| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * |
| ****************************************************************************** |
|
|
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.5; |
| |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| const string DESCRIPTION = "A PU split leather material."; |
| const string DESCRIPTION_PUNCHED = "A PU split leather material with punched holes. Various shapes for the punching such as circles, lines, rectangles and squares can be chosen."; |
| |
| annotation preview_scale( float f); |
| |
| |
| // returns the min-max coordinates of a 2x2 atlas tile |
| float4 tile_select_2x2(uniform int select = 0) |
| { |
| switch(select) |
| { |
| case 2: return float4(0.0f, 0.5f, 0.0f, 0.5f); |
| case 3: return float4(0.5f, 1.0f, 0.0f, 0.5f); |
| case 0: return float4(0.0f, 0.5f, 0.5f, 1.0f); |
| case 1: return float4(0.5f, 1.0f, 0.5f, 1.0f); |
| |
| default: return float4(0.0f, 0.5f, 0.0f, 0.5f); |
| } |
| } |
| |
| |
| export struct vm_coordinates |
| [[ |
| ::anno::hidden() |
| ]] |
| { |
| float2 uv; |
| float rotation; |
| int uv_space_index; |
| float4 carry; |
| }; |
| |
| enum vm_mono_select |
| [[ |
| anno::description("Modes for the creation of a gray-scale value from a color."), |
| anno::hidden() |
| ]] |
| { |
| mono_r = 0, |
| mono_g = 1, |
| mono_b = 2, |
| mono_a = 3, |
| mono_average = 4 |
| }; |
| |
| vm_coordinates vm_coord |
| ( |
| float2 translation = float2(0.0f, 0.0) [[ |
| ::anno::display_name("Translation"), |
| ::anno::description("Translates the coordinates.") |
| ]], |
| float rotation = 0.0f [[ |
| ::anno::display_name("Rotation"), |
| ::anno::description("Rotates the coordinates in degrees.") |
| ]], |
| float2 scaling = float2(1.0f, 1.0f) [[ |
| ::anno::display_name("Scaling"), |
| ::anno::description("Scales the coordinates.") |
| ]], |
| uniform int uv_space = 0 [[ |
| ::anno::display_name("UV Space"), |
| ::anno::description("Choose the UV space.") |
| ]] |
| ) |
| [[ |
| ::anno::display_name("vm Transform"), |
| ::anno::description("Generates coordinates to be used in vm_lookup functions.") |
| ]] |
| { |
| vm_coordinates uv; |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| uv.uv = float2(info.position.x, info.position.y); |
| float sine = ::math::sin(uv.rotation); |
| float cosine = ::math::cos(uv.rotation); |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); |
| uv.uv = rot * uv.uv; |
| uv.uv /= scaling; |
| uv.uv += translation; |
| return uv; |
| } |
| |
|
|
| vm_coordinates vm_coord_hex( |
| vm_coordinates uv, |
| float scale = 1.0f, |
| float rotation = 45.0f |
| |
| //,float2 rot_center=float2(0.5f) |
| ) |
| { |
| vm_coordinates uv_return; |
| float2 uv_ = float2(uv.uv.x, uv.uv.y); |
| float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| |
| float sine = ::math::sin(rot_rad); |
| float cosine = ::math::cos(rot_rad); |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); |
| |
| // same as from function get_hex above |
| float2 s = float2(1.0f, 1.7320508f); |
| float2 n = uv_ - float2(0.5f, 1.0f); |
| float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f; |
| float2 h_1 = uv_ - float2(c.x, c.y) * s; |
| float2 h_2 = uv_ - (float2(c.z, c.w) + float2(0.5f)) * s; |
| float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w); |
| |
| float2 id_xy = float2(uv_id.x, uv_id.y); |
| |
| //uv_return.uv = float2(id_xy.x*scale+.5f, id_xy.y*scale+.5f); |
| uv_return.uv = rot*float2(id_xy.x*scale, id_xy.y*scale); |
| uv_return.uv += float2(0.5f); |
| |
| |
| // unless we introduce random cell rotations where we need to compensate for this in the rotation |
| // we can just plain copy the rotation value |
| uv_return.rotation = uv.rotation + rot_rad; |
| return uv_return; |
| } |
| |
| // Offsets a set of uv coordinates in either row (u) or column (v) direction |
| vm_coordinates vm_coord_rowcol_offset( |
| vm_coordinates uv, |
| float offset, |
| bool horizontal_offset = true |
| ) |
| { |
| int index = horizontal_offset ? 0 : 1; |
| uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset; |
| return uv; |
| } |
| |
| vm_coordinates vm_coord_grid( |
| vm_coordinates uv, |
| float scale = 1.0f, |
| float rotation = 45.0f |
| ) |
| { |
| float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| float sine = ::math::sin(rot_rad); |
| float cosine = ::math::cos(rot_rad); |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); |
| |
| float2x2 scal = float2x2(scale, 0., 0., scale); |
| uv.uv = ::math::frac(uv.uv); |
| uv.uv -= 0.5f; |
| uv.uv = rot*(scal * uv.uv); |
| uv.uv = uv.uv + 0.5f; |
| uv.rotation += rot_rad; |
| return uv; |
| } |
| |
| ::base::texture_return vm_tex_lookup( |
| uniform texture_2d tex, |
| vm_coordinates uv = vm_coord(), |
| uniform vm_mono_select mono_source = mono_a, |
| float4 scale = float4(1.0f), |
| |
| uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat, |
| uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat, |
| uniform float2 crop_u = float2(0.0, 1.0), |
| uniform float2 crop_v = float2(0.0, 1.0) |
| ) |
| { |
| float mono; |
| float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale; |
| switch( mono_source ) { |
| case mono_r: mono = lookup.x; |
| break; |
| case mono_g: mono = lookup.y; |
| break; |
| case mono_b: mono = lookup.z; |
| break; |
| case mono_a: mono = lookup.w; |
| break; |
| case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); |
| break; |
| } |
| return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); |
| } |
| |
| // *** SET CUTOUT ENUM NAMES *** |
| export enum cutout_pattern |
| [[ |
