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/******************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
******************************************************************************
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:
1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
Modified Version without specific prior written permission, except a) to comply
with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/
mdl 1.4;
import ::df::*;
import ::base::*;
import ::anno::*;
import ::math::*;
import ::tex::*;
import ::nvidia::core_definitions::*;
const string COPYRIGHT =
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
annotation preview_scale( float f);
uniform float4x4 rotation_translation_scale(
uniform float3 rotation = float3(0.)
[[ ::anno::description("Rotation applied to every UVW coordinate.") ]],
uniform float3 translation = float3(0.)
[[ ::anno::description("Offset applied to every UVW coordinate.") ]],
uniform float3 scaling = float3(1.)
[[ ::anno::description("Scale applied to every UVW coordinate.") ]]
)
[[
::anno::description("Construct transformation matrix from Euler rotation, translation and scale."),
::anno::hidden()
]]
{
float4x4 scale =
float4x4(scaling.x , 0. , 0. , 0.,
0. , scaling.y , 0. , 0.,
0. , 0. , scaling.z , 0.,
translation.x, translation.y, translation.z, 1.);
float3 s = ::math::sin(rotation);
float3 c = ::math::cos(rotation);
float4x4 rotate =
float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
-s.y , s.x*c.y , c.x*c.y , 0.0,
0. , 0 , 0 , 1.);
return scale*rotate;
}
export material Felt_Plain (
color base_color = color(0.034230f, 0.373615f, 0.058187f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0f
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15f
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0f, 1.0f),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::preview_scale(1.8f),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Tournament Green"),
::anno::description("Felt template material from which all the other presets are derived."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "red", "warm")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Plain.png"),
::anno::hidden(),
::anno::copyright_notice(COPYRIGHT)
]] = let
{
// Felt Texture, the texture of the felt material
uniform texture_2d felt_texture = texture_2d("./textures/felt_white_diff.jpg", ::tex::gamma_srgb);
// Fuzz Texture
uniform texture_2d felt_fuzz_texture = texture_2d("./textures/felt_fuzz_mask.jpg", ::tex::gamma_srgb);
::base::texture_coordinate_info uvw = ::base::coordinate_source(
coordinate_system: ::base::texture_coordinate_uvw,
texture_space: uv_space_index
);
::base::texture_coordinate_info transformed_uvw = ::base::transform_coordinate(
transform: rotation_translation_scale(
scaling: float3(8.f/texture_scale.x, 8.f/texture_scale.y, 1.0),
rotation: float3(0.0, 0.0, texture_rotate/180.*::math::PI ),
translation: float3(texture_translate.x, texture_translate.y, 0.0)
),
coordinate: uvw
);
::base::texture_return felt_texture_return = ::base::file_texture(
texture: felt_texture,
mono_source: ::base::mono_alpha,
uvw: transformed_uvw
);
::base::texture_return fuzz_texture_return = ::base::file_texture(
texture: felt_fuzz_texture,
color_scale: color(fuzz_opacity * 0.5),
mono_source: ::base::mono_average,
uvw: transformed_uvw
);
::base::texture_return tinted_felt_color = nvidia::core_definitions::blend_colors(
color_1: felt_texture_return.tint,
color_2: base_color,
mode: ::base::color_layer_multiply,
weight: 1.0
);
color felt_color = ::math::max(tinted_felt_color.tint, color((1.0-fill_dark_gaps) * 0.3) * base_color);
::base::texture_return final_color = nvidia::core_definitions::blend_colors(
color_1: felt_color,
color_2: color(1.0, 1.0, 1.0),
mode: ::base::color_layer_blend,
weight: fuzz_texture_return.mono
);
float3 bump = ::nvidia::core_definitions::file_bump_texture(
texture: felt_texture,
bump_source: ::base::mono_average,
scaling: float2 ((8.f/texture_scale.x), (8.f/ texture_scale.y)),
translation: texture_translate,
rotation: texture_rotate,
clip: false,
factor: bump_strength,
texture_space: uv_space_index
);
bsdf diffuse = ::df::diffuse_reflection_bsdf (
tint: final_color.tint
);
bsdf base = ::df::custom_curve_layer(
weight: felt_texture_return.mono * .15f,
normal_reflectivity: 0.08,
grazing_reflectivity: 1.0,
exponent: 5.0,
base: diffuse,
layer: ::df::simple_glossy_bsdf(
roughness_u: .85,
tint: color(1.0, 1.0, 1.0)
)
);
} in material (
surface: material_surface (
scattering: base
),
geometry: material_geometry(
normal: bump
)
);
// Red
export material Felt_Mat_Red (
color base_color = color(0.535642f, 0.007155f, 0.007155f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Red"),
::anno::description("Felt template material from which all the other presets are derived."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "red", "warm")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Red.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Burgundy
export material Felt_Mat_Burgundy (
color base_color = color(0.464741f, 0.014311f, 0.038473f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Burgundy"),
::anno::description("Felt template material from which all the other presets are derived."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "red", "warm")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Burgundy.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Brick
export material Felt_Mat_Brick (
color base_color = color(0.554227f, 0.061907f, 0.042987f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Brick"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "red", "warm")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Brick.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Brown
export material Felt_Mat_Brown (
