| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.5; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "A pull up leather material"; | |
| const string DESCRIPTION_PUNCHED = "A pull up leather material with punched holes. Various shapes for the punching such as circles, lines, rectangles and squares can be chosen."; | |
| annotation preview_scale( float f); | |
| // returns the min-max coordinates of a 2x2 atlas tile | |
| float4 tile_select_2x2(uniform int select = 0) | |
| { | |
| switch(select) | |
| { | |
| case 2: return float4(0.0f, 0.5f, 0.0f, 0.5f); | |
| case 3: return float4(0.5f, 1.0f, 0.0f, 0.5f); | |
| case 0: return float4(0.0f, 0.5f, 0.5f, 1.0f); | |
| case 1: return float4(0.5f, 1.0f, 0.5f, 1.0f); | |
| default: return float4(0.0f, 0.5f, 0.0f, 0.5f); | |
| } | |
| } | |
| export struct vm_coordinates | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| float2 uv; | |
| float rotation; | |
| int uv_space_index; | |
| float4 carry; | |
| }; | |
| enum vm_mono_select | |
| [[ | |
| anno::description("Modes for the creation of a gray-scale value from a color."), | |
| anno::hidden() | |
| ]] | |
| { | |
| mono_r = 0, | |
| mono_g = 1, | |
| mono_b = 2, | |
| mono_a = 3, | |
| mono_average = 4 | |
| }; | |
| vm_coordinates vm_coord | |
| ( | |
| float2 translation = float2(0.0f, 0.0) [[ | |
| ::anno::display_name("Translation"), | |
| ::anno::description("Translates the coordinates.") | |
| ]], | |
| float rotation = 0.0f [[ | |
| ::anno::display_name("Rotation"), | |
| ::anno::description("Rotates the coordinates in degrees.") | |
| ]], | |
| float2 scaling = float2(1.0f, 1.0f) [[ | |
| ::anno::display_name("Scaling"), | |
| ::anno::description("Scales the coordinates.") | |
| ]], | |
| uniform int uv_space = 0 [[ | |
| ::anno::display_name("UV Space"), | |
| ::anno::description("Choose the UV space.") | |
| ]] | |
| ) | |
| [[ | |
| ::anno::display_name("vm Transform"), | |
| ::anno::description("Generates coordinates to be used in vm_lookup functions.") | |
| ]] | |
| { | |
| vm_coordinates uv; | |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); | |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| uv.uv = float2(info.position.x, info.position.y); | |
| float sine = ::math::sin(uv.rotation); | |
| float cosine = ::math::cos(uv.rotation); | |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); | |
| uv.uv = rot * uv.uv; | |
| uv.uv /= scaling; | |
| uv.uv += translation; | |
| return uv; | |
| } | |
| vm_coordinates vm_coord_hex( | |
| vm_coordinates uv, | |
| float scale = 1.0f, | |
| float rotation = 45.0f | |
| //,float2 rot_center=float2(0.5f) | |
| ) | |
| { | |
| vm_coordinates uv_return; | |
| float2 uv_ = float2(uv.uv.x, uv.uv.y); | |
| float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float sine = ::math::sin(rot_rad); | |
| float cosine = ::math::cos(rot_rad); | |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); | |
| // same as from function get_hex above | |
| float2 s = float2(1.0f, 1.7320508f); | |
| float2 n = uv_ - float2(0.5f, 1.0f); | |
| float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f; | |
| float2 h_1 = uv_ - float2(c.x, c.y) * s; | |
| float2 h_2 = uv_ - (float2(c.z, c.w) + float2(0.5f)) * s; | |
| float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w); | |
| float2 id_xy = float2(uv_id.x, uv_id.y); | |
| //uv_return.uv = float2(id_xy.x*scale+.5f, id_xy.y*scale+.5f); | |
| uv_return.uv = rot*float2(id_xy.x*scale, id_xy.y*scale); | |
| uv_return.uv += float2(0.5f); | |
| // unless we introduce random cell rotations where we need to compensate for this in the rotation | |
| // we can just plain copy the rotation value | |
| uv_return.rotation = uv.rotation + rot_rad; | |
| return uv_return; | |
| } | |
| // Offsets a set of uv coordinates in either row (u) or column (v) direction | |
| vm_coordinates vm_coord_rowcol_offset( | |
| vm_coordinates uv, | |
| float offset, | |
| bool horizontal_offset = true | |
| ) | |
| { | |
| int index = horizontal_offset ? 0 : 1; | |
| uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset; | |
| return uv; | |
| } | |
| vm_coordinates vm_coord_grid( | |
| vm_coordinates uv, | |
| float scale = 1.0f, | |
| float rotation = 45.0f | |
| ) | |
| { | |
| float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float sine = ::math::sin(rot_rad); | |
| float cosine = ::math::cos(rot_rad); | |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); | |
| float2x2 scal = float2x2(scale, 0., 0., scale); | |
| uv.uv = ::math::frac(uv.uv); | |
| uv.uv -= 0.5f; | |
| uv.uv = rot*(scal * uv.uv); | |
| uv.uv = uv.uv + 0.5f; | |
| uv.rotation += rot_rad; | |
| return uv; | |
| } | |
| ::base::texture_return vm_tex_lookup( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| uniform vm_mono_select mono_source = mono_a, | |
| float4 scale = float4(1.0f), | |
| uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat, | |
| uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat, | |
