| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.5; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "Versatile glass material with features such as ceramic frit, coating, dirt and smudges."; | |
| export enum unit_scale | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| unit_mm = 1, | |
| unit_cm = 2, | |
| unit_m = 3 | |
| }; | |
| struct volume_info | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| color absorption_coefficient; | |
| color scattering_coefficient; | |
| }; | |
| // simplified volume coefficients | |
| // This function takes a transmittance value and and albedo and translates it into meaningful | |
| // scattering and volume coefficients that are userfriendly | |
| // | |
| volume_info volume_transmittance_albedo( | |
| uniform float density_scale = 1.0, | |
| uniform color transmittance = color(0.5f), // transmittance color after unit distance | |
| uniform color albedo = color(1.0f) | |
| ) | |
| { | |
| color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; | |
| color sigma_s = sigma_t * ::math::saturate(albedo); | |
| return volume_info( | |
| scattering_coefficient: sigma_s, | |
| absorption_coefficient: sigma_t - sigma_s); | |
| } | |
| // This function calculates the apropriate scattering and volume coefficients | |
| // for a material of a given thickness. | |
| // The user specifies the thickness of the material, e.g. 3mm and the amount | |
| // of light passing through. The rest is automatically calculated for the material | |
| // and the material_volume is returned. | |
| volume_info custom_volume_transmittance( | |
| uniform unit_scale unit_scale_select = unit_mm, | |
| uniform float absorption_thickness = 3.0f, | |
| uniform color transmittance = color(0.5f), | |
| uniform color albedo = color(0.0f) | |
| ) | |
| { | |
| absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness; | |
| float scalefactor; | |
| switch(unit_scale_select){ | |
| case unit_mm: scalefactor = 0.001f; break; | |
| case unit_cm: scalefactor = 0.01f; break; | |
| case unit_m: scalefactor = 1.0f; break; | |
| default: scalefactor = 1.0f; | |
| } | |
| volume_info vol_coefficients = volume_transmittance_albedo( | |
| density_scale: 1.0f/(absorption_thickness * scalefactor), | |
| transmittance: transmittance, | |
| albedo: albedo | |
| ); | |
| return vol_coefficients; | |
| } | |
| float3 srgb2rgb(float3 val) | |
| { | |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| float4 r_position = float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1)* transform; | |
| float4 r_tangent_u = float4(coordinate.tangent_u.x,coordinate.tangent_u.y,coordinate.tangent_u.z,1)* transform; | |
| float4 r_tangent_v = float4(coordinate.tangent_v.x,coordinate.tangent_v.y,coordinate.tangent_v.z,1)* transform; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| float3(r_tangent_u.x,r_tangent_u.y,r_tangent_u.z), // orthogonalization | |
| float3(r_tangent_v.x,r_tangent_v.y,r_tangent_v.z));// orthogonalization | |
| } | |
| // Takes the standard input that every material has. It combines a couple of | |
| // functions in one convenience function. | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 nonrepeat_lookup( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5), | |
| float patch_size = 8.0 | |
| ) | |
| { | |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; | |
| float Z = patch_size; // patch scale inside example texture | |
| float CON = 1.0f; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * uv_in; //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V)); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| return float3(O); | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float histogram_scan_big(float input, float width, float position) | |
| { | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| ::math::lerp(-width, 1.0, position), | |
| ::math::lerp(0.0, 1.0 + width, position)), | |
| 0.0, | |
| 1.0); | |
| } | |
| color endless_texture( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0, | |
| bool gamma_correct_lookup = true | |
| ) | |
| { | |
| return gamma_correct_lookup ? color(srgb2rgb( | |
| nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )) | |
| ) : color(nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )); | |
| } | |
| // ------------------------------- Pure Glass ------------------------------- | |
| // 1.1 | |
| // Glass_V1 | |
| export material Glass_Clear( | |
| // Appearance | |
| uniform bool infinite_tiling = false [[ | |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform bool thin_walled = false [[ | |
| ::anno::description("Makes the material thin-walled. This changes the behavior of the material in a way that light attenuation is not calculated volumetrically as light travels through the geometry but at the light surface level. Thin walled geometry mustbe modeled as a single sheet without any volume."), | |
