Datasets:

ArXiv:
License:
File size: 32,028 Bytes
ae81f33
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
/******************************************************************************
 *          Copyright 2024 NVIDIA Corporation. All rights reserved.           *
 ******************************************************************************
 
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our 
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL 
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:

1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any 
Modified Version without specific prior written permission, except a) to comply
 with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.

THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR 
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, 
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF 
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/


mdl 1.5;

import ::anno::*;
import ::base::*;
import ::df::*;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::nvidia::core_definitions::dimension;
import ::nvidia::core_definitions::blend_colors;


const string COPYRIGHT = 
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR,\n" 
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" 
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";

const string DESCRIPTION = 
"A diffuse chalk paint material with a slightly glossy sheen, applied with thick strokes";


float remap_xy_to_0_1(float input, float x, float y)
{
	return (input - x)/(y - x);
}

float histogram_scan_big(float input, float width, float position)
{
	return ::math::clamp(
				remap_xy_to_0_1(input,
					::math::lerp(-width, 1.0, position),
					::math::lerp(0.0, 1.0 + width, position)),
				0.0,
				1.0);
}

::base::texture_coordinate_info vmat_transform(
								uniform float2 translation = float2(0.0, 0.0),
								uniform float rotation	 = 0.0,
								uniform float2 scaling	 = float2(1.0, 1.0),
								uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
								uniform int uv_space	   = 0
)
{
	float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
	
	float4x4 scale =
	float4x4(1.0 /scaling.x, 0.			 ,  0. ,	 0.,
			 0.			, 1.0 /scaling.y ,  0. ,	 0.,
			 0.			, 0.			 ,  1.0,	 0.,
			 translation.x , translation.y  ,  0.0,	 1.);

	float s = ::math::sin(rotation_rad);
	float c = ::math::cos(rotation_rad);
	float4x4 rotate =
	float4x4(  c  ,  -s   , 0.0 , 0.0,
			   s  ,   c   , 0.0 , 0.0,
			   0.0,   0.0 , 1.0 , 0.0,
			   0. ,   0.0 , 0.0 , 1.);
	
	return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
}


float uint2float(int x)
{
	return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
}

int lowbias32(int x)
{
	x ^= x >>> 16;
	x *= 0x7feb352d;
	x ^= x >>> 15;
	x *= 0x846ca68b;
	x ^= x >>> 16;
	return x;
}

float2 rnd22(int2 p) {
	float2 ret_val = float2(
		uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
		uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
	);
	return ret_val;
}	

float3 srgb2rgb(float3 val)
{
	return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
}

float2x2 invert_2x2(float2x2 M)
{
	float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
	//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
	return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
}

float3 nonrepeat_lookup(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 1.0,
	float3 average_color = float3(0.5),
	float patch_size = 8.0
)
{
	
	float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
	float Z =  patch_size;	 // patch scale inside example texture
	float CON = 1.0f;
	
	float3 O = float3(0.f);
	float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
	float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
	
	float2 U = uv_in;
	float2 V = M * uv_in; //pre-tilted hexa coordinates
	int2 I = int2(::math::floor(V)); // hexa-tile id
	
	// The mean color needs to be determined in Photoshop then to make the
	// average color work out, take the float value and calculate the apropriate
	// mean value as (value^(1/2.2))

	float3 m = average_color;
	
	float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
	F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
	
	if( F[2] > 0.f )