| uniform float2 crop_u = float2(0.0, 1.0), | |
| uniform float2 crop_v = float2(0.0, 1.0) | |
| ) | |
| { | |
| float mono; | |
| float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale; | |
| switch( mono_source ) { | |
| case mono_r: mono = lookup.x; | |
| break; | |
| case mono_g: mono = lookup.y; | |
| break; | |
| case mono_b: mono = lookup.z; | |
| break; | |
| case mono_a: mono = lookup.w; | |
| break; | |
| case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); | |
| break; | |
| } | |
| return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); | |
| } | |
| // *** SET CUTOUT ENUM NAMES *** | |
| export enum cutout_pattern | |
| [[ | |
| ::anno::description("Cutout Pattern"), | |
| ::anno::hidden() | |
| ]] | |
| { | |
| pattern_circle = 0 | |
| [[ ::anno::display_name("Circle")]], | |
| pattern_hexagon = 1 | |
| [[ ::anno::display_name("Square")]], | |
| pattern_line = 2 | |
| [[ ::anno::display_name("Line") ]], | |
| pattern_square = 3 | |
| [[ ::anno::display_name("Rectangle")]] | |
| }; | |
| float3 srgb2rgb(float3 val) | |
| { | |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); | |
| } | |
| float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] { | |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 nonrepeat_lookup( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5), | |
| float patch_size = 8.0 | |
| ) | |
| { | |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; | |
| float Z = patch_size; // patch scale inside example texture | |
| float CON = 1.0f; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * uv_in; //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V)); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| return float3(O); | |
| } | |
| float3 endless_normal( | |
| uniform texture_2d texture = texture_2d(), | |
| float factor = 1.0, | |
| bool flip_tangent_u = false, | |
| bool flip_tangent_v = false, | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0 | |
| //bool srgb2rgb = false, | |
| //bool rgb2srgb = false | |
| ) | |
| { | |
| float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; | |
| float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; | |
| if (flip_tangent_u) | |
| transformed_tangent_u=-transformed_tangent_u; | |
| if (flip_tangent_v) | |
| transformed_tangent_v=-transformed_tangent_v; | |
| // normalized Lookup | |
| float3 tangent_space_normal = | |
| (nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| ) - 0.5) * (2.0 * factor); | |
| return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + | |
| uvw.tangent_v * tangent_space_normal.y + | |
| ::state::normal()*1.0); | |
| //return ::state::normal(); | |
| } | |
| color endless_texture( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0, | |
| bool gamma_correct_lookup = true | |
| ) | |
| { | |
| return gamma_correct_lookup ? color(srgb2rgb( | |
| nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )) | |
| ) : color(nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )); | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float histogram_scan_big(float input, float width, float position) | |
| { | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| ::math::lerp(-width, 1.0, position), | |
| ::math::lerp(0.0, 1.0 + width, position)), | |
| 0.0, | |
| 1.0); | |
| } | |
| float3 normalmap_normal( | |
| uniform texture_2d texture, | |
| float factor = 1.0, | |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() | |
| ) | |
| { | |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); | |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| export material Pull_Up_Leather( | |
| uniform bool infinite_tiling = true [[ | |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| float bump_strength = 0.7f [[ | |
| ::anno::description("Specifies the strength of the bump."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color color_front = color(0.101f, 0.0658f, 0.0189f) [[ | |
| ::anno::description("Choose the color of the front side."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance", "Front") | |
| ]], | |
| float diffuse_brightness_front = 0.400000006f [[ | |
| ::anno::description("Adjusts the lightness of the material."), | |
| ::anno::display_name("Brightness Front"), | |
| ::anno::in_group("Appearance", "Front"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float reflection_roughness_front = 0.347000003f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness Front"), | |
| ::anno::in_group("Appearance", "Front"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_dust = 0.7f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Dust"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_grunge = 0.3f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Grunge"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_smudges = 0.5f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Smudges"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color color_back = color(0.106f, 0.0619f, 0.0127f) [[ | |
