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/******************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
******************************************************************************
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:
1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
Modified Version without specific prior written permission, except a) to comply
with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/
mdl 1.6;
import ::anno::*;
import ::base::*;
import ::df::*;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::nvidia::core_definitions::blend_colors;
import ::nvidia::core_definitions::dimension;
const string COPYRIGHT =
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
float remap(float input, float low, float high)
{
//return low + input * (high - low);
return ::math::lerp(low, high, input);
}
float3 normalmap_normal(
uniform texture_2d texture,
float factor = 1.0,
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
)
{
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
}
::base::texture_coordinate_info transform_coordinate_2(
float4x4 transform
[[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
[[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
) [[
::anno::description("Transform a texture coordinate by a matrix.") ,
::anno::noinline()
]]
{
// Version 2
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
//try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
//just pretend there is no other rotation happening
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
float4 u = transform[0];
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
float cos = ru.x;
float sin = -ru.y;
return ::base::texture_coordinate_info(
float3(r_position.x,r_position.y,r_position.z),
math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
}
// Takes the standard input that every material has. It combines a couple of
// functions in one convenience function.
::base::texture_coordinate_info vmat_transform(
float2 translation = float2(0.0, 0.0),
float rotation = 0.0, // rotation in degrees
float2 scaling = float2(1.0, 1.0),
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
uniform int uv_space = 0
)
{
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
float4x4 scale =
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
0. , 1.0 /scaling.y , 0. , 0.,
0. , 0. , 1.0, 0.,
translation.x , translation.y , 0.0, 1.);
float s = ::math::sin(rotation_rad);
float c = ::math::cos(rotation_rad);
float4x4 rotate =
float4x4( c , -s , 0.0 , 0.0,
s , c , 0.0 , 0.0,
0.0, 0.0 , 1.0 , 0.0,
0. , 0.0 , 0.0 , 1.);
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
}
::base::texture_coordinate_info vmat_transform_post_scale(
::base::texture_coordinate_info uvw,
float2 scale = float2(1.0f)
)
{
return ::base::texture_coordinate_info(
position: float3(uvw.position.x / scale.x,
uvw.position.y / scale.y,
uvw.position.z),
tangent_u: uvw.tangent_u,
tangent_v: uvw.tangent_v
);
}
float3 rgb2hsl(float3 c)
[[
::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
"lie in the range from 0.0-1.0."),
::anno::author("NVIDIA vMaterials")
]]
{
float3 hsl;
float cMax = ::math::max(::math::max(c.x, c.y), c.z);
float cMin = ::math::min(::math::min(c.x, c.y), c.z);
float delta = cMax - cMin;
hsl.z = (cMax + cMin) / 2.0;
hsl.x = ((cMax == cMin) ? 0 :
(cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
(cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
return hsl;
}
// converts a HSL value back to a color
// The Hue is expected to lie in the range
float f_n(float n, float a, float h, float l) {
float k = ::math::fmod(n + h * 12.f, 12.f);
return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
}
color hsl2rgb(float3 hsl)
[[
::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
"lie in the range from 0.0-1.0."),
::anno::author("NVIDIA vMaterials")
]]
{
float h = hsl.x, s = hsl.y, l = hsl.z;
float a = s * ::math::min(l, 1.0f - l);
return color(f_n(0.0, a, h, l),
f_n(8.0, a, h, l),
f_n(4.0, a, h, l));
}
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
{
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
return ::math::lerp(low, high, input);
}
base::anisotropy_return anisotropy_conversion(
float roughness = 0.0 ,
float anisotropy = 0.0 ,
float anisotropy_rotation = 0.0 ,
float3 tangent_u = state::texture_tangent_u(0)
)
{
base::anisotropy_return return_value(
roughness_u: roughness * roughness,
roughness_v: roughness * roughness,
tangent_u: tangent_u
);
if (anisotropy > 0.f) {
// Allows for infinite anisotropy when roughness==0, full roughness when anisotropy==0 (saturated later on)
return_value.roughness_u += math::pow(anisotropy,4);
if (anisotropy_rotation > 0.f && anisotropy_rotation < 1.f) {
float3 tangent_v = math::cross(state::normal(), tangent_u); // assumed these are normalized already
float rotation_angle = 2.f * math::PI * anisotropy_rotation;
return_value.tangent_u = tangent_u * math::cos(rotation_angle) - tangent_v * math::sin(rotation_angle);
}
}
return_value.roughness_u = math::min(1.f, return_value.roughness_u);
return_value.roughness_v = math::min(1.f, return_value.roughness_v);
return return_value;
}
export material Rug_Carpet_Base(
