[fix] organize the file structure
Browse files- assets/bidex/open_ai_assets/README.md +1 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/pick_and_place.xml +0 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/push.xml +0 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/reach.xml +0 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/robot.xml +0 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/shared.xml +0 -0
- assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/slide.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/egg.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_block.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_block_touch_sensors.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_egg.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_egg_touch_sensors.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_pen.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_pen_touch_sensors.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/pen.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/reach.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/robot_touch_sensors_92.xml +0 -0
- assets/bidex/open_ai_assets/{hand β mjcf/hand}/shared_touch_sensors_92.xml +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/.get +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/base_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/bellows_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/elbow_flex_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/estop_link.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/forearm_roll_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/gripper_link.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/head_pan_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/head_tilt_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/l_wheel_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/laser_link.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/r_wheel_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/shoulder_lift_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/shoulder_pan_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/torso_fixed_link.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/torso_lift_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/upperarm_roll_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/wrist_flex_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/wrist_roll_link_collision.stl +0 -0
- assets/bidex/open_ai_assets/{textures β mjcf/textures}/block.png +0 -0
- assets/bidex/open_ai_assets/{textures β mjcf/textures}/block_hidden.png +0 -0
assets/bidex/open_ai_assets/README.md
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All asset and LICENSE.md copied from repo: https://github.com/isaac-sim/IsaacGymEnvs/tree/main/assets/mjcf/open_ai_assets
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/pick_and_place.xml
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/push.xml
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/reach.xml
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/robot.xml
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/shared.xml
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assets/bidex/open_ai_assets/{fetch β mjcf/fetch}/slide.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/egg.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_block.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_block_touch_sensors.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_egg.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_egg_touch_sensors.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_pen.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/manipulate_pen_touch_sensors.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/pen.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/reach.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/robot_touch_sensors_92.xml
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assets/bidex/open_ai_assets/{hand β mjcf/hand}/shared_touch_sensors_92.xml
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/.get
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/base_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/bellows_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/elbow_flex_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/estop_link.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/forearm_roll_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/gripper_link.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/head_pan_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/head_tilt_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/l_wheel_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/laser_link.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/r_wheel_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/shoulder_lift_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/shoulder_pan_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/torso_fixed_link.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/torso_lift_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/upperarm_roll_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/wrist_flex_link_collision.stl
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assets/bidex/open_ai_assets/{stls β mjcf/stls}/fetch/wrist_roll_link_collision.stl
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assets/bidex/open_ai_assets/{textures β mjcf/textures}/block.png
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assets/bidex/open_ai_assets/{textures β mjcf/textures}/block_hidden.png
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