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///\authors: Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.
mdl 1.6;
// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import ad_3dsmax_materials::*;
import ad_3dsmax_maps::*;
import vray_materials::*;
import vray_maps::*;
// Body
export material Material_330()
[[
anno::display_name("Material_330")
]]
= ::vray_materials::VRayMtl(
Diffuse : ::ad_3dsmax_maps::ad_3dsmax_bitmap(
filename : texture_2d("../textures/Material_330/Texture_009.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 1.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 1.0f,
W_angle : 0.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f
).tint,
diffuse_roughness : 0.0f,
Reflection : color(0.372549,0.372549,0.372549),
reflection_glossiness : 0.8f,
reflection_fresnel : true,
reflection_ior : 1.6f,
reflection_lockIOR : true,
invert_reflection_ior : false,
reflection_metalness : 0.0f,
Refraction : color(0.0,0.0,0.0),
refraction_glossiness : 1.0f,
refraction_ior : 1.6f,
invert_refraction_ior : false,
refraction_dispersion_on : false,
refraction_dispersion : 50.0f,
refraction_fogColor : color(1.0,1.0,1.0),
refraction_fogBias : 0.0f,
refraction_fogMult : 1.0f,
translucency_on : ::vray_materials::translucency_none,
translucency_scatterCoeff : 0.0f,
translucency_fbCoeff : 1.0f,
translucency_color : color(1.0,1.0,1.0),
self_illumination : color(0.0,0.0,0.0),
self_illumination_multiplier : 1.0f,
coat_amount : 0.0f,
coat_color : color(1.0,1.0,1.0),
coat_glossiness : 1.0f,
coat_ior : 1.6f,
invert_coat_ior : false,
coat_bump_lock : false,
sheen_color : color(0.0,0.0,0.0),
sheen_glossiness : 0.8f,
brdf_type : ::vray_materials::brdf_blinn,
brdf_useRoughness : ::vray_materials::brdf_glossiness,
anisotropy : 0.0f,
anisotropy_rotation : 0.0f,
anisotropy_channel : 1,
texmap_bump : ::ad_3dsmax_maps::ad_3dsmax_bitmap_bump(
filename : texture_2d("../textures/Material_330/Texture_009.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 1.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 1.0f,
W_angle : 0.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f,
factor : 0.3f
),
texmap_opacity : 1.0f
);