| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. |
| ****************************************************************************** |
| |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.5; |
| |
| import ::tex::*; |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| |
| const string DESCRITPION = |
| "A plaster wall material with optional cracks and weathering effect"; |
| |
| float remap(float input, float low_1, float high_1, float low_2, float high_2) |
| { |
| return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); |
| } |
|
|
| float remap_xy_to_0_1(float input, float x, float y) |
| { |
| return (input - x)/(y - x); |
| } |
| |
| float histogram_scan_small(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap_xy_to_0_1(input, |
| ::math::lerp(0.0, 1.0 - width, position), |
| ::math::lerp(width, 1.0 , position)), |
| 0.0, |
| 1.0); |
| } |
| |
|
|
| float3 transform_internal_to_tangent(float3 n) |
| [[ |
| ::anno::hidden() |
| ]] |
| { |
| return |
| n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+ |
| n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+ |
| n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z); |
| } |
| |
| // Returns the normal n in internal space, given n is in tangent space. |
| float3 transform_tangent_to_internal(float3 n) |
| [[ |
| ::anno::hidden() |
| ]] |
| { |
| return ::state::texture_tangent_u(0) * n.x + |
| ::state::texture_tangent_v(0) * n.y + |
| ::state::normal() * n.z ; |
| } |
| |
| float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal()) |
| { |
| // http://blog.selfshadow.com/publications/blending-in-detail/ |
| float3 n_t = transform_internal_to_tangent(n); |
| float3 nd_t = transform_internal_to_tangent(nd); |
| |
| n_t=n_t + float3(0.,0.,1.); |
| nd_t = nd_t * float3(-1.,-1.,1.); |
| |
| n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t; |
| return ::math::normalize(transform_tangent_to_internal(n)); |
| } |
| |
|
|
| float3 normalmap_normal( |
| uniform texture_2d texture, |
| float factor = 1.0, |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() |
| ) |
| { |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0); |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal()); |
| } |
| |
| ::base::texture_coordinate_info vmat_transform( |
| uniform float2 translation = float2(0.0, 0.0), |
| uniform float rotation = 0.0, |
| uniform float2 scaling = float2(1.0, 1.0), |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
| uniform int uv_space = 0 |
| ) |
| { |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| |
| float4x4 scale = |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., |
| 0. , 1.0 /scaling.y , 0. , 0., |
| 0. , 0. , 1.0, 0., |
| translation.x , translation.y , 0.0, 1.); |
| |
| float s = ::math::sin(rotation_rad); |
| float c = ::math::cos(rotation_rad); |
| float4x4 rotate = |
| float4x4( c , -s , 0.0 , 0.0, |
| s , c , 0.0 , 0.0, |
| 0.0, 0.0 , 1.0 , 0.0, |
| 0. , 0.0 , 0.0 , 1.); |
| |
| return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); |
| } |
| |
|
|
|
|
| export material Plaster_Wall( |
| color diffuse_tint = color(0.838f, 0.802f, 0.775f) [[ |
| ::anno::description("Adjusts the color of the plaster wall."), |
| ::anno::display_name("Plaster Color"), |
| ::anno::in_group("Appearance", "Wall") |
| ]], |
| float diffuse_brightness = 0.5f [[ |
| ::anno::description("Adjusts the diffuse brightness of the plaster wall."), |
| ::anno::display_name("Plaster Brightness"), |
| ::anno::hard_range(0.0f, 1.0f), |
| ::anno::in_group("Appearance", "Wall") |
| ]], |
| float roughness = 0.5f [[ |
| ::anno::description("Adjusts the roughness of the wall. Lower values make the wall more reflective."), |
| ::anno::display_name("Plaster Roughness"), |
| ::anno::hard_range(0.0f, 1.0f), |
| ::anno::in_group("Appearance", "Wall") |
| ]], |
| float wall_weathering = 0.f [[ |
| ::anno::description("Adds a dirty grunge on top of the wall to create a weathered appearance."), |
| ::anno::display_name("Wall Weathering"), |
| ::anno::hard_range(0.0f, 1.0f), |
| ::anno::in_group("Appearance", "Wall") |
| ]], |
| float crack_darkening_weight = 0.0 [[ |
| ::anno::description("Darkens the plaster around the cracks."), |
| ::anno::display_name("Cracks Darkness"), |
| ::anno::hard_range(0.0f, 1.0f), |
| ::anno::in_group("Appearance", "Cracks") |
| ]], |
| uniform float cracks_bump_factor = 0.f [[ |
| ::anno::description("Determines the degree of bumpiness of the cracks."), |
| ::anno::display_name("Cracks Bump Factor"), |
| ::anno::hard_range(0.0f, 1.0f), |
| ::anno::in_group("Appearance", "Cracks") |
| ]], |
| uniform float2 texture_translate = float2(0.f, 0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Translate"), |
| ::anno::in_group("Transform") |
| ]], |
| uniform float texture_rotate = 0.f [[ |
| ::anno::description("Controls the rotation of the texture."), |
| ::anno::display_name("Rotate"), |
| ::anno::in_group("Transform") |
| ]], |
| uniform float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increases the texture size."), |
| ::anno::display_name("Scale"), |
| ::nvidia::core_definitions::dimension(float2(.8f, .8f)), |
| ::anno::in_group("Transform") |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Use selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Advanced") |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Plaster Wall - New"), |
| ::anno::description(DESCRITPION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plaster_Wall.Plaster_Wall.png"), |
| ::anno::key_words(string[]("aec", "plaster", "wall", "construction", "exterior", "interior", "rough", "weathered", "worn", "light", "white" )) |
| ]] |
| = |
| let { |
| bool tmp0 = false; |
| material_surface tmp1( |
| ::df::custom_curve_layer(0.f, 1.f, 5.f, histogram_scan_small(::math::pow(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f), 0.74000001f, 0.864000022f), ::df::microfacet_ggx_smith_bsdf(::math::lerp(remap(::math::lerp(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.502000034f), 0.f, 1.f, ::math::lerp(0.297000021f, 0.728000045f, roughness), ::math::lerp(0.74000001f, 0.817000031f, roughness)), remap(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.f, 1.f, 0.975000024f, 0.697000027f), wall_weathering * 0.600000024f) * ::math::lerp(remap(::math::lerp(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.502000034f), 0.f, 1.f, ::math::lerp(0.297000021f, 0.728000045f, roughness), ::math::lerp(0.74000001f, 0.817000031f, roughness)), remap(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.f, 1.f, 0.975000024f, 0.697000027f), wall_weathering * 0.600000024f), ::math::lerp(remap(::math::lerp(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.502000034f), 0.f, 1.f, ::math::lerp(0.297000021f, 0.728000045f, roughness), ::math::lerp(0.74000001f, 0.817000031f, roughness)), remap(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.f, 1.f, 0.975000024f, 0.697000027f), wall_weathering * 0.600000024f) * ::math::lerp(remap(::math::lerp(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.502000034f), 0.f, 1.f, ::math::lerp(0.297000021f, 0.728000045f, roughness), ::math::lerp(0.74000001f, 0.817000031f, roughness)), remap(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.f, 1.f, 0.975000024f, 0.697000027f), wall_weathering * 0.600000024f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(color(0.f, 0.f, 0.f), ::nvidia::core_definitions::blend_colors(diffuse_tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.74600005f)), ::base::color_layer_multiply, 1.f).tint, ::base::color_layer_blend, ::math::lerp(0.601000011f, 1.f, diffuse_brightness)).tint, color(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::base::color_layer_overlay, ::math::lerp(0.f, 0.550000012f, wall_weathering)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_ao_g_grunge_b_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_multiply, 0.503000021f).tint, color(0.367246985f, 0.367246985f, 0.367246985f), ::base::color_layer_multiply, float3(::base::file_texture(texture_2d("./textures/plaster_wall_multi_r_rough_g_cracksmask_b_grunge2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * (crack_darkening_weight * 0.600000024f)).tint, 0.f, ""), ::state::normal()), |
| material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(1.f, 1.f, 1.f); |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
| material_geometry tmp5( |
| float3(0.f), |
| 1.f, |
| add_detail_normal(normalmap_normal(texture_2d("./textures/plaster_wall_cracks_norm.jpg", ::tex::gamma_linear), cracks_bump_factor, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)), normalmap_normal(texture_2d("./textures/plaster_wall_norm.jpg", ::tex::gamma_linear), 0.55400002f, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)))); |
| |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| volume: tmp4, |
| geometry: tmp5); |
| |
|
|
| export material Plaster_Wall_Slightly_Cracked(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Plaster Wall - Slightly Cracked"), |
| ::anno::description(DESCRITPION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plaster_Wall.Plaster_Wall_Slightly_Cracked.png"), |
| ::anno::key_words(string[]("aec", "plaster", "wall", "construction", "exterior", "interior", "rough", "weathered", "worn", "cracked", "cracks", "light", "white" )) |
| ]] = Plaster_Wall( |
| diffuse_tint: color(0.838f, 0.802f, 0.775f), |
| diffuse_brightness: 0.473f, |
| roughness: 0.4f, |
| wall_weathering: 0.35f, |
| crack_darkening_weight: 0.322f, |
| cracks_bump_factor: 0.25f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
| export material Plaster_Wall_Cracked(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Plaster Wall - Cracked"), |
| ::anno::description(DESCRITPION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plaster_Wall.Plaster_Wall_Cracked.png"), |
| ::anno::key_words(string[]("aec", "plaster", "wall", "construction", "exterior", "interior", "rough", "weathered", "worn", "cracked", "cracks", "light", "white" )) |
| ]] = Plaster_Wall( |
| diffuse_tint: color(0.933f, 0.900f, 0.844f), |
| diffuse_brightness: 0.473f, |
| roughness: 0.7f, |
| wall_weathering: 0.35f, |
| crack_darkening_weight: 1.0f, |
| cracks_bump_factor: 0.83f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
| export material Plaster_Wall_Weathered(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Plaster Wall - Weathered"), |
| ::anno::description(DESCRITPION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plaster_Wall.Plaster_Wall_Weathered.png"), |
| ::anno::key_words(string[]("aec", "plaster", "wall", "construction", "exterior", "interior", "rough", "weathered", "old", "worn", "light", "white" )) |
| ]] = Plaster_Wall( |
| diffuse_tint: color(0.973f, 0.815f, 0.697f), |
| diffuse_brightness: 0.23, |
| roughness: 0.7f, |
| wall_weathering: 1.0f, |
| crack_darkening_weight: 0.215f, |
| cracks_bump_factor: 0.2f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index: 0 |
| ); |
| |
|
|