Datasets:

ArXiv:
License:
File size: 22,721 Bytes
ae81f33
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
/******************************************************************************
 *     Copyright 2024 NVIDIA Corporation. All rights reserved.
 ******************************************************************************
 
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our 
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL 
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:

1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any 
Modified Version without specific prior written permission, except a) to comply
 with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.

THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR 
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, 
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF 
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/

mdl 1.4;

import ::base::*;
import ::anno::*;
import ::df::*;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::nvidia::core_definitions::blend_colors;
import ::nvidia::core_definitions::dimension;


const string COPYRIGHT = 
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR,\n" 
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" 
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";

const string DESCRITPION = 
"A mediterranean stone material";

float remap(float input, float low, float high)
{
	//return low + input * (high - low);
	return ::math::lerp(low, high, input);
}

float remap(float input, float low_1, float high_1, float low_2, float high_2)
{
	return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
}

float remap_xy_to_0_1(float input, float x, float y)
{
	return (input - x)/(y - x);
}

float histogram_scan_big(float input, float width, float position)
{
	return ::math::clamp(
				remap_xy_to_0_1(input,
					::math::lerp(-width, 1.0, position),
					::math::lerp(0.0, 1.0 + width, position)),
				0.0,
				1.0);
}

::base::texture_coordinate_info vmat_transform(
								uniform float2 translation = float2(0.0, 0.0),
								uniform float rotation     = 0.0,
								uniform float2 scaling     = float2(1.0, 1.0),
								uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
								uniform int uv_space       = 0
)
{
	float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
	
	float4x4 scale =
	float4x4(1.0 /scaling.x, 0.             ,  0. ,     0.,
			 0.            , 1.0 /scaling.y ,  0. ,     0.,
			 0.            , 0.             ,  1.0,     0.,
			 translation.x , translation.y  ,  0.0,     1.);

    float s = ::math::sin(rotation_rad);
    float c = ::math::cos(rotation_rad);
    float4x4 rotate =
	float4x4(  c  ,  -s   , 0.0 , 0.0,
			   s  ,   c   , 0.0 , 0.0,
			   0.0,   0.0 , 1.0 , 0.0,
			   0. ,   0.0 , 0.0 , 1.);
	
	return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
}

float3 srgb2rgb(float3 val)
{
	return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
}

float uint2float(int x)
{
    return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
}

int lowbias32(int x)
{
    x ^= x >>> 16;
    x *= 0x7feb352d;
    x ^= x >>> 15;
    x *= 0x846ca68b;
    x ^= x >>> 16;
    return x;
}

float2 rnd22(int2 p) {
	float2 ret_val = float2(
		uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
		uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
	);
    return ret_val;
}    


float2x2 invert_2x2(float2x2 M)
{
	float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
	//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
	return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
}

float3 nonrepeat_lookup(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 1.0,
	float3 average_color = float3(0.5),
	float patch_size = 8.0
)
{
	
	float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
	float Z =  patch_size;     // patch scale inside example texture
	float CON = 1.0f;
	
	float3 O = float3(0.f);
	float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
	float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
	
	float2 U = uv_in;
	float2 V = M * uv_in; //pre-tilted hexa coordinates
	int2 I = int2(::math::floor(V)); // hexa-tile id
	
	// The mean color needs to be determined in Photoshop then to make the
	// average color work out, take the float value and calculate the apropriate
	// mean value as (value^(1/2.2))

	float3 m = average_color;
	
	float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
	F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
	
	if( F[2] > 0.f )

