| /***************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. |
| ****************************************************************************** |
|
|
| MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT, |
| WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR, |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF |
| COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA |
| CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING |
| ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, |
| WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN |
| THE MDL MATERIALS. |
| */ |
| |
| mdl 1.4; |
| |
| import ::anno::*; |
| import ::nvidia::core_definitions::flex_material_v2; |
| import ::state::normal; |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| export material Mirror( |
| color base_color = color ( 0.7969177f, 0.7969177f, 0.7969177f ) |
| [[ |
| ::anno::display_name("Color"), |
| ::anno::description("Choose the color of the mirror."), |
| ::anno::in_group("Appearance") |
| ]], |
| float reflection_weight = 1.f |
| [[ |
| ::anno::display_name("Reflection Weight"), |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::hard_range(0.0,1.0), |
| ::anno::in_group("Appearance") |
| ]]) |
| [[ |
| ::anno::display_name("Mirror - No Tint"), |
| ::anno::description("A plain and simple mirror material"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::key_words(string[]("aec", "glass", "mirror", "architecture", "bathroom", "reflective")), |
| ::anno::thumbnail("./.thumbs/Mirror.Mirror.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]]= |
| ::nvidia::core_definitions::flex_material_v2( |
| base_color: base_color, |
| diffuse_roughness: 0.f, |
| is_metal: true, |
| reflectivity: reflection_weight, |
| reflection_roughness: 0.f, |
| anisotropy: 0.f, |
| anisotropy_rotation: 0.f, |
| transparency: 0.f, |
| transmission_color: color ( 1.f , 1.f , 1.f), |
| volume_color: color ( 1.f , 1.f , 1.f), |
| transmission_roughness: 0.f, |
| base_thickness: 0.1f, |
| ior: 1.5f, |
| thin_walled: false, |
| normal: ::state::normal ()); |
| |
|
|
| |
| |
| |
| export material Mirror_Warm_Tint( |
| color base_color = color ( 0.8122431f, 0.708298f, 0.5989411f ) |
| [[ |
| ::anno::display_name("Color"), |
| ::anno::description("Choose the color of the mirror."), |
| ::anno::in_group("Appearance") |
| ]], |
| float reflection_weight = 1.f |
| [[ |
| ::anno::display_name("Reflection Weight"), |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::hard_range(0.0,1.0), |
| ::anno::in_group("Appearance") |
| ]]) |
| [[ |
| ::anno::display_name("Mirror - Warm Tint"), |
| ::anno::description("A plain and simple mirror material with a warm golden tint"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::key_words(string[]("aec", "glass", "mirror", "architecture", "bathroom", "reflective", "tint", "tinted", "warm", "gold")), |
| ::anno::thumbnail("./.thumbs/Mirror.mirror_warm_tint.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]]= |
| ::nvidia::core_definitions::flex_material_v2( |
| base_color: base_color, |
| diffuse_roughness: 0.f, |
| is_metal: true, |
| reflectivity: reflection_weight, |
| reflection_roughness: 0.f, |
| anisotropy: 0.f, |
| anisotropy_rotation: 0.f, |
| transparency: 0.f, |
| transmission_color: color ( 1.f , 1.f , 1.f), |
| volume_color: color ( 1.f , 1.f , 1.f), |
| transmission_roughness: 0.f, |
| base_thickness: 0.1f, |
| ior: 1.5f, |
| thin_walled: false, |
| normal: ::state::normal ()); |
| |
| |
| |
| |
| |
| |
| |
| export material Mirror_Cool_Tint( |
| color base_color = color ( 0.3736157f, 0.5356432f, 0.5795451f) |
| [[ |
| ::anno::display_name("Color"), |
| ::anno::description("Choose the color of the mirror."), |
| ::anno::in_group("Appearance") |
| ]], |
| float reflection_weight = 1.f |
| [[ |
| ::anno::display_name("Reflection Weight"), |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::hard_range(0.0,1.0), |
