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| mdl 1.6; |
|
|
| import ::anno::*; |
| import ::base::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
|
|
| export using ::base import texture_return; |
|
|
| |
| float3 transform_internal_to_tangent(float3 n) |
| { |
| return |
| n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) + |
| n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) + |
| n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z); |
| } |
|
|
| |
| uniform float4x4 max_rotation_translation_scale |
| ( |
| uniform float3 rotation = float3(0.) |
| [[ anno::description("Rotation applied to every UVW coordinate") ]], |
| uniform float3 translation = float3(0.) |
| [[ anno::description("Offset applied to every UVW coordinate") ]], |
| uniform float3 scaling = float3(1.) |
| [[ anno::description("Scale applied to every UVW coordinate") ]], |
| uniform bool u_mirror = false |
| [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]], |
| uniform bool v_mirror = false |
| [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]] |
| ) |
| [[ |
| anno::description("Construct transformation matrix from Euler rotation, translation and scale") |
| ]] |
| { |
| float4x4 scale = |
| float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0., |
| 0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0., |
| 0. , 0. , scaling.z , 0., |
| u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.); |
|
|
| float4x4 translate = |
| float4x4(1. , 0. , 0. , 0., |
| 0. , 1. , 0. , 0., |
| 0. , 0. , 1. , 0., |
| -0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.); |
|
|
|
|
| |
| float3 s = math::sin(rotation); |
| float3 c = math::cos(rotation); |
| float4x4 rotate = |
| float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0, |
| -c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0, |
| s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0, |
| 0. , 0. , 0. , 1.); |
| return scale *rotate*translate; |
| } |
|
|
| export enum vray_color_mode |
| [[ |
| anno::hidden() |
| ]] |
| { |
| mode_color, |
| mode_temperature |
| }; |
|
|
| export enum vray_color_primaries |
| [[ |
| anno::hidden() |
| ]] |
| { |
| primaries_none, |
| primaries_sRGB, |
| primaries_ACEScg |
| }; |
|
|
| export enum vray_bitmap_primaries |
| [[ |
| anno::hidden() |
| ]] |
| { |
| bm_primaries_default, |
| bm_primaries_sRGB, |
| bm_primaries_ACEScg, |
| bm_primaries_raw |
| }; |
|
|
| export enum vray_rgb_output |
| [[ |
| anno::hidden() |
| ]] |
| { |
| rgb_output_rgb_color, |
| rgb_output_alpha_as_grey, |
| rgb_output_intensity_as_grey |
| }; |
|
|
| export enum vray_mono_output |
| [[ |
| anno::hidden() |
| ]] |
| { |
| mono_output_rgb_intensity, |
| mono_output_alpha |
| }; |
|
|
| export enum vray_alpha_source |
| [[ |
| anno::hidden() |
| ]] |
| { |
| alpha_source_image_alpha, |
| alpha_source_intensity, |
| alpha_source_opaque |
| }; |
|
|
| |
| export texture_return VRayBitmap |
| ( |
| |
| uniform int mapChannel=1 |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("Map channel") |
| ]], |
| uniform float U_Offset = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Offset") |
| ]], |
| uniform float V_Offset = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Offset") |
| ]], |
| uniform float U_Tiling = 1.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Tiling") |
| ]], |
| uniform float V_Tiling = 1.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Tiling") |
| ]], |
| uniform bool U_Tile=true |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Tile") |
| ]], |
| uniform bool U_Mirror=false |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Mirror") |
| ]], |
| uniform bool V_Tile=true |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Tile") |
| ]], |
| uniform bool V_Mirror=false |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Mirror") |
| ]], |
| uniform float U_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Angle") |
| ]], |
| uniform float V_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Angle") |
| ]], |
| uniform float W_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("W Angle") |
| ]], |
| uniform int UVW_Type = 0 |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("UVW Type"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
|
|
| |
| uniform texture_2d filename = texture_2d() |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Bitmap") |
| ]], |
| uniform float multiplier = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Overall multiplier") |
| ]], |
| uniform vray_rgb_output rgb_output = rgb_output_rgb_color |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("RGB output") |
| ]], |
| uniform vray_mono_output mono_output = mono_output_rgb_intensity |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Mono output") |
| ]], |
| uniform vray_alpha_source alpha_source = alpha_source_image_alpha |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Alpha source") |
| ]], |
| uniform vray_bitmap_primaries rgb_primaries = bm_primaries_raw |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("RGB primaries"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform bool crop_enable = false |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Crop") |
| ]], |
