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/******************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
******************************************************************************
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:
1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
Modified Version without specific prior written permission, except a) to comply
with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/
mdl 1.7;
import ::anno::*;
import ::base::*;
import ::df::*;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::nvidia::core_definitions::blend_colors;
import ::nvidia::core_definitions::dimension;
const string COPYRIGHT =
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
const string DESCRIPTION = "A stone surface material";
float uint2float(int x)
{
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
}
float2x2 invert_2x2(float2x2 M)
{
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
}
int lowbias32(int x)
{
x ^= x >>> 16;
x *= 0x7feb352d;
x ^= x >>> 15;
x *= 0x846ca68b;
x ^= x >>> 16;
return x;
}
float2 rnd22(int2 p) {
float2 ret_val = float2(
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
);
return ret_val;
}
float remap_invert_exponential_range(float input, float steepness = 10.0f)
{
return 1.0 / ((input*steepness)+ 0.000001)*(input-1.0)*(input-1.0);
}
float remap(float input, float low_1, float high_1, float low_2, float high_2)
{
return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
}
float remap(float input, float low, float high)
{
//return low + input * (high - low);
return ::math::lerp(low, high, input);
}
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
{
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
return ::math::lerp(low, high, input);
}
float histogram_scan(float input, float width, float position)
{
float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f);
float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f);
//float center = (low + high)/2.0f);
float offset = ((high - low) / 2.0) * width;
low += offset;
high -= offset;
return ::math::clamp(
remap(input,
low,
high,
0.0,
1.0),
0.0,
1.0);
}
struct volume_info
[[
::anno::hidden()
]]
{
color absorption_coefficient;
color scattering_coefficient;
};
volume_info volume_transmittance_albedo(
float density_scale = 1.0,
color transmittance = color(0.5f), // transmittance color after unit distance
color albedo = color(1.0f)
)
[[
anno::noinline()
]]
{
color sigma_t = -math::log(math::saturate(transmittance)) * density_scale;
color sigma_s = sigma_t * ::math::saturate(albedo);
return volume_info(
scattering_coefficient: sigma_s,
absorption_coefficient: sigma_t - sigma_s);
}
struct vm_col_norm{
float3 value;
float3 norm;
};
export struct vm_coordinates
[[
::anno::hidden()
]]
{
float2 uv;
float rotation;
int uv_space_index;
float4 carry;
};
enum vm_mono_select
[[
::anno::description("Modes for the creation of a gray-scale value from a color."),
::anno::hidden()
]]
{
mono_r = 0,
mono_g = 1,
mono_b = 2,
mono_a = 3,
mono_average = 4
};
vm_coordinates vm_coord
(
float2 translation = float2(0.0f, 0.0) [[
::anno::display_name("Translation"),
::anno::description("Translates the coordinates.")
]],
float rotation = 0.0f [[
::anno::display_name("Rotation"),
::anno::description("Rotates the coordinates in degrees.")
]],
float2 scaling = float2(1.0f, 1.0f) [[
::anno::display_name("Scaling"),
::anno::description("Scales the coordinates.")
]],
uniform int uv_space = 0 [[
::anno::display_name("UV Space"),
::anno::description("Chose the UV space.")
]]
)
[[
::anno::display_name("vm Transform"),
::anno::description("Generates coordinates to be used in vm_lookup functions.")
]]
{
vm_coordinates uv;
::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
uv.uv = float2(info.position.x, info.position.y);
float sine = ::math::sin(uv.rotation);
float cosine = ::math::cos(uv.rotation);
float2x2 rot = float2x2(cosine, -sine, sine, cosine);
uv.uv = rot * uv.uv;
uv.uv /= scaling;
uv.uv += translation;
// Translation before or after rotation?
return uv;
}
vm_coordinates vm_coord_post_scale(
vm_coordinates uv = vm_coord(),
float2 scale = float2(1.0f)
)
{
uv.uv /= scale;
return uv;
}
float3 vm_tex_normal_lookup(
uniform texture_2d tex,
vm_coordinates uv = vm_coord(),
float strength = 1.0f
)
{
float rot = uv.rotation;
// Lookup and convert normal texture to -1 ... 1 range
float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f;
norm = ::math::normalize(norm * float3(strength, strength, 1.0));
// if any rotation happened prior to the lookup, compensate for it
norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y,
::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y,
norm.z);
return norm.x * ::state::texture_tangent_u(uv.uv_space_index) +
norm.y * ::state::texture_tangent_v(uv.uv_space_index) +
norm.z * ::state::normal();
}
float3 vm_tex_infinite(
uniform texture_2d tex = texture_2d(),
vm_coordinates uv = vm_coord(),
float3 average_color = float3(0.5f, 0.5f, 1.0f),
float patch_size = 1.0,
bool gamma_correct = true,
float gamma = 2.2f
)
{
float2 uv_in = uv.uv;
float3 O = float3(0.f);
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
float2 U = uv_in;
float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates
int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id
// The mean color needs to be determined in Photoshop then to make the
// average color work out, take the float value and calculate the apropriate
// mean value as (value^(1/2.2))
float3 m = average_color;
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
if( F[2] > 0.f )
O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m)
+ (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m)
+ (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m);
else
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m)
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m)
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m);
O = m + O/::math::length(W);
O = ::math::clamp( (O), 0.0f, 1.0f);
return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O);
}
vm_col_norm vm_tex_infinite_color_normal(
uniform texture_2d tex_col = texture_2d(),
uniform texture_2d tex_norm = texture_2d(),
vm_coordinates uv = vm_coord(),
float3 average_color = float3(0.5),
float3 average_norm = float3(0.5f, 0.5f, 1.0f),
float patch_size = 1.0,
// Color output settings
bool color_out_gamma_correct = true,
float color_out_gamma = 2.2f,
// Normal output setting
float normal_strength = 1.0
)
{
vm_col_norm ret;
float2 uv_in = uv.uv;
float3 O_a = float3(0.f);
float3 O_b = float3(0.f);
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
float2 U = uv_in;
float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates
int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id
// The mean color needs to be determined in Photoshop then to make the
// average color work out, take the float value and calculate the apropriate
// mean value as (value^(1/2.2))
float3 m_a = average_color;
float3 m_b = average_norm;
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
if( F[2] > 0.f )
{
O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a)
+ (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a)
+ (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a);
O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b)
+ (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b)
+ (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b);
}
else
{
O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a)
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a)
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a);
O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b)
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b)
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b);
}
O_a = m_a + O_a/::math::length(W);
O_a = ::math::clamp( (O_a), 0.0, 1.0);
ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a);
O_b = m_b + O_b/::math::length(W);
O_b = ::math::clamp( (O_b), 0.0, 1.0);
float3 norm = (O_b - float3(.5f)) * 2.0f;
norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0));
// if any rotation happened prior to the lookup, compensate for it
norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y,
::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y,
norm.z);
ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) +
norm.y * ::state::texture_tangent_v(uv.uv_space_index) +
norm.z * ::state::normal();
return ret;
}
::base::texture_return vm_tex_lookup(
uniform texture_2d tex,
vm_coordinates uv = vm_coord(),
uniform vm_mono_select mono_source = mono_a,
float4 scale = float4(1.0f))
{
float mono;
float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale;
switch( mono_source ) {
case mono_r: mono = lookup.x;
break;
case mono_g: mono = lookup.y;
break;
case mono_b: mono = lookup.z;
break;
case mono_a: mono = lookup.w;
break;
case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
break;
}
return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
}
export material Star_Galaxy(
uniform bool infinite_tiling = false [[
::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
::anno::display_name("Infinite Tiling"),
::anno::in_group("Appearance"),
::anno::ui_order(0)
]],
float diffuse_brightness = 0.5f [[
::anno::description("Adjusts the lightness of the material."),
::anno::display_name("Brightness"),
::anno::in_group("Appearance"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(1)
]],
float reflection_roughness = 0.6f [[
