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///\authors: Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.
mdl 1.6;
// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import templates::mdl_0001::*;
import templates::mdl_0002::*;
import templates::mdl_0003::*;
import templates::mdl_0004::*;
// Body
export material a_____3()
[[
anno::display_name("______3")
]]
= ::templates::mdl_0003::VRayLightMtl(
emission : ::templates::mdl_0002::ad_3dsmax_bitmap(
filename : texture_2d("folder_0002/image_0002.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 1.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 1.0f,
W_angle : 0.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f
).tint,
emission_mult : 1500.0f,
opacity : color(1.0,1.0,1.0),
emit_on_backside : false,
mult_emission_by_opacity : false,
displacement : 0.0f,
displace_amnt : 1.0f
);