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///\authors:     Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.

mdl 1.6;

// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;

// Body
export material Material_036() 
[[
    anno::display_name("Material_036")
]]
= ::mdl_0003::VRayMtl(
    Diffuse : ::mdl_0002::ad_3dsmax_mix(
        color1 : ::mdl_0004::VRayColor(
            color_mode : ::mdl_0004::mode_color,
            temperature : 6500.0f,
            red : 0.5f,
            green : 0.5f,
            blue : 0.5f,
            rgb_multiplier : 1.0f,
            alpha : 1.0f,
            color_gamma : 1.0f,
            rgb_primaries : ::mdl_0004::primaries_none
        ),
        color2 : ::mdl_0002::ad_3dsmax_gradient_ramp(
            gradient_keys : float[](0.0, 17.1285, 100.0),
            gradient_colors : float3[](float3(0.290196,0.290196,0.290196), float3(0.631373,0.631373,0.631373), float3(0.290196,0.290196,0.290196)),
            gradient_type : 9,
            gradient_interpolation : ::mdl_0002::linear,
            amount : 0.0f,
            type : 0,
            size : 1.0f,
            phase : 0.0f,
            levels : 4.0f,
            threshold_low : 0.0f,
            threshold_high : 1.0f,
            threshold_smooth : 0.0f,
            map_channel : 1,
            offset : float3(0.0f,0.0f,0.0f),
            tiling : float3(1.0f,1.0f,1.0f),
            angle : float3(0.0f,0.0f,0.0f),
            u_tile : true,
            v_tile : true,
            u_mirror : false,
            v_mirror : false,
            UVW_Type : 0,
            alpha_from_RGB : false,
            bump_amount : 1.0f,
            clamp : false,
            invert : false,
            output_amount : 1.0f,
            rgb_level : 1.0f,
            rgb_offset : 0.0f
        ),
        mixAmount : 0.5f,
        useCurve : false,
        lower : 0.3f,
        upper : 0.7f
    ).tint,
    diffuse_roughness : 0.0f,
    Reflection : color(0.364706,0.364706,0.364706),
    reflection_glossiness : 0.83f,
    reflection_fresnel : false,
    reflection_ior : 1.6f,
    reflection_lockIOR : true,
    invert_reflection_ior : false,
    reflection_metalness : 0.0f,
    Refraction : color(0.0,0.0,0.0),
    refraction_glossiness : 1.0f,
    refraction_ior : 1.6f,
    invert_refraction_ior : false,
    refraction_dispersion_on : false,
    refraction_dispersion : 50.0f,
    refraction_fogColor : color(1.0,1.0,1.0),
    refraction_fogBias : 0.0f,
    refraction_fogMult : 1.0f,
    translucency_on : ::mdl_0003::translucency_none,
    translucency_scatterCoeff : 0.0f,
    translucency_fbCoeff : 1.0f,
    translucency_color : color(1.0,1.0,1.0),
    self_illumination : color(0.0,0.0,0.0),
    self_illumination_multiplier : 1.0f,
    coat_amount : 0.0f,
    coat_color : color(1.0,1.0,1.0),
    coat_glossiness : 1.0f,
    coat_ior : 1.6f,
    invert_coat_ior : false,
    coat_bump_lock : false,
    sheen_color : color(0.0,0.0,0.0),
    sheen_glossiness : 0.8f,
    brdf_type : ::mdl_0003::brdf_blinn,
    brdf_useRoughness : ::mdl_0003::brdf_glossiness,
    anisotropy : 0.0f,
    anisotropy_rotation : 0.0f,
    anisotropy_channel : 1,
    texmap_opacity : 1.0f
);