| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. |
| ****************************************************************************** |
| |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.5; |
| |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| const string DESCRIPTION = "A sheet metal material with adjustable imperfections"; |
| const string DESCRIPTION_PUNCH = "Punched copper sheet metal material with adjustable imperfections and punchings."; |
| |
| |
| float4 tile_select(uniform int select = 0) |
| { |
| switch (select) |
| { |
| case 0: return float4(0.000, 0.333, 0.666, 1.000); |
| case 1: return float4(0.333, 0.666, 0.666, 1.000); |
| case 2: return float4(0.666, 1.000, 0.666, 1.000); |
| |
| case 3: return float4(0.000, 0.333, 0.333, 0.666); |
| case 4: return float4(0.333, 0.666, 0.333, 0.666); |
| case 5: return float4(0.666, 1.000, 0.333, 0.666); |
| |
| case 6: return float4(0.000, 0.333, 0.000, 0.333); |
| case 7: return float4(0.333, 0.666, 0.000, 0.333); |
| case 8: return float4(0.666, 1.000, 0.000, 0.333); |
| |
| default: return float4(0.000, 0.333, 0.000, 0.333); |
| } |
| } |
| |
| export struct vm_coordinates |
| [[ |
| ::anno::hidden() |
| ]] |
| { |
| float2 uv; |
| float rotation; |
| int uv_space_index; |
| float4 carry; |
| }; |
| |
| enum vm_mono_select |
| [[ |
| anno::description("Modes for the creation of a gray-scale value from a color"), |
| anno::hidden() |
| ]] |
| { |
| mono_r = 0, |
| mono_g = 1, |
| mono_b = 2, |
| mono_a = 3, |
| mono_average = 4 |
| }; |
| |
| vm_coordinates vm_coord |
| ( |
| float2 translation = float2(0.0f, 0.0) [[ |
| ::anno::display_name("Translation"), |
| ::anno::description("Translates the coordinates.") |
| ]], |
| float rotation = 0.0f [[ |
| ::anno::display_name("Rotation"), |
| ::anno::description("Rotates the coordinates in degrees.") |
| ]], |
| float2 scaling = float2(1.0f, 1.0f) [[ |
| ::anno::display_name("Scaling"), |
| ::anno::description("Scales the coordinates.") |
| ]], |
| uniform int uv_space = 0 [[ |
| ::anno::display_name("UV Space"), |
| ::anno::description("Chose the UV space.") |
| ]] |
| ) |
| [[ |
| ::anno::display_name("vm Transform"), |
| ::anno::description("Generates coordinates to be used in vm_lookup functions.") |
| ]] |
| { |
| vm_coordinates uv; |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| uv.uv = float2(info.position.x, info.position.y); |
| float sine = ::math::sin(uv.rotation); |
| float cosine = ::math::cos(uv.rotation); |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); |
| uv.uv = rot * uv.uv; |
| uv.uv /= scaling; |
| uv.uv += translation; |
| return uv; |
| } |
| |
|
|
| vm_coordinates vm_coord_hex( |
| vm_coordinates uv, |
| float scale = 1.0f) |
| { |
| vm_coordinates uv_return; |
| float2 uv_ = float2(uv.uv.x, uv.uv.y); |
| |
| // same as from function get_hex above |
| float2 s = float2(1.0f, 1.7320508f); |
| float2 n = uv_ - float2(0.5f, 1.0f); |
| float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f; |
| float2 h_1 = uv_ - float2(c.x, c.y) * s; |
| float2 h_2 = uv_ - (float2(c.z, c.w) + float2(0.5f)) * s; |
| float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w); |
| |
| uv_return.uv = float2(uv_id.x*scale+0.5, uv_id.y*scale+0.5); |
| // unless we introduce random cell rotations where we need to compensate for this in the rotation |
| // we can just plain copy the rotation value |
| uv_return.rotation = uv.rotation; |
| return uv_return; |
| } |
| |
| // Offsets a set of uv coordinates in either row (u) or column (v) direction |
| vm_coordinates vm_coord_rowcol_offset( |
| vm_coordinates uv, |
| float offset, |
| bool horizontal_offset = true |
| ) |
| { |
| int index = horizontal_offset ? 0 : 1; |
| uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset; |
| return uv; |
| } |
| |
| vm_coordinates vm_coord_grid( |
| vm_coordinates uv, |
| float scale = 1.0f |
| ) |
| { |
| float2x2 scal = float2x2(scale, 0., 0., scale); |
| uv.uv = ::math::frac(uv.uv); |
| uv.uv -= 0.5f; |
| uv.uv = scal * uv.uv; |
| uv.uv = uv.uv + 0.5f; |
| return uv; |
| } |
| |
| ::base::texture_return vm_tex_lookup( |
| uniform texture_2d tex, |
| vm_coordinates uv = vm_coord(), |
| uniform vm_mono_select mono_source = mono_a, |
| float4 scale = float4(1.0f), |
| |
| uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat, |
| uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat, |
| uniform float2 crop_u = float2(0.0, 1.0), |
| uniform float2 crop_v = float2(0.0, 1.0) |
| ) |
| { |
| float mono; |
| float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale; |
| switch( mono_source ) { |
| case mono_r: mono = lookup.x; |
| break; |
| case mono_g: mono = lookup.y; |
| break; |
| case mono_b: mono = lookup.z; |
| break; |
| case mono_a: mono = lookup.w; |
| break; |
| case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); |
| break; |