		O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
		  + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
		  + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
	else
		O = (W[0] =      -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1))))   - m*float(CON))
	      + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
		  + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
	O = m + O/::math::length(W);
	O = ::math::clamp( (O), 0.0, 1.0);
	
	return float3(O);
}

color endless_texture(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 10.0,
	float3 average_color = float3(0.5, 0.5, 1.0),
	float patch_size = 8.0,
	bool gamma_correct_lookup = true
)
{
	return gamma_correct_lookup ? color(srgb2rgb(
			nonrepeat_lookup (
				texture: texture,
				uvw: uvw,
				texture_scale: texture_scale,
				average_color: average_color,
				patch_size: patch_size
			))
		) : color(nonrepeat_lookup (
			texture: texture,
			uvw: uvw,
			texture_scale: texture_scale,
			average_color: average_color,
			patch_size: patch_size
		));
}

float3 endless_normal(
	uniform texture_2d texture = texture_2d(),
	float factor = 1.0,
	bool flip_tangent_u = false,
	bool flip_tangent_v = false,
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 1.0,
	float3 average_color = float3(0.5, 0.5, 1.0),
	float patch_size = 8.0
)
{
	float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
    float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
	
	if (flip_tangent_u)
		transformed_tangent_u=-transformed_tangent_u;
	if (flip_tangent_v)
		transformed_tangent_v=-transformed_tangent_v;

	// normalized Lookup
	float3 tangent_space_normal =
         (nonrepeat_lookup (
			texture: texture,
			uvw: uvw,
			texture_scale: texture_scale,
			average_color: average_color,
			patch_size: patch_size
		) - 0.5) * (2.0 * factor);
		
	 return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
          uvw.tangent_v * tangent_space_normal.y +
          ::state::normal()*1.0); 
}

float3 normalmap_normal(
	uniform texture_2d texture,
	float factor = 1.0,
	::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
)
{
	float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
	return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
}

export material Stone_Mediterranean(
    uniform bool infinite_tiling = true [[
        ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
        ::anno::display_name("Infinite Tiling"),
        ::anno::in_group("Appearance")
    ]],
    float patch_size = 0.75f [[
        ::anno::description("Determines the size of the sampled area in the texture. Larger values sample smaller areas, resulting in a more fragmented look of the source texture. Tweak the value so that the appearance of the infinite tiling looks good to you."),
        ::anno::display_name("Patch Size"),
        ::anno::in_group("Appearance"),
        ::anno::hard_range(0.f, 1.f)
    ]],
	float stone_warm_tint = 0.0f [[
        ::anno::description("Makes the color of the stone warmer."),
        ::anno::display_name("Warm Tint"),
		::anno::hard_range(0.f, 1.f),
        ::anno::in_group("Appearance")
    ]],
    float stone_brightness = 0.6f [[
        ::anno::description("Adjusts the overall brightness of the material."),
        ::anno::display_name("Brightness"),
        ::anno::in_group("Appearance"),
        ::anno::hard_range(0.f, 1.f)
    ]],
    float roughness = 0.f [[
        ::anno::description("Adjusts the overall roughness of the material."),
        ::anno::display_name("Roughness"),
        ::anno::in_group("Appearance"),
        ::anno::hard_range(0.f, 1.f)
    ]],
    float dirt = 0.f [[
        ::anno::description("Adds dirt aggregations in the dimples of the wall."),
        ::anno::display_name("Dirt"),
        ::anno::in_group("Appearance")
    ]],
    float bump_strength = 1.f [[
        ::anno::description("Specifies the strength of the bump."),
        ::anno::display_name("Bump Strength"),
        ::anno::in_group("Appearance"),
        ::anno::hard_range(0.f, 1.f)
    ]],
    uniform float2 texture_translate = float2(0.f) [[
        ::anno::description("Controls the position of the texture."),
        ::anno::display_name("Translate"),
        ::anno::in_group("Transform")
    ]],
    uniform float texture_rotate = 0.f [[
        ::anno::description("Rotates angle of the texture in degrees."),
        ::anno::display_name("Rotate"),
        ::anno::in_group("Transform")
    ]],
    uniform float2 texture_scale = float2(1.0f) [[
        ::anno::description("Larger numbers increase the size."),
        ::anno::display_name("Scale"),
		::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
        ::anno::in_group("Transform")
    ]],
	uniform int uv_space_index = 0 [[
        ::anno::description("Use selected UV space for material."),
        ::anno::display_name("UV Space Index"),
        ::anno::in_group("Advanced")
    ]]
)
[[
	::anno::author("NVIDIA vMaterials"),
    ::anno::display_name("Stone Mediterranean"),
    ::anno::description(DESCRITPION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean.png"),
	::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural" ))
]]
 = 
    let {
        bool tmp0 = false;
        material_surface tmp1(
            ::df::custom_curve_layer(0.0199999996f, 1.f, 5.f, histogram_scan_big(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.48800015f), 0.971000075f, 0.529999971f), ::df::microfacet_ggx_vcavities_bsdf(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f) * remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f), remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f) * remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(color(0.050875999f, 0.0226240009f, 0.00489600003f), ::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.643000007f, 0.624000013f, 0.545000017f), ::math::lerp(6.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.65f, 0.150000006f, stone_brightness)).tint, ::base::color_layer_blend, remap(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.235000014f, ::math::lerp(0.400000006f, 0.75f, dirt)), 0.258000016f, 1.f)).tint, color(0.665386975f, 0.271320999f, 0.0630099997f), ::base::color_layer_reflect, stone_warm_tint).tint, 0.f, ""), ::state::normal()),
            material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
        material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
        color tmp3 = color(1.f, 1.f, 1.f);
        material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
        material_geometry tmp5(
            float3(0.f),
            1.f,
            infinite_tiling ? endless_normal(texture_2d("./textures/stone_mediterranian_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.5f, 0.5f, 1.f), ::math::lerp(6.f, 0.100000001f, patch_size)) : normalmap_normal(texture_2d("./textures/stone_mediterranian_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)));
    } in
        material(
            thin_walled: tmp0,
            surface: tmp1,
            backface: tmp2,
            ior: tmp3,
            volume: tmp4,
            geometry: tmp5);