| ::anno::description("Choose the color of the back side."), | |
| ::anno::display_name("Color Back"), | |
| ::anno::in_group("Appearance", "Back") | |
| ]], | |
| float diffuse_brightness_back = 0.25f [[ | |
| ::anno::description("Adjusts the lightness of the material."), | |
| ::anno::display_name("Brightness Back"), | |
| ::anno::in_group("Appearance", "Back"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float reflection_roughness_back = 0.25f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness Back"), | |
| ::anno::in_group("Appearance", "Back"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform bool dirt_back_on_off = false [[ | |
| ::anno::description("Switch on and off the dirt layer on the backside."), | |
| ::anno::display_name("Dirt Back"), | |
| ::anno::in_group("Appearance", "Dirt") | |
| ]], | |
| color dirt_color = color(0.023f, 0.023f, 0.023f) [[ | |
| ::anno::description("Choose the color of the dirt layer."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance", "Dirt") | |
| ]], | |
| float dirt_softness = 0.7f [[ | |
| ::anno::description("Adjust the transition between dirt and leather. From hard to soft."), | |
| ::anno::display_name("Dirt Softness"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_amount = 0.3f [[ | |
| ::anno::description("Adjust the intensity through position."), | |
| ::anno::display_name("Dirt Amount"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Translate"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Rotate"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| float2 texture_scale = float2(1.0f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Scale"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), | |
| ::preview_scale(3.5f), | |
| ::anno::in_group("Transform") | |
| ]], | |
| uniform bool round_corners = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Round Corners"), | |
| ::anno::in_group("Round Corners") | |
| ]], | |
| uniform float radius = 1.5f [[ | |
| ::anno::description("Radius of the rounded corners."), | |
| ::anno::display_name("Radius mm"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::soft_range(0.f, 10.f) | |
| ]], | |
| uniform bool across_materials = true [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners") | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Use selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Advanced") | |
| ]]) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Dark Brown"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("pull", "up", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "brown", "warm", "dark")), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather.png") | |
| ]] | |
| = | |
| let { | |
| float2 texture_scale_rescaled = texture_scale / 8.0f; | |
| bool tmp0 = true; | |
| texture_2d rough_dirt_height_tex = texture_2d("./textures/pullUp_leather_Front_multi_rough_dirt_height.jpg", ::tex::gamma_linear); | |
| texture_2d dust_grunge_leather_tex = texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear); | |
| texture_2d front_diff_lin_tex = texture_2d("./textures/pullUp_leather_front_diff.jpg", ::tex::gamma_linear); | |
| texture_2d front_diff_srgb_tex = texture_2d("./textures/pullUp_leather_front_diff.jpg", ::tex::gamma_srgb); | |
| texture_2d rough_height_tex = texture_2d("./textures/pullUp_leather_back_multi_rough_pullUp_height.jpg", ::tex::gamma_linear); | |
| texture_2d front_norm_tex = texture_2d("./textures/pullUp_leather_front_norm.jpg", ::tex::gamma_linear); | |
| texture_2d back_diff_lin_tex = texture_2d("./textures/pullUp_leather_back_diff.jpg", ::tex::gamma_linear); | |
| texture_2d back_diff_srgb_tex = texture_2d("./textures/pullUp_leather_back_diff.jpg", ::tex::gamma_srgb); | |
| texture_2d back_norm_tex = texture_2d("./textures/pullUp_leather_back_norm.jpg", ::tex::gamma_linear); | |
| material_surface tmp1(::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, dirt_amount) - dirt_softness, ::math::lerp(1.f, 0.f, dirt_amount) + dirt_softness, float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, 0.261000007f), ::df::microfacet_ggx_smith_bsdf(((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.25f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges) * ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.25f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges), ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.25f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges) * ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.25f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color_front, (infinite_tiling ? endless_texture(front_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.368000001f), 6.f, true) : ::base::file_texture(front_diff_srgb_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 3.f, diffuse_brightness_front)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.796000063f, 0.784000039f)).tint, color(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_spotlight, 0.5f).