| } |
| return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); |
| } |
| |
| // *** SET CUTOUT ENUM NAMES *** |
| export enum cutout_pattern |
| [[ |
| ::anno::description("Cutout Pattern."), |
| ::anno::hidden() |
| ]] |
| { |
| pattern_circle = 0 |
| [[ ::anno::display_name("Circle")]], |
| pattern_hexagon = 1 |
| [[ ::anno::display_name("Hexagon")]], |
| pattern_line = 2 |
| [[ ::anno::display_name("Line") ]], |
| |
| pattern_square = 3 |
| [[ ::anno::display_name("Square")]], |
| pattern_rectangle = 4 |
| [[ ::anno::display_name("Rectangle")]], |
| pattern_cross = 5 |
| [[ ::anno::display_name("Cross")]], |
| |
| pattern_rhombus = 6 |
| [[ ::anno::display_name("Rhombus")]], |
| pattern_triangle = 7 |
| [[ ::anno::display_name("Triangle")]], |
| pattern_star = 8 |
| [[ ::anno::display_name("Star")]] |
| }; |
| |
| float remap_xy_to_0_1(float input, float x, float y) |
| { |
| return (input - x)/(y - x); |
| } |
| |
| float histogram_scan_big(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap_xy_to_0_1(input, |
| ::math::lerp(-width, 1.0, position), |
| ::math::lerp(0.0, 1.0 + width, position)), |
| 0.0, |
| 1.0); |
| } |
| |
|
|
| ::base::texture_coordinate_info vmat_transform( |
| uniform float2 translation = float2(0.0, 0.0), |
| uniform float rotation = 0.0, |
| uniform float2 scaling = float2(1.0, 1.0), |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
| uniform int uv_space = 0 |
| ) |
| { |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| |
| float4x4 scale = |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., |
| 0. , 1.0 /scaling.y , 0. , 0., |
| 0. , 0. , 1.0, 0., |
| translation.x , translation.y , 0.0, 1.); |
| |
| float s = ::math::sin(rotation_rad); |
| float c = ::math::cos(rotation_rad); |
| float4x4 rotate = |
| float4x4( c , -s , 0.0 , 0.0, |
| s , c , 0.0 , 0.0, |
| 0.0, 0.0 , 1.0 , 0.0, |
| 0. , 0.0 , 0.0 , 1.); |
| |
| return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); |
| } |
| |
| float uint2float(int x) |
| { |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); |
| } |
| |
| int lowbias32(int x) |
| { |
| x ^= x >>> 16; |
| x *= 0x7feb352d; |
| x ^= x >>> 15; |
| x *= 0x846ca68b; |
| x ^= x >>> 16; |
| return x; |
| } |
| |
| float2 rnd22(int2 p) { |
| float2 ret_val = float2( |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f |
| ); |
| return ret_val; |
| } |
| |
| float3 srgb2rgb(float3 val) |
| { |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); |
| } |
| |
| float2x2 invert_2x2(float2x2 M) |
| { |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); |
| } |
| |
| float3 nonrepeat_lookup( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 1.0, |
| float3 average_color = float3(0.5), |
| float patch_size = 8.0 |
| ) |
| { |
| |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; |
| float Z = patch_size; // patch scale inside example texture |
| float CON = 1.0f; |
| |
| float3 O = float3(0.f); |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space |
| |
| float2 U = uv_in; |
| float2 V = M * uv_in; //pre-tilted hexa coordinates |
| int2 I = int2(::math::floor(V)); // hexa-tile id |
| |
| // The mean color needs to be determined in Photoshop then to make the |
| // average color work out, take the float value and calculate the apropriate |
| // mean value as (value^(1/2.2)) |
| |
| float3 m = average_color; |
| |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates |
| |
| if( F[2] > 0.f ) |
| |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); |
| else |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); |
| O = m + O/::math::length(W); |
| O = ::math::clamp( (O), 0.0, 1.0); |
| |
| return float3(O); |
| } |
| |
| color endless_texture( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 10.0, |
| float3 average_color = float3(0.5, 0.5, 1.0), |
| float patch_size = 8.0, |
| bool gamma_correct_lookup = true |
| ) |
| { |
| return gamma_correct_lookup ? color(srgb2rgb( |
| nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )) |
| ) : color(nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )); |
| } |
| |
|
|
| export material Copper_Sheet( |
| uniform bool infinite_tiling = false [[ |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), |
| ::anno::display_name("Infinite Tiling"), |
| ::anno::in_group("Appearance", "Main") |
| ]], |
| float sheet_brightness = 0.5f [[ |
| ::anno::display_name("Brightness"), |
| ::anno::description("Controls the brightness of the material."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::display_name("Roughness"), |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float streaks = 0.0f [[ |
| ::anno::display_name("Streaks Weight"), |
| ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float scratch_bump_factor = 0.0f [[ |
| ::anno::description("Determines the degree of bumpiness."), |
