| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA’s Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.5; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "A ground material for streets."; | |
| float3 srgb2rgb(float3 val) | |
| { | |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); | |
| } | |
| float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] { | |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 nonrepeat_lookup( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5), | |
| float patch_size = 8.0 | |
| ) | |
| { | |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; | |
| float Z = patch_size; // patch scale inside example texture | |
| float CON = 1.0f; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * uv_in; //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V)); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| return float3(O); | |
| } | |
| float3 endless_normal( | |
| uniform texture_2d texture = texture_2d(), | |
| float factor = 1.0, | |
| bool flip_tangent_u = false, | |
| bool flip_tangent_v = false, | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0 | |
| //bool srgb2rgb = false, | |
| //bool rgb2srgb = false | |
| ) | |
| { | |
| float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; | |
| float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; | |
| if (flip_tangent_u) | |
| transformed_tangent_u=-transformed_tangent_u; | |
| if (flip_tangent_v) | |
| transformed_tangent_v=-transformed_tangent_v; | |
| // normalized Lookup | |
| float3 tangent_space_normal = | |
| (nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| ) - 0.5) * (2.0 * factor); | |
| return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + | |
| uvw.tangent_v * tangent_space_normal.y + | |
| state::normal()*1.0); | |
| //return state::normal(); | |
| } | |
| color endless_texture( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0, | |
| bool gamma_correct_lookup = true | |
| ) | |
| { | |
| return gamma_correct_lookup ? color(srgb2rgb( | |
| nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )) | |
| ) : color(nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )); | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| // Water / Wetness modifier function | |
| struct puddle_return { | |
| color diffuse_out; | |
| float roughness_out; | |
| float ao_out; | |
| float3 normal_out; | |
| float water_transition_out; | |
| }; | |
| puddle_return puddles( | |
| color diffuse_in | |
| [[ | |
| ::anno::description("The diffuse map which will have its color changed due to the water. The water effect may also tint the surface as the water can be adjusted to be dirty.") | |
| ]], | |
| float roughness_in | |
| [[ | |
| ::anno::description("The roughness map. The water effect causes the roughness to become reflective.") | |
| ]], | |
| float3 normal_in | |
| [[ | |
| ::anno::description("The normal map input. The normal is changed as the water level rises and puddles form on the material.") | |
| ]], | |
| float ao_in | |
| [[ | |
| ::anno::description("Ambient occlusion which is used to break up the intensity of the reflection. As water appears on ." | |
| "the surface, the AO values are faded to white in the output map.") | |
| ]], | |
| float height_in | |
| [[ | |
| ::anno::description("The height map input. It is used to caluculate the water effect as the water level is rising.") | |
| ]], | |
| float water_level = 0.5f | |
| [[ | |
| ::anno::description("Controls the water level on the surface. Feed this input with a grayscale map that features blurred spots to simulate water puddles.") | |
| ]], | |
| float water_level_softness = 0.2f, | |
| float murky_water_depth_fade= 0.7f, | |
| color murky_water_color = color(0.7f, 0.62f, 0.44f), | |
| float max_murky_water_tint_opacity = 1.0f, | |
| float pow_wet_diffuse = 2.1f, | |
| float fade_dry_to_wet = 0.0f | |
| ) | |
| [[ | |
| ::anno::description("Takes the lookup of 5 maps as input and produces wet layers or puddles as an effect. \n.") | |
| ]] | |
| { | |
| puddle_return result; | |
| result.water_transition_out = ::math::smoothstep(water_level - water_level_softness - 0.001, | |
| water_level + water_level_softness, | |
| height_in | |
| ); | |
| float wetness = ::math::lerp(result.water_transition_out, 0.0f, fade_dry_to_wet); | |
| // Roughness map for wet specular. Fading between the original 'dry' roughness and 0.0 which is the reflectivity for complete | |
| // wetness. In theory the 0.0 could be also exposed, in case we would like to leave the some controls for the specular value of | |
| // the wet surface | |
| result.roughness_out = ::math::lerp(0.0f, roughness_in, wetness); | |
| float water_transluceny = (water_level - height_in) > 0.0f ? (water_level - height_in) * murky_water_depth_fade : 0.0f; | |
| float clamped_water_transluceny = ::math::clamp(water_transluceny, 0.0f, max_murky_water_tint_opacity); | |
| color dry_wet_diffuse = ::math::lerp(::math::pow(diffuse_in, pow_wet_diffuse), | |
| diffuse_in, | |
| wetness | |
| ); | |
| // lerping the water color with the wet-dry-diffuse map | |
| result.diffuse_out = ::math::lerp(dry_wet_diffuse, murky_water_color, clamped_water_transluceny); | |
| result.ao_out = ::math::lerp(1.0f, ao_in, result.water_transition_out); | |
| result.normal_out = ::math::lerp(::state::normal(), normal_in, result.water_transition_out); | |
