > { }; } // anonymous namespace namespace chart { RegressionCurveModel::RegressionCurveModel( uno::Reference< uno::XComponentContext > const & xContext, tCurveType eCurveType ) : ::property::OPropertySet( m_aMutex ), m_xContext( xContext ), m_eRegressionCurveType( eCurveType ), m_xModifyEventForwarder( ModifyListenerHelper::createModifyEventForwarder()), m_xEquationProperties( new RegressionEquation( xContext )) { // set 0 line width (default) hard, so that it is always written to XML, // because the old implementation uses different defaults setFastPropertyValue_NoBroadcast( LineProperties::PROP_LINE_WIDTH, uno::makeAny( sal_Int32( 0 ))); ModifyListenerHelper::addListener( m_xEquationProperties, m_xModifyEventForwarder ); } RegressionCurveModel::RegressionCurveModel( const RegressionCurveModel & rOther ) : MutexContainer(), impl::RegressionCurveModel_Base(), ::property::OPropertySet( rOther, m_aMutex ), m_xContext( rOther.m_xContext ), m_eRegressionCurveType( rOther.m_eRegressionCurveType ), m_xModifyEventForwarder( ModifyListenerHelper::createModifyEventForwarder()) { m_xEquationProperties.set( CloneHelper::CreateRefClone< uno::Reference< beans::XPropertySet > >()( rOther.m_xEquationProperties )); ModifyListenerHelper::addListener( m_xEquationProperties, m_xModifyEventForwarder ); } RegressionCurveModel::~RegressionCurveModel() {} // ____ XRegressionCurve ____ uno::Reference< chart2::XRegressionCurveCalculator > SAL_CALL RegressionCurveModel::getCalculator() throw (uno::RuntimeException) { return RegressionCurveHelper::createRegressionCurveCalculatorByServiceName( getServiceName()); } uno::Reference< beans::XPropertySet > SAL_CALL RegressionCurveModel::getEquationProperties() throw (uno::RuntimeException) { return m_xEquationProperties; } void SAL_CALL RegressionCurveModel::setEquationProperties( const uno::Reference< beans::XPropertySet >& xEquationProperties ) throw (uno::RuntimeException) { if( xEquationProperties.is()) { if( m_xEquationProperties.is()) ModifyListenerHelper::removeListener( m_xEquationProperties, m_xModifyEventForwarder ); m_xEquationProperties.set( xEquationProperties ); ModifyListenerHelper::addListener( m_xEquationProperties, m_xModifyEventForwarder ); fireModifyEvent(); } } // ____ XServiceName ____ ::rtl::OUString SAL_CALL RegressionCurveModel::getServiceName() throw (uno::RuntimeException) { switch( m_eRegressionCurveType ) { case CURVE_TYPE_MEAN_VALUE: return C2U( "com.sun.star.chart2.MeanValueRegressionCurve" ); case CURVE_TYPE_LINEAR: return C2U( "com.sun.star.chart2.LinearRegressionCurve" ); case CURVE_TYPE_LOGARITHM: return C2U( "com.sun.star.chart2.LogarithmicRegressionCurve" ); case CURVE_TYPE_EXPONENTIAL: return C2U( "com.sun.star.chart2.ExponentialRegressionCurve" ); case CURVE_TYPE_POWER: return C2U( "com.sun.star.chart2.PotentialRegressionCurve" ); } return ::rtl::OUString(); } // ____ XModifyBroadcaster ____ void SAL_CALL RegressionCurveModel::addModifyListener( const uno::Reference< util::XModifyListener >& aListener ) throw (uno::RuntimeException) { try { uno::Reference< util::XModifyBroadcaster > xBroadcaster( m_xModifyEventForwarder, uno::UNO_QUERY_THROW ); xBroadcaster->addModifyListener( aListener ); } catch( const uno::Exception & ex ) { ASSERT_EXCEPTION( ex ); } } void SAL_CALL RegressionCurveModel::removeModifyListener( const uno::Reference< util::XModifyListener >& aListener ) throw (uno::RuntimeException) { try { uno::Reference< util::XModifyBroadcaster > xBroadcaster( m_xModifyEventForwarder, uno::UNO_QUERY_THROW ); xBroadcaster->removeModifyListener( aListener ); } catch( const uno::Exception & ex ) { ASSERT_EXCEPTION( ex ); } } // ____ XModifyListener ____ void SAL_CALL RegressionCurveModel::modified( const lang::EventObject& aEvent ) throw (uno::RuntimeException) { m_xModifyEventForwarder->modified( aEvent ); } // ____ XEventListener (base of XModifyListener) ____ void SAL_CALL RegressionCurveModel::disposing( const lang::EventObject& /* Source */ ) throw (uno::RuntimeException) { // nothing } // ____ OPropertySet ____ void RegressionCurveModel::firePropertyChangeEvent() { fireModifyEvent(); } void RegressionCurveModel::fireModifyEvent() { m_xModifyEventForwarder->modified( lang::EventObject( static_cast< uno::XWeak* >( this ))); } // ================================================================================ // ____ OPropertySet ____ uno::Any RegressionCurveModel::GetDefaultValue( sal_Int32 nHandle ) const throw(beans::UnknownPropertyException) { const tPropertyValueMap& rStaticDefaults = *StaticXXXDefaults::get(); tPropertyValueMap::const_iterator aFound( rStaticDefaults.find( nHandle ) ); if( aFound == rStaticDefaults.end() ) return uno::Any(); return (*aFound).second; } ::cppu::IPropertyArrayHelper & SAL_CALL RegressionCurveModel::getInfoHelper() { return *StaticRegressionCurveInfoHelper::get(); } // ____ XPropertySet ____ uno::Reference< beans::XPropertySetInfo > SAL_CALL RegressionCurveModel::getPropertySetInfo() throw (uno::RuntimeException) { return *StaticRegressionCurveInfo::get(); } // ================================================================================ // needed by MSC compiler using impl::RegressionCurveModel_Base; IMPLEMENT_FORWARD_XINTERFACE2( RegressionCurveModel, RegressionCurveModel_Base, OPropertySet ) IMPLEMENT_FORWARD_XTYPEPROVIDER2( RegressionCurveModel, RegressionCurveModel_Base, OPropertySet ) // implementations // -------------------------------------------------------------------------------- MeanValueRegressionCurve::MeanValueRegressionCurve( const uno::Reference< uno::XComponentContext > & xContext ) : RegressionCurveModel( xContext, RegressionCurveModel::CURVE_TYPE_MEAN_VALUE ) {} MeanValueRegressionCurve::MeanValueRegressionCurve( const MeanValueRegressionCurve & rOther ) : RegressionCurveModel( rOther ) {} MeanValueRegressionCurve::~MeanValueRegressionCurve() {} uno::Sequence< ::rtl::OUString > MeanValueRegressionCurve::getSupportedServiceNames_Static() { uno::Sequence< ::rtl::OUString > aServices( 2 ); aServices[ 0 ] = lcl_aServiceName; aServices[ 1 ] = C2U( "com.sun.star.chart2.MeanValueRegressionCurve" ); return aServices; } // implement XServiceInfo methods basing upon getSupportedServiceNames_Static APPHELPER_XSERVICEINFO_IMPL( MeanValueRegressionCurve, lcl_aImplementationName_MeanValue ); uno::Reference< util::XCloneable > SAL_CALL MeanValueRegressionCurve::createClone() throw (uno::RuntimeException) { return uno::Reference< util::XCloneable >( new MeanValueRegressionCurve( *this )); } // -------------------------------------------------------------------------------- LinearRegressionCurve::LinearRegressionCurve( const uno::Reference< uno::XComponentContext > & xContext ) : RegressionCurveModel( xContext, RegressionCurveModel::CURVE_TYPE_LINEAR ) {} LinearRegressionCurve::LinearRegressionCurve( const LinearRegressionCurve & rOther ) : RegressionCurveModel( rOther ) {} LinearRegressionCurve::~LinearRegressionCurve() {} uno::Sequence< ::rtl::OUString > LinearRegressionCurve::getSupportedServiceNames_Static() { uno::Sequence< ::rtl::OUString > aServices( 2 ); aServices[ 0 ] = lcl_aServiceName; aServices[ 1 ] = C2U( "com.sun.star.chart2.LinearRegressionCurve" ); return aServices; } // implement XServiceInfo methods basing upon getSupportedServiceNames_Static APPHELPER_XSERVICEINFO_IMPL( LinearRegressionCurve, lcl_aImplementationName_Linear ); uno::Reference< util::XCloneable > SAL_CALL LinearRegressionCurve::createClone() throw (uno::RuntimeException) { return uno::Reference< util::XCloneable >( new LinearRegressionCurve( *this )); } // -------------------------------------------------------------------------------- LogarithmicRegressionCurve::LogarithmicRegressionCurve( const uno::Reference< uno::XComponentContext > & xContext ) : RegressionCurveModel( xContext, RegressionCurveModel::CURVE_TYPE_LOGARITHM ) {} LogarithmicRegressionCurve::LogarithmicRegressionCurve( const LogarithmicRegressionCurve & rOther ) : RegressionCurveModel( rOther ) {} LogarithmicRegressionCurve::~LogarithmicRegressionCurve() {} uno::Sequence< ::rtl::OUString > LogarithmicRegressionCurve::getSupportedServiceNames_Static() { uno::Sequence< ::rtl::OUString > aServices( 2 ); aServices[ 0 ] = lcl_aServiceName; aServices[ 1 ] = C2U( "com.sun.star.chart2.LogarithmicRegressionCurve" ); return aServices; } // implement XServiceInfo methods basing upon getSupportedServiceNames_Static APPHELPER_XSERVICEINFO_IMPL( LogarithmicRegressionCurve, lcl_aImplementationName_Logarithmic ); uno::Reference< util::XCloneable > SAL_CALL LogarithmicRegressionCurve::createClone() throw (uno::RuntimeException) { return uno::Reference< util::XCloneable >( new LogarithmicRegressionCurve( *this )); } // -------------------------------------------------------------------------------- ExponentialRegressionCurve::ExponentialRegressionCurve( const uno::Reference< uno::XComponentContext > & xContext ) : RegressionCurveModel( xContext, RegressionCurveModel::CURVE_TYPE_EXPONENTIAL ) {} ExponentialRegressionCurve::ExponentialRegressionCurve( const ExponentialRegressionCurve & rOther ) : RegressionCurveModel( rOther ) {} ExponentialRegressionCurve::~ExponentialRegressionCurve() {} uno::Sequence< ::rtl::OUString > ExponentialRegressionCurve::getSupportedServiceNames_Static() { uno::Sequence< ::rtl::OUString > aServices( 2 ); aServices[ 0 ] = lcl_aServiceName; aServices[ 1 ] = C2U( "com.sun.star.chart2.ExponentialRegressionCurve" ); return aServices; } // implement XServiceInfo methods basing upon getSupportedServiceNames_Static APPHELPER_XSERVICEINFO_IMPL( ExponentialRegressionCurve, lcl_aImplementationName_Exponential ); uno::Reference< util::XCloneable > SAL_CALL ExponentialRegressionCurve::createClone() throw (uno::RuntimeException) { return uno::Reference< util::XCloneable >( new ExponentialRegressionCurve( *this )); } // -------------------------------------------------------------------------------- PotentialRegressionCurve::PotentialRegressionCurve( const uno::Reference< uno::XComponentContext > & xContext ) : RegressionCurveModel( xContext, RegressionCurveModel::CURVE_TYPE_POWER ) {} PotentialRegressionCurve::PotentialRegressionCurve( const PotentialRegressionCurve & rOther ) : RegressionCurveModel( rOther ) {} PotentialRegressionCurve::~PotentialRegressionCurve() {} uno::Sequence< ::rtl::OUString > PotentialRegressionCurve::getSupportedServiceNames_Static() { uno::Sequence< ::rtl::OUString > aServices( 2 ); aServices[ 0 ] = lcl_aServiceName; aServices[ 1 ] = C2U( "com.sun.star.chart2.PotentialRegressionCurve" ); return aServices; } // implement XServiceInfo methods basing upon getSupportedServiceNames_Static APPHELPER_XSERVICEINFO_IMPL( PotentialRegressionCurve, lcl_aImplementationName_Potential ); uno::Reference< util::XCloneable > SAL_CALL PotentialRegressionCurve::createClone() throw (uno::RuntimeException) { return uno::Reference< util::XCloneable >( new PotentialRegressionCurve( *this )); } } // namespace chart
36.506849
146
0.719762
Grosskopf
7506eb9c65e13225df00efd8f07260a6c9016d1f
512
hpp
C++
source/xyo/xyo-datastructures-tgetclassofmember.hpp
g-stefan/xyo
e203cb699d6bba46eae6c8157f27ea29ab7506f1
[ "MIT", "Unlicense" ]
null
null
null
source/xyo/xyo-datastructures-tgetclassofmember.hpp
g-stefan/xyo
e203cb699d6bba46eae6c8157f27ea29ab7506f1
[ "MIT", "Unlicense" ]
null
null
null
source/xyo/xyo-datastructures-tgetclassofmember.hpp
g-stefan/xyo
e203cb699d6bba46eae6c8157f27ea29ab7506f1
[ "MIT", "Unlicense" ]
null
null
null
// // XYO // // Copyright (c) 2020-2021 Grigore Stefan <g_stefan@yahoo.com> // Created by Grigore Stefan <g_stefan@yahoo.com> // // MIT License (MIT) <http://opensource.org/licenses/MIT> // #ifndef XYO_DATASTRUCTURES_TGETCLASSOFMEMBER_HPP #define XYO_DATASTRUCTURES_TGETCLASSOFMEMBER_HPP #ifndef XYO__DEPENDENCY_HPP #include "xyo--dependency.hpp" #endif namespace XYO { namespace DataStructures { template<typename T, typename X> T TGetClassOfMember(X T::*); }; }; #endif
18.285714
63
0.703125
g-stefan
750723c6225ceb501ee7042e102824b9504268d1
3,801
cpp
C++
include/comm/metastream/metastream.cpp
Outerra/anteworld
7c95cd0a4c53937c7572387333a00f8542ebf236
[ "Unlicense" ]
16
2017-02-28T20:03:06.000Z
2021-01-25T05:27:05.000Z
include/comm/metastream/metastream.cpp
Outerra/anteworld
7c95cd0a4c53937c7572387333a00f8542ebf236
[ "Unlicense" ]
null
null
null
include/comm/metastream/metastream.cpp
Outerra/anteworld
7c95cd0a4c53937c7572387333a00f8542ebf236
[ "Unlicense" ]
7
2019-09-25T17:48:51.000Z
2021-10-05T08:43:37.000Z
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is COID/comm module. * * The Initial Developer of the Original Code is * PosAm. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Brano Kemen * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "metastream.h" #include "../local.h" #include "../hash/hashkeyset.h" #include "../log/logger.h" COID_NAMESPACE_BEGIN //////////////////////////////////////////////////////////////////////////////// void metastream::warn_obsolete(const token& name) { (_err = "warning: obsolete variable '") << name << '\''; fmt_error(false); coidlog_warning("metastream", _err); } //////////////////////////////////////////////////////////////////////////////// struct SMReg { typedef hash_keyset<MetaDesc,_Select_Copy<MetaDesc,token>> map_t; map_t _map; dynarray<local<MetaDesc>> _anon; }; //////////////////////////////////////////////////////////////////////////////// void metastream::structure_map::get_all_types( dynarray<const MetaDesc*>& dst ) const { SMReg& smr = *(SMReg*)pimpl; SMReg::map_t::const_iterator b,e; b = smr._map.begin(); e = smr._map.end(); dst.reset(); dst.reserve( smr._map.size(), false ); for(; b!=e; ++b ) *dst.add() = &(*b); } //////////////////////////////////////////////////////////////////////////////// metastream::structure_map::structure_map() { pimpl = new SMReg; } //////////////////////////////////////////////////////////////////////////////// metastream::structure_map::~structure_map() { delete (SMReg*)pimpl; pimpl = 0; } //////////////////////////////////////////////////////////////////////////////// MetaDesc* metastream::structure_map::insert( MetaDesc&& v ) { SMReg& smr = *(SMReg*)pimpl; return (MetaDesc*) smr._map.insert_value(std::forward<MetaDesc>(v)); } //////////////////////////////////////////////////////////////////////////////// MetaDesc* metastream::structure_map::insert_anon() { SMReg& smr = *(SMReg*)pimpl; return (*smr._anon.add() = new MetaDesc()).ptr(); } //////////////////////////////////////////////////////////////////////////////// MetaDesc* metastream::structure_map::find( const token& k ) const { const SMReg& smr = *(const SMReg*)pimpl; const MetaDesc* md = smr._map.find_value(k); return (MetaDesc*)md; } COID_NAMESPACE_END
32.487179
85
0.572481
Outerra
750b4b4a2dcfb292aa1414ba69b5f23c9831332a
4,643
cpp
C++
@DOC by DIPTA/Old/@Data Structure/segment tree - vector.cpp
dipta007/Competitive-Programming
998d47f08984703c5b415b98365ddbc84ad289c4
[ "MIT" ]
6
2018-10-15T18:45:05.000Z
2022-03-29T04:30:10.000Z
@DOC by DIPTA/Old/@Data Structure/segment tree - vector.cpp
dipta007/Competitive-Programming
998d47f08984703c5b415b98365ddbc84ad289c4
[ "MIT" ]
null
null
null
@DOC by DIPTA/Old/@Data Structure/segment tree - vector.cpp
dipta007/Competitive-Programming
998d47f08984703c5b415b98365ddbc84ad289c4
[ "MIT" ]
4
2018-01-07T06:20:07.000Z
2019-08-21T15:45:59.000Z
///*********points in rectangle********** int t,n,m; ///4*50000 ta unique thakte pare #define MAX 200005 vector<int> arr[MAX]; struct info { vector<int> v; }tree[MAX*4]; info call(info a,info b) { info tmp; tmp.v.resize(a.v.size()+b.v.size()); merge(ALL(a.v),ALL(b.v),tmp.v.begin()); return tmp; } void init(int node,int b,int e) { if(b==e) { tree[node].v.resize(arr[b].size()); tree[node].v=arr[b]; ///sort korsi sort(ALL(tree[node].v)); return; } int Left=node*2; int Right=node*2+1; int mid=(b+e)/2; init(Left,b,mid); init(Right,mid+1,e); tree[node]=call(tree[Left],tree[Right]); } int add(int a,int b) { return a+b; } int query(int node,int b,int e,int i,int j,int y1,int y2) { if (i > e || j < b)return 0; if (b >= i && e <= j) { ///y2 er modde koita ase ber korlam int val=upper_bound(ALL(tree[node].v),y2)-tree[node].v.begin(); ///y1 er cheye chotogulao add hoye gesilo bad dilam val-=(lower_bound(ALL(tree[node].v),y1)-tree[node].v.begin()); return val; } int Left=node*2; int Right=node*2+1; int mid=(b+e)/2; int p1=query(Left,b,mid,i,j,y1,y2); int p2=query(Right,mid+1,e,i,j,y1,y2); return add(p1,p2); } vector<pii> in1,in2,in3; vector<int> xx,yy; map<int,int> mpx,mpy; void clear() { in1.clear();in2.clear(); in3.clear();xx.clear();yy.clear(); mpx.clear();mpy.clear(); } int main() { ///check for 0 or -1 if input not specified #ifdef mamun READ("in.txt"); // WRITE("out.txt"); #endif // mamun // ios_base::sync_with_stdio(0);cin.tie(0); getI(t); rep(cs,t) { // debug(""); clear(); getII(n,m); rep(i,n) { int x,y; getII(x,y); in1.push_back(MP(x,y)); xx.push_back(x); yy.push_back(y); } rep(i,m) { int x,y; getII(x,y); in2.push_back(MP(x,y)); xx.push_back(x); yy.push_back(y); getII(x,y); in3.push_back(MP(x,y)); xx.push_back(x); yy.push_back(y); } ///sort korlam sort(ALL(xx)); sort(ALL(yy)); ///unique element nilam xx.erase(unique(ALL(xx)),xx.end()); yy.erase(unique(ALL(yy)),yy.end()); ///renumbering korlam repI(i,xx.size())mpx[xx[i]]=i+1; repI(i,yy.size())mpy[yy[i]]=i+1; ///clear int totx=xx.size(); int toty=yy.size(); rep(i,totx)arr[i].clear(); ///proti ta x pos e kon y gula ase ta ber korlam repI(i,n) { int x=mpx[in1[i].ff],y=mpy[in1[i].ss]; arr[x].PB(y); } ///initialize seg tree init(1,1,totx); printf("Case %d:\n",cs); repI(i,m) { int x1=mpx[in2[i].ff],y1=mpy[in2[i].ss]; int x2=mpx[in3[i].ff],y2=mpy[in3[i].ss]; int ans=query(1,1,totx,x1,x2,y1,y2); printf("%d\n",ans); } } return 0; } ///*********************k query online int t,n,m; #define MAX 30005 int arr[MAX]; struct info { vector<int> v; }tree[MAX*3];; void init(int node,int b,int e) { if(b==e) { tree[node].v.resize(1); tree[node].v[0]=arr[b]; return; } int Left=node*2; int Right=node*2+1; int mid=(b+e)/2; init(Left,b,mid); init(Right,mid+1,e); tree[node].v.resize(tree[Left].v.size()+tree[Right].v.size()); merge(tree[Left].v.begin(),tree[Left].v.end(),tree[Right].v.begin(),tree[Right].v.end(),tree[node].v.begin()); } int query(int node,int b,int e,int i,int j,int val) { if (i > e || j < b) return 0; if (b >= i && e <= j) { int sz=(e-b+1); int pos=upper_bound(ALL(tree[node].v),val)-tree[node].v.begin(); return sz-pos; } int Left=node*2; int Right=node*2+1; int mid=(b+e)/2; int p1=query(Left,b,mid,i,j,val); int p2=query(Right,mid+1,e,i,j,val); return p1+p2; } vector<int> res; int main() { ///check for 0 or -1 if input not specified #ifdef mamun READ("in.txt"); // WRITE("out.txt"); #endif // mamun // ios_base::sync_with_stdio(0);cin.tie(0); while(~getI(n)) { rep(i,n)getI(arr[i]); init(1,1,n); // repI(i,tree[1].v.size())debug(tree[1].v[i]); getI(m); int val=0; repI(i,m) { if(i)printf(" "); int x,y,z; getIII(x,y,z); x^=val;y^=val;z^=val; val=query(1,1,n,x,y,z); printf("%d",val); } puts(""); } return 0; }
22.004739
111
0.497954
dipta007
750b52fe22d2a3ead3f6ac167dc2d5cdc1c55e94
622
hpp
C++
project/c++/mri/src/common/test/queues-comparison/timer.hpp
jia57196/code41
df611f84592afd453ccb2d22a7ad999ddb68d028
[ "Apache-2.0" ]
null
null
null
project/c++/mri/src/common/test/queues-comparison/timer.hpp
jia57196/code41
df611f84592afd453ccb2d22a7ad999ddb68d028
[ "Apache-2.0" ]
null
null
null
project/c++/mri/src/common/test/queues-comparison/timer.hpp
jia57196/code41
df611f84592afd453ccb2d22a7ad999ddb68d028
[ "Apache-2.0" ]
null
null
null
// Copyright (2014) JDSU T&M Pte Ltd. All rights reserved. #ifndef XTREME_COMMON_TEST_QUEUES_COMPARISON_TIMER_HPP #define XTREME_COMMON_TEST_QUEUES_COMPARISON_TIMER_HPP #include <stdint.h> #include <sys/time.h> class Timer { public: void start() { gettimeofday(&before_, 0); } uint64_t stop() { gettimeofday(&after_, 0); return ((after_.tv_sec * 1000*1000) + after_.tv_usec) - ((before_.tv_sec * 1000*1000) + before_.tv_usec); } private: struct timeval before_; struct timeval after_; }; #endif // XTREME_COMMON_TEST_QUEUES_COMPARISON_TIMER_HPP
22.214286
66
0.678457
jia57196
750c11b16d09bd50a709a1721e42b8fb54197bf9
4,250
cpp
C++
symbolics/printer/FMUPrinter.cpp
brutzl/pymbs
fb7c91435f56b5c4d460f82f081d5d1960fea886
[ "MIT" ]
null
null
null
symbolics/printer/FMUPrinter.cpp
brutzl/pymbs
fb7c91435f56b5c4d460f82f081d5d1960fea886
[ "MIT" ]
null
null
null
symbolics/printer/FMUPrinter.cpp
brutzl/pymbs
fb7c91435f56b5c4d460f82f081d5d1960fea886
[ "MIT" ]
null
null
null
/* This file is part of PyMbs. PyMbs is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. PyMbs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PyMbs. If not, see <http://www.gnu.org/licenses/>. Copyright 2011, 2012 Carsten Knoll, Christian Schubert, Jens Frenkel, Sebastian Voigt */ #include "FMUPrinter.h" #include "str.h" using namespace Symbolics; /*****************************************************************************/ FMUPrinter::FMUPrinter(const std::map<std::string, int> *valueReferences) /*****************************************************************************/ { m_valueReferencesP=valueReferences; } /*****************************************************************************/ /*****************************************************************************/ FMUPrinter::~FMUPrinter() /*****************************************************************************/ { } /*****************************************************************************/ /*****************************************************************************/ std::string FMUPrinter::print_Symbol( const Symbol *symbol ) /*****************************************************************************/ { if (symbol == NULL) throw InternalError("FMUPrinter: Symbol is NULL"); std::string name = symbol->getName(); // std::map<std::string,int>::const_iterator it = m_valueReferencesP->find(name); // if (it!=m_valueReferencesP->end()) if (name == "time") return "comp->time"; if (m_valueReferencesP->count(name)) return "r(" + name + "_)"; return name; } /*****************************************************************************/ /*****************************************************************************/ std::string FMUPrinter::print_Element( const Element *e ) /*****************************************************************************/ { if (e == NULL) throw InternalError("FMUPrinter: Element is NULL"); BasicPtr arg = e->getArg(0); if (arg->is_Scalar()) //Ja - im FMUWriter werden skalare Elemente erstellt... return print(arg); if (arg->getType() == Type_Symbol) { const Symbol *s = Util::getAsConstPtr<Symbol>(arg); std::string name; if (arg->is_Vector()) name = s->getName() + "_" + (e->getRow() > 0 ? str(e->getRow()) : str(e->getCol())); else name = s->getName() + "_" + str(e->getRow()) + "_" + str(e->getCol()); if (m_valueReferencesP->count(name)) return "r(" + name + "_)"; } if (arg->is_Vector()) { if (e->getRow() > 0) return print(arg) + "[" + str(e->getRow()) + "]"; else return print(arg) + "[" + str(e->getCol()) + "]"; } return print(arg) + "[" + str(e->getRow()) + "][" + str(e->getCol()) + "]"; } /*****************************************************************************/ /*****************************************************************************/ std::string FMUPrinter::print_Der( const Der *d ) /*****************************************************************************/ { if (d == NULL) throw InternalError("FMUPrinter: Der is NULL"); std::string args = print(d->getArg()); if (args.find("r(") == 0) //String beginnt mit "r(" (gefunden an Position 0) args.insert(2, "der_"); else args = "der_" + args; return args; } /*****************************************************************************/ /*****************************************************************************/ std::string FMUPrinter::print_Bool( const Bool *b ) /*****************************************************************************/ { if (b == NULL) throw InternalError("FMUPrinter: Bool is NULL"); if (b->getValue()) return "fmiTrue"; else return "fmiFalse"; } /*****************************************************************************/
36.956522
89
0.434824
brutzl
750e410c6d3a5070660bcb480b0dbca3cf91cdc3
3,073
cxx
C++
207_course_schedule/207_course_schedule.cxx
MonikaBhasin7/leetcode
a771c38242413e3ac0aacf08db43917bbc564765
[ "MIT" ]
12
2019-09-20T18:16:42.000Z
2022-01-08T23:58:16.000Z
207_course_schedule/207_course_schedule.cxx
Mogileeswaran/leetcode
532d6f88b65440a81c4bb0985d3688eee6414ac8
[ "MIT" ]
null
null
null
207_course_schedule/207_course_schedule.cxx
Mogileeswaran/leetcode
532d6f88b65440a81c4bb0985d3688eee6414ac8
[ "MIT" ]
3
2019-10-08T21:26:31.000Z
2021-09-18T13:29:38.000Z
// Copyright (c) 2018-2019 Philip Deljanov // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include <vector> using namespace std; class Solution { public: enum class State { Unvisited = 0, Visited, Recursing, }; bool checkCycle(vector<vector<int>>& prereqs, vector<State>& states, int i) { // If the course is currently part of the recursion tree and is being checked again, // then a cycle is present. if(states[i] == State::Recursing) { return true; } // If the course is unvisited, the course pre-requisite(s) must be traversed to // detect cycles. else if(states[i] == State::Unvisited) { // Mark the course as part of the recursion tree. states[i] = State::Recursing; for(int prereq : prereqs[i]) { if(checkCycle(prereqs, states, prereq)) { return true; } } // Course is no longer being recursed, but it is has been visited. states[i] = State::Visited; } return false; } bool canFinish(int numCourses, vector<vector<int>>& prerequisites) { vector<vector<int>> prereqs(numCourses); vector<State> states(numCourses, State::Unvisited); // Convert edge-list to a sparse adjacency matrix. for(auto& pair : prerequisites) { int course = pair[0]; int prereq = pair[1]; prereqs[course].push_back(prereq); } // Check for cycles starting at the first course. If other courses are incidently visited // while checking a course, then those courses have been implicitly checked for cycles and // can be safely skipped. for(int i = 0; i < prereqs.size(); ++i) { if(states[i] == State::Visited) { continue; } if(checkCycle(prereqs, states, i)) { return false; } } return true; } };
35.321839
98
0.627075
MonikaBhasin7
750e9a995ec127b04ba7b8b5c066e87f225ae54a
1,023
hpp
C++
libs/core/include/fcppt/function_impl.hpp
freundlich/fcppt
17df1b1ad08bf2435f6902d5465e3bc3fe5e3022
[ "BSL-1.0" ]
13
2015-02-21T18:35:14.000Z
2019-12-29T14:08:29.000Z
libs/core/include/fcppt/function_impl.hpp
cpreh/fcppt
17df1b1ad08bf2435f6902d5465e3bc3fe5e3022
[ "BSL-1.0" ]
5
2016-08-27T07:35:47.000Z
2019-04-21T10:55:34.000Z
libs/core/include/fcppt/function_impl.hpp
freundlich/fcppt
17df1b1ad08bf2435f6902d5465e3bc3fe5e3022
[ "BSL-1.0" ]
8
2015-01-10T09:22:37.000Z
2019-12-01T08:31:12.000Z
// Copyright Carl Philipp Reh 2009 - 2021. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef FCPPT_FUNCTION_IMPL_HPP_INCLUDED #define FCPPT_FUNCTION_IMPL_HPP_INCLUDED #include <fcppt/function_decl.hpp> #include <fcppt/config/external_begin.hpp> #include <memory> #include <utility> #include <fcppt/config/external_end.hpp> template <typename Ret, typename... Args> template <typename F> fcppt::function<Ret(Args...)>::function(F _function) : impl_{_function} { } template <typename Ret, typename... Args> template <typename F, typename Alloc> fcppt::function<Ret(Args...)>::function( std::allocator_arg_t const _allocator_arg, Alloc const &_alloc, F _function) : impl_(_allocator_arg, _alloc, _function) { } template <typename Ret, typename... Args> Ret fcppt::function<Ret(Args...)>::operator()(Args... _args) const { return impl_(std::forward<Args>(_args)...); } #endif
28.416667
80
0.72825
freundlich
75137404f640283d792df4e96e99350df1ea95c5
5,511
hh
C++
src/sparse_tool/interfaces/UMF.hh
ceccocats/LapackWrapper
fea6aa41849ffe5440fa3195c36f74e45e36b414
[ "BSD-4-Clause" ]
3
2021-05-19T14:33:59.000Z
2022-03-14T02:12:47.000Z
src/sparse_tool/interfaces/UMF.hh
ceccocats/LapackWrapper
fea6aa41849ffe5440fa3195c36f74e45e36b414
[ "BSD-4-Clause" ]
null
null
null
src/sparse_tool/interfaces/UMF.hh
ceccocats/LapackWrapper
fea6aa41849ffe5440fa3195c36f74e45e36b414
[ "BSD-4-Clause" ]
1
2020-01-24T15:10:34.000Z
2020-01-24T15:10:34.000Z
/*--------------------------------------------------------------------------*\ | | | SparseTool : DRIVER FOR TESTING THE TOOLKIT INTERFACING WITH UMFPACK | | | | date : 2008, 6 May | | version : 1.0.1 | | file : SparseTool_Umf.hh | | authors : Enrico Bertolazzi | | affiliations : Dipartimento di Ingegneria Industriale | | Universita` degli Studi di Trento | | email: enrico.bertolazzi@unitn.it | | | \*--------------------------------------------------------------------------*/ #ifndef SPARSETOOL_UMF_HH #define SPARSETOOL_UMF_HH #include "../sparse_tool.hh" #include <umfpack.h> #include <complex> namespace SparseTool { template <typename T> class UMF { public: typedef int integer; typedef T real_type; private: // for UMF ===================== real_type Info[UMFPACK_INFO]; real_type Control[UMFPACK_CONTROL]; void * Symbolic; void * Numeric; // for UMF ===================== END CColMatrix<T> A_stored; public: UMF() : Symbolic(nullptr) , Numeric(nullptr) { /* get the default control parameters */ umfpack_di_defaults( Control ); /* change the default print level for this demo */ /* (otherwise, nothing will print) */ Control[UMFPACK_PRL] = 6; } ~UMF() { umfpack_di_free_numeric(&Numeric); Numeric = nullptr; umfpack_di_free_symbolic(&Symbolic); Symbolic = nullptr; } template <typename MT> int load( Sparse<T,MT> const & Mat ) { if ( Numeric != nullptr ) { umfpack_di_free_numeric(&Numeric); Numeric = nullptr; } if ( Symbolic != nullptr ) { umfpack_di_free_symbolic(&Symbolic); Symbolic = nullptr; } A_stored = Mat; int status = umfpack_di_symbolic( A_stored.numRows(), A_stored.numCols(), (int const *)&A_stored.getC().front(), (int const *)&A_stored.getI().front(), &A_stored.getA().front(), &Symbolic, Control, Info ); if (status < 0) { umfpack_di_report_info( Control, Info ) ; umfpack_di_report_status( Control, status ) ; } status = umfpack_di_numeric( (int const *)&A_stored.getC().front(), (int const *)&A_stored.getI().front(), &A_stored.getA().front(), Symbolic, &Numeric, Control, Info ); if ( status < 0 ) { umfpack_di_report_info( Control, Info ); umfpack_di_report_status( Control, status ); } // Free un-wanted storage umfpack_di_free_symbolic( &Symbolic ); return status; } int solve( Vector<T> const & b, Vector<T> & x, bool transpose = false ) { return this->solve( &b.front(), &x.front(), transpose ); } int solve( real_type const b[], real_type x[], bool transpose = false ) { int status = umfpack_di_solve ( (transpose ? UMFPACK_At : UMFPACK_A), (int const *)&A_stored.getC().front(), (int const *)&A_stored.getI().front(), &A_stored.getA().front(), x, b, Numeric, Control, Info ); if ( status < 0 ) { umfpack_di_report_info( Control, Info ); umfpack_di_report_status( Control, status ); } return status; } }; /* // ### # # # // # # # # // # # # # // # # # # // # # # # // # # # # // ### ####### ##### */ /*! \class UMFpreconditioner \brief Incomplete \c LU preconditioner */ template <typename T> class UMFpreconditioner : public Preco<UMFpreconditioner<T> > { public: // \cond NODOC typedef UMFpreconditioner<T> UMFPRECO; typedef Preco<UMFPRECO> PRECO; // \endcond typedef T valueType; //!< type of the element of the preconditioner typedef typename return_trait<T>::valueType realType; private: mutable UMF<T> ILU; public: UMFpreconditioner(void) : Preco<UMFPRECO>() {} template <typename MAT> UMFpreconditioner( MAT const & M, realType const dropTolerance ) : Preco<UMFPRECO>() { ILU.load( M, dropTolerance ); } //! build the preconditioner from matrix \c M template <typename MAT> void build( MAT const & M, realType const dropTolerance ) { ILU.load( M, dropTolerance ); } //! apply preconditioner to vector \c v and store result to vector \c res template <typename VECTOR> void assPreco( VECTOR & res, VECTOR const & v ) const { ILU.solve( v, res, false ); } }; //! \cond NODOC template <typename T, typename TP> inline Vector_V_div_P<Vector<T>,UMFpreconditioner<TP> > operator / (Vector<T> const & v, UMFpreconditioner<TP> const & P) { return Vector_V_div_P<Vector<T>,UMFpreconditioner<TP> >(v,P); } //! \endcond } namespace SparseToolLoad { using ::SparseTool::UMF; using ::SparseTool::UMFpreconditioner; } #endif
27.147783
89
0.506986
ceccocats
75141c854073599766c07027f50bbc9989a95064
3,883
hpp
C++
include/jvm.hpp
lem0nez/apm
2e0cffca83f5061f548abf053bf39be69027a823
[ "Apache-2.0" ]
1
2019-05-17T05:00:37.000Z
2019-05-17T05:00:37.000Z
include/jvm.hpp
lem0nez/apm
2e0cffca83f5061f548abf053bf39be69027a823
[ "Apache-2.0" ]
null
null
null
include/jvm.hpp
lem0nez/apm
2e0cffca83f5061f548abf053bf39be69027a823
[ "Apache-2.0" ]
2
2019-05-17T13:00:26.000Z
2019-08-08T11:40:52.000Z
/* * Copyright © 2021 Nikita Dudko. All rights reserved. * Contacts: <nikita.dudko.95@gmail.com> * Licensed under the Apache License, Version 2.0 */ #pragma once #include <cstddef> #include <functional> #include <memory> #include <stdexcept> #include <string> #include <string_view> #include <utility> #include <vector> #include <jni/jni.hpp> #include "sdk.hpp" namespace jvm_tools { using flags_t = std::byte; static constexpr flags_t JAVAC{1U}, D8{1U << 1U}, APKSIGNER{1U << 2U}, ALL{JAVAC | D8 | APKSIGNER}; } class java_error : public std::runtime_error { public: explicit java_error(const std::string_view what_arg): runtime_error(std::string(what_arg)) {} }; /* * IMPORTANT NOTES: * 1. due to JNI limitations, only one JVM can be created per a process; * 2. tools must only be called from a thread that instantiated Jvm. */ class Jvm { using tool_t = auto (const std::vector<std::string>& args, std::string& out, std::string& err) const -> int; public: // Throws an exception on failure. Jvm(jvm_tools::flags_t init_tools, std::shared_ptr<const Sdk> sdk); ~Jvm(); Jvm(const Jvm&) = delete; auto operator=(const Jvm&) -> Jvm& = delete; Jvm(Jvm&&) = default; auto operator=(Jvm&&) -> Jvm& = default; // If a tool isn't initialized by the // constructor, runtime_error will be thrown. tool_t javac, d8, apksigner; private: struct Throwable { static constexpr auto Name() { return "java/lang/Throwable"; } }; struct InputStream { static constexpr auto Name() { return "java/io/InputStream"; } }; struct OutputStream { static constexpr auto Name() { return "java/io/OutputStream"; } }; struct JavaCompiler { static constexpr auto Name() { return "javax/tools/JavaCompiler"; } }; struct Output { static constexpr auto Name() { return "com/github/lem0nez/apm/Output"; } }; struct Tool { static constexpr auto Name() { return "com/github/lem0nez/apm/Tool"; } }; static constexpr auto JNI_VERSION{JNI_VERSION_1_8}; // Redirects Java's standard output streams. void redirect_output(); void set_security_manager() const; void init_javac(); void init_android_tools( jvm_tools::flags_t tools, std::shared_ptr<const Sdk> sdk); [[nodiscard]] auto make_args(const std::vector<std::string>& args) const -> jni::Local<jni::Array<jni::String>>; void reset_output() const; // Assigns captured outputs since the last reset_output call. void get_output(std::string& out, std::string& err) const; // If PendingJavaException will be caught, java_error with the // provided error message and exception details will be thrown. template<typename R> auto safe_java_exec( const std::function<R()>& fun, std::string_view err_msg) const -> R; // Returns options pair of minimum and maximum heap sizes. [[nodiscard]] static auto get_heap_opts() -> std::pair<std::string, std::string>; // Memory management isn't required, since // content of this pointers are owned by JNI. jni::JavaVM* m_vm{}; jni::JNIEnv* m_env{}; jni::Local<jni::Class<Output>> m_output; std::unique_ptr<const jni::StaticMethod<Output, void()>> m_output_reset; std::unique_ptr<const jni::StaticMethod<Output, jni::String()>> m_output_get_out, m_output_get_err; jni::Local<jni::Object<JavaCompiler>> m_javac_obj; using javac_run_t = jni::jint( // Parameters: in, out, err, arguments. jni::Object<InputStream>, jni::Object<OutputStream>, jni::Object<OutputStream>, jni::Array<jni::String>); std::unique_ptr<const jni::Method<JavaCompiler, javac_run_t>> m_javac_run; jni::Local<jni::Object<Tool>> m_d8_obj, m_apksigner_obj; std::unique_ptr<const jni::Method<Tool, jni::jint(jni::Array<jni::String>)>> m_tool_run; }; #include "jvm.inl"
29.416667
77
0.679887
lem0nez
75166c6ae44d0e14e858b02a5b7a8807cb73d6e4
648
cpp
C++
test/2020/Day05PuzzleTests.cpp
MarkRDavison/AdventOfCode
640ae6de76709367be8dfeb86b9f1f7d21908946
[ "MIT" ]
null
null
null
test/2020/Day05PuzzleTests.cpp
MarkRDavison/AdventOfCode
640ae6de76709367be8dfeb86b9f1f7d21908946
[ "MIT" ]
null
null
null
test/2020/Day05PuzzleTests.cpp
MarkRDavison/AdventOfCode
640ae6de76709367be8dfeb86b9f1f7d21908946
[ "MIT" ]
null
null
null
#include <catch/catch.hpp> #include <2020/Day05Puzzle.hpp> namespace TwentyTwenty { TEST_CASE("Day 5 getSeatInfo works", "[2020][Day05]") { const auto indexes = Day05Puzzle::getSeatInfo("FBFBBFFRLR"); REQUIRE(44 == indexes.row); REQUIRE(5 == indexes.column); REQUIRE(357 == indexes.seatId); } TEST_CASE("Day 5 Part 1 Example work", "[2020][Day05]") { const std::vector<std::string> input = { "BFFFBBFRRR", "FFFBBBFRRR", "BBFFBBFRLL" }; Day05Puzzle puzzle{}; puzzle.setVerbose(true); puzzle.setInputLines(input); auto answers = puzzle.fastSolve(); REQUIRE("820" == answers.first); } }
20.25
62
0.648148
MarkRDavison
751873f45dcd8e2b7adacf7d5e329b1d7d44a9da
1,754
hpp
C++
srook/tmpl/vt/zip_with.hpp
falgon/srookCppLibraries
ebcfacafa56026f6558bcd1c584ec774cc751e57
[ "MIT" ]
1
2018-07-01T07:54:37.000Z
2018-07-01T07:54:37.000Z
srook/tmpl/vt/zip_with.hpp
falgon/srookCppLibraries
ebcfacafa56026f6558bcd1c584ec774cc751e57
[ "MIT" ]
null
null
null
srook/tmpl/vt/zip_with.hpp
falgon/srookCppLibraries
ebcfacafa56026f6558bcd1c584ec774cc751e57
[ "MIT" ]
null
null
null
// Copyright (C) 2011-2020 Roki. Distributed under the MIT License #ifndef INCLUDED_SROOK_TMPL_VT_ZIP_WITH_HPP #define INCLUDED_SROOK_TMPL_VT_ZIP_WITH_HPP #ifdef _MSC_VER # if _MSC_VER > 1000 # pragma once # endif #endif #include <srook/tmpl/vt/detail/config.hpp> #include <srook/tmpl/vt/cons.hpp> SROOK_NESTED_NAMESPACE(srook, tmpl, vt) { SROOK_INLINE_NAMESPACE(v1) namespace detail { template <template <class, class> class, class, class> struct zip_with_impl; template <template <class, class> class Fn, class X, class... Xs> struct zip_with_impl<Fn, packer<X, Xs...>, packer<>> : type_constant<packer<>> {}; template <template <class, class> class Fn, class Y, class... Ys> struct zip_with_impl<Fn, packer<>, packer<Y, Ys...>> : type_constant<packer<>> {}; template <template <class, class> class Fn> struct zip_with_impl<Fn, packer<>, packer<>> : type_constant<packer<>> {}; template <template <class, class> class Fn, class X, class... Xs, class Y, class... Ys> struct zip_with_impl<Fn, packer<X, Xs...>, packer<Y, Ys...>> : cons<SROOK_DEDUCED_TYPENAME Fn<X, Y>::type, SROOK_DEDUCED_TYPENAME zip_with_impl<Fn, packer<Xs...>, packer<Ys...>>::type> {}; } // namespace detail template <template <class, class> class Fn, class L, class... R> struct zip_with : detail::zip_with_impl<Fn, L, packer<R...>> {}; template <template <class, class> class Fn, class L, class... R> struct zip_with<Fn, L, packer<R...>> : detail::zip_with_impl<Fn, L, packer<R...>> {}; #if SROOK_CPP_ALIAS_TEMPLATES template <template <class, class> class Fn, class L, class... R> using zip_with_t = SROOK_DEDUCED_TYPENAME zip_with<Fn, L, R...>::type; #endif SROOK_INLINE_NAMESPACE_END } SROOK_NESTED_NAMESPACE_END(vt, tmpl, srook) #endif
31.890909
131
0.709806
falgon
7518c409840daa6eb4498fd901ce4eeccaf7d95d
1,146
cpp
C++
Cpp_primer_5th/code_part12/prog12_2.cpp
Links789/Cpp_primer_5th
18a60b75c358a79fdf006f8cb978c9be6e6aedd5
[ "MIT" ]
null
null
null
Cpp_primer_5th/code_part12/prog12_2.cpp
Links789/Cpp_primer_5th
18a60b75c358a79fdf006f8cb978c9be6e6aedd5
[ "MIT" ]
null
null
null
Cpp_primer_5th/code_part12/prog12_2.cpp
Links789/Cpp_primer_5th
18a60b75c358a79fdf006f8cb978c9be6e6aedd5
[ "MIT" ]
null
null
null
#include <iostream> #include <vector> #include <initializer_list> #include <string> #include <memory> using namespace std; class StrBlob { public: typedef vector<string>::size_type size_type; StrBlob(): data(make_shared<vector<string>>()) { }; StrBlob(initializer_list<string> il): data(make_shared<vector<string>>(il)) { }; size_type size() const { return data->size(); } bool empty() const { return data->empty(); } void push_back(const string &t) { data->push_back(t); } void pop_back(){ check(0, "pop_back on empty StrBlob"); data->pop_back(); } string& front(){ check(0, "front on empty StrBlob"); return data->front(); } string& back(){ check(0, "back on empty StrBlob"); return data->back(); } const string& back() const{ check(0, "back on empty StrBlob"); return data->back(); } const string& front() const{ check(0, "front on empty StrBlob"); return data->front(); } private: shared_ptr<vector<string>> data; void check(size_type i, const string &msg) const{ if(i >= data->size()) throw out_of_range(msg); } }; //int main(){}
22.038462
57
0.630017
Links789
751a8117a7a198b901ae25db7e9f7eb9fbaec842
73
cpp
C++
Lab6-demo/Dacia.cpp
rzaharia/TeachPOO
bf44563b3eabe1f1d4c10c72943af812637873b0
[ "MIT" ]
null
null
null
Lab6-demo/Dacia.cpp
rzaharia/TeachPOO
bf44563b3eabe1f1d4c10c72943af812637873b0
[ "MIT" ]
null
null
null
Lab6-demo/Dacia.cpp
rzaharia/TeachPOO
bf44563b3eabe1f1d4c10c72943af812637873b0
[ "MIT" ]
null
null
null
#include "Dacia.h" void Dacia::ShowType() { std::cout << "Dacia"; }
10.428571
25
0.575342
rzaharia
752318ebdaf95cddb8d6023cbdf05e11e4832007
6,885
hpp
C++
packages/utility/core/src/Utility_TetrahedronHelpers.hpp
lkersting/SCR-2123
06ae3d92998664a520dc6a271809a5aeffe18f72
[ "BSD-3-Clause" ]
null
null
null
packages/utility/core/src/Utility_TetrahedronHelpers.hpp
lkersting/SCR-2123
06ae3d92998664a520dc6a271809a5aeffe18f72
[ "BSD-3-Clause" ]
null
null
null
packages/utility/core/src/Utility_TetrahedronHelpers.hpp
lkersting/SCR-2123
06ae3d92998664a520dc6a271809a5aeffe18f72
[ "BSD-3-Clause" ]
null
null
null
//---------------------------------------------------------------------------// //! //! \file Utility_TetrahedronHelpers.hpp //! \author Alex Robinson, Eli Moll //! \brief Tetrahedron helper functions //! //---------------------------------------------------------------------------// #ifndef UTILITY_TETRAHEDRON_HELPERS_HPP #define UTILITY_TETRAHEDRON_HELPERS_HPP // Trilinos Includes #include <Teuchos_SerialDenseMatrix.hpp> // Moab Includes #include <moab/CartVect.hpp> #include <moab/Matrix3.hpp> namespace Utility{ //! Calculate the volume of a tetrahedron double calculateTetrahedronVolume( const double vertex_a[3], const double vertex_b[3], const double vertex_c[3], const double reference_vertex[3] ); //! Calculate the volume of a tetrahedron double calculateTetrahedronVolume( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex ); //! Calculate tetrahedron barycentric transform matrix template<typename Matrix> void calculateBarycentricTransformMatrix( const double vertex_a[3], const double vertex_b[3], const double vertex_c[3], const double reference_vertex[3], Matrix& matrix ); //! Calculate tetrahedron barycentric transform matrix template<typename Matrix> void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex, Matrix& matrix ); //! Calculate tetrahedron barycentric transform matrix template<> void calculateBarycentricTransformMatrix<moab::Matrix3>( const double vertex_a[3], const double vertex_b[3], const double vertex_c[3], const double reference_vertex[3], moab::Matrix3& matrix ); //! Calculate tetrahedron barycentric transform matrix void calculateBarycentricTransformMatrix( const double vertex_a[3], const double vertex_b[3], const double vertex_c[3], const double reference_vertex[3], double transform_arrays[9] ); //! Calculate the volume of a tetrahedron void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex, double transform_arrays[9] ); //! Return if a point is in a tet template<typename TestPoint, typename ReferencePoint, typename Matrix> bool isPointInTet( const TestPoint& point, const ReferencePoint& reference_vertex, const Matrix& matrix, const double tol = 1e-6 ); //! Return if a point is in a tet template<typename TestPoint, typename ReferencePoint> bool isPointInTet( const TestPoint& point, const ReferencePoint& reference_vertex, const double barycentric_array[9] ); // Calculate the volume of a tetrahedron inline double calculateTetrahedronVolume( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex ) { return calculateTetrahedronVolume( vertex_a.array(), vertex_b.array(), vertex_c.array(), reference_vertex.array() ); } // Calculate tetrahedron barycentric transform matrix template<typename Matrix> inline void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex, Matrix& matrix ) { calculateBarycentricTransformMatrix( vertex_a.array(), vertex_b.array(), vertex_c.array(), reference_vertex.array(), matrix ); } // Calculate tetrahedron barycentric transform matrix inline void calculateBarycentricTransformMatrix( const double vertex_a[3], const double vertex_b[3], const double vertex_c[3], const double reference_vertex[3], double transform_arrays[9] ) { // Create temporary matrix Teuchos::SerialDenseMatrix<int,double> tmp_matrix( 3, 3 ); calculateBarycentricTransformMatrix( vertex_a, vertex_b, vertex_c, reference_vertex, tmp_matrix ); // Copy the matrix into the array transform_arrays[0] = tmp_matrix( 0, 0 ); transform_arrays[1] = tmp_matrix( 0, 1 ); transform_arrays[2] = tmp_matrix( 0, 2 ); transform_arrays[3] = tmp_matrix( 1, 0 ); transform_arrays[4] = tmp_matrix( 1, 1 ); transform_arrays[5] = tmp_matrix( 1, 2 ); transform_arrays[6] = tmp_matrix( 2, 0 ); transform_arrays[7] = tmp_matrix( 2, 1 ); transform_arrays[8] = tmp_matrix( 2, 2 ); } // Calculate the volume of a tetrahedron inline void calculateBarycentricTransformMatrix( const moab::CartVect& vertex_a, const moab::CartVect& vertex_b, const moab::CartVect& vertex_c, const moab::CartVect& reference_vertex, double transform_arrays[9] ) { return calculateBarycentricTransformMatrix( vertex_a.array(), vertex_b.array(), vertex_c.array(), reference_vertex.array(), transform_arrays ); } // Return if a point is in a tet template<typename TestPoint, typename ReferencePoint> inline bool isPointInTet( const TestPoint& point, const ReferencePoint& reference_vertex, double barycentric_array[9] ) { // Create temporary matrix Teuchos::SerialDenseMatrix<int,double> tmp_matrix( 3, 3 ); tmp_matrix( 0, 0 ) = barycentric_array[0]; tmp_matrix( 0, 1 ) = barycentric_array[1]; tmp_matrix( 0, 2 ) = barycentric_array[2]; tmp_matrix( 1, 0 ) = barycentric_array[3]; tmp_matrix( 1, 1 ) = barycentric_array[4]; tmp_matrix( 1, 2 ) = barycentric_array[5]; tmp_matrix( 2, 0 ) = barycentric_array[6]; tmp_matrix( 2, 1 ) = barycentric_array[7]; tmp_matrix( 2, 2 ) = barycentric_array[8]; return isPointInTet( point, reference_vertex, tmp_matrix ); } } // end Utility namespace //---------------------------------------------------------------------------// // Template Includes. //---------------------------------------------------------------------------// #include "Utility_TetrahedronHelpers_def.hpp" //---------------------------------------------------------------------------// #endif // end UTILITY_TETRAHEDRON_HELPERS_HPP //---------------------------------------------------------------------------// // end Utility_TetrahedronHelpers.hpp //---------------------------------------------------------------------------//
35.673575
80
0.620625
lkersting
970cb03d6ee4217ba5ea5004c6fcebc2d5abdc5e
2,718
hpp
C++
include/Pothos/Archive/ArchiveEntry.hpp
lsbharadwaj/PothosCore
02b3491ed06f23924a4c749f35b7fade88b81a14
[ "BSL-1.0" ]
180
2017-09-11T00:44:36.000Z
2022-03-25T09:23:47.000Z
include/Pothos/Archive/ArchiveEntry.hpp
lsbharadwaj/PothosCore
02b3491ed06f23924a4c749f35b7fade88b81a14
[ "BSL-1.0" ]
109
2015-01-19T07:33:38.000Z
2017-08-12T00:29:13.000Z
include/Pothos/Archive/ArchiveEntry.hpp
lsbharadwaj/PothosCore
02b3491ed06f23924a4c749f35b7fade88b81a14
[ "BSL-1.0" ]
32
2017-09-20T10:47:29.000Z
2022-03-24T06:13:03.000Z
/// /// \file Archive/ArchiveEntry.hpp /// /// Library storage for archive entries. /// Entries are used for polymorphic factories. /// /// \copyright /// Copyright (c) 2016-2017 Josh Blum /// SPDX-License-Identifier: BSL-1.0 /// #pragma once #include <Pothos/Config.hpp> #include <Pothos/Archive/StreamArchiver.hpp> #include <type_traits> #include <typeinfo> #include <iosfwd> #include <string> namespace Pothos { namespace Archive { /*! * Base class for an archive entry. * Stores and ID and overloads for polymorphic support. */ class POTHOS_API ArchiveEntry { public: //! Create and register an entry given the type and unique ID ArchiveEntry(const std::type_info &type, const std::string &id); //! Virtual destructor for derived type classes virtual ~ArchiveEntry(void); //! Save a pointer to the archive in a derived class virtual void save(OStreamArchiver &ar, const void *t) const = 0; //! Load a pointer from the archive in a derived class virtual void *load(IStreamArchiver &ar) const = 0; //! Lookup the entry given the type info or throw if not found static const ArchiveEntry &find(const std::type_info &type); //! Lookup the entry given the unique id or throw if not found static const ArchiveEntry &find(const std::string &id); //! Lookup the entry given the the id hash or throw if not found static const ArchiveEntry &find(const unsigned long long &hash); //! Get the associated unique ID const std::string &getId(void) const; //! Get a reproducible hash for this entry const unsigned long long &getHash(void) const; private: const std::string _id; const unsigned long long _hash; }; /*! * Archive entry for specific types. * When instantiated, the library can * save, create, and load this type. */ template <typename T> struct ArchiveEntryT : ArchiveEntry { ArchiveEntryT(const std::string &id); void save(OStreamArchiver &ar, const void *t) const; void *load(IStreamArchiver &ar) const; }; } //namespace Archive } //namespace Pothos inline const std::string &Pothos::Archive::ArchiveEntry::getId(void) const { return _id; } inline const unsigned long long &Pothos::Archive::ArchiveEntry::getHash(void) const { return _hash; } template <typename T> Pothos::Archive::ArchiveEntryT<T>::ArchiveEntryT(const std::string &id): ArchiveEntry(typeid(T), id) { return; } template <typename T> void Pothos::Archive::ArchiveEntryT<T>::save(OStreamArchiver &ar, const void *t) const { ar << (*static_cast<const T *>(t)); } template <typename T> void *Pothos::Archive::ArchiveEntryT<T>::load(IStreamArchiver &ar) const { T *t = new T(); ar >> *t; return t; }
24.486486
86
0.69794
lsbharadwaj
970e92cf8ceb57fb45f939f6f4b0938fcf3f5edc
6,343
cpp
C++
BlackVision/Applications/LibBVLogic/Source/EndUserAPI/EventHandlers/VideoCardEventsHandlers.cpp
black-vision-engine/bv-engine
85089d41bb22afeaa9de070646e12aa1777ecedf
[ "MIT" ]
1
2022-01-28T11:43:47.000Z
2022-01-28T11:43:47.000Z
BlackVision/Applications/LibBVLogic/Source/EndUserAPI/EventHandlers/VideoCardEventsHandlers.cpp
black-vision-engine/bv-engine
85089d41bb22afeaa9de070646e12aa1777ecedf
[ "MIT" ]
null
null
null
BlackVision/Applications/LibBVLogic/Source/EndUserAPI/EventHandlers/VideoCardEventsHandlers.cpp
black-vision-engine/bv-engine
85089d41bb22afeaa9de070646e12aa1777ecedf
[ "MIT" ]
null
null
null
#include "stdafxBVApp.h" #include "VideoCardEventsHandlers.h" #include "BVAppLogic.h" #include "VideoCardManager.h" #include "Services/BVServiceProvider.h" #include "VideoCardManagerUtils.h" namespace bv { // *********************** // VideoCardEventsHandlers::VideoCardEventsHandlers ( BVAppLogic * appLogic ) : m_appLogic( appLogic ) { } // *********************** // VideoCardEventsHandlers::~VideoCardEventsHandlers () { } // *********************** // void VideoCardEventsHandlers::EventHandler ( IEventPtr evt ) { if( evt->GetEventType() == VideoCardEvent::Type() ) { auto videoEvent = std::static_pointer_cast< VideoCardEvent >( evt ); auto videocardID = videoEvent->VideoCardID; auto command = videoEvent->VideoCommand; auto videoCardManager = BVServiceProvider::GetInstance().GetVideoCardManager(); ReturnResult result = Result::Success(); switch( command ) { case VideoCardEvent::Command::EnableOutput: { videoCardManager->SetVideoOutput( true ); break; } case VideoCardEvent::Command::DisableOutput: { videoCardManager->SetVideoOutput( false ); break; } case VideoCardEvent::Command::EnableKey: { videoCardManager->SetKey( true ); break; } case VideoCardEvent::Command::DisableKey: { videoCardManager->SetKey( false ); break; } case VideoCardEvent::Command::SetReferenceMode: { auto expCard = GetVideoCard( videoCardManager, videocardID ); if( expCard.IsValid() ) result = expCard.GetVal()->SetReferenceMode( videoEvent->Mode ); else result = expCard.GetErrorReason(); break; } case VideoCardEvent::Command::SetReferenceOffsetH: { auto expCard = GetVideoCard( videoCardManager, videocardID ); if( expCard.IsValid() ) result = expCard.GetVal()->SetReferenceH( videoEvent->Number ); else result = expCard.GetErrorReason(); break; } case VideoCardEvent::Command::SetReferenceOffsetV: { auto expCard = GetVideoCard( videoCardManager, videocardID ); if( expCard.IsValid() ) result = expCard.GetVal()->SetReferenceV( videoEvent->Number ); else result = expCard.GetErrorReason(); break; } case VideoCardEvent::Command::GetReferenceSignalInfo: { GetReferenceSignalInfoHandler( videoCardManager, videoEvent ); return; } case VideoCardEvent::Command::IsLocked: { IsLockedHandler( videoCardManager, videoEvent ); return; } default: { SendSimpleErrorResponse( command, videoEvent->EventID, videoEvent->SocketID, "Unknown command" ); return; } } if( result.IsValid() ) SendSimpleResponse( command, videoEvent->EventID, videoEvent->SocketID, true ); else SendSimpleErrorResponse( command, videoEvent->EventID, videoEvent->SocketID, result.GetErrorReason().c_str() ); } } // *********************** // void VideoCardEventsHandlers::GetReferenceSignalInfoHandler ( videocards::VideoCardManager * videoCardManager, VideoCardEventPtr videocardEvent ) { auto expCard = GetVideoCard( videoCardManager, videocardEvent->VideoCardID ); if( !expCard.IsValid() ) { SendSimpleErrorResponse( VideoCardEvent::Command::GetReferenceSignalInfo, videocardEvent->EventID, videocardEvent->SocketID, expCard.GetErrorReason().c_str() ); return; } auto card = expCard.GetVal(); auto referenceSignalInfo = card->GetReferenceInfo(); JsonSerializeObject responseJSON( BVSerializeContext::CreateContextFromEmptiness() ); responseJSON.EnterChild( "referenceSignal" ); responseJSON.SetAttribute( "referenceMode", Convert::T2String( referenceSignalInfo.Mode ) ); responseJSON.SetAttribute( "referenceH", Convert::T2String( referenceSignalInfo.ReferenceH ) ); responseJSON.SetAttribute( "referenceV", Convert::T2String( referenceSignalInfo.ReferenceV ) ); responseJSON.ExitChild(); PrepareResponseTemplate( responseJSON, VideoCardEvent::Command::GetReferenceSignalInfo, videocardEvent->EventID, true ); SendResponse( responseJSON, videocardEvent->SocketID, videocardEvent->EventID ); } // *********************** // void VideoCardEventsHandlers::IsLockedHandler ( videocards::VideoCardManager * videoCardManager, VideoCardEventPtr videocardEvent ) { auto expCard = GetVideoCard( videoCardManager, videocardEvent->VideoCardID ); if( !expCard.IsValid() ) { SendSimpleErrorResponse( VideoCardEvent::Command::IsLocked, videocardEvent->EventID, videocardEvent->SocketID, expCard.GetErrorReason().c_str() ); return; } auto card = expCard.GetVal(); JsonSerializeObject responseJSON( BVSerializeContext::CreateContextFromEmptiness() ); responseJSON.SetAttribute( "isLocked", Convert::T2String( card->IsLocked() ) ); PrepareResponseTemplate( responseJSON, VideoCardEvent::Command::IsLocked, videocardEvent->EventID, true ); SendResponse( responseJSON, videocardEvent->SocketID, videocardEvent->EventID ); } // *********************** // Expected< videocards::IVideoCardPtr > VideoCardEventsHandlers::GetVideoCard ( videocards::VideoCardManager * videoCardManager, UInt32 videoCardID ) { auto card = videoCardManager->GetVideoCard( videoCardID ); if( card ) return card; else return "VideoCard [" + Convert::T2String( videoCardID ) + "] doesn't exist."; } } //bv
35.634831
169
0.592464
black-vision-engine
9711cbf792a9b7244e3a13751f0ad904f5f13f7d
253
cpp
C++
Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp
ducyb2001/CbyTrungDuc
0e93394dce600876a098b90ae969575bac3788e1
[ "Apache-2.0" ]
null
null
null
Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp
ducyb2001/CbyTrungDuc
0e93394dce600876a098b90ae969575bac3788e1
[ "Apache-2.0" ]
null
null
null
Code full house/buoi20 nguyen dinh trung duc/implement/bai 11 1352C.cpp
ducyb2001/CbyTrungDuc
0e93394dce600876a098b90ae969575bac3788e1
[ "Apache-2.0" ]
null
null
null
/* bai 11 1352 C */ #include<stdio.h> #include<math.h> int so(int n, int k){ return (k + floor(k - 1) / (n - 1)); } int main(){ int T; scanf("%d",&T); while(T--){ int n,k; scanf("%d%d",&n,&k); printf("%d\n", so(n, k)); } return 0; }
14.055556
37
0.478261
ducyb2001
971299468b75fc123ae03dff111f16d042561e6f
1,096
hpp
C++
tests/TST_baseSocket/helper/SocketImpl.hpp
embtom/networkAdapter-
cdb5f11a0033773223e4298995c10b164ba53b64
[ "MIT" ]
2
2020-05-04T15:19:33.000Z
2020-05-22T21:49:47.000Z
tests/TST_baseSocket/helper/SocketImpl.hpp
embtom/networkAdapter-
cdb5f11a0033773223e4298995c10b164ba53b64
[ "MIT" ]
null
null
null
tests/TST_baseSocket/helper/SocketImpl.hpp
embtom/networkAdapter-
cdb5f11a0033773223e4298995c10b164ba53b64
[ "MIT" ]
null
null
null
#include <BaseSocket.hpp> #include <sys/socket.h> using namespace EtNet; class CSocketImpl : public EtNet::CBaseSocket { public: CSocketImpl() = default; CSocketImpl(EtNet::ESocketMode opMode) : CBaseSocket(opMode) {} EtNet::ESocketMode testSocketMode() { int type, domain; int length = sizeof( int ); int fd = getFd(); getsockopt( fd, SOL_SOCKET, SO_TYPE, &type, (socklen_t*)&length); getsockopt( fd, SOL_SOCKET, SO_DOMAIN, &domain, (socklen_t*)&length); if ((type == SOCK_DGRAM) && (domain == PF_INET)) { return ESocketMode::INET_DGRAM; } else if ((type == SOCK_STREAM) && (domain == PF_INET)) { return ESocketMode::INET_STREAM; } else if ((type == SOCK_DGRAM) && (domain == PF_INET6)) { return ESocketMode::INET6_DGRAM; } else if ((type == SOCK_STREAM) && (domain == PF_INET6)) { return ESocketMode::INET6_STREAM; } else { return ESocketMode::NO_MODE; } } };
24.355556
77
0.557482
embtom
9715ac81c1e685e6887f766760088de5dc2472e9
4,247
cpp
C++
DL/model_config.cpp
dhkdnduq/dnn_c
a85c057eb5ebf838ba5294aa6a2608f492e23c68
[ "MIT" ]
1
2022-02-05T13:49:09.000Z
2022-02-05T13:49:09.000Z
DL/model_config.cpp
dhkdnduq/dnn_c
a85c057eb5ebf838ba5294aa6a2608f492e23c68
[ "MIT" ]
1
2022-03-15T06:54:37.000Z
2022-03-16T05:31:24.000Z
DL/model_config.cpp
dhkdnduq/dnn_c
a85c057eb5ebf838ba5294aa6a2608f492e23c68
[ "MIT" ]
null
null
null
#include "pch.h" #include "model_config.h" #include "json/json.h" template <typename T> vector<T> tokenize(const string& data, const char delimiter) { vector<T> result; std::string token; std::stringstream ss(data); while (getline(ss, token, delimiter)) { if (std::is_same_v<T, float>) result.push_back(std::stof(token)); else if (std::is_same_v<T, double>) result.push_back(std::stod(token)); else if (std::is_same_v<T, int>) result.push_back(std::stoi(token)); } return result; } model_config::model_config() { dnn_width = 224; dnn_height = 224; dnn_chnnel = 3; dnn_scale_div = 255.; threshold = 0.5f; } bool model_config::load_config(string configpath) { std::ifstream ifs; ifs.open(configpath, ios_base::in); if (!ifs.is_open()) return false; stringstream ss; string errors; ss << ifs.rdbuf(); Json::CharReaderBuilder builder; std::unique_ptr<Json::CharReader> const reader(builder.newCharReader()); Json::Value root; if (reader->parse(ss.str().c_str(), ss.str().c_str() + ss.str().length(), &root, &errors)) { Json::Value& jcommon = root["common"]; if (jcommon) { this->dnn_width = std::stoi(jcommon.get("width", "100").asString().c_str()); this->dnn_height =std::stoi(jcommon.get("height", "100").asString().c_str()); this->dnn_scale_div =std::stof(jcommon.get("scale_div", "1").asString().c_str()); this->dnn_chnnel = std::stoi(jcommon.get("chn", "3").asString().c_str()); this->modelFileName = jcommon["model_path"].asString(); this->threshold =std::stof(jcommon.get("threshold", "0.5").asString().c_str()); this->iou_threshold =std::stof(jcommon.get("iou_threshold", "0.5").asString().c_str()); this->batchSize = std::stoi(jcommon.get("batchsize", "1").asString().c_str()); this->is_use_mean_sub = jcommon.get("mean_sub_enable", "false").asString() == "true" ? true : false; string s_mean = jcommon.get("mean", "0.5,0.5,0.5").asString(); this->mean = tokenize<double>(s_mean,','); string s_std = jcommon.get("std", "0.5,0.5,0.5").asString(); this->std = tokenize<double>(s_std, ','); } Json::Value& jyolact = root["yolact"]; if (jyolact) { this->fp16 = jyolact.get("fp16", "false").asString() == "true" ? true : false; this->yolact_max_size = std::stoi(jyolact.get("max_size", "550").asString()); this->yolact_min_size = std::stoi(jyolact.get("min_size", "200").asString()); } Json::Value& janomaly = root["anomaly"]; anomaly_feature.clear(); order_of_feature_index_to_batch.clear(); if (janomaly) { this->anomalyEnable = janomaly.get("enable", "false").asString() == "true" ? true : false; string s_order_index = janomaly.get("order_of_feature_index_to_batch", "0").asString(); this->order_of_feature_index_to_batch = tokenize<int>(s_order_index, ','); for(auto featit :janomaly["features"]) { anomaly_var anomaly_temp; anomaly_temp.anomalyFeatureFileName = featit.get("feature", "").asString(); anomaly_temp.anomalyMaxScore = std::stof(featit.get("max_score", "32").asString().c_str()); anomaly_temp.anomalyMinScore = std::stof(featit.get("min_score", "7").asString().c_str()); anomaly_temp.anomalyThreshold = std::stof(featit.get("threshold", "20").asString().c_str()); anomaly_temp.batch_idx = std::stoi(featit.get("index", "0").asString().c_str()); auto jdef_threshold = featit["defect_extraction"]; if (jdef_threshold) { anomaly_temp.defect_extraction_enable = jdef_threshold.get("enable", "false").asString() == "true" ? true : false; anomaly_temp.defect_extraction_threshold = std::stof( jdef_threshold.get("threshold", "0.8").asString().c_str()); anomaly_temp.defect_extraction_jud_area_ratio = std::stof( jdef_threshold.get("judge_area_ratio", "8").asString().c_str()); } anomaly_feature.push_back(anomaly_temp); } } ifs.close(); } else { return false; } return true; }
35.099174
107
0.61879
dhkdnduq
9715d5bb57a4f5d84f3dd322068989198ffb1a47
6,912
hpp
C++
RobotCode/src/objects/lcdCode/Debug/MotorsDebug.hpp
ajcarney/VexCode2021-2022
d17a29ff2533046c283c12a6bff31f719565c3a6
[ "MIT" ]
null
null
null
RobotCode/src/objects/lcdCode/Debug/MotorsDebug.hpp
ajcarney/VexCode2021-2022
d17a29ff2533046c283c12a6bff31f719565c3a6
[ "MIT" ]
null
null
null
RobotCode/src/objects/lcdCode/Debug/MotorsDebug.hpp
ajcarney/VexCode2021-2022
d17a29ff2533046c283c12a6bff31f719565c3a6
[ "MIT" ]
null
null
null
/** * @file: ./RobotCode/src/lcdCode/Debug/MotorsDebug.hpp * @author: Aiden Carney * @reviewed_on: 10/16/2019 * @reviewed_by: Aiden Carney * * contains class that loads tabs to debug motors */ #ifndef __MOTORDEBUG_HPP__ #define __MOTORDEBUG_HPP__ #include <vector> #include "../../../../include/main.h" #include "../Styles.hpp" #include "../../motors/Motors.hpp" #include "../../motors/Motor.hpp" //user defines //sets size of container #define MOTORS_CONTAINER_WIDTH 440 #define MOTORS_CONTAINER_HEIGHT 100 //sets percent at which to step velocity at //10 is reasonable because anything higher gives //less control and anything lower will make it //difficult to ramp up or down #define STEP_PERCENT 10 /** * @see: ../Styles.hpp * * general tab for one or two motors max * contains methods to show data and set velocity of motors * on this tab */ class MotorsDebugTab : virtual Styles { private: lv_obj_t *container; lv_obj_t *motor1_label; lv_obj_t *motor2_label; lv_obj_t *motor1_info; lv_obj_t *motor2_info; std::vector<Motor*> motors; std::vector<std::string> titles; public: MotorsDebugTab( std::vector<Motor*> motors_vec, std::vector<std::string> titles_vec, lv_obj_t *parent); ~MotorsDebugTab(); /** * @param: int target_velocity -> velocity the motor should be set to * @param: lv_obj_t* velocity_label -> label that current veolicty will be written to * @return: None * * @see: ../Styles.hpp * @see: ../../motors/Motors.hpp * * updates text for the motors that the class was instatiated with * also sets the velocity of the motor to int target_velocity * data shown is current drawn, voltage, reversed or not, temperature, encoder value, * and tourque */ void update_label(int target_velocity, lv_obj_t *velocity_label); }; /** * @see: class MotorsDebugTab * @see: ../Styles.hpp * * contatins debugger for motors * gives data for each motor set ie. left chassis, right chassis, intake, etc. */ class MotorsDebug : virtual Styles { private: //screen lv_obj_t *motor_debug_screen; //title label lv_obj_t *title_label; //back button lv_obj_t *btn_back; lv_obj_t *btn_back_label; /** * @param: lv_obj_t* btn -> button that called the funtion * @return: lv_res_t -> LV_RES_OK on successfull completion because object still exists * * button callback function used to set cont to false meaning the * user wants to go to the title screen */ static lv_res_t btn_back_action(lv_obj_t *btn); static lv_obj_t *tabview; //tabview object lv_obj_t *l_chassis_tab; //individual tabs lv_obj_t *r_chassis_tab; //content will come from base classes lv_obj_t *mogo_tab; lv_obj_t *lift_tab; static uint16_t tab_loaded; // 0 = left chassis // 1 = right chassis // 2 = main intake // 3 = front intake /** * @param: lv_obj_t* tabview -> tabview object for callback function * @param: uint16_t -> id of active tab * @return: lv_res_t -> return LV_RES_OK since object was not deleted * * funtion to stop motor movements and set the ability for other threads * to limit the speed of the motor ie. set it to zero in driver control * also updates target velocity and the tab loaded */ static lv_res_t tab_load_action(lv_obj_t *tabview, uint16_t act_id); //velocity setting buttons lv_obj_t *velocity_label; lv_obj_t *btn_pos_increase; lv_obj_t *btn_neg_increase; lv_obj_t *btn_stp; lv_obj_t *btn_pos_increase_label; lv_obj_t *btn_neg_increase_label; lv_obj_t *btn_stp_label; /** * @param: lv_obj_t* btn -> button that called the funtion * @return: lv_res_t -> LV_RES_OK on successfull completion because object still exists * * @see: std::tuple<int, int> get_velocity_step() * * button callback function used to decrease the target velocity */ static lv_res_t btn_pos_increase_action(lv_obj_t *btn); /** * @param: lv_obj_t* btn -> button that called the funtion * @return: lv_res_t -> LV_RES_OK on successfull completion because object still exists * * @see: std::tuple<int, int> get_velocity_step() * * button callback function used to increase the target velocity */ static lv_res_t btn_neg_increase_action(lv_obj_t *btn); /** * @param: lv_obj_t* btn -> button that called the funtion * @return: lv_res_t -> LV_RES_OK on successfull completion because object still exists * * @see: std::tuple<int, int> get_velocity_step() * * button callback function used to set target velocity to zero */ static lv_res_t btn_stp_action(lv_obj_t *btn); /** * @return: std::tuple<int, int> -> tuple of step, a percentage of max velocity * based on STEP_PERCENT, and max velocity of the motor * TOOD: update max velocity for motors and make more adaptable to changing motors * * gets the amount the step should be and the max velocity for the motor * the max velocity is higher than actual because the motor can go faster * than the specified RPM */ static std::tuple<int, int> get_velocity_step(); //static vars to help keep velocity //need to be static because they will be modified by //static function static int target_velocity; //brake mode option widgets lv_obj_t *brake_mode_label; lv_obj_t *ddlist_brake_mode; /** * @param: lv_obj_t* ddlist -> the dropdown list object for the callback function * @return: lv_res_t -> LV_RES_OK on successfull completion because object still exists * * sets the brake mode for the motor set which will be updated in the main loop */ static lv_res_t ddlist_brake_mode_action(lv_obj_t *ddlist); static pros::motor_brake_mode_e_t current_brake_mode; public: MotorsDebug(); ~MotorsDebug(); static bool cont; //checks whether to keep letting user //cycle through tabs /** * @return: None * * allows user to interact with tabs for each motor set that display * data about those motors */ void debug(); }; #endif
30.183406
111
0.616609
ajcarney
9715f950c7d0dfec6cfed867e052a4f75942baef
1,282
cpp
C++
source/base/CommonFunc.cpp
hana-alice/GraphicsRenderer
66e8052b1cb1c1f3b37592f22c69558843b48517
[ "MIT" ]
2
2019-06-28T08:07:18.000Z
2019-06-28T09:11:00.000Z
source/base/CommonFunc.cpp
hana-alice/GraphicsRenderer
66e8052b1cb1c1f3b37592f22c69558843b48517
[ "MIT" ]
1
2019-08-26T09:13:39.000Z
2019-08-26T09:13:39.000Z
source/base/CommonFunc.cpp
hana-alice/GraphicsRenderer
66e8052b1cb1c1f3b37592f22c69558843b48517
[ "MIT" ]
null
null
null
#ifdef _WIN64 || _WIN32 #include <windows.h> #elif __APPLE__ #include "TargetConditionals.h" #if TARGET_OS_IPHONE && TARGET_IPHONE_SIMULATOR // define something for simulator #elif TARGET_OS_IPHONE // define something for iphone #else #define TARGET_OS_OSX 1 // define something for OSX #endif #elif __linux #include <limits.h> #include <unistd.h> #elif __unix // all unices not caught above // Unix #elif __posix // POSIX #endif #include "CommonFunc.h" using namespace std; static const int Maxpath = 128; string CommonFunc::getCurrentDirectory() { #ifdef _WIN64 || _WIN32 char result[Maxpath]; return string( result, GetModuleFileName( NULL, result, Maxpath) ); #elif __linux char result[Maxpath]; ssize_t count = readlink( "/proc/self/exe", result, Maxpath); return string( result, (count > 0) ? count : 0 ); #endif } string CommonFunc::getResourceDirectory() { std::string str = getCurrentDirectory(); #ifdef _WIN64 || _WIN32 str = str.substr(0, str.find_last_of("/\\")); str = str.substr(0, str.find_last_of("/\\")); #elif __linux str = str.substr(0, str.find_last_of("/")); str = str.substr(0, str.find_last_of("/")); #endif return str; }
25.137255
71
0.653666
hana-alice
97214b83a74b0f043d57a6df8a4bceac33d44a54
1,759
hh
C++
Source/Shape/CircleUtilities.hh
vibraphone/Delaunay
9be71fd06f6ded522de28cedc718e70b7ceee6c4
[ "BSD-3-Clause" ]
3
2016-10-05T17:57:53.000Z
2021-01-13T04:12:20.000Z
Source/Shape/CircleUtilities.hh
vibraphone/Delaunay
9be71fd06f6ded522de28cedc718e70b7ceee6c4
[ "BSD-3-Clause" ]
2
2019-08-23T12:05:46.000Z
2019-08-23T12:24:31.000Z
Source/Shape/CircleUtilities.hh
vibraphone/Delaunay
9be71fd06f6ded522de28cedc718e70b7ceee6c4
[ "BSD-3-Clause" ]
4
2018-01-26T05:20:00.000Z
2022-03-30T21:59:55.000Z
/****************************************************************************** This source file is part of the Delaunay project. Copyright T.J. Corona This source code is released under the New BSD License, (the "License"). Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ******************************************************************************/ #ifndef DELAUNAY_SHAPE_CIRCLEUTILITIES_HH #define DELAUNAY_SHAPE_CIRCLEUTILITIES_HH #include <tuple> #include "Shape/Export.hh" namespace Delaunay { namespace Shape { class Circle; class LineSegment; class Point; class Triangle; // Does the point lie within the circle? DELAUNAYSHAPE_EXPORT bool Contains(const Circle&, const Point&); // Does the circle intersect with the line segment? DELAUNAYSHAPE_EXPORT bool Intersect(const Circle&, const LineSegment&); // Does the line segment intersect with the circle? DELAUNAYSHAPE_EXPORT bool Intersect(const LineSegment&, const Circle&); // Does the circle intersect with the triangle? DELAUNAYSHAPE_EXPORT bool Intersect(const Circle&, const Triangle&); // Does the triangle intersect with the circle? DELAUNAYSHAPE_EXPORT bool Intersect(const Triangle&, const Circle&); // Do a line segment and a circle intersect? If so, how many times and where? DELAUNAYSHAPE_EXPORT std::tuple<unsigned, Point, Point> Intersection(const LineSegment&, const Circle&); DELAUNAYSHAPE_EXPORT std::tuple<unsigned, Point, Point> Intersection(const Circle&, const LineSegment&); } } #endif
28.370968
83
0.715179
vibraphone
972357d3d6e15702b88fa1bf9ac61c37c3a54eb3
602
cpp
C++
src/Calibration/Pose.cpp
Skylion007/zivid-python
28b16a2f260e5d060e4fb5a3436a3f1c7d659954
[ "BSD-3-Clause" ]
23
2019-07-01T09:50:04.000Z
2022-03-06T23:54:28.000Z
src/Calibration/Pose.cpp
Skylion007/zivid-python
28b16a2f260e5d060e4fb5a3436a3f1c7d659954
[ "BSD-3-Clause" ]
100
2019-07-02T07:49:13.000Z
2022-02-16T21:05:39.000Z
src/Calibration/Pose.cpp
Skylion007/zivid-python
28b16a2f260e5d060e4fb5a3436a3f1c7d659954
[ "BSD-3-Clause" ]
13
2019-10-01T07:26:05.000Z
2022-02-16T20:21:56.000Z
#include <ZividPython/Calibration/Pose.h> #include <ZividPython/Matrix.h> #include <pybind11/pybind11.h> namespace py = pybind11; namespace ZividPython { void wrapClass(pybind11::class_<Zivid::Calibration::Pose> pyClass) { pyClass .def(py::init([](const Eigen::Matrix<float, 4, 4, Eigen::RowMajor> &matrix) { return std::make_unique<Zivid::Calibration::Pose>(Conversion::toCpp(matrix)); })) .def("to_matrix", [](const Zivid::Calibration::Pose &pose) { return Conversion::toPy(pose.toMatrix()); }); } } // namespace ZividPython
31.684211
118
0.644518
Skylion007
972496eac115fa86f80f44223afdb4486f3ae126
53
hxx
C++
src/interfaces/python/opengm/inference/pyMpBased.hxx
amueller/opengm
bf2d0c611ade9bbf1d2ae537fee0df4cb6553777
[ "Unlicense" ]
1
2020-03-13T20:56:48.000Z
2020-03-13T20:56:48.000Z
src/interfaces/python/opengm/inference/pyMpBased.hxx
amueller/opengm
bf2d0c611ade9bbf1d2ae537fee0df4cb6553777
[ "Unlicense" ]
null
null
null
src/interfaces/python/opengm/inference/pyMpBased.hxx
amueller/opengm
bf2d0c611ade9bbf1d2ae537fee0df4cb6553777
[ "Unlicense" ]
null
null
null
template<class GM,class ACC> void export_mp_based();
17.666667
28
0.792453
amueller
9725a8400863d68e0996631352808776e194afe9
898
cpp
C++
GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp
mettaursp/SuddenlyGames
e2ff1c2771d4ca54824650e4f1a33a527536ca61
[ "Apache-2.0" ]
1
2021-01-17T13:05:20.000Z
2021-01-17T13:05:20.000Z
GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp
suddenly-games/SuddenlyGames
e2ff1c2771d4ca54824650e4f1a33a527536ca61
[ "Apache-2.0" ]
null
null
null
GameEngine/CoreEngine/CoreEngine/src/TerrainTypes.cpp
suddenly-games/SuddenlyGames
e2ff1c2771d4ca54824650e4f1a33a527536ca61
[ "Apache-2.0" ]
null
null
null
#include "TerrainTypes.h" namespace TerrainTypes { std::shared_ptr<Status> Status::Unloaded() { static Status status; static std::shared_ptr<Status> state(&status, [] (void*) {}); status.State = Enum::ChunkStatus::Unloaded; return state; } float VoxelData::GetOccupancy() const { if (Data & 0x8000) return 1; else return float(Occupancy) / 0x100; } void VoxelData::SetOccupancy(float occupancy) { if (occupancy > float(0xFF) / float(0x100)) Data |= 0x8000; else { Data &= 0x7FFF; Occupancy = char(occupancy * float(0x100)); } } int VoxelData::GetDataIndex() const { return Data & 0xFFF; } void VoxelData::SetDataIndex(int index) { Data &= 0x8000; Data |= index; } VoxelData& VoxelData::operator=(const VoxelData& other) { Occupancy = other.Occupancy; MaterialData = other.MaterialData; Data = other.Data; return *this; } }
16.943396
63
0.664811
mettaursp
9725f9a2ff65e05b46379a1bdd7fa6886c9a76c8
1,018,452
cpp
C++
src/main_8500.cpp
Fernthedev/BeatSaber-Quest-Codegen
716e4ff3f8608f7ed5b83e2af3be805f69e26d9e
[ "Unlicense" ]
null
null
null
src/main_8500.cpp
Fernthedev/BeatSaber-Quest-Codegen
716e4ff3f8608f7ed5b83e2af3be805f69e26d9e
[ "Unlicense" ]
null
null
null
src/main_8500.cpp
Fernthedev/BeatSaber-Quest-Codegen
716e4ff3f8608f7ed5b83e2af3be805f69e26d9e
[ "Unlicense" ]
null
null
null
// Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshHandles #include "UnityEngine/ProBuilder/MeshHandles.hpp" // Including type: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/MeshHandles_--c.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: System.Collections.Generic.ICollection`1 #include "System/Collections/Generic/ICollection_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector2List System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector2List() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector2List"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector2List")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector2List void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector2List(System::Collections::Generic::List_1<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector2List"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector2List", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector3List System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector3List() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector3List"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector3List")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector3> s_Vector3List void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector3List(System::Collections::Generic::List_1<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector3List"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector3List", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<UnityEngine.Vector4> s_Vector4List System::Collections::Generic::List_1<UnityEngine::Vector4>* UnityEngine::ProBuilder::MeshHandles::_get_s_Vector4List() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_Vector4List"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::Vector4>*>("UnityEngine.ProBuilder", "MeshHandles", "s_Vector4List")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<UnityEngine.Vector4> s_Vector4List void UnityEngine::ProBuilder::MeshHandles::_set_s_Vector4List(System::Collections::Generic::List_1<UnityEngine::Vector4>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_Vector4List"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_Vector4List", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<System.Int32> s_IndexList System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshHandles::_get_s_IndexList() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_IndexList"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "MeshHandles", "s_IndexList")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<System.Int32> s_IndexList void UnityEngine::ProBuilder::MeshHandles::_set_s_IndexList(System::Collections::Generic::List_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_IndexList"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_IndexList", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<System.Int32> s_SharedVertexIndexList System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshHandles::_get_s_SharedVertexIndexList() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_s_SharedVertexIndexList"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "MeshHandles", "s_SharedVertexIndexList")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<System.Int32> s_SharedVertexIndexList void UnityEngine::ProBuilder::MeshHandles::_set_s_SharedVertexIndexList(System::Collections::Generic::List_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_s_SharedVertexIndexList"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "s_SharedVertexIndexList", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector2 k_Billboard0 UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard0"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard0")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector2 k_Billboard0 void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard0(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard0"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard0", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector2 k_Billboard1 UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard1"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard1")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector2 k_Billboard1 void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard1(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard1"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard1", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector2 k_Billboard2 UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard2"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard2")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector2 k_Billboard2 void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard2(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard2"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard2", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector2 k_Billboard3 UnityEngine::Vector2 UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_get_k_Billboard3"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard3")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector2 k_Billboard3 void UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard3(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::_set_k_Billboard3"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles", "k_Billboard3", value)); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles..cctor void UnityEngine::ProBuilder::MeshHandles::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateFaceMesh void UnityEngine::ProBuilder::MeshHandles::CreateFaceMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateFaceMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateFaceMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeMesh void UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeMesh void UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, ::Array<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(edges)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, edges); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateVertexMesh void UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateVertexMesh void UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateVertexMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(indexes)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, indexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointMesh void UnityEngine::ProBuilder::MeshHandles::CreatePointMesh(::Array<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointBillboardMesh void UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreatePointBillboardMesh void UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreatePointBillboardMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreatePointBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeBillboardMesh void UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles.CreateEdgeBillboardMesh void UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::Mesh* target, System::Collections::Generic::ICollection_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::CreateEdgeBillboardMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles", "CreateEdgeBillboardMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(edges)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, target, edges); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/MeshHandles_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::MeshHandles::$$c* UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshHandles::$$c*>("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9(UnityEngine::ProBuilder::MeshHandles::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__9_0 System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9__9_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_get_$$9__9_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9__9_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__9_0 void UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9__9_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::_set_$$9__9_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshHandles/<>c", "<>9__9_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::MeshHandles::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshHandles/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshHandles/UnityEngine.ProBuilder.<>c.<CreateFaceMesh>b__9_0 System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::MeshHandles::$$c::$CreateFaceMesh$b__9_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshHandles::$$c::<CreateFaceMesh>b__9_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CreateFaceMesh>b__9_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshUtility #include "UnityEngine/ProBuilder/MeshUtility.hpp" // Including type: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/MeshUtility_--c.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" // Including type: System.Collections.IList #include "System/Collections/IList.hpp" // Including type: UnityEngine.GameObject #include "UnityEngine/GameObject.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.MeshTopology #include "UnityEngine/MeshTopology.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GeneratePerTriangleMesh ::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::GeneratePerTriangleMesh(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GeneratePerTriangleMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GeneratePerTriangleMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GenerateTangent void UnityEngine::ProBuilder::MeshUtility::GenerateTangent(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GenerateTangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GenerateTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.DeepCopy UnityEngine::Mesh* UnityEngine::ProBuilder::MeshUtility::DeepCopy(UnityEngine::Mesh* source) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::DeepCopy"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "DeepCopy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(source)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, source); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.CopyTo void UnityEngine::ProBuilder::MeshUtility::CopyTo(UnityEngine::Mesh* source, UnityEngine::Mesh* destination) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::CopyTo"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(source), ::il2cpp_utils::ExtractType(destination)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, source, destination); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.Print ::Il2CppString* UnityEngine::ProBuilder::MeshUtility::Print(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::Print"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "Print", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetIndexCount uint UnityEngine::ProBuilder::MeshUtility::GetIndexCount(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetIndexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetIndexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetPrimitiveCount uint UnityEngine::ProBuilder::MeshUtility::GetPrimitiveCount(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetPrimitiveCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetPrimitiveCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.Compile void UnityEngine::ProBuilder::MeshUtility::Compile(UnityEngine::ProBuilder::ProBuilderMesh* probuilderMesh, UnityEngine::Mesh* targetMesh, UnityEngine::MeshTopology preferredTopology) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::Compile"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "Compile", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(probuilderMesh), ::il2cpp_utils::ExtractType(targetMesh), ::il2cpp_utils::ExtractType(preferredTopology)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, probuilderMesh, targetMesh, preferredTopology); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.GetVertices ::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::GetVertices(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::GetVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "GetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.CollapseSharedVertices void UnityEngine::ProBuilder::MeshUtility::CollapseSharedVertices(UnityEngine::Mesh* mesh, ::Array<UnityEngine::ProBuilder::Vertex*>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::CollapseSharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "CollapseSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(vertices)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, vertices); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck ::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck ::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(UnityEngine::Mesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility.SanityCheck ::Il2CppString* UnityEngine::ProBuilder::MeshUtility::SanityCheck(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::SanityCheck"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility", "SanityCheck", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/MeshUtility_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::MeshUtility::$$c* UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshUtility::$$c*>("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9(UnityEngine::ProBuilder::MeshUtility::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Vertex,System.Int32>,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Vertex>> <>9__10_0 System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9__10_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_get_$$9__10_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9__10_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Vertex,System.Int32>,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Vertex>> <>9__10_0 void UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9__10_0(System::Func_2<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::_set_$$9__10_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshUtility/<>c", "<>9__10_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::MeshUtility::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "MeshUtility/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshUtility/UnityEngine.ProBuilder.<>c.<CollapseSharedVertices>b__10_0 System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshUtility::$$c::$CollapseSharedVertices$b__10_0(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Vertex*, int>* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshUtility::$$c::<CollapseSharedVertices>b__10_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CollapseSharedVertices>b__10_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Normal #include "UnityEngine/ProBuilder/Normal.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3 <normal>k__BackingField UnityEngine::Vector3& UnityEngine::ProBuilder::Normal::dyn_$normal$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$normal$k__BackingField"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<normal>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector4 <tangent>k__BackingField UnityEngine::Vector4& UnityEngine::ProBuilder::Normal::dyn_$tangent$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$tangent$k__BackingField"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<tangent>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3 <bitangent>k__BackingField UnityEngine::Vector3& UnityEngine::ProBuilder::Normal::dyn_$bitangent$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::dyn_$bitangent$k__BackingField"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<bitangent>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Normal.get_normal UnityEngine::Vector3 UnityEngine::ProBuilder::Normal::get_normal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_normal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Normal.set_normal void UnityEngine::ProBuilder::Normal::set_normal(UnityEngine::Vector3 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_normal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Normal.get_tangent UnityEngine::Vector4 UnityEngine::ProBuilder::Normal::get_tangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_tangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Normal.set_tangent void UnityEngine::ProBuilder::Normal::set_tangent(UnityEngine::Vector4 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_tangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Normal.get_bitangent UnityEngine::Vector3 UnityEngine::ProBuilder::Normal::get_bitangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::get_bitangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_bitangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Normal.set_bitangent void UnityEngine::ProBuilder::Normal::set_bitangent(UnityEngine::Vector3 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::set_bitangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_bitangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Normal.Equals bool UnityEngine::ProBuilder::Normal::Equals(UnityEngine::ProBuilder::Normal other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.Normal.Equals bool UnityEngine::ProBuilder::Normal::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.Normal.GetHashCode int UnityEngine::ProBuilder::Normal::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Normal.op_Equality bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::Normal& a, const UnityEngine::ProBuilder::Normal& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normal", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated method: UnityEngine.ProBuilder.Normal.op_Inequality bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::Normal& a, const UnityEngine::ProBuilder::Normal& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normal::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normal", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Normals #include "UnityEngine/ProBuilder/Normals.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private UnityEngine.Vector3[] s_SmoothAvg ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::Normals::_get_s_SmoothAvg() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_SmoothAvg"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "Normals", "s_SmoothAvg")); } // Autogenerated static field setter // Set static field: static private UnityEngine.Vector3[] s_SmoothAvg void UnityEngine::ProBuilder::Normals::_set_s_SmoothAvg(::Array<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_SmoothAvg"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_SmoothAvg", value)); } // Autogenerated static field getter // Get static field: static private System.Single[] s_SmoothAvgCount ::Array<float>* UnityEngine::ProBuilder::Normals::_get_s_SmoothAvgCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_SmoothAvgCount"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<float>*>("UnityEngine.ProBuilder", "Normals", "s_SmoothAvgCount")); } // Autogenerated static field setter // Set static field: static private System.Single[] s_SmoothAvgCount void UnityEngine::ProBuilder::Normals::_set_s_SmoothAvgCount(::Array<float>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_SmoothAvgCount"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_SmoothAvgCount", value)); } // Autogenerated static field getter // Get static field: static private System.Int32[] s_CachedIntArray ::Array<int>* UnityEngine::ProBuilder::Normals::_get_s_CachedIntArray() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_get_s_CachedIntArray"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "Normals", "s_CachedIntArray")); } // Autogenerated static field setter // Set static field: static private System.Int32[] s_CachedIntArray void UnityEngine::ProBuilder::Normals::_set_s_CachedIntArray(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::_set_s_CachedIntArray"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Normals", "s_CachedIntArray", value)); } // Autogenerated method: UnityEngine.ProBuilder.Normals..cctor void UnityEngine::ProBuilder::Normals::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Normals.ClearIntArray void UnityEngine::ProBuilder::Normals::ClearIntArray(int count) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::ClearIntArray"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "ClearIntArray", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(count)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, count); } // Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateTangents void UnityEngine::ProBuilder::Normals::CalculateTangents(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateTangents"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateHardNormals void UnityEngine::ProBuilder::Normals::CalculateHardNormals(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateHardNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateHardNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.Normals.CalculateNormals void UnityEngine::ProBuilder::Normals::CalculateNormals(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Normals::CalculateNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Normals", "CalculateNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.PivotPoint #include "UnityEngine/ProBuilder/PivotPoint.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PivotPoint Center UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_Center() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_Center"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "Center")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PivotPoint Center void UnityEngine::ProBuilder::PivotPoint::_set_Center(UnityEngine::ProBuilder::PivotPoint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_Center"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "Center", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PivotPoint IndividualOrigins UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_IndividualOrigins() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_IndividualOrigins"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "IndividualOrigins")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PivotPoint IndividualOrigins void UnityEngine::ProBuilder::PivotPoint::_set_IndividualOrigins(UnityEngine::ProBuilder::PivotPoint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_IndividualOrigins"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "IndividualOrigins", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PivotPoint ActiveElement UnityEngine::ProBuilder::PivotPoint UnityEngine::ProBuilder::PivotPoint::_get_ActiveElement() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_get_ActiveElement"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotPoint>("UnityEngine.ProBuilder", "PivotPoint", "ActiveElement")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PivotPoint ActiveElement void UnityEngine::ProBuilder::PivotPoint::_set_ActiveElement(UnityEngine::ProBuilder::PivotPoint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::_set_ActiveElement"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotPoint", "ActiveElement", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::PivotPoint::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotPoint::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.PolyShape #include "UnityEngine/ProBuilder/PolyShape.hpp" // Including type: System.Collections.ObjectModel.ReadOnlyCollection`1 #include "System/Collections/ObjectModel/ReadOnlyCollection_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.ProBuilderMesh m_Mesh UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::PolyShape::dyn_m_Mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Mesh"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mesh"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: System.Collections.Generic.List`1<UnityEngine.Vector3> m_Points System::Collections::Generic::List_1<UnityEngine::Vector3>*& UnityEngine::ProBuilder::PolyShape::dyn_m_Points() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Points"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Points"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Single m_Extrude float& UnityEngine::ProBuilder::PolyShape::dyn_m_Extrude() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_Extrude"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Extrude"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode m_EditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode& UnityEngine::ProBuilder::PolyShape::dyn_m_EditMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_EditMode"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_EditMode"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::PolyShape::PolyEditMode*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Boolean m_FlipNormals bool& UnityEngine::ProBuilder::PolyShape::dyn_m_FlipNormals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_m_FlipNormals"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_FlipNormals"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: System.Boolean isOnGrid bool& UnityEngine::ProBuilder::PolyShape::dyn_isOnGrid() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::dyn_isOnGrid"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "isOnGrid"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_controlPoints System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::PolyShape::get_controlPoints() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_controlPoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_controlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_extrude float UnityEngine::ProBuilder::PolyShape::get_extrude() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_extrude"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_extrude void UnityEngine::ProBuilder::PolyShape::set_extrude(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_extrude"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_polyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::get_polyEditMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_polyEditMode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_polyEditMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::PolyShape::PolyEditMode, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_polyEditMode void UnityEngine::ProBuilder::PolyShape::set_polyEditMode(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_polyEditMode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_polyEditMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_flipNormals bool UnityEngine::ProBuilder::PolyShape::get_flipNormals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_flipNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_flipNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_flipNormals void UnityEngine::ProBuilder::PolyShape::set_flipNormals(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_flipNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_flipNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.get_mesh UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::PolyShape::get_mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::get_mesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.set_mesh void UnityEngine::ProBuilder::PolyShape::set_mesh(UnityEngine::ProBuilder::ProBuilderMesh* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::set_mesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.SetControlPoints void UnityEngine::ProBuilder::PolyShape::SetControlPoints(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::SetControlPoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetControlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, points); } // Autogenerated method: UnityEngine.ProBuilder.PolyShape.IsSnapEnabled bool UnityEngine::ProBuilder::PolyShape::IsSnapEnabled() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::IsSnapEnabled"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "IsSnapEnabled", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode #include "UnityEngine/ProBuilder/PolyShape.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode None UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_None() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_None"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "None")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode None void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_None(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_None"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "None", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Path UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Path() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Path"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Path")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Path void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Path(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Path"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Path", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Height UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Height() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Height"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Height")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Height void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Height(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Height"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Height", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Edit UnityEngine::ProBuilder::PolyShape::PolyEditMode UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Edit() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_get_Edit"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PolyShape::PolyEditMode>("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Edit")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PolyShape/UnityEngine.ProBuilder.PolyEditMode Edit void UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Edit(UnityEngine::ProBuilder::PolyShape::PolyEditMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::_set_Edit"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PolyShape/PolyEditMode", "Edit", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::PolyShape::PolyEditMode::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PolyShape::PolyEditMode::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.PreferenceDictionary #include "UnityEngine/ProBuilder/PreferenceDictionary.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.Material #include "UnityEngine/Material.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Boolean> m_Bool System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Int32> m_Int System::Collections::Generic::Dictionary_2<::Il2CppString*, int>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.Single> m_Float System::Collections::Generic::Dictionary_2<::Il2CppString*, float>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, float>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,System.String> m_String System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Color> m_Color System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Material> m_Material System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_Bool_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_Int_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_Float_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_String_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_Color_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_Material_keys System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_keys() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_keys"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material_keys"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.Boolean> m_Bool_values System::Collections::Generic::List_1<bool>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Bool_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Bool_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<bool>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.Int32> m_Int_values System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Int_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Int_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.Single> m_Float_values System::Collections::Generic::List_1<float>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Float_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Float_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<float>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.String> m_String_values System::Collections::Generic::List_1<::Il2CppString*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_String_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_String_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<::Il2CppString*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.Color> m_Color_values System::Collections::Generic::List_1<UnityEngine::Color>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Color_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.Material> m_Material_values System::Collections::Generic::List_1<UnityEngine::Material*>*& UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_values() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::dyn_m_Material_values"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Material_values"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Material*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.OnBeforeSerialize void UnityEngine::ProBuilder::PreferenceDictionary::OnBeforeSerialize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::OnBeforeSerialize"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnBeforeSerialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.OnAfterDeserialize void UnityEngine::ProBuilder::PreferenceDictionary::OnAfterDeserialize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::OnAfterDeserialize"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnAfterDeserialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetDefaultValues void UnityEngine::ProBuilder::PreferenceDictionary::SetDefaultValues() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetDefaultValues"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetDefaultValues", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.HasKey bool UnityEngine::ProBuilder::PreferenceDictionary::HasKey(::Il2CppString* key) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::HasKey"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasKey", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, key); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.DeleteKey void UnityEngine::ProBuilder::PreferenceDictionary::DeleteKey(::Il2CppString* key) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::DeleteKey"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "DeleteKey", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetBool bool UnityEngine::ProBuilder::PreferenceDictionary::GetBool(::Il2CppString* key, bool fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetBool"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetBool", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetInt int UnityEngine::ProBuilder::PreferenceDictionary::GetInt(::Il2CppString* key, int fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetInt"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetInt", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetFloat float UnityEngine::ProBuilder::PreferenceDictionary::GetFloat(::Il2CppString* key, float fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetFloat"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetString ::Il2CppString* UnityEngine::ProBuilder::PreferenceDictionary::GetString(::Il2CppString* key, ::Il2CppString* fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetString"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetColor UnityEngine::Color UnityEngine::ProBuilder::PreferenceDictionary::GetColor(::Il2CppString* key, UnityEngine::Color fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetColor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetMaterial UnityEngine::Material* UnityEngine::ProBuilder::PreferenceDictionary::GetMaterial(::Il2CppString* key, UnityEngine::Material* fallback) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetMaterial"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(fallback)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Material*, false>(___instance_arg, ___internal__method, key, fallback); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetBool void UnityEngine::ProBuilder::PreferenceDictionary::SetBool(::Il2CppString* key, bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetBool"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetBool", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetInt void UnityEngine::ProBuilder::PreferenceDictionary::SetInt(::Il2CppString* key, int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetInt"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetInt", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetFloat void UnityEngine::ProBuilder::PreferenceDictionary::SetFloat(::Il2CppString* key, float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetFloat"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetString void UnityEngine::ProBuilder::PreferenceDictionary::SetString(::Il2CppString* key, ::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetString"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetColor void UnityEngine::ProBuilder::PreferenceDictionary::SetColor(::Il2CppString* key, UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetColor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.SetMaterial void UnityEngine::ProBuilder::PreferenceDictionary::SetMaterial(::Il2CppString* key, UnityEngine::Material* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::SetMaterial"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(key), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, key, value); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetBoolDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>* UnityEngine::ProBuilder::PreferenceDictionary::GetBoolDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetBoolDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetBoolDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, bool>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetIntDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, int>* UnityEngine::ProBuilder::PreferenceDictionary::GetIntDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetIntDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetIntDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetFloatDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, float>* UnityEngine::ProBuilder::PreferenceDictionary::GetFloatDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetFloatDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetFloatDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, float>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetStringDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>* UnityEngine::ProBuilder::PreferenceDictionary::GetStringDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetStringDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetStringDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, ::Il2CppString*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetColorDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>* UnityEngine::ProBuilder::PreferenceDictionary::GetColorDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetColorDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColorDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Color>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.GetMaterialDictionary System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>* UnityEngine::ProBuilder::PreferenceDictionary::GetMaterialDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::GetMaterialDictionary"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetMaterialDictionary", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<::Il2CppString*, UnityEngine::Material*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceDictionary.Clear void UnityEngine::ProBuilder::PreferenceDictionary::Clear() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceDictionary::Clear"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.PreferenceKeys #include "UnityEngine/ProBuilder/PreferenceKeys.hpp" // Including type: System.String #include "System/String.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public System.String pluginTitle ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pluginTitle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pluginTitle"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pluginTitle")); } // Autogenerated static field setter // Set static field: static public System.String pluginTitle void UnityEngine::ProBuilder::PreferenceKeys::_set_pluginTitle(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pluginTitle"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pluginTitle", value)); } // Autogenerated static field getter // Get static field: static System.Single k_MaxPointDistanceFromControl float UnityEngine::ProBuilder::PreferenceKeys::_get_k_MaxPointDistanceFromControl() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_k_MaxPointDistanceFromControl"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "PreferenceKeys", "k_MaxPointDistanceFromControl")); } // Autogenerated static field setter // Set static field: static System.Single k_MaxPointDistanceFromControl void UnityEngine::ProBuilder::PreferenceKeys::_set_k_MaxPointDistanceFromControl(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_k_MaxPointDistanceFromControl"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "k_MaxPointDistanceFromControl", value)); } // Autogenerated static field getter // Get static field: static System.Char DEGREE_SYMBOL ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_DEGREE_SYMBOL() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_DEGREE_SYMBOL"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "DEGREE_SYMBOL")); } // Autogenerated static field setter // Set static field: static System.Char DEGREE_SYMBOL void UnityEngine::ProBuilder::PreferenceKeys::_set_DEGREE_SYMBOL(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_DEGREE_SYMBOL"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "DEGREE_SYMBOL", value)); } // Autogenerated static field getter // Get static field: static System.Char CMD_SUPER ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SUPER() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SUPER"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SUPER")); } // Autogenerated static field setter // Set static field: static System.Char CMD_SUPER void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SUPER(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SUPER"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SUPER", value)); } // Autogenerated static field getter // Get static field: static System.Char CMD_SHIFT ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SHIFT() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_SHIFT"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SHIFT")); } // Autogenerated static field setter // Set static field: static System.Char CMD_SHIFT void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SHIFT(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_SHIFT"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_SHIFT", value)); } // Autogenerated static field getter // Get static field: static System.Char CMD_OPTION ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_OPTION() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_OPTION"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_OPTION")); } // Autogenerated static field setter // Set static field: static System.Char CMD_OPTION void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_OPTION(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_OPTION"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_OPTION", value)); } // Autogenerated static field getter // Get static field: static System.Char CMD_ALT ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_ALT() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_ALT"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_ALT")); } // Autogenerated static field setter // Set static field: static System.Char CMD_ALT void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_ALT(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_ALT"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_ALT", value)); } // Autogenerated static field getter // Get static field: static System.Char CMD_DELETE ::Il2CppChar UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_DELETE() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_CMD_DELETE"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppChar>("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_DELETE")); } // Autogenerated static field setter // Set static field: static System.Char CMD_DELETE void UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_DELETE(::Il2CppChar value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_CMD_DELETE"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "CMD_DELETE", value)); } // Autogenerated static field getter // Get static field: static readonly UnityEngine.Color proBuilderBlue UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderBlue() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderBlue"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderBlue")); } // Autogenerated static field setter // Set static field: static readonly UnityEngine.Color proBuilderBlue void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderBlue(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderBlue"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderBlue", value)); } // Autogenerated static field getter // Get static field: static readonly UnityEngine.Color proBuilderLightGray UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderLightGray() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderLightGray"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderLightGray")); } // Autogenerated static field setter // Set static field: static readonly UnityEngine.Color proBuilderLightGray void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderLightGray(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderLightGray"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderLightGray", value)); } // Autogenerated static field getter // Get static field: static readonly UnityEngine.Color proBuilderDarkGray UnityEngine::Color UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderDarkGray() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_proBuilderDarkGray"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderDarkGray")); } // Autogenerated static field setter // Set static field: static readonly UnityEngine.Color proBuilderDarkGray void UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderDarkGray(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_proBuilderDarkGray"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "proBuilderDarkGray", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuEditor int UnityEngine::ProBuilder::PreferenceKeys::_get_menuEditor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuEditor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuEditor")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuEditor void UnityEngine::ProBuilder::PreferenceKeys::_set_menuEditor(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuEditor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuEditor", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuSelection int UnityEngine::ProBuilder::PreferenceKeys::_get_menuSelection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuSelection"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuSelection")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuSelection void UnityEngine::ProBuilder::PreferenceKeys::_set_menuSelection(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuSelection"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuSelection", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuGeometry int UnityEngine::ProBuilder::PreferenceKeys::_get_menuGeometry() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuGeometry"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuGeometry")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuGeometry void UnityEngine::ProBuilder::PreferenceKeys::_set_menuGeometry(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuGeometry"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuGeometry", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuActions int UnityEngine::ProBuilder::PreferenceKeys::_get_menuActions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuActions"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuActions")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuActions void UnityEngine::ProBuilder::PreferenceKeys::_set_menuActions(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuActions"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuActions", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuMaterialColors int UnityEngine::ProBuilder::PreferenceKeys::_get_menuMaterialColors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuMaterialColors"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuMaterialColors")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuMaterialColors void UnityEngine::ProBuilder::PreferenceKeys::_set_menuMaterialColors(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuMaterialColors"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuMaterialColors", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuVertexColors int UnityEngine::ProBuilder::PreferenceKeys::_get_menuVertexColors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuVertexColors"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuVertexColors")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuVertexColors void UnityEngine::ProBuilder::PreferenceKeys::_set_menuVertexColors(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuVertexColors"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuVertexColors", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuRepair int UnityEngine::ProBuilder::PreferenceKeys::_get_menuRepair() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuRepair"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuRepair")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuRepair void UnityEngine::ProBuilder::PreferenceKeys::_set_menuRepair(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuRepair"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuRepair", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuMisc int UnityEngine::ProBuilder::PreferenceKeys::_get_menuMisc() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuMisc"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuMisc")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuMisc void UnityEngine::ProBuilder::PreferenceKeys::_set_menuMisc(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuMisc"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuMisc", value)); } // Autogenerated static field getter // Get static field: static public System.Int32 menuExport int UnityEngine::ProBuilder::PreferenceKeys::_get_menuExport() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_menuExport"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "PreferenceKeys", "menuExport")); } // Autogenerated static field setter // Set static field: static public System.Int32 menuExport void UnityEngine::ProBuilder::PreferenceKeys::_set_menuExport(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_menuExport"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "menuExport", value)); } // [ObsoleteAttribute] Offset: 0xE5C34C // Autogenerated static field getter // Get static field: static System.String pbDefaultEditLevel ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEditLevel() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEditLevel"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEditLevel")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultEditLevel void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEditLevel(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEditLevel"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEditLevel", value)); } // [ObsoleteAttribute] Offset: 0xE5C384 // Autogenerated static field getter // Get static field: static System.String pbDefaultSelectionMode ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultSelectionMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultSelectionMode"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultSelectionMode")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultSelectionMode void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultSelectionMode(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultSelectionMode"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultSelectionMode", value)); } // [ObsoleteAttribute] Offset: 0xE5C3BC // Autogenerated static field getter // Get static field: static System.String pbHandleAlignment ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbHandleAlignment() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbHandleAlignment"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbHandleAlignment")); } // Autogenerated static field setter // Set static field: static System.String pbHandleAlignment void UnityEngine::ProBuilder::PreferenceKeys::_set_pbHandleAlignment(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbHandleAlignment"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbHandleAlignment", value)); } // [ObsoleteAttribute] Offset: 0xE5C3F4 // Autogenerated static field getter // Get static field: static System.String pbVertexColorTool ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorTool() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorTool"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorTool")); } // Autogenerated static field setter // Set static field: static System.String pbVertexColorTool void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorTool(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorTool"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorTool", value)); } // [ObsoleteAttribute] Offset: 0xE5C42C // Autogenerated static field getter // Get static field: static System.String pbToolbarLocation ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbToolbarLocation() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbToolbarLocation"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbToolbarLocation")); } // Autogenerated static field setter // Set static field: static System.String pbToolbarLocation void UnityEngine::ProBuilder::PreferenceKeys::_set_pbToolbarLocation(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbToolbarLocation"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbToolbarLocation", value)); } // [ObsoleteAttribute] Offset: 0xE5C464 // Autogenerated static field getter // Get static field: static System.String pbDefaultEntity ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEntity() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultEntity"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEntity")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultEntity void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEntity(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultEntity"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultEntity", value)); } // [ObsoleteAttribute] Offset: 0xE5C49C // Autogenerated static field getter // Get static field: static System.String pbExtrudeMethod ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeMethod() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeMethod"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeMethod")); } // Autogenerated static field setter // Set static field: static System.String pbExtrudeMethod void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeMethod(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeMethod"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeMethod", value)); } // [ObsoleteAttribute] Offset: 0xE5C4D4 // Autogenerated static field getter // Get static field: static System.String pbDefaultStaticFlags ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultStaticFlags() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultStaticFlags"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultStaticFlags")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultStaticFlags void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultStaticFlags(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultStaticFlags"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultStaticFlags", value)); } // [ObsoleteAttribute] Offset: 0xE5C50C // Autogenerated static field getter // Get static field: static System.String pbSelectedFaceColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceColor")); } // Autogenerated static field setter // Set static field: static System.String pbSelectedFaceColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C544 // Autogenerated static field getter // Get static field: static System.String pbWireframeColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeColor")); } // Autogenerated static field setter // Set static field: static System.String pbWireframeColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C57C // Autogenerated static field getter // Get static field: static System.String pbUnselectedEdgeColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedEdgeColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedEdgeColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedEdgeColor")); } // Autogenerated static field setter // Set static field: static System.String pbUnselectedEdgeColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedEdgeColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedEdgeColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedEdgeColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C5B4 // Autogenerated static field getter // Get static field: static System.String pbSelectedEdgeColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedEdgeColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedEdgeColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedEdgeColor")); } // Autogenerated static field setter // Set static field: static System.String pbSelectedEdgeColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedEdgeColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedEdgeColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedEdgeColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C5EC // Autogenerated static field getter // Get static field: static System.String pbSelectedVertexColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedVertexColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedVertexColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedVertexColor")); } // Autogenerated static field setter // Set static field: static System.String pbSelectedVertexColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedVertexColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedVertexColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedVertexColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C624 // Autogenerated static field getter // Get static field: static System.String pbUnselectedVertexColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedVertexColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUnselectedVertexColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedVertexColor")); } // Autogenerated static field setter // Set static field: static System.String pbUnselectedVertexColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedVertexColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUnselectedVertexColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUnselectedVertexColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C65C // Autogenerated static field getter // Get static field: static System.String pbPreselectionColor ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreselectionColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreselectionColor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreselectionColor")); } // Autogenerated static field setter // Set static field: static System.String pbPreselectionColor void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreselectionColor(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreselectionColor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreselectionColor", value)); } // [ObsoleteAttribute] Offset: 0xE5C694 // Autogenerated static field getter // Get static field: static System.String pbDefaultOpenInDockableWindow ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultOpenInDockableWindow() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultOpenInDockableWindow"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultOpenInDockableWindow")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultOpenInDockableWindow void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultOpenInDockableWindow(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultOpenInDockableWindow"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultOpenInDockableWindow", value)); } // [ObsoleteAttribute] Offset: 0xE5C6CC // Autogenerated static field getter // Get static field: static System.String pbEditorPrefVersion ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorPrefVersion() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorPrefVersion"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorPrefVersion")); } // Autogenerated static field setter // Set static field: static System.String pbEditorPrefVersion void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorPrefVersion(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorPrefVersion"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorPrefVersion", value)); } // [ObsoleteAttribute] Offset: 0xE5C704 // Autogenerated static field getter // Get static field: static System.String pbEditorShortcutsVersion ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorShortcutsVersion() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEditorShortcutsVersion"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorShortcutsVersion")); } // Autogenerated static field setter // Set static field: static System.String pbEditorShortcutsVersion void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorShortcutsVersion(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEditorShortcutsVersion"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEditorShortcutsVersion", value)); } // [ObsoleteAttribute] Offset: 0xE5C73C // Autogenerated static field getter // Get static field: static System.String pbDefaultCollider ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultCollider() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultCollider"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultCollider")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultCollider void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultCollider(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultCollider"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultCollider", value)); } // [ObsoleteAttribute] Offset: 0xE5C774 // Autogenerated static field getter // Get static field: static System.String pbForceConvex ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceConvex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceConvex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceConvex")); } // Autogenerated static field setter // Set static field: static System.String pbForceConvex void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceConvex(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceConvex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceConvex", value)); } // [ObsoleteAttribute] Offset: 0xE5C7AC // Autogenerated static field getter // Get static field: static System.String pbVertexColorPrefs ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorPrefs() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexColorPrefs"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorPrefs")); } // Autogenerated static field setter // Set static field: static System.String pbVertexColorPrefs void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorPrefs(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexColorPrefs"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexColorPrefs", value)); } // [ObsoleteAttribute] Offset: 0xE5C7E4 // Autogenerated static field getter // Get static field: static System.String pbShowEditorNotifications ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowEditorNotifications() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowEditorNotifications"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowEditorNotifications")); } // Autogenerated static field setter // Set static field: static System.String pbShowEditorNotifications void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowEditorNotifications(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowEditorNotifications"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowEditorNotifications", value)); } // [ObsoleteAttribute] Offset: 0xE5C81C // Autogenerated static field getter // Get static field: static System.String pbDragCheckLimit ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragCheckLimit() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragCheckLimit"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragCheckLimit")); } // Autogenerated static field setter // Set static field: static System.String pbDragCheckLimit void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragCheckLimit(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragCheckLimit"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragCheckLimit", value)); } // [ObsoleteAttribute] Offset: 0xE5C854 // Autogenerated static field getter // Get static field: static System.String pbForceVertexPivot ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceVertexPivot() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceVertexPivot"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceVertexPivot")); } // Autogenerated static field setter // Set static field: static System.String pbForceVertexPivot void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceVertexPivot(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceVertexPivot"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceVertexPivot", value)); } // [ObsoleteAttribute] Offset: 0xE5C88C // Autogenerated static field getter // Get static field: static System.String pbForceGridPivot ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceGridPivot() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbForceGridPivot"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceGridPivot")); } // Autogenerated static field setter // Set static field: static System.String pbForceGridPivot void UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceGridPivot(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbForceGridPivot"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbForceGridPivot", value)); } // [ObsoleteAttribute] Offset: 0xE5C8C4 // Autogenerated static field getter // Get static field: static System.String pbManifoldEdgeExtrusion ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbManifoldEdgeExtrusion() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbManifoldEdgeExtrusion"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbManifoldEdgeExtrusion")); } // Autogenerated static field setter // Set static field: static System.String pbManifoldEdgeExtrusion void UnityEngine::ProBuilder::PreferenceKeys::_set_pbManifoldEdgeExtrusion(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbManifoldEdgeExtrusion"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbManifoldEdgeExtrusion", value)); } // [ObsoleteAttribute] Offset: 0xE5C8FC // Autogenerated static field getter // Get static field: static System.String pbPerimeterEdgeBridgeOnly ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPerimeterEdgeBridgeOnly() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPerimeterEdgeBridgeOnly"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPerimeterEdgeBridgeOnly")); } // Autogenerated static field setter // Set static field: static System.String pbPerimeterEdgeBridgeOnly void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPerimeterEdgeBridgeOnly(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPerimeterEdgeBridgeOnly"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPerimeterEdgeBridgeOnly", value)); } // [ObsoleteAttribute] Offset: 0xE5C934 // Autogenerated static field getter // Get static field: static System.String pbPBOSelectionOnly ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPBOSelectionOnly() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPBOSelectionOnly"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPBOSelectionOnly")); } // Autogenerated static field setter // Set static field: static System.String pbPBOSelectionOnly void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPBOSelectionOnly(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPBOSelectionOnly"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPBOSelectionOnly", value)); } // [ObsoleteAttribute] Offset: 0xE5C96C // Autogenerated static field getter // Get static field: static System.String pbCloseShapeWindow ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCloseShapeWindow() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCloseShapeWindow"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCloseShapeWindow")); } // Autogenerated static field setter // Set static field: static System.String pbCloseShapeWindow void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCloseShapeWindow(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCloseShapeWindow"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCloseShapeWindow", value)); } // [ObsoleteAttribute] Offset: 0xE5C9A4 // Autogenerated static field getter // Get static field: static System.String pbUVEditorFloating ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVEditorFloating() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVEditorFloating"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVEditorFloating")); } // Autogenerated static field setter // Set static field: static System.String pbUVEditorFloating void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVEditorFloating(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVEditorFloating"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVEditorFloating", value)); } // [ObsoleteAttribute] Offset: 0xE5C9DC // Autogenerated static field getter // Get static field: static System.String pbUVMaterialPreview ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVMaterialPreview() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVMaterialPreview"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVMaterialPreview")); } // Autogenerated static field setter // Set static field: static System.String pbUVMaterialPreview void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVMaterialPreview(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVMaterialPreview"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVMaterialPreview", value)); } // [ObsoleteAttribute] Offset: 0xE5CA14 // Autogenerated static field getter // Get static field: static System.String pbShowSceneToolbar ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneToolbar() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneToolbar"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneToolbar")); } // Autogenerated static field setter // Set static field: static System.String pbShowSceneToolbar void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneToolbar(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneToolbar"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneToolbar", value)); } // [ObsoleteAttribute] Offset: 0xE5CA4C // Autogenerated static field getter // Get static field: static System.String pbNormalizeUVsOnPlanarProjection ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbNormalizeUVsOnPlanarProjection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbNormalizeUVsOnPlanarProjection"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbNormalizeUVsOnPlanarProjection")); } // Autogenerated static field setter // Set static field: static System.String pbNormalizeUVsOnPlanarProjection void UnityEngine::ProBuilder::PreferenceKeys::_set_pbNormalizeUVsOnPlanarProjection(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbNormalizeUVsOnPlanarProjection"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbNormalizeUVsOnPlanarProjection", value)); } // [ObsoleteAttribute] Offset: 0xE5CA84 // Autogenerated static field getter // Get static field: static System.String pbStripProBuilderOnBuild ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbStripProBuilderOnBuild() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbStripProBuilderOnBuild"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbStripProBuilderOnBuild")); } // Autogenerated static field setter // Set static field: static System.String pbStripProBuilderOnBuild void UnityEngine::ProBuilder::PreferenceKeys::_set_pbStripProBuilderOnBuild(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbStripProBuilderOnBuild"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbStripProBuilderOnBuild", value)); } // [ObsoleteAttribute] Offset: 0xE5CABC // Autogenerated static field getter // Get static field: static System.String pbDisableAutoUV2Generation ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDisableAutoUV2Generation() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDisableAutoUV2Generation"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDisableAutoUV2Generation")); } // Autogenerated static field setter // Set static field: static System.String pbDisableAutoUV2Generation void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDisableAutoUV2Generation(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDisableAutoUV2Generation"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDisableAutoUV2Generation", value)); } // [ObsoleteAttribute] Offset: 0xE5CAF4 // Autogenerated static field getter // Get static field: static System.String pbShowSceneInfo ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneInfo() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowSceneInfo"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneInfo")); } // Autogenerated static field setter // Set static field: static System.String pbShowSceneInfo void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneInfo(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowSceneInfo"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowSceneInfo", value)); } // [ObsoleteAttribute] Offset: 0xE5CB2C // Autogenerated static field getter // Get static field: static System.String pbEnableBackfaceSelection ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableBackfaceSelection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableBackfaceSelection"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableBackfaceSelection")); } // Autogenerated static field setter // Set static field: static System.String pbEnableBackfaceSelection void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableBackfaceSelection(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableBackfaceSelection"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableBackfaceSelection", value)); } // [ObsoleteAttribute] Offset: 0xE5CB64 // Autogenerated static field getter // Get static field: static System.String pbVertexPaletteDockable ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexPaletteDockable() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexPaletteDockable"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexPaletteDockable")); } // Autogenerated static field setter // Set static field: static System.String pbVertexPaletteDockable void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexPaletteDockable(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexPaletteDockable"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexPaletteDockable", value)); } // [ObsoleteAttribute] Offset: 0xE5CB9C // Autogenerated static field getter // Get static field: static System.String pbExtrudeAsGroup ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeAsGroup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeAsGroup"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeAsGroup")); } // Autogenerated static field setter // Set static field: static System.String pbExtrudeAsGroup void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeAsGroup(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeAsGroup"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeAsGroup", value)); } // [ObsoleteAttribute] Offset: 0xE5CBD4 // Autogenerated static field getter // Get static field: static System.String pbUniqueModeShortcuts ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUniqueModeShortcuts() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUniqueModeShortcuts"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUniqueModeShortcuts")); } // Autogenerated static field setter // Set static field: static System.String pbUniqueModeShortcuts void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUniqueModeShortcuts(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUniqueModeShortcuts"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUniqueModeShortcuts", value)); } // [ObsoleteAttribute] Offset: 0xE5CC0C // Autogenerated static field getter // Get static field: static System.String pbMaterialEditorFloating ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbMaterialEditorFloating() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbMaterialEditorFloating"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbMaterialEditorFloating")); } // Autogenerated static field setter // Set static field: static System.String pbMaterialEditorFloating void UnityEngine::ProBuilder::PreferenceKeys::_set_pbMaterialEditorFloating(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbMaterialEditorFloating"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbMaterialEditorFloating", value)); } // [ObsoleteAttribute] Offset: 0xE5CC44 // Autogenerated static field getter // Get static field: static System.String pbShapeWindowFloating ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShapeWindowFloating() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShapeWindowFloating"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShapeWindowFloating")); } // Autogenerated static field setter // Set static field: static System.String pbShapeWindowFloating void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShapeWindowFloating(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShapeWindowFloating"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShapeWindowFloating", value)); } // [ObsoleteAttribute] Offset: 0xE5CC7C // Autogenerated static field getter // Get static field: static System.String pbIconGUI ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbIconGUI() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbIconGUI"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbIconGUI")); } // Autogenerated static field setter // Set static field: static System.String pbIconGUI void UnityEngine::ProBuilder::PreferenceKeys::_set_pbIconGUI(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbIconGUI"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbIconGUI", value)); } // [ObsoleteAttribute] Offset: 0xE5CCB4 // Autogenerated static field getter // Get static field: static System.String pbShiftOnlyTooltips ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShiftOnlyTooltips() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShiftOnlyTooltips"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShiftOnlyTooltips")); } // Autogenerated static field setter // Set static field: static System.String pbShiftOnlyTooltips void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShiftOnlyTooltips(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShiftOnlyTooltips"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShiftOnlyTooltips", value)); } // [ObsoleteAttribute] Offset: 0xE5CCEC // Autogenerated static field getter // Get static field: static System.String pbDrawAxisLines ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDrawAxisLines() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDrawAxisLines"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDrawAxisLines")); } // Autogenerated static field setter // Set static field: static System.String pbDrawAxisLines void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDrawAxisLines(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDrawAxisLines"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDrawAxisLines", value)); } // [ObsoleteAttribute] Offset: 0xE5CD24 // Autogenerated static field getter // Get static field: static System.String pbCollapseVertexToFirst ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCollapseVertexToFirst() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCollapseVertexToFirst"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCollapseVertexToFirst")); } // Autogenerated static field setter // Set static field: static System.String pbCollapseVertexToFirst void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCollapseVertexToFirst(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCollapseVertexToFirst"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCollapseVertexToFirst", value)); } // [ObsoleteAttribute] Offset: 0xE5CD5C // Autogenerated static field getter // Get static field: static System.String pbMeshesAreAssets ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbMeshesAreAssets() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbMeshesAreAssets"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbMeshesAreAssets")); } // Autogenerated static field setter // Set static field: static System.String pbMeshesAreAssets void UnityEngine::ProBuilder::PreferenceKeys::_set_pbMeshesAreAssets(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbMeshesAreAssets"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbMeshesAreAssets", value)); } // [ObsoleteAttribute] Offset: 0xE5CD94 // Autogenerated static field getter // Get static field: static System.String pbElementSelectIsHamFisted ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbElementSelectIsHamFisted() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbElementSelectIsHamFisted"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbElementSelectIsHamFisted")); } // Autogenerated static field setter // Set static field: static System.String pbElementSelectIsHamFisted void UnityEngine::ProBuilder::PreferenceKeys::_set_pbElementSelectIsHamFisted(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbElementSelectIsHamFisted"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbElementSelectIsHamFisted", value)); } // [ObsoleteAttribute] Offset: 0xE5CDCC // Autogenerated static field getter // Get static field: static System.String pbFillHoleSelectsEntirePath ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbFillHoleSelectsEntirePath() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbFillHoleSelectsEntirePath"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbFillHoleSelectsEntirePath")); } // Autogenerated static field setter // Set static field: static System.String pbFillHoleSelectsEntirePath void UnityEngine::ProBuilder::PreferenceKeys::_set_pbFillHoleSelectsEntirePath(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbFillHoleSelectsEntirePath"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbFillHoleSelectsEntirePath", value)); } // [ObsoleteAttribute] Offset: 0xE5CE04 // Autogenerated static field getter // Get static field: static System.String pbDetachToNewObject ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDetachToNewObject() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDetachToNewObject"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDetachToNewObject")); } // Autogenerated static field setter // Set static field: static System.String pbDetachToNewObject void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDetachToNewObject(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDetachToNewObject"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDetachToNewObject", value)); } // [ObsoleteAttribute] Offset: 0xE5CE3C // Autogenerated static field getter // Get static field: static System.String pbPreserveFaces ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreserveFaces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbPreserveFaces"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreserveFaces")); } // Autogenerated static field setter // Set static field: static System.String pbPreserveFaces void UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreserveFaces(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbPreserveFaces"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbPreserveFaces", value)); } // [ObsoleteAttribute] Offset: 0xE5CE74 // Autogenerated static field getter // Get static field: static System.String pbDragSelectWholeElement ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectWholeElement() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectWholeElement"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectWholeElement")); } // Autogenerated static field setter // Set static field: static System.String pbDragSelectWholeElement void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectWholeElement(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectWholeElement"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectWholeElement", value)); } // [ObsoleteAttribute] Offset: 0xE5CEAC // Autogenerated static field getter // Get static field: static System.String pbShowPreselectionHighlight ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowPreselectionHighlight() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowPreselectionHighlight"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowPreselectionHighlight")); } // Autogenerated static field setter // Set static field: static System.String pbShowPreselectionHighlight void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowPreselectionHighlight(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowPreselectionHighlight"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowPreselectionHighlight", value)); } // [ObsoleteAttribute] Offset: 0xE5CEE4 // Autogenerated static field getter // Get static field: static System.String pbRectSelectMode ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbRectSelectMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbRectSelectMode"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbRectSelectMode")); } // Autogenerated static field setter // Set static field: static System.String pbRectSelectMode void UnityEngine::ProBuilder::PreferenceKeys::_set_pbRectSelectMode(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbRectSelectMode"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbRectSelectMode", value)); } // [ObsoleteAttribute] Offset: 0xE5CF1C // Autogenerated static field getter // Get static field: static System.String pbDragSelectMode ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDragSelectMode"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectMode")); } // Autogenerated static field setter // Set static field: static System.String pbDragSelectMode void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectMode(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDragSelectMode"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDragSelectMode", value)); } // [ObsoleteAttribute] Offset: 0xE5CF54 // Autogenerated static field getter // Get static field: static System.String pbShadowCastingMode ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShadowCastingMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShadowCastingMode"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShadowCastingMode")); } // Autogenerated static field setter // Set static field: static System.String pbShadowCastingMode void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShadowCastingMode(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShadowCastingMode"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShadowCastingMode", value)); } // [ObsoleteAttribute] Offset: 0xE5CF8C // Autogenerated static field getter // Get static field: static System.String pbEnableExperimental ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableExperimental() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEnableExperimental"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableExperimental")); } // Autogenerated static field setter // Set static field: static System.String pbEnableExperimental void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableExperimental(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEnableExperimental"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEnableExperimental", value)); } // [ObsoleteAttribute] Offset: 0xE5CFC4 // Autogenerated static field getter // Get static field: static System.String pbCheckForProBuilderUpdates ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCheckForProBuilderUpdates() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCheckForProBuilderUpdates"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCheckForProBuilderUpdates")); } // Autogenerated static field setter // Set static field: static System.String pbCheckForProBuilderUpdates void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCheckForProBuilderUpdates(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCheckForProBuilderUpdates"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCheckForProBuilderUpdates", value)); } // [ObsoleteAttribute] Offset: 0xE5CFFC // Autogenerated static field getter // Get static field: static System.String pbManageLightmappingStaticFlag ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbManageLightmappingStaticFlag() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbManageLightmappingStaticFlag"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbManageLightmappingStaticFlag")); } // Autogenerated static field setter // Set static field: static System.String pbManageLightmappingStaticFlag void UnityEngine::ProBuilder::PreferenceKeys::_set_pbManageLightmappingStaticFlag(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbManageLightmappingStaticFlag"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbManageLightmappingStaticFlag", value)); } // [ObsoleteAttribute] Offset: 0xE5D034 // Autogenerated static field getter // Get static field: static System.String pbShowMissingLightmapUvWarning ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMissingLightmapUvWarning() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMissingLightmapUvWarning"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMissingLightmapUvWarning")); } // Autogenerated static field setter // Set static field: static System.String pbShowMissingLightmapUvWarning void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMissingLightmapUvWarning(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMissingLightmapUvWarning"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMissingLightmapUvWarning", value)); } // [ObsoleteAttribute] Offset: 0xE5D06C // Autogenerated static field getter // Get static field: static System.String pbSelectedFaceDither ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceDither() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbSelectedFaceDither"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceDither")); } // Autogenerated static field setter // Set static field: static System.String pbSelectedFaceDither void UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceDither(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbSelectedFaceDither"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbSelectedFaceDither", value)); } // [ObsoleteAttribute] Offset: 0xE5D0A4 // Autogenerated static field getter // Get static field: static System.String pbUseUnityColors ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUseUnityColors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUseUnityColors"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUseUnityColors")); } // Autogenerated static field setter // Set static field: static System.String pbUseUnityColors void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUseUnityColors(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUseUnityColors"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUseUnityColors", value)); } // [ObsoleteAttribute] Offset: 0xE5D0DC // Autogenerated static field getter // Get static field: static System.String pbVertexHandleSize ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexHandleSize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbVertexHandleSize"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexHandleSize")); } // Autogenerated static field setter // Set static field: static System.String pbVertexHandleSize void UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexHandleSize(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbVertexHandleSize"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbVertexHandleSize", value)); } // [ObsoleteAttribute] Offset: 0xE5D114 // Autogenerated static field getter // Get static field: static System.String pbUVGridSnapValue ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVGridSnapValue() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVGridSnapValue"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVGridSnapValue")); } // Autogenerated static field setter // Set static field: static System.String pbUVGridSnapValue void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVGridSnapValue(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVGridSnapValue"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVGridSnapValue", value)); } // [ObsoleteAttribute] Offset: 0xE5D14C // Autogenerated static field getter // Get static field: static System.String pbUVWeldDistance ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVWeldDistance() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbUVWeldDistance"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVWeldDistance")); } // Autogenerated static field setter // Set static field: static System.String pbUVWeldDistance void UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVWeldDistance(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbUVWeldDistance"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbUVWeldDistance", value)); } // [ObsoleteAttribute] Offset: 0xE5D184 // Autogenerated static field getter // Get static field: static System.String pbLineHandleSize ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbLineHandleSize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbLineHandleSize"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbLineHandleSize")); } // Autogenerated static field setter // Set static field: static System.String pbLineHandleSize void UnityEngine::ProBuilder::PreferenceKeys::_set_pbLineHandleSize(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbLineHandleSize"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbLineHandleSize", value)); } // [ObsoleteAttribute] Offset: 0xE5D1BC // Autogenerated static field getter // Get static field: static System.String pbWireframeSize ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeSize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWireframeSize"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeSize")); } // Autogenerated static field setter // Set static field: static System.String pbWireframeSize void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeSize(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWireframeSize"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWireframeSize", value)); } // [ObsoleteAttribute] Offset: 0xE5D1F4 // Autogenerated static field getter // Get static field: static System.String pbWeldDistance ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbWeldDistance() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbWeldDistance"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbWeldDistance")); } // Autogenerated static field setter // Set static field: static System.String pbWeldDistance void UnityEngine::ProBuilder::PreferenceKeys::_set_pbWeldDistance(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbWeldDistance"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbWeldDistance", value)); } // [ObsoleteAttribute] Offset: 0xE5D22C // Autogenerated static field getter // Get static field: static System.String pbExtrudeDistance ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeDistance() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbExtrudeDistance"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeDistance")); } // Autogenerated static field setter // Set static field: static System.String pbExtrudeDistance void UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeDistance(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbExtrudeDistance"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbExtrudeDistance", value)); } // [ObsoleteAttribute] Offset: 0xE5D264 // Autogenerated static field getter // Get static field: static System.String pbBevelAmount ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbBevelAmount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbBevelAmount"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbBevelAmount")); } // Autogenerated static field setter // Set static field: static System.String pbBevelAmount void UnityEngine::ProBuilder::PreferenceKeys::_set_pbBevelAmount(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbBevelAmount"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbBevelAmount", value)); } // [ObsoleteAttribute] Offset: 0xE5D29C // Autogenerated static field getter // Get static field: static System.String pbEdgeSubdivisions ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbEdgeSubdivisions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbEdgeSubdivisions"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbEdgeSubdivisions")); } // Autogenerated static field setter // Set static field: static System.String pbEdgeSubdivisions void UnityEngine::ProBuilder::PreferenceKeys::_set_pbEdgeSubdivisions(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbEdgeSubdivisions"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbEdgeSubdivisions", value)); } // [ObsoleteAttribute] Offset: 0xE5D2D4 // Autogenerated static field getter // Get static field: static System.String pbDefaultShortcuts ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultShortcuts() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultShortcuts"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultShortcuts")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultShortcuts void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultShortcuts(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultShortcuts"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultShortcuts", value)); } // [ObsoleteAttribute] Offset: 0xE5D30C // Autogenerated static field getter // Get static field: static System.String pbDefaultMaterial ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultMaterial() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbDefaultMaterial"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultMaterial")); } // Autogenerated static field setter // Set static field: static System.String pbDefaultMaterial void UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultMaterial(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbDefaultMaterial"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbDefaultMaterial", value)); } // [ObsoleteAttribute] Offset: 0xE5D344 // Autogenerated static field getter // Get static field: static System.String pbCurrentMaterialPalette ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbCurrentMaterialPalette() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbCurrentMaterialPalette"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbCurrentMaterialPalette")); } // Autogenerated static field setter // Set static field: static System.String pbCurrentMaterialPalette void UnityEngine::ProBuilder::PreferenceKeys::_set_pbCurrentMaterialPalette(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbCurrentMaterialPalette"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbCurrentMaterialPalette", value)); } // [ObsoleteAttribute] Offset: 0xE5D37C // Autogenerated static field getter // Get static field: static System.String pbGrowSelectionUsingAngle ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionUsingAngle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionUsingAngle"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionUsingAngle")); } // Autogenerated static field setter // Set static field: static System.String pbGrowSelectionUsingAngle void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionUsingAngle(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionUsingAngle"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionUsingAngle", value)); } // [ObsoleteAttribute] Offset: 0xE5D3B4 // Autogenerated static field getter // Get static field: static System.String pbGrowSelectionAngle ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngle"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngle")); } // Autogenerated static field setter // Set static field: static System.String pbGrowSelectionAngle void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngle(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngle"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngle", value)); } // [ObsoleteAttribute] Offset: 0xE5D3EC // Autogenerated static field getter // Get static field: static System.String pbGrowSelectionAngleIterative ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngleIterative() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbGrowSelectionAngleIterative"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngleIterative")); } // Autogenerated static field setter // Set static field: static System.String pbGrowSelectionAngleIterative void UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngleIterative(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbGrowSelectionAngleIterative"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbGrowSelectionAngleIterative", value)); } // [ObsoleteAttribute] Offset: 0xE5D424 // Autogenerated static field getter // Get static field: static System.String pbShowDetail ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowDetail() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowDetail"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowDetail")); } // Autogenerated static field setter // Set static field: static System.String pbShowDetail void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowDetail(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowDetail"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowDetail", value)); } // [ObsoleteAttribute] Offset: 0xE5D45C // Autogenerated static field getter // Get static field: static System.String pbShowOccluder ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowOccluder() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowOccluder"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowOccluder")); } // Autogenerated static field setter // Set static field: static System.String pbShowOccluder void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowOccluder(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowOccluder"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowOccluder", value)); } // [ObsoleteAttribute] Offset: 0xE5D494 // Autogenerated static field getter // Get static field: static System.String pbShowMover ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMover() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowMover"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMover")); } // Autogenerated static field setter // Set static field: static System.String pbShowMover void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMover(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowMover"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowMover", value)); } // [ObsoleteAttribute] Offset: 0xE5D4CC // Autogenerated static field getter // Get static field: static System.String pbShowCollider ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowCollider() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowCollider"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowCollider")); } // Autogenerated static field setter // Set static field: static System.String pbShowCollider void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowCollider(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowCollider"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowCollider", value)); } // [ObsoleteAttribute] Offset: 0xE5D504 // Autogenerated static field getter // Get static field: static System.String pbShowTrigger ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowTrigger() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowTrigger"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowTrigger")); } // Autogenerated static field setter // Set static field: static System.String pbShowTrigger void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowTrigger(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowTrigger"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowTrigger", value)); } // [ObsoleteAttribute] Offset: 0xE5D53C // Autogenerated static field getter // Get static field: static System.String pbShowNoDraw ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowNoDraw() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_pbShowNoDraw"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowNoDraw")); } // Autogenerated static field setter // Set static field: static System.String pbShowNoDraw void UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowNoDraw(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_pbShowNoDraw"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "pbShowNoDraw", value)); } // [ObsoleteAttribute] Offset: 0xE5D574 // Autogenerated static field getter // Get static field: static System.String defaultUnwrapParameters ::Il2CppString* UnityEngine::ProBuilder::PreferenceKeys::_get_defaultUnwrapParameters() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_get_defaultUnwrapParameters"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "PreferenceKeys", "defaultUnwrapParameters")); } // Autogenerated static field setter // Set static field: static System.String defaultUnwrapParameters void UnityEngine::ProBuilder::PreferenceKeys::_set_defaultUnwrapParameters(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::_set_defaultUnwrapParameters"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PreferenceKeys", "defaultUnwrapParameters", value)); } // Autogenerated method: UnityEngine.ProBuilder.PreferenceKeys..cctor void UnityEngine::ProBuilder::PreferenceKeys::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PreferenceKeys::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PreferenceKeys", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SelectMode #include "UnityEngine/ProBuilder/SelectMode.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode None UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_None() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_None"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "None")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode None void UnityEngine::ProBuilder::SelectMode::_set_None(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_None"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "None", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode Object UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Object() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Object"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Object")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode Object void UnityEngine::ProBuilder::SelectMode::_set_Object(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Object"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Object", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode Vertex UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Vertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Vertex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Vertex")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode Vertex void UnityEngine::ProBuilder::SelectMode::_set_Vertex(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Vertex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Vertex", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode Edge UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Edge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Edge"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Edge")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode Edge void UnityEngine::ProBuilder::SelectMode::_set_Edge(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Edge"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Edge", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode Face UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Face() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Face"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Face")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode Face void UnityEngine::ProBuilder::SelectMode::_set_Face(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Face"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Face", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode TextureFace UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureFace() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureFace"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureFace")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode TextureFace void UnityEngine::ProBuilder::SelectMode::_set_TextureFace(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureFace"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureFace", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode TextureEdge UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureEdge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureEdge"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureEdge")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode TextureEdge void UnityEngine::ProBuilder::SelectMode::_set_TextureEdge(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureEdge"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureEdge", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode TextureVertex UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_TextureVertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_TextureVertex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "TextureVertex")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode TextureVertex void UnityEngine::ProBuilder::SelectMode::_set_TextureVertex(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_TextureVertex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "TextureVertex", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode InputTool UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_InputTool() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_InputTool"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "InputTool")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode InputTool void UnityEngine::ProBuilder::SelectMode::_set_InputTool(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_InputTool"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "InputTool", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectMode Any UnityEngine::ProBuilder::SelectMode UnityEngine::ProBuilder::SelectMode::_get_Any() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_get_Any"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectMode>("UnityEngine.ProBuilder", "SelectMode", "Any")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectMode Any void UnityEngine::ProBuilder::SelectMode::_set_Any(UnityEngine::ProBuilder::SelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::_set_Any"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectMode", "Any", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::SelectMode::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectMode::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ComponentMode #include "UnityEngine/ProBuilder/ComponentMode.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ComponentMode Vertex UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Vertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Vertex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Vertex")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ComponentMode Vertex void UnityEngine::ProBuilder::ComponentMode::_set_Vertex(UnityEngine::ProBuilder::ComponentMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Vertex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Vertex", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ComponentMode Edge UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Edge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Edge"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Edge")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ComponentMode Edge void UnityEngine::ProBuilder::ComponentMode::_set_Edge(UnityEngine::ProBuilder::ComponentMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Edge"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Edge", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ComponentMode Face UnityEngine::ProBuilder::ComponentMode UnityEngine::ProBuilder::ComponentMode::_get_Face() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_get_Face"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ComponentMode>("UnityEngine.ProBuilder", "ComponentMode", "Face")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ComponentMode Face void UnityEngine::ProBuilder::ComponentMode::_set_Face(UnityEngine::ProBuilder::ComponentMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::_set_Face"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ComponentMode", "Face", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::ComponentMode::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ComponentMode::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.EditLevel #include "UnityEngine/ProBuilder/EditLevel.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EditLevel Top UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Top() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Top"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Top")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EditLevel Top void UnityEngine::ProBuilder::EditLevel::_set_Top(UnityEngine::ProBuilder::EditLevel value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Top"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Top", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EditLevel Geometry UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Geometry() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Geometry"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Geometry")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EditLevel Geometry void UnityEngine::ProBuilder::EditLevel::_set_Geometry(UnityEngine::ProBuilder::EditLevel value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Geometry"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Geometry", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EditLevel Texture UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Texture() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Texture"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Texture")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EditLevel Texture void UnityEngine::ProBuilder::EditLevel::_set_Texture(UnityEngine::ProBuilder::EditLevel value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Texture"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Texture", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EditLevel Plugin UnityEngine::ProBuilder::EditLevel UnityEngine::ProBuilder::EditLevel::_get_Plugin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_get_Plugin"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EditLevel>("UnityEngine.ProBuilder", "EditLevel", "Plugin")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EditLevel Plugin void UnityEngine::ProBuilder::EditLevel::_set_Plugin(UnityEngine::ProBuilder::EditLevel value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::_set_Plugin"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EditLevel", "Plugin", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::EditLevel::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EditLevel::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.EntityType #include "UnityEngine/ProBuilder/EntityType.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EntityType Detail UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Detail() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Detail"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Detail")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EntityType Detail void UnityEngine::ProBuilder::EntityType::_set_Detail(UnityEngine::ProBuilder::EntityType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Detail"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Detail", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EntityType Occluder UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Occluder() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Occluder"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Occluder")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EntityType Occluder void UnityEngine::ProBuilder::EntityType::_set_Occluder(UnityEngine::ProBuilder::EntityType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Occluder"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Occluder", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EntityType Trigger UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Trigger() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Trigger"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Trigger")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EntityType Trigger void UnityEngine::ProBuilder::EntityType::_set_Trigger(UnityEngine::ProBuilder::EntityType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Trigger"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Trigger", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EntityType Collider UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Collider() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Collider"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Collider")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EntityType Collider void UnityEngine::ProBuilder::EntityType::_set_Collider(UnityEngine::ProBuilder::EntityType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Collider"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Collider", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.EntityType Mover UnityEngine::ProBuilder::EntityType UnityEngine::ProBuilder::EntityType::_get_Mover() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_get_Mover"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::EntityType>("UnityEngine.ProBuilder", "EntityType", "Mover")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.EntityType Mover void UnityEngine::ProBuilder::EntityType::_set_Mover(UnityEngine::ProBuilder::EntityType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::_set_Mover"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "EntityType", "Mover", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::EntityType::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::EntityType::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ColliderType #include "UnityEngine/ProBuilder/ColliderType.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ColliderType None UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_None() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_None"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "None")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ColliderType None void UnityEngine::ProBuilder::ColliderType::_set_None(UnityEngine::ProBuilder::ColliderType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_None"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "None", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ColliderType BoxCollider UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_BoxCollider() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_BoxCollider"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "BoxCollider")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ColliderType BoxCollider void UnityEngine::ProBuilder::ColliderType::_set_BoxCollider(UnityEngine::ProBuilder::ColliderType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_BoxCollider"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "BoxCollider", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ColliderType MeshCollider UnityEngine::ProBuilder::ColliderType UnityEngine::ProBuilder::ColliderType::_get_MeshCollider() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_get_MeshCollider"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ColliderType>("UnityEngine.ProBuilder", "ColliderType", "MeshCollider")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ColliderType MeshCollider void UnityEngine::ProBuilder::ColliderType::_set_MeshCollider(UnityEngine::ProBuilder::ColliderType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::_set_MeshCollider"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ColliderType", "MeshCollider", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::ColliderType::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ColliderType::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProjectionAxis #include "UnityEngine/ProBuilder/ProjectionAxis.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis X UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_X() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_X"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "X")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis X void UnityEngine::ProBuilder::ProjectionAxis::_set_X(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_X"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "X", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis Y UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_Y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_Y"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "Y")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis Y void UnityEngine::ProBuilder::ProjectionAxis::_set_Y(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_Y"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "Y", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis Z UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_Z() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_Z"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "Z")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis Z void UnityEngine::ProBuilder::ProjectionAxis::_set_Z(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_Z"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "Z", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis XNegative UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_XNegative() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_XNegative"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "XNegative")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis XNegative void UnityEngine::ProBuilder::ProjectionAxis::_set_XNegative(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_XNegative"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "XNegative", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis YNegative UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_YNegative() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_YNegative"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "YNegative")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis YNegative void UnityEngine::ProBuilder::ProjectionAxis::_set_YNegative(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_YNegative"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "YNegative", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProjectionAxis ZNegative UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::ProjectionAxis::_get_ZNegative() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_get_ZNegative"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProjectionAxis>("UnityEngine.ProBuilder", "ProjectionAxis", "ZNegative")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProjectionAxis ZNegative void UnityEngine::ProBuilder::ProjectionAxis::_set_ZNegative(UnityEngine::ProBuilder::ProjectionAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::_set_ZNegative"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProjectionAxis", "ZNegative", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::ProjectionAxis::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProjectionAxis::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.HandleAxis #include "UnityEngine/ProBuilder/HandleAxis.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.HandleAxis X UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_X() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_X"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "X")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.HandleAxis X void UnityEngine::ProBuilder::HandleAxis::_set_X(UnityEngine::ProBuilder::HandleAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_X"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "X", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.HandleAxis Y UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Y"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Y")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.HandleAxis Y void UnityEngine::ProBuilder::HandleAxis::_set_Y(UnityEngine::ProBuilder::HandleAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Y"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Y", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.HandleAxis Z UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Z() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Z"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Z")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.HandleAxis Z void UnityEngine::ProBuilder::HandleAxis::_set_Z(UnityEngine::ProBuilder::HandleAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Z"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Z", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.HandleAxis Free UnityEngine::ProBuilder::HandleAxis UnityEngine::ProBuilder::HandleAxis::_get_Free() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_get_Free"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::HandleAxis>("UnityEngine.ProBuilder", "HandleAxis", "Free")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.HandleAxis Free void UnityEngine::ProBuilder::HandleAxis::_set_Free(UnityEngine::ProBuilder::HandleAxis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::_set_Free"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "HandleAxis", "Free", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::HandleAxis::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::HandleAxis::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.Shape #include "UnityEngine/ProBuilder/Shape.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Cube UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cube() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cube"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cube")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Cube void UnityEngine::ProBuilder::Shape::_set_Cube(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cube"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cube", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Stair UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Stair() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Stair"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Stair")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Stair void UnityEngine::ProBuilder::Shape::_set_Stair(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Stair"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Stair", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Prism UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Prism() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Prism"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Prism")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Prism void UnityEngine::ProBuilder::Shape::_set_Prism(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Prism"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Prism", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Cylinder UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cylinder() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cylinder"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cylinder")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Cylinder void UnityEngine::ProBuilder::Shape::_set_Cylinder(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cylinder"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cylinder", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Plane UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Plane() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Plane"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Plane")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Plane void UnityEngine::ProBuilder::Shape::_set_Plane(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Plane"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Plane", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Door UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Door() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Door"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Door")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Door void UnityEngine::ProBuilder::Shape::_set_Door(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Door"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Door", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Pipe UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Pipe() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Pipe"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Pipe")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Pipe void UnityEngine::ProBuilder::Shape::_set_Pipe(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Pipe"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Pipe", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Cone UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Cone() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Cone"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Cone")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Cone void UnityEngine::ProBuilder::Shape::_set_Cone(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Cone"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Cone", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Sprite UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Sprite() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Sprite"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Sprite")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Sprite void UnityEngine::ProBuilder::Shape::_set_Sprite(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Sprite"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Sprite", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Arch UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Arch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Arch"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Arch")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Arch void UnityEngine::ProBuilder::Shape::_set_Arch(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Arch"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Arch", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Icosahedron UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Icosahedron() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Icosahedron"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Icosahedron")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Icosahedron void UnityEngine::ProBuilder::Shape::_set_Icosahedron(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Icosahedron"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Icosahedron", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Torus UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Torus() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Torus"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Torus")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Torus void UnityEngine::ProBuilder::Shape::_set_Torus(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Torus"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Torus", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Shape Custom UnityEngine::ProBuilder::Shape UnityEngine::ProBuilder::Shape::_get_Custom() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_get_Custom"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Shape>("UnityEngine.ProBuilder", "Shape", "Custom")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Shape Custom void UnityEngine::ProBuilder::Shape::_set_Custom(UnityEngine::ProBuilder::Shape value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::_set_Custom"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Shape", "Custom", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::Shape::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Shape::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.Axis #include "UnityEngine/ProBuilder/Axis.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Right UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Right() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Right"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Right")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Right void UnityEngine::ProBuilder::Axis::_set_Right(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Right"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Right", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Left UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Left() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Left"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Left")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Left void UnityEngine::ProBuilder::Axis::_set_Left(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Left"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Left", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Up UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Up() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Up"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Up")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Up void UnityEngine::ProBuilder::Axis::_set_Up(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Up"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Up", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Down UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Down() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Down"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Down")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Down void UnityEngine::ProBuilder::Axis::_set_Down(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Down"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Down", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Forward UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Forward() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Forward"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Forward")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Forward void UnityEngine::ProBuilder::Axis::_set_Forward(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Forward"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Forward", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.Axis Backward UnityEngine::ProBuilder::Axis UnityEngine::ProBuilder::Axis::_get_Backward() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_get_Backward"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Axis>("UnityEngine.ProBuilder", "Axis", "Backward")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.Axis Backward void UnityEngine::ProBuilder::Axis::_set_Backward(UnityEngine::ProBuilder::Axis value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::_set_Backward"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Axis", "Backward", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::Axis::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Axis::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.WindingOrder #include "UnityEngine/ProBuilder/WindingOrder.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.WindingOrder Unknown UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_Unknown() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_Unknown"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "Unknown")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.WindingOrder Unknown void UnityEngine::ProBuilder::WindingOrder::_set_Unknown(UnityEngine::ProBuilder::WindingOrder value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_Unknown"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "Unknown", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.WindingOrder Clockwise UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_Clockwise() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_Clockwise"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "Clockwise")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.WindingOrder Clockwise void UnityEngine::ProBuilder::WindingOrder::_set_Clockwise(UnityEngine::ProBuilder::WindingOrder value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_Clockwise"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "Clockwise", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.WindingOrder CounterClockwise UnityEngine::ProBuilder::WindingOrder UnityEngine::ProBuilder::WindingOrder::_get_CounterClockwise() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_get_CounterClockwise"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WindingOrder>("UnityEngine.ProBuilder", "WindingOrder", "CounterClockwise")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.WindingOrder CounterClockwise void UnityEngine::ProBuilder::WindingOrder::_set_CounterClockwise(UnityEngine::ProBuilder::WindingOrder value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::_set_CounterClockwise"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WindingOrder", "CounterClockwise", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::WindingOrder::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WindingOrder::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SortMethod #include "UnityEngine/ProBuilder/SortMethod.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SortMethod Clockwise UnityEngine::ProBuilder::SortMethod UnityEngine::ProBuilder::SortMethod::_get_Clockwise() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_get_Clockwise"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SortMethod>("UnityEngine.ProBuilder", "SortMethod", "Clockwise")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SortMethod Clockwise void UnityEngine::ProBuilder::SortMethod::_set_Clockwise(UnityEngine::ProBuilder::SortMethod value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_set_Clockwise"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SortMethod", "Clockwise", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SortMethod CounterClockwise UnityEngine::ProBuilder::SortMethod UnityEngine::ProBuilder::SortMethod::_get_CounterClockwise() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_get_CounterClockwise"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SortMethod>("UnityEngine.ProBuilder", "SortMethod", "CounterClockwise")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SortMethod CounterClockwise void UnityEngine::ProBuilder::SortMethod::_set_CounterClockwise(UnityEngine::ProBuilder::SortMethod value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::_set_CounterClockwise"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SortMethod", "CounterClockwise", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::SortMethod::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SortMethod::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.CullingMode #include "UnityEngine/ProBuilder/CullingMode.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.CullingMode None UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_None() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_None"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "None")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.CullingMode None void UnityEngine::ProBuilder::CullingMode::_set_None(UnityEngine::ProBuilder::CullingMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_None"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "None", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.CullingMode Back UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_Back() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_Back"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "Back")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.CullingMode Back void UnityEngine::ProBuilder::CullingMode::_set_Back(UnityEngine::ProBuilder::CullingMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_Back"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "Back", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.CullingMode Front UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_Front() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_Front"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "Front")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.CullingMode Front void UnityEngine::ProBuilder::CullingMode::_set_Front(UnityEngine::ProBuilder::CullingMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_Front"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "Front", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.CullingMode FrontBack UnityEngine::ProBuilder::CullingMode UnityEngine::ProBuilder::CullingMode::_get_FrontBack() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_get_FrontBack"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::CullingMode>("UnityEngine.ProBuilder", "CullingMode", "FrontBack")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.CullingMode FrontBack void UnityEngine::ProBuilder::CullingMode::_set_FrontBack(UnityEngine::ProBuilder::CullingMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::_set_FrontBack"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "CullingMode", "FrontBack", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::CullingMode::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::CullingMode::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.RectSelectMode #include "UnityEngine/ProBuilder/RectSelectMode.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RectSelectMode Partial UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::RectSelectMode::_get_Partial() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_get_Partial"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RectSelectMode>("UnityEngine.ProBuilder", "RectSelectMode", "Partial")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RectSelectMode Partial void UnityEngine::ProBuilder::RectSelectMode::_set_Partial(UnityEngine::ProBuilder::RectSelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_set_Partial"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RectSelectMode", "Partial", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RectSelectMode Complete UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::RectSelectMode::_get_Complete() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_get_Complete"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RectSelectMode>("UnityEngine.ProBuilder", "RectSelectMode", "Complete")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RectSelectMode Complete void UnityEngine::ProBuilder::RectSelectMode::_set_Complete(UnityEngine::ProBuilder::RectSelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::_set_Complete"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RectSelectMode", "Complete", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::RectSelectMode::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RectSelectMode::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshSyncState #include "UnityEngine/ProBuilder/MeshSyncState.