| ::anno::display_name("Thin Walled"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform float ior = 1.47f [[ | |
| ::anno::description("Index of refraction."), | |
| ::anno::display_name("IOR"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 0.f), | |
| ::anno::hard_range(0.f, 20.f) | |
| ]], | |
| uniform float abbe_number = 0.f [[ | |
| ::anno::description("Dispersion in relation to index of refraction."), | |
| ::anno::display_name("Abbe Number"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 100.f) | |
| ]], | |
| float roughness = 0.f [[ | |
| ::anno::description("Creates a frosted look of the glass."), | |
| ::anno::display_name("Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform unit_scale units_absorption_thickness = unit_m [[ | |
| ::anno::description("Chooses the units that are used for setting the absorption thickness. Can be meters, centimeters or millimeters."), | |
| ::anno::display_name("Units Absorption Thickness"), | |
| ::anno::enable_if("thin_walled == false"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform float absorption_thickness = 1.f [[ | |
| ::anno::description("The thickness for which the transmittance (color) is set. Example: If thickness is set to 3mm and transmittance to 0.8, then 80% of the light will pass through a 3mm thick material."), | |
| ::anno::display_name("Absorption Thickness"), | |
| ::anno::enable_if("thin_walled == false"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 10.f) | |
| ]], | |
| uniform color transmittance = color(0.68f) [[ | |
| ::anno::description("The transmittance sets the amount of light that is left after light has travelled through a given material thickness which can be set with the parameter \"absorption thickness\". The transmittance can be set for RGB components separately to achieve a tinted appearance of the material."), | |
| ::anno::display_name("Transmittance"), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| // Coating | |
| float coating_reflectivity = 0.0f [[ | |
| ::anno::description("Adjusts the reflectivity of the coating - the amount of light that gets reflected before it transfers through the glass surface."), | |
| ::anno::display_name("Coating Reflectivity"), | |
| ::anno::in_group("Appearance", "Coating"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color coating_tint = color(1.f, 1.f, 1.f) [[ | |
| ::anno::display_name("Coating Tint"), | |
| ::anno::description("Adds a color to the coating layer."), | |
| ::anno::enable_if("coating_reflectivity > 0.0"), | |
| ::anno::in_group("Appearance", "Coating") | |
| ]], | |
| // Frit | |
| uniform float frit_weight = 0.f [[ | |
| ::anno::description("Controls the weight of the frit layer."), | |
| ::anno::display_name("Frit Layer Weight"), | |
| ::anno::in_group("Appearance", "Frit"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| color frit_color = color(0.78f) [[ | |
| ::anno::display_name("Frit Color"), | |
| ::anno::enable_if("frit_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Frit") | |
| ]], | |
| float frit_size = 0.363f [[ | |
| ::anno::description("Controls the size of the frit circles."), | |
| ::anno::display_name("Frit Size"), | |
| ::anno::enable_if("frit_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Frit"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float frit_roughness = 0.286f [[ | |
| ::anno::description("Controls the roughness of the frit layer."), | |
| ::anno::display_name("Frit Roughness"), | |
| ::anno::enable_if("frit_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Frit"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float2 frit_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Frit Scale"), | |
| ::anno::enable_if("frit_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Frit"), | |
| ::anno::soft_range(float2(0.f), float2(2.f)) | |
| ]], | |
| float reflection_transmission_balance = 0.f [[ | |
| ::anno::description("Makes the frit translucent."), | |
| ::anno::display_name("Frit Translucency"), | |
| ::anno::enable_if("frit_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Frit"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| // Dirt | |
| uniform float dirt_layer_weight = 0.f [[ | |
| ::anno::description("Controls the visibility of the dirt layer."), | |
| ::anno::display_name("Dirt Layer Weight"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_brightness = 0.75f [[ | |
| ::anno::description("Sets the brightness of the dirt."), | |
| ::anno::display_name("Dirt Brightness"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_weight_1 = 1.f [[ | |
| ::anno::description("Dirty dried droplets."), | |