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(front_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.505999982f, 0.513999999f, 0.99000001f), 6.f) : normalmap_normal(front_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(front_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.505999982f, 0.513999999f, 0.99000001f), 6.f) : normalmap_normal(front_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2(dirt_back_on_off ? ::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, dirt_amount) - dirt_softness, ::math::lerp(1.f, 0.f, dirt_amount) + dirt_softness, float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.737999976f, 0.523999989f, 0.674000025f), 6.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back, (infinite_tiling ? endless_texture(back_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.307000011f), 6.f, true) : ::base::file_texture(back_diff_srgb_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, diffuse_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.512000024f, 0.513000011f, 0.994000018f), 6.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.512000024f, 0.513000011f, 0.994000018f), 6.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()) : ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back, (infinite_tiling ? endless_texture(back_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.307000011f), 6.f, true) : ::base::file_texture(back_diff_lin_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, diffuse_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(rough_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.776000023f, 0.5f, 0.824000001f), 6.f, false) : ::base::file_texture(rough_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.512000024f, 0.513000011f, 0.994000018f), 6.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 6.f, float3(0.512000024f, 0.513000011f, 0.994000018f), 6.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| geometry: tmp5); | |
| export material Pull_Up_Leather_Black(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Black"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "black", "dark", "neutral")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Black.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.021f, 0.021f, 0.021f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.25f, | |
| imperfection_dust: 0.455f, | |
| imperfection_grunge: 0.062f, | |
| imperfection_smudges: 0.406f, | |
| color_back: color(0.0494f, 0.0494f, 0.0494f), | |
| diffuse_brightness_back: 0.1f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.067725f, 0.067725f, 0.067725f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Violet(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Violet"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "violet", "cool", "cold", "dark")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Violet.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.0781f, 0.021f, 0.0461f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.25f, | |
| imperfection_dust: 0.455f, | |
| imperfection_grunge: 0.062f, | |
| imperfection_smudges: 0.406f, | |
| color_back: color(0.223f,0.080f,0.069f), | |
| diffuse_brightness_back: 0.1f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.034f, 0.055f, 0.082f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Blue(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Blue"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "blue", "dark", "cold", "cool")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Blue.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.017936f, 0.075926f ,0.119264f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.3f, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.044553f,0.096266f,0.151058f), | |
| diffuse_brightness_back: 0.125f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.013473f, 0.023104f, 0.035614f), | |
| dirt_softness: 0.816f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Yellow(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Yellow"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "yellow", "mustard", "saturated", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Yellow.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.812241f, 0.638779f ,0.035614f), | |
| diffuse_brightness_front: 0.1f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.729919f,0.592438f,0.147998f), | |
| diffuse_brightness_back: 0.125f, | |
| reflection_roughness_back: 0.56f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.680020f, 0.353741f, 0.039947f), | |
| dirt_softness: 0.987f, | |
| dirt_amount: 0.8f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Light_Brown(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Light Brown"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "light", "brown")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Light_Brown.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.541798f, 0.254916f ,0.011126f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.302125f,0.147998f,0.024223f), | |
