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wyzhgxy commited on
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2e3e028
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1 Parent(s): de44d7d

[fix] organize the file structure

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  1. assets/bidex/open_ai_assets/README.md +1 -0
  2. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/pick_and_place.xml +0 -0
  3. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/push.xml +0 -0
  4. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/reach.xml +0 -0
  5. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/robot.xml +0 -0
  6. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/shared.xml +0 -0
  7. assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/slide.xml +0 -0
  8. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/egg.xml +0 -0
  9. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_block.xml +0 -0
  10. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_block_touch_sensors.xml +0 -0
  11. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_egg.xml +0 -0
  12. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_egg_touch_sensors.xml +0 -0
  13. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_pen.xml +0 -0
  14. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_pen_touch_sensors.xml +0 -0
  15. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/pen.xml +0 -0
  16. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/reach.xml +0 -0
  17. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/robot_touch_sensors_92.xml +0 -0
  18. assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/shared_touch_sensors_92.xml +0 -0
  19. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/.get +0 -0
  20. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/base_link_collision.stl +0 -0
  21. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/bellows_link_collision.stl +0 -0
  22. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/elbow_flex_link_collision.stl +0 -0
  23. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/estop_link.stl +0 -0
  24. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/forearm_roll_link_collision.stl +0 -0
  25. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/gripper_link.stl +0 -0
  26. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/head_pan_link_collision.stl +0 -0
  27. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/head_tilt_link_collision.stl +0 -0
  28. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/l_wheel_link_collision.stl +0 -0
  29. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/laser_link.stl +0 -0
  30. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/r_wheel_link_collision.stl +0 -0
  31. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/shoulder_lift_link_collision.stl +0 -0
  32. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/shoulder_pan_link_collision.stl +0 -0
  33. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/torso_fixed_link.stl +0 -0
  34. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/torso_lift_link_collision.stl +0 -0
  35. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/upperarm_roll_link_collision.stl +0 -0
  36. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/wrist_flex_link_collision.stl +0 -0
  37. assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/wrist_roll_link_collision.stl +0 -0
  38. assets/bidex/open_ai_assets/{textures β†’ mjcf/textures}/block.png +0 -0
  39. assets/bidex/open_ai_assets/{textures β†’ mjcf/textures}/block_hidden.png +0 -0
assets/bidex/open_ai_assets/README.md ADDED
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+ All asset and LICENSE.md copied from repo: https://github.com/isaac-sim/IsaacGymEnvs/tree/main/assets/mjcf/open_ai_assets
assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/pick_and_place.xml RENAMED
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assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/push.xml RENAMED
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assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/reach.xml RENAMED
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assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/robot.xml RENAMED
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assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/shared.xml RENAMED
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assets/bidex/open_ai_assets/{fetch β†’ mjcf/fetch}/slide.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/egg.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_block.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_block_touch_sensors.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_egg.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_egg_touch_sensors.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_pen.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/manipulate_pen_touch_sensors.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/pen.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/reach.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/robot_touch_sensors_92.xml RENAMED
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assets/bidex/open_ai_assets/{hand β†’ mjcf/hand}/shared_touch_sensors_92.xml RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/.get RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/base_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/bellows_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/elbow_flex_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/estop_link.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/forearm_roll_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/gripper_link.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/head_pan_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/head_tilt_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/l_wheel_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/laser_link.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/r_wheel_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/shoulder_lift_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/shoulder_pan_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/torso_fixed_link.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/torso_lift_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/upperarm_roll_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/wrist_flex_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{stls β†’ mjcf/stls}/fetch/wrist_roll_link_collision.stl RENAMED
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assets/bidex/open_ai_assets/{textures β†’ mjcf/textures}/block.png RENAMED
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assets/bidex/open_ai_assets/{textures β†’ mjcf/textures}/block_hidden.png RENAMED
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