| ::anno::description("Cutout Pattern"), |
| ::anno::hidden() |
| ]] |
| { |
| pattern_circle = 0 |
| [[ ::anno::display_name("Circle")]], |
| pattern_hexagon = 1 |
| [[ ::anno::display_name("Square")]], |
| pattern_line = 2 |
| [[ ::anno::display_name("Line") ]], |
| |
| pattern_square = 3 |
| [[ ::anno::display_name("Rectangle")]] |
| }; |
| |
|
|
| float3 srgb2rgb(float3 val) |
| { |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); |
| } |
| |
| float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] { |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); |
| |
| } |
| int lowbias32(int x) |
| { |
| x ^= x >>> 16; |
| x *= 0x7feb352d; |
| x ^= x >>> 15; |
| x *= 0x846ca68b; |
| x ^= x >>> 16; |
| return x; |
| } |
| |
| float uint2float(int x) |
| { |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); |
| } |
| |
| float2 rnd22(int2 p) { |
| float2 ret_val = float2( |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f |
| ); |
| return ret_val; |
| } |
| |
| float2x2 invert_2x2(float2x2 M) |
| { |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); |
| } |
| |
| float3 nonrepeat_lookup( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 1.0, |
| float3 average_color = float3(0.5), |
| float patch_size = 8.0 |
| ) |
| { |
| |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; |
| float Z = patch_size; // patch scale inside example texture |
| float CON = 1.0f; |
| |
| float3 O = float3(0.f); |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space |
| |
| float2 U = uv_in; |
| float2 V = M * uv_in; //pre-tilted hexa coordinates |
| int2 I = int2(::math::floor(V)); // hexa-tile id |
| |
| // The mean color needs to be determined in Photoshop then to make the |
| // average color work out, take the float value and calculate the apropriate |
| // mean value as (value^(1/2.2)) |
| |
| float3 m = average_color; |
| |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates |
| |
| if( F[2] > 0.f ) |
| |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); |
| else |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); |
| O = m + O/::math::length(W); |
| O = ::math::clamp( (O), 0.0, 1.0); |
| |
| return float3(O); |
| } |
| |
| float3 endless_normal( |
| uniform texture_2d texture = texture_2d(), |
| float factor = 1.0, |
| bool flip_tangent_u = false, |
| bool flip_tangent_v = false, |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 1.0, |
| float3 average_color = float3(0.5, 0.5, 1.0), |
| float patch_size = 8.0 |
| //bool srgb2rgb = false, |
| //bool rgb2srgb = false |
| ) |
| { |
| float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; |
| float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; |
| |
| if (flip_tangent_u) |
| transformed_tangent_u=-transformed_tangent_u; |
| if (flip_tangent_v) |
| transformed_tangent_v=-transformed_tangent_v; |
| |
| // normalized Lookup |
| float3 tangent_space_normal = |
| (nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| ) - 0.5) * (2.0 * factor); |
| |
| |
| return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + |
| uvw.tangent_v * tangent_space_normal.y + |
| ::state::normal()*1.0); |
| //return ::state::normal(); |
| } |
| |
| color endless_texture( |
| uniform texture_2d texture = texture_2d(), |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
| float texture_scale = 10.0, |
| float3 average_color = float3(0.5, 0.5, 1.0), |
| float patch_size = 8.0, |
| bool gamma_correct_lookup = true |
| ) |
| |
|
|
| { |
| return gamma_correct_lookup ? color(srgb2rgb( |
| nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )) |
| ) : color(nonrepeat_lookup ( |
| texture: texture, |
| uvw: uvw, |
| texture_scale: texture_scale, |
| average_color: average_color, |
| patch_size: patch_size |
| )); |
| } |
| |
|
|
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) |
| { |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); |
| return ::math::lerp(low, high, input); |
| } |
| |
| float remap_xy_to_0_1(float input, float x, float y) |
| { |
| return (input - x)/(y - x); |
| } |
| |
| float histogram_scan_big(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap_xy_to_0_1(input, |
| ::math::lerp(-width, 1.0, position), |
| ::math::lerp(0.0, 1.0 + width, position)), |
| 0.0, |
| 1.0); |
| } |
| |
| |
| |
| float3 normalmap_normal( |
| uniform texture_2d texture, |
| float factor = 1.0, |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() |
| ) |
| { |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); |
| } |
| |
| ::base::texture_coordinate_info transform_coordinate_2( |
| float4x4 transform |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] |
| ) [[ |
| ::anno::description("Transform a texture coordinate by a matrix.") , |
| ::anno::noinline() |
| ]] |
| { |
| // Version 2 |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); |
| //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. |
| //just pretend there is no other rotation happening |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. |
| float4 u = transform[0]; |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); |
| float cos = ru.x; |
| float sin = -ru.y; |
| |
| return ::base::texture_coordinate_info( |
| float3(r_position.x,r_position.y,r_position.z), |
| ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), |
| ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); |
| } |
| |
|
|
| ::base::texture_coordinate_info vmat_transform( |
| float2 translation = float2(0.0, 0.0), |
| float rotation = 0.0, // rotation in degrees |
| float2 scaling = float2(1.0, 1.0), |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