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshSyncState Null UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_Null() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_Null"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "Null")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshSyncState Null void UnityEngine::ProBuilder::MeshSyncState::_set_Null(UnityEngine::ProBuilder::MeshSyncState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_Null"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "Null", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshSyncState InstanceIDMismatch UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_InstanceIDMismatch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_InstanceIDMismatch"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "InstanceIDMismatch")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshSyncState InstanceIDMismatch void UnityEngine::ProBuilder::MeshSyncState::_set_InstanceIDMismatch(UnityEngine::ProBuilder::MeshSyncState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_InstanceIDMismatch"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "InstanceIDMismatch", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshSyncState Lightmap UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_Lightmap() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_Lightmap"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "Lightmap")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshSyncState Lightmap void UnityEngine::ProBuilder::MeshSyncState::_set_Lightmap(UnityEngine::ProBuilder::MeshSyncState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_Lightmap"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "Lightmap", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshSyncState InSync UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::MeshSyncState::_get_InSync() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_get_InSync"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshSyncState>("UnityEngine.ProBuilder", "MeshSyncState", "InSync")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshSyncState InSync void UnityEngine::ProBuilder::MeshSyncState::_set_InSync(UnityEngine::ProBuilder::MeshSyncState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::_set_InSync"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshSyncState", "InSync", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::MeshSyncState::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshSyncState::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshArrays #include "UnityEngine/ProBuilder/MeshArrays.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Position UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Position() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Position"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Position")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Position void UnityEngine::ProBuilder::MeshArrays::_set_Position(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Position"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Position", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture0 UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture0"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture0")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture0 void UnityEngine::ProBuilder::MeshArrays::_set_Texture0(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture0"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture0", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture1 UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture1"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture1")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture1 void UnityEngine::ProBuilder::MeshArrays::_set_Texture1(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture1"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture1", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Lightmap UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Lightmap() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Lightmap"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Lightmap")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Lightmap void UnityEngine::ProBuilder::MeshArrays::_set_Lightmap(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Lightmap"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Lightmap", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture2 UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture2"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture2")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture2 void UnityEngine::ProBuilder::MeshArrays::_set_Texture2(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture2"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture2", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Texture3 UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Texture3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Texture3"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Texture3")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Texture3 void UnityEngine::ProBuilder::MeshArrays::_set_Texture3(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Texture3"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Texture3", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Color UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Color() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Color"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Color")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Color void UnityEngine::ProBuilder::MeshArrays::_set_Color(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Color"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Color", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Normal UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Normal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Normal"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Normal")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Normal void UnityEngine::ProBuilder::MeshArrays::_set_Normal(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Normal"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Normal", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays Tangent UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_Tangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_Tangent"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "Tangent")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays Tangent void UnityEngine::ProBuilder::MeshArrays::_set_Tangent(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_Tangent"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "Tangent", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.MeshArrays All UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::MeshArrays::_get_All() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_get_All"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshArrays>("UnityEngine.ProBuilder", "MeshArrays", "All")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.MeshArrays All void UnityEngine::ProBuilder::MeshArrays::_set_All(UnityEngine::ProBuilder::MeshArrays value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::_set_All"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "MeshArrays", "All", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::MeshArrays::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshArrays::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.IndexFormat #include "UnityEngine/ProBuilder/IndexFormat.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.IndexFormat Local UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Local() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Local"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Local")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.IndexFormat Local void UnityEngine::ProBuilder::IndexFormat::_set_Local(UnityEngine::ProBuilder::IndexFormat value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Local"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Local", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.IndexFormat Common UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Common() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Common"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Common")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.IndexFormat Common void UnityEngine::ProBuilder::IndexFormat::_set_Common(UnityEngine::ProBuilder::IndexFormat value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Common"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Common", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.IndexFormat Both UnityEngine::ProBuilder::IndexFormat UnityEngine::ProBuilder::IndexFormat::_get_Both() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_get_Both"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::IndexFormat>("UnityEngine.ProBuilder", "IndexFormat", "Both")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.IndexFormat Both void UnityEngine::ProBuilder::IndexFormat::_set_Both(UnityEngine::ProBuilder::IndexFormat value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::_set_Both"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "IndexFormat", "Both", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::IndexFormat::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::IndexFormat::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.RefreshMask #include "UnityEngine/ProBuilder/RefreshMask.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask UV UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_UV() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_UV"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "UV")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask UV void UnityEngine::ProBuilder::RefreshMask::_set_UV(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_UV"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "UV", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask Colors UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Colors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Colors"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Colors")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask Colors void UnityEngine::ProBuilder::RefreshMask::_set_Colors(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Colors"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Colors", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask Normals UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Normals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Normals"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Normals")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask Normals void UnityEngine::ProBuilder::RefreshMask::_set_Normals(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Normals"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Normals", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask Tangents UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Tangents() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Tangents"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Tangents")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask Tangents void UnityEngine::ProBuilder::RefreshMask::_set_Tangents(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Tangents"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Tangents", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask Collisions UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_Collisions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_Collisions"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "Collisions")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask Collisions void UnityEngine::ProBuilder::RefreshMask::_set_Collisions(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_Collisions"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "Collisions", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.RefreshMask All UnityEngine::ProBuilder::RefreshMask UnityEngine::ProBuilder::RefreshMask::_get_All() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_get_All"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::RefreshMask>("UnityEngine.ProBuilder", "RefreshMask", "All")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.RefreshMask All void UnityEngine::ProBuilder::RefreshMask::_set_All(UnityEngine::ProBuilder::RefreshMask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::_set_All"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "RefreshMask", "All", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::RefreshMask::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RefreshMask::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ExtrudeMethod #include "UnityEngine/ProBuilder/ExtrudeMethod.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod IndividualFaces UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_IndividualFaces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_IndividualFaces"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "IndividualFaces")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod IndividualFaces void UnityEngine::ProBuilder::ExtrudeMethod::_set_IndividualFaces(UnityEngine::ProBuilder::ExtrudeMethod value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_IndividualFaces"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "IndividualFaces", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod VertexNormal UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_VertexNormal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_VertexNormal"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "VertexNormal")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod VertexNormal void UnityEngine::ProBuilder::ExtrudeMethod::_set_VertexNormal(UnityEngine::ProBuilder::ExtrudeMethod value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_VertexNormal"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "VertexNormal", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ExtrudeMethod FaceNormal UnityEngine::ProBuilder::ExtrudeMethod UnityEngine::ProBuilder::ExtrudeMethod::_get_FaceNormal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_get_FaceNormal"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ExtrudeMethod>("UnityEngine.ProBuilder", "ExtrudeMethod", "FaceNormal")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ExtrudeMethod FaceNormal void UnityEngine::ProBuilder::ExtrudeMethod::_set_FaceNormal(UnityEngine::ProBuilder::ExtrudeMethod value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::_set_FaceNormal"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ExtrudeMethod", "FaceNormal", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::ExtrudeMethod::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ExtrudeMethod::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/ProBuilderMesh_--c.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0 #include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass150_0.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0 #include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass152_0.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.SharedVertex #include "UnityEngine/ProBuilder/SharedVertex.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.UnwrapParameters #include "UnityEngine/ProBuilder/UnwrapParameters.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" // Including type: UnityEngine.MeshRenderer #include "UnityEngine/MeshRenderer.hpp" // Including type: UnityEngine.MeshFilter #include "UnityEngine/MeshFilter.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: System.Action`1 #include "System/Action_1.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.MeshSyncState #include "UnityEngine/ProBuilder/MeshSyncState.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: System.Collections.ObjectModel.ReadOnlyCollection`1 #include "System/Collections/ObjectModel/ReadOnlyCollection_1.hpp" // Including type: UnityEngine.ProBuilder.MeshArrays #include "UnityEngine/ProBuilder/MeshArrays.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: UnityEngine.Material #include "UnityEngine/Material.hpp" // Including type: UnityEngine.MeshTopology #include "UnityEngine/MeshTopology.hpp" // Including type: UnityEngine.ProBuilder.RefreshMask #include "UnityEngine/ProBuilder/RefreshMask.hpp" // Including type: UnityEngine.ProBuilder.AutoUnwrapSettings #include "UnityEngine/ProBuilder/AutoUnwrapSettings.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static UnityEngine.HideFlags k_MeshFilterHideFlags UnityEngine::HideFlags UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFilterHideFlags() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFilterHideFlags"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::HideFlags>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFilterHideFlags")); } // Autogenerated static field setter // Set static field: static UnityEngine.HideFlags k_MeshFilterHideFlags void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFilterHideFlags(UnityEngine::HideFlags value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFilterHideFlags"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFilterHideFlags", value)); } // Autogenerated static field getter // Get static field: static private System.Int32 k_UVChannelCount int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_UVChannelCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_UVChannelCount"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_UVChannelCount")); } // Autogenerated static field setter // Set static field: static private System.Int32 k_UVChannelCount void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_UVChannelCount(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_UVChannelCount"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_UVChannelCount", value)); } // Autogenerated static field getter // Get static field: static private System.Int32 k_MeshFormatVersion int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersion() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersion"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersion")); } // Autogenerated static field setter // Set static field: static private System.Int32 k_MeshFormatVersion void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersion(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersion"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersion", value)); } // Autogenerated static field getter // Get static field: static private System.Int32 k_MeshFormatVersionSubmeshMaterialRefactor int UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersionSubmeshMaterialRefactor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_k_MeshFormatVersionSubmeshMaterialRefactor"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersionSubmeshMaterialRefactor")); } // Autogenerated static field setter // Set static field: static private System.Int32 k_MeshFormatVersionSubmeshMaterialRefactor void UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersionSubmeshMaterialRefactor(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_k_MeshFormatVersionSubmeshMaterialRefactor"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "k_MeshFormatVersionSubmeshMaterialRefactor", value)); } // Autogenerated static field getter // Get static field: static public System.UInt32 maxVertexCount uint UnityEngine::ProBuilder::ProBuilderMesh::_get_maxVertexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_maxVertexCount"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "ProBuilderMesh", "maxVertexCount")); } // Autogenerated static field setter // Set static field: static public System.UInt32 maxVertexCount void UnityEngine::ProBuilder::ProBuilderMesh::_set_maxVertexCount(uint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_maxVertexCount"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "maxVertexCount", value)); } // Autogenerated static field getter // Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> meshWillBeDestroyed System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_meshWillBeDestroyed() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_meshWillBeDestroyed"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "meshWillBeDestroyed")); } // Autogenerated static field setter // Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> meshWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::_set_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_meshWillBeDestroyed"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "meshWillBeDestroyed", value)); } // Autogenerated static field getter // Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentWillBeDestroyed System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_componentWillBeDestroyed() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_componentWillBeDestroyed"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "componentWillBeDestroyed")); } // Autogenerated static field setter // Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::_set_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_componentWillBeDestroyed"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "componentWillBeDestroyed", value)); } // Autogenerated static field getter // Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentHasBeenReset System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_componentHasBeenReset() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_componentHasBeenReset"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "componentHasBeenReset")); } // Autogenerated static field setter // Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> componentHasBeenReset void UnityEngine::ProBuilder::ProBuilderMesh::_set_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_componentHasBeenReset"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "componentHasBeenReset", value)); } // Autogenerated static field getter // Get static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> elementSelectionChanged System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::ProBuilderMesh::_get_elementSelectionChanged() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_elementSelectionChanged"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "elementSelectionChanged")); } // Autogenerated static field setter // Set static field: static private System.Action`1<UnityEngine.ProBuilder.ProBuilderMesh> elementSelectionChanged void UnityEngine::ProBuilder::ProBuilderMesh::_set_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_elementSelectionChanged"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "elementSelectionChanged", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.HashSet`1<System.Int32> s_CachedHashSet System::Collections::Generic::HashSet_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::_get_s_CachedHashSet() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_get_s_CachedHashSet"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::HashSet_1<int>*>("UnityEngine.ProBuilder", "ProBuilderMesh", "s_CachedHashSet")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.HashSet`1<System.Int32> s_CachedHashSet void UnityEngine::ProBuilder::ProBuilderMesh::_set_s_CachedHashSet(System::Collections::Generic::HashSet_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::_set_s_CachedHashSet"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh", "s_CachedHashSet", value)); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_MeshFormatVersion int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFormatVersion() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFormatVersion"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshFormatVersion"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.Face[] m_Faces ::Array<UnityEngine::ProBuilder::Face*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Faces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Faces"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Faces"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::Face*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.SharedVertex[] m_SharedVertices ::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedVertices"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState m_CacheValid UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_CacheValid() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_CacheValid"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_CacheValid"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> m_SharedVertexLookup System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertexLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedVertexLookup"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedVertexLookup"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.SharedVertex[] m_SharedTextures ::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextures() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextures"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedTextures"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> m_SharedTextureLookup System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextureLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SharedTextureLookup"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SharedTextureLookup"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3[] m_Positions ::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Positions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Positions"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Positions"))->offset; return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector2[] m_Textures0 ::Array<UnityEngine::Vector2>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures0"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures0"))->offset; return *reinterpret_cast<::Array<UnityEngine::Vector2>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.Vector4> m_Textures2 System::Collections::Generic::List_1<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures2"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures2"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.Vector4> m_Textures3 System::Collections::Generic::List_1<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Textures3"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Textures3"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector4[] m_Tangents ::Array<UnityEngine::Vector4>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Tangents() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Tangents"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Tangents"))->offset; return *reinterpret_cast<::Array<UnityEngine::Vector4>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3[] m_Normals ::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Normals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Normals"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Normals"))->offset; return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Color[] m_Colors ::Array<UnityEngine::Color>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Colors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Colors"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Colors"))->offset; return *reinterpret_cast<::Array<UnityEngine::Color>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Boolean <userCollisions>k__BackingField bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_$userCollisions$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_$userCollisions$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<userCollisions>k__BackingField"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.UnwrapParameters m_UnwrapParameters UnityEngine::ProBuilder::UnwrapParameters*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_UnwrapParameters() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_UnwrapParameters"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UnwrapParameters"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::UnwrapParameters**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Boolean m_PreserveMeshAssetOnDestroy bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_PreserveMeshAssetOnDestroy() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_PreserveMeshAssetOnDestroy"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_PreserveMeshAssetOnDestroy"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: System.String assetGuid ::Il2CppString*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_assetGuid() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_assetGuid"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "assetGuid"))->offset; return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Mesh m_Mesh UnityEngine::Mesh*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_Mesh"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mesh"))->offset; return *reinterpret_cast<UnityEngine::Mesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.MeshRenderer m_MeshRenderer UnityEngine::MeshRenderer*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshRenderer() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshRenderer"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshRenderer"))->offset; return *reinterpret_cast<UnityEngine::MeshRenderer**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.MeshFilter m_MeshFilter UnityEngine::MeshFilter*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFilter() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_MeshFilter"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_MeshFilter"))->offset; return *reinterpret_cast<UnityEngine::MeshFilter**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Boolean m_IsSelectable bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_IsSelectable() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_IsSelectable"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_IsSelectable"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32[] m_SelectedFaces ::Array<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedFaces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedFaces"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedFaces"))->offset; return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.Edge[] m_SelectedEdges ::Array<UnityEngine::ProBuilder::Edge>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedEdges() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedEdges"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedEdges"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::Edge>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32[] m_SelectedVertices ::Array<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedVertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedVertices"))->offset; return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Boolean m_SelectedCacheDirty bool& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCacheDirty() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCacheDirty"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCacheDirty"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_SelectedSharedVerticesCount int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVerticesCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVerticesCount"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedSharedVerticesCount"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_SelectedCoincidentVertexCount int& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertexCount"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCoincidentVertexCount"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.HashSet`1<System.Int32> m_SelectedSharedVertices System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedSharedVertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedSharedVertices"))->offset; return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.Int32> m_SelectedCoincidentVertices System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::dyn_m_SelectedCoincidentVertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SelectedCoincidentVertices"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_userCollisions bool UnityEngine::ProBuilder::ProBuilderMesh::get_userCollisions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_userCollisions"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_userCollisions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_userCollisions void UnityEngine::ProBuilder::ProBuilderMesh::set_userCollisions(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_userCollisions"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_userCollisions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_unwrapParameters UnityEngine::ProBuilder::UnwrapParameters* UnityEngine::ProBuilder::ProBuilderMesh::get_unwrapParameters() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_unwrapParameters"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_unwrapParameters", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::UnwrapParameters*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_unwrapParameters void UnityEngine::ProBuilder::ProBuilderMesh::set_unwrapParameters(UnityEngine::ProBuilder::UnwrapParameters* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_unwrapParameters"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_unwrapParameters", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_renderer UnityEngine::MeshRenderer* UnityEngine::ProBuilder::ProBuilderMesh::get_renderer() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_renderer"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_renderer", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshRenderer*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_filter UnityEngine::MeshFilter* UnityEngine::ProBuilder::ProBuilderMesh::get_filter() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_filter"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_filter", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshFilter*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_preserveMeshAssetOnDestroy bool UnityEngine::ProBuilder::ProBuilderMesh::get_preserveMeshAssetOnDestroy() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_preserveMeshAssetOnDestroy"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_preserveMeshAssetOnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_preserveMeshAssetOnDestroy void UnityEngine::ProBuilder::ProBuilderMesh::set_preserveMeshAssetOnDestroy(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_preserveMeshAssetOnDestroy"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_preserveMeshAssetOnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_facesInternal ::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_facesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_facesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_facesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_facesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_facesInternal(::Array<UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_facesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_facesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_faces System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_faces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_faces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_faces void UnityEngine::ProBuilder::ProBuilderMesh::set_faces(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_faces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVerticesInternal ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVerticesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVerticesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedVerticesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVerticesInternal(::Array<UnityEngine::ProBuilder::SharedVertex*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVerticesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVertices System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedVertices void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVertices(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVertexLookup System::Collections::Generic::Dictionary_2<int, int>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertexLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedVertexLookup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedTextures ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextures() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextures"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_sharedTextures void UnityEngine::ProBuilder::ProBuilderMesh::set_sharedTextures(::Array<UnityEngine::ProBuilder::SharedVertex*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_sharedTextures"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_sharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_sharedTextureLookup System::Collections::Generic::Dictionary_2<int, int>* UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextureLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_sharedTextureLookup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_sharedTextureLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_positionsInternal ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_positionsInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_positionsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_positionsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_positionsInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_positionsInternal(::Array<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_positionsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_positionsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_positions System::Collections::Generic::IList_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_positions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_positions"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_positions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_positions void UnityEngine::ProBuilder::ProBuilderMesh::set_positions(System::Collections::Generic::IList_1<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_positions"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_positions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_normals System::Collections::Generic::IList_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_normals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_normals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_normalsInternal ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::get_normalsInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_normalsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normalsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_normalsInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_normalsInternal(::Array<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_normalsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_normalsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_colorsInternal ::Array<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::get_colorsInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_colorsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_colorsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Color>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_colorsInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_colorsInternal(::Array<UnityEngine::Color>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_colorsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_colorsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_colors System::Collections::Generic::IList_1<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::get_colors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_colors"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_colors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Color>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_colors void UnityEngine::ProBuilder::ProBuilderMesh::set_colors(System::Collections::Generic::IList_1<UnityEngine::Color>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_colors"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_colors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_tangents System::Collections::Generic::IList_1<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::get_tangents() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_tangents"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_tangents void UnityEngine::ProBuilder::ProBuilderMesh::set_tangents(System::Collections::Generic::IList_1<UnityEngine::Vector4>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_tangents"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_tangentsInternal ::Array<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::get_tangentsInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_tangentsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangentsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_tangentsInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_tangentsInternal(::Array<UnityEngine::Vector4>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_tangentsInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangentsInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_texturesInternal ::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::get_texturesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_texturesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_texturesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_texturesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_texturesInternal(::Array<UnityEngine::Vector2>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_texturesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_texturesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_textures System::Collections::Generic::IList_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::get_textures() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_textures"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_textures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_textures void UnityEngine::ProBuilder::ProBuilderMesh::set_textures(System::Collections::Generic::IList_1<UnityEngine::Vector2>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_textures"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_textures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_faceCount int UnityEngine::ProBuilder::ProBuilderMesh::get_faceCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_faceCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faceCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_vertexCount int UnityEngine::ProBuilder::ProBuilderMesh::get_vertexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_vertexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_vertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_edgeCount int UnityEngine::ProBuilder::ProBuilderMesh::get_edgeCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_edgeCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edgeCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_indexCount int UnityEngine::ProBuilder::ProBuilderMesh::get_indexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_indexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_indexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_triangleCount int UnityEngine::ProBuilder::ProBuilderMesh::get_triangleCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_triangleCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_triangleCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_mesh UnityEngine::Mesh* UnityEngine::ProBuilder::ProBuilderMesh::get_mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_mesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_mesh void UnityEngine::ProBuilder::ProBuilderMesh::set_mesh(UnityEngine::Mesh* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_mesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_mesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_id int UnityEngine::ProBuilder::ProBuilderMesh::get_id() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_id"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_id", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_meshSyncState UnityEngine::ProBuilder::MeshSyncState UnityEngine::ProBuilder::ProBuilderMesh::get_meshSyncState() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_meshSyncState"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_meshSyncState", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::MeshSyncState, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectable bool UnityEngine::ProBuilder::ProBuilderMesh::get_selectable() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectable"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectable", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectable void UnityEngine::ProBuilder::ProBuilderMesh::set_selectable(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectable"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectable", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceCount int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedVertexCount int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdgeCount int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgeCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgeCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdgeCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedSharedVerticesCount int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVerticesCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVerticesCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedSharedVerticesCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedCoincidentVertexCount int UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertexCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedCoincidentVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedSharedVertices System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedSharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedCoincidentVertices System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceIndexes System::Collections::ObjectModel::ReadOnlyCollection_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceIndexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedVertices System::Collections::ObjectModel::ReadOnlyCollection_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdges System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdges() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFacesInternal ::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFacesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFacesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFacesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedFacesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFacesInternal(::Array<UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFacesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedFacesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedFaceIndicesInternal ::Array<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndicesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedFaceIndicesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedFaceIndicesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedFaceIndicesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFaceIndicesInternal(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedFaceIndicesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedFaceIndicesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedEdgesInternal ::Array<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedEdgesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedEdgesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedEdgesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedEdgesInternal(::Array<UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedEdgesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedEdgesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.get_selectedIndexesInternal ::Array<int>* UnityEngine::ProBuilder::ProBuilderMesh::get_selectedIndexesInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::get_selectedIndexesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_selectedIndexesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.set_selectedIndexesInternal void UnityEngine::ProBuilder::ProBuilderMesh::set_selectedIndexesInternal(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::set_selectedIndexesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_selectedIndexesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_meshWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::add_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_meshWillBeDestroyed"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_meshWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_meshWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::remove_meshWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_meshWillBeDestroyed"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_meshWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_componentWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::add_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_componentWillBeDestroyed"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_componentWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_componentWillBeDestroyed void UnityEngine::ProBuilder::ProBuilderMesh::remove_componentWillBeDestroyed(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_componentWillBeDestroyed"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_componentWillBeDestroyed", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_componentHasBeenReset void UnityEngine::ProBuilder::ProBuilderMesh::add_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_componentHasBeenReset"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_componentHasBeenReset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_componentHasBeenReset void UnityEngine::ProBuilder::ProBuilderMesh::remove_componentHasBeenReset(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_componentHasBeenReset"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_componentHasBeenReset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.add_elementSelectionChanged void UnityEngine::ProBuilder::ProBuilderMesh::add_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::add_elementSelectionChanged"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "add_elementSelectionChanged", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.remove_elementSelectionChanged void UnityEngine::ProBuilder::ProBuilderMesh::remove_elementSelectionChanged(System::Action_1<UnityEngine::ProBuilder::ProBuilderMesh*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::remove_elementSelectionChanged"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "remove_elementSelectionChanged", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.HasArrays bool UnityEngine::ProBuilder::ProBuilderMesh::HasArrays(UnityEngine::ProBuilder::MeshArrays channels) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::HasArrays"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channels)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, channels); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateSharedVertexLookup void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedVertexLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedVertexLookup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateSharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateSharedTextureLookup void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedTextureLookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateSharedTextureLookup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateSharedTextureLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateFaces void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateFaces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.InvalidateCaches void UnityEngine::ProBuilder::ProBuilderMesh::InvalidateCaches() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::InvalidateCaches"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "InvalidateCaches", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSharedVertices void UnityEngine::ProBuilder::ProBuilderMesh::SetSharedVertices(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, indexes); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSharedTextures void UnityEngine::ProBuilder::ProBuilderMesh::SetSharedTextures(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSharedTextures"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSharedTextures", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, indexes); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetVertices ::Array<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::ProBuilderMesh::GetVertices(System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(indexes)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, indexes); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetVertices void UnityEngine::ProBuilder::ProBuilderMesh::SetVertices(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, bool applyMesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(applyMesh)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, applyMesh); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetNormals ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ProBuilderMesh::GetNormals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetColors ::Array<UnityEngine::Color>* UnityEngine::ProBuilder::ProBuilderMesh::GetColors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetColors"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetColors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Color>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetTangents ::Array<UnityEngine::Vector4>* UnityEngine::ProBuilder::ProBuilderMesh::GetTangents() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetTangents"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector4>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUVs void UnityEngine::ProBuilder::ProBuilderMesh::GetUVs(int channel, System::Collections::Generic::List_1<UnityEngine::Vector4>* uvs) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel), ::il2cpp_utils::ExtractType(uvs)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, channel, uvs); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUVs System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::GetUVs(int channel) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::ObjectModel::ReadOnlyCollection_1<UnityEngine::Vector2>*, false>(___instance_arg, ___internal__method, channel); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetUVs void UnityEngine::ProBuilder::ProBuilderMesh::SetUVs(int channel, System::Collections::Generic::List_1<UnityEngine::Vector4>* uvs) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(channel), ::il2cpp_utils::ExtractType(uvs)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, channel, uvs); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Awake void UnityEngine::ProBuilder::ProBuilderMesh::Awake() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Awake"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Awake", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Reset void UnityEngine::ProBuilder::ProBuilderMesh::Reset() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Reset"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.OnDestroy void UnityEngine::ProBuilder::ProBuilderMesh::OnDestroy() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::OnDestroy"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnDestroy", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Clear void UnityEngine::ProBuilder::ProBuilderMesh::Clear() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Clear"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.EnsureMeshFilterIsAssigned void UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshFilterIsAssigned() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshFilterIsAssigned"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "EnsureMeshFilterIsAssigned", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CreateInstanceWithPoints UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::CreateInstanceWithPoints(::Array<UnityEngine::Vector3>* positions) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CreateInstanceWithPoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "CreateInstanceWithPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create(System::Collections::Generic::IEnumerable_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, faces); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Create UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ProBuilderMesh::Create(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedTextures, System::Collections::Generic::IList_1<UnityEngine::Material*>* materials) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Create"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "Create", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(materials)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertices, sharedTextures, materials); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GeometryWithPoints void UnityEngine::ProBuilder::ProBuilderMesh::GeometryWithPoints(::Array<UnityEngine::Vector3>* points) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GeometryWithPoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GeometryWithPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, points); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RebuildWithPositionsAndFaces void UnityEngine::ProBuilder::ProBuilderMesh::RebuildWithPositionsAndFaces(System::Collections::Generic::IEnumerable_1<UnityEngine::Vector3>* vertices, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RebuildWithPositionsAndFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RebuildWithPositionsAndFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, faces); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Rebuild void UnityEngine::ProBuilder::ProBuilderMesh::Rebuild() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Rebuild"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Rebuild", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.ToMesh void UnityEngine::ProBuilder::ProBuilderMesh::ToMesh(UnityEngine::MeshTopology preferredTopology) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::ToMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(preferredTopology)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, preferredTopology); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.MakeUnique void UnityEngine::ProBuilder::ProBuilderMesh::MakeUnique() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::MakeUnique"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "MakeUnique", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CopyFrom void UnityEngine::ProBuilder::ProBuilderMesh::CopyFrom(UnityEngine::ProBuilder::ProBuilderMesh* other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CopyFrom"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyFrom", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.Refresh void UnityEngine::ProBuilder::ProBuilderMesh::Refresh(UnityEngine::ProBuilder::RefreshMask mask) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::Refresh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Refresh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, mask); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.EnsureMeshColliderIsAssigned void UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshColliderIsAssigned() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::EnsureMeshColliderIsAssigned"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "EnsureMeshColliderIsAssigned", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetUnusedTextureGroup int UnityEngine::ProBuilder::ProBuilderMesh::GetUnusedTextureGroup(int i) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetUnusedTextureGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetUnusedTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.IsValidTextureGroup bool UnityEngine::ProBuilder::ProBuilderMesh::IsValidTextureGroup(int group) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::IsValidTextureGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", "IsValidTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(group)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, group); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.UnusedElementGroup int UnityEngine::ProBuilder::ProBuilderMesh::UnusedElementGroup(int i) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::UnusedElementGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "UnusedElementGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshUV void UnityEngine::ProBuilder::ProBuilderMesh::RefreshUV(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* facesToRefresh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshUV"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshUV", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(facesToRefresh)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, facesToRefresh); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetGroupUV void UnityEngine::ProBuilder::ProBuilderMesh::SetGroupUV(UnityEngine::ProBuilder::AutoUnwrapSettings settings, int group) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetGroupUV"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetGroupUV", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(settings), ::il2cpp_utils::ExtractType(group)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, settings, group); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshColors void UnityEngine::ProBuilder::ProBuilderMesh::RefreshColors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshColors"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshColors", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetFaceColor void UnityEngine::ProBuilder::ProBuilderMesh::SetFaceColor(UnityEngine::ProBuilder::Face* face, UnityEngine::Color color) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetFaceColor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetFaceColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(color)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, face, color); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetMaterial void UnityEngine::ProBuilder::ProBuilderMesh::SetMaterial(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, UnityEngine::Material* material) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetMaterial"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetMaterial", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(material)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, faces, material); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshNormals void UnityEngine::ProBuilder::ProBuilderMesh::RefreshNormals() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshNormals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshNormals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RefreshTangents void UnityEngine::ProBuilder::ProBuilderMesh::RefreshTangents() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RefreshTangents"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RefreshTangents", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSharedVertexHandle int UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandle(int vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandle"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSharedVertexHandle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, vertex); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSharedVertexHandles System::Collections::Generic::HashSet_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandles(System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSharedVertexHandles"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSharedVertexHandles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<int>*, false>(___instance_arg, ___internal__method, vertices); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, vertices); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::List_1<int>* coincident) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(coincident)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, faces, coincident); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, System::Collections::Generic::List_1<int>* coincident) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(coincident)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edges, coincident); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(System::Collections::Generic::IEnumerable_1<int>* vertices, System::Collections::Generic::List_1<int>* coincident) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(coincident)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices, coincident); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetCoincidentVertices void UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices(int vertex, System::Collections::Generic::List_1<int>* coincident) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetCoincidentVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetCoincidentVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(coincident)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex, coincident); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetVerticesCoincident void UnityEngine::ProBuilder::ProBuilderMesh::SetVerticesCoincident(System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetVerticesCoincident"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetVerticesCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetTexturesCoincident void UnityEngine::ProBuilder::ProBuilderMesh::SetTexturesCoincident(System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetTexturesCoincident"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetTexturesCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddToSharedVertex void UnityEngine::ProBuilder::ProBuilderMesh::AddToSharedVertex(int sharedVertexHandle, int vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddToSharedVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddToSharedVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(vertex)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, sharedVertexHandle, vertex); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddSharedVertex void UnityEngine::ProBuilder::ProBuilderMesh::AddSharedVertex(UnityEngine::ProBuilder::SharedVertex* vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddSharedVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddSharedVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.CacheSelection void UnityEngine::ProBuilder::ProBuilderMesh::CacheSelection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheSelection"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CacheSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetSelectedFaces ::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::GetSelectedFaces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetSelectedFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveFace UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::ProBuilderMesh::GetActiveFace() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveEdge UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::ProBuilderMesh::GetActiveEdge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.GetActiveVertex int UnityEngine::ProBuilder::ProBuilderMesh::GetActiveVertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::GetActiveVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetActiveVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.AddToFaceSelection void UnityEngine::ProBuilder::ProBuilderMesh::AddToFaceSelection(int index) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::AddToFaceSelection"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "AddToFaceSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, index); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedFaces void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* selected) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selected)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, selected); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedFaces void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces(System::Collections::Generic::IEnumerable_1<int>* selected) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selected)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, selected); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedEdges void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedEdges(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edges); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.SetSelectedVertices void UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedVertices(System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::SetSelectedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSelectedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertices); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.RemoveFromFaceSelectionAtIndex void UnityEngine::ProBuilder::ProBuilderMesh::RemoveFromFaceSelectionAtIndex(int index) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::RemoveFromFaceSelectionAtIndex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RemoveFromFaceSelectionAtIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, index); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.ClearSelection void UnityEngine::ProBuilder::ProBuilderMesh::ClearSelection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::ClearSelection"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ClearSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<set_selectedFacesInternal>b__207_0 int UnityEngine::ProBuilder::ProBuilderMesh::$set_selectedFacesInternal$b__207_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<set_selectedFacesInternal>b__207_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<set_selectedFacesInternal>b__207_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__221_0 int UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__221_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__221_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__221_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__222_0 System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__222_0(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__222_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__222_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh.<SetSelectedFaces>b__222_1 System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::ProBuilderMesh::$SetSelectedFaces$b__222_1(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::<SetSelectedFaces>b__222_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetSelectedFaces>b__222_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh..cctor void UnityEngine::ProBuilder::ProBuilderMesh::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedVertex UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedVertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedVertex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState>("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedVertex")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedVertex void UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedVertex(UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedVertex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedVertex", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedTexture UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedTexture() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_get_SharedTexture"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState>("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedTexture")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.CacheValidState SharedTexture void UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedTexture(UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::_set_SharedTexture"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/CacheValidState", "SharedTexture", value)); } // Autogenerated instance field getter // Get instance field: public System.Byte value__ uint8_t& UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::CacheValidState::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/ProBuilderMesh_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::ProBuilderMesh::$$c* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh::$$c*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9(UnityEngine::ProBuilder::ProBuilderMesh::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0 System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_0(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1 System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__102_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_1(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__102_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__102_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__110_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__110_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__110_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__110_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__110_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__110_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__112_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__112_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__112_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__112_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__112_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__112_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0 System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__147_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_get_$$9__147_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__147_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0 void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__147_0(System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::_set_$$9__147_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", "<>9__147_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::ProBuilderMesh::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderMesh/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<SetUVs>b__102_0 UnityEngine::Vector2 UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_0(UnityEngine::Vector4 x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<SetUVs>b__102_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetUVs>b__102_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<SetUVs>b__102_1 UnityEngine::Vector2 UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_1(UnityEngine::Vector4 x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<SetUVs>b__102_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SetUVs>b__102_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<get_indexCount>b__110_0 int UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_indexCount$b__110_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<get_indexCount>b__110_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<get_indexCount>b__110_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<get_triangleCount>b__112_0 int UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_triangleCount$b__112_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<get_triangleCount>b__112_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<get_triangleCount>b__112_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c.