| ::anno::in_group("Appearance") |
| ]]) |
| [[ |
| ::anno::display_name("Mirror - Cool Tint"), |
| ::anno::description("A plain and simple mirror material with a cool blue tint"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::key_words(string[]("aec", "glass", "mirror", "architecture", "bathroom", "reflective", "tint", "tinted", "cool", "blue")), |
| ::anno::thumbnail("./.thumbs/Mirror.mirror_cool_tint.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]]= |
| ::nvidia::core_definitions::flex_material_v2( |
| base_color: base_color, |
| diffuse_roughness: 0.f, |
| is_metal: true, |
| reflectivity: reflection_weight, |
| reflection_roughness: 0.f, |
| anisotropy: 0.f, |
| anisotropy_rotation: 0.f, |
| transparency: 0.f, |
| transmission_color: color ( 1.f , 1.f , 1.f), |
| volume_color: color ( 1.f , 1.f , 1.f), |
| transmission_roughness: 0.f, |
| base_thickness: 0.1f, |
| ior: 1.5f, |
| thin_walled: false, |
| normal: ::state::normal ()); |
| |
| |
| |
| export material Mirror_Smoked_Light( |
| color base_color = color ( 0.4045412f, 0.4045412f, 0.4045412f ) |
| [[ |
| ::anno::display_name("Color"), |
| ::anno::description("Choose the color of the mirror."), |
| ::anno::in_group("Appearance") |
| ]], |
| float reflection_weight = 1.f |
| [[ |
| ::anno::display_name("Reflection Weight"), |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::hard_range(0.0,1.0), |
| ::anno::in_group("Appearance") |
| ]]) |
| [[ |
| ::anno::display_name("Mirror - Smoked Light"), |
| ::anno::description("A plain and simple mirror material with a light smoked reflection property"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::key_words(string[]("aec", "glass", "mirror", "architecture", "bathroom", "reflective", "tint", "tinted", "smoked", "light")), |
| ::anno::thumbnail("./.thumbs/Mirror.mirror_smoked_light.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]]= |
| ::nvidia::core_definitions::flex_material_v2( |
| base_color: base_color, |
| diffuse_roughness: 0.f, |
| is_metal: true, |
| reflectivity: reflection_weight, |
| reflection_roughness: 0.f, |
| anisotropy: 0.f, |
| anisotropy_rotation: 0.f, |
| transparency: 0.f, |
| transmission_color: color ( 1.f , 1.f , 1.f), |
| volume_color: color ( 1.f , 1.f , 1.f), |
| transmission_roughness: 0.f, |
| base_thickness: 0.1f, |
| ior: 1.5f, |
| thin_walled: false, |
| normal: ::state::normal ()); |
| |
| |
| |
| |
| |
| |
| |
| export material Mirror_Smoked_Dark( |
| color base_color = color ( 0.1419804f, 0.1419804f, 0.1419804f ) |
| [[ |
| ::anno::display_name("Color"), |
| ::anno::description("Choose the color of the mirror."), |
| ::anno::in_group("Appearance") |
| ]], |
| float reflection_weight = 1.f |
| [[ |
| ::anno::display_name("Reflection Weight"), |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::hard_range(0.0,1.0), |
| ::anno::in_group("Appearance") |
| ]]) |
| [[ |
| ::anno::display_name("Mirror - Smoked Dark"), |
| ::anno::description("A plain and simple mirror material with a heavy smoked reflection property"), |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::key_words(string[]("aec", "glass", "mirror", "architecture", "bathroom", "reflective", "tint", "tinted", "smoked", "dark")), |
| ::anno::thumbnail("./.thumbs/Mirror.mirror_smoked_dark.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]]= |
| ::nvidia::core_definitions::flex_material_v2( |
| base_color: base_color, |
| diffuse_roughness: 0.f, |
| is_metal: true, |
| reflectivity: reflection_weight, |
| reflection_roughness: 0.f, |
| anisotropy: 0.f, |
| anisotropy_rotation: 0.f, |
| transparency: 0.f, |
| transmission_color: color ( 1.f , 1.f , 1.f), |
| volume_color: color ( 1.f , 1.f , 1.f), |
| transmission_roughness: 0.f, |
| base_thickness: 0.1f, |
| ior: 1.5f, |
| thin_walled: false, |
| normal: ::state::normal ()); |
| |
|
|