| uniform int uv_space = 0 |
| ) |
| { |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| float4x4 scale = |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., |
| 0. , 1.0 /scaling.y , 0. , 0., |
| 0. , 0. , 1.0, 0., |
| translation.x , translation.y , 0.0, 1.); |
| |
| float s = ::math::sin(rotation_rad); |
| float c = ::math::cos(rotation_rad); |
| float4x4 rotate = |
| float4x4( c , -s , 0.0 , 0.0, |
| s , c , 0.0 , 0.0, |
| 0.0, 0.0 , 1.0 , 0.0, |
| 0. , 0.0 , 0.0 , 1.); |
| |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); |
| } |
| |
| export material PU_Split_Leather( |
| uniform bool infinite_tiling = true [[ |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), |
| ::anno::display_name("Infinite Tiling"), |
| ::anno::in_group("Appearance") |
| ]], |
| float bump_strength = 0.55f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| color color_front = color(0.106156f, 0.065754f, 0.016988f) [[ |
| ::anno::description("Choose the color of the front side."), |
| ::anno::display_name("Color Front"), |
| ::anno::in_group("Appearance", "Front") |
| ]], |
| float diffuse_brightness_front = 0.83f [[ |
| ::anno::description("Adjusts the lightness of the material."), |
| ::anno::display_name("Brightness Front"), |
| ::anno::in_group("Appearance", "Front"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float reflection_roughness_front = 0.34f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness Front"), |
| ::anno::in_group("Appearance", "Front"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_dust = 0.7f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Dust"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_grunge = 0.2f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Grunge"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_smudges = 0.5f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Smudges"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| color color_back = color(0.130352f, 0.078057f, 0.026549f) [[ |
| ::anno::description("Choose the color of the back side."), |
| ::anno::display_name("Color Back"), |
| ::anno::in_group("Appearance", "Back") |
| ]], |
| float diffuse_brightness_back = 0.43f [[ |
| ::anno::description("Adjusts the lightness of the material."), |
| ::anno::display_name("Brightness Back"), |
| ::anno::in_group("Appearance", "Back"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float reflection_roughness_back = 0.8f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness Back"), |
| ::anno::in_group("Appearance", "Back"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform bool dirt_back_on_off = true [[ |
| ::anno::description("Switch on and off the dirt layer on the backside."), |
| ::anno::display_name("Dirt Back"), |
| ::anno::in_group("Appearance", "Dirt") |
| ]], |
| color dirt_color = color(0.023f, 0.023f, 0.023f) [[ |
| ::anno::description("Choose the color of the dirt layer."), |
| ::anno::display_name("Color"), |
| ::anno::in_group("Appearance", "Dirt") |
| ]], |
| float dirt_softness = 0.8f [[ |
| ::anno::description("Adjust the transition between dirt and leather. From hard to soft."), |
| ::anno::display_name("Dirt Softness"), |
| ::anno::in_group("Appearance", "Dirt"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float dirt_amount = 0.25f [[ |
| ::anno::description("Adjust the intensity through position."), |
| ::anno::display_name("Dirt Amount"), |
| ::anno::in_group("Appearance", "Dirt"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Translate"), |
| ::anno::in_group("Transform") |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Rotate"), |
| ::anno::in_group("Transform") |
| ]], |
| float2 texture_scale = float2(1.0f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Scale"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::preview_scale(3.5f), |
| ::anno::in_group("Transform") |
| ]], |
| uniform bool round_corners = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Round Corners"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform float radius = 1.5f [[ |
| ::anno::description("Radius of the rounded corners."), |
| ::anno::display_name("Radius mm"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f) |
| ]], |
| uniform bool across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners") |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Use selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Advanced") |
| ]]) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "pu", "split", "brown", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather.png") |
| ]] |
| = |
| let { |
| float2 texture_scale_rescaled = texture_scale / 8.0f; |
| bool tmp0 = true; |
| |
| texture_2d rough_dirt_height_tex = texture_2d("./textures/PU_split_leather_front_multi_rough_dirt_height.jpg", ::tex::gamma_linear); |
| texture_2d dust_grunge_leather_tex = texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear); |
| texture_2d front_diff_lin_tex = texture_2d("./textures/PU_split_leather_front_diff.jpg", ::tex::gamma_linear); |
| texture_2d front_diff_srgb_tex = texture_2d("./textures/PU_split_leather_front_diff.jpg", ::tex::gamma_srgb); |
| texture_2d front_norm_tex = texture_2d("./textures/PU_split_leather_front_norm.jpg", ::tex::gamma_linear); |
| texture_2d back_rough_ao_height_tex = texture_2d("./textures/PU_split_leather_back_multi_rough_ao_height.jpg", ::tex::gamma_linear); |
| texture_2d back_diff_lin_tex = texture_2d("./textures/PU_split_leather_back_diff.jpg", ::tex::gamma_linear); |
| texture_2d back_diff_srgb_tex = texture_2d("./textures/PU_split_leather_back_diff.jpg", ::tex::gamma_srgb); |