| ::anno::display_name("Dirt 1 Amount"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_weight_2 = 1.f [[ | |
| ::anno::description("Dirt with the appearance of a dust layer."), | |
| ::anno::display_name("Dirt 2 Amount"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_weight_3 = 0.f [[ | |
| ::anno::description("Dirt which shows some driet water flow stains."), | |
| ::anno::display_name("Dirt 3 Amount"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float dirt_balance = 0.5f [[ | |
| ::anno::description("Controls the balance of the dirt textures. A low value makes the dirt more visible, higher values make it less visible while maintaining its contours."), | |
| ::anno::display_name("Dirt Balance"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float2 dirt_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Dirt Scale"), | |
| ::anno::enable_if("dirt_layer_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Dirt"), | |
| ::anno::soft_range(float2(0.f), float2(2.f)) | |
| ]], | |
| // Smudges | |
| uniform float smudges_weight = 0.f [[ | |
| ::anno::description("Controls the visibility of the smudge layer."), | |
| ::anno::display_name("Smudge Layer Weight"), | |
| ::anno::in_group("Appearance", "Smudges"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float smudges_1_weight = 0.7f [[ | |
| ::anno::description("Adjusts the weight of the primary smudges."), | |
| ::anno::display_name("Smudges 1 Weight"), | |
| ::anno::enable_if("smudges_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Smudges"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float smudges_2_weight = 0.3f [[ | |
| ::anno::description("Adjusts the weight of the secondary smudges."), | |
| ::anno::display_name("Smudges 2 Weight"), | |
| ::anno::enable_if("smudges_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Smudges"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float smudge_balance = 0.5f [[ | |
| ::anno::description("Balances the coverage of the smudges. A low value makes them more visible, higher make leave only stronger smudges visible."), | |
| ::anno::display_name("Smudge Balance"), | |
| ::anno::enable_if("smudges_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Smudges"), | |
| ::anno::hard_range(0.f, 1.f) | |
| ]], | |
| float2 smudge_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Smudge Scale"), | |
| ::anno::enable_if("smudges_weight > 0.0"), | |
| ::anno::in_group("Appearance", "Smudges"), | |
| ::anno::soft_range(float2(0.f), float2(2.f)) | |
| ]], | |
| //Transform | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform") | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(float2(0.f), float2(2.f)), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)) | |
| ]], | |
| // Advanced | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("uses the selected UV space index."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::soft_range(0, 4) | |
| ]], | |
| float3 normal = ::state::normal() [[ | |
| ::anno::description("Override this input to provide a custom normal for the material."), | |
| ::anno::display_name("Normal"), | |
| ::anno::in_group("Advanced") | |
| ]] | |
| ) | |
| [[ | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::display_name("Glass Clear"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Glass_Clear.Glass_Clear.png"), | |
| ::anno::key_words(string[]("glass", "layered", "construction", "indoor", "outdoor", "design", "shiny", "AEC", "transparent", "clear", "smooth", "new", "refractive", "reflective")) | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = thin_walled; | |
| material_surface tmp1( | |
| smudges_weight > 0.f ? ::df::weighted_layer(::math::pow(::math::max(float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_smudges_clouds_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.0590000004f, 0.050999999f, 0.125f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_smudges_clouds_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] * smudges_1_weight, float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_smudges_clouds_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.0590000004f, 0.050999999f, 0.125f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_smudges_clouds_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * smudges_2_weight), ::math::lerp(1.f, 3.f, smudge_balance)) * smudges_weight, ::df::microfacet_ggx_smith_bsdf(0.275000006f, 0.275000006f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), dirt_layer_weight > 0.f ? ::df::weighted_layer(::math::pow(::math::max(::math::max(dirt_weight_1 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], dirt_weight_2 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), dirt_weight_3 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::lerp(1.f, 4.f, dirt_balance)) * dirt_layer_weight, ::df::weighted_layer(0.603000045f, ::df::diffuse_transmission_bsdf(::nvidia::core_definitions::blend_colors(color(0.00309600006f, 0.00284500001f, 0.00266300002f), color(0.522521973f, 0.43264699f, 0.373656988f), ::base::color_layer_blend, dirt_brightness, true).tint, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(color(0.00309600006f, 0.00284500001f, 0.00266300002f), color(0.522521973f, 0.43264699f, 0.373656988f), ::base::color_layer_blend, dirt_brightness, true).tint, 0.f, ""), ::state::normal()), ::df::weighted_layer(coating_reflectivity, ::df::specular_bsdf(coating_tint, ::df::scatter_reflect, ""), frit_weight > 0.f ? ::df::weighted_layer(histogram_scan_big(::base::file_texture(texture_2d("./textures/glass_frit_dist.