| diffuse_brightness_back: 0.527f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.680020f, 0.353741f, 0.039947f), | |
| dirt_softness: 0.987f, | |
| dirt_amount: 0.125f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Dark_Brown(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Dark Brown"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "dark", "brown")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Dark_Brown.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.101f, 0.0461f, 0.0127f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.128f, 0.0963f, 0.0546f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.66f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.108711f, 0.058187f, 0.017936f), | |
| dirt_softness: 0.816f, | |
| dirt_amount: 0.2f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Cognac(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Cognac"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "dark", "cognac", "brown", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Cognac.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.212f, 0.037f, 0.0199f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.267f, 0.0939f, 0.0546f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.023104f, 0.023104f, 0.023104f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.25f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Red_Oak(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Red Oak"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "red", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Red_Oak.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.339223f, 0.071761f ,0.005522f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.297653f,0.193972f,0.124741f), | |
| diffuse_brightness_back: 0.7f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.481952f, 0.056374f, 0.012664f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.317f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| export material Pull_Up_Leather_Red_Wine(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Pull Up Leather - Red Wine"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "red", "wine", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Red_Wine.png") | |
| ]] | |
| = Pull_Up_Leather | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.167f, 0.0199f, 0.0135f), | |
| diffuse_brightness_front: 0.125f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.373615f,0.049433f,0.023104f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.275833f, 0.028991f, 0.016068f), | |
| dirt_softness: 1.0f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true, | |
| uv_space_index: 0 | |
| ); | |
| // ----------------- Punched Leather ----------------- | |
| export material Pull_Up_Leather_Punched( | |
| // Leather parameters | |
| uniform bool infinite_tiling = true [[ | |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| float bump_strength = 0.7f [[ | |
| ::anno::description("Specifies the strength of the bump."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color color_front = color(0.069727f, 0.046149f, 0.013473f) [[ | |
| ::anno::description("Choose the color of the front side."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance", "Front") | |
| ]], | |
| float diffuse_brightness_front = 0.40f [[ | |
| ::anno::description("Adjusts the lightness of the material."), | |
| ::anno::display_name("Brightness Front"), | |
| ::anno::in_group("Appearance", "Front"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float reflection_roughness_front = 0.347f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness Front"), | |
| ::anno::in_group("Appearance", "Front"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_dust = 0.7f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Dust"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_grunge = 0.3f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Grunge"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float imperfection_smudges = 0.5f [[ | |
| ::anno::description("Adds specular variation to the roughness."), | |
| ::anno::display_name("Imperfection Smudges"), | |
| ::anno::in_group("Appearance", "Front", "Imperfections"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color color_back = color(0.072f, 0.043f, 0.009f) [[ | |
| ::anno::description("Choose the color of the back side."), | |
| ::anno::display_name("Color Back"), | |
| ::anno::in_group("Appearance", "Back") | |
| ]], | |
| float diffuse_brightness_back = 0.25f [[ | |
| ::anno::description("Adjusts the lightness of the material."), | |
| ::anno::display_name("Brightness Back"), | |
| ::anno::in_group("Appearance", "Back"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float reflection_roughness_back = 0.25f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness Back"), | |
| ::anno::in_group("Appearance", "Back"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform bool dirt_back_on_off = false [[ | |