| texture_2d back_norm_tex = texture_2d("./textures/PU_split_leather_back_norm.jpg", ::tex::gamma_linear); |
| |
| material_surface tmp1(::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, dirt_amount) - dirt_softness, ::math::lerp(1.f, 0.f, dirt_amount) + dirt_softness, float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, 0.479999989f), ::df::microfacet_ggx_smith_bsdf(((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.225000009f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges) * ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.225000009f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges), ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.225000009f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges) * ((float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfection_dust + histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.701000035f, ::math::lerp(0.225000009f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfection_grunge + (float3(infinite_tiling ? endless_texture(dust_grunge_leather_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(dust_grunge_leather_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfection_smudges), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_front, (infinite_tiling ? endless_texture(front_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.479999989f), 8.f, true) : ::base::file_texture(front_diff_srgb_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 3.f, diffuse_brightness_front)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.796000063f, 0.784000039f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(front_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(front_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(front_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(front_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2(dirt_back_on_off ? ::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, dirt_amount) - dirt_softness, ::math::lerp(1.f, 0.f, dirt_amount) + dirt_softness, float3(infinite_tiling ? endless_texture(rough_dirt_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.707000017f, 0.388999999f, 0.765999973f), 8.f, false) : ::base::file_texture(rough_dirt_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back, (infinite_tiling ? endless_texture(back_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.433999985f), 8.f, true) : ::base::file_texture(back_diff_srgb_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, diffuse_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.518000007f, 0.469999999f, 0.995000005f), 8.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.518000007f, 0.469999999f, 0.995000005f), 8.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()) : ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.337000012f, 0.559000015f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back, (infinite_tiling ? endless_texture(back_diff_lin_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.433999985f), 8.f, true) : ::base::file_texture(back_diff_srgb_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, diffuse_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(back_rough_ao_height_tex, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.755999982f, 0.893000007f, 0.646000028f), 8.f, false) : ::base::file_texture(back_rough_ao_height_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.518000007f, 0.469999999f, 0.995000005f), 8.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(back_norm_tex, 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.518000007f, 0.469999999f, 0.995000005f), 8.f) : normalmap_normal(back_norm_tex, ::math::lerp(0.f, 3.f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(1.f, 1.f, 1.f); |
| material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| geometry: tmp5); |
| |
| export material PU_Split_Leather_Black(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Black"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "dark", "black", "neutral")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Black.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: 0.55f, |
| color_front: color(0.009021f, 0.009021f, 0.009021f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.187f, |
| imperfection_dust: 0.313f, |
| imperfection_grunge: 0.153f, |
| imperfection_smudges: 0.133f, |
| color_back: color(0.034230f, 0.034230f, 0.034230f), |
| diffuse_brightness_back: 0.125f, |
| reflection_roughness_back: 0.55f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.067725f, 0.067725f, 0.067725f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.25f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Dark_Green(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Dark Green"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "dark", "green", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Dark_Green.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.032876f, 0.039947f ,0.024223f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.187f, |
| imperfection_dust: 0.313f, |
| imperfection_grunge: 0.153f, |
| imperfection_smudges: 0.133f, |
| color_back: color(0.348865f,0.399293f,0.280124f), |
| diffuse_brightness_back: 0.125f, |
| reflection_roughness_back: 0.55f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.011126f, 0.013473f, 0.011126f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.25f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Red(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Red"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "red", "saturated", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Red.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.293216f, 0.012664f ,0.011126f), |