color base_color = color(0.250840f, 0.071761f, 0.026549f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Brown"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "brown")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Brown.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Taupe
export material Felt_Mat_Taupe (
color base_color = color(0.197516f, 0.116576f, 0.091518)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Taupe"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "taupe", "brown")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Taupe.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Golden
export material Felt_Mat_Golden (
color base_color = color(0.701170f, 0.431340f, 0.091518f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Golden"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "golden", "warm")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Golden.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Khaki
export material Felt_Mat_Khaki (
color base_color = color(0.487765f, 0.399293f, 0.242796f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Khaki"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "khaki", "brown")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Khaki.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Steel Gray
export material Felt_Mat_Steelgray (
color base_color = color(0.271577f, 0.302125f, 0.311180f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Steel Gray"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "neutral", "gray", "steel")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Steelgray.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Navy Blue
export material Felt_Mat_Navyblue (
color base_color = color(0.008373f, 0.023104f, 0.119264f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Navy Blue"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "navy", "blue", "dark", "cool")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Navyblue.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
export material Felt_Mat_Charcoal (
color base_color = color(0.035614f, 0.039947f, 0.041452f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Charcoal"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "charcoal", "dark")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Charcoal.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Euro Blue
export material Felt_Mat_Euroblue (
color base_color = color(0.011881f, 0.084642f, 0.632043f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Euro Blue"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "euro", "union", "cool", "blue", "saturated", "intense")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Euroblue.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
export material Felt_Mat_Electricblue (
color base_color = color(0.089194f, 0.325037f, 0.875138f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Electric Blue"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "electric", "blue", "cool")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Electricblue.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Academy Blue
export material Felt_Mat_Academyblue (
color base_color = color(0.007155f, 0.133209f, 0.535642f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Academy Blue"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "academy", "blue", "cool", "dark")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Academyblue.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Black
export material Felt_Mat_Black (
color base_color = color(0.08f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Black"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "black", "neutral", "dark")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Black.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);
// Dark Green
export material Felt_Mat_Darkgreen (
color base_color = color(0.004560f, 0.106156f, 0.016068f)
[[
::anno::display_name("Base color"),
::anno::description("The base color of the material."),
::anno::in_group("Appearance")
]],
float fill_dark_gaps = 1.0
[[
::anno::display_name("Felt Contrast"),
::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
float fuzz_opacity = 0.15
[[
::anno::display_name("Fuzz Opacity"),
::anno::soft_range(0.0, 1.0),
::anno::description("The amount of fuzz visible on the felt material."),
::anno::in_group("Appearance")
]],
/* Transform */
uniform float2 texture_translate = float2 ( 0.f)
[[
::anno::display_name("Translate"),
::anno::description("Controls the position of the texture."),
::anno::in_group("Transform")
]],
uniform float texture_rotate = 0.f
[[
::anno::display_name("Rotate"),
::anno::description("Rotates angle of the texture in degrees."),
::anno::soft_range(0.0, 360.0),
::anno::in_group("Transform")
]],
uniform float2 texture_scale = float2 ( 1.f)
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
/* Advanced */
uniform int uv_space_index = 0
[[
::anno::display_name("UV Space Index"),
::anno::description("UV space index."),
::anno::hard_range(0,3),
::anno::in_group("Advanced")
]],
uniform float bump_strength = 4.0
[[
::anno::display_name("Bump Strength"),
::anno::soft_range(0.0f, 5.0f),
::anno::description("Controls the amount of the bump mapping effect."),
::anno::in_group("Appearance")
]]
) [[
::anno::display_name("Felt Dark Green"),
::anno::description("A soft felt material that can have fuzz on top."),
::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "green", "dark")),
::anno::author("NVIDIA vMaterials"),
::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Darkgreen.png"),
::anno::copyright_notice(COPYRIGHT)
]] = Felt_Plain(
base_color: base_color,
fill_dark_gaps: fill_dark_gaps,
fuzz_opacity: fuzz_opacity,
texture_translate: texture_translate,
texture_rotate: texture_rotate,
texture_scale: texture_scale,
uv_space_index: uv_space_index,
bump_strength: bump_strength
);