<CopyFrom>b__147_0 UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::ProBuilderMesh::$$c::$CopyFrom$b__147_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::<CopyFrom>b__147_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CopyFrom>b__147_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0 #include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass150_0.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Int32 i int& UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::dyn_i() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::dyn_i"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "i"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass150_0.<GetUnusedTextureGroup>b__0 bool UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::$GetUnusedTextureGroup$b__0(UnityEngine::ProBuilder::Face* element) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass150_0::<GetUnusedTextureGroup>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GetUnusedTextureGroup>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(element)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, element); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0 #include "UnityEngine/ProBuilder/ProBuilderMesh_--c__DisplayClass152_0.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Int32 i int& UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::dyn_i() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::dyn_i"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "i"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c__DisplayClass152_0.<UnusedElementGroup>b__0 bool UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::$UnusedElementGroup$b__0(UnityEngine::ProBuilder::Face* element) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c__DisplayClass152_0::<UnusedElementGroup>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<UnusedElementGroup>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(element)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, element); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProBuilderSnapping #include "UnityEngine/ProBuilder/ProBuilderSnapping.hpp" // Including type: UnityEngine.Vector3 #include "UnityEngine/Vector3.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.Ray #include "UnityEngine/Ray.hpp" // Including type: UnityEngine.ProBuilder.Vector3Mask #include "UnityEngine/ProBuilder/Vector3Mask.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Single k_MaxRaySnapDistance float UnityEngine::ProBuilder::ProBuilderSnapping::_get_k_MaxRaySnapDistance() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::_get_k_MaxRaySnapDistance"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "ProBuilderSnapping", "k_MaxRaySnapDistance")); } // Autogenerated static field setter // Set static field: static private System.Single k_MaxRaySnapDistance void UnityEngine::ProBuilder::ProBuilderSnapping::_set_k_MaxRaySnapDistance(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::_set_k_MaxRaySnapDistance"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ProBuilderSnapping", "k_MaxRaySnapDistance", value)); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(UnityEngine::Vector3 vertex, float snpVal) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(snpVal)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertex, snpVal); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue float UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(float val, float snpVal) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(val), ::il2cpp_utils::ExtractType(snpVal)}))); return ::il2cpp_utils::RunMethodThrow<float, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, val, snpVal); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValue UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue(UnityEngine::Vector3 vertex, UnityEngine::Vector3 snap) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValue"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex), ::il2cpp_utils::ExtractType(snap)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertex, snap); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapVertices void UnityEngine::ProBuilder::ProBuilderSnapping::SnapVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes, UnityEngine::Vector3 snap) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(snap)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, snap); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::GetSnappingMaskBasedOnNormalVector(UnityEngine::Vector3 normal) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::GetSnappingMaskBasedOnNormalVector"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "GetSnappingMaskBasedOnNormalVector", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normal)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normal); } // Autogenerated method: UnityEngine.ProBuilder.ProBuilderSnapping.SnapValueOnRay UnityEngine::Vector3 UnityEngine::ProBuilder::ProBuilderSnapping::SnapValueOnRay(UnityEngine::Ray ray, float distance, float snap, UnityEngine::ProBuilder::Vector3Mask mask) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderSnapping::SnapValueOnRay"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ProBuilderSnapping", "SnapValueOnRay", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(ray), ::il2cpp_utils::ExtractType(distance), ::il2cpp_utils::ExtractType(snap), ::il2cpp_utils::ExtractType(mask)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, ray, distance, snap, mask); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProGridsNoSnapAttribute #include "UnityEngine/ProBuilder/ProGridsNoSnapAttribute.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ProGridsConditionalSnapAttribute #include "UnityEngine/ProBuilder/ProGridsConditionalSnapAttribute.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Projection #include "UnityEngine/ProBuilder/Projection.hpp" // Including type: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/Projection_--c.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.ProBuilder.AutoUnwrapSettings #include "UnityEngine/ProBuilder/AutoUnwrapSettings.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.SortMethod #include "UnityEngine/ProBuilder/SortMethod.hpp" // Including type: UnityEngine.ProBuilder.ProjectionAxis #include "UnityEngine/ProBuilder/ProjectionAxis.hpp" // Including type: UnityEngine.Plane #include "UnityEngine/Plane.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject ::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes); } // Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject ::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Vector3 direction) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(direction)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, direction); } // Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject void UnityEngine::ProBuilder::Projection::PlanarProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::Vector3 direction, System::Collections::Generic::List_1<UnityEngine::Vector2>* results) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(direction), ::il2cpp_utils::ExtractType(results)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions, indexes, direction, results); } // Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject void UnityEngine::ProBuilder::Projection::PlanarProject(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int textureGroup, UnityEngine::ProBuilder::AutoUnwrapSettings unwrapSettings) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(textureGroup), ::il2cpp_utils::ExtractType(unwrapSettings)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, textureGroup, unwrapSettings); } // Autogenerated method: UnityEngine.ProBuilder.Projection.PlanarProject void UnityEngine::ProBuilder::Projection::PlanarProject(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, UnityEngine::Vector3 projection) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::PlanarProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "PlanarProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(projection)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, projection); } // Autogenerated method: UnityEngine.ProBuilder.Projection.SphericalProject ::Array<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::SphericalProject(System::Collections::Generic::IList_1<UnityEngine::Vector3>* vertices, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::SphericalProject"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "SphericalProject", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, indexes); } // Autogenerated method: UnityEngine.ProBuilder.Projection.Sort System::Collections::Generic::IList_1<UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::Sort(System::Collections::Generic::IList_1<UnityEngine::Vector2>* verts, UnityEngine::ProBuilder::SortMethod method) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::Sort"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "Sort", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(verts), ::il2cpp_utils::ExtractType(method)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IList_1<UnityEngine::Vector2>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, verts, method); } // Autogenerated method: UnityEngine.ProBuilder.Projection.GetTangentToAxis UnityEngine::Vector3 UnityEngine::ProBuilder::Projection::GetTangentToAxis(UnityEngine::ProBuilder::ProjectionAxis axis) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::GetTangentToAxis"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "GetTangentToAxis", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(axis)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, axis); } // Autogenerated method: UnityEngine.ProBuilder.Projection.ProjectionAxisToVector UnityEngine::Vector3 UnityEngine::ProBuilder::Projection::ProjectionAxisToVector(UnityEngine::ProBuilder::ProjectionAxis axis) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::ProjectionAxisToVector"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "ProjectionAxisToVector", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(axis)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, axis); } // Autogenerated method: UnityEngine.ProBuilder.Projection.VectorToProjectionAxis UnityEngine::ProBuilder::ProjectionAxis UnityEngine::ProBuilder::Projection::VectorToProjectionAxis(UnityEngine::Vector3 direction) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::VectorToProjectionAxis"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "VectorToProjectionAxis", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(direction)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProjectionAxis, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, direction); } // Autogenerated method: UnityEngine.ProBuilder.Projection.FindBestPlane UnityEngine::Plane UnityEngine::ProBuilder::Projection::FindBestPlane(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::FindBestPlane"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "FindBestPlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Plane, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, indexes); } // Autogenerated method: UnityEngine.ProBuilder.Projection.FindBestPlane UnityEngine::Plane UnityEngine::ProBuilder::Projection::FindBestPlane(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int textureGroup) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::FindBestPlane"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection", "FindBestPlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(textureGroup)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Plane, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, textureGroup); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/Projection_--c.hpp" // Including type: System.Comparison`1 #include "System/Comparison_1.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::Projection::$$c* UnityEngine::ProBuilder::Projection::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Projection::$$c*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::Projection::$$c::_set_$$9(UnityEngine::ProBuilder::Projection::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Comparison`1<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>> <>9__6_0 System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>* UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_0"))); } // Autogenerated static field setter // Set static field: static public System.Comparison`1<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>> <>9__6_0 void UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_0(System::Comparison_1<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>,UnityEngine.Vector2> <>9__6_1 System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>* UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_get_$$9__6_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>*>("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<System.Single,UnityEngine.Vector2>,UnityEngine.Vector2> <>9__6_1 void UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_1(System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2>, UnityEngine::Vector2>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::_set_$$9__6_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Projection/<>c", "<>9__6_1", value))); } // Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::Projection::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Projection/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c.<Sort>b__6_0 int UnityEngine::ProBuilder::Projection::$$c::$Sort$b__6_0(UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> a, UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::<Sort>b__6_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Sort>b__6_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, a, b); } // Autogenerated method: UnityEngine.ProBuilder.Projection/UnityEngine.ProBuilder.<>c.<Sort>b__6_1 UnityEngine::Vector2 UnityEngine::ProBuilder::Projection::$$c::$Sort$b__6_1(UnityEngine::ProBuilder::SimpleTuple_2<float, UnityEngine::Vector2> x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Projection::$$c::<Sort>b__6_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Sort>b__6_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.RaycastHit #include "UnityEngine/ProBuilder/RaycastHit.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Single distance float& UnityEngine::ProBuilder::RaycastHit::dyn_distance() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_distance"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "distance"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.Vector3 point UnityEngine::Vector3& UnityEngine::ProBuilder::RaycastHit::dyn_point() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_point"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "point"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.Vector3 normal UnityEngine::Vector3& UnityEngine::ProBuilder::RaycastHit::dyn_normal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_normal"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "normal"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Int32 face int& UnityEngine::ProBuilder::RaycastHit::dyn_face() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::RaycastHit::dyn_face"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "face"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectPathFaces #include "UnityEngine/ProBuilder/SelectPathFaces.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Int32[] s_cachedPredecessors ::Array<int>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedPredecessors() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedPredecessors"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedPredecessors")); } // Autogenerated static field setter // Set static field: static private System.Int32[] s_cachedPredecessors void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedPredecessors(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedPredecessors"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedPredecessors", value)); } // Autogenerated static field getter // Get static field: static private System.Int32 s_cachedStart int UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedStart() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedStart"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedStart")); } // Autogenerated static field setter // Set static field: static private System.Int32 s_cachedStart void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedStart(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedStart"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedStart", value)); } // Autogenerated static field getter // Get static field: static private UnityEngine.ProBuilder.ProBuilderMesh s_cachedMesh UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedMesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedMesh"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ProBuilderMesh*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedMesh")); } // Autogenerated static field setter // Set static field: static private UnityEngine.ProBuilder.ProBuilderMesh s_cachedMesh void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedMesh(UnityEngine::ProBuilder::ProBuilderMesh* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedMesh"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedMesh", value)); } // Autogenerated static field getter // Get static field: static private System.Int32 s_cachedFacesCount int UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesCount"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesCount")); } // Autogenerated static field setter // Set static field: static private System.Int32 s_cachedFacesCount void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesCount(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesCount"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesCount", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<UnityEngine.ProBuilder.WingedEdge> s_cachedWings System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedWings() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedWings"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedWings")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<UnityEngine.ProBuilder.WingedEdge> s_cachedWings void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedWings(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedWings"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedWings", value)); } // Autogenerated static field getter // Get static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Int32> s_cachedFacesIndex System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesIndex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_get_s_cachedFacesIndex"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesIndex"))); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Int32> s_cachedFacesIndex void UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesIndex(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::_set_s_cachedFacesIndex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectPathFaces", "s_cachedFacesIndex", value)); } // Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces..cctor void UnityEngine::ProBuilder::SelectPathFaces::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetPath System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SelectPathFaces::GetPath(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int start, int end) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetPath"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetPath", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(end)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, start, end); } // Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.Dijkstra ::Array<int>* UnityEngine::ProBuilder::SelectPathFaces::Dijkstra(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int start) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::Dijkstra"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "Dijkstra", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(start)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, start); } // Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetWeight float UnityEngine::ProBuilder::SelectPathFaces::GetWeight(int face1, int face2, UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetWeight"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetWeight", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face1), ::il2cpp_utils::ExtractType(face2), ::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<float, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face1, face2, mesh); } // Autogenerated method: UnityEngine.ProBuilder.SelectPathFaces.GetMinimalPath System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SelectPathFaces::GetMinimalPath(::Array<int>* predecessors, int start, int end) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectPathFaces::GetMinimalPath"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectPathFaces", "GetMinimalPath", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(predecessors), ::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(end)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, predecessors, start, end); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SelectionModifierBehavior #include "UnityEngine/ProBuilder/SelectionModifierBehavior.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Add UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Add() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Add"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Add")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Add void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Add(UnityEngine::ProBuilder::SelectionModifierBehavior value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Add"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Add", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Subtract UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Subtract() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Subtract"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Subtract")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Subtract void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Subtract(UnityEngine::ProBuilder::SelectionModifierBehavior value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Subtract"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Subtract", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Difference UnityEngine::ProBuilder::SelectionModifierBehavior UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Difference() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_get_Difference"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionModifierBehavior>("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Difference")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.SelectionModifierBehavior Difference void UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Difference(UnityEngine::ProBuilder::SelectionModifierBehavior value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::_set_Difference"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionModifierBehavior", "Difference", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::SelectionModifierBehavior::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionModifierBehavior::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SelectionPicker #include "UnityEngine/ProBuilder/SelectionPicker.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: UnityEngine.Camera #include "UnityEngine/Camera.hpp" // Including type: UnityEngine.Rect #include "UnityEngine/Rect.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.PickerOptions #include "UnityEngine/ProBuilder/PickerOptions.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.Vector3 #include "UnityEngine/Vector3.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickVerticesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>* UnityEngine::ProBuilder::SelectionPicker::PickVerticesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickVerticesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickVerticesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickFacesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>* UnityEngine::ProBuilder::SelectionPicker::PickFacesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickFacesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickFacesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickEdgesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::SelectionPicker::PickEdgesInRect(UnityEngine::Camera* cam, UnityEngine::Rect rect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selectable, UnityEngine::ProBuilder::PickerOptions options, float pixelsPerPoint) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickEdgesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickEdgesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(cam), ::il2cpp_utils::ExtractType(rect), ::il2cpp_utils::ExtractType(selectable), ::il2cpp_utils::ExtractType(options), ::il2cpp_utils::ExtractType(pixelsPerPoint)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, cam, rect, selectable, options, pixelsPerPoint); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPicker.PickFace UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::SelectionPicker::PickFace(UnityEngine::Camera* camera, UnityEngine::Vector3 mousePosition, UnityEngine::ProBuilder::ProBuilderMesh* pickable) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPicker::PickFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPicker", "PickFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(mousePosition), ::il2cpp_utils::ExtractType(pickable)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, mousePosition, pickable); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.PickerOptions #include "UnityEngine/ProBuilder/PickerOptions.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private readonly UnityEngine.ProBuilder.PickerOptions k_Default UnityEngine::ProBuilder::PickerOptions UnityEngine::ProBuilder::PickerOptions::_get_k_Default() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::_get_k_Default"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PickerOptions>("UnityEngine.ProBuilder", "PickerOptions", "k_Default")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.ProBuilder.PickerOptions k_Default void UnityEngine::ProBuilder::PickerOptions::_set_k_Default(UnityEngine::ProBuilder::PickerOptions value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::_set_k_Default"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PickerOptions", "k_Default", value)); } // Autogenerated instance field getter // Get instance field: private System.Boolean <depthTest>k__BackingField bool& UnityEngine::ProBuilder::PickerOptions::dyn_$depthTest$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::dyn_$depthTest$k__BackingField"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<depthTest>k__BackingField"))->offset; return *reinterpret_cast<bool*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.RectSelectMode <rectSelectMode>k__BackingField UnityEngine::ProBuilder::RectSelectMode& UnityEngine::ProBuilder::PickerOptions::dyn_$rectSelectMode$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::dyn_$rectSelectMode$k__BackingField"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<rectSelectMode>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::RectSelectMode*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_depthTest bool UnityEngine::ProBuilder::PickerOptions::get_depthTest() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_depthTest"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_depthTest", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.set_depthTest void UnityEngine::ProBuilder::PickerOptions::set_depthTest(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::set_depthTest"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_depthTest", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_rectSelectMode UnityEngine::ProBuilder::RectSelectMode UnityEngine::ProBuilder::PickerOptions::get_rectSelectMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_rectSelectMode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_rectSelectMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::RectSelectMode, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.set_rectSelectMode void UnityEngine::ProBuilder::PickerOptions::set_rectSelectMode(UnityEngine::ProBuilder::RectSelectMode value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::set_rectSelectMode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_rectSelectMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.get_Default UnityEngine::ProBuilder::PickerOptions UnityEngine::ProBuilder::PickerOptions::get_Default() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::get_Default"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "get_Default", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::PickerOptions, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions..cctor void UnityEngine::ProBuilder::PickerOptions::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.Equals bool UnityEngine::ProBuilder::PickerOptions::Equals(UnityEngine::ProBuilder::PickerOptions other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::Equals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.Equals bool UnityEngine::ProBuilder::PickerOptions::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.GetHashCode int UnityEngine::ProBuilder::PickerOptions::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.op_Equality bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::PickerOptions& a, const UnityEngine::ProBuilder::PickerOptions& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated method: UnityEngine.ProBuilder.PickerOptions.op_Inequality bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::PickerOptions& a, const UnityEngine::ProBuilder::PickerOptions& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PickerOptions::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "PickerOptions", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer #include "UnityEngine/ProBuilder/SelectionPickerRenderer.hpp" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer #include "UnityEngine/ProBuilder/SelectionPickerRenderer_ISelectionPickerRenderer.hpp" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP #include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererHDRP.hpp" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard #include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererStandard.hpp" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0 #include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c__DisplayClass19_0.hpp" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c.hpp" // Including type: System.String #include "System/String.hpp" // Including type: UnityEngine.TextureFormat #include "UnityEngine/TextureFormat.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.Camera #include "UnityEngine/Camera.hpp" // Including type: UnityEngine.Rect #include "UnityEngine/Rect.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.Texture2D #include "UnityEngine/Texture2D.hpp" // Including type: UnityEngine.GameObject #include "UnityEngine/GameObject.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" // Including type: UnityEngine.Color32 #include "UnityEngine/Color32.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.String k_FacePickerOcclusionTintUniform ::Il2CppString* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_FacePickerOcclusionTintUniform() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_FacePickerOcclusionTintUniform"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_FacePickerOcclusionTintUniform")); } // Autogenerated static field setter // Set static field: static private System.String k_FacePickerOcclusionTintUniform void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_FacePickerOcclusionTintUniform(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_FacePickerOcclusionTintUniform"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_FacePickerOcclusionTintUniform", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Color k_Blackf UnityEngine::Color UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Blackf() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Blackf"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Blackf")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Color k_Blackf void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Blackf(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Blackf"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Blackf", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Color k_Whitef UnityEngine::Color UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Whitef() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_Whitef"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Color>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Whitef")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Color k_Whitef void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Whitef(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_Whitef"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_Whitef", value)); } // Autogenerated static field getter // Get static field: static private System.UInt32 k_PickerHashNone uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashNone() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashNone"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashNone")); } // Autogenerated static field setter // Set static field: static private System.UInt32 k_PickerHashNone void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashNone(uint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashNone"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashNone", value)); } // Autogenerated static field getter // Get static field: static private System.UInt32 k_PickerHashMin uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMin"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMin")); } // Autogenerated static field setter // Set static field: static private System.UInt32 k_PickerHashMin void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMin(uint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMin"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMin", value)); } // Autogenerated static field getter // Get static field: static private System.UInt32 k_PickerHashMax uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMax() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_PickerHashMax"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMax")); } // Autogenerated static field setter // Set static field: static private System.UInt32 k_PickerHashMax void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMax(uint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_PickerHashMax"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_PickerHashMax", value)); } // Autogenerated static field getter // Get static field: static private System.UInt32 k_MinEdgePixelsForValidSelection uint UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_MinEdgePixelsForValidSelection() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_k_MinEdgePixelsForValidSelection"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_MinEdgePixelsForValidSelection")); } // Autogenerated static field setter // Set static field: static private System.UInt32 k_MinEdgePixelsForValidSelection void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_MinEdgePixelsForValidSelection(uint value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_k_MinEdgePixelsForValidSelection"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "k_MinEdgePixelsForValidSelection", value)); } // Autogenerated static field getter // Get static field: static private System.Boolean s_Initialized bool UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_Initialized() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_Initialized"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<bool>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_Initialized")); } // Autogenerated static field setter // Set static field: static private System.Boolean s_Initialized void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_Initialized(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_Initialized"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_Initialized", value)); } // Autogenerated static field getter // Get static field: static private UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer s_PickerRenderer UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PickerRenderer() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PickerRenderer"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PickerRenderer")); } // Autogenerated static field setter // Set static field: static private UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer s_PickerRenderer void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PickerRenderer(UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PickerRenderer"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PickerRenderer", value)); } // Autogenerated static field getter // Get static field: static private UnityEngine.RenderTextureFormat s_RenderTextureFormat UnityEngine::RenderTextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_RenderTextureFormat() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_RenderTextureFormat"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::RenderTextureFormat>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_RenderTextureFormat")); } // Autogenerated static field setter // Set static field: static private UnityEngine.RenderTextureFormat s_RenderTextureFormat void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_RenderTextureFormat(UnityEngine::RenderTextureFormat value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_RenderTextureFormat"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_RenderTextureFormat", value)); } // Autogenerated static field getter // Get static field: static private UnityEngine.RenderTextureFormat[] s_PreferredFormats ::Array<UnityEngine::RenderTextureFormat>* UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PreferredFormats() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_get_s_PreferredFormats"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::RenderTextureFormat>*>("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PreferredFormats")); } // Autogenerated static field setter // Set static field: static private UnityEngine.RenderTextureFormat[] s_PreferredFormats void UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PreferredFormats(::Array<UnityEngine::RenderTextureFormat>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::_set_s_PreferredFormats"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer", "s_PreferredFormats", value)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_renderTextureFormat UnityEngine::RenderTextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::get_renderTextureFormat() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_renderTextureFormat"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_renderTextureFormat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::RenderTextureFormat, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_textureFormat UnityEngine::TextureFormat UnityEngine::ProBuilder::SelectionPickerRenderer::get_textureFormat() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_textureFormat"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_textureFormat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::TextureFormat, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.get_pickerRenderer UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer* UnityEngine::ProBuilder::SelectionPickerRenderer::get_pickerRenderer() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::get_pickerRenderer"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "get_pickerRenderer", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer..cctor void UnityEngine::ProBuilder::SelectionPickerRenderer::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickFacesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickFacesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, int renderTextureWidth, int renderTextureHeight) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickFacesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickFacesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, renderTextureWidth, renderTextureHeight); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickVerticesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickVerticesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickVerticesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickVerticesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<int>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, doDepthTest, renderTextureWidth, renderTextureHeight); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.PickEdgesInRect System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::PickEdgesInRect(UnityEngine::Camera* camera, UnityEngine::Rect pickerRect, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::PickEdgesInRect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "PickEdgesInRect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(pickerRect), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractType(renderTextureWidth), ::il2cpp_utils::ExtractType(renderTextureHeight)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::ProBuilderMesh*, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, pickerRect, selection, doDepthTest, renderTextureWidth, renderTextureHeight); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*> map, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, byref(map), width, height); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*> map, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, doDepthTest, byref(map), width, height); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.RenderSelectionPickerTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture(UnityEngine::Camera* camera, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*> map, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::RenderSelectionPickerTexture"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "RenderSelectionPickerTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*&>(), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, camera, selection, doDepthTest, byref(map), width, height); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateFacePickingObjects ::Array<UnityEngine::GameObject*>* UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateFacePickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*> map) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateFacePickingObjects"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateFacePickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Face*>>*&>()}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::GameObject*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, byref(map)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateVertexPickingObjects void UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateVertexPickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*> map, ByRef<::Array<UnityEngine::GameObject*>*> depthObjects, ByRef<::Array<UnityEngine::GameObject*>*> pickerObjects) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateVertexPickingObjects"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateVertexPickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>()}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, doDepthTest, byref(map), byref(depthObjects), byref(pickerObjects)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.GenerateEdgePickingObjects void UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateEdgePickingObjects(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::ProBuilderMesh*>* selection, bool doDepthTest, ByRef<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*> map, ByRef<::Array<UnityEngine::GameObject*>*> depthObjects, ByRef<::Array<UnityEngine::GameObject*>*> pickerObjects) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::GenerateEdgePickingObjects"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "GenerateEdgePickingObjects", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(selection), ::il2cpp_utils::ExtractType(doDepthTest), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::GameObject*>*&>()}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, selection, doDepthTest, byref(map), byref(depthObjects), byref(pickerObjects)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.BuildVertexMesh UnityEngine::Mesh* UnityEngine::ProBuilder::SelectionPickerRenderer::BuildVertexMesh(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, int>>* map, ByRef<uint> index) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::BuildVertexMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "BuildVertexMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(map), ::il2cpp_utils::ExtractType(index)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, map, byref(index)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.BuildEdgeMesh UnityEngine::Mesh* UnityEngine::ProBuilder::SelectionPickerRenderer::BuildEdgeMesh(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::Dictionary_2<uint, UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::ProBuilderMesh*, UnityEngine::ProBuilder::Edge>>* map, ByRef<uint> index) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::BuildEdgeMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "BuildEdgeMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(map), ::il2cpp_utils::ExtractType(index)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Mesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, map, byref(index)); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.DecodeRGBA uint UnityEngine::ProBuilder::SelectionPickerRenderer::DecodeRGBA(UnityEngine::Color32 color) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::DecodeRGBA"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "DecodeRGBA", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(color)}))); return ::il2cpp_utils::RunMethodThrow<uint, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, color); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.EncodeRGBA UnityEngine::Color32 UnityEngine::ProBuilder::SelectionPickerRenderer::EncodeRGBA(uint hash) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::EncodeRGBA"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "EncodeRGBA", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(hash)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color32, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, hash); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer.ShouldUseHDRP bool UnityEngine::ProBuilder::SelectionPickerRenderer::ShouldUseHDRP() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::ShouldUseHDRP"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer", "ShouldUseHDRP", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer #include "UnityEngine/ProBuilder/SelectionPickerRenderer_ISelectionPickerRenderer.hpp" // Including type: UnityEngine.Texture2D #include "UnityEngine/Texture2D.hpp" // Including type: UnityEngine.Camera #include "UnityEngine/Camera.hpp" // Including type: UnityEngine.Shader #include "UnityEngine/Shader.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.ISelectionPickerRenderer.RenderLookupTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::ISelectionPickerRenderer::RenderLookupTexture"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP #include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererHDRP.hpp" // Including type: UnityEngine.Texture2D #include "UnityEngine/Texture2D.hpp" // Including type: UnityEngine.Camera #include "UnityEngine/Camera.hpp" // Including type: UnityEngine.Shader #include "UnityEngine/Shader.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererHDRP.RenderLookupTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererHDRP::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererHDRP::RenderLookupTexture"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard #include "UnityEngine/ProBuilder/SelectionPickerRenderer_SelectionPickerRendererStandard.hpp" // Including type: UnityEngine.Texture2D #include "UnityEngine/Texture2D.hpp" // Including type: UnityEngine.Camera #include "UnityEngine/Camera.hpp" // Including type: UnityEngine.Shader #include "UnityEngine/Shader.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.SelectionPickerRendererStandard.RenderLookupTexture UnityEngine::Texture2D* UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererStandard::RenderLookupTexture(UnityEngine::Camera* camera, UnityEngine::Shader* shader, ::Il2CppString* tag, int width, int height) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::SelectionPickerRendererStandard::RenderLookupTexture"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "RenderLookupTexture", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(camera), ::il2cpp_utils::ExtractType(shader), ::il2cpp_utils::ExtractType(tag), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Texture2D*, false>(___instance_arg, ___internal__method, camera, shader, tag, width, height); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0 #include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c__DisplayClass19_0.hpp" // Including type: UnityEngine.ProBuilder.SharedVertex #include "UnityEngine/ProBuilder/SharedVertex.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.Vector3[] positions ::Array<UnityEngine::Vector3>*& UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_positions() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_positions"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "positions"))->offset; return *reinterpret_cast<::Array<UnityEngine::Vector3>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.SharedVertex[] sharedVertices ::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_sharedVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::dyn_sharedVertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sharedVertices"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c__DisplayClass19_0.<PickVerticesInRect>b__0 int UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::$PickVerticesInRect$b__0(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c__DisplayClass19_0::<PickVerticesInRect>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<PickVerticesInRect>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/SelectionPickerRenderer_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::SelectionPickerRenderer::$$c* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SelectionPickerRenderer::$$c*>("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9(UnityEngine::ProBuilder::SelectionPickerRenderer::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__24_0 System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9__24_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_get_$$9__24_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9__24_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__24_0 void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9__24_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_set_$$9__24_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", "<>9__24_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SelectionPickerRenderer/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SelectionPickerRenderer/UnityEngine.ProBuilder.<>c.<GenerateFacePickingObjects>b__24_0 System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::$GenerateFacePickingObjects$b__24_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SelectionPickerRenderer::$$c::<GenerateFacePickingObjects>b__24_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GenerateFacePickingObjects>b__24_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SceneSelection #include "UnityEngine/ProBuilder/SceneSelection.hpp" // Including type: UnityEngine.GameObject #include "UnityEngine/GameObject.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.GameObject gameObject UnityEngine::GameObject*& UnityEngine::ProBuilder::SceneSelection::dyn_gameObject() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_gameObject"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "gameObject"))->offset; return *reinterpret_cast<UnityEngine::GameObject**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::SceneSelection::dyn_mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_mesh"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<System.Int32> m_Vertices System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Vertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Vertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Vertices"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.ProBuilder.Edge> m_Edges System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Edges() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Edges"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Edges"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Collections.Generic.List`1<UnityEngine.ProBuilder.Face> m_Faces System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*& UnityEngine::ProBuilder::SceneSelection::dyn_m_Faces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_m_Faces"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Faces"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Int32 vertex int& UnityEngine::ProBuilder::SceneSelection::dyn_vertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_vertex"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "vertex"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.Edge edge UnityEngine::ProBuilder::Edge& UnityEngine::ProBuilder::SceneSelection::dyn_edge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_edge"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "edge"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::Edge*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.Face face UnityEngine::ProBuilder::Face*& UnityEngine::ProBuilder::SceneSelection::dyn_face() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::dyn_face"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "face"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::Face**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_vertexes System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::SceneSelection::get_vertexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_vertexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_vertexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_vertexes void UnityEngine::ProBuilder::SceneSelection::set_vertexes(System::Collections::Generic::List_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_vertexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_vertexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_edges System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::SceneSelection::get_edges() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_edges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_edges void UnityEngine::ProBuilder::SceneSelection::set_edges(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_edges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_edges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.get_faces System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::SceneSelection::get_faces() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::get_faces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.set_faces void UnityEngine::ProBuilder::SceneSelection::set_faces(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::set_faces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_faces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleFace void UnityEngine::ProBuilder::SceneSelection::SetSingleFace(UnityEngine::ProBuilder::Face* face) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, face); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleVertex void UnityEngine::ProBuilder::SceneSelection::SetSingleVertex(int vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertex)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, vertex); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.SetSingleEdge void UnityEngine::ProBuilder::SceneSelection::SetSingleEdge(UnityEngine::ProBuilder::Edge edge) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::SetSingleEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "SetSingleEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, edge); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Clear void UnityEngine::ProBuilder::SceneSelection::Clear() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Clear"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.CopyTo void UnityEngine::ProBuilder::SceneSelection::CopyTo(UnityEngine::ProBuilder::SceneSelection* dst) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::CopyTo"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(dst)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, dst); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Equals bool UnityEngine::ProBuilder::SceneSelection::Equals(UnityEngine::ProBuilder::SceneSelection* other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.ToString ::Il2CppString* UnityEngine::ProBuilder::SceneSelection::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.Equals bool UnityEngine::ProBuilder::SceneSelection::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.GetHashCode int UnityEngine::ProBuilder::SceneSelection::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.op_Equality bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::SceneSelection* left, UnityEngine::ProBuilder::SceneSelection& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SceneSelection", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SceneSelection.op_Inequality bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::SceneSelection* left, UnityEngine::ProBuilder::SceneSelection& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SceneSelection::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SceneSelection", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SemVer #include "UnityEngine/ProBuilder/SemVer.hpp" // Including type: System.String #include "System/String.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public System.String DefaultStringFormat ::Il2CppString* UnityEngine::ProBuilder::SemVer::_get_DefaultStringFormat() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::_get_DefaultStringFormat"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Il2CppString*>("UnityEngine.ProBuilder", "SemVer", "DefaultStringFormat")); } // Autogenerated static field setter // Set static field: static public System.String DefaultStringFormat void UnityEngine::ProBuilder::SemVer::_set_DefaultStringFormat(::Il2CppString* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::_set_DefaultStringFormat"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SemVer", "DefaultStringFormat", value)); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_Major int& UnityEngine::ProBuilder::SemVer::dyn_m_Major() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Major"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Major"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_Minor int& UnityEngine::ProBuilder::SemVer::dyn_m_Minor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Minor"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Minor"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_Patch int& UnityEngine::ProBuilder::SemVer::dyn_m_Patch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Patch"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Patch"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_Build int& UnityEngine::ProBuilder::SemVer::dyn_m_Build() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Build"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Build"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.String m_Type ::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Type() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Type"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Type"))->offset; return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.String m_Metadata ::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Metadata() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Metadata"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Metadata"))->offset; return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.String m_Date ::Il2CppString*& UnityEngine::ProBuilder::SemVer::dyn_m_Date() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::dyn_m_Date"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Date"))->offset; return *reinterpret_cast<::Il2CppString**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_major int UnityEngine::ProBuilder::SemVer::get_major() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_major"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_major", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_minor int UnityEngine::ProBuilder::SemVer::get_minor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_minor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_minor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_patch int UnityEngine::ProBuilder::SemVer::get_patch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_patch"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_patch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_build int UnityEngine::ProBuilder::SemVer::get_build() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_build"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_build", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_type ::Il2CppString* UnityEngine::ProBuilder::SemVer::get_type() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_type"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_type", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_metadata ::Il2CppString* UnityEngine::ProBuilder::SemVer::get_metadata() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_metadata"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_metadata", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_date ::Il2CppString* UnityEngine::ProBuilder::SemVer::get_date() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_date"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_date", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.get_MajorMinorPatch UnityEngine::ProBuilder::SemVer* UnityEngine::ProBuilder::SemVer::get_MajorMinorPatch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::get_MajorMinorPatch"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_MajorMinorPatch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SemVer*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.IsValid bool UnityEngine::ProBuilder::SemVer::IsValid() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::IsValid"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "IsValid", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.Equals bool UnityEngine::ProBuilder::SemVer::Equals(UnityEngine::ProBuilder::SemVer* version) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(version)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, version); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.CompareTo int UnityEngine::ProBuilder::SemVer::CompareTo(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::CompareTo"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CompareTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.WrapNoValue int UnityEngine::ProBuilder::SemVer::WrapNoValue(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::WrapNoValue"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "WrapNoValue", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.CompareTo int UnityEngine::ProBuilder::SemVer::CompareTo(UnityEngine::ProBuilder::SemVer* version) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::CompareTo"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CompareTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(version)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, version); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.ToString ::Il2CppString* UnityEngine::ProBuilder::SemVer::ToString(::Il2CppString* format) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::ToString"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(format)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, format); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.TryGetVersionInfo bool UnityEngine::ProBuilder::SemVer::TryGetVersionInfo(::Il2CppString* input, ByRef<UnityEngine::ProBuilder::SemVer*> version) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::TryGetVersionInfo"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "TryGetVersionInfo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(input), ::il2cpp_utils::ExtractIndependentType<UnityEngine::ProBuilder::SemVer*&>()}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, input, byref(version)); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.GetBuildNumber int UnityEngine::ProBuilder::SemVer::GetBuildNumber(::Il2CppString* input) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::GetBuildNumber"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "GetBuildNumber", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(input)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, input); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.Equals bool UnityEngine::ProBuilder::SemVer::Equals(::Il2CppObject* o) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(o)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, o); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.GetHashCode int UnityEngine::ProBuilder::SemVer::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.ToString ::Il2CppString* UnityEngine::ProBuilder::SemVer::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_Equality bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_Inequality bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_LessThan bool UnityEngine::ProBuilder::operator <(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_LessThan"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_LessThan", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_GreaterThan bool UnityEngine::ProBuilder::operator >(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_GreaterThan"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_GreaterThan", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_LessThanOrEqual bool UnityEngine::ProBuilder::operator <=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_LessThanOrEqual"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_LessThanOrEqual", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated method: UnityEngine.ProBuilder.SemVer.op_GreaterThanOrEqual bool UnityEngine::ProBuilder::operator >=(UnityEngine::ProBuilder::SemVer* left, UnityEngine::ProBuilder::SemVer& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SemVer::op_GreaterThanOrEqual"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SemVer", "op_GreaterThanOrEqual", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(&right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, &right); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.ShapeType #include "UnityEngine/ProBuilder/ShapeType.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Cube UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cube() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cube"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cube")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Cube void UnityEngine::ProBuilder::ShapeType::_set_Cube(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cube"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cube", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Stair UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Stair() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Stair"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Stair")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Stair void UnityEngine::ProBuilder::ShapeType::_set_Stair(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Stair"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Stair", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType CurvedStair UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_CurvedStair() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_CurvedStair"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "CurvedStair")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType CurvedStair void UnityEngine::ProBuilder::ShapeType::_set_CurvedStair(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_CurvedStair"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "CurvedStair", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Prism UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Prism() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Prism"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Prism")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Prism void UnityEngine::ProBuilder::ShapeType::_set_Prism(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Prism"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Prism", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Cylinder UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cylinder() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cylinder"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cylinder")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Cylinder void UnityEngine::ProBuilder::ShapeType::_set_Cylinder(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cylinder"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cylinder", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Plane UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Plane() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Plane"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Plane")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Plane void UnityEngine::ProBuilder::ShapeType::_set_Plane(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Plane"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Plane", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Door UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Door() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Door"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Door")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Door void UnityEngine::ProBuilder::ShapeType::_set_Door(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Door"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Door", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Pipe UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Pipe() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Pipe"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Pipe")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Pipe void UnityEngine::ProBuilder::ShapeType::_set_Pipe(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Pipe"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Pipe", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Cone UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Cone() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Cone"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Cone")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Cone void UnityEngine::ProBuilder::ShapeType::_set_Cone(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Cone"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Cone", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Sprite UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Sprite() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Sprite"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Sprite")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Sprite void UnityEngine::ProBuilder::ShapeType::_set_Sprite(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Sprite"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Sprite", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Arch UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Arch() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Arch"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Arch")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Arch void UnityEngine::ProBuilder::ShapeType::_set_Arch(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Arch"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Arch", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Sphere UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Sphere() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Sphere"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Sphere")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Sphere void UnityEngine::ProBuilder::ShapeType::_set_Sphere(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Sphere"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Sphere", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.ShapeType Torus UnityEngine::ProBuilder::ShapeType UnityEngine::ProBuilder::ShapeType::_get_Torus() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_get_Torus"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::ShapeType>("UnityEngine.ProBuilder", "ShapeType", "Torus")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.ShapeType Torus void UnityEngine::ProBuilder::ShapeType::_set_Torus(UnityEngine::ProBuilder::ShapeType value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::_set_Torus"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeType", "Torus", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::ShapeType::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeType::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.PivotLocation #include "UnityEngine/ProBuilder/PivotLocation.