| diffuse_brightness_front: 0.25f, |
| reflection_roughness_front: 0.25f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.151f, |
| imperfection_smudges: 0.913f, |
| color_back: color(0.605484f,0.315763f,0.334458f), |
| diffuse_brightness_back: 0.1f, |
| reflection_roughness_back: 0.65f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.592438f, 0.067725f, 0.098689f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Purple(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Purple"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "purple", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Purple.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.075926f, 0.049433f ,0.133209f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.093f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.22f, |
| imperfection_smudges: 0.673f, |
| color_back: color(0.031551f,0.041452f,0.069727f), |
| diffuse_brightness_back: 0.33f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.035614f, 0.067725f, 0.084642f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Brown(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Dark Brown"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "warm", "soft", "brown")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Brown.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.069727f, 0.031551f ,0.011126f), |
| diffuse_brightness_front: 0.2f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.219520f,0.183549f,0.124741f), |
| diffuse_brightness_back: 0.2f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.047776f, 0.022013f, 0.009021f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.3f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Beige(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Beige"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "beige", "brown", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Beige.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.573159f, 0.487765f ,0.334458f), |
| diffuse_brightness_front: 0.1f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.535642f,0.487765f,0.394083f), |
| diffuse_brightness_back: 0.35f, |
| reflection_roughness_back: 0.781f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.325037f, 0.263175f, 0.154152f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Light_Blue(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Light Blue"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "light", "blue", "cold", "cool")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Light_Blue.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.470440f, 0.511398f ,0.560499f), |
| diffuse_brightness_front: 0.2f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.415148f,0.425905f,0.436813f), |
| diffuse_brightness_back: 0.4f, |
| reflection_roughness_back: 0.667f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.246800f, 0.368591f, 0.470440f), |
| dirt_softness: 0.584f, |
| dirt_amount: 0.3f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Light_Salmon(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Salmon"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "salmon", "red", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Light_Salmon.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.851252f, 0.368591f ,0.284452f), |
| diffuse_brightness_front: 0.4f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.593f, |
| imperfection_smudges: 0.6f, |
| color_back: color(0.804559f,0.618686f,0.554227f), |
| diffuse_brightness_back: 0.2f, |
| reflection_roughness_back: 0.839f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.598942f, 0.598942f, 0.012664f), |
| dirt_softness: 0.6f, |
| dirt_amount: 0.2f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
| export material PU_Split_Leather_Blue(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Blue"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "blue", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Blue.png") |
| ]] |
| = PU_Split_Leather |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.009021f, 0.038473f ,0.306635f), |
| diffuse_brightness_front: 0.424f, |
| reflection_roughness_front: 0.093f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.22f, |
| imperfection_smudges: 0.673f, |
| color_back: color(0.009021f,0.034230f,0.183549f), |
| diffuse_brightness_back: 0.504f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.037029f, 0.035614f, 0.084642f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true, |
| uv_space_index: 0 |
| ); |
| |
|
|
| // ----------------- Punched Leather ----------------- |
| export material PU_Split_Leather_Punched( |
| |
| // Leather parameters |
| uniform bool infinite_tiling = true [[ |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), |
| ::anno::display_name("Infinite Tiling"), |
| ::anno::in_group("Appearance") |
| ]], |
| float bump_strength = 0.55f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| color color_front = color(0.106156f, 0.065754f, 0.016988f) [[ |
| ::anno::description("Choose the color of the front side."), |
| ::anno::display_name("Color Front"), |
| ::anno::in_group("Appearance", "Front") |
| ]], |
| float diffuse_brightness_front = 0.83f [[ |
| ::anno::description("Adjusts the lightness of the material."), |
| ::anno::display_name("Brightness Front"), |
| ::anno::in_group("Appearance", "Front"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float reflection_roughness_front = 0.34f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness Front"), |