| return result; | |
| } | |
| export material Asphalt_Fine( | |
| float asphalt_roughness = 0.6f [[ | |
| ::anno::display_name("Asphalt Roughness"), | |
| ::anno::description("Sets the general roughness of the asphalt material."), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float asphalt_wetness = 0.0f [[ | |
| ::anno::display_name("Asphalt Wetness"), | |
| ::anno::description("Makes the entire surface wet."), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float asphalt_brightness = 0.8f [[ | |
| ::anno::display_name("Asphalt Brightness"), | |
| ::anno::description("Adjusts the brightness of the asphalt material."), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float asphalt_bump_strength = 1.f [[ | |
| ::anno::display_name("Asphalt Bump Strength"), | |
| ::anno::description("Controls the strength of the asphalt bump."), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float water_level_height = 0.f [[ | |
| ::anno::display_name("Water Level Height"), | |
| ::anno::description("Higher values raise the water level that covers the surface."), | |
| ::anno::in_group("Appearance", "Puddles"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float2 puddles_scale = float2(1.3f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Puddles Scale"), | |
| ::anno::in_group("Appearance", "Puddles") | |
| ]], | |
| int puddle_map = 0 [[ | |
| ::anno::description("Selects between 3 different puddle maps, which can be indexed with the numbers 0, 1 and 2."), | |
| ::anno::display_name("Puddle Map"), | |
| ::anno::in_group("Appearance", "Puddles"), | |
| ::anno::hard_range(0, 2) | |
| ]], | |
| float puddles_amount = .0f [[ | |
| ::anno::display_name("Puddles Amount"), | |
| ::anno::description("The amount of water puddles scattered across the material."), | |
| ::anno::in_group("Appearance", "Puddles"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float puddle_transition_softness = 0.3f [[ | |
| ::anno::description("Controsl the softness of the transition of the wet puddles to the dry asphalt."), | |
| ::anno::display_name("Puddle Transition Softness"), | |
| ::anno::in_group("Appearance", "Puddles"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float murky_water_depth_fade = 0.33f [[ | |
| ::anno::display_name("Puddles Dirt Fade"), | |
| ::anno::description("Controls the color that the water puddles fade to."), | |
| ::anno::in_group("Appearance", "Puddles"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color murky_water_color = color(0.7f, 0.62f, 0.44f) [[ | |
| ::anno::display_name("Puddles Water Color"), | |
| ::anno::description("Controls the color that the water puddles fade to."), | |
| ::anno::in_group("Appearance", "Puddles") | |
| ]], | |
| uniform float2 texture_translate = float2(0.0f) [[ | |
| ::anno::display_name("Translate"), | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::in_group("Transform") | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Rotate"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| uniform float2 texture_scale = float2(1.0f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Scale"), | |
| ::anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)) | |
| ]], | |
| uniform bool enable_round_corners = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Round Corners"), | |
| ::anno::in_group("Round Corners") | |
| ]], | |
| uniform float radius_mm = 4.f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters (mm)."), | |
| ::anno::display_name("Radius mm"), | |
| ::anno::in_group("Round Corners") | |
| ]], | |
| uniform bool across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners") | |
| ]]) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Dry"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine.png") | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1( | |
| ::df::custom_curve_layer(0.0204000007f, 1.f, 5.f, puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).ao_out, ::df::microfacet_ggx_smith_bsdf(puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).roughness_out * puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).roughness_out, puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).roughness_out * puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).roughness_out, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).diffuse_out, 0.f), bsdf(), puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).normal_out), puddles(::nvidia::core_definitions::blend_colors(endless_texture(texture_2d("./textures/asphalt_fine_tarred_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.497999996f, 0.451000005f, 0.423999995f), 8.f, true), color(asphalt_brightness * 0.349999994f + 0.649999976f), ::base::color_layer_multiply, 1.f, true).tint, histogram_range(float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[0], 0.807000041f, asphalt_roughness * 0.25f + 0.699999988f), endless_normal(texture_2d("./textures/asphalt_fine_tarred_norm.jpg", ::tex::gamma_linear), asphalt_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.5f, 0.5f, 1.f), 10.f), float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[1], float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, 0), 10.f, float3(0.344999999f, 0.875f, 0.579999983f), 10.f, false))[2], water_level_height + float3(endless_texture(texture_2d("./textures/asphalt_fine_tarred_multi_puddles.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, 0.f, puddles_scale * texture_scale, ::base::texture_coordinate_uvw, 0), 2.f, float3(0.0419999994f), 3.62800026f, false))[puddle_map] * puddles_amount, puddle_transition_softness, murky_water_depth_fade, murky_water_color, 0.933000028f, 2.0999999f, asphalt_wetness).normal_out), | |