// 2
export material Stone_Mediterranean_Matte(*)
[[
	::anno::author("NVIDIA vMaterials"),
    ::anno::display_name("Stone Mediterranean Matte"),
    ::anno::description(DESCRITPION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"),
	::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "matte"))
]] = Stone_Mediterranean(
	infinite_tiling:	true,
	patch_size:			0.75,
	stone_warm_tint:	0.0f,
	stone_brightness:	0.6f,
	roughness:			0.8f,
	dirt:				0.9f,
	bump_strength:		1.0f,
	texture_translate:	float2(0.0f),
	texture_rotate:		0.0f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0

);

// 3
export material Stone_Mediterranean_Warm_Shiny(*)
[[
	::anno::author("NVIDIA vMaterials"),
    ::anno::display_name("Stone Mediterranean Shiny"),
    ::anno::description(DESCRITPION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"),
	::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "shiny", "warm"))
]] = Stone_Mediterranean(
	infinite_tiling:	true,
	patch_size:			0.75f,
	stone_warm_tint:	0.9f,
	stone_brightness:	0.6f,
	roughness:			0.0f,
	dirt:				0.0f,
	bump_strength:		1.0f,
	texture_translate:	float2(0.0f),
	texture_rotate:		0.0f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0

);

// 4
export material Stone_Mediterranean_Warm_Matte(*)
[[
	::anno::author("NVIDIA vMaterials"),
    ::anno::display_name("Stone Mediterranean Warm Matte"),
    ::anno::description(DESCRITPION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"),
	::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "shiny", "matte", "warm"))
]] = Stone_Mediterranean(
	infinite_tiling:	true,
	patch_size:			0.75f,
	stone_warm_tint:	0.9f,
	stone_brightness:	0.6f,
	roughness:			0.8f,
	dirt:				0.8f,
	bump_strength:		1.0f,
	texture_translate:	float2(0.0f),
	texture_rotate:		0.0f,
	texture_scale:		float2(1.0f),
	uv_space_index:		0
);