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mdl 1.5;

using ..::Templates::GlassWithVolume import GlassWithVolume;
import ::tex::gamma_mode;
import ::state::normal;

export material Water(*)
 = GlassWithVolume(
    thin_walled: false,
    transmission_color: color(0.612f, 0.714f, 0.747f),
    roughness_texture: texture_2d(),
    ior: 1.333f,
    transmission_color_texture: texture_2d(),
    roughness_texture_influence: 0.f,
    roughness: 0.f,
    reflection_color_texture: texture_2d(),
    reflection_color: color(1.f, 1.f, 1.f),
    depth: 0.0001f,
    normal_map_texture: texture_2d("./Water/Water_Normal.png", ::tex::gamma_linear));