| ::anno::in_group("Appearance", "Front"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_dust = 0.7f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Dust"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_grunge = 0.2f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Grunge"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float imperfection_smudges = 0.5f [[ |
| ::anno::description("Adds specular variation to the roughness."), |
| ::anno::display_name("Imperfection Smudges"), |
| ::anno::in_group("Appearance", "Front", "Imperfections"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| color color_back = color(0.130352f, 0.078057f, 0.026549f) [[ |
| ::anno::description("Choose the color of the back side."), |
| ::anno::display_name("Color Back"), |
| ::anno::in_group("Appearance", "Back") |
| ]], |
| float diffuse_brightness_back = 0.43f [[ |
| ::anno::description("Adjusts the lightness of the material."), |
| ::anno::display_name("Brightness Back"), |
| ::anno::in_group("Appearance", "Back"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float reflection_roughness_back = 0.8f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness Back"), |
| ::anno::in_group("Appearance", "Back"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| uniform bool dirt_back_on_off = true [[ |
| ::anno::description("Switch on and off the dirt layer on the backside."), |
| ::anno::display_name("Dirt Back"), |
| ::anno::in_group("Appearance", "Dirt") |
| ]], |
| color dirt_color = color(0.023f, 0.023f, 0.023f) [[ |
| ::anno::description("Choose the color of the dirt layer."), |
| ::anno::display_name("Color"), |
| ::anno::in_group("Appearance", "Dirt") |
| ]], |
| float dirt_softness = 0.8f [[ |
| ::anno::description("Adjust the transition between dirt and leather. From hard to soft."), |
| ::anno::display_name("Dirt Softness"), |
| ::anno::in_group("Appearance", "Dirt"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float dirt_amount = 0.25f [[ |
| ::anno::description("Adjust the intensity through position."), |
| ::anno::display_name("Dirt Amount"), |
| ::anno::in_group("Appearance", "Dirt"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(5) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(6) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::preview_scale(3.5f), |
| ::anno::ui_order(7) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(8) |
| ]], |
| // Punching parameters |
| uniform cutout_pattern shape_select = pattern_circle //select atlas tile here |
| [[ |
| ::anno::description("Select a cutout shape."), |
| ::anno::display_name("Cutout Shape"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(9) |
| ]], |
| float punching_grid_size = 1.0f |
| [[ |
| ::anno::description("Scales the size of the punching grid."), |
| ::anno::display_name("Punching Grid Size"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(10) |
| ]], |
| float cutout_rotation = 45.0f |
| [[ |
| ::anno::description("Rotates the cutout shape."), |
| ::anno::display_name("Cutout Rotation"), |
| ::anno::hard_range(0.f, 360.0f), |
| ::anno::soft_range(0.f, 360.0f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(11) |
| ]], |
| float cutout_size = .4f |
| [[ |
| ::anno::description("Scales the size of the cutout pattern independently from the base material."), |
| ::anno::display_name("Cutout Size"), |
| ::anno::hard_range(0.f, 1.2f), |
| ::anno::soft_range(0.f, 1.0f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(12) |
| ]], |
| float cutout_roundness = .5f |
| [[ |
| ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."), |
| ::anno::display_name("Cutout Roundness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(13) |
| ]], |
| float cutout_bump_strength = 1.0f |
| [[ |
| ::anno::description("Sets the strength of the bevelled normal around the cutout."), |
| ::anno::display_name("Cutout Bevel Strength"), |
| ::anno::soft_range(0.0f, 1.0f), |
| ::anno::hard_range(0.0f, 2.0f), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(14) |
| ]], |
| // Grid Layout parameters |
| bool hexagonal_grid = true |
| [[ |
| ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."), |
| ::anno::display_name("Enable Hexagonal Grid"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::ui_order(15) |
| ]], |
| float square_grid_offset = 0.0f |
| [[ |
| ::anno::description("Offsets each row of the grid by a certain amount. Applies only when hexagonal grid is disabled."), |
| ::anno::display_name("Square Grid Offset"), |
| ::anno::in_group("Appearance", "Cutout"), |
| ::anno::enable_if("hexagonal_grid==false"), |
| ::anno::ui_order(16) |
| ]], |
| uniform bool round_corners = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(17) |
| ]], |
| uniform float radius = 1.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius"), |
| ::anno::in_group("Round Corners"), |
| ::anno::enable_if("round_corners==true"), |
| ::anno::ui_order(18) |
| ]], |
| uniform bool across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners"), |
| ::anno::enable_if("round_corners==true"), |
| ::anno::ui_order(19) |
| ]] |
| ) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Brown Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "pu", "split", "brown", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Punched.png") |
| ]] = let |
| { |
| bool horizontal_offset = true; |
| float cutout_bevel_width = 0.7f; |
| float cutout_bump_strength_2 = cutout_bump_strength * 5.0f; |
| |
| material base_mat = PU_Split_Leather( |