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PivotLocation Center UnityEngine::ProBuilder::PivotLocation UnityEngine::ProBuilder::PivotLocation::_get_Center() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_get_Center"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotLocation>("UnityEngine.ProBuilder", "PivotLocation", "Center")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PivotLocation Center void UnityEngine::ProBuilder::PivotLocation::_set_Center(UnityEngine::ProBuilder::PivotLocation value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_set_Center"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotLocation", "Center", value)); } // Autogenerated static field getter // Get static field: static public UnityEngine.ProBuilder.PivotLocation FirstVertex UnityEngine::ProBuilder::PivotLocation UnityEngine::ProBuilder::PivotLocation::_get_FirstVertex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_get_FirstVertex"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::PivotLocation>("UnityEngine.ProBuilder", "PivotLocation", "FirstVertex")); } // Autogenerated static field setter // Set static field: static public UnityEngine.ProBuilder.PivotLocation FirstVertex void UnityEngine::ProBuilder::PivotLocation::_set_FirstVertex(UnityEngine::ProBuilder::PivotLocation value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::_set_FirstVertex"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "PivotLocation", "FirstVertex", value)); } // Autogenerated instance field getter // Get instance field: public System.Int32 value__ int& UnityEngine::ProBuilder::PivotLocation::dyn_value__() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::PivotLocation::dyn_value__"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "value__"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.ShapeGenerator #include "UnityEngine/ProBuilder/ShapeGenerator.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.ProBuilder.ShapeType #include "UnityEngine/ProBuilder/ShapeType.hpp" // Including type: UnityEngine.ProBuilder.PivotLocation #include "UnityEngine/ProBuilder/PivotLocation.hpp" // Including type: UnityEngine.ProBuilder.Axis #include "UnityEngine/ProBuilder/Axis.hpp" // Including type: UnityEngine.Quaternion #include "UnityEngine/Quaternion.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector3[] k_IcosphereVertices ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereVertices"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereVertices")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector3[] k_IcosphereVertices void UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereVertices(::Array<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereVertices"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereVertices", value)); } // Autogenerated static field getter // Get static field: static private readonly System.Int32[] k_IcosphereTriangles ::Array<int>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereTriangles() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_IcosphereTriangles"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereTriangles")); } // Autogenerated static field setter // Set static field: static private readonly System.Int32[] k_IcosphereTriangles void UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereTriangles(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_IcosphereTriangles"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_IcosphereTriangles", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector3[] k_CubeVertices ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeVertices"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<UnityEngine::Vector3>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeVertices")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector3[] k_CubeVertices void UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeVertices(::Array<UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeVertices"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeVertices", value)); } // Autogenerated static field getter // Get static field: static private readonly System.Int32[] k_CubeTriangles ::Array<int>* UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeTriangles() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_get_k_CubeTriangles"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeTriangles")); } // Autogenerated static field setter // Set static field: static private readonly System.Int32[] k_CubeTriangles void UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeTriangles(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::_set_k_CubeTriangles"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "ShapeGenerator", "k_CubeTriangles", value)); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator..cctor void UnityEngine::ProBuilder::ShapeGenerator::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.CreateShape UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::CreateShape(UnityEngine::ProBuilder::ShapeType shape, UnityEngine::ProBuilder::PivotLocation pivotType) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::CreateShape"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "CreateShape", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(shape), ::il2cpp_utils::ExtractType(pivotType)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, shape, pivotType); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateStair UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateStair(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size, int steps, bool buildSides) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateStair"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(buildSides)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size, steps, buildSides); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCurvedStair UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCurvedStair(UnityEngine::ProBuilder::PivotLocation pivotType, float stairWidth, float height, float innerRadius, float circumference, int steps, bool buildSides) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCurvedStair"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCurvedStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(stairWidth), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(innerRadius), ::il2cpp_utils::ExtractType(circumference), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(buildSides)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, stairWidth, height, innerRadius, circumference, steps, buildSides); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateStair UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateStair(UnityEngine::ProBuilder::PivotLocation pivotType, int steps, float width, float height, float depth, bool sidesGoToFloor, bool generateBack, bool platformsOnly) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateStair"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateStair", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(steps), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(depth), ::il2cpp_utils::ExtractType(sidesGoToFloor), ::il2cpp_utils::ExtractType(generateBack), ::il2cpp_utils::ExtractType(platformsOnly)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, steps, width, height, depth, sidesGoToFloor, generateBack, platformsOnly); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCube UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCube(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCube"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCube", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCylinder UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCylinder(UnityEngine::ProBuilder::PivotLocation pivotType, int axisDivisions, float radius, float height, int heightCuts, int smoothing) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCylinder"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCylinder", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(axisDivisions), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(heightCuts), ::il2cpp_utils::ExtractType(smoothing)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, axisDivisions, radius, height, heightCuts, smoothing); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePrism UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePrism(UnityEngine::ProBuilder::PivotLocation pivotType, UnityEngine::Vector3 size) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePrism"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePrism", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(size)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, size); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateDoor UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateDoor(UnityEngine::ProBuilder::PivotLocation pivotType, float totalWidth, float totalHeight, float ledgeHeight, float legWidth, float depth) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateDoor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateDoor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(totalWidth), ::il2cpp_utils::ExtractType(totalHeight), ::il2cpp_utils::ExtractType(ledgeHeight), ::il2cpp_utils::ExtractType(legWidth), ::il2cpp_utils::ExtractType(depth)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, totalWidth, totalHeight, ledgeHeight, legWidth, depth); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePlane UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePlane(UnityEngine::ProBuilder::PivotLocation pivotType, float width, float height, int widthCuts, int heightCuts, UnityEngine::ProBuilder::Axis axis) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePlane"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePlane", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(widthCuts), ::il2cpp_utils::ExtractType(heightCuts), ::il2cpp_utils::ExtractType(axis)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, width, height, widthCuts, heightCuts, axis); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GeneratePipe UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GeneratePipe(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, float height, float thickness, int subdivAxis, int subdivHeight) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GeneratePipe"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GeneratePipe", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(thickness), ::il2cpp_utils::ExtractType(subdivAxis), ::il2cpp_utils::ExtractType(subdivHeight)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, height, thickness, subdivAxis, subdivHeight); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateCone UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateCone(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, float height, int subdivAxis) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateCone"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateCone", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(height), ::il2cpp_utils::ExtractType(subdivAxis)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, height, subdivAxis); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateArch UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateArch(UnityEngine::ProBuilder::PivotLocation pivotType, float angle, float radius, float width, float depth, int radialCuts, bool insideFaces, bool outsideFaces, bool frontFaces, bool backFaces, bool endCaps) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateArch"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateArch", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(angle), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(width), ::il2cpp_utils::ExtractType(depth), ::il2cpp_utils::ExtractType(radialCuts), ::il2cpp_utils::ExtractType(insideFaces), ::il2cpp_utils::ExtractType(outsideFaces), ::il2cpp_utils::ExtractType(frontFaces), ::il2cpp_utils::ExtractType(backFaces), ::il2cpp_utils::ExtractType(endCaps)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, angle, radius, width, depth, radialCuts, insideFaces, outsideFaces, frontFaces, backFaces, endCaps); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateIcosahedron UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateIcosahedron(UnityEngine::ProBuilder::PivotLocation pivotType, float radius, int subdivisions, bool weldVertices, bool manualUvs) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateIcosahedron"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateIcosahedron", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(subdivisions), ::il2cpp_utils::ExtractType(weldVertices), ::il2cpp_utils::ExtractType(manualUvs)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, radius, subdivisions, weldVertices, manualUvs); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.SubdivideIcosahedron ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::SubdivideIcosahedron(::Array<UnityEngine::Vector3>* vertices, float radius) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::SubdivideIcosahedron"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "SubdivideIcosahedron", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(radius)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, radius); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GetCirclePoints ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::ShapeGenerator::GetCirclePoints(int segments, float radius, float circumference, UnityEngine::Quaternion rotation, float offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GetCirclePoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GetCirclePoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(segments), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(circumference), ::il2cpp_utils::ExtractType(rotation), ::il2cpp_utils::ExtractType(offset)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, segments, radius, circumference, rotation, offset); } // Autogenerated method: UnityEngine.ProBuilder.ShapeGenerator.GenerateTorus UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::ShapeGenerator::GenerateTorus(UnityEngine::ProBuilder::PivotLocation pivotType, int rows, int columns, float innerRadius, float outerRadius, bool smooth, float horizontalCircumference, float verticalCircumference, bool manualUvs) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ShapeGenerator::GenerateTorus"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "ShapeGenerator", "GenerateTorus", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pivotType), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(innerRadius), ::il2cpp_utils::ExtractType(outerRadius), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(horizontalCircumference), ::il2cpp_utils::ExtractType(verticalCircumference), ::il2cpp_utils::ExtractType(manualUvs)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pivotType, rows, columns, innerRadius, outerRadius, smooth, horizontalCircumference, verticalCircumference, manualUvs); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.SharedVertex #include "UnityEngine/ProBuilder/SharedVertex.hpp" // Including type: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/SharedVertex_--c.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: System.Collections.Generic.IEnumerator`1 #include "System/Collections/Generic/IEnumerator_1.hpp" // Including type: System.Collections.IEnumerator #include "System/Collections/IEnumerator.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private System.Int32[] m_Vertices ::Array<int>*& UnityEngine::ProBuilder::SharedVertex::dyn_m_Vertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::dyn_m_Vertices"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Vertices"))->offset; return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_arrayInternal ::Array<int>* UnityEngine::ProBuilder::SharedVertex::get_arrayInternal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_arrayInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_arrayInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_Item int UnityEngine::ProBuilder::SharedVertex::get_Item(int i) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_Item"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, i); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.set_Item void UnityEngine::ProBuilder::SharedVertex::set_Item(int i, int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::set_Item"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, i, value); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_Count int UnityEngine::ProBuilder::SharedVertex::get_Count() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_Count"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Count", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.get_IsReadOnly bool UnityEngine::ProBuilder::SharedVertex::get_IsReadOnly() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::get_IsReadOnly"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_IsReadOnly", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetEnumerator System::Collections::Generic::IEnumerator_1<int>* UnityEngine::ProBuilder::SharedVertex::GetEnumerator() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetEnumerator"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetEnumerator", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerator_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.System.Collections.IEnumerable.GetEnumerator System::Collections::IEnumerator* UnityEngine::ProBuilder::SharedVertex::System_Collections_IEnumerable_GetEnumerator() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::System.Collections.IEnumerable.GetEnumerator"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "System.Collections.IEnumerable.GetEnumerator", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::IEnumerator*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Add void UnityEngine::ProBuilder::SharedVertex::Add(int item) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Add"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, item); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Clear void UnityEngine::ProBuilder::SharedVertex::Clear() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Clear"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Clear", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Contains bool UnityEngine::ProBuilder::SharedVertex::Contains(int item) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Contains"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Contains", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, item); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.CopyTo void UnityEngine::ProBuilder::SharedVertex::CopyTo(::Array<int>* array, int arrayIndex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::CopyTo"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "CopyTo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(array), ::il2cpp_utils::ExtractType(arrayIndex)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, array, arrayIndex); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.Remove bool UnityEngine::ProBuilder::SharedVertex::Remove(int item) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::Remove"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Remove", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(item)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, item); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetSharedVertexLookup void UnityEngine::ProBuilder::SharedVertex::GetSharedVertexLookup(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::Dictionary_2<int, int>* lookup) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetSharedVertexLookup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "GetSharedVertexLookup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(lookup)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, sharedVertices, lookup); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ShiftIndexes void UnityEngine::ProBuilder::SharedVertex::ShiftIndexes(int offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ShiftIndexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ShiftIndexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(offset)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, offset); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToSharedVertices ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::ToSharedVertices(System::Collections::Generic::IEnumerable_1<System::Collections::Generic::KeyValuePair_2<int, int>>* lookup) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToSharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "ToSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToSharedVertices ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::ToSharedVertices(System::Collections::Generic::List_1<System::Collections::Generic::List_1<int>*>* list) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToSharedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "ToSharedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(list)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, list); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.GetSharedVerticesWithPositions ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::GetSharedVerticesWithPositions(System::Collections::Generic::IList_1<UnityEngine::Vector3>* positions) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::GetSharedVerticesWithPositions"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "GetSharedVerticesWithPositions", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(positions)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, positions); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.RemoveAndShift ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::RemoveAndShift(System::Collections::Generic::Dictionary_2<int, int>* lookup, System::Collections::Generic::IEnumerable_1<int>* remove) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::RemoveAndShift"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "RemoveAndShift", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(remove)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup, remove); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.SortedRemoveAndShift ::Array<UnityEngine::ProBuilder::SharedVertex*>* UnityEngine::ProBuilder::SharedVertex::SortedRemoveAndShift(System::Collections::Generic::Dictionary_2<int, int>* lookup, System::Collections::Generic::List_1<int>* remove) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::SortedRemoveAndShift"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "SortedRemoveAndShift", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(remove)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::SharedVertex*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, lookup, remove); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.SetCoincident void UnityEngine::ProBuilder::SharedVertex::SetCoincident(ByRef<System::Collections::Generic::Dictionary_2<int, int>*> lookup, System::Collections::Generic::IEnumerable_1<int>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::SetCoincident"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex", "SetCoincident", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(vertices)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, byref(lookup), vertices); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex.ToString ::Il2CppString* UnityEngine::ProBuilder::SharedVertex::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/SharedVertex_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::SharedVertex::$$c* UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::SharedVertex::$$c*>("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9(UnityEngine::ProBuilder::SharedVertex::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>,System.Boolean> <>9__26_0 System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>* UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9__26_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_get_$$9__26_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>*>("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9__26_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>,System.Boolean> <>9__26_0 void UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9__26_0(System::Func_2<System::Collections::Generic::KeyValuePair_2<int, int>, bool>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::_set_$$9__26_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "SharedVertex/<>c", "<>9__26_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::SharedVertex::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "SharedVertex/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.SharedVertex/UnityEngine.ProBuilder.<>c.<SortedRemoveAndShift>b__26_0 bool UnityEngine::ProBuilder::SharedVertex::$$c::$SortedRemoveAndShift$b__26_0(System::Collections::Generic::KeyValuePair_2<int, int> x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::SharedVertex::$$c::<SortedRemoveAndShift>b__26_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortedRemoveAndShift>b__26_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Smoothing #include "UnityEngine/ProBuilder/Smoothing.hpp" // Including type: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/Smoothing_--c.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: UnityEngine.ProBuilder.EdgeLookup #include "UnityEngine/ProBuilder/EdgeLookup.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static System.Int32 smoothingGroupNone int UnityEngine::ProBuilder::Smoothing::_get_smoothingGroupNone() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothingGroupNone"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothingGroupNone")); } // Autogenerated static field setter // Set static field: static System.Int32 smoothingGroupNone void UnityEngine::ProBuilder::Smoothing::_set_smoothingGroupNone(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothingGroupNone"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothingGroupNone", value)); } // Autogenerated static field getter // Get static field: static System.Int32 smoothRangeMin int UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMin"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMin")); } // Autogenerated static field setter // Set static field: static System.Int32 smoothRangeMin void UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMin(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMin"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMin", value)); } // Autogenerated static field getter // Get static field: static System.Int32 smoothRangeMax int UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMax() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_smoothRangeMax"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMax")); } // Autogenerated static field setter // Set static field: static System.Int32 smoothRangeMax void UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMax(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_smoothRangeMax"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "smoothRangeMax", value)); } // Autogenerated static field getter // Get static field: static System.Int32 hardRangeMin int UnityEngine::ProBuilder::Smoothing::_get_hardRangeMin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_hardRangeMin"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "hardRangeMin")); } // Autogenerated static field setter // Set static field: static System.Int32 hardRangeMin void UnityEngine::ProBuilder::Smoothing::_set_hardRangeMin(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_hardRangeMin"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "hardRangeMin", value)); } // Autogenerated static field getter // Get static field: static System.Int32 hardRangeMax int UnityEngine::ProBuilder::Smoothing::_get_hardRangeMax() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_get_hardRangeMax"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder", "Smoothing", "hardRangeMax")); } // Autogenerated static field setter // Set static field: static System.Int32 hardRangeMax void UnityEngine::ProBuilder::Smoothing::_set_hardRangeMax(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::_set_hardRangeMax"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing", "hardRangeMax", value)); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.GetUnusedSmoothingGroup int UnityEngine::ProBuilder::Smoothing::GetUnusedSmoothingGroup(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::GetUnusedSmoothingGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "GetUnusedSmoothingGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.GetNextUnusedSmoothingGroup int UnityEngine::ProBuilder::Smoothing::GetNextUnusedSmoothingGroup(int start, System::Collections::Generic::HashSet_1<int>* used) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::GetNextUnusedSmoothingGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "GetNextUnusedSmoothingGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(used)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, used); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.IsSmooth bool UnityEngine::ProBuilder::Smoothing::IsSmooth(int index) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::IsSmooth"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "IsSmooth", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(index)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, index); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.ApplySmoothingGroups void UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float angleThreshold) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "ApplySmoothingGroups", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(angleThreshold)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, angleThreshold); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.ApplySmoothingGroups void UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float angleThreshold, ::Array<UnityEngine::Vector3>* normals) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::ApplySmoothingGroups"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "ApplySmoothingGroups", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(angleThreshold), ::il2cpp_utils::ExtractType(normals)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, angleThreshold, normals); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.FindSoftEdgesRecursive bool UnityEngine::ProBuilder::Smoothing::FindSoftEdgesRecursive(::Array<UnityEngine::Vector3>* normals, UnityEngine::ProBuilder::WingedEdge* wing, float angleThreshold, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* processed) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::FindSoftEdgesRecursive"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "FindSoftEdgesRecursive", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normals), ::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(angleThreshold), ::il2cpp_utils::ExtractType(processed)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normals, wing, angleThreshold, processed); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing.IsSoftEdge bool UnityEngine::ProBuilder::Smoothing::IsSoftEdge(::Array<UnityEngine::Vector3>* normals, UnityEngine::ProBuilder::EdgeLookup left, UnityEngine::ProBuilder::EdgeLookup right, float threshold) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::IsSoftEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing", "IsSoftEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(normals), ::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right), ::il2cpp_utils::ExtractType(threshold)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, normals, left, right, threshold); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/Smoothing_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::Smoothing::$$c* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Smoothing::$$c*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9(UnityEngine::ProBuilder::Smoothing::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__5_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__5_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__5_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0 void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__5_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__5_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__5_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__9_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__9_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_get_$$9__9_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__9_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__9_0 void UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__9_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::_set_$$9__9_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Smoothing/<>c", "<>9__9_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::Smoothing::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Smoothing/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c.<GetUnusedSmoothingGroup>b__5_0 int UnityEngine::ProBuilder::Smoothing::$$c::$GetUnusedSmoothingGroup$b__5_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::<GetUnusedSmoothingGroup>b__5_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<GetUnusedSmoothingGroup>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.Smoothing/UnityEngine.ProBuilder.<>c.<ApplySmoothingGroups>b__9_0 int UnityEngine::ProBuilder::Smoothing::$$c::$ApplySmoothingGroups$b__9_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Smoothing::$$c::<ApplySmoothingGroups>b__9_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ApplySmoothingGroups>b__9_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Spline #include "UnityEngine/ProBuilder/Spline.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* points, float radius, int columns, int rows, bool closeLoop, bool smooth) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, radius, columns, rows, closeLoop, smooth); } // Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude void UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* bezierPoints, float radius, int columns, int rows, bool closeLoop, bool smooth, ByRef<UnityEngine::ProBuilder::ProBuilderMesh*> target) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(bezierPoints), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(columns), ::il2cpp_utils::ExtractType(rows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(target)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, bezierPoints, radius, columns, rows, closeLoop, smooth, byref(target)); } // Autogenerated method: UnityEngine.ProBuilder.Spline.GetControlPoints System::Collections::Generic::List_1<UnityEngine::Vector3>* UnityEngine::ProBuilder::Spline::GetControlPoints(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::BezierPoint>* bezierPoints, int subdivisionsPerSegment, bool closeLoop, System::Collections::Generic::List_1<UnityEngine::Quaternion>* rotations) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::GetControlPoints"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "GetControlPoints", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(bezierPoints), ::il2cpp_utils::ExtractType(subdivisionsPerSegment), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(rotations)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, bezierPoints, subdivisionsPerSegment, closeLoop, rotations); } // Autogenerated method: UnityEngine.ProBuilder.Spline.Extrude void UnityEngine::ProBuilder::Spline::Extrude(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float radius, int radiusRows, bool closeLoop, bool smooth, ByRef<UnityEngine::ProBuilder::ProBuilderMesh*> target, System::Collections::Generic::IList_1<UnityEngine::Quaternion>* pointRotations) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::Extrude"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "Extrude", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(radiusRows), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractType(smooth), ::il2cpp_utils::ExtractType(target), ::il2cpp_utils::ExtractType(pointRotations)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, radius, radiusRows, closeLoop, smooth, byref(target), pointRotations); } // Autogenerated method: UnityEngine.ProBuilder.Spline.GetRingRotation UnityEngine::Quaternion UnityEngine::ProBuilder::Spline::GetRingRotation(System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, int i, bool closeLoop, ByRef<float> secant) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::GetRingRotation"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "GetRingRotation", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(closeLoop), ::il2cpp_utils::ExtractIndependentType<float&>()}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Quaternion, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, points, i, closeLoop, byref(secant)); } // Autogenerated method: UnityEngine.ProBuilder.Spline.VertexRing ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::Spline::VertexRing(UnityEngine::Quaternion orientation, UnityEngine::Vector3 offset, float radius, int segments) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Spline::VertexRing"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Spline", "VertexRing", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(orientation), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(radius), ::il2cpp_utils::ExtractType(segments)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, orientation, offset, radius, segments); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Submesh #include "UnityEngine/ProBuilder/Submesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: System.Int32[] m_Indexes ::Array<int>*& UnityEngine::ProBuilder::Submesh::dyn_m_Indexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_Indexes"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Indexes"))->offset; return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: UnityEngine.MeshTopology m_Topology UnityEngine::MeshTopology& UnityEngine::ProBuilder::Submesh::dyn_m_Topology() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_Topology"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Topology"))->offset; return *reinterpret_cast<UnityEngine::MeshTopology*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: System.Int32 m_SubmeshIndex int& UnityEngine::ProBuilder::Submesh::dyn_m_SubmeshIndex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::dyn_m_SubmeshIndex"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_SubmeshIndex"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.get_indexes System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::Submesh::get_indexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_indexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_indexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.set_indexes void UnityEngine::ProBuilder::Submesh::set_indexes(System::Collections::Generic::IEnumerable_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_indexes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_indexes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.get_topology UnityEngine::MeshTopology UnityEngine::ProBuilder::Submesh::get_topology() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_topology"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_topology", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::MeshTopology, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.set_topology void UnityEngine::ProBuilder::Submesh::set_topology(UnityEngine::MeshTopology value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_topology"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_topology", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.get_submeshIndex int UnityEngine::ProBuilder::Submesh::get_submeshIndex() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::get_submeshIndex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_submeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.set_submeshIndex void UnityEngine::ProBuilder::Submesh::set_submeshIndex(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::set_submeshIndex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_submeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.GetSubmeshCount int UnityEngine::ProBuilder::Submesh::GetSubmeshCount(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::GetSubmeshCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "GetSubmeshCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.GetSubmeshes ::Array<UnityEngine::ProBuilder::Submesh*>* UnityEngine::ProBuilder::Submesh::GetSubmeshes(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, int submeshCount, UnityEngine::MeshTopology preferredTopology) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::GetSubmeshes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "GetSubmeshes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(submeshCount), ::il2cpp_utils::ExtractType(preferredTopology)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Submesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, faces, submeshCount, preferredTopology); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.MapFaceMaterialsToSubmeshIndex void UnityEngine::ProBuilder::Submesh::MapFaceMaterialsToSubmeshIndex(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::MapFaceMaterialsToSubmeshIndex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Submesh", "MapFaceMaterialsToSubmeshIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.Submesh.ToString ::Il2CppString* UnityEngine::ProBuilder::Submesh::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Submesh::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Transform2D #include "UnityEngine/ProBuilder/Transform2D.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.Vector2 position UnityEngine::Vector2& UnityEngine::ProBuilder::Transform2D::dyn_position() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_position"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "position"))->offset; return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Single rotation float& UnityEngine::ProBuilder::Transform2D::dyn_rotation() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_rotation"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "rotation"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.Vector2 scale UnityEngine::Vector2& UnityEngine::ProBuilder::Transform2D::dyn_scale() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::dyn_scale"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "scale"))->offset; return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Transform2D.TransformPoint UnityEngine::Vector2 UnityEngine::ProBuilder::Transform2D::TransformPoint(UnityEngine::Vector2 p) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::TransformPoint"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "TransformPoint", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(p)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method, p); } // Autogenerated method: UnityEngine.ProBuilder.Transform2D.ToString ::Il2CppString* UnityEngine::ProBuilder::Transform2D::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Transform2D::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.TransformUtility #include "UnityEngine/ProBuilder/TransformUtility.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.Transform #include "UnityEngine/Transform.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.Transform,UnityEngine.Transform[]> s_ChildStack System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>* UnityEngine::ProBuilder::TransformUtility::_get_s_ChildStack() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::_get_s_ChildStack"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>*>("UnityEngine.ProBuilder", "TransformUtility", "s_ChildStack"))); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.Dictionary`2<UnityEngine.Transform,UnityEngine.Transform[]> s_ChildStack void UnityEngine::ProBuilder::TransformUtility::_set_s_ChildStack(System::Collections::Generic::Dictionary_2<UnityEngine::Transform*, ::Array<UnityEngine::Transform*>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::_set_s_ChildStack"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "TransformUtility", "s_ChildStack", value)); } // Autogenerated method: UnityEngine.ProBuilder.TransformUtility..cctor void UnityEngine::ProBuilder::TransformUtility::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.TransformUtility.UnparentChildren void UnityEngine::ProBuilder::TransformUtility::UnparentChildren(UnityEngine::Transform* t) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::UnparentChildren"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "UnparentChildren", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(t)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, t); } // Autogenerated method: UnityEngine.ProBuilder.TransformUtility.ReparentChildren void UnityEngine::ProBuilder::TransformUtility::ReparentChildren(UnityEngine::Transform* t) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::ReparentChildren"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "ReparentChildren", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(t)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, t); } // Autogenerated method: UnityEngine.ProBuilder.TransformUtility.TransformVertex UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::TransformUtility::TransformVertex(UnityEngine::Transform* transform, UnityEngine::ProBuilder::Vertex* vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::TransformVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "TransformVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(transform), ::il2cpp_utils::ExtractType(vertex)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, transform, vertex); } // Autogenerated method: UnityEngine.ProBuilder.TransformUtility.InverseTransformVertex UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::TransformUtility::InverseTransformVertex(UnityEngine::Transform* transform, UnityEngine::ProBuilder::Vertex* vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TransformUtility::InverseTransformVertex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "TransformUtility", "InverseTransformVertex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(transform), ::il2cpp_utils::ExtractType(vertex)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, transform, vertex); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Triangle #include "UnityEngine/ProBuilder/Triangle.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.Edge #include "UnityEngine/ProBuilder/Edge.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private System.Int32 m_A int& UnityEngine::ProBuilder::Triangle::dyn_m_A() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_A"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_A"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_B int& UnityEngine::ProBuilder::Triangle::dyn_m_B() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_B"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_B"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Int32 m_C int& UnityEngine::ProBuilder::Triangle::dyn_m_C() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::dyn_m_C"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_C"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.get_a int UnityEngine::ProBuilder::Triangle::get_a() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_a"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_a", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.get_b int UnityEngine::ProBuilder::Triangle::get_b() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_b"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_b", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.get_c int UnityEngine::ProBuilder::Triangle::get_c() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_c"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_c", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.get_indices System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::Triangle::get_indices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::get_indices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_indices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.Equals bool UnityEngine::ProBuilder::Triangle::Equals(UnityEngine::ProBuilder::Triangle other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.IsAdjacent bool UnityEngine::ProBuilder::Triangle::IsAdjacent(UnityEngine::ProBuilder::Triangle other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::IsAdjacent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "IsAdjacent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.ContainsEdge bool UnityEngine::ProBuilder::Triangle::ContainsEdge(UnityEngine::ProBuilder::Edge edge) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::ContainsEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "ContainsEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, edge); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.Equals bool UnityEngine::ProBuilder::Triangle::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.Triangle.GetHashCode int UnityEngine::ProBuilder::Triangle::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Triangle::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.TriggerBehaviour #include "UnityEngine/ProBuilder/TriggerBehaviour.hpp" // Including type: UnityEngine.SceneManagement.Scene #include "UnityEngine/SceneManagement/Scene.hpp" // Including type: UnityEngine.SceneManagement.LoadSceneMode #include "UnityEngine/SceneManagement/LoadSceneMode.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.Initialize void UnityEngine::ProBuilder::TriggerBehaviour::Initialize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::Initialize"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Initialize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.OnEnterPlayMode void UnityEngine::ProBuilder::TriggerBehaviour::OnEnterPlayMode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::OnEnterPlayMode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnEnterPlayMode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.TriggerBehaviour.OnSceneLoaded void UnityEngine::ProBuilder::TriggerBehaviour::OnSceneLoaded(UnityEngine::SceneManagement::Scene scene, UnityEngine::SceneManagement::LoadSceneMode mode) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::TriggerBehaviour::OnSceneLoaded"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "OnSceneLoaded", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(scene), ::il2cpp_utils::ExtractType(mode)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, scene, mode); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.UnwrapParameters #include "UnityEngine/ProBuilder/UnwrapParameters.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static System.Single k_HardAngle float UnityEngine::ProBuilder::UnwrapParameters::_get_k_HardAngle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_HardAngle"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_HardAngle")); } // Autogenerated static field setter // Set static field: static System.Single k_HardAngle void UnityEngine::ProBuilder::UnwrapParameters::_set_k_HardAngle(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_HardAngle"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_HardAngle", value)); } // Autogenerated static field getter // Get static field: static System.Single k_PackMargin float UnityEngine::ProBuilder::UnwrapParameters::_get_k_PackMargin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_PackMargin"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_PackMargin")); } // Autogenerated static field setter // Set static field: static System.Single k_PackMargin void UnityEngine::ProBuilder::UnwrapParameters::_set_k_PackMargin(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_PackMargin"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_PackMargin", value)); } // Autogenerated static field getter // Get static field: static System.Single k_AngleError float UnityEngine::ProBuilder::UnwrapParameters::_get_k_AngleError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_AngleError"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_AngleError")); } // Autogenerated static field setter // Set static field: static System.Single k_AngleError void UnityEngine::ProBuilder::UnwrapParameters::_set_k_AngleError(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_AngleError"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_AngleError", value)); } // Autogenerated static field getter // Get static field: static System.Single k_AreaError float UnityEngine::ProBuilder::UnwrapParameters::_get_k_AreaError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_get_k_AreaError"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "UnwrapParameters", "k_AreaError")); } // Autogenerated static field setter // Set static field: static System.Single k_AreaError void UnityEngine::ProBuilder::UnwrapParameters::_set_k_AreaError(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::_set_k_AreaError"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UnwrapParameters", "k_AreaError", value)); } // Autogenerated instance field getter // Get instance field: private System.Single m_HardAngle float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_HardAngle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_HardAngle"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_HardAngle"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Single m_PackMargin float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_PackMargin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_PackMargin"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_PackMargin"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Single m_AngleError float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AngleError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AngleError"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_AngleError"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private System.Single m_AreaError float& UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AreaError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::dyn_m_AreaError"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_AreaError"))->offset; return *reinterpret_cast<float*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_hardAngle float UnityEngine::ProBuilder::UnwrapParameters::get_hardAngle() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_hardAngle"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hardAngle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_hardAngle void UnityEngine::ProBuilder::UnwrapParameters::set_hardAngle(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_hardAngle"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hardAngle", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_packMargin float UnityEngine::ProBuilder::UnwrapParameters::get_packMargin() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_packMargin"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_packMargin", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_packMargin void UnityEngine::ProBuilder::UnwrapParameters::set_packMargin(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_packMargin"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_packMargin", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_angleError float UnityEngine::ProBuilder::UnwrapParameters::get_angleError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_angleError"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_angleError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_angleError void UnityEngine::ProBuilder::UnwrapParameters::set_angleError(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_angleError"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_angleError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.get_areaError float UnityEngine::ProBuilder::UnwrapParameters::get_areaError() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::get_areaError"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_areaError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<float, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.set_areaError void UnityEngine::ProBuilder::UnwrapParameters::set_areaError(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::set_areaError"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_areaError", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.Reset void UnityEngine::ProBuilder::UnwrapParameters::Reset() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::Reset"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UnwrapParameters.ToString ::Il2CppString* UnityEngine::ProBuilder::UnwrapParameters::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UnwrapParameters::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.VectorHash #include "UnityEngine/ProBuilder/VectorHash.hpp" // Including type: UnityEngine.Vector2 #include "UnityEngine/Vector2.hpp" // Including type: UnityEngine.Vector3 #include "UnityEngine/Vector3.hpp" // Including type: UnityEngine.Vector4 #include "UnityEngine/Vector4.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public System.Single FltCompareResolution float UnityEngine::ProBuilder::VectorHash::_get_FltCompareResolution() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::_get_FltCompareResolution"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<float>("UnityEngine.ProBuilder", "VectorHash", "FltCompareResolution")); } // Autogenerated static field setter // Set static field: static public System.Single FltCompareResolution void UnityEngine::ProBuilder::VectorHash::_set_FltCompareResolution(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::_set_FltCompareResolution"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "VectorHash", "FltCompareResolution", value)); } // Autogenerated method: UnityEngine.ProBuilder.VectorHash.HashFloat int UnityEngine::ProBuilder::VectorHash::HashFloat(float f) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::HashFloat"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "HashFloat", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(f)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, f); } // Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector2 v) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v); } // Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector3 v) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v); } // Autogenerated method: UnityEngine.ProBuilder.VectorHash.GetHashCode int UnityEngine::ProBuilder::VectorHash::GetHashCode(UnityEngine::Vector4 v) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VectorHash::GetHashCode"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VectorHash", "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)}))); return ::il2cpp_utils::RunMethodThrow<int, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.Vector2Mask #include "UnityEngine/ProBuilder/Vector2Mask.hpp" // Including type: UnityEngine.Vector2 #include "UnityEngine/Vector2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Byte X uint8_t UnityEngine::ProBuilder::Vector2Mask::_get_X() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_X"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector2Mask", "X")); } // Autogenerated static field setter // Set static field: static private System.Byte X void UnityEngine::ProBuilder::Vector2Mask::_set_X(uint8_t value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_X"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "X", value)); } // Autogenerated static field getter // Get static field: static private System.Byte Y uint8_t UnityEngine::ProBuilder::Vector2Mask::_get_Y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_Y"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector2Mask", "Y")); } // Autogenerated static field setter // Set static field: static private System.Byte Y void UnityEngine::ProBuilder::Vector2Mask::_set_Y(uint8_t value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_Y"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "Y", value)); } // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.Vector2Mask XY UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::Vector2Mask::_get_XY() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_get_XY"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Vector2Mask>("UnityEngine.ProBuilder", "Vector2Mask", "XY")); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.Vector2Mask XY void UnityEngine::ProBuilder::Vector2Mask::_set_XY(UnityEngine::ProBuilder::Vector2Mask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::_set_XY"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector2Mask", "XY", value)); } // Autogenerated instance field getter // Get instance field: private System.Byte m_Mask uint8_t& UnityEngine::ProBuilder::Vector2Mask::dyn_m_Mask() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::dyn_m_Mask"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mask"))->offset; return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.get_x float UnityEngine::ProBuilder::Vector2Mask::get_x() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::get_x"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_x", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.get_y float UnityEngine::ProBuilder::Vector2Mask::get_y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::get_y"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_y", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask..cctor void UnityEngine::ProBuilder::Vector2Mask::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_BitwiseOr UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator|(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_BitwiseOr"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_BitwiseOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_BitwiseAnd UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator&(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_BitwiseAnd"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_BitwiseAnd", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_ExclusiveOr UnityEngine::ProBuilder::Vector2Mask UnityEngine::ProBuilder::operator^(const UnityEngine::ProBuilder::Vector2Mask& left, const UnityEngine::ProBuilder::Vector2Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_ExclusiveOr"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_ExclusiveOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector2Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector2Mask.op_Multiply UnityEngine::Vector2 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector2Mask& mask, const float& value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector2Mask::op_Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector2Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Vector3Mask #include "UnityEngine/ProBuilder/Vector3Mask.hpp" // Including type: UnityEngine.Quaternion #include "UnityEngine/Quaternion.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Byte X uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_X() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_X"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "X")); } // Autogenerated static field setter // Set static field: static private System.Byte X void UnityEngine::ProBuilder::Vector3Mask::_set_X(uint8_t value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_X"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "X", value)); } // Autogenerated static field getter // Get static field: static private System.Byte Y uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_Y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_Y"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "Y")); } // Autogenerated static field setter // Set static field: static private System.Byte Y void UnityEngine::ProBuilder::Vector3Mask::_set_Y(uint8_t value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_Y"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "Y", value)); } // Autogenerated static field getter // Get static field: static private System.Byte Z uint8_t UnityEngine::ProBuilder::Vector3Mask::_get_Z() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_Z"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<uint8_t>("UnityEngine.ProBuilder", "Vector3Mask", "Z")); } // Autogenerated static field setter // Set static field: static private System.Byte Z void UnityEngine::ProBuilder::Vector3Mask::_set_Z(uint8_t value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_Z"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "Z", value)); } // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.Vector3Mask XYZ UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::Vector3Mask::_get_XYZ() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_get_XYZ"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::Vector3Mask>("UnityEngine.ProBuilder", "Vector3Mask", "XYZ")); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.Vector3Mask XYZ void UnityEngine::ProBuilder::Vector3Mask::_set_XYZ(UnityEngine::ProBuilder::Vector3Mask value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::_set_XYZ"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "Vector3Mask", "XYZ", value)); } // Autogenerated instance field getter // Get instance field: private System.Byte m_Mask uint8_t& UnityEngine::ProBuilder::Vector3Mask::dyn_m_Mask() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::dyn_m_Mask"); auto ___internal__instance = *this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Mask"))->offset; return *reinterpret_cast<uint8_t*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_x float UnityEngine::ProBuilder::Vector3Mask::get_x() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_x"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_x", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_y float UnityEngine::ProBuilder::Vector3Mask::get_y() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_y"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_y", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_z float UnityEngine::ProBuilder::Vector3Mask::get_z() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_z"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_z", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_active int UnityEngine::ProBuilder::Vector3Mask::get_active() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_active"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_active", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.get_Item float UnityEngine::ProBuilder::Vector3Mask::get_Item(int i) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::get_Item"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "get_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i)}))); return ::il2cpp_utils::RunMethodThrow<float, false>(*this, ___internal__method, i); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.set_Item void UnityEngine::ProBuilder::Vector3Mask::set_Item(int i, float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::set_Item"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "set_Item", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(i), ::il2cpp_utils::ExtractType(value)}))); ::il2cpp_utils::RunMethodThrow<void, false>(*this, ___internal__method, i, value); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask..cctor void UnityEngine::ProBuilder::Vector3Mask::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Explicit UnityEngine::ProBuilder::Vector3Mask::Vector3Mask(UnityEngine::Vector3& v) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Explicit"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Explicit", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(v)}))); *this = ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, v); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.Equals bool UnityEngine::ProBuilder::Vector3Mask::Equals(UnityEngine::ProBuilder::Vector3Mask other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.ToString ::Il2CppString* UnityEngine::ProBuilder::Vector3Mask::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.Equals bool UnityEngine::ProBuilder::Vector3Mask::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(*this, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.GetHashCode int UnityEngine::ProBuilder::Vector3Mask::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(*this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); return ::il2cpp_utils::RunMethodThrow<int, false>(*this, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_BitwiseOr UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator|(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_BitwiseOr"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_BitwiseOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_BitwiseAnd UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator&(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_BitwiseAnd"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_BitwiseAnd", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_ExclusiveOr UnityEngine::ProBuilder::Vector3Mask UnityEngine::ProBuilder::operator^(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_ExclusiveOr"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_ExclusiveOr", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vector3Mask, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector3Mask& mask, const float& value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::ProBuilder::Vector3Mask& mask, const UnityEngine::Vector3& value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mask), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mask, value); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Multiply UnityEngine::Vector3 UnityEngine::ProBuilder::operator*(const UnityEngine::Quaternion& rotation, const UnityEngine::ProBuilder::Vector3Mask& mask) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(rotation), ::il2cpp_utils::ExtractType(mask)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, rotation, mask); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Equality bool UnityEngine::ProBuilder::operator ==(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.Vector3Mask.op_Inequality bool UnityEngine::ProBuilder::operator !=(const UnityEngine::ProBuilder::Vector3Mask& left, const UnityEngine::ProBuilder::Vector3Mask& right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vector3Mask::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vector3Mask", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.Mesh #include "UnityEngine/Mesh.