| uniform float crop_u = 0.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("U Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_w = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("W Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_v = 0.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("V Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_h = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("H Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
|
|
| |
| uniform float bump_amount = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Bump amount"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform bool clamp = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Clamp"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform bool invert = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Invert") |
| ]], |
| uniform bool alphaFromRGB = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Alpha from RGB intensity"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform float output_amount = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Output amount") |
| ]], |
| uniform float rgb_level = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("RGB level") |
| ]], |
| uniform float rgb_offset = 0.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("RGB Offset") |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| uniform float clip_u = crop_enable ? crop_u : 0.f; |
| uniform float clip_w = crop_enable ? crop_w : 1.f; |
| uniform float clip_v = crop_enable ? crop_v : 0.f; |
| uniform float clip_h = crop_enable ? crop_h : 1.f; |
|
|
| texture_return bitmap_sample = base::file_texture |
| ( |
| texture : filename, |
| mono_source : (alpha_source == alpha_source_image_alpha) ? base::mono_alpha : base::mono_average, |
| crop_u : float2(clip_u, clip_w + clip_u), |
| crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v), |
| uvw : base::transform_coordinate |
| ( |
| transform : max_rotation_translation_scale |
| ( |
| scaling : float3(U_Tiling, V_Tiling, 1.f), |
| rotation : float3(U_angle, V_angle, W_angle)/180.f*math::PI , |
| translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror |
| ), |
| coordinate : base::coordinate_source(texture_space: mapChannel-1) |
| ), |
| wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
| wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip |
| ); |
|
|
| bitmap_sample.tint = invert ? |
| bitmap_sample.tint * (-rgb_level * output_amount * multiplier ) + (1.f - rgb_offset) : |
| bitmap_sample.tint * (rgb_level * output_amount * multiplier) + rgb_offset; |
|
|
| float alpha = (alpha_source != alpha_source_opaque) ? bitmap_sample.mono : 1.f; |
| bitmap_sample.tint = bitmap_sample.tint*alpha; |
|
|
| |
| if(mono_output == mono_output_alpha) |
| bitmap_sample.mono = alpha; |
| else |
| bitmap_sample.mono = math::average(bitmap_sample.tint); |
|
|
| |
| if(rgb_output == rgb_output_alpha_as_grey) |
| bitmap_sample.tint = color(alpha); |
| else if(rgb_output == rgb_output_intensity_as_grey) |
| bitmap_sample.tint = color(math::average(bitmap_sample.tint)); |
|
|
| return bitmap_sample; |
| } |
| |
| export float3 VRayBitmap_bump |
| ( |
| |
| uniform int mapChannel=1 |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("Map channel") |
| ]], |
| uniform bool U_Tile=true |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Tile") |
| ]], |
| uniform bool U_Mirror=false |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Mirror") |
| ]], |
| uniform bool V_Tile=true |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Tile") |
| ]], |
| uniform bool V_Mirror=false |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Mirror") |
| ]], |
| uniform float U_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Angle") |
| ]], |
| uniform float V_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Angle") |
| ]], |
| uniform float W_angle = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("W Angle") |
| ]], |
| uniform float U_Offset = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Offset") |
| ]], |
| uniform float V_Offset = 0.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Offset") |
| ]], |
| uniform float U_Tiling = 1.f |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("U Tiling") |
| ]], |
| uniform float V_Tiling = 1. |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("V Tiling") |
| ]], |
| uniform int UVW_Type = 0 |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("UVW Type"), |
| anno::unused() |
| ]], |
|
|
| |
| uniform texture_2d filename = texture_2d() |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Bitmap") |
| ]], |
| uniform bool crop_enable = false |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Crop") |
| ]], |
| uniform float crop_u = 0.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("U Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_w = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("W Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_v = 0.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("V Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float crop_h = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("H Crop"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float factor = 1.f |
| [[ |
| anno::in_group("Bitmap parameters"), |
| anno::display_name("Bump amount") |