| ::anno::display_name("Bump Factor Streaks"), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfections_amount = 0.6f [[ |
| ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."), |
| ::anno::display_name("Imperfections Amount"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_1 = 0.f [[ |
| ::anno::display_name("Washed Imperfections Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_2 = 0.939f [[ |
| ::anno::display_name("Noisy Imperfections Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_3 = 0.0 [[ |
| ::anno::display_name("Splotchy Imperfection Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform bool enable_round_corners = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform float roundcorner_radius = 0.01f [[ |
| ::anno::description("Radius of the rounded corners."), |
| ::anno::display_name("Round Corner Radius"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 0.1f) |
| ]], |
| uniform bool across_materials = false [[ |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform") |
| ]], |
| uniform float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f) |
| ]], |
| uniform float2 texture_scale = float2(1.0f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)), |
| ::anno::in_group("Transform") |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::display_name("UV Space Index"), |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::in_group("Transform") |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - New Clean"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]] |
| = |
| let { |
| color normal_reflectivity = color(0.9654565f, 0.6899602f, 0.4830392f); |
| color grazing_reflectivity = color(0.99942f, 1.f, 1.f); |
| |
| bool tmp0 = false; |
| material_surface tmp1( |
| ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.400000006f, 1.f, sheet_brightness) * ::math::lerp(1.f, ::math::pow(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f), ::math::lerp(0.f, 0.300000012f, streaks))), ::df::weighted_layer(0.0700000003f, ::df::microfacet_ggx_smith_bsdf(0.150000006f, 0.150000006f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf((::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))), bsdf(), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))), |
| material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(1.f, 1.f, 1.f); |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
| material_geometry tmp5( |
| float3(0.f), |
| 1.f, |
| enable_round_corners ? ::state::rounded_corner_normal(roundcorner_radius, across_materials, 1.f) : ::state::normal()); |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| volume: tmp4, |
| geometry: tmp5); |
| |
|
|
|
|
|
|
| export material Copper_Sheet_Punched( |
| // Cutout parameters |
| |
| uniform cutout_pattern shape_select = pattern_circle //select atlas tile here |
| [[ |
| ::anno::description("Select a cutout shape."), |
| ::anno::display_name("Cutout Shape"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(0) |
| ]], |
| float2 punching_grid_size = float2(.5f, .5f) |
| [[ |
| ::anno::description("Scales the size of the punching grid."), |
| ::anno::display_name("Punching Grid Size"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(1) |
| ]], |
| float cutout_size = .92f |
| [[ |
| ::anno::description("Scales the size of the cutout pattern independently from the base material."), |
| ::anno::display_name("Cutout Size"), |
| ::anno::hard_range(0.f, 1.2f), |
| ::anno::soft_range(0.f, 1.0f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(2) |
| ]], |
| float cutout_roundness = .4f |
| [[ |
| ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."), |
| ::anno::display_name("Cutout Roundness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(3) |
| ]], |
| float cutout_bevel_width = 0.5f |
| [[ |
| ::anno::description("Adjusts the width of the bevel transition."), |
| ::anno::display_name("Cutout Bevel Width"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(4) |
| ]], |
| float cutout_bump_strength = .8f |
| [[ |
| ::anno::description("Sets the strength of the bevelled normal around the cutout."), |
| ::anno::display_name("Cutout Bevel Strength"), |
| ::anno::soft_range(0.0f, 1.0f), |
| ::anno::hard_range(0.0f, 2.0f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(5) |
| ]], |
| // Grid Layout parameters |
| bool hexagonal_grid = true |
| [[ |
| ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."), |
| ::anno::display_name("Enable Hexagonal Grid"), |
| ::anno::in_group("Appearance", "Cutout Layout"), |
| ::anno::ui_order(6) |
| ]], |
| float square_grid_offset = 0.0f |
| [[ |
| ::anno::description("Offsets each row of the grid by a certain amount."), |
| ::anno::display_name("Square Grid Offset"), |
| ::anno::in_group("Appearance", "Cutout Layout"), |
| ::anno::enable_if("hexagonal_grid==false"), |
| ::anno::ui_order(7) |
| ]], |
| bool horizontal_offset = true |
| [[ |