		O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
		  + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
		  + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
	else
		O = (W[0] =	  -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1))))   - m*float(CON))
		  + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
		  + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
	O = m + O/::math::length(W);
	O = ::math::clamp( (O), 0.0, 1.0);
	
	return float3(O);
}

color endless_texture(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 10.0,
	float3 average_color = float3(0.5, 0.5, 1.0),
	float patch_size = 8.0,
	bool gamma_correct_lookup = true
)
{
	return gamma_correct_lookup ? color(srgb2rgb(
			nonrepeat_lookup (
				texture: texture,
				uvw: uvw,
				texture_scale: texture_scale,
				average_color: average_color,
				patch_size: patch_size
			))
		) : color(nonrepeat_lookup (
			texture: texture,
			uvw: uvw,
			texture_scale: texture_scale,
			average_color: average_color,
			patch_size: patch_size
		));
}

float3 endless_normal(
	uniform texture_2d texture = texture_2d(),
	float factor = 1.0,
	bool flip_tangent_u = false,
	bool flip_tangent_v = false,
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 1.0,
	float3 average_color = float3(0.5, 0.5, 1.0),
	float patch_size = 8.0
)
{
	float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
	float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
	
	if (flip_tangent_u)
		transformed_tangent_u=-transformed_tangent_u;
	if (flip_tangent_v)
		transformed_tangent_v=-transformed_tangent_v;

	// normalized Lookup
	float3 tangent_space_normal =
		 (nonrepeat_lookup (
			texture: texture,
			uvw: uvw,
			texture_scale: texture_scale,
			average_color: average_color,
			patch_size: patch_size
		) - 0.5) * (2.0 * factor);
		
	 return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
		  uvw.tangent_v * tangent_space_normal.y +
		  ::state::normal()*1.0); 
}

float3 normalmap_normal(
	uniform texture_2d texture,
	float factor = 1.0,
	::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
)
{
	float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
	return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
}

export material Chalk_Paint(
	uniform bool infinite_tiling = true [[
		::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
		::anno::display_name("Infinite Tiling"),
		::anno::in_group("Appearance")
	]],
	float patch_size = 1.f [[
		::anno::description("Determines the size of the sampled area in the texture. Larger values sample smaller areas, resulting in a more fragmented look of the source texture. Tweak the value so that the appearance of the infinite tiling looks good to you."),
		::anno::display_name("Patch Size"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance")
	]],
	color paint_color = color(0.742101f, 0.747431f, 0.720990f) [[
		::anno::description("Sets the diffuse color of the paint material."),
		::anno::display_name("Paint Color"),
		::anno::in_group("Appearance")
	]],
	float paint_brightness = 0.7f [[
		::anno::description("Adjusts the brightness of the paint."),
		::anno::display_name("Paint Brightness"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance")
	]],
	float paint_roughness = 0.9f [[
		::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
		::anno::display_name("Paint Roughness"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance")
	]],
	float bump_strength = 0.7f [[
		::anno::description("Specifies the strength of the bump."),
		::anno::display_name("Bump Strength"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance")
	]],
	uniform float2 texture_translate = float2(0.f) [[
		::anno::description("Controls the position of the texture."),
		::anno::display_name("Translate")
	]],
	uniform float texture_rotate = 0.f [[
		::anno::description("Rotates angle of the texture in degrees."),
		::anno::display_name("Rotate"),
		::anno::in_group("Transform")
	]],
	uniform float2 texture_scale = float2(1.f) [[
		::anno::description("Larger numbers increase the size."),
		::anno::display_name("Scale"),
		::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
		::anno::in_group("Transform")
	]],
	uniform int uv_space_index = 0 [[
		::anno::display_name("UV Space Index"),
		::anno::in_group("Advanced")
	]]
)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Extra White"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative"))
]]
 = 
	let {
		bool tmp0 = false;
		float2 corrected_texture_scale = texture_scale * 0.5;
		