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * (frit_scale * 0.00999999978f), ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono, 0.0199999996f, 1.f - frit_size * 0.870000005f) * frit_weight, ::df::weighted_layer(reflection_transmission_balance * 0.400000006f, ::df::diffuse_transmission_bsdf(color(1.f, 1.f, 1.f), ""), ::df::custom_curve_layer(0.0580000021f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(frit_roughness * frit_roughness, frit_roughness * frit_roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(frit_color, 0.f, ""), ::state::normal()), ::state::normal()), thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()) : thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()), ::state::normal()) : ::df::weighted_layer(coating_reflectivity, ::df::specular_bsdf(coating_tint, ::df::scatter_reflect, ""), frit_weight > 0.f ? ::df::weighted_layer(histogram_scan_big(::base::file_texture(texture_2d("./textures/glass_frit_dist.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * (frit_scale * 0.00999999978f), ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono, 0.0199999996f, 1.f - frit_size * 0.870000005f) * frit_weight, ::df::weighted_layer(reflection_transmission_balance * 0.400000006f, ::df::diffuse_transmission_bsdf(color(1.f, 1.f, 1.f), ""), ::df::custom_curve_layer(0.0580000021f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(frit_roughness * frit_roughness, frit_roughness * frit_roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(frit_color, 0.f, ""), ::state::normal()), ::state::normal()), thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()) : thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()), ::state::normal()) : dirt_layer_weight > 0.f ? ::df::weighted_layer(::math::pow(::math::max(::math::max(dirt_weight_1 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], dirt_weight_2 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), dirt_weight_3 * float3(infinite_tiling ? endless_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0370000005f, 0.0759999976f, 0.0189999994f), 8.f, false) : ::base::file_texture(texture_2d("./textures/glass_dirt_multi_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, dirt_scale * texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::lerp(1.f, 4.f, dirt_balance)) * dirt_layer_weight, ::df::weighted_layer(0.603000045f, ::df::diffuse_transmission_bsdf(::nvidia::core_definitions::blend_colors(color(0.00309600006f, 0.00284500001f, 0.00266300002f), color(0.522521973f, 0.43264699f, 0.373656988f), ::base::color_layer_blend, dirt_brightness, true).tint, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(color(0.00309600006f, 0.00284500001f, 0.00266300002f), color(0.522521973f, 0.43264699f, 0.373656988f), ::base::color_layer_blend, dirt_brightness, true).tint, 0.f, ""), ::state::normal()), ::df::weighted_layer(coating_reflectivity, ::df::specular_bsdf(coating_tint, ::df::scatter_reflect, ""), frit_weight > 0.f ? ::df::weighted_layer(histogram_scan_big(::base::file_texture(texture_2d("./textures/glass_frit_dist.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * (frit_scale * 0.00999999978f), ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono, 0.0199999996f, 1.f - frit_size * 0.870000005f) * frit_weight, ::df::weighted_layer(reflection_transmission_balance * 0.400000006f, ::df::diffuse_transmission_bsdf(color(1.f, 1.f, 1.f), ""), ::df::custom_curve_layer(0.0580000021f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(frit_roughness * frit_roughness, frit_roughness * frit_roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(frit_color, 0.f, ""), ::state::normal()), ::state::normal()), thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()) : thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()), ::state::normal()) : ::df::weighted_layer(coating_reflectivity, ::df::specular_bsdf(coating_tint, ::df::scatter_reflect, ""), frit_weight > 0.f ? ::df::weighted_layer(histogram_scan_big(::base::file_texture(texture_2d("./textures/glass_frit_dist.