| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA’s Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "A natural stone material."; | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 srgb2rgb(float3 val) | |
| { | |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); | |
| } | |
| float3 rgb2srgb(float3 val) [[ anno::unused() ]] { | |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); | |
| } | |
| float3 nonrepeat_lookup( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5), | |
| float patch_size = 8.0 | |
| ) | |
| { | |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; | |
| float Z = patch_size; // patch scale inside example texture | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * uv_in; //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V)); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| return float3(O); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| float3 endless_normal( | |
| uniform texture_2d texture = texture_2d(), | |
| float factor = 1.0, | |
| bool flip_tangent_u = false, | |
| bool flip_tangent_v = false, | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0 | |
| //bool srgb2rgb = false, | |
| //bool rgb2srgb = false | |
| ) | |
| { | |
| float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; | |
| float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; | |
| if (flip_tangent_u) | |
| transformed_tangent_u=-transformed_tangent_u; | |
| if (flip_tangent_v) | |
| transformed_tangent_v=-transformed_tangent_v; | |
| // normalized Lookup | |
| float3 tangent_space_normal = | |
| (nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| ) - 0.5) * (2.0 * factor); | |
| return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + | |
| uvw.tangent_v * tangent_space_normal.y + | |
| state::normal()*1.0); | |
| //return state::normal(); | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| color endless_texture( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, .5), | |
| float patch_size = 8.0, | |
| bool gamma_correct_lookup = true | |
| ) | |
| { | |
| return gamma_correct_lookup ? color(srgb2rgb( | |
| nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )) | |
| ) : color(nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| struct volume_info | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| color absorption_coefficient; | |
| color scattering_coefficient; | |
| }; | |
| volume_info volume_transmittance_albedo( | |
| uniform float density_scale = 1.0, | |
| uniform color transmittance = color(0.5f), // transmittance color after unit distance | |
| uniform color albedo = color(1.0f) | |
| ) | |
| [[ | |
| anno::noinline() | |
| ]] | |
| { | |
| color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; | |
| color sigma_s = sigma_t * ::math::saturate(albedo); | |
| return volume_info( | |
| scattering_coefficient: sigma_s, | |
| absorption_coefficient: sigma_t - sigma_s); | |
| } | |
| ::base::texture_coordinate_info vmat_transform_post_scale( | |
| ::base::texture_coordinate_info uvw, | |
| float2 scale = float2(1.0f) | |
| ) | |
| { | |
| return ::base::texture_coordinate_info( | |
| position: float3(uvw.position.x / scale.x, | |
| uvw.position.y / scale.y, | |
| uvw.position.z), | |
| tangent_u: uvw.tangent_u, | |
| tangent_v: uvw.tangent_v | |
| ); | |
| } | |
| float remap(float input, float low_1, float high_1, float low_2, float high_2) | |
| { | |
| return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); | |
| } | |
| float histogram_scan(float input, float width, float position) | |
| { | |
| float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); | |
| float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); | |
| //float center = (low + high)/2.0f); | |
| float offset = ((high - low) / 2.0) * width; | |
| low += offset; | |
| high -= offset; | |
| return ::math::clamp( | |
| remap(input, | |
| low, | |
| high, | |
| 0.0, | |
| 1.0), | |
| 0.0, | |
| 1.0); | |
| } | |
| float remap_invert_exponential_range(float input, float steepness = 10.0f) | |
| { | |
| return 1.0 / ((input*steepness)+ 0.000001)*(input-1.0)*(input-1.0); | |
| } | |
| export material Steel_Grey( | |
| uniform bool infinite_tiling = false [[ | |
| anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| anno::display_name("Infinite Tiling"), | |
| anno::in_group("Appearance"), | |
| anno::ui_order(0) | |
| ]], | |
| float diffuse_brightness = 0.25f [[ | |
| anno::description("Adjusts the lightness of the material. "), | |
| anno::display_name("Brightness"), | |
| anno::in_group("Appearance"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(1) | |
| ]], | |
| float reflection_roughness = 0.7f [[ | |
| anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| anno::display_name("Roughness"), | |
| anno::in_group("Appearance", "Reflection"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(2) | |
| ]], | |
| float reflection_scale = 1.f [[ | |
| anno::description("This slider scales the dust, scratches and smudges reflection layer."), | |
| anno::display_name("Imperfection Scale"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(3) | |
| ]], | |
| float reflection_roughness_dust = 0.f [[ | |
| anno::description("Applies a roughness layer of dust. "), | |
| anno::display_name("Dust"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(4) | |
| ]], | |
| float dust_darken = 0.f [[ | |
| anno::description("Adjusts the brightness of the dust."), | |
| anno::display_name("Dust Brightness"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(5) | |
| ]], | |
| float reflection_roughness_scratches = 0.f [[ | |
| anno::description("Applies a roughness layer of scratches. "), | |
| anno::display_name("Scratches"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(6) | |
| ]], | |
| float scratches_darken = 0.f [[ | |
| anno::description("Adjusts the brightness of the scratches."), | |
| anno::display_name("Scratches Brightness"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(7) | |
| ]], | |
| float reflection_roughness_smudges = 0.f [[ | |
| anno::description("Applies a roughness layer of smudges. "), | |
| anno::display_name("Smudges"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(8) | |
| ]], | |
| float smudge_darken = 0.f [[ | |
| anno::description("Adjusts the brightness of the smudges."), | |
| anno::display_name("Smudge Brightness"), | |
| anno::in_group("Appearance", "Reflection", "Imperfections"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(9) | |
| ]], | |
| uniform float bump_strength = 0.2f [[ | |
| anno::description("Specifies the strength of the bump."), | |
| anno::display_name("Bump Strength"), | |
| anno::in_group("Appearance"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(10) | |
| ]], | |
| uniform bool subsurface_scattering = false [[ | |
| anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), | |
| anno::display_name("Subsurface Scattering"), | |
| anno::in_group("Advanced"), | |
| anno::ui_order(11) | |
| ]], | |
| uniform float translucency_amount = 0.5f [[ | |
| anno::description("Describes how far light passes through the material."), | |
| anno::display_name("Translucency Amount"), | |
| anno::in_group("Advanced"), | |
| anno::soft_range(0.f, 1.f), | |
| anno::ui_order(12) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| anno::description("Controls the position of the texture."), | |
| anno::display_name("Texture Translate"), | |
| anno::in_group("Transform"), | |
| anno::ui_order(13) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| anno::description("Rotates angle of the texture in degrees."), | |
| anno::display_name("Texture Rotate"), | |
| anno::in_group("Transform"), | |
| anno::ui_order(14) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| anno::description("Larger numbers increase the size."), | |
| anno::display_name("Texture Scale"), | |
| anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), | |
| anno::ui_order(15) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| anno::description("Uses selected UV space for material."), | |
| anno::display_name("UV Space Index"), | |
| anno::in_group("Transform"), | |
| anno::ui_order(16) | |
| ]], | |
| uniform bool enable_round_corners = false [[ | |
| anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| anno::display_name("Round Corners"), | |
| anno::in_group("Round Corners"), | |
| anno::ui_order(17) | |
| ]], | |
| uniform float radius = 1.5f [[ | |
| anno::description("Radius of the rounded corners in millimeters (mm)"), | |
| anno::display_name("Radius mm"), | |
| anno::in_group("Round Corners"), | |
| anno::ui_order(18) | |
| ]], | |
| uniform bool across_materials = false [[ | |
| anno::description("Applies the round corner effect across different materials when enabled."), | |
| anno::display_name("Across Materials"), | |
| anno::in_group("Round Corners"), | |
| anno::ui_order(19) | |
| ]]) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf((math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))), (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(translucency_amount * 0.5f, df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_diff_SSS.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.721569002f, 0.674510002f, 0.658824027f), 8.f, true) : base::file_texture(texture_2d("./textures/steel_grey_diff_SSS.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, color(0.904661f,0.830770f,0.730461f), base::color_layer_blend, 0.199999988f, true).tint), df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.486274987f, 0.450980008f, 0.439215988f), 8.f, true) : base::file_texture(texture_2d("./textures/steel_grey_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, color(0.f, 0.f, 0.f), base::color_layer_multiply, math::lerp(0.75f, -1.61000001f, diffuse_brightness), true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.310000002f, 1.f), 10.f), 0.f, 1.f)), base::color_layer_multiply, scratches_darken, true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.310000002f, 0.519999981f), 10.f), 0.f, 1.f)), base::color_layer_multiply, smudge_darken, true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.f, 1.f), 10.f), 0.f, 1.f)), base::color_layer_multiply, dust_darken, true).tint, 0.5f), infinite_tiling ? endless_normal(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.498039007f, 0.498039007f, 0.984314024f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), infinite_tiling ? endless_normal(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.498039007f, 0.498039007f, 0.984314024f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(.9f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(.9f)).scattering_coefficient) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5); | |