| ]], |
|
|
| |
| uniform float bump_amount = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Bump output") |
| ]], |
| uniform bool clamp = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Clamp"), |
| anno::unused() |
| ]], |
| uniform bool invert = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Invert") |
| ]], |
| uniform bool alphaFromRGB = false |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Alpha from RGB intensity"), |
| anno::unused() |
| ]], |
| uniform float output_amount = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("Output amount"), |
| anno::unused() |
| ]], |
| uniform float rgb_level = 1.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("RGB level"), |
| anno::unused() |
| ]], |
| uniform float rgb_offset = 0.f |
| [[ |
| anno::in_group("Output"), |
| anno::display_name("RGB Offset"), |
| anno::unused() |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| uniform float clip_u = crop_enable ? crop_u : 0.f; |
| uniform float clip_w = crop_enable ? crop_w : 1.f; |
| uniform float clip_v = crop_enable ? crop_v : 0.f; |
| uniform float clip_h = crop_enable ? crop_h : 1.f; |
|
|
| return base::file_bump_texture |
| ( |
| texture : filename, |
| crop_u : float2(clip_u, clip_w + clip_u), |
| crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v), |
| uvw : base::transform_coordinate |
| ( |
| transform : max_rotation_translation_scale |
| ( |
| scaling : float3(U_Tiling, V_Tiling, 1.f), |
| rotation : float3(U_angle, V_angle,W_angle)/(180.*math::PI), |
| translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror |
| ), |
| coordinate : base::coordinate_source(texture_space: mapChannel - 1) |
| ), |
| wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
| wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
| factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount |
| ); |
| } |
|
|
| |
| export enum vray_bump2normal_mode |
| [[ |
| anno::hidden() |
| ]] |
| { |
| b2n_tangent_space, |
| b2n_local_XYZ, |
| b2n_screen_space, |
| b2n_world_space |
| }; |
|
|
| export texture_return VRayBump2Normal |
| ( |
| float3 bump_map = state::normal() |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Bump map") |
| ]], |
| uniform float bump_map_mult = 100.f |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Bump map multiplier"), |
| anno::hard_range(0.f, 100.f) |
| ]], |
| uniform vray_bump2normal_mode mode = b2n_tangent_space |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Mode"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform int map_channel=1 |
| [[ |
| anno::in_group("Coordinates"), |
| anno::display_name("Map channel"), |
| anno::unused(), |
| anno::hidden() |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| texture_return normal_tex; |
| |
| float3 normal_tangent_space = |
| transform_internal_to_tangent(math::normalize(state::normal() + (bump_map - state::normal())*(bump_map_mult*0.01f))); |
|
|
| normal_tex.tint = color( (normal_tangent_space + float3(1.f))*0.5f ); |
| normal_tex.mono = 1.f; |
| return normal_tex; |
| } |
|
|
| |
| export texture_return VRayColor |
| ( |
| uniform vray_color_mode color_mode = mode_color |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Color mode") |
| ]], |
| uniform float temperature = 6500.f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Temperature"), |
| anno::hard_range(350.f, 1000000000.f) |
| ]], |
| uniform float red = 0.5f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Red"), |
| anno::soft_range(0.f, 1.f) |
| ]], |
| uniform float green = 0.5f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Green"), |
| anno::soft_range(0.f, 1.f) |
| ]], |
| uniform float blue = 0.5f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Blue"), |
| anno::soft_range(0.f, 1.f) |
| ]], |
| uniform float rgb_multiplier = 1.f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("RGB Multiplier") |
| ]], |
| uniform float alpha = 1.f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Alpha"), |
| anno::hard_range(0.f, 1.f) |
| ]], |
| uniform float color_gamma = 1.0f |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("Color gamma"), |
| anno::hard_range(0.05f, 20.f) |
| ]], |
| uniform vray_color_primaries rgb_primaries = primaries_none |
| [[ |
| anno::in_group("VRayColor Parameters"), |
| anno::display_name("RGB primaries"), |
| anno::unused(), |
| anno::hidden() |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| float3 rgb(red, green, blue); |
|
|
| |
| if(color_mode == mode_temperature) |
| { |
| float k = temperature*0.01f; |
|
|
| |
| if (temperature < 6600.f) |
| { |
| rgb.x = 1.f; |
| } |
| else |
| { |
| float r = k - 55.f; |
| r = (351.9769f + 0.1142f * r - 40.2537f * math::log(r))/255.f; |
| rgb.x = math::clamp(r, 0.f, 1.f); |
| } |
|
|
| |
| if (temperature < 6600.f) |
| { |
| float g = k - 2.f; |
| g = (-155.2549f - 0.4460f * g + 104.4922f * math::log(g))/255.f; |
| rgb.y = math::clamp(g, 0.f, 1.f); |
|
|
| } |
| else |
| { |
| float g = k - 50.f; |
| g = (325.4494f + 0.0794f * g - 28.0853f * math::log(g))/255.f; |
| rgb.y = math::clamp(g, 0.f, 1.f); |
| } |
|
|
| |
| if (temperature >= 6600.f) |
| { |
| rgb.z = 1.f; |
| } |
| else if (temperature <= 2000.f) |
| { |
| rgb.z = 0.f; |
| } |
| else |
| { |
| float b = k - 10.f; |