| infinite_tiling: infinite_tiling, |
| bump_strength: bump_strength, |
| color_front: color_front, |
| diffuse_brightness_front: diffuse_brightness_front, |
| reflection_roughness_front: reflection_roughness_front, |
| imperfection_dust: imperfection_dust, |
| imperfection_grunge: imperfection_grunge, |
| imperfection_smudges: imperfection_smudges, |
| color_back: color_back, |
| diffuse_brightness_back: diffuse_brightness_back, |
| reflection_roughness_back: reflection_roughness_back, |
| dirt_back_on_off: dirt_back_on_off, |
| dirt_color: dirt_color, |
| dirt_softness: dirt_softness, |
| dirt_amount: dirt_amount, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| round_corners: round_corners, |
| radius: radius, |
| across_materials: across_materials |
| ); |
| |
| // remap range of slider to avoid artifacts in the bevelling |
| float2 punching_scale = texture_scale * 0.01f * float2(punching_grid_size); |
| float cutout_roundness_ = cutout_roundness*0.6f+0.4f; |
| float cutout_size_lin = (1.0f/cutout_size); |
| texture_2d punching_cutout = texture_2d("./textures/leather_punch_atlas_01.png", ::tex::gamma_linear); |
| |
| vm_coordinates uv = vm_coord( |
| translation: texture_translate, |
| rotation: texture_rotate, |
| scaling: punching_scale, |
| uv_space: uv_space_index |
| ); |
| |
| vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex( |
| uv: uv, |
| scale: cutout_roundness_ * cutout_size_lin, |
| rotation: cutout_rotation |
| ) : vm_coord_grid( |
| uv: vm_coord_rowcol_offset( |
| uv: uv, |
| offset: square_grid_offset, |
| horizontal_offset: horizontal_offset |
| ), |
| scale: cutout_roundness_ * cutout_size_lin, |
| rotation: cutout_rotation |
| ); |
| // select the correct subtile from the atlas |
| float4 crop = tile_select_2x2(shape_select); |
| |
| ::base::texture_return lookup = vm_tex_lookup( |
| tex: punching_cutout, |
| uv: punching_uv, |
| mono_source: mono_a, |
| scale: float4(1.0f), |
| crop_u: float2(crop.x, crop.y), |
| crop_v: float2(crop.z, crop.w), |
| wrap_u: ::tex::wrap_clamp, |
| wrap_v: ::tex::wrap_clamp |
| ); |
| |
| float low = (1.0 - cutout_roundness_); |
| float high = (cutout_size_lin * (cutout_bevel_width * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_); |
| // remap x...y to (clamped) 0...1 |
| float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0); |
| // spherical falloff |
| float falloff=::math::sqrt(1.0-x*x); |
| // masking falloff as the center of the cutout is flat |
| float masked_falloff=falloff<=0.0?1.0:falloff; |
| |
| // where base material is still there, use the value of the base material |
| float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity); |
| |
| // bring in -.5 ... +.5 range and lerp between lookup and flat normal |
| float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5); |
| float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength_2, cutout_bump_strength_2, 1.0)); |
| |
| float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y, |
| ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y, |
| t_norm.z); |
| |
| float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x + |
| ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y + |
| ::state::normal() * rotfix_norm.z; |
| |
| float3 final_normal = ::base::blend_normals( |
| base_normal: normal, |
| base_normal_weight: 1.0f, |
| detail_normal: base_mat.geometry.normal, |
| detail_normal_weight: 1.0f |
| ); |
| |
| } in material( |
| surface: material_surface( |
| scattering: base_mat.surface.scattering |
| ), |
| volume: base_mat.volume, |
| ior: base_mat.ior, |
| thin_walled: true, |
| geometry: material_geometry( |
| displacement: base_mat.geometry.displacement, |
| normal: final_normal, |
| cutout_opacity: cutout |
| ) |
| ); |
| |
| export material PU_Split_Leather_Black_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Black Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "dark", "black", "neutral")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Black_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: 0.55f, |
| color_front: color(0.009021f, 0.009021f, 0.009021f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.187f, |
| imperfection_dust: 0.313f, |
| imperfection_grunge: 0.153f, |
| imperfection_smudges: 0.133f, |
| color_back: color(0.034230f, 0.034230f, 0.034230f), |
| diffuse_brightness_back: 0.125f, |
| reflection_roughness_back: 0.55f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.067725f, 0.067725f, 0.067725f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.25f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Dark_Green_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Dark Green Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "dark", "green", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Dark_Green_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.032876f, 0.039947f ,0.024223f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.187f, |
| imperfection_dust: 0.313f, |
| imperfection_grunge: 0.153f, |
| imperfection_smudges: 0.133f, |
| color_back: color(0.348865f,0.399293f,0.280124f), |
| diffuse_brightness_back: 0.125f, |
| reflection_roughness_back: 0.55f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.011126f, 0.013473f, 0.011126f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.25f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Red_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Red Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "red", "saturated", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Red_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.293216f, 0.012664f ,0.011126f), |