| ::anno::description("Switch on and off the dirt layer on the backside."), | |
| ::anno::display_name("Dirt Back"), | |
| ::anno::in_group("Appearance", "Dirt") | |
| ]], | |
| color dirt_color = color(0.023f, 0.023f, 0.023f) [[ | |
| ::anno::description("Choose the color of the dirt layer."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance", "Dirt") | |
| ]], | |
| float dirt_softness = 0.7f [[ | |
| ::anno::description("Adjust the transition between dirt and leather. From hard to soft."), | |
| ::anno::display_name("Dirt Softness"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_amount = 0.3f [[ | |
| ::anno::description("Adjust the intensity through position."), | |
| ::anno::display_name("Dirt Amount"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), | |
| ::preview_scale(3.5f), | |
| ::anno::ui_order(7) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Uses selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| // Punching parameters | |
| uniform cutout_pattern shape_select = pattern_circle //select atlas tile here | |
| [[ | |
| ::anno::description("Select a cutout shape."), | |
| ::anno::display_name("Cutout Shape"), | |
| ::anno::in_group("Appearance", "Cutout"), | |
| ::anno::ui_order(9) | |
| ]], | |
| float punching_grid_size = 1.0f | |
| [[ | |
| ::anno::description("Scales the size of the punching grid."), | |
| ::anno::display_name("Punching Grid Size"), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| float cutout_rotation = 45.0f | |
| [[ | |
| ::anno::description("Rotates the cutout shape."), | |
| ::anno::display_name("Cutout Rotation"), | |
| ::anno::hard_range(0.f, 360.0f), | |
| ::anno::soft_range(0.f, 360.0f), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| float cutout_size = .4f | |
| [[ | |
| ::anno::description("Scales the size of the cutout pattern independently from the base material."), | |
| ::anno::display_name("Cutout Size"), | |
| ::anno::hard_range(0.f, 1.2f), | |
| ::anno::soft_range(0.f, 1.0f), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| float cutout_roundness = .5f | |
| [[ | |
| ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."), | |
| ::anno::display_name("Cutout Roundness"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| float cutout_bump_strength = 1.0f | |
| [[ | |
| ::anno::description("Sets the strength of the bevelled normal around the cutout."), | |
| ::anno::display_name("Cutout Bevel Strength"), | |
| ::anno::soft_range(0.0f, 1.0f), | |
| ::anno::hard_range(0.0f, 2.0f), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| // Grid Layout parameters | |
| bool hexagonal_grid = true | |
| [[ | |
| ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."), | |
| ::anno::display_name("Enable Hexagonal Grid"), | |
| ::anno::in_group("Appearance", "Cutout") | |
| ]], | |
| float square_grid_offset = 0.0f | |
| [[ | |
| ::anno::description("Offsets each row of the grid by a certain amount. Applies only when hexagonal grid is disabled."), | |
| ::anno::display_name("Square Grid Offset"), | |
| ::anno::in_group("Appearance", "Cutout"), | |
| ::anno::enable_if("hexagonal_grid==false") | |
| ]], | |
| uniform bool round_corners = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Enable Round Corners"), | |
| ::anno::in_group("Round Corners") | |
| ]], | |
| uniform float radius = 1.5f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters."), | |
| ::anno::display_name("Round Corner Radius"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::enable_if("round_corners==true") | |
| ]], | |
| uniform bool across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::enable_if("round_corners==true") | |
| ]] | |
| ) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Dark Brown Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "automotive", "punched", "design", "ABS", "artifical", "soft", "leather", "car", "dashboard", "cloth", "furniture", "black", "dark", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Punched.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] = let | |
| { | |
| bool horizontal_offset = true; | |
| float cutout_bevel_width = 0.7f; | |
| float cutout_bump_strength_2 = cutout_bump_strength * 5.0f; | |
| material base_mat = Pull_Up_Leather( | |
| infinite_tiling: infinite_tiling, | |
| bump_strength: bump_strength, | |
| color_front: color_front, | |
| diffuse_brightness_front: diffuse_brightness_front, | |
| reflection_roughness_front: reflection_roughness_front, | |
| imperfection_dust: imperfection_dust, | |
| imperfection_grunge: imperfection_grunge, | |
| imperfection_smudges: imperfection_smudges, | |
| color_back: color_back, | |
| diffuse_brightness_back: diffuse_brightness_back, | |
| reflection_roughness_back: reflection_roughness_back, | |
| dirt_back_on_off: dirt_back_on_off, | |
| dirt_color: dirt_color, | |
| dirt_softness: dirt_softness, | |
| dirt_amount: dirt_amount, | |
| texture_translate: texture_translate, | |