| ::anno::description("Choose whether to offset either in row or column direction."), |
| ::anno::display_name("Horizontal Offset"), |
| ::anno::in_group("Appearance", "Cutout Layout"), |
| ::anno::enable_if("hexagonal_grid==false"), |
| ::anno::ui_order(8) |
| ]], |
| |
|
|
|
|
| // Copper Sheet Parameters |
| uniform bool infinite_tiling = false [[ |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), |
| ::anno::display_name("Infinite Tiling"), |
| ::anno::in_group("Appearance", "Main") |
| ]], |
| float sheet_brightness = 0.5f [[ |
| ::anno::display_name("Brightness"), |
| ::anno::description("Controls the brightness of the material."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float roughness = 0.4f [[ |
| ::anno::display_name("Roughness"), |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float streaks = 0.0f [[ |
| ::anno::display_name("Streaks Weight"), |
| ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float scratch_bump_factor = 0.0f [[ |
| ::anno::description("Determines the degree of bumpiness."), |
| ::anno::display_name("Bump Factor Streaks"), |
| ::anno::in_group("Appearance", "Main"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfections_amount = 0.3f [[ |
| ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."), |
| ::anno::display_name("Imperfections Amount"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_1 = 0.f [[ |
| ::anno::display_name("Washed Imperfections Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_2 = 0.939f [[ |
| ::anno::display_name("Noisy Imperfections Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float impurities_weight_3 = .98 [[ |
| ::anno::display_name("Splotchy Imperfection Ratio"), |
| ::anno::in_group("Appearance", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform bool enable_round_corners = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform float roundcorner_radius = 0.01f [[ |
| ::anno::description("Radius of the rounded corners."), |
| ::anno::display_name("Round Corner Radius"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 0.1f) |
| ]], |
| uniform bool across_materials = false [[ |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform") |
| ]], |
| uniform float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f) |
| ]], |
| uniform float2 texture_scale = float2(1.0f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)), |
| ::anno::in_group("Transform") |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::display_name("UV Space Index"), |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::in_group("Transform") |
| ]] |
| |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Circular Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "circular", "warm")) |
| ]] = let |
| { |
| material base_mat = Copper_Sheet( |
| infinite_tiling: infinite_tiling, |
| sheet_brightness: sheet_brightness, |
| roughness: roughness, |
| streaks: streaks, |
| scratch_bump_factor: scratch_bump_factor, |
| imperfections_amount: imperfections_amount, |
| impurities_weight_1: impurities_weight_1, |
| impurities_weight_2: impurities_weight_2, |
| impurities_weight_3: impurities_weight_3, |
| enable_round_corners: enable_round_corners, |
| roundcorner_radius: roundcorner_radius, |
| across_materials: across_materials, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index |
| ); |
| texture_2d punching_cutout = texture_2d("./textures/atlas_02_norm_dist.png", ::tex::gamma_linear); |
| |
| // remap range of slider to avoid artifacts in the bevelling |
| float2 punching_scale = texture_scale * 0.01f * punching_grid_size; |
| float cutout_roundness_ = cutout_roundness*0.6f+0.4f; |
| float cutout_size_lin = (1.0f/cutout_size); |
| float cutout_bevel_width_ = 0.1 + cutout_bevel_width * 0.9f; |
| |
| vm_coordinates uv = vm_coord( |
| translation: texture_translate, |
| rotation: texture_rotate, |
| scaling: punching_scale, |
| uv_space: uv_space_index |
| ); |
| |
| vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex( |
| uv: uv, |
| scale: cutout_roundness_ * cutout_size_lin |
| ) : vm_coord_grid( |
| uv: vm_coord_rowcol_offset( |
| uv: uv, |
| offset: square_grid_offset, |
| horizontal_offset: horizontal_offset |
| ), |
| scale: cutout_roundness_ * cutout_size_lin |
| ); |
| // select the correct subtile from the atlas |
| float4 crop = tile_select(shape_select); |
| |
| ::base::texture_return lookup = vm_tex_lookup( |
| tex: punching_cutout, |
| uv: punching_uv, |
| mono_source: mono_a, |
| scale: float4(1.0f), |
| crop_u: float2(crop.x, crop.y), |
| crop_v: float2(crop.z, crop.w), |
| wrap_u: ::tex::wrap_clamp, |
| wrap_v: ::tex::wrap_clamp |
| ); |
| |
| float low = (1.0 - cutout_roundness_); |
| float high = (cutout_size_lin * (cutout_bevel_width_ * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_); |
| // remap x...y to (clamped) 0...1 |
| float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0); |