| material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5( | |
| float3(0.f), | |
| 1.f, | |
| enable_round_corners ? ::state::rounded_corner_normal(radius_mm * 0.001f, across_materials, 1.f) : ::state::normal()); | |
| hair_bsdf tmp6 = hair_bsdf(); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5, | |
| hair: tmp6); | |
| // 2 Dried with puddles | |
| export material Asphalt_Fine_Dry_With_Puddles(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Dry with Puddles"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "dry", "puddles", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Dry_With_Puddles.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.5f, | |
| asphalt_wetness: 0.0f, | |
| asphalt_brightness: 0.7f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.0f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 2, | |
| puddles_amount: 1.0f, | |
| puddle_transition_softness: 0.1f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 3 Dried with strong puddles | |
| export material Asphalt_Fine_Dry_With_Strong_Puddles(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Dry with many Puddles"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "puddles", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Dry_With_Strong_Puddles.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.5f, | |
| asphalt_wetness: 0.0f, | |
| asphalt_brightness: 0.5f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.3f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 2, | |
| puddles_amount: 1.0f, | |
| puddle_transition_softness: 0.1f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 4 Moist | |
| export material Asphalt_Fine_Moist(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Moist"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "wet", "moist", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Moist.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.6f, | |
| asphalt_wetness: 0.3f, | |
| asphalt_brightness: 0.3f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.0f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 0, | |
| puddles_amount: 0.0f, | |
| puddle_transition_softness: 0.3f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 5 Medium Wet | |
| export material Asphalt_Fine_Medium_Wet(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Medium Wet"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "wet", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Medium_Wet.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.6f, | |
| asphalt_wetness: 0.3f, | |
| asphalt_brightness: 0.5f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.45f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 0, | |
| puddles_amount: 0.0f, | |
| puddle_transition_softness: 0.3f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 6 Moist with Puddles | |
| export material Asphalt_Fine_Moist_With_Puddles(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Moist with Puddles"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "wet", "moist", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Moist_With_Puddles.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.5f, | |
| asphalt_wetness: 0.0f, | |
| asphalt_brightness: 0.5f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.45f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 0, | |
| puddles_amount: 1.0f, | |
| puddle_transition_softness: 0.3f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 7 Wet | |
| export material Asphalt_Fine_Wet(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Wet"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "multimaterial", "infinite tiling", "wet", "moist", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Fine_Wet.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.6f, | |
| asphalt_wetness: 0.3f, | |
| asphalt_brightness: 0.3f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.6f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 2, | |
| puddles_amount: 0.0f, | |
| puddle_transition_softness: 0.6f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); | |
| // 8 Wet with puddles | |
| export material Asphalt_Wet_Puddles(*) | |
| [[ | |
| ::anno::display_name("Asphalt Fine - Wet Puddles"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("asphalt", "road", "street", "ground", "puddles", "multimaterial", "infinite tiling", "wet", "moist", "water", "gray")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Asphalt_Fine.Asphalt_Wet_Puddles.png") | |
| ]] = Asphalt_Fine( | |
| asphalt_roughness: 0.6f, | |
| asphalt_wetness: 0.3f, | |
| asphalt_brightness: 0.3f, | |
| asphalt_bump_strength: 1.0f, | |
| water_level_height: 0.6f, | |
| puddles_scale: float2(1.3f), | |
| puddle_map: 2, | |
| puddles_amount: 1.0f, | |
| puddle_transition_softness: 0.6f, | |
| murky_water_depth_fade: 0.368f, | |
| murky_water_color: color(0.7f, 0.62f, .44f), | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| enable_round_corners: false, | |
| radius_mm: 5.0f, | |
| across_materials: true | |
| ); |