| b = (-254.7694f + 0.8274f * blue + 115.6799f * math::log(b))/255.f; |
| rgb.z = math::clamp(b, 0.f, 1.f); |
| } |
| } |
|
|
| |
| if(color_gamma != 1.f) |
| rgb = math::pow(rgb, 1.f/color_gamma); |
|
|
| |
| rgb *= rgb_multiplier; |
|
|
| |
| rgb = math::clamp(rgb, 0.f, 1.f); |
| return texture_return(color(rgb), alpha); |
| } |
|
|
| |
| export float3 VRayColor_bump |
| ( |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| return state::normal(); |
| } |
|
|
| |
| export float3 VRayColor2Bump_bump |
| ( |
| float3 map = state::normal() |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Bump map") |
| ]], |
| uniform float height = 2.0f |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Height"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform float bump_delta_scale = 1.0f |
| [[ |
| anno::in_group("Parameters"), |
| anno::display_name("Bump delta scale"), |
| anno::unused(), |
| anno::hidden(), |
| anno::hard_range(0.f, 1.f) |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| return map; |
| } |
|
|
| |
| export texture_return VRayDirt |
| ( |
| float radius = 10.f |
| [[ |
| anno::in_group("VRayDirt Parameters"), |
| anno::display_name("Radius"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| color occluded_color = color(0.f) |
| [[ |
| anno::in_group("VRayDirt Parameters"), |
| anno::display_name("Occluded color"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| color unoccluded_color = color(1.f) |
| [[ |
| anno::in_group("VRayDirt Parameters"), |
| anno::display_name("Unoccluded color") |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| return texture_return(unoccluded_color, 1.f); |
| } |
|
|
| |
| export texture_return VRayEdgesTex |
| ( |
| color edges_color = color(1.f) |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Color") |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| return texture_return(edges_color, 1.f); |
| } |
|
|
| |
| export float3 VRayEdgesTex_bump |
| ( |
| color edges_color = color(1.f) |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Color"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| uniform float radius = 0.1f |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Radius"), |
| anno::hard_range(0.f, 100.f) |
|
|
| ]], |
| uniform bool same_object_only = true |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Consider same object only") |
| ]], |
| uniform int corners_mode = 0 |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Corners"), |
| anno::unused(), |
| anno::hidden() |
| ]], |
| float multiplier = 1.f |
| [[ |
| anno::in_group("VRayEdgesTex params"), |
| anno::display_name("Multiplier"), |
| anno::unused(), |
| anno::hidden() |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| return state::rounded_corner_normal(radius*state::meters_per_scene_unit(), !same_object_only); |
| } |
|
|
| |
| export float3 VRayNormalMap_bump |
| ( |
| texture_return normal_map = texture_return() |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Normal map") |
| ]], |
| float3 bump_map = state::normal() |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Bump map") |
| ]], |
| uniform float normal_amount = 1.f |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Normal amount"), |
| anno::hard_range(-1000.f, 1000.f) |
| ]], |
| uniform float bump_amount = 1.f |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Bump amount"), |
| anno::hard_range(-1000.f, 1000.f) |
| ]], |
| uniform bool flip_red = false |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Flip red") |
| ]], |
| uniform bool flip_green = false |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Flip green") |
| ]], |
| uniform bool swap_rg = false |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Swap red and green") |
| ]], |
| uniform int map_channel = 1 |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Map channel"), |
| anno::hidden(), |
| anno::unused() |
| ]], |
| uniform float map_rotation = 0.f |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Map rotation"), |
| anno::hard_range(0.f, 360.f), |
| anno::hidden(), |
| anno::unused() |
| ]], |
| uniform float normal_map_amount = 1.0f |
| [[ |
| anno::in_group("VRayNormalMap Parameters"), |
| anno::display_name("Map amount"), |
| anno::hard_range(-10.f, 10.f) |
| ]] |
| ) |
| [[ |
| anno::author("NVIDIA Corporation") |
| ]] |
| { |
| float3 tangent_space_normal = float3(normal_map.tint); |
|
|
| if(flip_red) |
| tangent_space_normal.x = 1.f - tangent_space_normal.x; |
|
|
| if(flip_green) |
| tangent_space_normal.y = 1.f - tangent_space_normal.y; |
|
|
| if(swap_rg) |
| { |
| float tmp = tangent_space_normal.x; |
| tangent_space_normal.x = tangent_space_normal.y; |
| tangent_space_normal.y = tmp; |
| } |
|
|
| float normal_factor = normal_amount*(normal_map_amount); |
| tangent_space_normal = (tangent_space_normal - float3(0.5f))*(2.f*normal_factor); |
|
|
| float3 mapped_normal = math::normalize( |
| state::texture_tangent_u(0) * tangent_space_normal.x + |
| state::texture_tangent_v(0) * tangent_space_normal.y + |
| state::normal() * (tangent_space_normal.z + (1.f - normal_factor))); |
|
|
| float3 bumped_normal = math::normalize(math::lerp(state::normal(), bump_map, bump_amount*normal_map_amount)); |
|
|
| return math::normalize(mapped_normal + bumped_normal); |
| } |
|
|