| // spherical falloff |
| float falloff=::math::sqrt(1.0-x*x); |
| // masking falloff as the center of the cutout is flat |
| float masked_falloff=falloff<=0.0?1.0:falloff; |
| |
| // where base material is still there, use the value of the base material |
| float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity); |
| |
| // bring in -.5 ... +.5 range and lerp between lookup and flat normal |
| float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5); |
| float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength, cutout_bump_strength, 1.0)); |
| |
| float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y, |
| ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y, |
| t_norm.z); |
| |
| float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x + |
| ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y + |
| ::state::normal() * rotfix_norm.z; |
| |
| float3 final_normal = ::base::blend_normals( |
| base_normal: normal, |
| base_normal_weight: 1.0f, |
| detail_normal: base_mat.geometry.normal, |
| detail_normal_weight: 1.0f |
| ); |
| |
| } in material( |
| surface: material_surface( |
| scattering: base_mat.surface.scattering |
| ), |
| volume: base_mat.volume, |
| ior: base_mat.ior, |
| thin_walled: true, |
| geometry: material_geometry( |
| displacement: base_mat.geometry.displacement, |
| normal: final_normal, |
| cutout_opacity: cutout |
| ) |
| ); |
| |
| // ----------------------------- Copper Sheet Presets --------------------------- |
|
|
| export material Copper_Sheet_Soft_Splotches(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - Soft Splotches"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Soft_Splotches.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]] |
| = Copper_Sheet( |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.3f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.75f, |
| impurities_weight_1: 0.75f, |
| impurities_weight_2: 0.01f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
|
|
|
|
| export material Copper_Sheet_Matte_Imperfections(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - Matte Imperfections"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Matte_Imperfections.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "matte", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]]= Copper_Sheet( |
| infinite_tiling: false, |
| sheet_brightness: 0.85f, |
| roughness: 0.75f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.265f, |
| impurities_weight_1: 0.75f, |
| impurities_weight_2: 0.43f, |
| impurities_weight_3: 0.0f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
|
|
|
|
| export material Copper_Sheet_Glossy_Imperfections(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - Glossy Imperfections"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Glossy_Imperfections.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]] |
| = Copper_Sheet( |
| infinite_tiling: false, |
| sheet_brightness: 0.85f, |
| roughness: 0.3f, |
| streaks: 0.1f, |
| scratch_bump_factor: 0.15f, |
| imperfections_amount: 0.1f, |
| impurities_weight_1: 0.75f, |
| impurities_weight_2: 0.89f, |
| impurities_weight_3: 0.86f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
|
|
|
|
| export material Copper_Sheet_Splotchy_Streaks(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - Splotchy Streaks"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Splotchy_Streaks.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]]= Copper_Sheet( |
| infinite_tiling: false, |
| sheet_brightness: 0.85f, |
| roughness: 0.6f, |
| streaks: 0.1f, |
| scratch_bump_factor: 0.2f, |
| imperfections_amount: 0.26f, |
| impurities_weight_1: 1.0f, |
| impurities_weight_2: 0.76f, |
| impurities_weight_3: 0.13f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
| export material Copper_Sheet_Glossy_Streaks(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Metal Sheet Copper - Glossy Streaks"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Glossy_Streaks.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "warm")) |
| ]] |
| = Copper_Sheet( |
| infinite_tiling: false, |
| sheet_brightness: 0.65f, |
| roughness: 0.25f, |
| streaks: 0.8f, |
| scratch_bump_factor: 0.88f, |
| imperfections_amount: 0.86f, |
| impurities_weight_1: 1.0f, |
| impurities_weight_2: 0.75f, |
| impurities_weight_3: 0.125f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
| // ------------------------ Punched Copper Sheet Presets ------------------------ |
| export material Copper_Sheet_Punched_Circular_Small(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Small Circular Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Circular_Small.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "warm")) |
| ]] = Copper_Sheet_Punched( |
| shape_select: pattern_circle, |
| punching_grid_size: float2(.6f), |
