| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA’s Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.5; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| annotation preview_scale( float f); | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| //TODO: at least also handle sign of z? | |
| //TODO: handle tangent becoming 0 | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| float histogram_scan(float input, float width, float position) | |
| { | |
| float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); | |
| float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); | |
| //float center = (low + high)/2.0f); | |
| float offset = ((high - low) / 2.0) * width; | |
| low += offset; | |
| high -= offset; | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| low, | |
| high), | |
| 0.0, | |
| 1.0); | |
| } | |
| // Returns the normal n in tangent space, given n is in internal space. | |
| float3 transform_internal_to_tangent(float3 n) | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| return | |
| n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+ | |
| n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+ | |
| n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z); | |
| } | |
| // Returns the normal n in internal space, given n is in tangent space. | |
| float3 transform_tangent_to_internal(float3 n) | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| return ::state::texture_tangent_u(0) * n.x + | |
| ::state::texture_tangent_v(0) * n.y + | |
| ::state::normal() * n.z ; | |
| } | |
| // Returns a normal by adding a detail normal to a global normal. | |
| // If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded | |
| // correctly with ::tex::gamma_linear | |
| float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal()) | |
| { | |
| // http://blog.selfshadow.com/publications/blending-in-detail/ | |
| float3 n_t = transform_internal_to_tangent(n); | |
| float3 nd_t = transform_internal_to_tangent(nd); | |
| n_t=n_t + float3(0.,0.,1.); | |
| nd_t = nd_t * float3(-1.,-1.,1.); | |
| n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t; | |
| return ::math::normalize(transform_tangent_to_internal(n)); | |
| } | |
| export material Fiberglass( | |
| float fibers_shininess = 0.5f [[ | |
| ::anno::description("Makes the fiber glass material duller or shinier. Default value is 0.5."), | |
| ::anno::display_name("Fibers Shininess"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(0) | |
| ]], | |
| color fiberglass_tint = color(.8f) [[ | |
| ::anno::description("Tints the glass fiber material."), | |
| ::anno::display_name("Fiberglass Tint"), | |
| ::anno::in_group("Appearance", "Diffuse"), | |
| ::anno::ui_order(1) | |
| ]], | |
| uniform float weaving_bump_strength = 1.0f [[ | |
| ::anno::description("Determines the degree of bumpiness."), | |
| ::anno::display_name("Weaving Bump Strength"), | |
| ::anno::in_group("Appearance", "Bump"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 3.f), | |
| ::anno::ui_order(2) | |
| ]], | |
| uniform float fibers_bump_strength = 1.f [[ | |
| ::anno::description("Determines the degree of bumpiness of the fibers."), | |
| ::anno::display_name("Fibers Bump Strength"), | |
| ::anno::in_group("Appearance", "Bump"), | |
| ::anno::hard_range(0.f, 3.f), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::ui_order(3) | |
| ]], | |
| float diffuse_brightness = 0.61f [[ | |
| ::anno::description("The diffuse brightness of the fibers."), | |
| ::anno::display_name("Diffuse Brightness"), | |
| ::anno::in_group("Appearance", "Advanced"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(5) | |
| ]], | |
| float specular_weight = 1.f [[ | |
| ::anno::description("The amount of glossiness variation for the vertical fiber glossiness."), | |
| ::anno::display_name("Specular Weight"), | |
| ::anno::in_group("Appearance", "Advanced"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| float diffuse_transmission_weight = 0.21f [[ | |
| ::anno::description("Weight of the diffuse transmission."), | |
| ::anno::display_name("Diffuse Transmission Weight"), | |
| ::anno::in_group("Appearance", "Advanced"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(6) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(10) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(11) | |
| ]], | |
| float2 texture_scale = float2(1.0f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), | |
| ::preview_scale(2.5f), | |
| ::anno::ui_order(12) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("The UV space to use for the texture mapping."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::ui_order(13) | |
| ]]) | |
| [[ | |
| ::anno::description("A fiberglass material."), | |
| ::anno::display_name("Fiberglass"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass.png"), | |
| ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland") | |
| ]] | |
| = | |
| let { | |
| float2 texture_rescale = texture_scale * 0.1f; | |
| bool tmp0 = false; | |
| material_surface tmp1(::df::weighted_layer(diffuse_transmission_weight, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.810000002f)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint), ::df::custom_curve_layer(specular_weight, 1.f, 5.f, histogram_scan(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.f, 0.469999999f), ::df::microfacet_ggx_smith_bsdf(::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), ::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, diffuse_brightness)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, 0.f), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), ::math::smoothstep(0.0299999993f, 0.0309999995f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), add_detail_normal(::base::file_bump_texture(texture_2d("./textures/fiberglass_bump.jpg", ::tex::gamma_linear), fibers_bump_strength, ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, ::state::normal(), false), ::base::tangent_space_normal_texture(texture_2d("./textures/fiberglass_norm.jpg", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))); | |
| hair_bsdf tmp6 = hair_bsdf(); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5, | |
| hair: tmp6); | |
| export material Fiberglass_Flat_Weave(*) | |
| [[ | |
| ::anno::description("A fiberglass material."), | |
| ::anno::display_name("Fiberglass Flat Weave"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Flat_Weave.png"), | |
| ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland") | |
| ]] = Fiberglass( | |
| fibers_shininess: 0.5f, | |
| fiberglass_tint: color(.85f), | |
| weaving_bump_strength: 0.3f, | |
| fibers_bump_strength: 1.0f, | |
| specular_weight: 1.0f, | |
| diffuse_brightness: 0.7f, | |
| diffuse_transmission_weight: 0.21f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0 | |
| ); | |
| export material Fiberglass_Shiny(*) | |
| [[ | |
| ::anno::description("A fiberglass material."), | |
| ::anno::display_name("Fiberglass Shiny"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Shiny.png"), | |
| ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland") | |
| ]] = Fiberglass( | |
| fibers_shininess: 1.0f, | |
| fiberglass_tint: color(.8f), | |
| weaving_bump_strength: 0.75f, | |
| fibers_bump_strength: 1.0f, | |
| specular_weight: 1.0f, | |
| diffuse_brightness: 0.75f, | |
| diffuse_transmission_weight: 0.21f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0 | |
| ); | |
| export material Fiberglass_Yellowish(*) | |
| [[ | |
| ::anno::description("A fiberglass material."), | |
| ::anno::display_name("Fiberglass Yellowish"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Yellowish.png"), | |
| ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "yellow", "light", "neutral")), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland") | |
| ]] = Fiberglass( | |
| fibers_shininess: 0.0f, | |
| fiberglass_tint: color(0.875138f, 0.812241f, 0.348865f), | |
| weaving_bump_strength: 0.75f, | |
| fibers_bump_strength: 1.0f, | |
| specular_weight: 1.0f, | |
| diffuse_brightness: 0.75f, | |
| diffuse_transmission_weight: 0.21f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0 | |
| ); | |
| export material Fiberglass_Blueish(*) | |
| [[ | |
| ::anno::description("A fiberglass material."), | |
| ::anno::display_name("Fiberglass Blueish"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Blueish.png"), | |
| ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "blue", "light", "neutral")), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland") | |
| ]] = Fiberglass( | |
| fibers_shininess: 0.0f, | |
| fiberglass_tint: color(0.744530f, 0.915750f, 0.957370f), | |
| weaving_bump_strength: 0.75f, | |
| fibers_bump_strength: .75f, | |
| specular_weight: 1.0f, | |
| diffuse_brightness: 0.75f, | |
| diffuse_transmission_weight: 0.21f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0 | |
| ); |