| texture_rotate: texture_rotate, | |
| texture_scale: texture_scale, | |
| uv_space_index: uv_space_index, | |
| round_corners: round_corners, | |
| radius: radius, | |
| across_materials: across_materials | |
| ); | |
| // remap range of slider to avoid artifacts in the bevelling | |
| float2 punching_scale = texture_scale * 0.01f * float2(punching_grid_size); | |
| float cutout_roundness_ = cutout_roundness*0.6f+0.4f; | |
| float cutout_size_lin = (1.0f/cutout_size); | |
| texture_2d punching_cutout = texture_2d("./textures/leather_punch_atlas_01.png", ::tex::gamma_linear); | |
| vm_coordinates uv = vm_coord( | |
| translation: texture_translate, | |
| rotation: texture_rotate, | |
| scaling: punching_scale, | |
| uv_space: uv_space_index | |
| ); | |
| vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex( | |
| uv: uv, | |
| scale: cutout_roundness_ * cutout_size_lin, | |
| rotation: cutout_rotation | |
| ) : vm_coord_grid( | |
| uv: vm_coord_rowcol_offset( | |
| uv: uv, | |
| offset: square_grid_offset, | |
| horizontal_offset: horizontal_offset | |
| ), | |
| scale: cutout_roundness_ * cutout_size_lin, | |
| rotation: cutout_rotation | |
| ); | |
| // select the correct subtile from the atlas | |
| float4 crop = tile_select_2x2(shape_select); | |
| ::base::texture_return lookup = vm_tex_lookup( | |
| tex: punching_cutout, | |
| uv: punching_uv, | |
| mono_source: mono_a, | |
| scale: float4(1.0f), | |
| crop_u: float2(crop.x, crop.y), | |
| crop_v: float2(crop.z, crop.w), | |
| wrap_u: ::tex::wrap_clamp, | |
| wrap_v: ::tex::wrap_clamp | |
| ); | |
| float low = (1.0 - cutout_roundness_); | |
| float high = (cutout_size_lin * (cutout_bevel_width * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_); | |
| // remap x...y to (clamped) 0...1 | |
| float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0); | |
| // spherical falloff | |
| float falloff=::math::sqrt(1.0-x*x); | |
| // masking falloff as the center of the cutout is flat | |
| float masked_falloff=falloff<=0.0?1.0:falloff; | |
| // where base material is still there, use the value of the base material | |
| float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity); | |
| // bring in -.5 ... +.5 range and lerp between lookup and flat normal | |
| float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5); | |
| float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength_2, cutout_bump_strength_2, 1.0)); | |
| float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y, | |
| ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y, | |
| t_norm.z); | |
| float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x + | |
| ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y + | |
| ::state::normal() * rotfix_norm.z; | |
| float3 final_normal = ::base::blend_normals( | |
| base_normal: normal, | |
| base_normal_weight: 1.0f, | |
| detail_normal: base_mat.geometry.normal, | |
| detail_normal_weight: 1.0f | |
| ); | |
| } in material( | |
| surface: material_surface( | |
| scattering: base_mat.surface.scattering | |
| ), | |
| backface: material_surface( | |
| scattering: base_mat.backface.scattering | |
| ), | |
| volume: base_mat.volume, | |
| ior: base_mat.ior, | |
| thin_walled: true, | |
| geometry: material_geometry( | |
| displacement: base_mat.geometry.displacement, | |
| normal: final_normal, | |
| cutout_opacity: cutout | |
| ) | |
| ); | |
| export material Pull_Up_Leather_Black_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Black Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "black", "dark", "neutral")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Black_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.021f, 0.021f, 0.021f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.25f, | |
| imperfection_dust: 0.455f, | |
| imperfection_grunge: 0.062f, | |
| imperfection_smudges: 0.406f, | |
| color_back: color(0.0494f, 0.0494f, 0.0494f), | |
| diffuse_brightness_back: 0.1f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.067725f, 0.067725f, 0.067725f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Violet_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Violet Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "violet", "cool", "cold", "dark")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Violet_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.0781f, 0.021f, 0.0461f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.25f, | |
| imperfection_dust: 0.455f, | |
| imperfection_grunge: 0.062f, | |
| imperfection_smudges: 0.406f, | |
| color_back: color(0.223f,0.080f,0.069f), | |
| diffuse_brightness_back: 0.1f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.034f, 0.055f, 0.082f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Blue_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Blue Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "cold", "blue", "dark", "cold", "cool")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Blue_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.017936f, 0.075926f ,0.119264f), | |
