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///\description: Translated VRay material.
mdl 1.6;
// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;
// Body
export material Material_039()
[[
anno::display_name("Material_039")
]]
= ::mdl_0003::VRayMtl(
Diffuse : color(1.0,1.0,1.0),
diffuse_roughness : 0.0f,
Reflection : color(0.647059,0.647059,0.647059),
reflection_glossiness : 0.95f,
reflection_fresnel : true,
reflection_ior : 1.6f,
reflection_lockIOR : true,
invert_reflection_ior : false,
reflection_metalness : 0.0f,
Refraction : color(0.117647,0.117647,0.117647),
refraction_glossiness : 1.0f,
refraction_ior : 1.3f,
invert_refraction_ior : false,
refraction_dispersion_on : false,
refraction_dispersion : 50.0f,
refraction_fogColor : color(1.0,1.0,1.0),
refraction_fogBias : 0.0f,
refraction_fogMult : 1.0f,
translucency_on : ::mdl_0003::translucency_none,
translucency_scatterCoeff : 0.0f,
translucency_fbCoeff : 1.0f,
translucency_color : color(1.0,1.0,1.0),
self_illumination : color(0.0,0.0,0.0),
self_illumination_multiplier : 1.0f,
coat_amount : 0.0f,
coat_color : color(1.0,1.0,1.0),
coat_glossiness : 1.0f,
coat_ior : 1.6f,
invert_coat_ior : false,
coat_bump_lock : false,
sheen_color : color(0.0,0.0,0.0),
sheen_glossiness : 0.8f,
brdf_type : ::mdl_0003::brdf_blinn,
brdf_useRoughness : ::mdl_0003::brdf_glossiness,
anisotropy : 0.0f,
anisotropy_rotation : 0.0f,
anisotropy_channel : 1,
texmap_opacity : 1.0f
);
export material a_()
[[
anno::display_name("金属")
]]
= ::mdl_0003::VRayMtl(
Diffuse : color(0.0,0.0,0.0),
diffuse_roughness : 0.0f,
Reflection : color(0.541176,0.541176,0.541176),
reflection_glossiness : 0.75f,
reflection_fresnel : false,
reflection_ior : 1.6f,
reflection_lockIOR : true,
invert_reflection_ior : false,
reflection_metalness : 0.0f,
Refraction : color(0.0,0.0,0.0),
refraction_glossiness : 1.0f,
refraction_ior : 1.6f,
invert_refraction_ior : false,
refraction_dispersion_on : false,
refraction_dispersion : 50.0f,
refraction_fogColor : color(1.0,1.0,1.0),
refraction_fogBias : 0.0f,
refraction_fogMult : 1.0f,
translucency_on : ::mdl_0003::translucency_none,
translucency_scatterCoeff : 0.0f,
translucency_fbCoeff : 1.0f,
translucency_color : color(1.0,1.0,1.0),
self_illumination : color(0.0,0.0,0.0),
self_illumination_multiplier : 1.0f,
coat_amount : 0.0f,
coat_color : color(1.0,1.0,1.0),
coat_glossiness : 1.0f,
coat_ior : 1.6f,
invert_coat_ior : false,
coat_bump_lock : false,
sheen_color : color(0.0,0.0,0.0),
sheen_glossiness : 0.8f,
brdf_type : ::mdl_0003::brdf_blinn,
brdf_useRoughness : ::mdl_0003::brdf_glossiness,
anisotropy : 0.0f,
anisotropy_rotation : 0.0f,
anisotropy_channel : 1,
texmap_opacity : 1.0f
);
export material Blend_004()
[[
anno::display_name("Blend_004")
]]
= ::mdl_0001::ad_3dsmax_blend(
material1 : Material_039(),
material2 : a_(),
mixAmount : ::mdl_0004::VRayColor(
color_mode : ::mdl_0004::mode_color,
temperature : 6500.0f,
red : 0.501961f,
green : 0.501961f,
blue : 0.501961f,
rgb_multiplier : 1.0f,
alpha : 1.0f,
color_gamma : 1.0f,
rgb_primaries : ::mdl_0004::primaries_none
).mono,
useCurve : false,
lower : 0.25f,
upper : 0.75f
);
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