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mdl 1.5;
using ..::Templates::GlassWithVolume import GlassWithVolume;
import ::tex::gamma_mode;
import ::state::normal;
export material Water(*)
= GlassWithVolume(
thin_walled: false,
transmission_color: color(0.612f, 0.714f, 0.747f),
roughness_texture: texture_2d(),
ior: 1.333f,
transmission_color_texture: texture_2d(),
roughness_texture_influence: 0.f,
roughness: 0.f,
reflection_color_texture: texture_2d(),
reflection_color: color(1.f, 1.f, 1.f),
depth: 0.0001f,
normal_map_texture: texture_2d("./Water/Water_Normal.png", ::tex::gamma_linear)); |