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///\authors:     Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.

mdl 1.6;

// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;

// Body
export material Material_037() 
[[
        anno::display_name("Material_037")
]]
= ::mdl_0003::VRayMtl(
        Diffuse : color(0.643137,0.643137,0.643137),
        diffuse_roughness : 0.0f,
        Reflection : color(0.368627,0.368627,0.368627),
        reflection_glossiness : 0.7f,
        reflection_fresnel : false,
        reflection_ior : 1.6f,
        reflection_lockIOR : true,
        invert_reflection_ior : false,
        reflection_metalness : 0.0f,
        Refraction : color(0.0,0.0,0.0),
        refraction_glossiness : 1.0f,
        refraction_ior : 1.6f,
        invert_refraction_ior : false,
        refraction_dispersion_on : false,
        refraction_dispersion : 50.0f,
        refraction_fogColor : color(1.0,1.0,1.0),
        refraction_fogBias : 0.0f,
        refraction_fogMult : 1.0f,
        translucency_on : ::mdl_0003::translucency_none,
        translucency_scatterCoeff : 0.0f,
        translucency_fbCoeff : 1.0f,
        translucency_color : color(1.0,1.0,1.0),
        self_illumination : color(0.0,0.0,0.0),
        self_illumination_multiplier : 1.0f,
        coat_amount : 0.0f,
        coat_color : color(1.0,1.0,1.0),
        coat_glossiness : 1.0f,
        coat_ior : 1.6f,
        invert_coat_ior : false,
        coat_bump_lock : false,
        sheen_color : color(0.0,0.0,0.0),
        sheen_glossiness : 0.8f,
        brdf_type : ::mdl_0003::brdf_blinn,
        brdf_useRoughness : ::mdl_0003::brdf_glossiness,
        anisotropy : 0.0f,
        anisotropy_rotation : 0.0f,
        anisotropy_channel : 1,
        texmap_opacity : 1.0f
);

export material Material__267() 
[[
        anno::display_name("Material #267")
]]
= ::mdl_0003::VRayMtl(
        Diffuse : ::mdl_0004::VRayColor(
            color_mode : ::mdl_0004::mode_color,
            temperature : 6500.0f,
            red : 0.5f,
            green : 0.5f,
            blue : 0.5f,
            rgb_multiplier : 1.0f,
            alpha : 1.0f,
            color_gamma : 1.0f,
            rgb_primaries : ::mdl_0004::primaries_none
        ).tint,
        diffuse_roughness : 0.0f,
        Reflection : color(0.0,0.0,0.0),
        reflection_glossiness : 1.0f,
        reflection_fresnel : false,
        reflection_ior : 1.6f,
        reflection_lockIOR : true,
        invert_reflection_ior : false,
        reflection_metalness : 0.0f,
        Refraction : color(0.0,0.0,0.0),
        refraction_glossiness : 1.0f,
        refraction_ior : 1.6f,
        invert_refraction_ior : false,
        refraction_dispersion_on : false,
        refraction_dispersion : 50.0f,
        refraction_fogColor : color(1.0,1.0,1.0),
        refraction_fogBias : 0.0f,
        refraction_fogMult : 1.0f,
        translucency_on : ::mdl_0003::translucency_none,
        translucency_scatterCoeff : 0.0f,
        translucency_fbCoeff : 1.0f,
        translucency_color : color(1.0,1.0,1.0),
        self_illumination : color(0.0,0.0,0.0),
        self_illumination_multiplier : 1.0f,
        coat_amount : 0.0f,
        coat_color : color(1.0,1.0,1.0),
        coat_glossiness : 1.0f,
        coat_ior : 1.6f,
        invert_coat_ior : false,
        coat_bump_lock : false,
        sheen_color : color(0.0,0.0,0.0),
        sheen_glossiness : 0.8f,
        brdf_type : ::mdl_0003::brdf_blinn,
        brdf_useRoughness : ::mdl_0003::brdf_glossiness,
        anisotropy : 0.0f,
        anisotropy_rotation : 0.0f,
        anisotropy_channel : 1,
        texmap_opacity : 1.0f
);

export material Blend_003() 
[[
    anno::display_name("Blend_003")
]]
= ::mdl_0001::ad_3dsmax_blend(
    material1 : Material_037(),
    material2 : Material__267(),
    mixAmount : ::mdl_0004::VRayColor(
        color_mode : ::mdl_0004::mode_color,
        temperature : 6500.0f,
        red : 0.501961f,
        green : 0.501961f,
        blue : 0.501961f,
        rgb_multiplier : 1.0f,
        alpha : 1.0f,
        color_gamma : 1.0f,
        rgb_primaries : ::mdl_0004::primaries_none
    ).mono,
    useCurve : false,
    lower : 0.25f,
    upper : 0.75f
);