		material_surface tmp1(
			::df::custom_curve_layer(0.02f, 1.f, 5.f, 1.f, ::df::microfacet_beckmann_smith_bsdf(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.639999986f, 0.740999997f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * float3(infinite_tiling ? endless_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.639999986f, 0.740999997f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.811000049f, ::math::lerp(0.419999987f, 0.192000002f, paint_roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.639999986f, 0.740999997f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * float3(infinite_tiling ? endless_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.639999986f, 0.740999997f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.811000049f, ::math::lerp(0.419999987f, 0.192000002f, paint_roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(paint_color, color(float3(infinite_tiling ? endless_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.639999986f, 0.740999997f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/Chalk_Paint_Strokes_multi_R_diff_G_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), ::base::color_layer_multiply, 0.585000038f).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.400000006f, 0.f, paint_brightness)).tint, 0.f, ""), ::state::normal()),
			material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
		material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
		color tmp3 = color(1.f, 1.f, 1.f);
		material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
		material_geometry tmp5(
			float3(0.f),
			1.f,
			infinite_tiling ? endless_normal(texture_2d("./textures/Chalk_Paint_Strokes_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.100000001f, patch_size), float3(0.5f, 0.5f, 1.f), ::math::lerp(60.f, 0.100000001f, patch_size)) : normalmap_normal(texture_2d("./textures/Chalk_Paint_Strokes_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index)));
	} in
		material(
			thin_walled: tmp0,
			surface: tmp1,
			backface: tmp2,
			ior: tmp3,
			volume: tmp4,
			geometry: tmp5);



export material Chalk_Paint_Origami(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Origami"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Origami.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "white", "light", "neutral", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.684843f, 0.684843f, 0.634958f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Rose_Ash(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Rose Ash"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Rose_Ash.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "rose", "pink", "light", "warm", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.684843f, 0.664642f, 0.620393f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Moonlight(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Moonlight"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Moonlight.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "light", "neutral"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.674701f, 0.674701f, 0.674701f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Elation(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Elation"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Elation.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "lilac", "light", "desaturated"))
]]
= Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.664642f, 0.659643f, 0.700210f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Misty(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Misty"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Misty.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "green", "light", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.568561f, 0.610786f, 0.596528f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Moonstone(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Moonstone"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Moonstone.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "gray", "neutral"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.506143f, 0.510471f, 0.489035f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Roses(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Roses"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Roses.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "rose", "red", "light", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.644771f, 0.506143f, 0.472246f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);





export material Chalk_Paint_Felted_Wool(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Felted Wool"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Felted_Wool.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.356441f, 0.331956f, 0.279539f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Bark(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Bark"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Bark.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.215402f, 0.204714f, 0.174419f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Morning_Dew(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Morning Dew"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Morning_Dew.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "green", "desturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.292183f, 0.370860f, 0.349348f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);




export material Chalk_Paint_Contemplation(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Contemplation"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Contemplation.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "teal", "cool", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.210021f, 0.288993f, 0.311724f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Distance(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Distance"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Distance.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "cool", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.174419f, 0.231992f, 0.273331f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Deep_Emerald(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Deep Emerald"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Deep_Emerald.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "cool", "dark"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.077511f, 0.160259f, 0.176843f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Night_Watch(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Night Watch"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Night_Watch.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "dark", "blue", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.106357f, 0.151181f, 0.146750f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Wine(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Wine"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Wine.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "red", "dark", "warm", "desaturated"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.212702f, 0.129743f, 0.144562f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Black_Bean(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Black Bean"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Black_Bean.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown", "dark"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.117733f, 0.097356f, 0.090467f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Dark_Forest(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Dark Forest"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Dark_Forest.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "gray", "dark", "neutral"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.123658f, 0.140238f, 0.146750f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Charcoal_Blue(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Charcoal Blue"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Charcoal_Blue.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "charcoal", "cool", "dark"))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.111966f, 0.123658f, 0.148957f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);



export material Chalk_Paint_Summernight(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Chalk Paint - Summernight"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chalk_Paint.Chalk_Paint_Summernight.png"),
	::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "dark", "desaturated" ))
]]
 = Chalk_Paint(
	infinite_tiling: 	true,
	patch_size: 		0.9f,
	paint_color:		color(0.069965f, 0.102704f, 0.115793f),
	paint_brightness:	0.7f,
	paint_roughness:	0.9f,
	bump_strength:		0.7f,
	texture_translate:	float2(0.f),
	texture_rotate:		0.f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);