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3 m_Position UnityEngine::Vector3& UnityEngine::ProBuilder::Vertex::dyn_m_Position() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Position"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Position"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Color m_Color UnityEngine::Color& UnityEngine::ProBuilder::Vertex::dyn_m_Color() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Color"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Color"))->offset; return *reinterpret_cast<UnityEngine::Color*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector3 m_Normal UnityEngine::Vector3& UnityEngine::ProBuilder::Vertex::dyn_m_Normal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Normal"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Normal"))->offset; return *reinterpret_cast<UnityEngine::Vector3*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector4 m_Tangent UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_Tangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Tangent"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Tangent"))->offset; return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector2 m_UV0 UnityEngine::Vector2& UnityEngine::ProBuilder::Vertex::dyn_m_UV0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV0"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV0"))->offset; return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector2 m_UV2 UnityEngine::Vector2& UnityEngine::ProBuilder::Vertex::dyn_m_UV2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV2"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV2"))->offset; return *reinterpret_cast<UnityEngine::Vector2*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector4 m_UV3 UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_UV3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV3"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV3"))->offset; return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.Vector4 m_UV4 UnityEngine::Vector4& UnityEngine::ProBuilder::Vertex::dyn_m_UV4() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_UV4"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_UV4"))->offset; return *reinterpret_cast<UnityEngine::Vector4*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.MeshArrays m_Attributes UnityEngine::ProBuilder::MeshArrays& UnityEngine::ProBuilder::Vertex::dyn_m_Attributes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::dyn_m_Attributes"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Attributes"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::MeshArrays*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_position UnityEngine::Vector3 UnityEngine::ProBuilder::Vertex::get_position() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_position"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_position", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_position void UnityEngine::ProBuilder::Vertex::set_position(UnityEngine::Vector3 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_position"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_position", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_color UnityEngine::Color UnityEngine::ProBuilder::Vertex::get_color() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_color"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_color", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Color, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_color void UnityEngine::ProBuilder::Vertex::set_color(UnityEngine::Color value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_color"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_color", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_normal UnityEngine::Vector3 UnityEngine::ProBuilder::Vertex::get_normal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_normal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_normal void UnityEngine::ProBuilder::Vertex::set_normal(UnityEngine::Vector3 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_normal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_normal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_tangent UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_tangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_tangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_tangent void UnityEngine::ProBuilder::Vertex::set_tangent(UnityEngine::Vector4 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_tangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_tangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv0 UnityEngine::Vector2 UnityEngine::ProBuilder::Vertex::get_uv0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv0 void UnityEngine::ProBuilder::Vertex::set_uv0(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv2 UnityEngine::Vector2 UnityEngine::ProBuilder::Vertex::get_uv2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector2, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv2 void UnityEngine::ProBuilder::Vertex::set_uv2(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv3 UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_uv3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv3 void UnityEngine::ProBuilder::Vertex::set_uv3(UnityEngine::Vector4 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_uv4 UnityEngine::Vector4 UnityEngine::ProBuilder::Vertex::get_uv4() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_uv4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_uv4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector4, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_uv4 void UnityEngine::ProBuilder::Vertex::set_uv4(UnityEngine::Vector4 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_uv4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_uv4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_attributes UnityEngine::ProBuilder::MeshArrays UnityEngine::ProBuilder::Vertex::get_attributes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_attributes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_attributes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::MeshArrays, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasPosition bool UnityEngine::ProBuilder::Vertex::get_hasPosition() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasPosition"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasPosition void UnityEngine::ProBuilder::Vertex::set_hasPosition(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasPosition"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasColor bool UnityEngine::ProBuilder::Vertex::get_hasColor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasColor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasColor void UnityEngine::ProBuilder::Vertex::set_hasColor(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasColor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasColor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasNormal bool UnityEngine::ProBuilder::Vertex::get_hasNormal() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasNormal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasNormal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasNormal void UnityEngine::ProBuilder::Vertex::set_hasNormal(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasNormal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasNormal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasTangent bool UnityEngine::ProBuilder::Vertex::get_hasTangent() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasTangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasTangent void UnityEngine::ProBuilder::Vertex::set_hasTangent(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasTangent"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasTangent", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV0 bool UnityEngine::ProBuilder::Vertex::get_hasUV0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV0 void UnityEngine::ProBuilder::Vertex::set_hasUV0(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV2 bool UnityEngine::ProBuilder::Vertex::get_hasUV2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV2 void UnityEngine::ProBuilder::Vertex::set_hasUV2(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV3 bool UnityEngine::ProBuilder::Vertex::get_hasUV3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV3 void UnityEngine::ProBuilder::Vertex::set_hasUV3(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.get_hasUV4 bool UnityEngine::ProBuilder::Vertex::get_hasUV4() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::get_hasUV4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_hasUV4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.set_hasUV4 void UnityEngine::ProBuilder::Vertex::set_hasUV4(bool value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::set_hasUV4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_hasUV4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.HasArrays bool UnityEngine::ProBuilder::Vertex::HasArrays(UnityEngine::ProBuilder::MeshArrays attribute) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::HasArrays"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "HasArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(attribute)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, attribute); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals bool UnityEngine::ProBuilder::Vertex::Equals(UnityEngine::ProBuilder::Vertex* other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals bool UnityEngine::ProBuilder::Vertex::Equals(UnityEngine::ProBuilder::Vertex* other, UnityEngine::ProBuilder::MeshArrays mask) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other), ::il2cpp_utils::ExtractType(mask)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other, mask); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Add UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Add(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex* b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Add"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Add void UnityEngine::ProBuilder::Vertex::Add(UnityEngine::ProBuilder::Vertex* b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Add"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Add", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(b)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Subtract UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Subtract(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex* b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Subtract"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Subtract", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Subtract void UnityEngine::ProBuilder::Vertex::Subtract(UnityEngine::ProBuilder::Vertex* b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Subtract"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Subtract", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(b)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Multiply UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Multiply(UnityEngine::ProBuilder::Vertex* a, float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Multiply void UnityEngine::ProBuilder::Vertex::Multiply(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Divide UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Divide(UnityEngine::ProBuilder::Vertex* a, float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Divide"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Divide", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Divide void UnityEngine::ProBuilder::Vertex::Divide(float value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Divide"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Divide", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Normalize void UnityEngine::ProBuilder::Vertex::Normalize() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Normalize"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Normalize", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.ToString ::Il2CppString* UnityEngine::ProBuilder::Vertex::ToString(::Il2CppString* args) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::ToString"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(args)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method, args); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.GetArrays void UnityEngine::ProBuilder::Vertex::GetArrays(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<::Array<UnityEngine::Vector3>*> position, ByRef<::Array<UnityEngine::Color>*> color, ByRef<::Array<UnityEngine::Vector2>*> uv0, ByRef<::Array<UnityEngine::Vector3>*> normal, ByRef<::Array<UnityEngine::Vector4>*> tangent, ByRef<::Array<UnityEngine::Vector2>*> uv2, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv3, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv4) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetArrays"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "GetArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Color>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>()}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, byref(position), byref(color), byref(uv0), byref(normal), byref(tangent), byref(uv2), byref(uv3), byref(uv4)); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.GetArrays void UnityEngine::ProBuilder::Vertex::GetArrays(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<::Array<UnityEngine::Vector3>*> position, ByRef<::Array<UnityEngine::Color>*> color, ByRef<::Array<UnityEngine::Vector2>*> uv0, ByRef<::Array<UnityEngine::Vector3>*> normal, ByRef<::Array<UnityEngine::Vector4>*> tangent, ByRef<::Array<UnityEngine::Vector2>*> uv2, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv3, ByRef<System::Collections::Generic::List_1<UnityEngine::Vector4>*> uv4, UnityEngine::ProBuilder::MeshArrays attributes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetArrays"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "GetArrays", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Color>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector3>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::Vector2>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractIndependentType<System::Collections::Generic::List_1<UnityEngine::Vector4>*&>(), ::il2cpp_utils::ExtractType(attributes)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, byref(position), byref(color), byref(uv0), byref(normal), byref(tangent), byref(uv2), byref(uv3), byref(uv4), attributes); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.SetMesh void UnityEngine::ProBuilder::Vertex::SetMesh(UnityEngine::Mesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::SetMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "SetMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(vertices)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, vertices); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Average UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Average(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Average"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Average", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, indexes); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Mix UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::Vertex::Mix(UnityEngine::ProBuilder::Vertex* x, UnityEngine::ProBuilder::Vertex* y, float weight) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Mix"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "Mix", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x), ::il2cpp_utils::ExtractType(y), ::il2cpp_utils::ExtractType(weight)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, x, y, weight); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.Equals bool UnityEngine::ProBuilder::Vertex::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.GetHashCode int UnityEngine::ProBuilder::Vertex::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Equality bool UnityEngine::ProBuilder::operator ==(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Equality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Equality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Inequality bool UnityEngine::ProBuilder::operator !=(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Inequality"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Inequality", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Addition UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator+(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Addition"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Addition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Subtraction UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator-(UnityEngine::ProBuilder::Vertex* a, UnityEngine::ProBuilder::Vertex& b) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Subtraction"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Subtraction", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(&b)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, a, &b); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Multiply UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator*(UnityEngine::ProBuilder::Vertex& a, const float& value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Multiply"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Multiply", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(&a), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, &a, value); } // Autogenerated method: UnityEngine.ProBuilder.Vertex.op_Division UnityEngine::ProBuilder::Vertex* UnityEngine::ProBuilder::operator/(UnityEngine::ProBuilder::Vertex& a, const float& value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::Vertex::op_Division"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "Vertex", "op_Division", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(&a), ::il2cpp_utils::ExtractType(value)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Vertex*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, &a, value); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.VertexPositioning #include "UnityEngine/ProBuilder/VertexPositioning.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Collections.Generic.List`1<System.Int32> s_CoincidentVertices System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::VertexPositioning::_get_s_CoincidentVertices() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::_get_s_CoincidentVertices"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "VertexPositioning", "s_CoincidentVertices")); } // Autogenerated static field setter // Set static field: static private System.Collections.Generic.List`1<System.Int32> s_CoincidentVertices void UnityEngine::ProBuilder::VertexPositioning::_set_s_CoincidentVertices(System::Collections::Generic::List_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::_set_s_CoincidentVertices"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "VertexPositioning", "s_CoincidentVertices", value)); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning..cctor void UnityEngine::ProBuilder::VertexPositioning::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.VerticesInWorldSpace ::Array<UnityEngine::Vector3>* UnityEngine::ProBuilder::VertexPositioning::VerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::VerticesInWorldSpace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "VerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::Vector3>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInWorldSpace void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, UnityEngine::Vector3 offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInWorldSpace void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, UnityEngine::Vector3 offset, float snapValue, bool snapAxisOnly) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInWorldSpace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInWorldSpace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(snapValue), ::il2cpp_utils::ExtractType(snapAxisOnly)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset, snapValue, snapAxisOnly); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes, UnityEngine::Vector3 offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(offset)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, offset); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, UnityEngine::Vector3 offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(offset)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, offset); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVertices void UnityEngine::ProBuilder::VertexPositioning::TranslateVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, UnityEngine::Vector3 offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(offset)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, offset); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.TranslateVerticesInternal void UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInternal(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indices, UnityEngine::Vector3 offset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::TranslateVerticesInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "TranslateVerticesInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indices), ::il2cpp_utils::ExtractType(offset)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indices, offset); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.SetSharedVertexPosition void UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexPosition(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int sharedVertexHandle, UnityEngine::Vector3 position) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexPosition"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "SetSharedVertexPosition", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(position)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, sharedVertexHandle, position); } // Autogenerated method: UnityEngine.ProBuilder.VertexPositioning.SetSharedVertexValues void UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexValues(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int sharedVertexHandle, UnityEngine::ProBuilder::Vertex* vertex) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::VertexPositioning::SetSharedVertexValues"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "VertexPositioning", "SetSharedVertexValues", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(sharedVertexHandle), ::il2cpp_utils::ExtractType(vertex)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, sharedVertexHandle, vertex); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0 #include "UnityEngine/ProBuilder/WingedEdge_--c__DisplayClass32_0.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/WingedEdge_--c.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private readonly System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Edge,UnityEngine.ProBuilder.WingedEdge> k_OppositeEdgeDictionary System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::_get_k_OppositeEdgeDictionary() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::_get_k_OppositeEdgeDictionary"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>*>("UnityEngine.ProBuilder", "WingedEdge", "k_OppositeEdgeDictionary"))); } // Autogenerated static field setter // Set static field: static private readonly System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Edge,UnityEngine.ProBuilder.WingedEdge> k_OppositeEdgeDictionary void UnityEngine::ProBuilder::WingedEdge::_set_k_OppositeEdgeDictionary(System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Edge, UnityEngine::ProBuilder::WingedEdge*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::_set_k_OppositeEdgeDictionary"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge", "k_OppositeEdgeDictionary", value)); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.EdgeLookup <edge>k__BackingField UnityEngine::ProBuilder::EdgeLookup& UnityEngine::ProBuilder::WingedEdge::dyn_$edge$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$edge$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<edge>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::EdgeLookup*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.Face <face>k__BackingField UnityEngine::ProBuilder::Face*& UnityEngine::ProBuilder::WingedEdge::dyn_$face$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$face$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<face>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::Face**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.WingedEdge <next>k__BackingField UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$next$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$next$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<next>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.WingedEdge <previous>k__BackingField UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$previous$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$previous$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<previous>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.WingedEdge <opposite>k__BackingField UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdge::dyn_$opposite$k__BackingField() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::dyn_$opposite$k__BackingField"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<opposite>k__BackingField"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_edge UnityEngine::ProBuilder::EdgeLookup UnityEngine::ProBuilder::WingedEdge::get_edge() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_edge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_edge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::EdgeLookup, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_edge void UnityEngine::ProBuilder::WingedEdge::set_edge(UnityEngine::ProBuilder::EdgeLookup value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_edge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_edge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_face UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::WingedEdge::get_face() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_face"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_face", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_face void UnityEngine::ProBuilder::WingedEdge::set_face(UnityEngine::ProBuilder::Face* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_face"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_face", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_next UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_next() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_next"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_next", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_next void UnityEngine::ProBuilder::WingedEdge::set_next(UnityEngine::ProBuilder::WingedEdge* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_next"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_next", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_previous UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_previous() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_previous"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_previous", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_previous void UnityEngine::ProBuilder::WingedEdge::set_previous(UnityEngine::ProBuilder::WingedEdge* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_previous"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_previous", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.get_opposite UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::get_opposite() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::get_opposite"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_opposite", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.set_opposite void UnityEngine::ProBuilder::WingedEdge::set_opposite(UnityEngine::ProBuilder::WingedEdge* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::set_opposite"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "set_opposite", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(value)}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method, value); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge..cctor void UnityEngine::ProBuilder::WingedEdge::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Equals bool UnityEngine::ProBuilder::WingedEdge::Equals(UnityEngine::ProBuilder::WingedEdge* other) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(other)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, other); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Count int UnityEngine::ProBuilder::WingedEdge::Count() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Count"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Count", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.MakeQuad ::Array<int>* UnityEngine::ProBuilder::WingedEdge::MakeQuad(UnityEngine::ProBuilder::WingedEdge* left, UnityEngine::ProBuilder::WingedEdge* right) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::MakeQuad"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "MakeQuad", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, left, right); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetAdjacentEdgeWithCommonIndex UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdge::GetAdjacentEdgeWithCommonIndex(int common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetAdjacentEdgeWithCommonIndex"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetAdjacentEdgeWithCommonIndex", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(common)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method, common); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortEdgesByAdjacency System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency(UnityEngine::ProBuilder::Face* face) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortEdgesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortEdgesByAdjacency void UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortEdgesByAdjacency"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortEdgesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edges)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, edges); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetSpokes System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>* UnityEngine::ProBuilder::WingedEdge::GetSpokes(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetSpokes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetSpokes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.SortCommonIndexesByAdjacency System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::WingedEdge::SortCommonIndexesByAdjacency(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, System::Collections::Generic::HashSet_1<int>* common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::SortCommonIndexesByAdjacency"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "SortCommonIndexesByAdjacency", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(common)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, common); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetWingedEdges System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::GetWingedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, bool oneWingPerFace) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetWingedEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetWingedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(oneWingPerFace)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, oneWingPerFace); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetWingedEdges System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::WingedEdge::GetWingedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, bool oneWingPerFace) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetWingedEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge", "GetWingedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(oneWingPerFace)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, oneWingPerFace); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.Equals bool UnityEngine::ProBuilder::WingedEdge::Equals(::Il2CppObject* obj) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::Equals"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Equals", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(obj)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, obj); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.GetHashCode int UnityEngine::ProBuilder::WingedEdge::GetHashCode() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::GetHashCode"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "GetHashCode", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge.ToString ::Il2CppString* UnityEngine::ProBuilder::WingedEdge::ToString() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::ToString"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "ToString", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppString*, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0 #include "UnityEngine/ProBuilder/WingedEdge_--c__DisplayClass32_0.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.HashSet`1<System.Int32> common System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::dyn_common() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::dyn_common"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "common"))->offset; return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c__DisplayClass32_0.<SortCommonIndexesByAdjacency>b__0 bool UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::$SortCommonIndexesByAdjacency$b__0(UnityEngine::ProBuilder::WingedEdge* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c__DisplayClass32_0::<SortCommonIndexesByAdjacency>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c #include "UnityEngine/ProBuilder/WingedEdge_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c <>9 UnityEngine::ProBuilder::WingedEdge::$$c* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::WingedEdge::$$c*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c <>9 void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9(UnityEngine::ProBuilder::WingedEdge::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__32_1 System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__32_1 void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_1(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Edge,System.Int32> <>9__32_2 System::Func_2<UnityEngine::ProBuilder::Edge, int>* UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_get_$$9__32_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Edge, int>*>("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Edge,System.Int32> <>9__32_2 void UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_2(System::Func_2<UnityEngine::ProBuilder::Edge, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::_set_$$9__32_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "WingedEdge/<>c", "<>9__32_2", value))); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c..cctor void UnityEngine::ProBuilder::WingedEdge::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "WingedEdge/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c.<SortCommonIndexesByAdjacency>b__32_1 UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::WingedEdge::$$c::$SortCommonIndexesByAdjacency$b__32_1(UnityEngine::ProBuilder::WingedEdge* y) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::<SortCommonIndexesByAdjacency>b__32_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__32_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, y); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdge/UnityEngine.ProBuilder.<>c.<SortCommonIndexesByAdjacency>b__32_2 int UnityEngine::ProBuilder::WingedEdge::$$c::$SortCommonIndexesByAdjacency$b__32_2(UnityEngine::ProBuilder::Edge x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdge::$$c::<SortCommonIndexesByAdjacency>b__32_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SortCommonIndexesByAdjacency>b__32_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.WingedEdgeEnumerator #include "UnityEngine/ProBuilder/WingedEdgeEnumerator.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.WingedEdge m_Start UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Start() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Start"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Start"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: private UnityEngine.ProBuilder.WingedEdge m_Current UnityEngine::ProBuilder::WingedEdge*& UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Current() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::dyn_m_Current"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "m_Current"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::WingedEdge**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.get_Current UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::WingedEdgeEnumerator::get_Current() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::get_Current"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "get_Current", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.System.Collections.IEnumerator.get_Current ::Il2CppObject* UnityEngine::ProBuilder::WingedEdgeEnumerator::System_Collections_IEnumerator_get_Current() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::System.Collections.IEnumerator.get_Current"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "System.Collections.IEnumerator.get_Current", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<::Il2CppObject*, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.MoveNext bool UnityEngine::ProBuilder::WingedEdgeEnumerator::MoveNext() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::MoveNext"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "MoveNext", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.Reset void UnityEngine::ProBuilder::WingedEdgeEnumerator::Reset() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::Reset"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Reset", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.WingedEdgeEnumerator.Dispose void UnityEngine::ProBuilder::WingedEdgeEnumerator::Dispose() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::WingedEdgeEnumerator::Dispose"); auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "Dispose", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); auto ___instance_arg = this; ::il2cpp_utils::RunMethodThrow<void, false>(___instance_arg, ___internal__method); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.UvUnwrapping #include "UnityEngine/ProBuilder/UvUnwrapping.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.Vector3 #include "UnityEngine/Vector3.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private UnityEngine.Vector2 s_TempVector2 UnityEngine::Vector2 UnityEngine::ProBuilder::UvUnwrapping::_get_s_TempVector2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_get_s_TempVector2"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector2>("UnityEngine.ProBuilder", "UvUnwrapping", "s_TempVector2")); } // Autogenerated static field setter // Set static field: static private UnityEngine.Vector2 s_TempVector2 void UnityEngine::ProBuilder::UvUnwrapping::_set_s_TempVector2(UnityEngine::Vector2 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_set_s_TempVector2"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UvUnwrapping", "s_TempVector2", value)); } // Autogenerated static field getter // Get static field: static private readonly System.Collections.Generic.List`1<System.Int32> s_IndexBuffer System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::UvUnwrapping::_get_s_IndexBuffer() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_get_s_IndexBuffer"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<System::Collections::Generic::List_1<int>*>("UnityEngine.ProBuilder", "UvUnwrapping", "s_IndexBuffer")); } // Autogenerated static field setter // Set static field: static private readonly System.Collections.Generic.List`1<System.Int32> s_IndexBuffer void UnityEngine::ProBuilder::UvUnwrapping::_set_s_IndexBuffer(System::Collections::Generic::List_1<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::_set_s_IndexBuffer"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder", "UvUnwrapping", "s_IndexBuffer", value)); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping..cctor void UnityEngine::ProBuilder::UvUnwrapping::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.Unwrap void UnityEngine::ProBuilder::UvUnwrapping::Unwrap(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, UnityEngine::Vector3 projection) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::Unwrap"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "Unwrap", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(projection)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, projection); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.CopyUVs void UnityEngine::ProBuilder::UvUnwrapping::CopyUVs(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* source, UnityEngine::ProBuilder::Face* dest) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::CopyUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "CopyUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(source), ::il2cpp_utils::ExtractType(dest)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, source, dest); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ProjectTextureGroup void UnityEngine::ProBuilder::UvUnwrapping::ProjectTextureGroup(UnityEngine::ProBuilder::ProBuilderMesh* mesh, int group, UnityEngine::ProBuilder::AutoUnwrapSettings unwrapSettings) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ProjectTextureGroup"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ProjectTextureGroup", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(group), ::il2cpp_utils::ExtractType(unwrapSettings)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, group, unwrapSettings); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ApplyUVSettings void UnityEngine::ProBuilder::UvUnwrapping::ApplyUVSettings(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::ProBuilder::AutoUnwrapSettings uvSettings) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ApplyUVSettings"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ApplyUVSettings", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(uvSettings)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes, uvSettings); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.StretchUVs void UnityEngine::ProBuilder::UvUnwrapping::StretchUVs(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::StretchUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "StretchUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.FitUVs void UnityEngine::ProBuilder::UvUnwrapping::FitUVs(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::FitUVs"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "FitUVs", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes); } // Autogenerated method: UnityEngine.ProBuilder.UvUnwrapping.ApplyUVAnchor void UnityEngine::ProBuilder::UvUnwrapping::ApplyUVAnchor(::Array<UnityEngine::Vector2>* uvs, System::Collections::Generic::IList_1<int>* indexes, UnityEngine::ProBuilder::AutoUnwrapSettings::Anchor anchor) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::UvUnwrapping::ApplyUVAnchor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder", "UvUnwrapping", "ApplyUVAnchor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(anchor)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, uvs, indexes, anchor); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements #include "UnityEngine/ProBuilder/MeshOperations/AppendElements.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0 #include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c__DisplayClass14_0.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.ActionResult #include "UnityEngine/ProBuilder/ActionResult.hpp" // Including type: UnityEngine.ProBuilder.PolyShape #include "UnityEngine/ProBuilder/PolyShape.hpp" // Including type: UnityEngine.ProBuilder.FaceRebuildData #include "UnityEngine/ProBuilder/FaceRebuildData.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendFace UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::Vector3>* positions, ::Array<UnityEngine::Color>* colors, ::Array<UnityEngine::Vector2>* uvs, UnityEngine::ProBuilder::Face* face, ::Array<int>* common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(colors), ::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(common)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, positions, colors, uvs, face, common); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendFaces ::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<::Array<UnityEngine::Vector3>*>* positions, ::Array<::Array<UnityEngine::Color>*>* colors, ::Array<::Array<UnityEngine::Vector2>*>* uvs, ::Array<UnityEngine::ProBuilder::Face*>* faces, ::Array<::Array<int>*>* shared) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(positions), ::il2cpp_utils::ExtractType(colors), ::il2cpp_utils::ExtractType(uvs), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(shared)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, positions, colors, uvs, faces, shared); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreatePolygon UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreatePolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* indexes, bool unordered) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreatePolygon"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreatePolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(unordered)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, unordered); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::PolyShape* poly) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(poly)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, poly); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.ClearAndRefreshMesh void UnityEngine::ProBuilder::MeshOperations::AppendElements::ClearAndRefreshMesh(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::ClearAndRefreshMesh"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "ClearAndRefreshMesh", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals, UnityEngine::Vector3 cameraLookAt, System::Collections::Generic::IList_1<System::Collections::Generic::IList_1<UnityEngine::Vector3>*>* holePoints) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals), ::il2cpp_utils::ExtractType(cameraLookAt), ::il2cpp_utils::ExtractType(holePoints)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals, cameraLookAt, holePoints); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::Vector3>* points, float extrude, bool flipNormals, System::Collections::Generic::IList_1<System::Collections::Generic::IList_1<UnityEngine::Vector3>*>* holePoints) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::CreateShapeFromPolygon"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "CreateShapeFromPolygon", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(points), ::il2cpp_utils::ExtractType(extrude), ::il2cpp_utils::ExtractType(flipNormals), ::il2cpp_utils::ExtractType(holePoints)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, points, extrude, flipNormals, holePoints); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.FaceWithVertices UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::AppendElements::FaceWithVertices(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, bool unordered) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::FaceWithVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "FaceWithVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(unordered)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, unordered); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.TentCapWithVertices System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::AppendElements::TentCapWithVertices(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* path) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::TentCapWithVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "TentCapWithVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(path)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, path); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.DuplicateAndFlip void UnityEngine::ProBuilder::MeshOperations::AppendElements::DuplicateAndFlip(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::DuplicateAndFlip"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "DuplicateAndFlip", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.Bridge UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::Bridge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge a, UnityEngine::ProBuilder::Edge b, bool allowNonManifoldGeometry) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::Bridge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "Bridge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(allowNonManifoldGeometry)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, a, b, allowNonManifoldGeometry); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToFace UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face, ::Array<UnityEngine::Vector3>* points) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(points)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face, points); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToEdge System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge edge, int count) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edge), ::il2cpp_utils::ExtractType(count)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edge, count); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements.AppendVerticesToEdge System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges, int count) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::AppendVerticesToEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements", "AppendVerticesToEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(count)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, count); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.Vector3[],System.Int32> <>9__7_0 System::Func_2<::Array<UnityEngine::Vector3>*, int>* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__7_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__7_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<::Array<UnityEngine::Vector3>*, int>*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__7_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.Vector3[],System.Int32> <>9__7_0 void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__7_0(System::Func_2<::Array<UnityEngine::Vector3>*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__7_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__7_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Vertex,UnityEngine.Vector3> <>9__14_1 System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>* UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__14_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_get_$$9__14_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>*>("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__14_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Vertex,UnityEngine.Vector3> <>9__14_1 void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__14_1(System::Func_2<UnityEngine::ProBuilder::Vertex*, UnityEngine::Vector3>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_set_$$9__14_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", "<>9__14_1", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor void UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "AppendElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c.<CreateShapeFromPolygon>b__7_0 int UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::$CreateShapeFromPolygon$b__7_0(::Array<UnityEngine::Vector3>* arr) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::<CreateShapeFromPolygon>b__7_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<CreateShapeFromPolygon>b__7_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(arr)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, arr); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c.<AppendVerticesToEdge>b__14_1 UnityEngine::Vector3 UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::$AppendVerticesToEdge$b__14_1(UnityEngine::ProBuilder::Vertex* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c::<AppendVerticesToEdge>b__14_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<AppendVerticesToEdge>b__14_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::Vector3, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0 #include "UnityEngine/ProBuilder/MeshOperations/AppendElements_--c__DisplayClass14_0.hpp" // Including type: UnityEngine.ProBuilder.Edge #include "UnityEngine/ProBuilder/Edge.hpp" // Including type: UnityEngine.ProBuilder.EdgeLookup #include "UnityEngine/ProBuilder/EdgeLookup.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Int32 delCount int& UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::dyn_delCount() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::dyn_delCount"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "delCount"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.AppendElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass14_0.<AppendVerticesToEdge>b__0 UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::$AppendVerticesToEdge$b__0(UnityEngine::ProBuilder::EdgeLookup x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::AppendElements::$$c__DisplayClass14_0::<AppendVerticesToEdge>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<AppendVerticesToEdge>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel #include "UnityEngine/ProBuilder/MeshOperations/Bevel.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_1.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_2.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.FaceRebuildData #include "UnityEngine/ProBuilder/FaceRebuildData.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private readonly System.Int32[] k_BridgeIndexesTri ::Array<int>* UnityEngine::ProBuilder::MeshOperations::Bevel::_get_k_BridgeIndexesTri() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::_get_k_BridgeIndexesTri"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<::Array<int>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel", "k_BridgeIndexesTri")); } // Autogenerated static field setter // Set static field: static private readonly System.Int32[] k_BridgeIndexesTri void UnityEngine::ProBuilder::MeshOperations::Bevel::_set_k_BridgeIndexesTri(::Array<int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::_set_k_BridgeIndexesTri"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel", "k_BridgeIndexesTri", value)); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel..cctor void UnityEngine::ProBuilder::MeshOperations::Bevel::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.BevelEdges System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::BevelEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges, float amount) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::BevelEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "BevelEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(amount)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, amount); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.GetBridgeFaces System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::Bevel::GetBridgeFaces(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, UnityEngine::ProBuilder::WingedEdge* left, UnityEngine::ProBuilder::WingedEdge* right, System::Collections::Generic::Dictionary_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>>*>* holes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::GetBridgeFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "GetBridgeFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(left), ::il2cpp_utils::ExtractType(right), ::il2cpp_utils::ExtractType(holes)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::FaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, left, right, holes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.SlideEdge void UnityEngine::ProBuilder::MeshOperations::Bevel::SlideEdge(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, UnityEngine::ProBuilder::WingedEdge* we, float amount) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::SlideEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "SlideEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(we), ::il2cpp_utils::ExtractType(amount)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, we, amount); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel.GetLeadingEdge UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::Bevel::GetLeadingEdge(UnityEngine::ProBuilder::WingedEdge* wing, int common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::GetLeadingEdge"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel", "GetLeadingEdge", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(common)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, common); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.SharedVertex #include "UnityEngine/ProBuilder/SharedVertex.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.Dictionary`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.List`1<System.Int32>> ignore System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::List_1<int>*>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_ignore() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_ignore"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "ignore"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::List_1<int>*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.SharedVertex[] sharedIndexes ::Array<UnityEngine::ProBuilder::SharedVertex*>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_sharedIndexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_sharedIndexes"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sharedIndexes"))->offset; return *reinterpret_cast<::Array<UnityEngine::ProBuilder::SharedVertex*>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Func`2<System.Int32,System.Int32> <>9__7 System::Func_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__7() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__7"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<>9__7"))->offset; return *reinterpret_cast<System::Func_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Func`2<System.Int32,System.Int32> <>9__8 System::Func_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__8() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::dyn_$$9__8"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "<>9__8"))->offset; return *reinterpret_cast<System::Func_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<BevelEdges>b__7 int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::$BevelEdges$b__7(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::<BevelEdges>b__7"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__7", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<BevelEdges>b__8 int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::$BevelEdges$b__8(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0::<BevelEdges>b__8"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__8", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_1.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.EdgeLookup lup UnityEngine::ProBuilder::EdgeLookup& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::dyn_lup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::dyn_lup"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "lup"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::EdgeLookup*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_1.<BevelEdges>b__4 bool UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::$BevelEdges$b__4(UnityEngine::ProBuilder::WingedEdge* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_1::<BevelEdges>b__4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_2.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c__DisplayClass0_0.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Int32 c int& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_c() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_c"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "c"))->offset; return *reinterpret_cast<int*>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 CS$<>8__locals1 UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0*& UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_CS$$$8__locals1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::dyn_CS$$$8__locals1"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "CS$<>8__locals1"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_0**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_2.<BevelEdges>b__5 bool UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::$BevelEdges$b__5(UnityEngine::ProBuilder::WingedEdge* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c__DisplayClass0_2::<BevelEdges>b__5"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__5", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/Bevel_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.FaceRebuildData #include "UnityEngine/ProBuilder/FaceRebuildData.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c <>9 UnityEngine::ProBuilder::MeshOperations::Bevel::$$c* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::Bevel::$$c*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c <>9 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::Bevel::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_0 System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_0 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_0(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<UnityEngine.ProBuilder.FaceRebuildData,System.Collections.Generic.List`1<System.Int32>>,System.Int32> <>9__0_6 System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_6() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_6"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_6"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.SimpleTuple`2<UnityEngine.ProBuilder.FaceRebuildData,System.Collections.Generic.List`1<System.Int32>>,System.Int32> <>9__0_6 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_6(System::Func_2<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*>, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_6"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_6", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_1 System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_1 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_1(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_2 System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_2 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_2(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_2", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_3 System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_3() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_get_$$9__0_3"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>*>("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_3"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.FaceRebuildData,UnityEngine.ProBuilder.Face> <>9__0_3 void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_3(System::Func_2<UnityEngine::ProBuilder::FaceRebuildData*, UnityEngine::ProBuilder::Face*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_set_$$9__0_3"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", "<>9__0_3", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c..cctor void UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "Bevel/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_0 UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_0(UnityEngine::ProBuilder::FaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_6 int UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_6(UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::FaceRebuildData*, System::Collections::Generic::List_1<int>*> x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_6"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_6", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_1 UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_1(UnityEngine::ProBuilder::FaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_2 UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_2(UnityEngine::ProBuilder::FaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.Bevel/UnityEngine.ProBuilder.MeshOperations.<>c.<BevelEdges>b__0_3 UnityEngine::ProBuilder::Face* UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::$BevelEdges$b__0_3(UnityEngine::ProBuilder::FaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::Bevel::$$c::<BevelEdges>b__0_3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<BevelEdges>b__0_3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Face*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes #include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes_--c.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.SharedVertex #include "UnityEngine/ProBuilder/SharedVertex.hpp" // Including type: UnityEngine.Material #include "UnityEngine/Material.hpp" // Including type: UnityEngine.Transform #include "UnityEngine/Transform.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.Combine System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "Combine", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.Combine System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes, UnityEngine::ProBuilder::ProBuilderMesh* meshTarget) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::Combine"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "Combine", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes), ::il2cpp_utils::ExtractType(meshTarget)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes, meshTarget); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.CombineToNewMeshes System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CombineToNewMeshes(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CombineToNewMeshes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "CombineToNewMeshes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.AccumulateMeshesInfo void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::AccumulateMeshesInfo(System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::ProBuilderMesh*>* meshes, int offset, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*> vertices, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*> faces, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*> autoUvFaces, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SharedVertex*>*> sharedVertices, ByRef<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SharedVertex*>*> sharedTextures, ByRef<System::Collections::Generic::List_1<UnityEngine::Material*>*> materialMap, UnityEngine::Transform* targetTransform) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::AccumulateMeshesInfo"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "AccumulateMeshesInfo", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(meshes), ::il2cpp_utils::ExtractType(offset), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(autoUvFaces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(materialMap), ::il2cpp_utils::ExtractType(targetTransform)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, meshes, offset, byref(vertices), byref(faces), byref(autoUvFaces), byref(sharedVertices), byref(sharedTextures), byref(materialMap), targetTransform); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.CreateMeshFromSplit UnityEngine::ProBuilder::ProBuilderMesh* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CreateMeshFromSplit(System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::Dictionary_2<int, int>* sharedVertexLookup, System::Collections::Generic::Dictionary_2<int, int>* sharedTextureLookup, System::Collections::Generic::Dictionary_2<int, int>* remap, ::Array<UnityEngine::Material*>* materials) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::CreateMeshFromSplit"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "CreateMeshFromSplit", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertexLookup), ::il2cpp_utils::ExtractType(sharedTextureLookup), ::il2cpp_utils::ExtractType(remap), ::il2cpp_utils::ExtractType(materials)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ProBuilderMesh*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertexLookup, sharedTextureLookup, remap, materials); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes.SplitByMaxVertexCount System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::SplitByMaxVertexCount(System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedVertices, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::SharedVertex*>* sharedTextures, uint maxVertexCount) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::SplitByMaxVertexCount"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes", "SplitByMaxVertexCount", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(sharedVertices), ::il2cpp_utils::ExtractType(sharedTextures), ::il2cpp_utils::ExtractType(maxVertexCount)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::ProBuilderMesh*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, vertices, faces, sharedVertices, sharedTextures, maxVertexCount); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/CombineMeshes_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c <>9 UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c*>("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c <>9 void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9__5_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_get_$$9__5_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9__5_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__5_0 void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9__5_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_set_$$9__5_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", "<>9__5_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c..cctor void UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "CombineMeshes/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.CombineMeshes/UnityEngine.ProBuilder.MeshOperations.<>c.<SplitByMaxVertexCount>b__5_0 int UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::$SplitByMaxVertexCount$b__5_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::CombineMeshes::$$c::<SplitByMaxVertexCount>b__5_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<SplitByMaxVertexCount>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData #include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp" // Including type: UnityEngine.ProBuilder.FaceRebuildData #include "UnityEngine/ProBuilder/FaceRebuildData.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.FaceRebuildData faceRebuildData UnityEngine::ProBuilder::FaceRebuildData*& UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_faceRebuildData() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_faceRebuildData"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "faceRebuildData"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::FaceRebuildData**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.List`1<System.Int32> newVertexIndexes System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_newVertexIndexes() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData::dyn_newVertexIndexes"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "newVertexIndexes"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0 #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass2_0.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0 #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass3_0.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.SimpleTuple`2 #include "UnityEngine/ProBuilder/SimpleTuple_2.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.ActionResult #include "UnityEngine/ProBuilder/ActionResult.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData #include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect ::Array<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect UnityEngine::ProBuilder::SimpleTuple_2<::Array<UnityEngine::ProBuilder::Face*>*, ::Array<UnityEngine::ProBuilder::Edge>*> UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::SimpleTuple_2<::Array<UnityEngine::ProBuilder::Face*>*, ::Array<UnityEngine::ProBuilder::Edge>*>, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect ::Array<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.Connect UnityEngine::ProBuilder::ActionResult* UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Face*>*> addedFaces, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> connections, bool returnFaces, bool returnEdges, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* faceMask) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::Connect"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "Connect", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Face*>*&>(), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>(), ::il2cpp_utils::ExtractType(returnFaces), ::il2cpp_utils::ExtractType(returnEdges), ::il2cpp_utils::ExtractType(faceMask)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::ActionResult*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(addedFaces), byref(connections), returnFaces, returnEdges, faceMask); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectEdgesInFace System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace(UnityEngine::ProBuilder::Face* face, UnityEngine::ProBuilder::WingedEdge* a, UnityEngine::ProBuilder::WingedEdge* b, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectEdgesInFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(vertices)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, a, b, vertices); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectEdgesInFace System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* edges, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectEdgesInFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectEdgesInFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(vertices)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, edges, vertices); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.InsertVertices bool UnityEngine::ProBuilder::MeshOperations::ConnectElements::InsertVertices(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* edges, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, ByRef<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*> data) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::InsertVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "InsertVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractIndependentType<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*&>()}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, edges, vertices, byref(data)); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectIndexesPerFace System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace(UnityEngine::ProBuilder::Face* face, int a, int b, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::Dictionary_2<int, int>* lookup) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectIndexesPerFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(a), ::il2cpp_utils::ExtractType(b), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(lookup)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, a, b, vertices, lookup); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements.ConnectIndexesPerFace System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace(UnityEngine::ProBuilder::Face* face, System::Collections::Generic::List_1<int>* indexes, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* vertices, System::Collections::Generic::Dictionary_2<int, int>* lookup, int sharedIndexOffset) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::ConnectIndexesPerFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements", "ConnectIndexesPerFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(vertices), ::il2cpp_utils::ExtractType(lookup), ::il2cpp_utils::ExtractType(sharedIndexOffset)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, face, indexes, vertices, lookup, sharedIndexOffset); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData #include "UnityEngine/ProBuilder/MeshOperations/ConnectFaceRebuildData.hpp" // Including type: UnityEngine.ProBuilder.FaceRebuildData #include "UnityEngine/ProBuilder/FaceRebuildData.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.Vertex #include "UnityEngine/ProBuilder/Vertex.