| cutout_size: 0.5f, |
| cutout_roundness: 0.4f, |
| cutout_bevel_width: 0.5f, |
| cutout_bump_strength: 0.8f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| // Punchig Parameters |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
| |
| export material Copper_Sheet_Punched_Hexagonal(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Hexagonal Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Hexagonal.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "hexagonal", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_hexagon, |
| punching_grid_size: float2(1.5f), |
| cutout_size: .95f, |
| cutout_roundness: 0.4f, |
| cutout_bevel_width: 0.5f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
| export material Copper_Sheet_Punched_Hexagonal_Small(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Small Hexagonal Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Hexagonal_Small.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "hexagonal", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_hexagon, |
| punching_grid_size: float2(.75f), |
| cutout_size: .58f, |
| cutout_roundness: 0.4f, |
| cutout_bevel_width: 0.3f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
| |
| export material Copper_Sheet_Punched_Square(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Square Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Square.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "square", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_square, |
| punching_grid_size: float2(1.2f), |
| cutout_size: 0.56f, |
| cutout_roundness: 0.1f, |
| cutout_bevel_width: 0.5f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: false, |
| square_grid_offset: 0.5f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
|
|
| export material Copper_Sheet_Punched_Line(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Line Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Line.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "line", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_line, |
| punching_grid_size: float2(1.3f), |
| cutout_size: 0.59f, |
| cutout_roundness: 0.4f, |
| cutout_bevel_width: 0.3f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: false, |
| square_grid_offset: 0.3333f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
| export material Copper_Sheet_Punched_Cross(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Cross Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Cross.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "cross", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_cross, |
| punching_grid_size: float2(2.0f), |
| cutout_size: 0.59f, |
| cutout_roundness: 0.1f, |
| cutout_bevel_width: 0.44f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
| export material Copper_Sheet_Punched_Rhombus(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Rhombus Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Rhombus.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "rhombus", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_rhombus, |
| punching_grid_size: float2(1.4f), |
| cutout_size: 1.0f, |
| cutout_roundness: 0.8f, |
| cutout_bevel_width: 0.5f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
| export material Copper_Sheet_Punched_Triangle(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Triangle Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Triangle.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "triangle", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_triangle, |
| punching_grid_size: float2(1.3f), |
| cutout_size: 1.08f, |
| cutout_roundness: 1.0f, |
| cutout_bevel_width: 1.0f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|
|
|
| export material Copper_Sheet_Punched_Star(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::display_name("Copper Sheet - Star Punch"), |
| ::anno::description(DESCRIPTION_PUNCH), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Copper_Sheet.Copper_Sheet_Punched_Star.png"), |
| ::anno::key_words(string[]("metal", "sheet", "copper", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "star", "warm")) |
| ]] = Copper_Sheet_Punched( |
| // Punchig Parameters |
| shape_select: pattern_star, |
| punching_grid_size: float2(1.5f), |
| cutout_size: 0.68f, |
| cutout_roundness: 0.5f, |
| cutout_bevel_width: 0.44f, |
| cutout_bump_strength: 1.5f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| horizontal_offset: true, |
| |
| // Material Parameters |
| infinite_tiling: false, |
| sheet_brightness: 0.5f, |
| roughness: 0.4f, |
| streaks: 0.0f, |
| scratch_bump_factor: 0.0f, |
| imperfections_amount: 0.3f, |
| impurities_weight_1: 0.0f, |
| impurities_weight_2: 0.93f, |
| impurities_weight_3: 0.98f, |
| enable_round_corners: false, |
| roundcorner_radius: 0.01f, |
| across_materials: false, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |