| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * |
| ****************************************************************************** |
|
|
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.6; |
| |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| const string DESCRIPTION = "A synthetic fabric material."; |
| |
| annotation preview_scale( float f); |
| |
| |
| int lowbias32(int x) |
| { |
| x ^= x >>> 16; |
| x *= 0x7feb352d; |
| x ^= x >>> 15; |
| x *= 0x846ca68b; |
| x ^= x >>> 16; |
| return x; |
| } |
| |
| float uint2float(int x) |
| { |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); |
| } |
| |
|
|
|
|
| float2 rnd22(int2 p) { |
| float2 ret_val = float2( |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f |
| ); |
| return ret_val; |
| } |
| |
| float2x2 invert_2x2(float2x2 M) |
| { |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); |
| } |
| |
| float3 srgb2rgb(float3 val) |
| { |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); |
| } |
| |
| float3 rgb2srgb(float3 val) [[ anno::unused() ]] { |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); |
| } |
| |
| |
| float3 nonrepeat_lookup( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 1.0, |
| float3 average_color = float3(0.5), |
| float patch_size = 8.0 |
| ) |
| { |
| |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; |
| float Z = patch_size; // patch scale inside example texture |
| |
| float3 O = float3(0.f); |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space |
| |
| float2 U = uv_in; |
| float2 V = M * uv_in; //pre-tilted hexa coordinates |
| int2 I = int2(::math::floor(V)); // hexa-tile id |
| |
| // The mean color needs to be determined in Photoshop then to make the |
| // average color work out, take the float value and calculate the apropriate |
| // mean value as (value^(1/2.2)) |
| |
| float3 m = average_color; |
| |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates |
| |
| if( F[2] > 0.f ) |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); |
| else |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); |
| O = m + O/::math::length(W); |
| O = ::math::clamp( (O), 0.0, 1.0); |
| |
| return float3(O); |
| } |
| |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) |
| { |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); |
| float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); |
| return ::math::lerp(low, high, input); |
| } |
| |
| float remap_xy_to_0_1(float input, float x, float y) |
| { |
| return (input - x)/(y - x); |
| } |
| |
| float histogram_scan_big(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap_xy_to_0_1(input, |
| ::math::lerp(-width, 1.0, position), |
| ::math::lerp(0.0, 1.0 + width, position)), |
| 0.0, |
| 1.0); |
| } |
| |
| ::base::texture_coordinate_info transform_coordinate_2( |
| float4x4 transform |
| [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() |
| [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] |
| ) [[ |
| ::anno::description("Transform a texture coordinate by a matrix.") , |
| ::anno::noinline() |
| ]] |
| { |
| // Version 2 |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); |
| //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. |
| //just pretend there is no other rotation happening |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. |
| float4 u = transform[0]; |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); |
| float cos = ru.x; |
| float sin = -ru.y; |
| //TODO: at least also handle sign of z? |
| //TODO: handle tangent becoming 0 |
| |
| |
| return ::base::texture_coordinate_info( |
| float3(r_position.x,r_position.y,r_position.z), |
| math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), |
| math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); |
| } |
| |
| ::base::texture_coordinate_info vmat_transform( |
| float2 translation = float2(0.0, 0.0), |
| float rotation = 0.0, // rotation in degrees |
| float2 scaling = float2(1.0, 1.0), |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
| uniform int uv_space = 0 |
| ) |
| { |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| float4x4 scale = |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., |
| 0. , 1.0 /scaling.y , 0. , 0., |
| 0. , 0. , 1.0, 0., |
| translation.x , translation.y , 0.0, 1.); |
| |
| float s = ::math::sin(rotation_rad); |
| float c = ::math::cos(rotation_rad); |
| float4x4 rotate = |
| float4x4( c , -s , 0.0 , 0.0, |
| s , c , 0.0 , 0.0, |
| 0.0, 0.0 , 1.0 , 0.0, |
| 0. , 0.0 , 0.0 , 1.); |
| |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); |
| } |
| |
|
|
| color endless_texture( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 10.0, |
| float3 average_color = float3(0.5, 0.5, .5), |
| float patch_size = 8.0, |
| bool gamma_correct_lookup = true |
| ) |
| { |
| return gamma_correct_lookup ? color(srgb2rgb( |
| nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )) |
| ) : color(nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )); |
| } |
| export material Polyester_Herringbone( |
| color color_1 = color(0.0318959989f, 0.0382039994f, 0.0451860018f) [[ |
| ::anno::description("Choose the color of the fabric."), |
| ::anno::display_name("Fabric Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.3f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float roughness_variation = 0.05f [[ |
| ::anno::description("Amount of variation applied to the roughness, higher numbers lead to non uniform reflections of the material."), |
| ::anno::display_name("Roughness Variation"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float variation_scale = 2.f [[ |
| ::anno::description("Larger numbers decrease the size of the roughness variation."), |
| ::anno::display_name("Variation Scale"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(3) |
| ]], |
| uniform float bump_strength = 1.f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(5) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(6) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::preview_scale(1.8f), |
| ::anno::ui_order(7) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(8) |
| ]], |
| uniform bool enable_round_corners = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(9) |
| ]], |
| uniform float radius = 1.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(10) |
| ]], |
| uniform bool across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(11) |
| ]]) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Dark Grey"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "grey", "dark", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = |
| let { |
| bool tmp0 = false; |
| material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, math::pow(histogram_scan_big(float3(endless_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), base::coordinate_source(base::texture_coordinate_uvw, 0), variation_scale, float3(0.600000024f, 0.631372988f, 0.439215988f), 3.f, false))[2], 1.f, math::lerp(0.f, 0.219999999f, math::pow(roughness_variation, 0.349999994f))), 1.49000001f), df::microfacet_ggx_smith_bsdf(histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, math::lerp(0.400000006f, 1.f, roughness)) * histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, math::lerp(0.400000006f, 1.f, roughness)), histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, math::lerp(0.400000006f, 1.f, roughness)) * histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, math::lerp(0.400000006f, 1.f, roughness)), color(1.f, 1.f, 1.f), nvidia::core_definitions::blend_colors(color_1, color(histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.300000012f)), base::color_layer_multiply, 0.859999955f, true).tint, state::texture_tangent_u(0), df::scatter_reflect), df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_1, color(histogram_range(float3(base::file_texture(texture_2d("./textures/polyester_herringbone_multi_R_diff_G_rough_B_dirt.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.300000012f)), base::color_layer_multiply, 0.859999955f, true).tint, 0.f), base::tangent_space_normal_texture(texture_2d("./textures/polyester_herringbone_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(1.f, 1.f, 1.f); |
| material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius, across_materials, 1.f) : state::normal()); |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| geometry: tmp5); |
| |
|
|
| export material Polyester_Herringbone_Light_Grey(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Light Grey"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "grey", "bright", "light", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Light_Grey.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.577580f, 0.012983f, 0.127438f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Silver(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Silver"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "silver", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Silver.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.304987f, 0.304987f, 0.304987f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Tan(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Tan"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "tan", "orange", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Tan.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.012983f, 0.351533f, 0.545724f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Brown(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Brown"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "dark", "brown", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Brown.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.132868f, 0.072272f, 0.052861f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Light_Brown(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Light Brown"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "light", "brown", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Light_Brown.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.361307f, 0.194618f, 0.102242f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Beige(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Beige"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "beige", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Beige.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.502886f, 0.396755f, 0.300544f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Burgundy(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Burgundy"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "burgundy", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Burgundy.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.181164f, 0.012983f, 0.031896f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Maroon(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Maroon"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "maroon", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Maroon.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.122139f, 0.012983f, 0.012983f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Pastel_Blue(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Pastel Blue"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "cold", "pastel", "blue", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Pastel_Blue.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.337164f, 0.386429f, 0.527115f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Royal_Blue(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Royal Blue"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "cold", "royal", "blue", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Royal_Blue.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.f, 0.012983f, 0.205079f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Orange(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Orange"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "orange", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Orange.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.715694f, 0.177888f, 0.004025f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Green(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Green"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "cold", "green", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Green.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.040915f, 0.130136f, 0.068478f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |
| |
| export material Polyester_Herringbone_Yellow(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("Polyester Herringbone Yellow"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]( "warm", "yellow", "dielectric", "automotive", "polyester", "herringbone", "belts", "car", "artifical", "fabric", "soft", "cloth")), |
| ::anno::thumbnail("./.thumbs/Polyester_Herringbone.Polyester_Herringbone_Yellow.png"), |
| ::anno::author("Nvidia vMaterials"), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab") |
| ]] |
| = Polyester_Herringbone |
| ( |
| color_1: color(0.896269f, 0.617207f, 0.012983f), |
| roughness: .3f, |
| roughness_variation: .25f, |
| variation_scale: 2.f, |
| bump_strength: 1.f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.f), |
| uv_space_index: 0, |
| enable_round_corners: false, |
| radius: 1.5f, |
| across_materials: false |
| ); |