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
::anno::display_name("Carpet Color"),
::anno::in_group("Appearance"),
::anno::ui_order(0)
]],
float roughness = 0.48f [[
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
::anno::display_name("Reflection Roughness"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(1)
]],
float roughness_variation = 0.04f [[
::anno::description("Adds variation to the roughness of the rug."),
::anno::display_name("Roughness Variation"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(2)
]],
float pattern_AO = 0.59f [[
::anno::description("Adds darkening around the pattern of the rug."),
::anno::display_name("Pattern Visibility"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(3)
]],
float bump_strength = 1.f [[
::anno::description("Adjusts the bumpiness of the pattern."),
::anno::display_name("Bump Strength"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 2.f),
::anno::soft_range(0.f, 1.f),
::anno::ui_order(4)
]],
uniform float2 texture_translate = float2(0.f) [[
::anno::description("Controls the position of the texture."),
::anno::display_name("Texture Translate"),
::anno::in_group("Transform"),
::anno::ui_order(5)
]],
uniform float texture_rotate = 0.f [[
::anno::description("Rotates angle of the texture in degrees."),
::anno::display_name("Texture Rotate"),
::anno::in_group("Transform"),
::anno::soft_range(0.f, 360.f),
::anno::ui_order(6)
]],
uniform float2 texture_scale = float2(1.f) [[
::anno::description("Larger numbers increase the size."),
::anno::display_name("Texture Scale"),
::anno::in_group("Transform"),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::ui_order(7)
]],
uniform bool roundcorners_enable = false [[
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
::anno::display_name("Enable Round Corners"),
::anno::in_group("Round Corners"),
::anno::ui_order(8)
]],
uniform float roundcorners_radius_mm = 1.5f [[
::anno::description("Radius of the rounded corners in millimeters."),
::anno::display_name("Round Corner Radius (mm)"),
::anno::in_group("Round Corners"),
::anno::soft_range(0.f, 10.f),
::anno::ui_order(9)
]],
uniform bool roundcorners_across_materials = false [[
::anno::description("Applies the round corner effect across different materials when enabled."),
::anno::display_name("Across Materials"),
::anno::in_group("Round Corners"),
::anno::ui_order(10)
]],
uniform int uv_space_index = 0 [[
::anno::description("Uses selected UV space for material."),
::anno::display_name("UV Space Index"),
::anno::in_group("Transform"),
::anno::ui_order(11)
]],
// the exchangeable textures
uniform texture_2d rug_fibers = texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
uniform texture_2d rug_aniso = texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
uniform texture_2d rug_multi_R_rough_G_ao_B_patternao = texture_2d("./textures/rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
uniform texture_2d rug_normal = texture_2d("./textures/rug_carpet_01_norm.jpg", ::tex::gamma_linear)
)
[[
::anno::author("NVIDIA vMaterials"),
::anno::contributor("Rüdiger Raab"),
::anno::contributor("Maik Rohland"),
::anno::display_name("Rug Carpet Template"),
::anno::description("Template for Rug Carpet Material."),
::anno::copyright_notice(COPYRIGHT),
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Base.png"),
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "interior", "new", "rough", "bumped", "gray")),
::anno::hidden()
]]
=
let {
bool tmp0 = false;
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_v, color(::math::lerp(1.f, float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, 0.310000002f) * float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), color(0.f, 0.f, 0.f), anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.5f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(carpet_color)) * float3(1.f, 1.f, 0.519999981f)), carpet_color, ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).x, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y * 0.5f, remap(rgb2hsl(float3(carpet_color)).z, 0.519999981f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).y, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y, remap(rgb2hsl(float3(carpet_color)).z, 0.5f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).z, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), ::base::color_layer_multiply, pattern_AO, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_multiply, 0.550000012f, true).tint, 0.f), bsdf(), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
color tmp3 = color(1.f, 1.f, 1.f);
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
} in
material(
thin_walled: tmp0,
surface: tmp1,
backface: tmp2,
ior: tmp3,
volume: tmp4,
geometry: tmp5);
// 1
export material Rug_Carpet_Lines(
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
::anno::display_name("Carpet Color"),
::anno::in_group("Appearance"),
::anno::ui_order(0)
]],
float roughness = 0.48f [[
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
::anno::display_name("Roughness"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(1)
]],
float roughness_variation = 0.04f [[
::anno::description("Adds variation to the roughness of the rug."),
