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mdl 1.8;
import ::state::normal;
import ::OmniPBR::OmniPBR;
import ::anno::author;
import ::anno::description;
import ::anno::display_name;
import ::anno::in_group;
import ::anno::key_words;
import ::anno::version;
import ::base::mono_mode;
import ::tex::gamma_mode;
export material csdssddss(*)
[[
anno::display_name("OmniPBR"),
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
anno::in_group("Base", false),
anno::version(2, 1, 2, ""),
anno::author("NVIDIA CORPORATION"),
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
]]
= OmniPBR::OmniPBR(
diffuse_color_constant: color(0.5f, 0.5f, 0.5f),
diffuse_texture: texture_2d(),
albedo_desaturation: 0.f,
albedo_add: 0.f,
albedo_brightness: 1.f,
diffuse_tint: color(1.f, 1.f, 1.f),
reflection_roughness_constant: 0.f,
reflection_roughness_texture_influence: 0.f,
reflectionroughness_texture: texture_2d(),
metallic_constant: 0.f,
metallic_texture_influence: 0.f,
metallic_texture: texture_2d(),
specular_level: 0.5f,
enable_ORM_texture: false,
ORM_texture: texture_2d(),
ao_to_diffuse: 0.f,
ao_texture: texture_2d(),
enable_emission: true,
emissive_color: color(0.f, 0.f, 0.f),
emissive_color_texture: texture_2d(),
emissive_mask_texture: texture_2d(),
emissive_intensity: 3250.f,
enable_opacity: false,
opacity_texture: texture_2d(),
opacity_constant: 1.f,
enable_opacity_texture: false,
opacity_mode: base::mono_average,
opacity_threshold: 0.00100000005f,
geometry_normal_roughness_strength: 1.f,
bump_factor: 0.300000012f,
normalmap_texture: texture_2d(),
detail_bump_factor: 0.300000012f,
detail_normalmap_texture: texture_2d(),
flip_tangent_u: false,
flip_tangent_v: true,
project_uvw: false,
world_or_object: false,
uv_space_index: 0,
texture_translate: float2(0.f),
texture_rotate: 0.f,
texture_scale: float2(1.f),
detail_texture_translate: float2(0.f),
detail_texture_rotate: 0.f,
detail_texture_scale: float2(1.f));