| export material Steel_Grey_Polished(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Polished"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "bumped", "interior", "exterior", "hard", "polished")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Polished.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: .4f, | |
| reflection_roughness: .0f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 0.f, | |
| dust_darken: 0.f, | |
| reflection_roughness_scratches: 0.f, | |
| scratches_darken:0.f, | |
| reflection_roughness_smudges:0.f, | |
| smudge_darken:0.f, | |
| bump_strength:0.f, | |
| subsurface_scattering: true, | |
| translucency_amount:.3f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Dark_Clean_Ripple(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Dark Clean Ripple"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "bumped", "interior", "exterior", "hard", "ripple", "dark", "ripple", "bumpy")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dark_Clean_Ripple.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: .0f, | |
| reflection_roughness: .1f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 0.f, | |
| dust_darken: 0.f, | |
| reflection_roughness_scratches: 0.f, | |
| scratches_darken:0.f, | |
| reflection_roughness_smudges:0.f, | |
| smudge_darken:0.f, | |
| bump_strength:1.f, | |
| subsurface_scattering: true, | |
| translucency_amount:0.2f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Bright(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Bright"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "ripple", "bright")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Bright.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: 1.f, | |
| reflection_roughness: .6f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 0.3f, | |
| dust_darken: 0.f, | |
| reflection_roughness_scratches: 0.2f, | |
| scratches_darken:0.f, | |
| reflection_roughness_smudges:0.4f, | |
| smudge_darken:0.f, | |
| bump_strength:1.f, | |
| subsurface_scattering: true, | |
| translucency_amount:.2f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Soft_Alabaster(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Soft Alabaster"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "soft", "bright", "white", "scatter", "translucency")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Soft_Alabaster.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: 1.f, | |
| reflection_roughness: .7f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 0.f, | |
| dust_darken: 0.f, | |
| reflection_roughness_scratches: 0.f, | |
| scratches_darken:0.f, | |
| reflection_roughness_smudges:0.f, | |
| smudge_darken:0.f, | |
| bump_strength:.0f, | |
| subsurface_scattering: true, | |
| translucency_amount:.8f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Dust(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Dust"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "bright", "grey", "smoke")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dust.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: .25f, | |
| reflection_roughness: .3f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 1.f, | |
| dust_darken: 1.f, | |
| reflection_roughness_scratches: 1.f, | |
| scratches_darken:1.f, | |
| reflection_roughness_smudges:.8f, | |
| smudge_darken:.75f, | |
| bump_strength:.0f, | |
| subsurface_scattering: true, | |
| translucency_amount:.3f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Dark_Sprinkles(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Dark Sprinkles"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "sprinkles", "noise", "dark")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dark_Sprinkles.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: 1.f, | |
| reflection_roughness: .25f, | |
| reflection_scale: .3f, | |
| reflection_roughness_dust: .5f, | |
| dust_darken: 1.f, | |
| reflection_roughness_scratches: 1.f, | |
| scratches_darken:.2f, | |
| reflection_roughness_smudges:1.f, | |
| smudge_darken:.3f, | |
| bump_strength:1.f, | |
| subsurface_scattering: true, | |
| translucency_amount:.4f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| export material Steel_Grey_Alabaster(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Steel Grey - Alabaster"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "soft", "bright", "white")), | |
| ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Alabaster.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Steel_Grey | |
| ( | |
| infinite_tiling: true, | |
| diffuse_brightness: 1.f, | |
| reflection_roughness: .75f, | |
| reflection_scale: 1.f, | |
| reflection_roughness_dust: 0.f, | |
| dust_darken: 0.f, | |
| reflection_roughness_scratches: .2f, | |
| scratches_darken:0.f, | |
| reflection_roughness_smudges:0.f, | |
| smudge_darken:0.f, | |
| bump_strength:1.f, | |
| subsurface_scattering: true, | |
| translucency_amount:.2f, | |
| texture_translate:float2(0.0f), | |
| texture_rotate:0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); |