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::display_name("Roughness"),
::anno::in_group("Appearance", "Reflection"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(2)
]],
float reflection_scale = 1.f [[
::anno::description("This slider scales the dust, scratches and smudges reflection layer."),
::anno::display_name("Imperfection Scale"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(3)
]],
float reflection_roughness_sprinkles = 0.08f [[
::anno::description("Applies a roughness layer of sprinkled dirt."),
::anno::display_name("Sprinkles"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(4)
]],
float sprinkles_darken = 0.35f [[
::anno::description("Adjusts the brightness of the sprinkles."),
::anno::display_name("Sprinkles Darkening"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(5)
]],
float reflection_roughness_scratches = 0.09f [[
::anno::description("Applies a roughness layer of scratches."),
::anno::display_name("Scratches"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(6)
]],
float scratches_darken = 0.04f [[
::anno::description("Adjusts the brightness of the scratches."),
::anno::display_name("Scratches Darkening"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(7)
]],
float reflection_roughness_smudges = 0.1f [[
::anno::description("Applies a roughness layer of smudges."),
::anno::display_name("Smudges"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(8)
]],
float smudge_darken = 0.05f [[
::anno::description("Adjusts the brightness of the smudges."),
::anno::display_name("Smudge Darkening"),
::anno::in_group("Appearance", "Reflection", "Imperfections"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(9)
]],
float bump_strength = 0.5f [[
::anno::description("Specifies the strength of the bump."),
::anno::display_name("Bump Strength"),
::anno::in_group("Appearance"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(10)
]],
uniform bool subsurface_scattering = false [[
::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."),
::anno::display_name("Subsurface Scattering"),
::anno::in_group("Advanced"),
::anno::ui_order(11)
]],
uniform float translucency_amount = 0.5f [[
::anno::description("Describes how far light passes through the material."),
::anno::display_name("Translucency Amount"),
::anno::in_group("Advanced"),
::anno::soft_range(0.f, 1.f),
::anno::hard_range(0.f, 1.f),
::anno::ui_order(12)
]],
float2 texture_translate = float2(0.f) [[
::anno::description("Controls the position of the texture."),
::anno::display_name("Texture Translate"),
::anno::in_group("Transform"),
::anno::ui_order(13)
]],
float texture_rotate = 0.f [[
::anno::description("Rotates angle of the texture in degrees."),
::anno::display_name("Texture Rotate"),
::anno::in_group("Transform"),
::anno::ui_order(14)
]],
float2 texture_scale = float2(1.f) [[
::anno::description("Larger numbers increase the size."),
::anno::display_name("Texture Scale"),
::anno::in_group("Transform"),
::anno::ui_order(15)
]],
uniform int uv_space_index = 0 [[
::anno::description("Uses selected UV space for material."),
::anno::display_name("UV Space Index"),
::anno::in_group("Transform"),
::anno::ui_order(16)
]],
uniform bool enable_round_corners = false [[
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
::anno::display_name("Round Corners"),
::anno::in_group("Round Corners"),
::anno::ui_order(17)
]],
uniform float radius = 1.5f [[
::anno::description("Radius of the rounded corners in millimeters (mm)."),
::anno::display_name("Radius mm"),
::anno::in_group("Round Corners"),
::anno::ui_order(18)
]],
uniform bool across_materials = false [[
::anno::description("Applies the round corner effect across different materials when enabled."),
::anno::display_name("Across Materials"),
::anno::in_group("Round Corners"),
::anno::ui_order(19)
]])
[[
::anno::display_name("Star Galaxy - Natural"),
::anno::description(DESCRIPTION),
::anno::author("NVIDIA vMaterials"),
// reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic
::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior")),
::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy.png"),
::anno::contributor("Maik Rohland"),
::anno::contributor("Ruediger Raab"),
::anno::copyright_notice(COPYRIGHT)
]]
=
let {
bool tmp0 = false;
float global_scale = 8.0;
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)) * (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)), (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)) * (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_SSS.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.294117987f), 1.f, true, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_SSS.jpg", ::tex::gamma_srgb), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.900943995f, 0.831785977f, 0.727770984f), ::base::color_layer_blend, 0.200000003f, true).tint), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).value) : vm_tex_lookup(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_srgb), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.870000005f, -7.f, diffuse_brightness), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 0.310000002f, 1.f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, remap(scratches_darken, 0.f, 0.849999964f), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 0.310000002f, 0.519999981f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, remap(smudge_darken, 0.f, 0.800000012f), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 0.f, 1.f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, sprinkles_darken, true).tint, 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).norm : vm_tex_normal_lookup(texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), remap(bump_strength, 0.f, 2.f))), infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).norm : vm_tex_normal_lookup(texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), remap(bump_strength, 0.f, 2.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