| diffuse_brightness_front: 0.3f, | |
| reflection_roughness_front: 0.3f, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.044553f,0.096266f,0.151058f), | |
| diffuse_brightness_back: 0.125f, | |
| reflection_roughness_back: 0.8f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.013473f, 0.023104f, 0.035614f), | |
| dirt_softness: 0.816f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Yellow_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Yellow Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "yellow", "mustard", "saturated")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Yellow_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.812241f, 0.638779f ,0.035614f), | |
| diffuse_brightness_front: 0.1f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.729919f,0.592438f,0.147998f), | |
| diffuse_brightness_back: 0.125f, | |
| reflection_roughness_back: 0.56f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.680020f, 0.353741f, 0.039947f), | |
| dirt_softness: 0.987f, | |
| dirt_amount: 0.8f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Light_Brown_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Light Brown Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "light", "brown")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Light_Brown_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.541798f, 0.254916f ,0.011126f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.302125f,0.147998f,0.024223f), | |
| diffuse_brightness_back: 0.527f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.680020f, 0.353741f, 0.039947f), | |
| dirt_softness: 0.987f, | |
| dirt_amount: 0.125f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Dark_Brown_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Dark Brown Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "dark", "brown")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Dark_Brown_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.101f, 0.0461f, 0.0127f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.22, | |
| imperfection_dust: 0.719f, | |
| imperfection_grunge: 0.228f, | |
| imperfection_smudges: 0.587f, | |
| color_back: color(0.128f, 0.0963f, 0.0546f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.66f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.108711f, 0.058187f, 0.017936f), | |
| dirt_softness: 0.816f, | |
| dirt_amount: 0.2f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Cognac_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Cognac Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "warm", "dark", "cognac", "brown")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Cognac_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.212f, 0.037f, 0.0199f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.267f, 0.0939f, 0.0546f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.023104f, 0.023104f, 0.023104f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.25f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Red_Oak_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Red Oak Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "red", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Red_Oak_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.339223f, 0.071761f ,0.005522f), | |
| diffuse_brightness_front: 0.2f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.297653f,0.193972f,0.124741f), | |
| diffuse_brightness_back: 0.7f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.481952f, 0.056374f, 0.012664f), | |
| dirt_softness: 0.8f, | |
| dirt_amount: 0.317f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); | |
| export material Pull_Up_Leather_Red_Wine_Punched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION_PUNCHED), | |
| ::anno::display_name("Pull Up Leather - Red Wine Punched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "red", "wine", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Pull_Up_Leather.Pull_Up_Leather_Red_Wine_Punched.png") | |
| ]] | |
| = Pull_Up_Leather_Punched | |
| ( | |
| infinite_tiling: true, | |
| bump_strength: 0.7f, | |
| color_front: color(0.167f, 0.0199f, 0.0135f), | |
| diffuse_brightness_front: 0.125f, | |
| reflection_roughness_front: 0.2, | |
| imperfection_dust: 0.7f, | |
| imperfection_grunge: 0.2f, | |
| imperfection_smudges: 0.6f, | |
| color_back: color(0.373615f,0.049433f,0.023104f), | |
| diffuse_brightness_back: 0.2f, | |
| reflection_roughness_back: 0.7f, | |
| dirt_back_on_off: true, | |
| dirt_color: color(0.275833f, 0.028991f, 0.016068f), | |
| dirt_softness: 1.0f, | |
| dirt_amount: 0.3f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| shape_select: pattern_circle, | |
| punching_grid_size: 0.7f, | |
| cutout_size: 0.4f, | |
| cutout_roundness: 0.8f, | |
| cutout_bump_strength: 2.0f, | |
| hexagonal_grid: true, | |
| square_grid_offset: 0.0f, | |
| round_corners: false, | |
| radius: 1.5f, | |
| across_materials: true | |
| ); |