::anno::display_name("Roughness Variation"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(2)
]],
float pattern_AO = 0.59f [[
::anno::description("Adds darkening around the pattern of the rug."),
::anno::display_name("Pattern Visibility"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(3)
]],
float bump_strength = 1.f [[
::anno::description("Adjusts the bumpiness of the pattern."),
::anno::display_name("Bump Strength"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 2.f),
::anno::soft_range(0.f, 1.f),
::anno::ui_order(4)
]],
uniform float2 texture_translate = float2(0.f) [[
::anno::description("Controls the position of the texture."),
::anno::display_name("Texture Translate"),
::anno::in_group("Transform"),
::anno::ui_order(5)
]],
uniform float texture_rotate = 0.f [[
::anno::description("Rotates angle of the texture in degrees."),
::anno::display_name("Texture Rotate"),
::anno::in_group("Transform"),
::anno::soft_range(0.f, 360.f),
::anno::ui_order(6)
]],
uniform float2 texture_scale = float2(1.f) [[
::anno::description("Larger numbers increase the size."),
::anno::display_name("Texture Scale"),
::anno::in_group("Transform"),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::ui_order(7)
]],
uniform bool roundcorners_enable = false [[
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
::anno::display_name("Enable Round Corners"),
::anno::in_group("Round Corners"),
::anno::ui_order(8)
]],
uniform float roundcorners_radius_mm = 1.5f [[
::anno::description("Radius of the rounded corners in millimeters."),
::anno::display_name("Round Corner Radius (mm)"),
::anno::in_group("Round Corners"),
::anno::soft_range(0.f, 10.f),
::anno::ui_order(9)
]],
uniform bool roundcorners_across_materials = false [[
::anno::description("Applies the round corner effect across different materials when enabled."),
::anno::display_name("Across Materials"),
::anno::in_group("Round Corners"),
::anno::ui_order(10)
]],
uniform int uv_space_index = 0 [[
::anno::description("Uses selected UV space for material."),
::anno::display_name("UV Space Index"),
::anno::in_group("Transform"),
::anno::ui_order(11)
]]
)
[[
::anno::author("NVIDIA vMaterials"),
::anno::contributor("Rüdiger Raab"),
::anno::contributor("Maik Rohland"),
::anno::display_name("Rug Carpet - Lines Pattern"),
::anno::description("Rug Carpet Material with line pattern."),
::anno::copyright_notice(COPYRIGHT),
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Lines.png"),
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "lines", "interior", "new", "rough", "bumped", "gray"))
]] = Rug_Carpet_Base(
carpet_color: carpet_color,
roughness: roughness,
roughness_variation: roughness_variation,
pattern_AO: pattern_AO,
bump_strength: bump_strength,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
roundcorners_enable: roundcorners_enable,
roundcorners_radius_mm: roundcorners_radius_mm,
roundcorners_across_materials: roundcorners_across_materials,
uv_space_index: uv_space_index,
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
rug_normal: texture_2d("./textures/rug_carpet_01_norm.jpg", ::tex::gamma_linear)
);
// 2
export material Rug_Carpet_Hexagonal(
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
::anno::display_name("Carpet Color"),
::anno::in_group("Appearance"),
::anno::ui_order(0)
]],
float roughness = 0.48f [[
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
::anno::display_name("Roughness"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(1)
]],
float roughness_variation = 0.04f [[
::anno::description("Adds variation to the roughness of the rug."),
::anno::display_name("Roughness Variation"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(2)
]],
float pattern_AO = 0.59f [[
::anno::description("Adds darkening around the pattern of the rug."),
::anno::display_name("Pattern Visibility"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(3)
]],
float bump_strength = 1.f [[
::anno::description("Adjusts the bumpiness of the pattern."),
::anno::display_name("Bump Strength"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 2.f),
::anno::soft_range(0.f, 1.f),
::anno::ui_order(4)
]],
uniform float2 texture_translate = float2(0.f) [[
::anno::description("Controls the position of the texture."),
::anno::display_name("Texture Translate"),
::anno::in_group("Transform"),
::anno::ui_order(5)
]],
uniform float texture_rotate = 0.f [[
::anno::description("Rotates angle of the texture in degrees."),
::anno::display_name("Texture Rotate"),
::anno::in_group("Transform"),
::anno::soft_range(0.f, 360.f),
::anno::ui_order(6)
]],
uniform float2 texture_scale = float2(1.f) [[
::anno::description("Larger numbers increase the size."),
::anno::display_name("Texture Scale"),
::anno::in_group("Transform"),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::ui_order(7)
]],
uniform bool roundcorners_enable = false [[
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
::anno::display_name("Enable Round Corners"),
::anno::in_group("Round Corners"),
::anno::ui_order(8)
]],
uniform float roundcorners_radius_mm = 1.5f [[
::anno::description("Radius of the rounded corners in millimeters."),
::anno::display_name("Round Corner Radius (mm)"),
::anno::in_group("Round Corners"),