color tmp3 = color(1.f, 1.f, 1.f);
material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.787411988f, 0.787411988f, 0.787411988f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.787411988f, 0.787411988f, 0.787411988f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.f, 0.f, 0.f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.f, 0.f, 0.f)).scattering_coefficient, color(0.f, 0.f, 0.f));
material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal());
} in
material(
thin_walled: tmp0,
surface: tmp1,
backface: tmp2,
ior: tmp3,
volume: tmp4,
geometry: tmp5);
// 2
export material Star_Galaxy_Dark(*)
[[
::anno::display_name("Star Galaxy - Dark"),
::anno::description(DESCRIPTION),
::anno::author("NVIDIA vMaterials"),
// reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic
::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "dark", "neutral", "dark")),
::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Dark.png"),
::anno::contributor("Maik Rohland"),
::anno::contributor("Ruediger Raab"),
::anno::copyright_notice(COPYRIGHT)
]] = Star_Galaxy(
infinite_tiling: false,
diffuse_brightness: 0.05f,
bump_strength: 1.0f,
//Reflection
reflection_roughness: 0.25f,
reflection_scale: 1.0f,
reflection_roughness_sprinkles: 0.0f,
sprinkles_darken: 0.0f,
reflection_roughness_scratches: 0.1f,
scratches_darken: 0.0f,
reflection_roughness_smudges: 0.2f,
smudge_darken: 0.f,
subsurface_scattering: false,
translucency_amount: 0.5f,
texture_translate: float2(0.0f),
texture_rotate: 0.0f,
texture_scale: float2(1.0f),
uv_space_index: 0,
enable_round_corners: false,
radius: 0.5f,
across_materials: false
);
// 3
export material Star_Galaxy_Polished(*)
[[
::anno::display_name("Star Galaxy - Polished"),
::anno::description(DESCRIPTION),
::anno::author("NVIDIA vMaterials"),
// reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic
::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "polished", "exterior", "new", "dark", "neutral", "dark")),
::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Polished.png"),
::anno::contributor("Maik Rohland"),
::anno::contributor("Ruediger Raab"),
::anno::copyright_notice(COPYRIGHT)
]] = Star_Galaxy(
// Appearance
infinite_tiling: false,
diffuse_brightness: 0.2f,
bump_strength: 0.1f,
//Reflection
reflection_roughness: 0.0f,
reflection_scale: 1.0f,
reflection_roughness_sprinkles: 0.0f,
sprinkles_darken: 0.0f,
reflection_roughness_scratches: 0.0f,
scratches_darken: 0.0f,
reflection_roughness_smudges: 0.0f,
smudge_darken: 0.0f,
subsurface_scattering: false,
translucency_amount: 0.5f,
texture_translate: float2(0.0f),
texture_rotate: 0.0f,
texture_scale: float2(1.0f),
uv_space_index: 0,
enable_round_corners: false,
radius: 0.5f,
across_materials: false
);
// 4
export material Star_Galaxy_Ice(*)
[[
::anno::display_name("Star Galaxy - Ice"),
::anno::description(DESCRIPTION),
::anno::author("NVIDIA vMaterials"),
// reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic
::anno::key_words(string[]("stone", "rock", "star", "bright", "galaxy", "wall", "floor", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "new", "polished", "light", "neutral")),
::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Ice.png"),
::anno::contributor("Maik Rohland"),
::anno::contributor("Ruediger Raab"),
::anno::copyright_notice(COPYRIGHT)
]] = Star_Galaxy(
// Appearance
infinite_tiling: false,
diffuse_brightness: 1.0f,
bump_strength: 0.0f,
//Reflection
reflection_roughness: 0.0f,
reflection_scale: 0.2f,
reflection_roughness_sprinkles: 1.0f,
sprinkles_darken: 0.0f,
reflection_roughness_scratches: 0.0f,
scratches_darken: 0.0f,
reflection_roughness_smudges: 0.0f,
smudge_darken: 0.0f,
subsurface_scattering: false,
translucency_amount: 0.5f,
texture_translate: float2(0.0f),
texture_rotate: 0.0f,
texture_scale: float2(1.0f),
uv_space_index: 0,
enable_round_corners: false,
radius: 0.5f,
across_materials: false
);
// 5
export material Star_Galaxy_Used(*)
[[
::anno::display_name("Star Galaxy - Used"),
::anno::description(DESCRIPTION),
::anno::author("NVIDIA vMaterials"),
// reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic
::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "smudges", "smudged", "worn", "used", "neutral", "dark")),
::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Used.png"),
::anno::contributor("Maik Rohland"),
::anno::contributor("Ruediger Raab"),
::anno::copyright_notice(COPYRIGHT)
]] = Star_Galaxy(
// Appearance
infinite_tiling: false,
diffuse_brightness: 0.35f,
bump_strength: 1.0f,
//Reflection
reflection_roughness: 0.3f,
reflection_scale: 1.0f,
reflection_roughness_sprinkles: 1.0f,
sprinkles_darken: 0.1f,
reflection_roughness_scratches: 0.25f,
scratches_darken: 0.4f,
reflection_roughness_smudges: 0.4f,
smudge_darken: 0.3f,
subsurface_scattering: false,
translucency_amount: 0.5f,
texture_translate: float2(0.0f),
texture_rotate: 0.0f,
texture_scale: float2(1.0f),
uv_space_index: 0,
enable_round_corners: false,
radius: 0.5f,
across_materials: false
);