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__0_0 System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__0_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__0_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__0_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__0_0 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__0_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__0_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__0_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__2_1 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__2_1 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_1(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__2_2 System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__2_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__2_2 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_2(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__2_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__2_2", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__3_0 System::Func_2<UnityEngine::ProBuilder::Face*, int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, int>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__3_0 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__3_1 System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,UnityEngine.ProBuilder.FaceRebuildData> <>9__3_1 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_1(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, UnityEngine::ProBuilder::FaceRebuildData*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__3_2 System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData,System.Collections.Generic.IEnumerable`1<UnityEngine.ProBuilder.Edge>> <>9__3_2 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_2(System::Func_2<UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData*, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_2", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.EdgeLookup,UnityEngine.ProBuilder.Edge> <>9__3_4 System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_4() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__3_4"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_4"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.EdgeLookup,UnityEngine.ProBuilder.Edge> <>9__3_4 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_4(System::Func_2<UnityEngine::ProBuilder::EdgeLookup, UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__3_4"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__3_4", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__5_0 System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__5_0 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_0(System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__5_1 System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__5_1 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_1(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__5_2 System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__5_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__5_2 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_2(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__5_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__5_2", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__6_0 System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__6_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__6_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__6_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.WingedEdge,UnityEngine.ProBuilder.Edge> <>9__6_0 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__6_0(System::Func_2<UnityEngine::ProBuilder::WingedEdge*, UnityEngine::ProBuilder::Edge>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__6_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__6_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__8_0 System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.ProBuilder.Vertex>> <>9__8_0 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_0(System::Func_2<int, System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_0", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_1 System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_1() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_1"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_1"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_1 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_1(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_1"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_1", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_2 System::Func_2<int, System::Collections::Generic::List_1<int>*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_2() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_get_$$9__8_2"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<int, System::Collections::Generic::List_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_2"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<System.Int32,System.Collections.Generic.List`1<System.Int32>> <>9__8_2 void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_2(System::Func_2<int, System::Collections::Generic::List_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_set_$$9__8_2"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", "<>9__8_2", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor void UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ConnectElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__0_0 System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__0_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__0_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__0_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__2_1 int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__2_1(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__2_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__2_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__2_2 UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__2_2(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__2_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__2_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_0 int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_1 UnityEngine::ProBuilder::FaceRebuildData* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_1(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::FaceRebuildData*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_2 System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_2(UnityEngine::ProBuilder::MeshOperations::ConnectFaceRebuildData* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<Connect>b__3_4 UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$Connect$b__3_4(UnityEngine::ProBuilder::EdgeLookup x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<Connect>b__3_4"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3_4", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_0 System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_0(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_1 System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_1(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectEdgesInFace>b__5_2 UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectEdgesInFace$b__5_2(UnityEngine::ProBuilder::WingedEdge* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectEdgesInFace>b__5_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectEdgesInFace>b__5_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<InsertVertices>b__6_0 UnityEngine::ProBuilder::Edge UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$InsertVertices$b__6_0(UnityEngine::ProBuilder::WingedEdge* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<InsertVertices>b__6_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<InsertVertices>b__6_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::Edge, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_0 System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_0(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Vertex*>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_1 System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_1(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c.<ConnectIndexesPerFace>b__8_2 System::Collections::Generic::List_1<int>* UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::$ConnectIndexesPerFace$b__8_2(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c::<ConnectIndexesPerFace>b__8_2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<ConnectIndexesPerFace>b__8_2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0 #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass2_0.hpp" // Including type: System.Collections.Generic.Dictionary`2 #include "System/Collections/Generic/Dictionary_2.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> lookup System::Collections::Generic::Dictionary_2<int, int>*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_lookup() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_lookup"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "lookup"))->offset; return *reinterpret_cast<System::Collections::Generic::Dictionary_2<int, int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::dyn_mesh"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<Connect>b__0 int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::$Connect$b__0(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::<Connect>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<Connect>b__3 int UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::$Connect$b__3(int x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass2_0::<Connect>b__3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0 #include "UnityEngine/ProBuilder/MeshOperations/ConnectElements_--c__DisplayClass3_0.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" // Including type: UnityEngine.ProBuilder.Edge #include "UnityEngine/ProBuilder/Edge.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.HashSet`1<System.Int32> appended System::Collections::Generic::HashSet_1<int>*& UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::dyn_appended() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::dyn_appended"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "appended"))->offset; return *reinterpret_cast<System::Collections::Generic::HashSet_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ConnectElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass3_0.<Connect>b__3 bool UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::$Connect$b__3(UnityEngine::ProBuilder::Edge x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ConnectElements::$$c__DisplayClass3_0::<Connect>b__3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<Connect>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass0_0.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0 #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass2_0.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteVertices void UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* distinctIndexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(distinctIndexes)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, distinctIndexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFace ::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFace(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Face* face) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFace"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFace", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(face)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, face); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces ::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces ::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<int>* faceIndexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::DeleteFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "DeleteFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faceIndexes)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faceIndexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.RemoveDegenerateTriangles ::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveDegenerateTriangles(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveDegenerateTriangles"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "RemoveDegenerateTriangles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements.RemoveUnusedVertices ::Array<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveUnusedVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::RemoveUnusedVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements", "RemoveUnusedVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0 #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass0_0.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: System.Collections.Generic.KeyValuePair`2 #include "System/Collections/Generic/KeyValuePair_2.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public System.Collections.Generic.List`1<System.Int32> sorted System::Collections::Generic::List_1<int>*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_sorted() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_sorted"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "sorted"))->offset; return *reinterpret_cast<System::Collections::Generic::List_1<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated instance field getter // Get instance field: public System.Int32[] offset ::Array<int>*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_offset() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::dyn_offset"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "offset"))->offset; return *reinterpret_cast<::Array<int>**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__0 bool UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__0(System::Collections::Generic::KeyValuePair_2<int, int> x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__1 System::Collections::Generic::KeyValuePair_2<int, int> UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__1(System::Collections::Generic::KeyValuePair_2<int, int> y) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__1"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__1", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::KeyValuePair_2<int, int>, false>(___instance_arg, ___internal__method, y); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__2 bool UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__2(System::Collections::Generic::KeyValuePair_2<int, int> x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__2"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__2", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<bool, false>(___instance_arg, ___internal__method, x); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass0_0.<DeleteVertices>b__3 System::Collections::Generic::KeyValuePair_2<int, int> UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::$DeleteVertices$b__3(System::Collections::Generic::KeyValuePair_2<int, int> y) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass0_0::<DeleteVertices>b__3"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteVertices>b__3", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(y)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::KeyValuePair_2<int, int>, false>(___instance_arg, ___internal__method, y); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0 #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c__DisplayClass2_0.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated instance field getter // Get instance field: public UnityEngine.ProBuilder.ProBuilderMesh mesh UnityEngine::ProBuilder::ProBuilderMesh*& UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::dyn_mesh() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::dyn_mesh"); auto ___internal__instance = this; static auto ___internal__field__offset = THROW_UNLESS(il2cpp_utils::FindField(___internal__instance, "mesh"))->offset; return *reinterpret_cast<UnityEngine::ProBuilder::ProBuilderMesh**>(reinterpret_cast<char*>(this) + ___internal__field__offset); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass2_0.<DeleteFaces>b__0 int UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::$DeleteFaces$b__0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c__DisplayClass2_0::<DeleteFaces>b__0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteFaces>b__0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<int, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes // Including type: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/DeleteElements_--c.hpp" // Including type: System.Func`2 #include "System/Func_2.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static public readonly UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c*>("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9"))); } // Autogenerated static field setter // Set static field: static public readonly UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c <>9 void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9(UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9", value))); } // Autogenerated static field getter // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__3_0 System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9__3_0() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_get_$$9__3_0"); return THROW_UNLESS((il2cpp_utils::GetFieldValue<System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>*>("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9__3_0"))); } // Autogenerated static field setter // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Collections.Generic.IEnumerable`1<System.Int32>> <>9__3_0 void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9__3_0(System::Func_2<UnityEngine::ProBuilder::Face*, System::Collections::Generic::IEnumerable_1<int>*>* value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_set_$$9__3_0"); THROW_UNLESS((il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", "<>9__3_0", value))); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c..cctor void UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "DeleteElements/<>c", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.DeleteElements/UnityEngine.ProBuilder.MeshOperations.<>c.<DeleteFaces>b__3_0 System::Collections::Generic::IEnumerable_1<int>* UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::$DeleteFaces$b__3_0(UnityEngine::ProBuilder::Face* x) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::DeleteElements::$$c::<DeleteFaces>b__3_0"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod(this, "<DeleteFaces>b__3_0", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(x)}))); auto ___instance_arg = this; return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<int>*, false>(___instance_arg, ___internal__method, x); } // Autogenerated from CppSourceCreator // Created by Sc2ad // ========================================================================= // Begin includes #include "extern/beatsaber-hook/shared/utils/typedefs.h" // Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection #include "UnityEngine/ProBuilder/MeshOperations/ElementSelection.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c #include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass24_0 #include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c__DisplayClass24_0.hpp" // Including type: UnityEngine.ProBuilder.MeshOperations.ElementSelection/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass26_0 #include "UnityEngine/ProBuilder/MeshOperations/ElementSelection_--c__DisplayClass26_0.hpp" // Including type: System.Collections.Generic.List`1 #include "System/Collections/Generic/List_1.hpp" // Including type: UnityEngine.ProBuilder.Face #include "UnityEngine/ProBuilder/Face.hpp" // Including type: UnityEngine.ProBuilder.ProBuilderMesh #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp" // Including type: System.Collections.Generic.IEnumerable`1 #include "System/Collections/Generic/IEnumerable_1.hpp" // Including type: System.Collections.Generic.IList`1 #include "System/Collections/Generic/IList_1.hpp" // Including type: UnityEngine.ProBuilder.WingedEdge #include "UnityEngine/ProBuilder/WingedEdge.hpp" // Including type: System.Collections.Generic.HashSet`1 #include "System/Collections/Generic/HashSet_1.hpp" #include "extern/beatsaber-hook/shared/utils/il2cpp-utils.hpp" #include "extern/beatsaber-hook/shared/utils/utils.h" // Completed includes // Autogenerated static field getter // Get static field: static private System.Int32 k_MaxHoleIterations int UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_k_MaxHoleIterations() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_k_MaxHoleIterations"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<int>("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "k_MaxHoleIterations")); } // Autogenerated static field setter // Set static field: static private System.Int32 k_MaxHoleIterations void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_k_MaxHoleIterations(int value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_k_MaxHoleIterations"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "k_MaxHoleIterations", value)); } // Autogenerated static field getter // Get static field: static private readonly UnityEngine.Vector3 Vector3_Zero UnityEngine::Vector3 UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_Vector3_Zero() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_get_Vector3_Zero"); return THROW_UNLESS(il2cpp_utils::GetFieldValue<UnityEngine::Vector3>("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Vector3_Zero")); } // Autogenerated static field setter // Set static field: static private readonly UnityEngine.Vector3 Vector3_Zero void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_Vector3_Zero(UnityEngine::Vector3 value) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::_set_Vector3_Zero"); THROW_UNLESS(il2cpp_utils::SetFieldValue("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Vector3_Zero", value)); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection..cctor void UnityEngine::ProBuilder::MeshOperations::ElementSelection::_cctor() { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::.cctor"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", ".cctor", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetNeighborFaces System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Edge>>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, UnityEngine::ProBuilder::Edge edge) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetNeighborFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edge)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::SimpleTuple_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Edge>>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edge); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetNeighborFaces System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetNeighborFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetNeighborFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetConnectedEdges ::Array<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetConnectedEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetConnectedEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetConnectedEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<::Array<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterEdges System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterEdges ::Array<int>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterEdges"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterEdges", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterFaces System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterFaces(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterFaces"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterFaces", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetPerimeterVertices ::Array<int>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterVertices(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<int>* indexes, ::Array<UnityEngine::ProBuilder::Edge>* universal_edges_all) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetPerimeterVertices"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetPerimeterVertices", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes), ::il2cpp_utils::ExtractType(universal_edges_all)}))); return ::il2cpp_utils::RunMethodThrow<::Array<int>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes, universal_edges_all); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.EdgeRingNext UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::EdgeRingNext(UnityEngine::ProBuilder::WingedEdge* edge) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::EdgeRingNext"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "EdgeRingNext", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(edge)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, edge); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeRing System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRing(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRing"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeRing", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(edges)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, edges); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeRingIterative System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRingIterative(UnityEngine::ProBuilder::ProBuilderMesh* pb, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeRingIterative"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeRingIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(edges)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, edges); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoop bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> loop) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoop"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>()}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(loop)); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopIterative bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopIterative(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Edge>* edges, ByRef<::Array<UnityEngine::ProBuilder::Edge>*> loop) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopIterative"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(edges), ::il2cpp_utils::ExtractIndependentType<::Array<UnityEngine::ProBuilder::Edge>*&>()}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, edges, byref(loop)); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopInternal bool UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternal(UnityEngine::ProBuilder::WingedEdge* start, int startIndex, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::EdgeLookup>* used) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternal"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopInternal", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(startIndex), ::il2cpp_utils::ExtractType(used)}))); return ::il2cpp_utils::RunMethodThrow<bool, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, startIndex, used); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetEdgeLoopInternalIterative void UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternalIterative(UnityEngine::ProBuilder::WingedEdge* start, UnityEngine::ProBuilder::Edge edge, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::EdgeLookup>* used) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetEdgeLoopInternalIterative"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetEdgeLoopInternalIterative", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(start), ::il2cpp_utils::ExtractType(edge), ::il2cpp_utils::ExtractType(used)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, start, edge, used); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.NextSpoke UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::NextSpoke(UnityEngine::ProBuilder::WingedEdge* wing, int pivot, bool opp) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::NextSpoke"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "NextSpoke", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(pivot), ::il2cpp_utils::ExtractType(opp)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, pivot, opp); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetSpokes System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetSpokes(UnityEngine::ProBuilder::WingedEdge* wing, int sharedIndex, bool allowHoles) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetSpokes"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetSpokes", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(sharedIndex), ::il2cpp_utils::ExtractType(allowHoles)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, sharedIndex, allowHoles); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GrowSelection System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GrowSelection(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<UnityEngine::ProBuilder::Face*>* faces, float maxAngleDiff) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GrowSelection"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GrowSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(maxAngleDiff)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, maxAngleDiff); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.Flood void UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood(UnityEngine::ProBuilder::WingedEdge* wing, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* selection) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Flood", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(selection)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, selection); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.Flood void UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood(UnityEngine::ProBuilder::ProBuilderMesh* pb, UnityEngine::ProBuilder::WingedEdge* wing, UnityEngine::Vector3 wingNrm, float maxAngle, System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* selection) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::Flood"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "Flood", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(pb), ::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(wingNrm), ::il2cpp_utils::ExtractType(maxAngle), ::il2cpp_utils::ExtractType(selection)}))); ::il2cpp_utils::RunMethodThrow<void, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, pb, wing, wingNrm, maxAngle, selection); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FloodSelection System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FloodSelection(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IList_1<UnityEngine::ProBuilder::Face*>* faces, float maxAngleDiff) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FloodSelection"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FloodSelection", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(maxAngleDiff)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, maxAngleDiff); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceLoop System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces, bool ring) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces), ::il2cpp_utils::ExtractType(ring)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces, ring); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceRingAndLoop System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceRingAndLoop(UnityEngine::ProBuilder::ProBuilderMesh* mesh, ::Array<UnityEngine::ProBuilder::Face*>* faces) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceRingAndLoop"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceRingAndLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(faces)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, faces); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.GetFaceLoop System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, UnityEngine::ProBuilder::Face* face, bool ring) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::GetFaceLoop"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "GetFaceLoop", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(face), ::il2cpp_utils::ExtractType(ring)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::HashSet_1<UnityEngine::ProBuilder::Face*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, face, ring); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindHoles System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles(UnityEngine::ProBuilder::ProBuilderMesh* mesh, System::Collections::Generic::IEnumerable_1<int>* indexes) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindHoles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(mesh), ::il2cpp_utils::ExtractType(indexes)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::Edge>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, mesh, indexes); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindHoles System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles(System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>* wings, System::Collections::Generic::HashSet_1<int>* common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindHoles"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindHoles", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wings), ::il2cpp_utils::ExtractType(common)}))); return ::il2cpp_utils::RunMethodThrow<System::Collections::Generic::List_1<System::Collections::Generic::List_1<UnityEngine::ProBuilder::WingedEdge*>*>*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wings, common); } // Autogenerated method: UnityEngine.ProBuilder.MeshOperations.ElementSelection.FindNextEdgeInHole UnityEngine::ProBuilder::WingedEdge* UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindNextEdgeInHole(UnityEngine::ProBuilder::WingedEdge* wing, int common) { static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::MeshOperations::ElementSelection::FindNextEdgeInHole"); static auto* ___internal__method = THROW_UNLESS((::il2cpp_utils::FindMethod("UnityEngine.ProBuilder.MeshOperations", "ElementSelection", "FindNextEdgeInHole", std::vector<Il2CppClass*>{}, ::std::vector<const Il2CppType*>{::il2cpp_utils::ExtractType(wing), ::il2cpp_utils::ExtractType(common)}))); return ::il2cpp_utils::RunMethodThrow<UnityEngine::ProBuilder::WingedEdge*, false>(static_cast<Il2CppClass*>(nullptr), ___internal__method, wing, common); }
89.20487
929
0.781459
Fernthedev
9727e4e6b35b82f927cd047ed1c1818bca20407a
5,083
cpp
C++
Engine/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudio/Private/PhononProbeVolume.cpp
windystrife/UnrealEngine_NVIDIAGameWork
b50e6338a7c5b26374d66306ebc7807541ff815e
[ "MIT" ]
1
2022-01-29T18:36:12.000Z
2022-01-29T18:36:12.000Z
Engine/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudio/Private/PhononProbeVolume.cpp
windystrife/UnrealEngine_NVIDIAGameWork
b50e6338a7c5b26374d66306ebc7807541ff815e
[ "MIT" ]
null
null
null
Engine/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudio/Private/PhononProbeVolume.cpp
windystrife/UnrealEngine_NVIDIAGameWork
b50e6338a7c5b26374d66306ebc7807541ff815e
[ "MIT" ]
null
null
null
// // Copyright (C) Valve Corporation. All rights reserved. // #include "PhononProbeVolume.h" #include "PhononProbeComponent.h" #include "PhononScene.h" #include "PhononCommon.h" #include "Components/PrimitiveComponent.h" #if WITH_EDITOR #include "Editor.h" #include "LevelEditorViewport.h" #endif #include <algorithm> APhononProbeVolume::APhononProbeVolume(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , PlacementStrategy(EPhononProbePlacementStrategy::UNIFORM_FLOOR) , HorizontalSpacing(400.0f) , HeightAboveFloor(150.0f) , NumProbes(0) { auto RootPrimitiveComponent = Cast<UPrimitiveComponent>(this->GetRootComponent()); RootPrimitiveComponent->BodyInstance.SetCollisionProfileName("NoCollision"); RootPrimitiveComponent->bGenerateOverlapEvents = false; FRotator DefaultRotation(0, 0, 0); PhononProbeComponent = CreateDefaultSubobject<UPhononProbeComponent>(TEXT("PhononProbeComponent0")); PhononProbeComponent->SetWorldLocation(this->GetActorLocation()); PhononProbeComponent->SetWorldRotation(DefaultRotation); PhononProbeComponent->SetupAttachment(this->GetRootComponent()); } #if WITH_EDITOR void APhononProbeVolume::PlaceProbes(IPLhandle PhononScene, IPLProbePlacementProgressCallback ProbePlacementCallback, TArray<IPLSphere>& ProbeSpheres) { // Clear out old data ProbeBoxData.Empty(); ProbeBatchData.Empty(); IPLhandle ProbeBox = nullptr; // Compute box transform float ProbeBoxTransformMatrix[16]; auto VolumeTransform = this->GetTransform(); VolumeTransform.MultiplyScale3D(FVector(200)); SteamAudio::GetMatrixForTransform(VolumeTransform, ProbeBoxTransformMatrix); // Configure placement parameters IPLProbePlacementParams ProbePlacementParameters; ProbePlacementParameters.placement = PlacementStrategy == EPhononProbePlacementStrategy::CENTROID ? IPL_PLACEMENT_CENTROID : IPL_PLACEMENT_UNIFORMFLOOR; ProbePlacementParameters.heightAboveFloor = HeightAboveFloor * SteamAudio::SCALEFACTOR; ProbePlacementParameters.spacing = HorizontalSpacing * SteamAudio::SCALEFACTOR; ProbePlacementParameters.maxOctreeDepth = 0; ProbePlacementParameters.maxOctreeTriangles = 0; // Create probe box, generate probes iplCreateProbeBox(PhononScene, ProbeBoxTransformMatrix, ProbePlacementParameters, ProbePlacementCallback, &ProbeBox); // Get probe locations/radii NumProbes = iplGetProbeSpheres(ProbeBox, nullptr); ProbeSpheres.SetNumUninitialized(NumProbes); iplGetProbeSpheres(ProbeBox, ProbeSpheres.GetData()); IPLhandle ProbeBatch = nullptr; iplCreateProbeBatch(&ProbeBatch); for (int32 i = 0; i < NumProbes; ++i) { iplAddProbeToBatch(ProbeBatch, ProbeBox, i); } // Save probe box data ProbeBoxDataSize = iplSaveProbeBox(ProbeBox, nullptr); ProbeBoxData.SetNumUninitialized(ProbeBoxDataSize); iplSaveProbeBox(ProbeBox, ProbeBoxData.GetData()); // Save probe batch data iplFinalizeProbeBatch(ProbeBatch); IPLint32 ProbeBatchDataSize = iplSaveProbeBatch(ProbeBatch, nullptr); ProbeBatchData.SetNumUninitialized(ProbeBatchDataSize); iplSaveProbeBatch(ProbeBatch, ProbeBatchData.GetData()); // Clean up iplDestroyProbeBox(&ProbeBox); iplDestroyProbeBatch(&ProbeBatch); MarkPackageDirty(); } bool APhononProbeVolume::CanEditChange(const UProperty* InProperty) const { const bool ParentVal = Super::CanEditChange(InProperty); if ((InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(APhononProbeVolume, HorizontalSpacing)) || (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(APhononProbeVolume, HeightAboveFloor))) { return ParentVal && PlacementStrategy == EPhononProbePlacementStrategy::UNIFORM_FLOOR; } return ParentVal; } #endif void APhononProbeVolume::UpdateProbeBoxData(IPLhandle ProbeBox) { // Update probe box serialized data ProbeBoxDataSize = iplSaveProbeBox(ProbeBox, nullptr); ProbeBoxData.SetNumUninitialized(ProbeBoxDataSize); iplSaveProbeBox(ProbeBox, ProbeBoxData.GetData()); // Update probe batch serialized data IPLhandle ProbeBatch = nullptr; iplCreateProbeBatch(&ProbeBatch); NumProbes = iplGetProbeSpheres(ProbeBox, nullptr); for (int32 i = 0; i < NumProbes; ++i) { iplAddProbeToBatch(ProbeBatch, ProbeBox, i); } iplFinalizeProbeBatch(ProbeBatch); auto ProbeBatchDataSize = iplSaveProbeBatch(ProbeBatch, nullptr); ProbeBatchData.SetNumUninitialized(ProbeBatchDataSize); iplSaveProbeBatch(ProbeBatch, ProbeBatchData.GetData()); iplDestroyProbeBatch(&ProbeBatch); MarkPackageDirty(); } uint8* APhononProbeVolume::GetProbeBoxData() { return ProbeBoxData.GetData(); } int32 APhononProbeVolume::GetProbeBoxDataSize() const { return ProbeBoxData.Num(); } uint8* APhononProbeVolume::GetProbeBatchData() { return ProbeBatchData.GetData(); } int32 APhononProbeVolume::GetProbeBatchDataSize() const { return ProbeBatchData.Num(); } int32 APhononProbeVolume::GetDataSizeForSource(const FName& UniqueIdentifier) const { int32 SourceDataSize = 0; for (const auto& BakedSourceInfo : BakedDataInfo) { if (BakedSourceInfo.Name == UniqueIdentifier) { SourceDataSize += BakedSourceInfo.Size; } } return SourceDataSize; }
30.437126
153
0.805233
windystrife
972ea6c416ef31d648218b047096e244f33c2350
5,417
cpp
C++
rdkPlugins/Minidump/source/AnonymousFile.cpp
jignatius/Dobby
1de36b7e4442b3c10bccb881907fd07368dd463f
[ "Apache-2.0" ]
9
2020-07-17T15:45:29.000Z
2022-01-17T11:17:22.000Z
rdkPlugins/Minidump/source/AnonymousFile.cpp
jignatius/Dobby
1de36b7e4442b3c10bccb881907fd07368dd463f
[ "Apache-2.0" ]
63
2020-06-18T07:57:45.000Z
2022-03-25T12:52:50.000Z
rdkPlugins/Minidump/source/AnonymousFile.cpp
jignatius/Dobby
1de36b7e4442b3c10bccb881907fd07368dd463f
[ "Apache-2.0" ]
20
2020-07-20T09:51:15.000Z
2022-03-24T09:19:45.000Z
/* * If not stated otherwise in this file or this component's LICENSE file the * following copyright and licenses apply: * * Copyright 2021 Sky UK * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "AnonymousFile.h" #include "Logging.h" #include <fcntl.h> #include <string.h> #include <sys/mman.h> #include <sys/types.h> #include <unistd.h> // some platforms are missing the memfd headers // #include <linux/memfd.h> #if !defined(MFD_CLOEXEC) # define MFD_CLOEXEC 0x0001U #endif #if !defined(MFD_ALLOW_SEALING) # define MFD_ALLOW_SEALING 0x0002U #endif // for some reason the XiOne toolchain is build against old kernel headers // which doesn't have the memfd syscall #if !defined(SYS_memfd_create) # if defined(__arm__) # define SYS_memfd_create 385 # elif defined _MIPS_SIM # if _MIPS_SIM == _MIPS_SIM_ABI32 # define SYS_memfd_create 4354 # endif # if _MIPS_SIM == _MIPS_SIM_NABI32 # define SYS_memfd_create 6318 # endif # if _MIPS_SIM == _MIPS_SIM_ABI64 # define SYS_memfd_create 5314 # endif # endif #endif // glibc prior to version 2.27 didn't have a syscall wrapper for memfd_create(...) #if defined(__GLIBC__) && ((__GLIBC__ < 2) || ((__GLIBC__ >= 2) && (__GLIBC_MINOR__ < 27))) #include <syscall.h> static inline int memfd_create(const char *name, unsigned int flags) { return syscall(SYS_memfd_create, name, flags); } #endif /** * @brief Constructor - called when content of already created volatile file matters * * @param[in] fd file descriptor to previously created volatile file */ AnonymousFile::AnonymousFile(int fd /*= -1*/) : mFd(fd) { AI_LOG_FN_ENTRY(); AI_LOG_FN_EXIT(); } /** * @brief Creates a volatile file that lives in RAM * * @return File descriptor to a volatile file on success or -1 on failure */ int AnonymousFile::create() { AI_LOG_FN_ENTRY(); if (mFd != -1) { AI_LOG_FN_EXIT(); return mFd; } // did some testing and it turns out that data written to memfd is accounted to the container // it is allowed to not truncate and not limit file growing using seals at this point mFd = memfd_create("anon_file", MFD_CLOEXEC); if (mFd == -1) { AI_LOG_SYS_ERROR_EXIT(errno, "failed to create anonymous file"); return -1; } AI_LOG_FN_EXIT(); return mFd; } /** * @brief Copies content of volatile file from RAM to a disk * * @param[in] destFile destination file path * * @return True on success or false on failure */ bool AnonymousFile::copyContentTo(const std::string& destFile) { AI_LOG_FN_ENTRY(); if (mFd == -1) { AI_LOG_ERROR_EXIT("Incorrect fd provided: %d", mFd); return false; } // it turns out that fclose(fp) will do effectively the same job as close(fd) // therefore this guy will not be fclose'd in here, but rather reset by nullptr value // mind that closing related fd will be accomplished by DobbyStartState destructor // so this is totally fine from this class PoV auto fp = fdopen(mFd, "r"); if (!fp) { AI_LOG_SYS_ERROR_EXIT(errno, "failed to open fd %d for reading", mFd); return false; } long fileSize = getFileSize(fp); if (!fileSize) { AI_LOG_DEBUG("Empty file for fd %d", mFd); fp = nullptr; AI_LOG_FN_EXIT(); return true; } char* buffer = (char*) malloc(sizeof(char) * (fileSize + 1)); if (!buffer) { AI_LOG_SYS_ERROR_EXIT(errno, "failed to allocate buffer for reading fd %d", mFd); fp = nullptr; return false; } size_t elementsRead = fread(buffer, 1, fileSize, fp); if (elementsRead != fileSize) { AI_LOG_ERROR_EXIT("failed to read fd %d correctly", mFd); fp = nullptr; free(buffer); return false; } buffer[fileSize] = '\0'; // check file header if (strncmp(buffer, "MDMP", 4) != 0) { AI_LOG_WARN("Incorrect file header for fd %d", mFd); fp = nullptr; free(buffer); AI_LOG_FN_EXIT(); return false; } int destFd = open(destFile.c_str(), O_WRONLY | O_CREAT | O_EXCL, 0666); if (destFd == -1) { AI_LOG_ERROR_EXIT("Cannot open %s", destFile.c_str()); fp = nullptr; free(buffer); return false; } write(destFd, buffer, fileSize + 1); fp = nullptr; free(buffer); close(destFd); AI_LOG_INFO("Minidump copied to: %s", destFile.c_str()); AI_LOG_FN_EXIT(); return true; } /** * @brief Calculates file size for provided file pointer * * Please note that file position indicator is reset to begining * * @param[in] fp file pointer for which size calculation will happen * * @return File size */ long AnonymousFile::getFileSize(FILE* fp) { fseek(fp, 0, SEEK_END); long size = ftell(fp); rewind(fp); return size; }
26.169082
97
0.656083
jignatius
97372d5efbca90c4ba27541f517115385b81974c
4,672
cc
C++
src/goesrecv/costas.cc
lxe/goestools
68362e1e8c3665d2ee6685904df4d550e538077a
[ "BSD-2-Clause" ]
1
2018-09-26T21:14:37.000Z
2018-09-26T21:14:37.000Z
src/goesrecv/costas.cc
lxe/goestools
68362e1e8c3665d2ee6685904df4d550e538077a
[ "BSD-2-Clause" ]
null
null
null
src/goesrecv/costas.cc
lxe/goestools
68362e1e8c3665d2ee6685904df4d550e538077a
[ "BSD-2-Clause" ]
null
null
null
#include "costas.h" #include <cassert> #include <cmath> #ifdef __ARM_NEON__ #include "./neon/neon_mathfun.h" #endif #define M_2PI (2 * M_PI) Costas::Costas() { float damp = sqrtf(2.0f)/2.0f; float bw = 0.005f; phase_ = 0.0f; freq_ = 0.0f; alpha_ = (4 * damp * bw) / (1.0 + 2.0 * damp * bw + bw * bw); beta_ = (4 * bw * bw) / (1.0 + 2.0 * damp * bw + bw * bw); maxDeviation_ = M_2PI; } #ifdef __ARM_NEON__ void Costas::work( size_t nsamples, std::complex<float>* fi, std::complex<float>* fo) { // Needed for clipping in loop body float pos1_ = +1.0f; float neg1_ = -1.0f; float half_ = 0.5f; float32x4_t pos1 = vld1q_dup_f32(&pos1_); float32x4_t neg1 = vld1q_dup_f32(&neg1_); float32x4_t half = vld1q_dup_f32(&half_); for (size_t i = 0; i < nsamples; i += 4) { float32x4_t phase = { -(phase_ + 0 * freq_), -(phase_ + 1 * freq_), -(phase_ + 2 * freq_), -(phase_ + 3 * freq_), }; // Compute sin/cos for phase offset float32x4_t sin; float32x4_t cos; sincos_ps(phase, &sin, &cos); // Load 4 samples into 2 registers (in-phase and quadrature) float32x4x2_t f = vld2q_f32((const float32_t*) &fi[i]); // Complex multiplication // (a + ib) * (c + id) expands to: // Real: (ac - bd) // Imaginary: (ad + cb)i // Here, a is f.val[0], b is f.val[1], c is cos, and d is sin. float32x4_t ac = vmulq_f32(f.val[0], cos); float32x4_t bd = vmulq_f32(f.val[1], sin); float32x4_t ad = vmulq_f32(f.val[0], sin); float32x4_t bc = vmulq_f32(f.val[1], cos); f.val[0] = vsubq_f32(ac, bd); f.val[1] = vaddq_f32(ad, bc); // Write 4 samples back to memory vst2q_f32((float32_t*) &fo[i], f); // Phase detector is executed for all samples, // Clip resulting value to [-1.0f, 1.0f] // Total error is average of 4 errors. float32x4_t err = vmulq_f32(f.val[0], f.val[1]); float32x4_t err_pos1 = vabsq_f32(vaddq_f32(err, pos1)); float32x4_t err_neg1 = vabsq_f32(vaddq_f32(err, neg1)); err = vmulq_f32(half, vsubq_f32(err_pos1, err_neg1)); float terr = (err[0] + err[1] + err[2] + err[3]) / 4.0f; // Update frequency and phase freq_ += beta_ * terr; phase_ += alpha_ * terr + freq_; // Clamp frequency freq_ = (0.5f * (fabsf(freq_ + maxDeviation_) - fabsf(freq_ - maxDeviation_))); // Wrap phase if needed if (phase_ > M_2PI || phase_ < -M_2PI) { float frac = phase_ * (1.0 / M_2PI); phase_ = (frac - (float)((int)frac)) * M_2PI; } } } #else void Costas::work( size_t nsamples, std::complex<float>* fi, std::complex<float>* fo) { for (size_t i = 0; i < nsamples; i += 4) { float phase[4] = { -(phase_ + 0 * freq_), -(phase_ + 1 * freq_), -(phase_ + 2 * freq_), -(phase_ + 3 * freq_), }; // Compute sin/cos for phase offset std::complex<float> sincos[4]; for (size_t j = 0; j < 4; j++) { sincos[j].real(cosf(phase[j])); sincos[j].imag(sinf(phase[j])); } // Complex multiplication for (size_t j = 0; j < 4; j++) { fo[i + j] = fi[i + j] * sincos[j]; } // Phase detector is executed for all samples, // Clip resulting value to [-1.0f, 1.0f]. // Total error is average of 4 errors. float terr = 0.0f; for (size_t j = 0; j < 4; j++) { float err = fo[i + j].real() * fo[i + j].imag(); terr += (0.5f * (fabsf(err + 1.0f) - fabsf(err - 1.0f))) / 4.0f; } // Update frequency and phase freq_ += beta_ * terr; phase_ += alpha_ * terr + freq_; // Clamp frequency freq_ = (0.5f * (fabsf(freq_ + maxDeviation_) - fabsf(freq_ - maxDeviation_))); // Wrap phase if needed if (phase_ > M_2PI || phase_ < -M_2PI) { float frac = phase_ * (1.0 / M_2PI); phase_ = (frac - (float)((int)frac)) * M_2PI; } } } #endif void Costas::work( const std::shared_ptr<Queue<Samples> >& qin, const std::shared_ptr<Queue<Samples> >& qout) { auto input = qin->popForRead(); if (!input) { qout->close(); return; } auto output = qout->popForWrite(); auto nsamples = input->size(); output->resize(nsamples); // Assume multiple of 4 number of samples assert((nsamples % 4) == 0); // Do actual work std::complex<float>* fi = input->data(); std::complex<float>* fo = output->data(); work(nsamples, fi, fo); // Return input buffer qin->pushRead(std::move(input)); // Publish output if applicable if (samplePublisher_) { samplePublisher_->publish(*output); } // Return output buffer qout->pushWrite(std::move(output)); }
26.39548
70
0.574914
lxe
97377533cea3e4ab739e7c37dec9b8596584b958
7,844
cpp
C++
cron-job.org-master/chronos/HTTPRequest.cpp
ophellos/1dlyricbot
9c45e3a7249958eefbbc517526e651c2563bb796
[ "MIT" ]
null
null
null
cron-job.org-master/chronos/HTTPRequest.cpp
ophellos/1dlyricbot
9c45e3a7249958eefbbc517526e651c2563bb796
[ "MIT" ]
null
null
null
cron-job.org-master/chronos/HTTPRequest.cpp
ophellos/1dlyricbot
9c45e3a7249958eefbbc517526e651c2563bb796
[ "MIT" ]
null
null
null
/* * chronos, the cron-job.org execution daemon * Copyright (C) 2017 Patrick Schlangen <patrick@schlangen.me> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * */ #include "HTTPRequest.h" #include <iostream> #include <errno.h> #include <string.h> #include "WorkerThread.h" #include "JobResult.h" #include "Utils.h" #include "App.h" using namespace Chronos; namespace { size_t curlWriteFunction(char *buffer, size_t size, size_t nitems, void *userdata) { size_t realSize = size * nitems; std::string data(buffer, realSize); if(!static_cast<HTTPRequest *>(userdata)->processData(data)) return 0; return realSize; } size_t curlHeaderFunction(char *buffer, size_t size, size_t nitems, void *userdata) { size_t realSize = size * nitems; std::string headerData(buffer, realSize); static_cast<HTTPRequest *>(userdata)->processHeaders(headerData); return realSize; } } HTTPRequest::HTTPRequest() : result{std::make_unique<JobResult>()} { maxSize = App::getInstance()->config->getInt("request_max_size"); memset(curlError, 0, sizeof(curlError)); } HTTPRequest::~HTTPRequest() { if(easy != nullptr) { curl_multi_remove_handle(multiHandle, easy); curl_easy_cleanup(easy); easy = nullptr; } if(headerList != nullptr) { curl_slist_free_all(headerList); headerList = nullptr; } } void HTTPRequest::processHeaders(const std::string &headers) { if(headers.length() > sizeof("HTTP/1.1 000") && headers.find("HTTP/") == 0 && headers.at(8) == ' ' && headers.at(12) == ' ') { result->statusText = headers.substr(13); while(!result->statusText.empty() && (result->statusText.back() == '\n' || result->statusText.back() == '\r')) { result->statusText.pop_back(); } return; } result->responseHeaders += headers; } bool HTTPRequest::processData(const std::string &data) { result->responseBody += data; if(result->responseBody.length() > maxSize) { result->responseBody = {}; return false; } return true; } void HTTPRequest::done(CURLcode res) { char *clientIP = nullptr; int clientPort = 0; CURLcode getRes; getRes = curl_easy_getinfo(easy, CURLINFO_PRIMARY_IP, &clientIP); if(getRes != CURLE_OK) clientIP = nullptr; if(clientIP != nullptr) result->peerAddress = clientIP; getRes = curl_easy_getinfo(easy, CURLINFO_PRIMARY_PORT, &clientPort); if(getRes != CURLE_OK) clientPort = 0; if(clientPort > 0) result->peerPort = clientPort; switch(res) { case CURLE_URL_MALFORMAT: result->status = JOBSTATUS_FAILED_URL; result->statusText = "Malformed URL"; break; case CURLE_UNSUPPORTED_PROTOCOL: result->status = JOBSTATUS_FAILED_URL; result->statusText = "Unsupported protocol"; break; case CURLE_COULDNT_CONNECT: result->status = JOBSTATUS_FAILED_CONNECT; result->statusText = std::string("Could not connect: ") + curlError; break; case CURLE_COULDNT_RESOLVE_HOST: result->status = JOBSTATUS_FAILED_DNS; result->statusText = std::string("Could not resolve host: ") + curlError; break; case CURLE_OPERATION_TIMEDOUT: result->status = JOBSTATUS_FAILED_TIMEOUT; break; case CURLE_FILESIZE_EXCEEDED: case CURLE_WRITE_ERROR: result->status = JOBSTATUS_FAILED_SIZE; break; case CURLE_LOGIN_DENIED: case CURLE_REMOTE_ACCESS_DENIED: case CURLE_OK: { long httpCode = 0; curl_easy_getinfo(easy, CURLINFO_RESPONSE_CODE, &httpCode); result->httpStatus = httpCode; if((httpCode >= 200) && (httpCode < 300)) { result->status = JOBSTATUS_OK; } else { result->status = JOBSTATUS_FAILED_HTTPERROR; } } break; default: result->status = JOBSTATUS_FAILED_OTHERS; result->statusText = std::string("Other error: ") + curlError + std::string(" (") + std::to_string(res) + std::string(")"); break; } result->dateDone = Utils::getTimestampMS(); result->duration = result->dateDone - result->dateStarted; if(onDone) onDone(); } void HTTPRequest::submit(CURLM *curlMultiHandle) { multiHandle = curlMultiHandle; result->dateStarted = Utils::getTimestampMS(); result->jitter = result->dateStarted - result->datePlanned; if(!isValid) { strcpy(curlError, "Job not valid"); done(CURLE_OBSOLETE); return; } easy = curl_easy_init(); if(easy == nullptr) { std::cout << "Handle creation failed!" << std::endl; strcpy(curlError, "Failed to create handle!"); done(CURLE_OBSOLETE); return; } curl_easy_setopt(easy, CURLOPT_DNS_CACHE_TIMEOUT, 0); curl_easy_setopt(easy, CURLOPT_FORBID_REUSE, 1); curl_easy_setopt(easy, CURLOPT_FRESH_CONNECT, 1); curl_easy_setopt(easy, CURLOPT_PRIVATE, this); curl_easy_setopt(easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTP | CURLPROTO_HTTPS); curl_easy_setopt(easy, CURLOPT_FOLLOWLOCATION, 0); curl_easy_setopt(easy, CURLOPT_URL, url.c_str()); curl_easy_setopt(easy, CURLOPT_NOPROGRESS, 1); curl_easy_setopt(easy, CURLOPT_ERRORBUFFER, curlError); curl_easy_setopt(easy, CURLOPT_WRITEFUNCTION, curlWriteFunction); curl_easy_setopt(easy, CURLOPT_WRITEDATA, this); curl_easy_setopt(easy, CURLOPT_HEADERFUNCTION, curlHeaderFunction); curl_easy_setopt(easy, CURLOPT_HEADERDATA, this); curl_easy_setopt(easy, CURLOPT_TIMEOUT, App::getInstance()->config->getInt("request_timeout")); curl_easy_setopt(easy, CURLOPT_MAXFILESIZE, maxSize); curl_easy_setopt(easy, CURLOPT_USERAGENT, App::getInstance()->config->get("user_agent").c_str()); curl_easy_setopt(easy, CURLOPT_SSL_VERIFYPEER, 0); curl_easy_setopt(easy, CURLOPT_SSL_VERIFYHOST, 0); curl_easy_setopt(easy, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); if(requestMethod == RequestMethod::POST || requestMethod == RequestMethod::PUT) { curl_easy_setopt(easy, CURLOPT_POSTFIELDSIZE, requestBody.size()); curl_easy_setopt(easy, CURLOPT_POSTFIELDS, requestBody.c_str()); } switch(requestMethod) { case RequestMethod::GET: curl_easy_setopt(easy, CURLOPT_HTTPGET, 1); break; case RequestMethod::POST: curl_easy_setopt(easy, CURLOPT_POST, 1); break; case RequestMethod::HEAD: curl_easy_setopt(easy, CURLOPT_NOBODY, 1); break; case RequestMethod::OPTIONS: curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "OPTIONS"); break; case RequestMethod::PUT: curl_easy_setopt(easy, CURLOPT_POST, 1); curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "PUT"); break; case RequestMethod::DELETE: curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "DELETE"); break; case RequestMethod::TRACE: curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "TRACE"); break; case RequestMethod::CONNECT: curl_easy_setopt(easy, CURLOPT_CUSTOMREQUEST, "CONNECT"); break; } if(!requestHeaders.empty()) { for(const auto &header : requestHeaders) { std::string lowerKey = Utils::toLower(header.first); if(lowerKey == "user-agent" || lowerKey == "connection") continue; std::string head = header.first + ": " + header.second; headerList = curl_slist_append(headerList, head.c_str()); } curl_easy_setopt(easy, CURLOPT_HTTPHEADER, headerList); } if(useAuth) { curl_easy_setopt(easy, CURLOPT_HTTPAUTH, CURLAUTH_BASIC); curl_easy_setopt(easy, CURLOPT_USERNAME, authUsername.c_str()); curl_easy_setopt(easy, CURLOPT_PASSWORD, authPassword.c_str()); } CURLMcode res = curl_multi_add_handle(multiHandle, easy); if(res != CURLM_OK) { sprintf(curlError, "Failed to add handle! (%d)", res); done(CURLE_OBSOLETE); return; } } HTTPRequest *HTTPRequest::fromURL(const std::string &url, int userID) { HTTPRequest *req = new HTTPRequest(); req->result->userID = userID; req->result->url = url; req->url = url; req->isValid = true; return req; }
25.303226
127
0.720551
ophellos
9739fdff52b21255e2eccf7cd3fbef25bfc82e0a
1,938
cpp
C++
AD.cpp
nklapste/ece_315_lab_5
6ed96ba4b8bcb9f95f86416d0a2ed9e8c7601c69
[ "MIT" ]
null
null
null
AD.cpp
nklapste/ece_315_lab_5
6ed96ba4b8bcb9f95f86416d0a2ed9e8c7601c69
[ "MIT" ]
null
null
null
AD.cpp
nklapste/ece_315_lab_5
6ed96ba4b8bcb9f95f86416d0a2ed9e8c7601c69
[ "MIT" ]
null
null
null
/* * AD.cpp * * Created on: Feb 9, 2017 * Author: nem1 */ #include "AD.h" #include <basictypes.h> #include <sim.h> AD::AD() { // TODO Auto-generated constructor stub } AD::~AD() { // TODO Auto-generated destructor stub } /* Name:Init * Description: Initializes the entire register map * of the AD converters * Inputs: none * Outputs: none */ void AD::Init(void){ volatile WORD vw; //See MCF5441X RM Chapter 29 sim2.adc.cr1 = 0; sim2.adc.cr2 = 0; sim2.adc.zccr = 0; sim2.adc.lst1 = 0x3210; //Ch 0.... sim2.adc.lst2 = 0x7654; //ch 7 in result 0..7 sim2.adc.sdis = 0; //All channels enabled sim2.adc.sr = 0xFFFF; for (int i = 0; i < 8; i++) { vw = sim2.adc.rslt[i]; sim2.adc.ofs[i] = 0; } sim2.adc.lsr = 0xFFFF; sim2.adc.zcsr = 0xFFFF; sim2.adc.pwr = 0; //Everything is turned on sim2.adc.cal = 0x0000; sim2.adc.pwr2 = 0x0005; sim2.adc.div = 0x505; sim2.adc.asdiv = 0x13; } /* Name:StartAD * Description: Starts the AD conversion. Only a single sample is * converted * Inputs: none * Outputs: none */ void AD::StartAD(void){ // Registers to modify for ex2 // sim2.adc.sr // sim2.adc.cr1 } /* Name:StopAD * Description: Turn off the AD converter * Inputs: none * Outputs: none */ void AD::StopAD(void) { // Registers to modify for ex2 // sim2.adc.cr1 ; } /* Name:ADDone * Description: This method checks the status of * the AD conversion. * Inputs: none * Outputs: Should return a boolean: true if the AD * conversion is done and false if not done */ bool AD::ADDone(void) { // Register to check for ex2 // sim2.adc.sr } /* Name: GetADResult * Description: Reads the result of the AD conversion once * the status register indicates that the conversion is done is ADDone * Inputs: none * Outputs: none */ WORD AD::GetADResult(int ch) //Get the AD Result { // Register to modify for ex2 // sim2.adc.rslt[ch] }
18.815534
69
0.638287
nklapste
973a91679d3751bdc618b96fd30810f76013e004
8,209
cpp
C++
src/RcsCore/TaskPosition3D.cpp
smanschi/Rcs
a54980a44c7fb0e925b091cd3c29297e940af39c
[ "BSD-4-Clause" ]
null
null
null
src/RcsCore/TaskPosition3D.cpp
smanschi/Rcs
a54980a44c7fb0e925b091cd3c29297e940af39c
[ "BSD-4-Clause" ]
null
null
null
src/RcsCore/TaskPosition3D.cpp
smanschi/Rcs
a54980a44c7fb0e925b091cd3c29297e940af39c
[ "BSD-4-Clause" ]
null
null
null
/******************************************************************************* Copyright (c) 2017, Honda Research Institute Europe GmbH. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. All advertising materials mentioning features or use of this software must display the following acknowledgement: This product includes software developed by the Honda Research Institute Europe GmbH. 4. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include "TaskPosition3D.h" #include "TaskFactory.h" #include "Rcs_typedef.h" #include "Rcs_macros.h" #include "Rcs_parser.h" #include "Rcs_utils.h" #include "Rcs_VecNd.h" #include "Rcs_Vec3d.h" #include "Rcs_kinematics.h" namespace Rcs { static TaskFactoryRegistrar<TaskPosition3D> registrar("XYZ"); /******************************************************************************* * Constructor based on xml parsing ******************************************************************************/ TaskPosition3D::TaskPosition3D(const std::string& className, xmlNode* node, RcsGraph* graph_, int dim) : TaskGenericIK(className, node, graph_, dim) { if (getClassName() == "XYZ") { double guiMax[3], guiMin[3]; Vec3d_set(guiMax, 2.5, 2.5, 2.5); Vec3d_set(guiMin, -2.5, -2.5, -2.5); getXMLNodePropertyVec3(node, "guiMax", guiMax); getXMLNodePropertyVec3(node, "guiMin", guiMin); resetParameter(Parameters(guiMin[0], guiMax[0], 1.0, "X [m]")); addParameter(Parameters(guiMin[1], guiMax[1], 1.0, "Y [m]")); addParameter(Parameters(guiMin[2], guiMax[2], 1.0, "Z [m]")); } } /******************************************************************************* * Copy constructor doing deep copying ******************************************************************************/ TaskPosition3D::TaskPosition3D(const TaskPosition3D& src, RcsGraph* newGraph) : TaskGenericIK(src, newGraph) { } /******************************************************************************* * Constructor based on body pointers ******************************************************************************/ TaskPosition3D::TaskPosition3D(RcsGraph* graph_, const RcsBody* effector, const RcsBody* refBdy, const RcsBody* refFrame) : TaskGenericIK() { this->graph = graph_; setClassName("XYZ"); setDim(3); setEffector(effector); setRefBody(refBdy); setRefFrame(refFrame ? refFrame : refBdy); resetParameter(Parameters(-2.5, 2.5, 1.0, "X Position [m]")); addParameter(Parameters(-2.5, 2.5, 1.0, "Y Position [m]")); addParameter(Parameters(-2.5, 2.5, 1.0, "Z Position [m]")); } /******************************************************************************* * Destructor ******************************************************************************/ TaskPosition3D::~TaskPosition3D() { } /******************************************************************************* * Clone function ******************************************************************************/ TaskPosition3D* TaskPosition3D::clone(RcsGraph* newGraph) const { return new TaskPosition3D(*this, newGraph); } /******************************************************************************* * See class description for details ******************************************************************************/ void TaskPosition3D::computeX(double* I_r) const { // Effector-fixed reference point in world coordinates Vec3d_copy(I_r, this->ef ? this->ef->A_BI->org : Vec3d_zeroVec()); // Transform to reference frame: ref_r = A_ref-I * (I_r - I_r_refBdy) if (this->refBody != NULL) { Vec3d_subSelf(I_r, this->refBody->A_BI->org); // I_r -= I_r_refBdy // refBody and refFrame, but they differ: refFrame_r = A_refFrame-I*I_r if ((this->refFrame != NULL) && (this->refFrame != this->refBody)) { Vec3d_rotateSelf(I_r, this->refFrame->A_BI->rot); } // refBody and refFrame are the same: refFrame_r = A_refFrame-I*I_r else { Vec3d_rotateSelf(I_r, this->refBody->A_BI->rot); } } // No refBody, but refFrame: Rotate into refFrame coordinates else { // Rotate into refFrame if it exists if (this->refFrame != NULL) { Vec3d_rotateSelf(I_r, this->refFrame->A_BI->rot); } } } /******************************************************************************* * Computes the current velocity in task space: * * x_dot = A_1I * (x_dot_2 - x_dot_1 + r_12 x omega_1) * ******************************************************************************/ void TaskPosition3D::computeXp_ik(double* x_dot) const { const double* I_xp_ef = this->ef ? this->ef->x_dot : Vec3d_zeroVec(); if (this->refBody == NULL) { Vec3d_copy(x_dot, I_xp_ef); if (this->refFrame != NULL) { Vec3d_rotateSelf(x_dot, this->refFrame->A_BI->rot); } } else { const double* I_xp_ref = this->refBody->x_dot; Vec3d_sub(x_dot, I_xp_ef, I_xp_ref); double r_12[3], eul[3]; Vec3d_sub(r_12, this->ef ? this->ef->A_BI->org : Vec3d_zeroVec(), this->refBody->A_BI->org); Vec3d_crossProduct(eul, r_12, this->refBody->omega); Vec3d_addSelf(x_dot, eul); if (this->refFrame != NULL) { Vec3d_rotateSelf(x_dot, this->refFrame->A_BI->rot); } else { Vec3d_rotateSelf(x_dot, this->refBody->A_BI->rot); } } } /******************************************************************************* * Computes current task Jacobian to parameter jacobian. See * RcsGraph_3dPosJacobian() for details. ******************************************************************************/ void TaskPosition3D::computeJ(MatNd* jacobian) const { RcsGraph_3dPosJacobian(this->graph, this->ef, this->refBody, this->refFrame, jacobian); } /******************************************************************************* * Computes current task Hessian to parameter hessian. See * RcsGraph_3dPosHessian() for details. ******************************************************************************/ void TaskPosition3D::computeH(MatNd* hessian) const { RcsGraph_3dPosHessian(this->graph, this->ef, this->refBody, this->refFrame, hessian); } /******************************************************************************* * See header. ******************************************************************************/ bool TaskPosition3D::isValid(xmlNode* node, const RcsGraph* graph) { bool success = Task::isValid(node, graph, "XYZ"); return success; } } // namespace Rcs
35.847162
80
0.531733
smanschi
973b358270688a3e1f65e19ef73ee627a2c363f3
479
cpp
C++
WPFTencentQQ/CCodecWarpper/Cell.cpp
alex2ching/QQConnector
e688274e466b91acdbc724a1458b3aeedb04079d
[ "MIT" ]
10
2020-09-07T14:18:33.000Z
2022-01-15T16:39:25.000Z
WPFTencentQQ/CCodecWarpper/Cell.cpp
alex2ching/QQConnector
e688274e466b91acdbc724a1458b3aeedb04079d
[ "MIT" ]
null
null
null
WPFTencentQQ/CCodecWarpper/Cell.cpp
alex2ching/QQConnector
e688274e466b91acdbc724a1458b3aeedb04079d
[ "MIT" ]
5
2021-04-19T02:15:58.000Z
2022-02-05T14:55:57.000Z
#include "StdAfx.h" #include "Cell.h" CCell::CCell(void) { shMcc.value(-1); shMnc.value(-1); iLac.value(-1); iCellId.value(-1); } CCell::~CCell(void) { } void CCell::readFrom(CJceInputStream& paramd) { } void CCell::writeTo(CJceOutputStream& paramJceOutputStream) { paramJceOutputStream.write(&shMcc, 0); paramJceOutputStream.write(&shMnc, 1); paramJceOutputStream.write(&iLac, 2); paramJceOutputStream.write(&iCellId, 3); }
16.517241
60
0.655532
alex2ching
97401dd577849787e1af87b526c86689fcebb5fc
2,818
cpp
C++
SurgSim/Framework/UnitTests/ReuseFactoryTest.cpp
dbungert/opensurgsim
bd30629f2fd83f823632293959b7654275552fa9
[ "Apache-2.0" ]
24
2015-01-19T16:18:59.000Z
2022-03-13T03:29:11.000Z
SurgSim/Framework/UnitTests/ReuseFactoryTest.cpp
dbungert/opensurgsim
bd30629f2fd83f823632293959b7654275552fa9
[ "Apache-2.0" ]
3
2018-12-21T14:54:08.000Z
2022-03-14T12:38:07.000Z
SurgSim/Framework/UnitTests/ReuseFactoryTest.cpp
dbungert/opensurgsim
bd30629f2fd83f823632293959b7654275552fa9
[ "Apache-2.0" ]
8
2015-04-10T19:45:36.000Z
2022-02-02T17:00:59.000Z
// This file is a part of the OpenSurgSim project. // Copyright 2013, SimQuest Solutions Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include <gtest/gtest.h> #include "SurgSim/Framework/ReuseFactory.h" using SurgSim::Framework::ReuseFactory; class MockObject { public: MockObject() { } ~MockObject() { } }; TEST(ReuseFactoryTest, InitTest) { ASSERT_NO_THROW({ReuseFactory<MockObject>();}); } TEST(ReuseFactoryTest, GetNewTest) { ReuseFactory<MockObject> objectFactory; std::shared_ptr<MockObject> object = objectFactory.getInstance(); ASSERT_NE(nullptr, object); } TEST(ReuseFactoryTest, DeleteTest) { ReuseFactory<MockObject> objectFactory; std::weak_ptr<MockObject> weakPointer; { std::shared_ptr<MockObject> sharedPointer; { // Get a new object. std::shared_ptr<MockObject> object = objectFactory.getInstance(); ASSERT_NE(nullptr, object); weakPointer = object; ASSERT_NE(nullptr, weakPointer.lock()); // Make another shared pointer to the object. sharedPointer = object; } // The object should not have been deleted yet, as there is still a shared pointer to it. ASSERT_NE(nullptr, weakPointer.lock()); } // It should be deleted now. EXPECT_EQ(nullptr, weakPointer.lock()) << "The object should no longer exist."; } TEST(ReuseFactoryTest, ReuseTest) { ReuseFactory<MockObject> objectFactory; std::weak_ptr<MockObject> weakPointer; MockObject* pointer; // Get a new object { std::shared_ptr<MockObject> object = objectFactory.getInstance(); ASSERT_NE(nullptr, object); weakPointer = object; ASSERT_NE(nullptr, weakPointer.lock()); pointer = object.get(); } // It should be deleted now. EXPECT_EQ(nullptr, weakPointer.lock()) << "Weak pointer to object = " << weakPointer.lock(); // Reuse the object that has been deleted. { std::shared_ptr<MockObject> object = objectFactory.getInstance(); ASSERT_NE(nullptr, object); EXPECT_EQ(pointer, object.get()) << "The retrieved object should be the object that was previously deleted."; // Get another object, which should be new. { std::shared_ptr<MockObject> object = objectFactory.getInstance(); ASSERT_NE(nullptr, object); EXPECT_NE(pointer, object.get()) << "We should have a completely new object, not the same previous object."; } } }
25.387387
111
0.727466
dbungert
974195f9954247186023adf708ebeb5e7adc19ea
4,476
cpp
C++
problemes/probleme2xx/probleme244.cpp
ZongoForSpeed/ProjectEuler
2e2d45f984d48a1da8275886c976f909a0de94ce
[ "MIT" ]
6
2015-10-13T17:07:21.000Z
2018-05-08T11:50:22.000Z
problemes/probleme2xx/probleme244.cpp
ZongoForSpeed/ProjectEuler
2e2d45f984d48a1da8275886c976f909a0de94ce
[ "MIT" ]
null
null
null
problemes/probleme2xx/probleme244.cpp
ZongoForSpeed/ProjectEuler
2e2d45f984d48a1da8275886c976f909a0de94ce
[ "MIT" ]
null
null
null
#include "problemes.h" #include "arithmetique.h" #include <fstream> #include <bitset> typedef unsigned long long nombre; typedef std::vector<nombre> vecteur; namespace { struct Sliders { size_t position_vide; std::string etat; Sliders(size_t _position, std::string _etat) : position_vide(_position), etat(std::move(_etat)) {} static std::deque<char> directions(size_t position) { std::deque<char> d; if (position > 3) d.push_back('D'); if (position < 12) d.push_back('U'); if (position % 4 != 0) d.push_back('R'); if (position % 4 != 3) d.push_back('L'); return d; } static size_t suivant(char d, size_t position) { switch (d) { case 'L': return position + 1; case 'R': return position - 1; case 'U': return position + 4; case 'D': return position - 4; default: return 0; } } void deplace(char d) { size_t n_position = suivant(d, position_vide); std::swap(etat[position_vide], etat[n_position]); position_vide = n_position; } static std::map<char, Sliders> suivant(const Sliders &s) { std::map<char, Sliders> resultat; for (auto d: directions(s.position_vide)) { Sliders n = s; n.deplace(d); resultat.emplace(d, n); } return resultat; } bool operator<(const Sliders &s) const { return to_string() < s.to_string(); } [[nodiscard]] std::string to_string() const { std::string m = etat; m[position_vide] = 'X'; return m; } }; typedef std::string chemin; nombre checksum(const chemin &c) { nombre resultat = 0; for (auto d : c) resultat = (resultat * 243 + static_cast<size_t>(d)) % 100000007; return resultat; } } ENREGISTRER_PROBLEME(244, "Sliders") { // You probably know the game Fifteen Puzzle. Here, instead of numbered tiles, we have seven red tiles and eight // blue tiles. // // A move is denoted by the uppercase initial of the direction (Left, Right, Up, Down) in which the tile is slid, // e.g. starting from configuration (S), by the sequence LULUR we reach the configuration (E): // // (S) p244_start.gif , (E) p244_example.gif // // For each path, its checksum is calculated by (pseudocode): // // checksum = 0 // checksum = (checksum × 243 + m1) mod 100 000 007 // checksum = (checksum × 243 + m2) mod 100 000 007 // … // checksum = (checksum × 243 + mn) mod 100 000 007 // // where mk is the ASCII value of the kth letter in the move sequence and the ASCII values for the moves are: // // L 76 // R 82 // U 85 // D 68 // // For the sequence LULUR given above, the checksum would be 19761398. // // Now, starting from configuration (S), find all shortest ways to reach configuration (T). // // (S) p244_start.gif , (T) p244_target.gif // // What is the sum of all checksums for the paths having the minimal length? Sliders debut(0, "0011001100110011"); Sliders fin(0, "0101101001011010"); std::map<Sliders, std::vector<chemin>> chemins{{debut, {{}}}}; std::set<Sliders> visites{debut}; while (visites.find(fin) == visites.end()) { std::map<Sliders, std::vector<chemin>> n_chemins; for (const auto&[sliders, ps]: chemins) { auto suivants = Sliders::suivant(sliders); for (const auto&[ch, ss]: suivants) { if (visites.find(ss) == visites.end()) { for (chemin c: ps) { c.push_back(ch); n_chemins[ss].push_back(c); } } } } if (n_chemins.empty()) break; for (const auto &[sliders, ignore]: n_chemins) visites.insert(sliders); std::swap(chemins, n_chemins); } nombre resultat = 0; for (const auto &c: chemins[fin]) resultat += checksum(c); return std::to_string(resultat); }
30.44898
117
0.525916
ZongoForSpeed
9741c904de2ba4d5f5d98bcb9f349fa0d00e5557
104
cpp
C++
src/main.cpp
prozum/conan-demo
476a0ca5fc961d2ee763ae6573e15e5d3c9131bd
[ "MIT" ]
null
null
null
src/main.cpp
prozum/conan-demo
476a0ca5fc961d2ee763ae6573e15e5d3c9131bd
[ "MIT" ]
null
null
null
src/main.cpp
prozum/conan-demo
476a0ca5fc961d2ee763ae6573e15e5d3c9131bd
[ "MIT" ]
null
null
null
#include "src.hpp" #include "gen.hpp" int main(void) { src_func(); gen_func(); return 0; }
10.4
18
0.576923
prozum