::anno::soft_range(0.f, 10.f),
::anno::ui_order(9)
]],
uniform bool roundcorners_across_materials = false [[
::anno::description("Applies the round corner effect across different materials when enabled."),
::anno::display_name("Across Materials"),
::anno::in_group("Round Corners"),
::anno::ui_order(10)
]],
uniform int uv_space_index = 0 [[
::anno::description("Uses selected UV space for material."),
::anno::display_name("UV Space Index"),
::anno::in_group("Transform"),
::anno::ui_order(11)
]]
)
[[
::anno::author("NVIDIA vMaterials"),
::anno::contributor("Rüdiger Raab"),
::anno::contributor("Maik Rohland"),
::anno::display_name("Rug Carpet - Hexagonal Pattern"),
::anno::description("Rug carpet material with hexagonal pattern."),
::anno::copyright_notice(COPYRIGHT),
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Hexagonal.png"),
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
]] = Rug_Carpet_Base(
carpet_color: carpet_color,
roughness: roughness,
roughness_variation: roughness_variation,
pattern_AO: pattern_AO,
bump_strength: bump_strength,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
roundcorners_enable: roundcorners_enable,
roundcorners_radius_mm: roundcorners_radius_mm,
roundcorners_across_materials: roundcorners_across_materials,
uv_space_index: uv_space_index,
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_02_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
rug_normal: texture_2d("./textures/rug_carpet_02_norm.jpg", ::tex::gamma_linear)
);
// 3
export material Rug_Carpet_Honeycomb(
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
::anno::display_name("Carpet Color"),
::anno::in_group("Appearance"),
::anno::ui_order(0)
]],
float roughness = 0.48f [[
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
::anno::display_name("Roughness"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(1)
]],
float roughness_variation = 0.04f [[
::anno::description("Adds variation to the roughness of the rug."),
::anno::display_name("Roughness Variation"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(2)
]],
float pattern_AO = 0.59f [[
::anno::description("Adds darkening around the pattern of the rug."),
::anno::display_name("Pattern Visibility"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(3)
]],
float bump_strength = 1.f [[
::anno::description("Adjusts the bumpiness of the pattern."),
::anno::display_name("Bump Strength"),
::anno::in_group("Appearance"),
::anno::hard_range(0.f, 2.f),
::anno::soft_range(0.f, 1.f),
::anno::ui_order(4)
]],
uniform float2 texture_translate = float2(0.f) [[
::anno::description("Controls the position of the texture."),
::anno::display_name("Texture Translate"),
::anno::in_group("Transform"),
::anno::ui_order(5)
]],
uniform float texture_rotate = 0.f [[
::anno::description("Rotates angle of the texture in degrees."),
::anno::display_name("Texture Rotate"),
::anno::in_group("Transform"),
::anno::soft_range(0.f, 360.f),
::anno::ui_order(6)
]],
uniform float2 texture_scale = float2(1.f) [[
::anno::description("Larger numbers increase the size."),
::anno::display_name("Texture Scale"),
::anno::in_group("Transform"),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::ui_order(7)
]],
uniform bool roundcorners_enable = false [[
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
::anno::display_name("Enable Round Corners"),
::anno::in_group("Round Corners"),
::anno::ui_order(8)
]],
uniform float roundcorners_radius_mm = 1.5f [[
::anno::description("Radius of the rounded corners in millimeters."),
::anno::display_name("Round Corner Radius (mm)"),
::anno::in_group("Round Corners"),
::anno::soft_range(0.f, 10.f),
::anno::ui_order(9)
]],
uniform bool roundcorners_across_materials = false [[
::anno::description("Applies the round corner effect across different materials when enabled."),
::anno::display_name("Across Materials"),
::anno::in_group("Round Corners"),
::anno::ui_order(10)
]],
uniform int uv_space_index = 0 [[
::anno::description("Uses selected UV space for material."),
::anno::display_name("UV Space Index"),
::anno::in_group("Transform"),
::anno::ui_order(11)
]]
)
[[
::anno::author("NVIDIA vMaterials"),
::anno::contributor("Rüdiger Raab"),
::anno::contributor("Maik Rohland"),
::anno::display_name("Rug Carpet - Honeycomb"),
::anno::description("Rug carpet material with stylized honeycomb pattern."),
::anno::copyright_notice(COPYRIGHT),
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Honeycomb.png"),
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "honeycomb", "modern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
]] = Rug_Carpet_Base(
carpet_color: carpet_color,
roughness: roughness,
roughness_variation: roughness_variation,
pattern_AO: pattern_AO,
bump_strength: bump_strength,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
roundcorners_enable: roundcorners_enable,
roundcorners_radius_mm: roundcorners_radius_mm,
roundcorners_across_materials: roundcorners_across_materials,
uv_space_index: uv_space_index,
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_03_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
rug_normal: texture_2d("./textures/rug_carpet_03_norm.jpg", ::tex::gamma_linear)
);