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * (frit_scale * 0.00999999978f), ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono, 0.0199999996f, 1.f - frit_size * 0.870000005f) * frit_weight, ::df::weighted_layer(reflection_transmission_balance * 0.400000006f, ::df::diffuse_transmission_bsdf(color(1.f, 1.f, 1.f), ""), ::df::custom_curve_layer(0.0580000021f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(frit_roughness * frit_roughness, frit_roughness * frit_roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(frit_color, 0.f, ""), ::state::normal()), ::state::normal()), thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()) : thin_walled ? ::df::fresnel_layer(ior, 1.f, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, transmittance, ::state::texture_tangent_u(0), ::df::scatter_transmit, ""), ::state::normal()) : ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect_transmit, ""), ::state::normal()), | |
| material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = ::base::abbe_number_ior(ior, abbe_number); | |
| material_volume tmp4 = thin_walled ? material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)) : material_volume(vdf(), custom_volume_transmittance(units_absorption_thickness, absorption_thickness, transmittance, color(0.f, 0.f, 0.f)).absorption_coefficient, custom_volume_transmittance(units_absorption_thickness, absorption_thickness, transmittance, color(0.f, 0.f, 0.f)).scattering_coefficient); | |
| material_geometry tmp5( | |
| float3(0.f), | |
| 1.f, | |
| normal); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5); | |
| // ------------------------------- Pure Glass ------------------------------- | |
| // 1.2 | |
| export material Glass_Clear_Greenish(*) | |
| [[ | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::display_name("Glass Greenish"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Glass_Clear.Glass_Clear_Greenish.png"), | |
| ::anno::key_words(string[]("glass", "layered", "construction", "indoor", "outdoor", "design", "shiny", "AEC", "transparent", "clear", "smooth", "new", "refractive", "reflective")) | |
| ]] = Glass_Clear | |
| ( | |
| infinite_tiling: false, | |
| thin_walled: false, | |
| ior: 1.47f, | |
| abbe_number: 0.f, | |
| roughness: 0.f, | |
| units_absorption_thickness: unit_m , | |
| absorption_thickness: 1.f, | |
| transmittance: color(0.270498f, 0.679542f, 0.456411f), | |
| // Coating | |
| coating_reflectivity: 0.0f, | |
| coating_tint: color(1.f, 1.f, 1.f), | |
| // Frit | |
| frit_weight: 0.f, | |
| frit_color: color(0.78f), | |
| frit_size: 0.363f, | |
| frit_roughness: 0.286f, | |
| frit_scale: float2(1.f), | |
| reflection_transmission_balance: 0.f, | |
| // Dirt | |
| dirt_layer_weight: 0.f, | |
| dirt_brightness: 0.75f, | |
| dirt_weight_1: 1.f, | |
| dirt_weight_2: 1.f, | |
| dirt_weight_3: 0.f, | |
| dirt_balance: 0.5f, | |
| dirt_scale: float2(1.f), | |
| // Smudges | |
| smudges_weight: 0.f, | |
| smudges_1_weight: 0.7f, | |
| smudges_2_weight: 0.3f, | |
| smudge_balance: 0.5f, | |
| smudge_scale: float2(1.f), | |
| //Transform | |
| texture_translate: float2(0.f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.f), | |
| // Advanced | |
| uv_space_index: 0, | |
| normal: ::state::normal() | |
| ); | |
| // 1.3 | |
| export material Glass_Clear_Blueish(*) | |
| [[ | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::display_name("Glass Blueish"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Glass_Clear.Glass_Clear_Blueish.png"), | |
| ::anno::key_words(string[]("glass", "layered", "construction", "indoor", "outdoor", "design", "shiny", "AEC", "transparent", "clear", "smooth", "new", "refractive", "reflective")) | |
| ]] = Glass_Clear | |
| ( | |
| infinite_tiling: false, | |
| thin_walled: false, | |
| ior: 1.47f, | |
| abbe_number: 0.f, | |
| roughness: 0.f, | |
| units_absorption_thickness: unit_m , | |
| absorption_thickness: 1.f, | |
| transmittance: color(0.341914f, 0.577580f, 0.672443f), | |
| // Coating | |
| coating_reflectivity: 0.0f, | |
| coating_tint: color(1.f, 1.f, 1.f), | |
| // Frit | |
| frit_weight: 0.f, | |
| frit_color: color(0.78f), | |
| frit_size: 0.363f, | |
| frit_roughness: 0.286f, | |
| frit_scale: float2(1.f), | |
| reflection_transmission_balance: 0.f, | |
| // Dirt | |
| dirt_layer_weight: 0.f, | |
| dirt_brightness: 0.75f, | |
| dirt_weight_1: 1.f, | |
| dirt_weight_2: 1.f, | |
| dirt_weight_3: 0.f, | |
| dirt_balance: 0.5f, | |
| dirt_scale: float2(1.f), | |
| // Smudges | |
| smudges_weight: 0.f, | |
| smudges_1_weight: 0.7f, | |
| smudges_2_weight: 0.3f, | |
| smudge_balance: 0.5f, | |
| smudge_scale: float2(1.f), | |
| //Transform | |
| texture_translate: float2(0.f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.f), | |
| // Advanced | |
| uv_space_index: 0, | |
| normal: ::state::normal() | |
| ); |