| diffuse_brightness_front: 0.25f, |
| reflection_roughness_front: 0.25f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.151f, |
| imperfection_smudges: 0.913f, |
| color_back: color(0.605484f,0.315763f,0.334458f), |
| diffuse_brightness_back: 0.1f, |
| reflection_roughness_back: 0.65f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.592438f, 0.067725f, 0.098689f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Purple_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Purple Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "purple", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Purple_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.075926f, 0.049433f ,0.133209f), |
| diffuse_brightness_front: 0.35f, |
| reflection_roughness_front: 0.093f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.22f, |
| imperfection_smudges: 0.673f, |
| color_back: color(0.031551f,0.041452f,0.069727f), |
| diffuse_brightness_back: 0.33f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.035614f, 0.067725f, 0.084642f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Brown_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION), |
| ::anno::display_name("PU Split Leather - Dark Brown Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "warm", "soft", "brown")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Brown_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.069727f, 0.031551f ,0.011126f), |
| diffuse_brightness_front: 0.2f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.219520f,0.183549f,0.124741f), |
| diffuse_brightness_back: 0.2f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.047776f, 0.022013f, 0.009021f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.3f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Beige_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Beige Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "beige", "brown", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Beige_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.573159f, 0.487765f ,0.334458f), |
| diffuse_brightness_front: 0.1f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.535642f,0.487765f,0.394083f), |
| diffuse_brightness_back: 0.35f, |
| reflection_roughness_back: 0.781f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.325037f, 0.263175f, 0.154152f), |
| dirt_softness: 0.8f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Light_Blue_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Light Blue Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "light", "blue", "cold", "cool")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Light_Blue_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.470440f, 0.511398f ,0.560499f), |
| diffuse_brightness_front: 0.2f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.3f, |
| imperfection_smudges: 0.847f, |
| color_back: color(0.415148f,0.425905f,0.436813f), |
| diffuse_brightness_back: 0.4f, |
| reflection_roughness_back: 0.667f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.246800f, 0.368591f, 0.470440f), |
| dirt_softness: 0.584f, |
| dirt_amount: 0.3f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Light_Salmon_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Salmon Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "punched", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "salmon", "red", "warm")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Light_Salmon_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.851252f, 0.368591f ,0.284452f), |
| diffuse_brightness_front: 0.4f, |
| reflection_roughness_front: 0.1f, |
| imperfection_dust: 0.233f, |
| imperfection_grunge: 0.593f, |
| imperfection_smudges: 0.6f, |
| color_back: color(0.804559f,0.618686f,0.554227f), |
| diffuse_brightness_back: 0.2f, |
| reflection_roughness_back: 0.839f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.598942f, 0.598942f, 0.012664f), |
| dirt_softness: 0.6f, |
| dirt_amount: 0.2f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |
| |
| export material PU_Split_Leather_Blue_Punched(*) |
| [[ |
| ::anno::description(DESCRIPTION_PUNCHED), |
| ::anno::display_name("PU Split Leather - Blue Punched"), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::key_words(string[]("leather", "infinite", "tiling", "pu", "split", "natural", "bumped", "interior", "cloth", "soft", "blue", "cool", "cold")), |
| ::anno::contributor("Maik Rohland"), |
| ::anno::contributor("Ruediger Raab"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::thumbnail("./.thumbs/PU_Split_Leather.PU_Split_Leather_Blue_Punched.png") |
| ]] |
| = PU_Split_Leather_Punched |
| ( |
| infinite_tiling: true, |
| bump_strength: .55f, |
| color_front: color(0.009021f, 0.038473f ,0.306635f), |
| diffuse_brightness_front: 0.424f, |
| reflection_roughness_front: 0.093f, |
| imperfection_dust: 0.06f, |
| imperfection_grunge: 0.22f, |
| imperfection_smudges: 0.673f, |
| color_back: color(0.009021f,0.034230f,0.183549f), |
| diffuse_brightness_back: 0.504f, |
| reflection_roughness_back: 0.6f, |
| dirt_back_on_off: true, |
| dirt_color: color(0.037029f, 0.035614f, 0.084642f), |
| dirt_softness: 0.639f, |
| dirt_amount: 0.23f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0, |
| |
| shape_select: pattern_circle, |
| punching_grid_size: 0.7f, |
| cutout_size: 0.4f, |
| cutout_roundness: 0.8f, |
| cutout_bump_strength: 2.0f, |
| hexagonal_grid: true, |
| square_grid_offset: 0.0f, |
| |
| round_corners: false, |
| radius: 1.5f, |
| across_materials: true |
| ); |